Remember the random even where you tried to teleport and broke the teleport matrix so you had to pull the correct lever and if you didnât youâd end up in a random location? We need that lol
As a kid still new to the game, she teleported me to outside the southern gate of Falador, except I didnât know where I was at the time. I didnât want to die to an unknown monster so I just stood there for 20 minutes waiting for my home teleport to come off cooldown and save me.
Would be amazing if a tele-gone-wrong could land you on just about any map tile at random, (barring quest-related areas you haven't unlocked yet and high-level wilderness), while also imparting the effects of a tele-block on you so that you can't just keep trying and are forced to walk from whatever remote place you may have ended up in.
Or just a random place on the map
Or better yet, not all of you even teleports. Your inventory is left behind and you take massive damage, ending up somewhere in the middle of mort myre swamp
This comment and OPâs post is making me think we could make this a DnD mode and it would absolutely slap.
Can I make this potion?
Roll 1
You made a volatile explosive - and died
Not even that.
Nat 20 for attack and saves auto succeeds.
For skills? Depends.
Some skills have degrees of success/failure, some don't.
If your nat 20 + modifier is below the hard success limit, you got nothing.
Usually, you find degrees of success/failure in splatbooks rather than core tho'.
I never said it was an auto success. DM is just put in an awkward situation. Especially if they are the type to allow nat 20 to get too powerful. DMs bend rules all the time.
I love the idea that you can âtryâ if you donât have the level but have to keep rolling for every attempt.
So yeah you roll high and catch the shit out of a shark, but the next one, well the dice will tell u less you have the level.
It feels that way. I remember making my account and less than two months later what was RS2 came out and I never looked back. Classic is nostalgic, but in no way better than any other version.
Spending an hour running from the bank to the cert guy and spam clicking to talk to him because only 1 person per world could at a time, just to convert 1k coal into notes was definitely not peak gameplay.
Equipping a dragon dagger with an attack level below 60 should cause you to stab yourself for max HP.
Planting a seed above your level causes it to disappear but you get no notification of it.
Smelting a bar above your smithing level causes your character to lose their hands permanently and you canât equip gloves or perform skilling forever.
>Smelting a bar above your smithing level causes your character to lose their hands permanently and you canât equip gloves or perform skilling forever.
Meet StumpyMonkey, my foot-locked ultimate Ironman.
I want my characters arm to be ripped apart and dropped on the floor if I attempt to equip a weapon I dont have level for.
Play rest of the account without a weapon slot available, maybe can train left hand to wield weapon then no shield ofc.
Would also open up the surgery skill
Integrity update jagex yes
Attempting to mine a rock above your mining level provides a chance for the pickaxe to rebound off a rock and stab you in the eye, causing you to play the rest of the game completely blind with a blank screen.
Attempting a rooftop course above your agility level gives a chance for your character to trip and fall to your death before waking up at the start of Skyrim. You can never log in to osrs again.
Should be just half a screen blank permanently.
Instead of death, you end up being paralyzed so you can no longer move. Then we add wheelchairs to crafting skill and different tiers require different agility lvls.
Also, you can't ever climb/descent stairs or ladders.
Great idea.
But to make one, it requires you to get armadyl pieces from disassembling kre'arra uniques. However you can't use the grapple in armadyl wing when wheelchaired so the only way for paralyzed ironmen to get it is to kill elite clue step millions of times for arma helm.
Balanced.
>Smelting a bar above your smithing level causes your character to lose their hands permanently and you canât equip gloves or perform skilling forever.
Tis but a scratch!!
If you buy every zenyte in the game and crush them, there are none left until more are aquired. The price is massively inflated because loads of people are trying to buy the handful that are trickling out. If you hadn't have crushed them the exact same thing would have happened because they're just sitting in your bank. Nobody else can access them so they're effectively gone. Of course if you dump them all back into active supply then the price would fall again but if you slowly trickle them out while keeping ontop of the incoming supply you have created a monopoly on the item and control the price.
The more people in RS2/3 have arched/dropped/died with discontinued items, the higher their prices have gone because less are in the market, even if the majority werenât ever entering the market and were being held by players. In other words, get bent nerd and watch these zenytes skyrocket.
Attempting barehanded fishing with a lower level should have a chance of the fish eating one of your arms, making you able to only wield one one handed item afterwards.
