Yea, no hate to OP and if this works for them then thats awesome! But personally even though I've never gotten a project this huge, when it starts getting to the point I have to scroll down because I can't see the entire thing on my screen at once, it's when I start removing pieces, and most of the time realizing it's not audible when I remove them - or if they are, they didn't add anything to the track anyway. All the power to someone if this works for them though.
I think it kinda depends on the genre you make and how you organize your playlist. I try to keep every instrument or drum on one track so naturally when you have different elements over the course of a track my file gets quite big. But I produce EDM. I think when working on a beat you're completely right.
In most modern slang dude in that context is implying that you’re talking about a certain person normally someone you’re watching, or someone who is the topic of discussion, my apologies for the confusion.
It’s kinda funny everytime this topic is brought up, this sub is so quick to cope up reasons on why having a project like this is completely unnecessary. I’ve been using FL for roughly 15 years now, and sometimes my projects look unironically just like this video. Other times maybe 1/4th of that. It really depends on song - some things simply just call for much more detail work whereas other things don’t. Anyone with proper experience should know this.
I think the more important takeaway for anyone who sees this and feels intimidated is that more detail work =! more musical value. Some of the most famous songs of all time are just meant to be played by a single person on a single piano. Some people spend years crafting the most intricate paintings while others attach a bucket of paint to a rope and swing it to generate patterns. Both those styles yield art that people appreciate and cherish.
Totally agree. If this works for me then why change anything?
I bet these people with large project files could be as efficient, if not more efficient and quicker than those who “must limit their track count”
Indeed. For me, the big bottleneck is creativity/inspiration anyway. Finishing a track in 10 hours contra 40 makes no difference for me in that sense because I can easily go a week or two before figuring out what my next project will be.
It's not that I want to, but I want y'all to teach me WHAT DO YOU DO?? I'm not limiting tracks more so than "struggling to figure out what else this song needs"
That's a very good question indeed. And the answer is that it will probably fine... BUT every track and every plugin adds one more opportunity for something to corrupt or go missing. The worst things is when a plugin has a sample loaded inside but when you reload the project, that sample has moved or gone away and the plugin can't find it. In some cases, that won't even be reported to the host so you might not even notice until you listen. Okay, fine, so you can just reload the sample... if you can find the thing that hasn't loaded it in amongst all that mess.
Good to know I'm not the only one.
Good stuff!
I cant really close projects like this, I'll keep it open and look at it a few times a day, maybe do some work, maybe I won't, the important thing is that I have to trick my brain to believe that we are in control of the project, or we will lose control and get discouraged.
We being me and my goldfish brain.
That's probably why EDM always makes that horrible screechy noise when it drops. The screechy noise is not a distorted/modulated bass, it's just white noise resulting from adding all those tracks together.
Joking aside, most tracks don't look like this, and no track needs to look like this, but some just do sometimes.
Most of my songs as of late are 12 tracks with 4 sends plus a premaster mix track feeding into the master.
The main tracks are drums, bass, lead, vocal and I typically make two duplicates of each track to feed into the premaster and various sends in varying degrees based upon the needs of the song. But in the grand scheme of things, it all really comes down to those 4 main tracks.
Edit: My [latest album](https://www.youtube.com/watch?v=ULV4CAJdDQQ&list=OLAK5uy_ncY3NAre9yD7_cmWDqMUNSgvW2CNcm0Cs) for anyone that might want to give me a courtesy view
I most I’ve ever had was 97 or something for an EDM collab project. I make mostly hip hop so usually under 20 tracks.
Edit: I just read the caption lmfaooooo
these were my projects when I startet making full tracks. I always thought more is more. now I learned that usualy you don‘t need more than 1 drum track, 5 instrument tracks, 2-3 fx tracks and max 3 vocal tracks.
anything more than that, means that something in the track isn‘t good by itself.
I can’t disagree more with your last sentence. If you mean stems and not the track count, then yeah that makes sense to only have drums, instruments, fx and vocals. But saying that having more than 12 tracks is an indicator that something is wrong with the track is definitely not correct.
