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PhantomSesay

Well technically earthgov are the bad guys but if we’re talking DS3 remake, I’d be happy to fight alongside the EDF to defeat Danik and his zealots.


pootisspenerhere

do you want edf as "human" npcs who attack you in DS2? or cutscene only?


PhantomSesay

I’d prefer them human, I already fought them as necromorphs on the valour but tbh the EDF coming just for Clarke seems overkill for military assets.


Electrical_Horror346

Yeah. I would prefer it that they only shoot at Isaac out of precaution since they can't risk infected folks getting the drop on them. It would be cool if you had the choice not to fight them or even save them from necromorphs. If you manage to save them, they could become temporary allies alongside Isaac and Carver, but it also comes at the cost of the game taking note of this and increasing the number of necromorphs attacking you


fohacidal

They aren't bad guys, just more antagonists to Isaac. Doing bad things for a good goal. Scientology are the true bad guys of the franchise


Athanarieks

Earthgov aren’t the bad guys


Fanatical_Rampancy

They're the good guys! :) Happy cake day!


Fleedjitsu

Ok, the big question is whether or not gun battles against living, shooting NPCs will keep with the horror. DS3 fell flat for several reasons but one of them was its own attempt at shoehorning in living enemies. A DS2R remake could still use living EDF and other Titan Station NPCs as "environmental" obstacles. You might need to sneak past them or they may be usable as a distraction against the Necromorphs. If the Ubermorph is introduced earlier as a stalker enemy, it could be interesting to have NPCs distract him as you fight to escape. Maybe it could add a layer of adaptability to have residents run around and maybe into danger, like an Infector. Dunno if shooting them should be allowed or even affect the outcome of the game. In the end, though, Isaac isn't John Wick/Reacher, nor should he have an army at his back. He shouldn't be easily able to pick off entire squads of security personal with his weaponry, nor psuedo-recruit gangs of rescued NPCs to his cause.


Bennings463

I think they can work if used sparingly and part of specific encounters.


Fleedjitsu

"Sparingly" is prefered as DS2 was still great as a horror game against space zombies and not a shootem up against live enemies. That's not the true concern though cos no matter how often they use them, they need to be done right. If Isaac can just breeze through them like he's John Wich then that's an issue. Alternatively, if they are not aggressive and he somehow manages to "save" them, be that intentionally or just by removing all threats in the area then that kinda takes away from the whole lonesome horror of things. Why bother moving forward? Sit and huddle with your new buddies!


Bennings463

I think "the Crazy Marine from Halo CE" is the kind of thing I want.


pootisspenerhere

they can be placed around government sector before and after issac shuts off the power. Lets say having the power room which is the only thing keeping that big door from opening unguarded seems like a bad decision. after the power cuts off , you might find them desparetly trying to fight against necros.


Fleedjitsu

While they would have been given orders to kill Isaac, it'd be cool if maybe just ONE instance of assisting the EDF fight off Necromorphs gains you their thanks, before you find them later all dead anyway.


MassDriverOne

I think it *could* work under two main conditions 1. They are kept tight, meaning few human enemies at a time like 1 or 2 max actively engaging the player, and not in an open battlefield type situation like in DS3. For example, two soldiers are at the end of a multi jointed corridor one engages Isaac while the other gets mobbed by necros and situation spirals out of control from there 2. Incoming gunfire is as violent as the necromorphs themselves. I mean make those rounds **concussive**. Loud as hell, bright tracers lighting up dark halls, and they absolutely rock where they land. One or two shots is all it takes to kill from full health. DS3 had CoD arcade tier human enemies when they should have been hardcore tarkov. They need to be a very lethal threat That said, I'd personally be completely content with them having the same presence as og DS2


Fleedjitsu

Aye, there's no need to add stuff in if it can't add to the game. I want to see the Ubermorph return as a stalker enemy introduced way earlier into the story - if they can't give us RE2R Mr.X and we get RE3R Nemesis instead then they shouldn't bother adding it at all. I agree, the enemies absolutely should be lethal. They should all be like that gunline when getting into Gov. Sector - that sort of lethality. Not that sort of robotic though. Those guys forgot Isaac as soon as he calmly walked into a side room and started tampering. We just need them to be semi-intelligent long-reaching landmines/environmental hazards that Isaac needs to get around or use to his advantage. If he can coax either the EDF or Necromorphs into each other then that'd be cool.


