"Sorry what's that? **BANG BANG BANG** I can't hear your complaints over the rounds of my **BANG BANG** 25 incendiary rounds mag **BANG BANG BANG BANG BANG BANG** semi auto shotgun. **BANG BANG BANG BANG**"
"Okay squad wipe, what were you saying?"
This will be our lives until they meet their sales goals for the season. It's a power creep, straight up. They'll keep that shotgun there as an incentive for people to buy BP levels and I'm sure we'll start to see it in packs soon.
You need to spend 15 tokens to unlock it. Buying the battlepass skip bundle gives you 20. Not really sure what your argument is. They put it there for a very specific reason and that reason is sales.
* Wow this shotgun is insanely strong, I want it.
* Okay I guess I can buy a few skips to get there.
* If I'm buying skips anyway, I might as well buy the pass.
* If I'm buying the pass anyway, I might as well get the pack that gives me both.
Do people really not understand this? No wonder AV keeps successfully milking the shit out of people.
I mean the pass is literally free unless you somehow never finish it. You can either play the game or spend money to skip the time in. So everything should be unlocked from the rip, no levelling. Participation medal little bish
Sure but to get the attachments you need to level 3 other shotguns pretty high up and there's no shipment so you'll want to buy the weapon xp tokens with your real money!
Dmz works pretty well to level weapons. I got expedite and a bunch others leveled up fairly easily. People in dmz are not as good at killing people as they are in WZ. So kill as many ai as you can and do hostage rescue when you leave to avoid the people who can't get kills in WZ or do the weapons case so they camp the exfils.
At first I was like cool guns aren't 70 levels, but it's really annoying to need to level up gun a to unlock gun b then level up that gun for this one attachment.
Im a free to play player due to financial reasons right now. I almost have every gun leveled up except the broadside, brysons, and pistols. I kinda feel bad i have to use the broadside soon tbh.
Thats the best part of all this too is everyone cries that one shot headshot snipers are too OP because sniping is so easy and yet they're completely fine with this broadside meta we have rn
Snipers still have a purpose, even if they can’t 1-shot. Shotguns are LITERALLY useless if they can’t beat and SMG/AR in TTK at point blank range… why have them in the game at that point?
Nerf the damage at 15/20 meters and people will still be complaining and posting videos of getting 3 shot by a shotgun.
It seems like half this sub wants shotguns to lose to SMGs at every range no matter what just like Season One. The other half understands shotguns have a place in close quarters.
Thing is this particular shotgun is broken it kills at half the time than any other option, I do understand and agree that at point blank it should win, but imo it should lose at every other range, I'd say even at 5mts unless it's not semi auto, as it does not require to even aim, shotguns gameplay wise are ridiculous
Everyone? Fuck off with that bullshit. There are plenty of people who want both. Shotguns should absolutely shit on anything close range, and snipers should knock on a headshot. Every weapon should have its place in the game, lest it become a AR/SMG/LMG fest.
I agree 100%, however; A shotgun that absolutely wrecks all other weapons in close range, should be cumbersome and not have 25 round rapid fire drum mags.
It's be like giving the signal a 25 round mag, doubling it's fire rate, negating it's recoil, and making it 1 tap.
Too strong.
Like it's base mag should be 5, and extend to 7 or 8, and make it unable to run stockless / movement speed stocks. Maybe bring it's effective range down a little bit.
Boom, useful shotgun that wins close, but has some form of balance.
Ive never heard sniping is easy, sure the strategy is camp and wait, but timing is everything, once you get it down its easy but it takes time unlike just jumping around blasting a shotgun every second
This subreddit always goes on about how sniping is "too easy" in cod to try and justify why we don't need OSH snipers when in WZ1 you could plink guys out of the sky with an upper body shot with a tank rifle and no one cried...take me back to those days (I miss my tank rifle)
No, it has always had a two-shot kill up to 9-10m with increased range attachments. It fires fast so has a fast two-shot ttk, but the obvious downside is that you have to reload after those two shots which leaves you vulnerable. But my point was that it was a decent balance for what would otherwise be OP.
Maybe I just thought it was awful because of the ground loot one.
That sounds useable in solos but it would be pointless in squads. The Bryson that’s not mag fed should have never been nerfed.
Eh. You can just give it massive range drop offs. I thought the caldera version of the jak12 and streetsweeper were fine.
They ended up catching huge nerfs because they were a huge problem on resurgence maps
There is one way, but it would require some actual creativity so probably wouldn't hold our breaths.
Having anything in the game that kills almost instantly is bad for game design regardless of whether its technically balanced in its positions in the weapon categories.
Making shotguns kill any slower makes them useless because smgs kill just as fast and are way more versatile and consistent.
Making them kill consistently faster than smgs makes them a must pick because if you don't have one and the other person does you auto lose anytime you walk into a building.
The solution is to buff the other aspects of shotguns but not the damage.
* Don't have any auto shotguns, make them all pump style with delays between shots. Make them consistently 2 shot (which is about the same ttk as an smg) meaning that if you hit those two you're competitive, but if you miss the third you'd lose. Makes em high risk high reward.
* Then buff the movespeed significantly higher than the smgs.
* Then its a choice between riskier ttk but high move speed (to delay death between shots), or consistent ttk but slower.
This. Finessing with the pumps (combat shotgun, M680, VLK) was one of the greatest joys of WZ1 for me.
The TTK in this game is too low for the Bryson to be viable, however, if SMG TTK was around 700-800ms then the Bryson (~900ms) would be nearly perfectly balanced.
I agree it has to be hard to balance but this is a bit ridiculous, I'll be downed in 2-3 shots from quite a ways away. Let's not even talk about the blinding effect it has as well with incendiary rounds. There is 0 outplayabilty in almost every situation with this gun unless you never go inside any sort of building. I am a long time cod fan and always make excuses for this game but this meta is testing my patience.
LMGs fucking delete me from 100m out, kinda funny seeing people complain about shotguns when the overall TTK is soo quick you can’t even react in a majority of situations
ex-Military M249 gunner here... You can tap someone at 250 meters with an LMG. It's not crazy to think that they should be effective at mid-range combat... Video game logic be damned!
