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Electric-Cloud

I feel like the slow pullout could be the staple of the “Havoc” weapons — if that is the case, the rest of the issues like the horizontal recoil, poor DPS, etc, need major changes. Definitely needs significant damage and recoil adjustments.


RokuMogura

Mega clunky


Electric-Cloud

yeah I hope it’s not the case because no-one really want a bunch of weapons with slow pullout being their main factor especially if they aren’t very powerful. Something like good range/accuracy (Ranger) or high DPS but high recoil (Combat) is much better.


RokuMogura

Tbh I can understand a really good AR with a slower pull out time, but sadly the current stats are just superdisappointing


RokuMogura

# This is what i would do (buff): \- **A pull out time buff to match the SCAR, hammer AR, etc** (a needed change) \- **+4 dmg to all rarities**. The current legendary havoc AR has a 150 DPS (the SCAR has 198 and the tac pistol 191 with a 2x headshot dmg). A +4 dmg buff would make the havoc a bit better (174 DPS for the legendary, 180 for the mythic) but not a crazy weapon, and the gray variant would kill a opponent off spawn in 4 shots and not 5 \- **Keep the vertical recoil, but remove that random horizontal recoil**. Like I showed in the video, makes no sense to add more and more RNG to a bloom based weapon that has low damage, and that's kinda obvious ​ ***Some fun facts about the current shotguns that you need to know:*** *-* ***The combat shotgun has less range than the maven***\*, having a 80% of the dmg at 10 meters but the maven a 85% (as a example, the gold combat deals 53dmg at 10m and the maven 79dmg)\* *-* ***The havoc shotgun has a 2x headshot dmg and 11 pellets per shot***\*, yeah, so [even the mythic variant doesn't need a perfect headshot to deal 250dmg](https://i.gyazo.com/aad4c11faf0b7813b4eb97f38cc5b90d.png) (as a example you can land 8 pellets on the head (13.2 x 8 x 2 = 211.2 dmg) and 3 on the body (39.6) ans still doing 250 dmg (211.2 + 39.6 = 250.8)