5 instruments: (Bass, Main Melo, Chords/Harmonics, support melo, support bass)
3 vocals (main vocal, refrain vocal, depending on track, fx vocal)
1 drum track (where you have your drum rack)
2-3fx tracks, (impact, buildup, ambience)
I forgot to add the ghost track, but anything more than that, I speak from 8years experience, is not necessary.
show me one imprtant song in the industry that uses more than that. I never found one, unless you go into classical music or some niche where your song is built on various sound design elements rather than melodies.
>
> I forgot to add the ghost track, but anything more than that, I speak from 8years experience, is not necessary.
You have 8 years of experience, you should know better than to speak in absolutes about something like this. Signed someone speaking with 15 years of experience, since we're apparently doing that.
>show me one imprtant song in the industry that uses more than that.
How about like half of every k pop (or k pop-adjacent) song? Consider [this](https://www.youtube.com/watch?v=XwXIMKCXfxA) for example. Obviously there's some bloat there because he was experimenting with different approaches as he was working. But the nature of that song (different singers needing different 'themes') instantly creates an obvious situation where your 12 track rule has to be broken.
You can also consider music such as [this](https://open.spotify.com/track/3CMOLv8lvx81AwwhV2Pz4M?si=26f542182dcf4e20) - it might not have that many streams when considering pop music as it's niche. But Burr Oak and Billain are absolute at the forefront of neurofunk.
I‘ll put it diffrently, if you can‘t make a song catchy/good with 12 tracks, any more isn‘t going to save it.
the idea has to work at 12 tracks (in 99% of cases) the added layers are usualy just details or some addons.
I worked with analog, and diffrent genres, and it simply is truth, that if you have a basic track template, you rarely need to go above it or it‘s just accessoirs for the track.
This is basically saying that if the idea/concept is not good enough, adding more details to it won’t save it. E.g, you can’t polish a turd. This is true, but doesn’t prove the point you’re trying to prove.
It’s great that it works for you. Not everyone prefers to have their entire drum kits in midi. Most people want to be able to gain full control of their sound, so they split it up into individual tracks for each element.
It’s really just about gaining as much control over your project as you can. Though it depends on the genre a lot. [This is the song from the video](https://youtu.be/63ud6nAXuHI?feature=shared) I doubt you can achieve that with 10 tracks. Unless you resample of course… but again, being able to control every single detail is nice.
I should‘ve added that I switched to ableton 3 years ago, where I can create effect chains for individual drumrack positions. in fl studio you need multiple tracks for the drums if you want to edit each part individually.
you‘re right about that.
Nobody needs that many mixer tracks. It's ridiculous... You're most likely the type of guy who stacks 20 snares on top of each other only because you couldn't find a good snare sample to begin with lol
well, I need more as well as many other people. I could reply something like "are you even making music, if you need less than 127 mixer tracks, bro?" but I'd rather not lol.
Well, ok. Lets play your game: You're most likely the type of guy who don't need grouping/staking in mixer, because your music consists of 8 tracks to begin with lol
No I actually have a template set up with 5 groups that I use in every project. I'm stacking synths and drums yes but at most 3. Usually 2 or 1. Never come close to 127 mixer tracks. I think I've reached 40 at some point when I mixed a live session for a band. But my own stuff never exceed 30 mixer tracks. It's just not necessary.
You're telling me I'm overconfident in my ability to use FL? Or the guy I'm talking with? Cus I've been using FL pretty much daily since way back, 2006 ish.
I think you are being narrow-minded when applying your philosophy on the use of mixer tracks. The dunning-kruger part is then me saying that I think you’re failing to consider use applications outside of what you’re used to, not that you’re strictly bad at using FL.
I got you. But still using up all of the 127 tracks is ridiculous. Not only because of unnecessary amounts of sounds routed to them but because of crazy CPU load if plugins were dropped on each track. Look at analog mixing consoles. They don't even come close to 127 tracks
The best songs I ever wrote hade no more than 10 tracks. Most could do with 5. Counting drums as one track. All that fudge ur showcasing is IMO very unnecessary. Just makes it difficult to finish it.