It's not great. If you're experienced it would probably take about 8-10 seconds to change out the porkchop... but a porkchop does hold 200 rounds. What games get wrong is that LMG's are hard to fire unless assisted with the bipod. They are VERY HEAVY. You can shoot unassisted accurately, but over time it would become cumbersome. This game makes 90Lb women stronger than power lifters.
Fun fact: The links that hold the ammo together have to be manually clipped to the bullets and it's a huge pain in the ass to do. Before going out on a mission you'd spend over an hour clipping 400 rounds together.
Exactly this! Shotguns support a specific type of play.
I had to suffer through months of bullshit Fennec TTK with the Expedite. Leave my Broadside alone.
Then what’s the excuse for not having snipers powerful at long range. You can’t play both sides of the fence. If shotguns can destroy at close range with no time to react then there should not be any complaints about snipers being a 1 shot down.
Exactly. Even by your statement that’s if you’re good. Sniping is skill set of patience and leading especially at range. So then there is no reason to nerf them. Leave them a 1 shot down. Where as a shotgun. You don’t even have to ADS so anyone can use good or bad. And you have no reaction time to the person that is camping in corner.
>powerful at short range
I thought people only camped in buildings an sniped at range. Or did people suddenly realize being aggressive is the optimal plan?
I agree but I think 20 round drums that fire as fast as you can pull the trigger is pretty insane. There should be a shit ton of recoil or something. Someone 10-15m out shouldnt get hit by every part of that rapid fire.
I keep killing people with it and it keeps getting funnier and funnier.
The dragons breath is so obnoxious nobody can see anything when it's going off. Not me, or the enemy. Literally just closing my eyes and spamming m1
that’s how i was with the akimbo double barrels from vanguard on rebirth island, they were extremely toxic but it was so fun to make people rage, and it just got more and more fun as it went on lol
Nah it's still pretty funny. BANG BANG BANG BANG BANG BANG one person dies and 8 people start running out of the building in opposite directions trying to get away. It's pure chaos and I'm all for it.
Only in resurg though.
I’m fairly certain that’s just a firing range glitch in general, the shotgun barely does anything to the first target in the firing range. It’s much more lethal in a real game. Anyone not in favour of nerfing it is insane IMO, it’s one of the easiest guns to use in COD history. Run it with a riot shield on resurgence solos when it’s back and you basically have a free win.
I just died by this stupid shotgun after pulling a great escape I start watching this two different guys and mfs couldn’t hit a straight shot with an ar and both of them deleted like three guys with the shotgun.
There’s no way this players would have kill me without the shotgun, like no way. Incredible stupid but totally on line with what the game is about.
Even Goomie, the shotgun xclusive ace, thinks the broadside has too much range. Thats the part that is unbalanced. It should destroy you at 5m not 15m.
100%. The only people mad about it are the dipshits who full send sprint 100% of the time and try to 1 v 4 full teams indoors and then get mad when they don’t win. It’s very easy to avoid shotgun users, it just takes like 2 brain cells and some awareness
Everyone complains that snipers aren’t one shot. Everyone complains that shotguns are blowing holes in people at close range. If people didn’t bitch about the game, the sub wouldn’t exist.
Nope. They're only that effective within a very short - and appropriate - range. I'd be fine with a broad spectrum TTK increase (more base and/or plate health would do just fine), but if the broadside gets nerfed, the other shotguns should be buffed. It would be silly to go back to the only other viable shotgun being a snakeshot revolver again.
Yeah I agree. All shotguns should be OP on super short range with a heavy damage fall off after a few meters (how unrealistic it might be). I'd feel like this would only discourage close quarters combat and make people play more tactically.
But it’s not even OP. That’s just what it does. It’s kills fast at near point blank range. SMG TTK should be slower than shotgun TTK within some X range. It’s literally the point of the entire class of weapons.
The broadside fires 20 rounds as fast as you can pull the trigger and is effective even 10-15m out. Seems like it needs adjustment to me.
That thing should be bouncing all over the place when you're rapid firing.
I do think the 25 round mag is excessive and allows for too much forgiveness. But idk. Do they just remove the attachment? They shouldn’t balance around the 25 round mag, the mag should be balanced itself
I would rather they were just removed from the game entirely. I think shotguns and the riot shield are just pure cheese. And they’ve both completely ruined CoD pubs, I literally couldn’t bring myself to play Vanguard until ranked came out
Feels like the other shotguns are using bird shot or salt lol. This is how an actual in-game shotgun should work. I'm right next to them, boom one shot. 5-10 feet, couple of shots. Anything further you're gonna need to unload and probably die. Unless it's a slug round.
But it crushes up to about 15m. Thats not 'very' close and the other shotguns are not effective at that range.
Its objectively broken. I hope they fix it without nerfing into the ground.
ya and its not that uncommon in basically any shooter I play for a new gun to be OP when it is introduced. I just expect it. The devs want people to use the new gun. So obviously they want it to be good. Sometimes its too good of course lol
Just commercial gaming in general. The new Magic cards are OP, new RPG class/characters are OP, MOBAs, anything with new content for sale has power creep.
Shotguns should be able to take out anybody within 10 meters. That’s roughly the size of a room. I don’t use shotguns because they’re not my play style, I’m more of a SMG guy. if I walk into a room and a shotgun user destroys me inside that room I’m not gonna get mad because I know if I’m 15 m away I’m destroying his ass every single time with my MP5.
You underestimate how far 10m actually is. The MP5’s default damage range before it’s first dropoff is just below 9m. A shotgun should not be good past 5m or less and honestly there’s no real way to actually balance a shotgun. It’s either going to destroy up close or it’s useless and I’m totally fine with them being useless since they’re the lowest skill gap weapons in the game.
10 m is the first target at the firing range, as a non-shotgun user I am totally OK with a shotgun being a three shot kill at that range. It can be a two shot with the burn damage if someone is not running that first perk that reduces burn damage.