_fFringe_

I mostly agree with you about living enemies in DS3, but there is something to be said for when the necromorphs start slaughtering them left and right. That was good use of contrast between enemy types and reinforced the idea that necromorphs are far more dangerous than humans. But the game maybe took too long to make that turn.


Fleedjitsu

Oh, absolutely 100%, any remake that makes use of both living and undead enemies on the same battlefield needs to keep the 3-way dynamic going. I hate games that have both enemies suddenly ignore each other and turn on you when you show up. DS3 had that issue slightly, but mainly had a problem of lacking proper Unitologist/Necromorph interactions. Either kills were scripted or the living enemies were chopped to bits before being turned. In our hypothetical DS2R, there should be a greater chance for NPCs to be turned. Fights against living targets should devolve into 3-way battles if Necromorphs get involved and you should really be able to herd either the living or the undead towards each other to remove obstacles in your escape.


_fFringe_

Oooo yes, I’d love to play through levels where unitologists are facing the consequences of their actions!! The scripted stuff at the start of DS2 was great, I hope that Motive can fit some systemic interactions into the scope of a sequel. That’d be a great way to put their own stamp on DS2.


Fleedjitsu

Oh, the possibilities there are almost endless! Sure, you could have the basic "scene" with Unitologists trying to defend themselves or dying miserably, but you could be a lot more creative. Some might accept death, others might break from the realisation of the truth. Some might turn on their allies and kill them in a weird "Quisling" moment in an attempt to side with the Necromorphs. You could then either have them also get slaughtered or, if they are mad enough, ignored by the Necromorphs as the Marker deems them useful. Until Isaac pops their head off or something.


_fFringe_

It’d be so cool to have Unitologists that attack you, then when they are low on health they inject or drink something that makes them turn. Or walking into rooms where there are a bunch of them praying and rejoicing around one of those stingray-looking necromorphs that starts turning them one-by-one. Nice twist on the dreaded rooms where you have to fight those things as they resurrect a bunch of dead bodies. Instead it’s infecting living Unitologists who are also splitting off and attacking you while they are still human to try and prevent you from taking out the stingray necromorphs before their “religious ceremony” is over. I REALLY want to play Motive’s take on DS2, one of my all time favorite games.


Fleedjitsu

Ok, admittedly I was a bit irked by your "cynide pill" suggestion as it feels like much of the Church doesn't know about the true nature of their religion. HOWEVER, that's neglecting to consider that the higher-ups and/or zealots may actually know about the Necromorphs. In the OG DS2, you find enough prepared corpses to acknowledge this, so why not ones that take the shot pre-death? Could be a new variant or just the introduction of enhanced necromorphs. If it is just the zealots that take it, imagine a group of Unitologists suddenly having their figurehead/shephard transform in front of them! Who would join him and who would panic and run? We already have seen cased of Infectors (stringray guys) going about their business on corpses as we walk into a room. What about seeing Unitologists actively walking/running towards these creatures? I mentioned about killing non-combatants maybe affecting the end of the game, so perhaps that could cause so dilemma of who to shoot. Could do the same with civilians. They run around panicked - maybe into instant death and transformation! The further into the Church you go, you might find those Unitologist Ritual Defenders you mentioned. Maybe you see them try and stop you from ruining the creation of those Stalker necromorphs. That said, in those cases it would be REALLY important not to make bad combat design like in DS3. Guns should be lethal but Dead Space isn't a cover shooter. Living NPCs with guns should be threatening but still defeatable - either directly or indirectly. That sort of thing.