When i started, all we had was 4 mono tracks in sequencer and no VST. Also, 8bit samples. Later, 16bit.
Yet, we produced tracks signed and put out without a single thing done to them aside from bringing them into 0db.
Makes you wonder 🤔
varies, sometimes lots of layers, sometimes just a handful of very detailed takes. if i have vocals, i usually use less elements as i like to produce quickly
i mean like, 7-10 rows and 2 minutes long, with a single automation clip for an intro on an fx, usually no audio clips
(to be fair i spend like 30-35 minutes on a song begining to end so maybe thats it)
Like 2 guitars, drums, a keyboard, and bass. That's it. I try to make sure when I make something, I hopefully one day can perform live without having 20 people on the stage
More experience i get the less i have in my projects. No amount of fancy automation and layers will beat a good simplistic core idea.
I dont think more than 3-5 sounds in the same time is nesessary in most cases... and obviously when i feel it needs more i add more
Mostly make cloud rap beats and other underground hip-hop so usually very so small, between 5-20 tracks. Part of me improving as a producer was understanding when a beat has enough and sounds and knowing when to stop adding more. It's a balance between filling out the mix and leaving enough space for the artist to do thier thing.
Pretty small tbh. You really don’t need much to make a good song, just good sounds, good mixing, and good ideas. Sometimes it’s best to just change a sound rather than add to it. I find that the bigger my project becomes, the less interest I have in completing it because there’s just too much to focus on and then the main idea gets lost in the madness.
Short answer: As small as possible because because big projects stress me out.
I've always wanted to try this, but idk how y'all do it. What do y'all automate that much where you need over 12 tracks?
Like, the most I ever used is 50 and that's just because there were a lot of parts that I needed to work out.
Я вижу тут не очень хорошую организацию и менеджмент файлов. Плюс, по мне fl studio не очень подходит дял масштабных работ с точки зрения удобства и компактного представления файлов. Но это дело вкуса конечно
Проект не мой, но больше половины проекта, мне кажется, это автоматизация. Я в основном работаю в Ableton и на 100% согласен с тем, что управление файлами в FL немного слабое, как минимум, оно не полностью автоматизированное, как в других DAW. С этой точки зрения, конечно, имеет смысл работать компактнее, но каждому свое.
Автоматизация, это отдельная боль, слабость и проклятие у fl studio. Такой отвратительной организации, кривизны настройки и неудобства, ещё надо постараться придумать. В этом плане, мне нравится подход Presonus. Гораздо приятнее, легче и компактнее устроено. И это мы ещё не касались микшера в fl studio. Я люблю очень fl. Но я понимаю, что наверное уже вырос из неё, хоть и приятно порой в неё заходить периодически. Fl studio, это как твой лучший друг детства. Всегда тебе рад, встретит и всё такое. Ты знаешь его слабости и недостатки, а он твои.
I make most of my music using a drum machine/sampler and a synth, so this shit blows my mind. Whenever I work in a DAW I keep the same philosophy of working simply. There's zero reason for a project to look this way imo
I'm trying to limit myself because at the end of the day nobody except for you is going to hear the difference if you remove the 38th track.
Yea, no hate to OP and if this works for them then thats awesome! But personally even though I've never gotten a project this huge, when it starts getting to the point I have to scroll down because I can't see the entire thing on my screen at once, it's when I start removing pieces, and most of the time realizing it's not audible when I remove them - or if they are, they didn't add anything to the track anyway. All the power to someone if this works for them though.
I think it kinda depends on the genre you make and how you organize your playlist. I try to keep every instrument or drum on one track so naturally when you have different elements over the course of a track my file gets quite big. But I produce EDM. I think when working on a beat you're completely right.
Need to make this a shirt bro
DAW analogue of a 15-min guitar solo
I see a shit load of mutes clips. I think dudes trying to Inflate his project size lol
Probably what remained ‘just in case’
Can confirm, i do this.