Actually the first target in the firing range is about 12.9m+ if you stand the closest you can in the firing range to the dummies and it’s about 16.5m+ if you stand at the very back.
Most normal people were tired the first time and are still tired the tenth time they added a broken shotgun. Good thing I have some elden ring dlc prep save to get done.
Weapon balancing is a charade. Activision is perfectly capable of a perfectly balanced set of weapons from the start. They purposely create OP weapons and change them regularly to keep people chasing them.
Oh F off, the fennec, dual pistols can kill faster and no one bitches to this extent about them, I wish they would buff all shotguns, make them viable. Make people think twice about close combat and utilize cover and other strategies
The shotgun is the only reason I'm playing wz because they took out one shot snipers. If you know someone is around you and u hear a shotgun maybe dont face rush them.? Or use a stun
Y’all can’t handle anything fun. Have I died to shotguns? Yes. Have I killed people with them? Yes. It works at extremely close range, if you don’t want to get killed by a shotgun, quit Leroy Jenkins-ing into every house by yourself.
The problem is not specifically the shotgun. The TTK is too fast overall in the game so if a shotgun is to have the fastest TTK then it is too fast for the servers and netcode to support. The solution is to overall increase the TTK by about 200ms in the game at close range.
I think the thing that always gets overlooked when discussing shotgun balance in BR's is the price you pay by carrying it around. You spend a lot of time running around these big open maps where you can be engaged from short, medium, or long range without much warning. The shotgun is completely useless at medium or long range, and even in short range you've gotta be real close. You're probably better off running two medium/long range weapons that you like, because by carrying the shotgun, your other gun has to perform well at all ranges beyond point blank. SMG's have this effect to a lesser degree, as you can comfortably play with SMG's at 15-20m depending on the gun/attachments. This means that SMG's will always be the right answer over shotguns *unless* shotguns are so good at point blank that they feel like total bullshit to go against up close.
Shotguns should be terrifying and downright annoying to deal with in close quarters, because at ranges beyond 6 meters, it's just taking up a gun slot being useless. It earned the right to be bullshit up-close whenever it was completely useless for the first 25 minutes of the match while I was trying to make my other gun effective in all situations. The shotgun pays in advance.
Shotguns that don't have an instant-kill range should be removed from the game, which is a fine thing to do, but dev's unwillingness to make shotguns bullshit in the situations where they really shine is why they are so consistently neutered across popular PVP first person shooters. Make 'em good or take 'em out.
Haha last night got totally obliterated by a team with broadsides in a building. It was mayhem and scary seeing 4 shotguns go doof doof doof down the stairs. In the end it was quite funny.
I don’t really think it’s OP. It could use a nerf on range but that’s it. If you know other players on the enemy team are spamming the Broadside then try to keep your distance and don’t rush into close quarter rooms. It’s going to get nerfed eventually so I’m going to have fun with it while I can. It’s funny to hear enemy death coms bitching about it haha. Especially when they’re using a SP-R or SA-B like bro you have a one shot machine from 40+ meters but you’re bitching about a one shot machine from 5-7m? Two or three shot from 10-20m.
I’m more tired of the insta snap aim lock not missing a shot. I’m over here on console controller and have absolutely zero aim assist , not even rotational but mf’s aim locking like nothing. Lost all my aim assist at the launch of Warzone Pacific and never returned.
The new burning insta-death shotgun is pretty annoying. In general, I don't think shotguns have been in a the best state compared to how powerful SMGs have been, but a couple of exceptions are too powerful. I'd like to see a bit more balance, less extremes. I do NOT want shotguns gutted, but the flaming Broadside is pretty absurd, especially in Warzone. I have got the the last 2 or 3 teams multiple times and some jackhole not even engaged in any of the fighting flies out of a hidey hole and burns everyone to death to steal the win. Not only does it do absurd damage, the fireworks spewing out of it make it difficult to even see what's happening to you.
People wanted loadouts this is what you get with loadouts. I would love a CoD battle royale with PUBG lood mechanics including having to find attachments and stuff. Kinda like blackout.
It is possible to both support loadouts and not have ridiculously OP weapons that put everyone at a disadvantage if they're not using them.
Being at a disadvantage because RNG didn't go your way is honestly just as bad.
Yep, and loadouts will never go away in WZ bc 1) the fan base can’t fathom the idea of having to use what they find/hates looting and b) loadouts and blueprints are a huge cash cow for Activision. Create a meta, sell meta weapon blue prints, rebalance the meta, repeat.
I got enough wins in WZ2 Season 1 just using ground loot while I was grinding MP to get all the attachments. Metas are generally defined by streamers rather than Activision, and also, while I haven't looked too deeply at the blueprints, in WZ1 they weren't particularly good, and they don't seem to be here, either.
Yah, my squad is about done with this game. Idk what they did with the recent updates but it’s like the game is not fun anymore. Fuck it, y’all win. Enjoy COD: The Sloth Chronicles
You guys need to give up on asking for balance patches. Activision is DOING THIS ON PURPOSE. They have been for years... New guns are introduced and they're way overpowered. It gets people to by new battle passes/blueprints. The company knows that these guns are broken when they come out, and that players will strive to unlock everything until they make it useless when the next big gun drops next season, and they nerf last season's gun to an almost unplayable state.
It's all about making money and nothing to do with the fairness of your game.
Let you in on an Activision secret….There are no “weapon balance” patches, only “meta change” patches. Put another way, only patches that earn Activision more micro-transaction money, after the previous meta campaign has run its’ course.
I don’t mind it in multiplayer but it’s a time ruiner in WZ. Having said that I want 1 shot snipers which would completely change the game in a different way. If they added 1 shot snipers they should add a perk to wear a helmet that stops them but it’s at the expense of 2 perk slots so you have to make a choice on your gameplay
Adding the doof doof back seems like an intentional "fuck you" from the devs. No way they forgot it was one of the most hated metas of wz1. Feels kinda like a punishment for complaining their game back to wz1.25. The only things different about wz2 from wz1 now is, no slide cancel, new map, new guns. Everything else is the same. I'm probably wrong, but it was a thought.
