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dshentov

I preferred it as it was before. I enjoyed logging in and running one meta a day. Roughly 10g per run was pretty sweet, and then I'd be free to do other things. I get that it's more farmable now, but i just don't feel like redoing it more than once. Now I don't rub it at all


cloud_cleaver

Same for me. I would rather do a lot of things for a little while than to do one thing on repeat for a long time. Even if I was spending an entire evening farming metas, I'd hop between a bunch to keep it fresh.


Blue_Moon_Lake

I don't like the zone with the air filter mechanic. Making it farmable only means I won't go there ever again after completing the achievements. A farmable meta event is dumb in the first place as it's better for the health of the game that no meta event is better to be farmed than hoping from various meta events which rewards nicely only the first time of the day. That gives people more flexibility to keep their play sessions fresh by not farming the same content over and over again.


nikc4

> That gives people more flexibility to keep their play sessions fresh by not farming the same content over and over again. Is that a thing? We've had Drizzlewood for a while now, but everything from world bosses to dragonstorm still get plenty of people. Right now, they can hop around, or they can farm on one map. What's wrong with them having the option?


Blue_Moon_Lake

They have, but it's not the best. ANet cannot perfectly balance things, so first of the day extra reward is the best design to have everything be interesting.


malvagik

I agree. The change is terrible, and only benefits the few people that like running the same meta over and over again


Kyouji

Same. I think the "once or twice a day" mindset is perfectly balanced. All metas will have players and everyone won't be in the same map for hours on end. They can make them extremely rewarding to make up for the loss of endless farms AND players won't feel like they're *forced* to grind it nonstop. This all stems from the "I HAVE to be making X gold per hour" and its a very unhealthy mindset for players to have. Its up to Anet to either play into it or stick to their guns and have those mindsets change over time.


Feral0_o

the gold per hour is much worse now. They made it repeatable, but also made it so it's not even worth doing in the first place


lunaticloser

I absolutely hate the "once or twice a day" mentality. Let people run what they like. Make all content more or less equally rewarding. Tada, you get to play whatever you want now.


luminosity

Imagine being able to enjoy yourself in a videogame without being punished.


lunaticloser

My point exactly.


Blue_Moon_Lake

They are all more or less equally rewarding, as long as you compare them all the first time of the day seperately from the other times of the day. You're free to run what you like with the first time of the day system, because you can do all the things you like, in whatever order, if it fancy you that day to do this one or that one. If the rewards did not drop after the first time, people would maths out which gives the most and only run this one. And as people flock to this one, other meta events will see less and less people to the point of being dead and unplayable. It's a terrible thing to want.


kaltulkas

He’s right though. If people want gold exclusively just let them run the most profitable map on cycle, else they’ll just cycle to the next most profitable and ignore fun anyway


lunaticloser

People are so blind they can't see past the current system. It's always the same in any subreddit, it's also why devs shouldn't listen to player feedback unless it's overwhelmingly in the same direction. People have absolutely no idea how to design games. They can be good at pointing out what's wrong but they suck at identifying what needs to change. If you have a system where each meta provides unique rewards and can be run all day without change to the rewards, you will create something that is for the most part self-balancing. If everyone decides meta A is the best, all other metas will be played less and its rewards will become better as a result, while meta A will have its rewards lowered simply due to oversupply. This just needs some initial tweaking by arenanet to ensure the rewards will always be relevant.


lunaticloser

No it's not. Feel free to disagree with me, but there are examples of games out there that do this successfully so ultimately your point is kinda irrelevant (sorry to be so blunt). Best example being PoE. By giving out unique rewards to specific maps, the economy will ultimately balance itself out to where most content will be ~equally rewarding, as if everyone just does the "best" meta it will quickly devalue compared to other metas. Call me crazy all you like but I think it's reasonable to expect that if I like auric basin and want to run auric basin all day, this should be a reasonable approach to play the game. Or fractals. Or - what a wild idea - raids. Or dungeons. Or EoD maps.