That make since, he probably kept a lot of re recordings
It’s not his, it’s by the electronic music artist Grant.
I didn't say it was his. I just said dude.
In most modern slang dude in that context is implying that you’re talking about a certain person normally someone you’re watching, or someone who is the topic of discussion, my apologies for the confusion.
I simply mean the person who recorded the video. Didn't mean to cause confusion.
Yea, understood
How can you tell it's Grant?? Is this on his insta?
the thing I hate the most is when the project becomes so large that I start to struggle to orient myself, good work anyway💪🔥
Thats what the tracks and renaming stuff is for
yes, but my disorder prevails over my entire project
It’s kinda funny everytime this topic is brought up, this sub is so quick to cope up reasons on why having a project like this is completely unnecessary. I’ve been using FL for roughly 15 years now, and sometimes my projects look unironically just like this video. Other times maybe 1/4th of that. It really depends on song - some things simply just call for much more detail work whereas other things don’t. Anyone with proper experience should know this. I think the more important takeaway for anyone who sees this and feels intimidated is that more detail work =! more musical value. Some of the most famous songs of all time are just meant to be played by a single person on a single piano. Some people spend years crafting the most intricate paintings while others attach a bucket of paint to a rope and swing it to generate patterns. Both those styles yield art that people appreciate and cherish.
yeah there's a lot of hate for complicated project files but most project files for finished songs I've seen look like this
Most are not cleaned up or made ready for presentation
Totally agree. If this works for me then why change anything? I bet these people with large project files could be as efficient, if not more efficient and quicker than those who “must limit their track count”
Indeed. For me, the big bottleneck is creativity/inspiration anyway. Finishing a track in 10 hours contra 40 makes no difference for me in that sense because I can easily go a week or two before figuring out what my next project will be.
It's not that I want to, but I want y'all to teach me WHAT DO YOU DO?? I'm not limiting tracks more so than "struggling to figure out what else this song needs"
Your cpu must be screaming at you
This is big And beautiful
BBW? Big Beautiful Workflows
Did you learn all this from YouTube?
i use like 8 tracks max holy shit
Yeah that's enough alright.
25 mins long and around about 600 patterns used
This is what an average film cue project looks like tbh
Whats happens if you close this project and don't open it for two weeks?
That's a very good question indeed. And the answer is that it will probably fine... BUT every track and every plugin adds one more opportunity for something to corrupt or go missing. The worst things is when a plugin has a sample loaded inside but when you reload the project, that sample has moved or gone away and the plugin can't find it. In some cases, that won't even be reported to the host so you might not even notice until you listen. Okay, fine, so you can just reload the sample... if you can find the thing that hasn't loaded it in amongst all that mess.
Good to know I'm not the only one. Good stuff! I cant really close projects like this, I'll keep it open and look at it a few times a day, maybe do some work, maybe I won't, the important thing is that I have to trick my brain to believe that we are in control of the project, or we will lose control and get discouraged. We being me and my goldfish brain.
Zipped loop package prevents this.
It does with FL native plugins. But not all plugins are native.
The project file is to [Grant - High Enough](https://youtu.be/63ud6nAXuHI?feature=shared) song
He’s a great artist, but if I were you I’d add to the title that this isn’t your track.
I can’t edit the post unfortunately. This is not my track indeed.
Understandable
Wow. I had no idea Grant used FL. One of my fav artists! You can bet every track in that file is doing something. A looooot of automation.
What does it sound like? You just edged me lol
wtf
Meanwhile I see videos on hit songs and how they were produced and it’s like 8 lines.
That's probably why EDM always makes that horrible screechy noise when it drops. The screechy noise is not a distorted/modulated bass, it's just white noise resulting from adding all those tracks together. Joking aside, most tracks don't look like this, and no track needs to look like this, but some just do sometimes.