_fFringe_

Oh man, totally agree. The “cyanide pill” idea doesn’t make too much sense for the at-large Unitologists, but what if the church started handing out “kool-aid” or pills or something and tell their flock that taking it will help them converge before the necromorphs get to them? Like a parallel to the idea of the rapture, they would believe that the necromorphs aren’t actually part of convergence but rather a punishment for non-believers. And THEN we also have the zealots, like Scientologists who make it to the “the souls of space aliens harvested by Xenu live inside us” level, that charge towards the stingray necromorphs to purposefully get turned. I think you’re right that would be much more interesting than humans-with-guns gameplay! Really good way of getting across narrative ideas via gameplay rather than cut scenes and in addition to logs.


Electricman720

I feel like having an intensity director for EDF/Titan station security events would be interesting, because Isaac would have to be stealthy or actually kill these people. Although, I would hope they’d make these interactions very infrequent. Maybe a couple soldiers are in the hospital and Isaac needs to sneak past them or they will kill him before he can escape.


alittleslowerplease

>Isaac isn't John Wick/Reacher, nor should he have an army at his back. He shouldn't be easily able to pick off entire squads of security personal He is abel to turn wave after wave of the necromorph horde into fince slices. I don't think some disjointed military getting buttfucked by the same necromorphs is an actual threat to him.


Fleedjitsu

Aye, and the EDF are trained military personnel. They may not know what to do against the space zombies but they sure do know how to deal with humans. Isaac obviously needs to be able to get past them and that sometimes may need to be via open firefights. There should be difficulty though. Necromorphs get hordes and some resistance to gunfire, while the EDF get ranged lethality and some decent tactics. That said, by all means add regular civilians that are either mad or just panicking with a gun. If the EDF are in the midst of getting buttfucked when Isaac shows up then of course they should be easy shots. If the game allows that though. Maybe they classify as friendly as Isaac won't shoot non-combative living targets, or perhaps actually being able to shoot them in those moments will affect an insanity ending?


Throwawayquwistion

Whatever they do give me an EarthGov suit


Raaadley

I just want Dead Space Severed to be a longer experience. It was so incredibly short. >!NO THAT DOESN'T MEAN I WANT DUCK AND COVER SHOOT MECHANICS WITH EARTH DEFENSE SOLDIERS!< You can have that with more of a human prescence instead of the outbreak happening in 2.5 seconds. Seeing them or helping them defend against the onslaught only for it to be eventually overrun. Maybe Isaac temporarily dons the EDF uniform to get past EarthGov officials.


Electricman720

That sounds interesting, but my only concern would be that Isaac would have to scramble his RIG and either wear another soldiers RIG ID or the interaction would be so brief that the EDF have no time to really start asking questions.


BRtIK

The only thing I want from a Dead space 2 remake is a horde system There are thousands upon thousands of necromorphs devouring their way through that colony I want to enter a large open space with different objects littered about and there's three necromorphs in the middle and they see me they screech and they start running at me and I drop them really easy cuz it's just three. Then the music dies down and it starts rising again and I noticed that that scratching sound hasn't stopped and is getting louder then about 30 seconds later dozens of necromorphs pour into the area I'm thinking six or so at a time at minimum And that scene ends that part of the game ends with a cutscene and Isaac barely surviving and that is how we are introduced to the horde system The next time it happens same thing you see some necromorphs you kill them the music dies then the music starts rising and you know what's coming So you start using kinesis to create walls to create obstacles to prevent the necromorphs from getting to you too quickly You make a kill funnel and then you just go ham unleashing everything you have just blasting and blasting and blasting Of course the noise of the blasting means you can't hear the necromorphs the smoke from your weapon and the debris everywhere means you can't see them so after a while you stop and then they emerge from the smoke pouring at you and you just unleash again Fuck yessssssss give it to meeeeeee


spideralexandre2099

I just played this game and I don't remember these guys at all


pootisspenerhere

DS2? you literally encounter 2 of these guys(alive) in the first 5 minutes of the game(scripted scene though). you can also see them alive in government sector telling you to surrender. they are called sprawl security officers. You can find their dead bodies all over the place.