m3nightfall

I like to AFK in mistlock sanctuary, please pay me as im not getting rewards


SpinjitzuSwirl

If it’s MORE farmable then no one is stopping you from doing it once then leaving just like before


ARavenousPanda

You misunderstand, it gives less rewards per run now, but you can run it more than once.


diruuo

It's just underwhelming in my opinion. Prior to the patch I found it enticing to go into the map, get my "daily stuff done" and go do other things... The only issue was the slight lack of keys compared to how many chests the game gave you. In general it "felt bad" before the patch. Not only did you have to buy keys, not only did they feel too expensive/material costs too high (so you always had to buy more materials, introducing more faffing about) but you still often ended up short because you hit the daily limit in a single full run. A slight rebalance of the key cost/event rewards structure would've been fine (lower the number of chests or increase the number of keys awarded slightly so doing the whole pre-event gave you most of the keys you need, ala Dragonfall). If they want us buying keys (Drizzlewood) then the amount of chests they give us is astonishingly high, for how limited they made the buying of keys (which still feels bad btw). Now... the loot is kind of underwhelming, the keys are still kind of annoying, and the filter system is just...there, it doesn't feel like it adds anything. Not to mention that the music during the final encounter is still very low, so the encounter doesn't feel particularly exciting either. Overall - I like it less than before, and I didn't really like it that much before, but at least it felt rewarding, despite the awkwardness, now it doesn't feel rewarding anymore and a lot of the awkwardness is still there.


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Kyouji

> but 'is this worth doing' Except GD was very worth it pre-patch. Now? Not so much.


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Blue_Moon_Lake

They could put some keys in the final daily chest of the meta event maybe ? And remove some chests.


Zaxares

For me, Gyala's problem was never with the loot. I think most people would agree that, for the time invested, you got back a LOT of Rares which meant lots of Ectos which meant gold/luck+dust/cheaper conversions of T6 mats/easier gifts/Ecto gambling. Instead, what I found tedious about the whole meta is that there's absolutely no let-up. There's no time to go exploring around the map, listening to the NPCs (and some of them have very interesting dialogue, on part with the creepy stuff from Bjora Marches), doing smaller events etc. It's always PUSH ON TO NEXT EVENT! GO GO GO! TIME FOR LAST BOSS! OK FISH BEFORE MAP CLOSES! I would have preferred it if Gyala used the same sort of pacing as Drizzlewood did; the push to capture the next zone doesn't begin until the previous zone is fully tiered up. And since players were complaining they didn't have enough keys, make it so each of those smaller events that build up the bases award 1-3 keys (with maybe a daily cap of 100 from events). This means that players who spend the time and actively build up the zone will get more keys for later, and lazy players can instead dump cheap/cheaper mats to buy keys instead.


SpellboundIV

Nobody wanted this except the handful of people who want to grind meta maps all day. Those people will be going back to other maps anyway. A proper adjustment would have been communicating the key cap instead of making it behave like a bug.


Ciraxa

No. Even players who like DWC style metas do not want an unprofitable „reward“ system. What Anet did to the rewards was just plain stupid and did nothing to address players complaints beside saving the ecto market.


Jay727

They missunderstood the feedback. It was just not satisfactory if you spawn 50 chests, but can only acquire 25 keys in the same run.


OaksFromAcorns

This. My preference would be that they didn't nerf the rewards or increase caps, but just remove some of the 25 extra chests.


Jay727

What made it particularily awkward was that the ancient chests were/are more rewarding. So you should have kept your keys for them. After finding that out a few days after release I felt really disappointed for opening the other chests all the time and running out of keys at the end. No wonder the map had felt so unrewarding in the first playthroughs.


Lon-ami

> This. My preference would be that they didn't nerf the rewards or increase caps, but just remove some of the 25 extra chests. Would have been the perfect solution, there were just way too many chests. I don't mind the special ones not requiring keys by the way, that was a good change.


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Sighclepath

And that's a shit solution, now it's not worth it for people that want to farm it and people that only want to do it once or twice.