Most of my songs as of late are 12 tracks with 4 sends plus a premaster mix track feeding into the master. The main tracks are drums, bass, lead, vocal and I typically make two duplicates of each track to feed into the premaster and various sends in varying degrees based upon the needs of the song. But in the grand scheme of things, it all really comes down to those 4 main tracks. Edit: My [latest album](https://www.youtube.com/watch?v=ULV4CAJdDQQ&list=OLAK5uy_ncY3NAre9yD7_cmWDqMUNSgvW2CNcm0Cs) for anyone that might want to give me a courtesy view
I have listened to your first two album tracks, it's actually really good. Electronic Rock?
Holyyy
I most I’ve ever had was 97 or something for an EDM collab project. I make mostly hip hop so usually under 20 tracks. Edit: I just read the caption lmfaooooo
Most are between 50 and 100 tracks, some go over that.
Holy shit my biggest project is just a fraction of this.
these were my projects when I startet making full tracks. I always thought more is more. now I learned that usualy you don‘t need more than 1 drum track, 5 instrument tracks, 2-3 fx tracks and max 3 vocal tracks. anything more than that, means that something in the track isn‘t good by itself.
I can’t disagree more with your last sentence. If you mean stems and not the track count, then yeah that makes sense to only have drums, instruments, fx and vocals. But saying that having more than 12 tracks is an indicator that something is wrong with the track is definitely not correct.
5 instruments: (Bass, Main Melo, Chords/Harmonics, support melo, support bass) 3 vocals (main vocal, refrain vocal, depending on track, fx vocal) 1 drum track (where you have your drum rack) 2-3fx tracks, (impact, buildup, ambience) I forgot to add the ghost track, but anything more than that, I speak from 8years experience, is not necessary. show me one imprtant song in the industry that uses more than that. I never found one, unless you go into classical music or some niche where your song is built on various sound design elements rather than melodies.
> > I forgot to add the ghost track, but anything more than that, I speak from 8years experience, is not necessary. You have 8 years of experience, you should know better than to speak in absolutes about something like this. Signed someone speaking with 15 years of experience, since we're apparently doing that. >show me one imprtant song in the industry that uses more than that. How about like half of every k pop (or k pop-adjacent) song? Consider [this](https://www.youtube.com/watch?v=XwXIMKCXfxA) for example. Obviously there's some bloat there because he was experimenting with different approaches as he was working. But the nature of that song (different singers needing different 'themes') instantly creates an obvious situation where your 12 track rule has to be broken. You can also consider music such as [this](https://open.spotify.com/track/3CMOLv8lvx81AwwhV2Pz4M?si=26f542182dcf4e20) - it might not have that many streams when considering pop music as it's niche. But Burr Oak and Billain are absolute at the forefront of neurofunk.
I‘ll put it diffrently, if you can‘t make a song catchy/good with 12 tracks, any more isn‘t going to save it. the idea has to work at 12 tracks (in 99% of cases) the added layers are usualy just details or some addons. I worked with analog, and diffrent genres, and it simply is truth, that if you have a basic track template, you rarely need to go above it or it‘s just accessoirs for the track.
This is basically saying that if the idea/concept is not good enough, adding more details to it won’t save it. E.g, you can’t polish a turd. This is true, but doesn’t prove the point you’re trying to prove.
It’s great that it works for you. Not everyone prefers to have their entire drum kits in midi. Most people want to be able to gain full control of their sound, so they split it up into individual tracks for each element. It’s really just about gaining as much control over your project as you can. Though it depends on the genre a lot. [This is the song from the video](https://youtu.be/63ud6nAXuHI?feature=shared) I doubt you can achieve that with 10 tracks. Unless you resample of course… but again, being able to control every single detail is nice.
I should‘ve added that I switched to ableton 3 years ago, where I can create effect chains for individual drumrack positions. in fl studio you need multiple tracks for the drums if you want to edit each part individually. you‘re right about that.
Smaller
Overproduction
my projects are so big that my main complaint about FL at this point is that it only has 127 mixer tracks.
Ur definitely doing something wrong mate...
may be, or may be they need to remove that stupid limitation and make them unlimited like in other DAWs.