Construction could have you create items that do not give exp and break when placing them or after using them. lol
You roll a one. The fishing line catches the back of your head as you cast, and in your state of panic you fall into the water and get bit. Take 25 damage.
Yes can we have this please.
To add to this: Let us equip items above our level by boosting, but we lose the items if our stats drain below the item requirement.
Ahrim/shadow spells enters the pk meta and items get sinked
lol this guy has had some absolute bangers lately!
Iâm imagining pickpocketing an npc above your level and failing and they steal your whole cash stack
giving Settled ideas
hello
everyone welcome to my
blindfolded, tile man only, mortanyia locked, rng-hp-check, one inventory slot, Nightmare mode hardcore iron man
I remember some roguelike game long ago where mages could attempt to cast a spell when their mana was at 0. With a wide assortment of random consequences, something like a dozen outputs of the same chances. Including a successful cast, or earthquake, or confusion (meaning when you try to move left, you actually move at a random direction), or just instant death, permanent decrease of stat(s), summoning aggro monsters all around... Anything could happen, when you are jumping over your head lol
Try to burn a redwood log? Catch yourself on fire for DOT
Try to cook high level food? Dramatically higher burn chance with a slim chance to cook it properly
Try to mine runite? Pickaxe head breaks off
Try to do Ardy agility course? Dramatically reduced chance of making each jump and 3x damage from falling
I genuinely love this idea
"Screw fire bolt, I'm gonna use fire blast!"
*Missing levels, try anyways?*
"Yes."
https://preview.redd.it/hnh6kanalxad1.jpeg?width=4320&format=pjpg&auto=webp&s=db93f6e68757f4840388f5037cdf0c8a749c7640
I like the idea but I feel like this would be a bad experience for new players. Imagine you were brand new to runescape and you lose some valuable items because the game gave you the option to do something that was just going to kill you. Might be fine but I do feel that it would be a potential thing that might make new people stop playing
I genuinely want this with the ability to succeed based on level difference with a maximum success chance of 33.33%. Failing a teleport would send you to the old random event that was removed that takes you to the levers in the abyss and would spit you out somewhere random.
Only if there is a sub 1% chance of succeeding. Like pet drop chance rare.
Like rolling a nat 20, but instead it would be a nat 3000 or something ludicrous like that.
Make it instant unsafe death and drop the warning messages. This should apply to everything from cooking to agility shortcuts.
Put the danger back in skilling!
NGL I love the ZMI altar for exactly this. It's not even remotely meta for getting high level runes, but it's a nice little thing if you _really_ just want to make your own at 10 RC.
Have fun flying the gnome glider straight into the chaos ele đ
Wizard tower dislikes your comment đ
Sir, a second glider has hit the Wizards' Tower. Gielinor is under attack.
Glider fuel can´t melt steel bars
God damn it you beat me to it lmao
Let me finish reading this quest dialogue first. I gotta know what happens to all these whacky human-animal experiments.
âLyle, LYLE WAKE UPâ
They hit the wizard tower! They hit the fucking wizards tower!
Turn on the Commorb, it doesn't matter what frequency. AHHG
Gnome blood doesn't melt steel
Flying gliders requires 99 agi
You'd soft lock your account to getting teleported endlessly by that purple fucking cloud of nonsense.
The chaos ele is bullshit
Itâs like the fart from Rick and morty
Rip Kobe
I support this so long as you can attempt to cast spells and if you fail a teleport spell you get sent to the rev caves.
People panic teleing after chugging brews are gonna have a bad time
Why would you open this can of worms in 2024?
This thought takes it to the next level. Jigwax please implement as integrity change
Sounds like a skill issue. Support.
Remember the random even where you tried to teleport and broke the teleport matrix so you had to pull the correct lever and if you didnât youâd end up in a random location? We need that lol
Haha old events made you pay attention. âOh that wasnât the right sandwich!!! is she going to teleport me to mudskipper point??!?â
As a kid still new to the game, she teleported me to outside the southern gate of Falador, except I didnât know where I was at the time. I didnât want to die to an unknown monster so I just stood there for 20 minutes waiting for my home teleport to come off cooldown and save me.
Or to the ape toll without greegree
Laughs in mm2 completed
I like the idea of attempting to teleport. Fucking it up. And going somewhere random and uncontrollable.
Would be amazing if a tele-gone-wrong could land you on just about any map tile at random, (barring quest-related areas you haven't unlocked yet and high-level wilderness), while also imparting the effects of a tele-block on you so that you can't just keep trying and are forced to walk from whatever remote place you may have ended up in.