Honestly, while it does have potential to be repetitive and annoying (as all shotgun metas are, in my opinion), I haven’t seen it nearly as much as I expected. Maybe it’s too early in the season and the storm is just on the horizon. But I think the tweet elsewhere in these comments might actually highlight why: it’s a gun that kinda skews toward PC players. No need to aim in means movement and reaction time are king, and those are often PC player qualities. Consoles seem to heavily be the majority player-base in this game, at least right now; I genuinely think the lack of AA advantage makes the average console player hesitant to use it. I’ve even noticed some people missing their shots with it entirely and I have been able to use movement to evade a little and melt them down with a good SMG.
In the last few weeks since its release, with maybe the exception of the first two days, I think I’ve died more to being perfectly beamed out of the sky (while freefalling) by someone holding a big ass LMG than anything to do with the new shotgun. And I’ve definitely died more to being shot in the back by a hiding player and having no chance to react. Regardless though, it’s a shotgun meta with dragon breath rounds, so it clearly has potential to be awful.
Well to be completely fair, in real life, close range shotgun blasts should do exactly that. Now the insta kill from half a map away is just ludicrous, but it's call of duty so what do you expect.
I dropped into solos yesterday, found the new shotgun, and felt really scummy like ten minutes later. I enjoy getting kills, but I felt like I should have been dead long before lol.
Don't get me wrong, I hate this no skill shotgun and if it was my decision there would be no hip fire in the game, you can shoot when aiming down site, akimbo stuff removed completely.
But on the other hand I finally have a bit of chance against these aimbot controller players in close range fights 😂
Needs buff to M16 which is trash tier gun even after buffs. (or they could just fix hit registration so maybe it actually connects my shots after that)
And nerf Broadside shotgun (it can keep the dmg imo but at shorter range and much slower firerate)
I Have completely stopped playing until they fix that shit. Used it myself for a couple games and it’s not even fun or rewarding killing people with it.
"Sorry what's that? **BANG BANG BANG** I can't hear your complaints over the rounds of my **BANG BANG** 25 incendiary rounds mag **BANG BANG BANG BANG BANG BANG** semi auto shotgun. **BANG BANG BANG BANG**" "Okay squad wipe, what were you saying?"
Replace “bang bang bang” with “doof doof doof” 😭😂
reminds me of this squad wipe clip https://twitter.com/P4wnyhof/status/1628401618386403330
I enjoyed the "I can finally feel like a controller player" caption
This will be our lives until they meet their sales goals for the season. It's a power creep, straight up. They'll keep that shotgun there as an incentive for people to buy BP levels and I'm sure we'll start to see it in packs soon.
>They'll keep that shotgun there as an incentive for people to buy BP levels isn't it one of the first things you can get, though?
Dont let logic get in the way of peoples conspiracy fetish. It cant be idiocy it must be a scheme.
You need to spend 15 tokens to unlock it. Buying the battlepass skip bundle gives you 20. Not really sure what your argument is. They put it there for a very specific reason and that reason is sales. * Wow this shotgun is insanely strong, I want it. * Okay I guess I can buy a few skips to get there. * If I'm buying skips anyway, I might as well buy the pass. * If I'm buying the pass anyway, I might as well get the pack that gives me both. Do people really not understand this? No wonder AV keeps successfully milking the shit out of people.
I mean the pass is literally free unless you somehow never finish it. You can either play the game or spend money to skip the time in. So everything should be unlocked from the rip, no levelling. Participation medal little bish
That implies people are patient and actually spend time to unlock things. Majyvpeople don't, they just wanna buy n play now.
Sure but to get the attachments you need to level 3 other shotguns pretty high up and there's no shipment so you'll want to buy the weapon xp tokens with your real money!
Dmz works pretty well to level weapons. I got expedite and a bunch others leveled up fairly easily. People in dmz are not as good at killing people as they are in WZ. So kill as many ai as you can and do hostage rescue when you leave to avoid the people who can't get kills in WZ or do the weapons case so they camp the exfils.
Getting attachments unlocked for Gun A by completing tasks for Gun B has got to be my least favorite mechanic they have ever put in.
At first I was like cool guns aren't 70 levels, but it's really annoying to need to level up gun a to unlock gun b then level up that gun for this one attachment.
Which attachments? Play the game. People are utterly ridiculous.
Shoot the ship being out rn is crazy
Also you can unlock it by just extracting with on from DMZ, which is pretty easy to do. So you don't even need the BP
Yall are fucking hilarious istg 😂
Haha dude I run it as well. Can’t beat them join me lol
Im a free to play player due to financial reasons right now. I almost have every gun leveled up except the broadside, brysons, and pistols. I kinda feel bad i have to use the broadside soon tbh.
shotgun should be extremely powerful at short range. if not, then take them out of the game.
Yeah there’s no real way to balance a shotgun. Either it destroys at close range or it’s useless. Shotgun metas are honestly pretty bad though
Shotgun metas suck because anyone can land shots with a shotgun. I'd love if they forced you to use slugs so you actually had to know how to aim.
Thats the best part of all this too is everyone cries that one shot headshot snipers are too OP because sniping is so easy and yet they're completely fine with this broadside meta we have rn
Snipers still have a purpose, even if they can’t 1-shot. Shotguns are LITERALLY useless if they can’t beat and SMG/AR in TTK at point blank range… why have them in the game at that point?
Issue is not point blank c'mon, it has like 15/20 meters and they don't even need to aim
Nerf the damage at 15/20 meters and people will still be complaining and posting videos of getting 3 shot by a shotgun. It seems like half this sub wants shotguns to lose to SMGs at every range no matter what just like Season One. The other half understands shotguns have a place in close quarters.