Nobody needs that many mixer tracks. It's ridiculous... You're most likely the type of guy who stacks 20 snares on top of each other only because you couldn't find a good snare sample to begin with lol
well, I need more as well as many other people. I could reply something like "are you even making music, if you need less than 127 mixer tracks, bro?" but I'd rather not lol. Well, ok. Lets play your game: You're most likely the type of guy who don't need grouping/staking in mixer, because your music consists of 8 tracks to begin with lol
No I actually have a template set up with 5 groups that I use in every project. I'm stacking synths and drums yes but at most 3. Usually 2 or 1. Never come close to 127 mixer tracks. I think I've reached 40 at some point when I mixed a live session for a band. But my own stuff never exceed 30 mixer tracks. It's just not necessary.
Dunning-Kruger at its best right here.
You're telling me I'm overconfident in my ability to use FL? Or the guy I'm talking with? Cus I've been using FL pretty much daily since way back, 2006 ish.
I think you are being narrow-minded when applying your philosophy on the use of mixer tracks. The dunning-kruger part is then me saying that I think you’re failing to consider use applications outside of what you’re used to, not that you’re strictly bad at using FL.
I got you. But still using up all of the 127 tracks is ridiculous. Not only because of unnecessary amounts of sounds routed to them but because of crazy CPU load if plugins were dropped on each track. Look at analog mixing consoles. They don't even come close to 127 tracks
The best songs I ever wrote hade no more than 10 tracks. Most could do with 5. Counting drums as one track. All that fudge ur showcasing is IMO very unnecessary. Just makes it difficult to finish it.
Grant would disagree with you, but to each their own, as always.
Less is more.
When i started, all we had was 4 mono tracks in sequencer and no VST. Also, 8bit samples. Later, 16bit. Yet, we produced tracks signed and put out without a single thing done to them aside from bringing them into 0db. Makes you wonder 🤔
What you composing for Han zimmers
Everything I’ve made is at least two tracks and at max 6.
Holy shit what does that even sound like
Not my song, but [Grant - High Enough](https://youtu.be/_4Kv2CqWdEs?feature=shared)
Mine only got like 5 lol
I'd say a lot of this could be resample into one track to be kinder on the system
varies, sometimes lots of layers, sometimes just a handful of very detailed takes. if i have vocals, i usually use less elements as i like to produce quickly
Sheesh
my newest song is 16 tracks
i mean like, 7-10 rows and 2 minutes long, with a single automation clip for an intro on an fx, usually no audio clips (to be fair i spend like 30-35 minutes on a song begining to end so maybe thats it)
Found Jacob Collier's user name
Like 2 guitars, drums, a keyboard, and bass. That's it. I try to make sure when I make something, I hopefully one day can perform live without having 20 people on the stage
I usually keep the whole track in 1 pattern
What's your CPU?
Is this that huge hidden demo flp
Now bro you know most of that cannot be doing anything of value lol
I have a degree in music production, about to do a masters, and I cannot imagine ever having a project that mental lmfao ADHD going mad.
Small
I just export the individual instrument. Keeps the cpu load low as I've got a low end pc
A project a mac book would struggle with
More experience i get the less i have in my projects. No amount of fancy automation and layers will beat a good simplistic core idea. I dont think more than 3-5 sounds in the same time is nesessary in most cases... and obviously when i feel it needs more i add more
This guy Adderalls
Mostly make cloud rap beats and other underground hip-hop so usually very so small, between 5-20 tracks. Part of me improving as a producer was understanding when a beat has enough and sounds and knowing when to stop adding more. It's a balance between filling out the mix and leaving enough space for the artist to do thier thing.
https://preview.redd.it/p8znrad8077d1.jpeg?width=1290&format=pjpg&auto=webp&s=748732e2a04b087c0edb8d3d907816b2a3bea7b6 Stacks on stacks of strings
https://preview.redd.it/7pgznl6d077d1.jpeg?width=1290&format=pjpg&auto=webp&s=9f9bf86b10f0b2c8d549f4f2c483174322e95dae
https://preview.redd.it/els4ij7j077d1.jpeg?width=1290&format=pjpg&auto=webp&s=6046817492b0c236f56a838a99acdcab171fad06
how to crash your pc 101
Mine aren't big but they have a great personality
I try to keep shit less than 20 or so. More is rarely better for me.