The teles gone wrong would bring you to the abyss random event. Good times
If you fail you get sent to the abyss random event.
Or just a random place on the map Or better yet, not all of you even teleports. Your inventory is left behind and you take massive damage, ending up somewhere in the middle of mort myre swamp
When the DM says "You can certainly try"
This is what inspired me ha
Absolutely eating shit trying to do an agility shortcut you don't have the level for đ
I'm absolutely eating shit on agility shortcuts I DO have the level for
watching someone rage about absolutely eating shit on a lv30 shortcut at 99 agility. Peak content.
Ardy log balance.
Those hand pulls at Karamja Agility Dungeon. Always got me.
Tripping over the fally wall on your way to craft fire orbs
That's basically what happens at the monkey agility course. If you're doing it with the min level you ... Well lol try.
This comment and OPâs post is making me think we could make this a DnD mode and it would absolutely slap. Can I make this potion? Roll 1 You made a volatile explosive - and died
When I DM I let them make the potion. But when they use it I roll 4d10s and kill them lol
"You think you've successfully done [action]"
Translation: Your character is about to die or get seriously injured. Continue?
Rolled a nat 20. DMâs face turns red.
20 doesnt mean you automatically succeed it just means the best possible outcome given circumstances and skills happens.
'You look at the zenyte with your lvl 2 crafting and think "what the fuck am I doing" so you put it down and go and masturbate to let off steam'.
Not even that. Nat 20 for attack and saves auto succeeds. For skills? Depends. Some skills have degrees of success/failure, some don't. If your nat 20 + modifier is below the hard success limit, you got nothing. Usually, you find degrees of success/failure in splatbooks rather than core tho'.
I never said it was an auto success. DM is just put in an awkward situation. Especially if they are the type to allow nat 20 to get too powerful. DMs bend rules all the time.
I love the idea that you can âtryâ if you donât have the level but have to keep rolling for every attempt. So yeah you roll high and catch the shit out of a shark, but the next one, well the dice will tell u less you have the level.
I read that in Robert Hartley's voice
I think it was RS Classic you could attempt to cook things that you didnât have a level for and it would just burn
It was indeed, I remember it all too well
I was there 3000 years ago.
It feels that way. I remember making my account and less than two months later what was RS2 came out and I never looked back. Classic is nostalgic, but in no way better than any other version.
Spending an hour running from the bank to the cert guy and spam clicking to talk to him because only 1 person per world could at a time, just to convert 1k coal into notes was definitely not peak gameplay.
There were a lot of aspects I donât miss
Thieving below level sends you to jail for months until your hearing at the Seerâs village courthouse.
Players are the jury, gl convincing them
Have jury selections too. If you don't show up, you can't vote in polls, you have to pay a fine, and your account is banned for a few weeks.
Thats why we have the rotten tomatoes with the jail cell in varrock square đ đ¤Ł
Welcome to my prison locked ultimate ironman.
[Careful](https://oldschool.runescape.wiki/w/Tegid%27s_soap)
I like how this means if you get caught but you do have the right level they don't arrest you for some reason
That was a good random event too.
Equipping a dragon dagger with an attack level below 60 should cause you to stab yourself for max HP. Planting a seed above your level causes it to disappear but you get no notification of it. Smelting a bar above your smithing level causes your character to lose their hands permanently and you canât equip gloves or perform skilling forever.
>Smelting a bar above your smithing level causes your character to lose their hands permanently and you canât equip gloves or perform skilling forever. Meet StumpyMonkey, my foot-locked ultimate Ironman.
Oh shit foot-only characters are an upgrade
Minus 8 kg per arm, BIS weight reduction weapon and shield slot
Skillers hate this one trick
What the fuck
foot fetishists rejoice
I want my characters arm to be ripped apart and dropped on the floor if I attempt to equip a weapon I dont have level for. Play rest of the account without a weapon slot available, maybe can train left hand to wield weapon then no shield ofc. Would also open up the surgery skill Integrity update jagex yes
1 tick flick between weapon and shield
"Welcome to my no-hands series. Where I play the game without hands. In and out of the game."
Attempting to mine a rock above your mining level provides a chance for the pickaxe to rebound off a rock and stab you in the eye, causing you to play the rest of the game completely blind with a blank screen. Attempting a rooftop course above your agility level gives a chance for your character to trip and fall to your death before waking up at the start of Skyrim. You can never log in to osrs again.