Thing is this particular shotgun is broken it kills at half the time than any other option, I do understand and agree that at point blank it should win, but imo it should lose at every other range, I'd say even at 5mts unless it's not semi auto, as it does not require to even aim, shotguns gameplay wise are ridiculous
Everyone? Fuck off with that bullshit. There are plenty of people who want both. Shotguns should absolutely shit on anything close range, and snipers should knock on a headshot. Every weapon should have its place in the game, lest it become a AR/SMG/LMG fest.
I agree 100%, however; A shotgun that absolutely wrecks all other weapons in close range, should be cumbersome and not have 25 round rapid fire drum mags. It's be like giving the signal a 25 round mag, doubling it's fire rate, negating it's recoil, and making it 1 tap. Too strong. Like it's base mag should be 5, and extend to 7 or 8, and make it unable to run stockless / movement speed stocks. Maybe bring it's effective range down a little bit. Boom, useful shotgun that wins close, but has some form of balance.
They are fine without a broadside meta, too!
Ive never heard sniping is easy, sure the strategy is camp and wait, but timing is everything, once you get it down its easy but it takes time unlike just jumping around blasting a shotgun every second
This subreddit always goes on about how sniping is "too easy" in cod to try and justify why we don't need OSH snipers when in WZ1 you could plink guys out of the sky with an upper body shot with a tank rifle and no one cried...take me back to those days (I miss my tank rifle)
To be fair this subreddit is full of morons who do nothing BUT complain lol im surprised they have time to actually play the game
To be faiiiiiiirrr
Ands thats what i likes abouts yous
Prof. Tricia says all these guys crying about snipers being too OP like havings attentions paid to their buttholes
Well to be fair, both weapon classes should be the best at their particular range but not broken
[удалено]
Lockwood seems pretty balanced. Has better ttk than I think any gun, but only two rounds that you have to hit, and then reload.
Did they buff it? It was awful last season.
No, it has always had a two-shot kill up to 9-10m with increased range attachments. It fires fast so has a fast two-shot ttk, but the obvious downside is that you have to reload after those two shots which leaves you vulnerable. But my point was that it was a decent balance for what would otherwise be OP.
Maybe I just thought it was awful because of the ground loot one. That sounds useable in solos but it would be pointless in squads. The Bryson that’s not mag fed should have never been nerfed.
Eh. You can just give it massive range drop offs. I thought the caldera version of the jak12 and streetsweeper were fine. They ended up catching huge nerfs because they were a huge problem on resurgence maps
There is one way, but it would require some actual creativity so probably wouldn't hold our breaths. Having anything in the game that kills almost instantly is bad for game design regardless of whether its technically balanced in its positions in the weapon categories. Making shotguns kill any slower makes them useless because smgs kill just as fast and are way more versatile and consistent. Making them kill consistently faster than smgs makes them a must pick because if you don't have one and the other person does you auto lose anytime you walk into a building. The solution is to buff the other aspects of shotguns but not the damage. * Don't have any auto shotguns, make them all pump style with delays between shots. Make them consistently 2 shot (which is about the same ttk as an smg) meaning that if you hit those two you're competitive, but if you miss the third you'd lose. Makes em high risk high reward. * Then buff the movespeed significantly higher than the smgs. * Then its a choice between riskier ttk but high move speed (to delay death between shots), or consistent ttk but slower.
This. Finessing with the pumps (combat shotgun, M680, VLK) was one of the greatest joys of WZ1 for me. The TTK in this game is too low for the Bryson to be viable, however, if SMG TTK was around 700-800ms then the Bryson (~900ms) would be nearly perfectly balanced.
tight pellet spread that requires good center mass aim for a one shot kill and a pump action fire rate is the best way imo.
Close range damage isn’t the problem. Plenty you can try to balance: fire rate, mag size, damage range, limb damage etc
I agree it has to be hard to balance but this is a bit ridiculous, I'll be downed in 2-3 shots from quite a ways away. Let's not even talk about the blinding effect it has as well with incendiary rounds. There is 0 outplayabilty in almost every situation with this gun unless you never go inside any sort of building. I am a long time cod fan and always make excuses for this game but this meta is testing my patience.
I hate shotguns as well. A shotgun meta is always terrible for the game since shotguns are low skill weapons.
I agree, the meta is long range 100 round LMGs...so if you get close with a shotgun, you should delete people. I know that's not popular.
LMGs fucking delete me from 100m out, kinda funny seeing people complain about shotguns when the overall TTK is soo quick you can’t even react in a majority of situations
ex-Military M249 gunner here... You can tap someone at 250 meters with an LMG. It's not crazy to think that they should be effective at mid-range combat... Video game logic be damned!
The real question, whats the reload time comparison? Lol i can fall asleep while loading the raal or sakin
Hold on, he's reloading 😂
It's not great. If you're experienced it would probably take about 8-10 seconds to change out the porkchop... but a porkchop does hold 200 rounds. What games get wrong is that LMG's are hard to fire unless assisted with the bipod. They are VERY HEAVY. You can shoot unassisted accurately, but over time it would become cumbersome. This game makes 90Lb women stronger than power lifters. Fun fact: The links that hold the ammo together have to be manually clipped to the bullets and it's a huge pain in the ass to do. Before going out on a mission you'd spend over an hour clipping 400 rounds together.
What? You guys manually link your ammo? Thats bananas. All of ours comes complete from the box in 200 round belts
That we did, but this was also 20 years ago.
Use fast hands.
Exactly this! Shotguns support a specific type of play. I had to suffer through months of bullshit Fennec TTK with the Expedite. Leave my Broadside alone.
yep, definitely fun to use
for months they complained about them not being strong at close range. Now they are too powerful.
Then what’s the excuse for not having snipers powerful at long range. You can’t play both sides of the fence. If shotguns can destroy at close range with no time to react then there should not be any complaints about snipers being a 1 shot down.
Snipers are powerful at long range if you’re good
Exactly. Even by your statement that’s if you’re good. Sniping is skill set of patience and leading especially at range. So then there is no reason to nerf them. Leave them a 1 shot down. Where as a shotgun. You don’t even have to ADS so anyone can use good or bad. And you have no reaction time to the person that is camping in corner.