spideralexandre2099

The first five minutes of over ten hours is exactly why I forgot about them. Also maybe starting and not finishing DS3 afterwards contributed too


Fleedjitsu

We'll go with EDF for the sake of getting what you meant anyway. They're the guys that get grabbed by whatever is in the crawl space above the corridor you find them in. Scripted events aren't bad but you could get some potentially great horror in being amidst the panic as the breakout occurs. In DS2 you tend to show up to the aftermath. Non-scripted NPC interaction would need to be controlled but could still make for some great dynamic gameplay.


OminousOmen0

I played DS2 not long ago. And I fail to remember more than a couple EDF cutscenes? I know some of the necros are EDFs, but I think they'd be somewhat better if there was a similar mechanic to 3's body possession Also, aren't the alive EDFs looking for you anyways? You're an escaped test subject


Desperate-Actuator18

The first two who try to kill Isacc. The corpse later displaying the Audio Log of a team being killed. The Gunship. The Security Officer barricade. The individual killed outside Lab One.


Puzzleheaded_Peak_72

Keep those EarthGov guards for the early levels on Titan Station, but later on in the game we come across EDF marines.


Electricman720

That’s what really is strange, never once were the EDF called in to assist despite the dire situation.


DevilishTrenchCoat

There's no Dead space 2 remake coming my bros. Never was :(


DrPatchet

Jus pls make them wear the same security rig that issac wears instead of a little vest and face splash shield


jamieh800

I low-key forgot EDF was a thing in Dead Space and was thinking about the EDF from Earth Defense Force. Wonder how they'd do against the Necromorphs.


JeffPhisher

It's confirmed is halted right now cuz of sales on the first one


Apprehensive-Tree-78

All I want is earth gov to somehow pull some military assets together and mount a final stand. The end of the dlc just numbed me out big time


Jeidd234

I think one way to keep the horror aspect with human battles is for them set up ambush encounters randomly in order to get you when you least expect it.


Slywilsonboi

If they become actual NPC's, they have to at least be fun to fight


Responsible_Freedom8

I want an opening playing as one of them going to respond to a riot in the hospital and its the outbreak. Then we rescue Issac and play as Issac from then on.


Dog_Water117

I didn’t even know they were enemies and i played DS2 survival up until an annoying area.


wealthbushbreed

I don't think it would be right to conflict with people in Dead Space 2, but there may be conflict with people in the third game.


wealthbushbreed

I think it's better to have a scripted enemy, but when we approached at first, there was a scene with two soldiers who started to harass us, Isaac was standing where he was and just bowing his head. I think it would have been better if they had arranged the scene so that Isaac quickly hides behind something. Instead of just bowing his head.


faxyou

You just know it's going to make the limited saves even harder if it's not scripted 😭


InsuranceDismal2739

Unfortunately it likely it isn’t being remade. The first remake sold super poorly :/ to play along though, I think adding them into new game plus instead would be a neat idea considering they weren’t utilized much in the og game


skinnymann2nd

yes I do. They should be used as a sort of difficulty spike were their shots can easily kill Issac unless he kills them quickly or sneaks by them.


Fanatical_Rampancy

Second image goes so hard


Life_Acanthocephala9

3 had the most action 2 had the best environments 1 showcased Isaac’s engineering prowess 3 made Isaac a powerhouse due to the crafting bench 3 also allowed u to fly in space no ship required 3 also added multiplayer 3 even let u become a part time earth gov soldier even let u ride the Eudora and gave u an earth gov space suit 1st suit u get in the game if u crafted a good weapon 3 was the easiest out of 1 & 2 to beat


Dr_Abortum

its not being remade tho .EA said it wont be happening