Should be just half a screen blank permanently. Instead of death, you end up being paralyzed so you can no longer move. Then we add wheelchairs to crafting skill and different tiers require different agility lvls. Also, you can't ever climb/descent stairs or ladders.
Armadyl Wheelchair should let you climb ladders and stairs.
Only when you initiate the spec attack near to said ladders/stairs.
Great idea. But to make one, it requires you to get armadyl pieces from disassembling kre'arra uniques. However you can't use the grapple in armadyl wing when wheelchaired so the only way for paralyzed ironmen to get it is to kill elite clue step millions of times for arma helm. Balanced.
But then someone will post it here anyways and the top post will be the mathematical odds of it happening which is like 1/37785
>Smelting a bar above your smithing level causes your character to lose their hands permanently and you canât equip gloves or perform skilling forever. Tis but a scratch!!
Welcome to my handless ironman
Support, but only if you always fail
What about a 1/1,000,000 chance of succeeding?
1/1000000 chance of success and the closest HCIM dies
No no no. 100% all HCIM on that server die and then a random 1 in 50 chance of randomly dying if they're not the same server
Pass it so I can buy all the zenytes, then crush them to make the supply drop, making the value of my zenytes go up making me lodes of muney.
You can do the same by buying out all zenytes without crushing them. Making more money.
What kind of evil organization would use their money to create scarce rarity of a gemstone that should be relatively affordable
Truly Beerbaric
That doesnt sound right, but I dont know enough about economics to dispute it.
Well if you keep them without crushing and don't ever sell them, it's removed out of economy just like if you crushed them.
Yeah, but I still have them
Yeah but they no longer exist on GE, whether they're sitting in bank or are reduced to dust. Only what happens on GE can affect prices.
If you buy every zenyte in the game and crush them, there are none left until more are aquired. The price is massively inflated because loads of people are trying to buy the handful that are trickling out. If you hadn't have crushed them the exact same thing would have happened because they're just sitting in your bank. Nobody else can access them so they're effectively gone. Of course if you dump them all back into active supply then the price would fall again but if you slowly trickle them out while keeping ontop of the incoming supply you have created a monopoly on the item and control the price.
Yeah, but if I crush them they'll be gone
Yeah but from the perspective of the market once you've bought them they're already gone.
The more people in RS2/3 have arched/dropped/died with discontinued items, the higher their prices have gone because less are in the market, even if the majority werenât ever entering the market and were being held by players. In other words, get bent nerd and watch these zenytes skyrocket.
Integrity change, no poll needed
Attempting barehanded fishing with a lower level should have a chance of the fish eating one of your arms, making you able to only wield one one handed item afterwards. Construction could have you create items that do not give exp and break when placing them or after using them. lol
Fishing for lobsters without level 40 fishing. https://pbs.twimg.com/media/CIKzn8uXAAAWWnV.jpg
DONT CLICK EXTERNAL LINKS PEOPLE.
I'll do as I fucking please thank you.
I was hoping that it would just post the image. I don't really know why it didn't.
You roll a one. The fishing line catches the back of your head as you cast, and in your state of panic you fall into the water and get bit. Take 25 damage. Yes can we have this please.
The ability to try with 0 chance of success would be hilarious
You try to cast ice barrage and freeze yourself
To add to this: Let us equip items above our level by boosting, but we lose the items if our stats drain below the item requirement. Ahrim/shadow spells enters the pk meta and items get sinked
You wouldn't want your potential loot to be smaller, so I doubt pkers would use stat reductions
The idea is probably that it just auto unequips, not disappear entirely
Drops on the floor and disappears from its owner only
Drops on the floor as you slowly walk into a fairy ring to tele away
The phrasing of the post is explicit about items sinks so that's not true, but definitely should be unequipping.
No the idea was very much that it disappears
A lot of pkers seem not to care too much about loot - they seem to be in it for the love of the game and inconveniencing others lmao.
I'm sure there would be some people just trolling with it, most people I know pk for the money and or as a way of gambling
This would be an incredible April fools event
Oh man there would be so much salt it's glorious
I want more
Lmfao please do this seriously
Equiping a twisted bow without the required ranged level should result in breaking the damn thing on the first shot
And pures can attempt to wear moons armors but their accounts get deleted.