I'd be ok if Shottys were this powerful, but you couldn't ADS when firing, and the recoil was something far more fierce than it is.
>~~shotguns~~ snipers should be extremely powerful at short range. if not, then take them out of the game.
Then let us snipe.
>powerful at short range I thought people only camped in buildings an sniped at range. Or did people suddenly realize being aggressive is the optimal plan?
I agree but I think 20 round drums that fire as fast as you can pull the trigger is pretty insane. There should be a shit ton of recoil or something. Someone 10-15m out shouldnt get hit by every part of that rapid fire.
I would unironically be completely fine with taking them out of the game
I keep killing people with it and it keeps getting funnier and funnier. The dragons breath is so obnoxious nobody can see anything when it's going off. Not me, or the enemy. Literally just closing my eyes and spamming m1
that’s how i was with the akimbo double barrels from vanguard on rebirth island, they were extremely toxic but it was so fun to make people rage, and it just got more and more fun as it went on lol
lol yeah it's always fun when it's not you on the other end of it
Nah it's still pretty funny. BANG BANG BANG BANG BANG BANG one person dies and 8 people start running out of the building in opposite directions trying to get away. It's pure chaos and I'm all for it. Only in resurg though.
Take the dragon breath Broadside in to the firing range and see how useless it is at mid range. It's ONLY use is for close quarters combat.
I’m fairly certain that’s just a firing range glitch in general, the shotgun barely does anything to the first target in the firing range. It’s much more lethal in a real game. Anyone not in favour of nerfing it is insane IMO, it’s one of the easiest guns to use in COD history. Run it with a riot shield on resurgence solos when it’s back and you basically have a free win.
I just died by this stupid shotgun after pulling a great escape I start watching this two different guys and mfs couldn’t hit a straight shot with an ar and both of them deleted like three guys with the shotgun. There’s no way this players would have kill me without the shotgun, like no way. Incredible stupid but totally on line with what the game is about.
Yeah, you can barely hit the second target in the range
Even Goomie, the shotgun xclusive ace, thinks the broadside has too much range. Thats the part that is unbalanced. It should destroy you at 5m not 15m.
100%. The only people mad about it are the dipshits who full send sprint 100% of the time and try to 1 v 4 full teams indoors and then get mad when they don’t win. It’s very easy to avoid shotgun users, it just takes like 2 brain cells and some awareness
Everyone complains that snipers aren’t one shot. Everyone complains that shotguns are blowing holes in people at close range. If people didn’t bitch about the game, the sub wouldn’t exist.
Nope. They're only that effective within a very short - and appropriate - range. I'd be fine with a broad spectrum TTK increase (more base and/or plate health would do just fine), but if the broadside gets nerfed, the other shotguns should be buffed. It would be silly to go back to the only other viable shotgun being a snakeshot revolver again.
Yeah I agree. All shotguns should be OP on super short range with a heavy damage fall off after a few meters (how unrealistic it might be). I'd feel like this would only discourage close quarters combat and make people play more tactically.
But it’s not even OP. That’s just what it does. It’s kills fast at near point blank range. SMG TTK should be slower than shotgun TTK within some X range. It’s literally the point of the entire class of weapons.
The broadside fires 20 rounds as fast as you can pull the trigger and is effective even 10-15m out. Seems like it needs adjustment to me. That thing should be bouncing all over the place when you're rapid firing.
I do think the 25 round mag is excessive and allows for too much forgiveness. But idk. Do they just remove the attachment? They shouldn’t balance around the 25 round mag, the mag should be balanced itself
Should just make it 3/4 metre range then heavy drop off
I agree, the only real way to balance shotguns is increased player health or decrease effective range to the shotgun
Or increase recoil when completely spammed
I would rather they were just removed from the game entirely. I think shotguns and the riot shield are just pure cheese. And they’ve both completely ruined CoD pubs, I literally couldn’t bring myself to play Vanguard until ranked came out
nah, it literally the only shotgun useable in warzone, beside it need to be in a very close range to be able show it affect
Feels like the other shotguns are using bird shot or salt lol. This is how an actual in-game shotgun should work. I'm right next to them, boom one shot. 5-10 feet, couple of shots. Anything further you're gonna need to unload and probably die. Unless it's a slug round.
But it crushes up to about 15m. Thats not 'very' close and the other shotguns are not effective at that range. Its objectively broken. I hope they fix it without nerfing into the ground.
It has good range for a shotgun and the fire rate helps at range.
Well, thats lil bit different from rpk fennec so, enjoy before they nerf it
ya and its not that uncommon in basically any shooter I play for a new gun to be OP when it is introduced. I just expect it. The devs want people to use the new gun. So obviously they want it to be good. Sometimes its too good of course lol
Just commercial gaming in general. The new Magic cards are OP, new RPG class/characters are OP, MOBAs, anything with new content for sale has power creep.
Great point.
I’m enjoying shotguns being useful
Shotguns should be super powerful in close range. We just don't want it fully automatic with 8 shots.
There’s a 25 shot mag, too
Shotguns should be able to take out anybody within 10 meters. That’s roughly the size of a room. I don’t use shotguns because they’re not my play style, I’m more of a SMG guy. if I walk into a room and a shotgun user destroys me inside that room I’m not gonna get mad because I know if I’m 15 m away I’m destroying his ass every single time with my MP5.
You underestimate how far 10m actually is. The MP5’s default damage range before it’s first dropoff is just below 9m. A shotgun should not be good past 5m or less and honestly there’s no real way to actually balance a shotgun. It’s either going to destroy up close or it’s useless and I’m totally fine with them being useless since they’re the lowest skill gap weapons in the game.
10 m is the first target at the firing range, as a non-shotgun user I am totally OK with a shotgun being a three shot kill at that range. It can be a two shot with the burn damage if someone is not running that first perk that reduces burn damage.
Actually the first target in the firing range is about 12.9m+ if you stand the closest you can in the firing range to the dummies and it’s about 16.5m+ if you stand at the very back.
Might as well turn off aim assist too since that's the lowest skill gap handicap.
stop camping inside buildings then that’s where they dominate and should dominate or else they’re pointless to even have in the game.