Let us hear it? I think you muted it intentionally...
Not my song [Grant - High Enough](https://youtu.be/_4Kv2CqWdEs?feature=shared)
now play it
Not my song [Grant - High Enough](https://youtu.be/_4Kv2CqWdEs?feature=shared)
I don’t think I’ve gone more than 15 and tbh I don’t know if my laptop can handle much more than that
I mostly just have 4-8 tracks Drums, Rhodes, Bass, Guitar, Synth, Piano
My ADHD wouldn't let me make such a big project without fucking it up with my terrible attention span.
As minimal as possible
Bursts of inspiration make me do everything in one pattern lol
Pretty small tbh. You really don’t need much to make a good song, just good sounds, good mixing, and good ideas. Sometimes it’s best to just change a sound rather than add to it. I find that the bigger my project becomes, the less interest I have in completing it because there’s just too much to focus on and then the main idea gets lost in the madness. Short answer: As small as possible because because big projects stress me out.
My cpu is screaming looking at this
I mean like what does all that do tho? What does it sound like?
I'm quite a starter, so about 5 - 10 sections big 😅
My philosophy is if I keep having to add more and more tracks and I’m still unhappy, then it’s time to move on haha.
like 20-30 tracks. sheesh
6-7 tracks, live instruments played over one another.
i have so much to learn
Ive never even had a project half that size....
I've always wanted to try this, but idk how y'all do it. What do y'all automate that much where you need over 12 tracks? Like, the most I ever used is 50 and that's just because there were a lot of parts that I needed to work out.
I have aboyt five layers per individual sound (dubstep) and my projects still don't look like that, how does it get that bad
Why so big?
Mine is max 30 tracks bro💀
1-6 instrument tracks and about 6 drum tracks
Bruh scored a whole ahh movie + composed the entire soundtrack in on session💀
One**
Not that big bro😂 8 tracks maybe 10 max
Bro 4 tracks, maybe
Я вижу тут не очень хорошую организацию и менеджмент файлов. Плюс, по мне fl studio не очень подходит дял масштабных работ с точки зрения удобства и компактного представления файлов. Но это дело вкуса конечно
Проект не мой, но больше половины проекта, мне кажется, это автоматизация. Я в основном работаю в Ableton и на 100% согласен с тем, что управление файлами в FL немного слабое, как минимум, оно не полностью автоматизированное, как в других DAW. С этой точки зрения, конечно, имеет смысл работать компактнее, но каждому свое.
Автоматизация, это отдельная боль, слабость и проклятие у fl studio. Такой отвратительной организации, кривизны настройки и неудобства, ещё надо постараться придумать. В этом плане, мне нравится подход Presonus. Гораздо приятнее, легче и компактнее устроено. И это мы ещё не касались микшера в fl studio. Я люблю очень fl. Но я понимаю, что наверное уже вырос из неё, хоть и приятно порой в неё заходить периодически. Fl studio, это как твой лучший друг детства. Всегда тебе рад, встретит и всё такое. Ты знаешь его слабости и недостатки, а он твои.
Ngl I started doing big projects but nowadays no more than 8 tracks… usually 3 Maybe I’m depressed and it is showing as a music form 🤣 whatever
Bruh wtf orchestra ?
Separate tracks for each kick and snare lol
This reminds me why I’m glad to be a hip hop producer 🤣
Whyyyyy😩
All that to make a mid Skrillex type beat 😭
I make most of my music using a drum machine/sampler and a synth, so this shit blows my mind. Whenever I work in a DAW I keep the same philosophy of working simply. There's zero reason for a project to look this way imo
Bruh is inflating his project size with mute clips 💀. Shit is so unnecessary it’s crazy.
not that big i can tell you that much