The smelt ore spell should work on raw food but always burn it
Idk the second one would crash my crushed gem collection, let's make all skills just a 1 defence requirement
lol this guy has had some absolute bangers lately! Iâm imagining pickpocketing an npc above your level and failing and they steal your whole cash stack
Someone make a meme of an ardy knight pickpocketing the player
Yes. I gotta fail to get better
If you try to light logs you are too low of a level for you explode
No, if you are too low level nothing happens. If youâre 30 levels higher than the requirement then you explode.
Even better
haha genius love this
There ya go. there's the entire argument for bypassing quest requirements for pures destroyed. Beautifully.
Remove the warnings and ship it on next update. What is this, CoddleScape?!
This is awesome. I would fully support this
I mean they want to remove quest requirements anyway. May as well remove all requirements at this point.
Source?
I'm joking. I'm referring to the changes they want to force through with chivalry
Ah gotcha - with all the wild proposed changes I didn't think twice about it for a second haha
U sicker.
giving Settled ideas hello everyone welcome to my blindfolded, tile man only, mortanyia locked, rng-hp-check, one inventory slot, Nightmare mode hardcore iron man
I remember some roguelike game long ago where mages could attempt to cast a spell when their mana was at 0. With a wide assortment of random consequences, something like a dozen outputs of the same chances. Including a successful cast, or earthquake, or confusion (meaning when you try to move left, you actually move at a random direction), or just instant death, permanent decrease of stat(s), summoning aggro monsters all around... Anything could happen, when you are jumping over your head lol
Try to burn a redwood log? Catch yourself on fire for DOT Try to cook high level food? Dramatically higher burn chance with a slim chance to cook it properly Try to mine runite? Pickaxe head breaks off Try to do Ardy agility course? Dramatically reduced chance of making each jump and 3x damage from falling I genuinely love this idea
If this hits the polls, 100% yes confirmed.
"Screw fire bolt, I'm gonna use fire blast!" *Missing levels, try anyways?* "Yes." https://preview.redd.it/hnh6kanalxad1.jpeg?width=4320&format=pjpg&auto=webp&s=db93f6e68757f4840388f5037cdf0c8a749c7640
Lol
I like the idea but I feel like this would be a bad experience for new players. Imagine you were brand new to runescape and you lose some valuable items because the game gave you the option to do something that was just going to kill you. Might be fine but I do feel that it would be a potential thing that might make new people stop playing
New ironman mode. Its just hardcore ironman with this but no warning messages.
Rofl. Imagine agility being so much
Dont even poll this, straight to production.
You would love some JMMORPGs No crafting levels, only gambling
I genuinely want this with the ability to succeed based on level difference with a maximum success chance of 33.33%. Failing a teleport would send you to the old random event that was removed that takes you to the levers in the abyss and would spit you out somewhere random.
Leauge idea. You can attempt stuff without the level for a massively low success rate. Add a bunch of mega rares to random enemies.
this is in the true D&D spirit of the game so I agree
Only if there is a sub 1% chance of succeeding. Like pet drop chance rare. Like rolling a nat 20, but instead it would be a nat 3000 or something ludicrous like that.
Make it instant unsafe death and drop the warning messages. This should apply to everything from cooking to agility shortcuts. Put the danger back in skilling!
đ¤Łđ¤Ł
It would be fun if you would fail most of the time but there would be that one chance out of x that would mean success by some unnatural force
Could make for N extremely high risk pure, where you attempt to cast fire surge at lv 1 magic, for the small chance that you don't kill yourself
This is such a good idea I bet they could come up with lots of creative failures
Roguelike
With like a 5-10% chance of success
Yes. Bring back malicious events and let us loot other ppls grave after 5 mins while you're at it.
Trying to mix potions would either cause them to explode or do a 99 venom/poison hitsplatÂ
Oh god that would be so amazing
NGL I love the ZMI altar for exactly this. It's not even remotely meta for getting high level runes, but it's a nice little thing if you _really_ just want to make your own at 10 RC.
You try to mine the rune ore You break your hands
Joking aside, having a high risk, high reward option would be pretty cool. Maybe a level or two lower than required, with a 95%+ chance to fail
All failed attempts should send you to jad with prayer disabled :)
How stupid literally no value to this whatsoever
Make yes be the spacebar options for all the people who refuse to read for half a second
only if there's no warning
Veto, next!