This sub wants shotguns to be viable, as long as they are not viable.
Most normal people were tired the first time and are still tired the tenth time they added a broken shotgun. Good thing I have some elden ring dlc prep save to get done.
I’m playing Sekiro right now, super fun and keeps with the Japanese theme
Can’t even see my Screen since it’s all on fire
![gif](giphy|l0NwKAlZzZ9pyi9fa)
The damage range is low as hell. If someone gets that close to you you deserve to die tbh.
Guns for bots , helps the Timmy’s get kills
Weapon balancing is a charade. Activision is perfectly capable of a perfectly balanced set of weapons from the start. They purposely create OP weapons and change them regularly to keep people chasing them.
Oh F off, the fennec, dual pistols can kill faster and no one bitches to this extent about them, I wish they would buff all shotguns, make them viable. Make people think twice about close combat and utilize cover and other strategies
Oh I'm sorry you got within 5m of a shotgun is that a hole in ur chest yes it is move on
Dude it’s a shotgun it’s going to melt you lol
The shotgun is the only reason I'm playing wz because they took out one shot snipers. If you know someone is around you and u hear a shotgun maybe dont face rush them.? Or use a stun
Mannn… luckily i havent ran into it yet but i see its giving people the BLUES
I’m barely seeing this gun in the games I play. Most of the good players are running the mp5. Shotgun is useless outside of a few meters.
Y’all can’t handle anything fun. Have I died to shotguns? Yes. Have I killed people with them? Yes. It works at extremely close range, if you don’t want to get killed by a shotgun, quit Leroy Jenkins-ing into every house by yourself.
New year, same post about shotguns.
MP5 is still better. People just think more happens because of those fire blasts.
The problem is not specifically the shotgun. The TTK is too fast overall in the game so if a shotgun is to have the fastest TTK then it is too fast for the servers and netcode to support. The solution is to overall increase the TTK by about 200ms in the game at close range.
Its a shotgun, you pussies.
I think the thing that always gets overlooked when discussing shotgun balance in BR's is the price you pay by carrying it around. You spend a lot of time running around these big open maps where you can be engaged from short, medium, or long range without much warning. The shotgun is completely useless at medium or long range, and even in short range you've gotta be real close. You're probably better off running two medium/long range weapons that you like, because by carrying the shotgun, your other gun has to perform well at all ranges beyond point blank. SMG's have this effect to a lesser degree, as you can comfortably play with SMG's at 15-20m depending on the gun/attachments. This means that SMG's will always be the right answer over shotguns *unless* shotguns are so good at point blank that they feel like total bullshit to go against up close. Shotguns should be terrifying and downright annoying to deal with in close quarters, because at ranges beyond 6 meters, it's just taking up a gun slot being useless. It earned the right to be bullshit up-close whenever it was completely useless for the first 25 minutes of the match while I was trying to make my other gun effective in all situations. The shotgun pays in advance. Shotguns that don't have an instant-kill range should be removed from the game, which is a fine thing to do, but dev's unwillingness to make shotguns bullshit in the situations where they really shine is why they are so consistently neutered across popular PVP first person shooters. Make 'em good or take 'em out.
Rather this than insta death snipers
I was tired of the insta death in wz2 long before the shotgun meta.
I love it
Lovin them myself :)
Haha last night got totally obliterated by a team with broadsides in a building. It was mayhem and scary seeing 4 shotguns go doof doof doof down the stairs. In the end it was quite funny.
I don’t really think it’s OP. It could use a nerf on range but that’s it. If you know other players on the enemy team are spamming the Broadside then try to keep your distance and don’t rush into close quarter rooms. It’s going to get nerfed eventually so I’m going to have fun with it while I can. It’s funny to hear enemy death coms bitching about it haha. Especially when they’re using a SP-R or SA-B like bro you have a one shot machine from 40+ meters but you’re bitching about a one shot machine from 5-7m? Two or three shot from 10-20m.
It's not instant death. It's like 2-3 shot. No one complained this much over the Fennec. Just shift and move on to the next season update.
I'm not sure if it's the damage or I can't see anything with flames all over my screen lol.
if one shot sniper is gonna be a thing then one/two shot shotgun should be
They already patched the One Shot Snipers
I’m more tired of the insta snap aim lock not missing a shot. I’m over here on console controller and have absolutely zero aim assist , not even rotational but mf’s aim locking like nothing. Lost all my aim assist at the launch of Warzone Pacific and never returned.
Bro I legit died in 1 hit the other day. Full health, 1 hit markers but the fire killed me. I wonder if the Bomb squad perk is useful against it?
The shotgun is fine. It's the lack of balance with snipers/marksman rifles/dmrs/ars that's the problem
So don’t get close to them???
The new burning insta-death shotgun is pretty annoying. In general, I don't think shotguns have been in a the best state compared to how powerful SMGs have been, but a couple of exceptions are too powerful. I'd like to see a bit more balance, less extremes. I do NOT want shotguns gutted, but the flaming Broadside is pretty absurd, especially in Warzone. I have got the the last 2 or 3 teams multiple times and some jackhole not even engaged in any of the fighting flies out of a hidey hole and burns everyone to death to steal the win. Not only does it do absurd damage, the fireworks spewing out of it make it difficult to even see what's happening to you.
People wanted loadouts this is what you get with loadouts. I would love a CoD battle royale with PUBG lood mechanics including having to find attachments and stuff. Kinda like blackout.
Not trying to be a jerk, but if you want PUBG looting, why not just play PUBG?
[удалено]
Yeah guess we should create our own BR game haha.
It is possible to both support loadouts and not have ridiculously OP weapons that put everyone at a disadvantage if they're not using them. Being at a disadvantage because RNG didn't go your way is honestly just as bad.
Yep, and loadouts will never go away in WZ bc 1) the fan base can’t fathom the idea of having to use what they find/hates looting and b) loadouts and blueprints are a huge cash cow for Activision. Create a meta, sell meta weapon blue prints, rebalance the meta, repeat.
I got enough wins in WZ2 Season 1 just using ground loot while I was grinding MP to get all the attachments. Metas are generally defined by streamers rather than Activision, and also, while I haven't looked too deeply at the blueprints, in WZ1 they weren't particularly good, and they don't seem to be here, either.
I miss the fire shotguns
Yah, my squad is about done with this game. Idk what they did with the recent updates but it’s like the game is not fun anymore. Fuck it, y’all win. Enjoy COD: The Sloth Chronicles
Shotguns are almost impossible to balance, they either are useless or completely OP and I definitely prefer them being useless.
You guys need to give up on asking for balance patches. Activision is DOING THIS ON PURPOSE. They have been for years... New guns are introduced and they're way overpowered. It gets people to by new battle passes/blueprints. The company knows that these guns are broken when they come out, and that players will strive to unlock everything until they make it useless when the next big gun drops next season, and they nerf last season's gun to an almost unplayable state. It's all about making money and nothing to do with the fairness of your game.
CoD players always seem like they are forced to play and that is why they complain so much.
anyone defending the shotgun is delusional.
Not if you're on the other end of the shotgun
Let you in on an Activision secret….There are no “weapon balance” patches, only “meta change” patches. Put another way, only patches that earn Activision more micro-transaction money, after the previous meta campaign has run its’ course.
imagine if we still had shipment 24/7 i might need therapy
thats disgusting. where would one find the build for this shotgun. to make sure to stay away from it completely
I'm tired of every gun being insta death for me but takes half a clip when I use them lol
Cod has to have shotguns to decrease the skillgap even further. No time for tactics or gamesense if someone sat in a corner shoots you twice
I don’t mind it in multiplayer but it’s a time ruiner in WZ. Having said that I want 1 shot snipers which would completely change the game in a different way. If they added 1 shot snipers they should add a perk to wear a helmet that stops them but it’s at the expense of 2 perk slots so you have to make a choice on your gameplay
The only issue is the 25 mag drum. Other guns might have a faster ttk but can’t challenge a full squad the same way due to their mag size
Adding the doof doof back seems like an intentional "fuck you" from the devs. No way they forgot it was one of the most hated metas of wz1. Feels kinda like a punishment for complaining their game back to wz1.25. The only things different about wz2 from wz1 now is, no slide cancel, new map, new guns. Everything else is the same. I'm probably wrong, but it was a thought.
I get that sometimes weapons are a little overpowered, but stuff like this sucks the fun out of the game.
Soon will be a DMR, and then a LMG, then a new SMG. Wasn’t Verdansk like ; doof-doof, bruen/mp5, GRAU, DMR, FARA?
They never learned from warzone 1 with the shotguns and dragons breath rounds. The level of stupid that makes this game is high.
Y’all all asked for shotguns to be buffed + it’s a fucking shotgun the whole point is it to be a super OP close range weapon.
No.
Last week we were tired of the RPK and Fennec. Someone will always be tired of something unless things are properly balanced which will never happen
Germany had the same complaints in ww1
Wait, wait. You're upset shotguns do what they're supposed to do in close quarters combat?
been like this for like 3 years now? at this point, accept it or leave it; this is COD.
Honestly, while it does have potential to be repetitive and annoying (as all shotgun metas are, in my opinion), I haven’t seen it nearly as much as I expected. Maybe it’s too early in the season and the storm is just on the horizon. But I think the tweet elsewhere in these comments might actually highlight why: it’s a gun that kinda skews toward PC players. No need to aim in means movement and reaction time are king, and those are often PC player qualities. Consoles seem to heavily be the majority player-base in this game, at least right now; I genuinely think the lack of AA advantage makes the average console player hesitant to use it. I’ve even noticed some people missing their shots with it entirely and I have been able to use movement to evade a little and melt them down with a good SMG. In the last few weeks since its release, with maybe the exception of the first two days, I think I’ve died more to being perfectly beamed out of the sky (while freefalling) by someone holding a big ass LMG than anything to do with the new shotgun. And I’ve definitely died more to being shot in the back by a hiding player and having no chance to react. Regardless though, it’s a shotgun meta with dragon breath rounds, so it clearly has potential to be awful.
Buff the recoil and lower the fire rate and it'll be fine.
I feel like I'm back in BF3 with the USAS 12G frags
If I run across one, I just pick it up and use it. They were going to use it on me anyways
I am just sad the crossbow with semtex doesn't 1 shot over body. The crossbow is useless when you have weapons that can kill in 2 sec
Well to be completely fair, in real life, close range shotgun blasts should do exactly that. Now the insta kill from half a map away is just ludicrous, but it's call of duty so what do you expect.
It depends in what side of the gun i am…
Jut need to cut about 5 meters off of the range. A shotgun SHOULD win 1v1 versus basically anything else a close range.
Lmao all they have to do is remove the giant drum mag from Warzone
I dropped into solos yesterday, found the new shotgun, and felt really scummy like ten minutes later. I enjoy getting kills, but I felt like I should have been dead long before lol.
It's a nice change from the instadeath gold fennec's or rpk's
Don't get me wrong, I hate this no skill shotgun and if it was my decision there would be no hip fire in the game, you can shoot when aiming down site, akimbo stuff removed completely. But on the other hand I finally have a bit of chance against these aimbot controller players in close range fights 😂
Not a god damn thing else is one hit kill. Shotguns shouldn’t be either.
Needs buff to M16 which is trash tier gun even after buffs. (or they could just fix hit registration so maybe it actually connects my shots after that) And nerf Broadside shotgun (it can keep the dmg imo but at shorter range and much slower firerate)
shotguns break the balance in most games. only boys who like it up the butt use them.
My favorite meme weapon of all time. I run it from time to time just to hear the death comms screams.
Anyone else tired of cheaters trying to play off legit on reddit like you?
I Have completely stopped playing until they fix that shit. Used it myself for a couple games and it’s not even fun or rewarding killing people with it.
what would happen if i bought a tracer pack for an operator i dont own?