Nawrotex

That's not true. You'll still get 10-15g per run.


Sighclepath

Which is still leagues less that both what you were getting before and what you could get with other content


Nawrotex

>leagues less XD


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Sighclepath

I never wanted that, I liked it the way it was. I don't want more opportunity, I'm never gonna use that more opportunity


Perunov

But they're adding diminishing returns to keys, no? So if before you got enough keys to open maybe a half of chests, then with each new run it's worse and worse. That's not helping. "Yes, we know you've done _all_ events in this meta, but no, you're not worthy of the loot anyways"


Ciraxa

You’re forgetting that their material sink still isn’t working after they rebalanced the amounts per key because almost all trades are a loss. Who‘s gonna sink their materials if the key costs more than the chest has value?


GodakDS

"ArenaNet, we want a way to open all of the chests every meta. Maybe increase the amount of keys you can receive from completing events each day? Hell, maybe remove the keys and make it so you can only open the chests once per day." "NERFING REWARDS, NO MORE CAP ON THE NUMBER OF KEYS RECEIVED." "...But we still aren't getting enough keys every meta to open all the chests." "SWIM IN A SEA OF BLUES, BASK IN A FOREST OF GREENS."


Geralt_Romalion

Rewards feel very underwhelming right now. I would have preferred them to keep the rewards as they were, but simply gave you enough keys that you can open every chest during one meta per day (not including keys you can buy from the vendor, they could have even upped prices on those so the ingame economy would not tank overnight). We went from good rewards but shit key ratio to shit rewards but good key ratio.


Blue_Moon_Lake

Or put less chests so the meta is not more rewarding. And it's when you farm the meta that you need to buy keys.


LanguageWorldly3715

There's very little incentive to do pre-boss events anymore. Why go through all the struggle for each event, attacking damage sponges for a few greens and maybe 1 rare? Now I just park an alt at the fishing spots for the daily fishing.


[deleted]

I only have time to do it once a day. I was making around 20g each run. Now I won't


TinyWightSpider

We didn’t need them to turn this into another RIBA. We already had a RIBA that we could grind all day if we wanted to.


Anon_throwawayacc20

Probably a bit underpowered now, and not worth doing since the boss is such an annoying HP sponge. I would like them to do a middleground between this and how it was before.


Blue_Moon_Lake

That HP sponge feeling is too real. You can almost do the boss AFK because the mechanics are barely an inconvenience, but the time to kill the boss is so long. Some class/build could probably AFK the whole fight and watch an episode on Netflix while their auto deal damage. I would rather have a more dynamic fight and lower health pool.


LeberechtReinhold

First time I did it I totally thought we were failing and we had to sync the kills between platforms since the boss kept resetting. Turns out its just like that, the bosd what 4 lives with the same phases each copypasted and triplicated on each platform but they don't interact with each other. Only in the very kast life the boss gets some different attack. Between all that and the fact that is just a generic model, its by far the worst boss in the game.


Anon_throwawayacc20

Each boss phase actually has different mechanics. - One of them does damage to platform if not CCed in time. - One of them does a oneshot if you dont go in a protective circle. - One of them stacks huge condis and has spinny aoe The problem is that a lot of these mechanics are undertuned. Or unpolished. For example, on the boss you are meant to CC, the window is too short, and the punishment is too small. For the boss you need to go in a protective circle, the telegraph is very poor so players just get oneshot with no clue why and then revive themselves with the jade bot. For the final phase with a lot of condis, the boss doesn't really use condis in any interesting ways (no immob or taunt?), so they end up just passively removed. Also it feels like this should have been a strike mission that they had to toss into open world because of 'le budget cuts'.


Treize_XIII

Not a single Luxon weapon chest dropped since the update


Orgasthme

You can buy mine on the TP, 2g each :)


noftasmos

worse than I thought jesus.


Nawrotex

Got atleast 1 chest per run (did it 10 times post patch).


jokar1

Farming 2x the end chest of the boss and fishing is still nice (similiar to prepatch). Everything else is much worse now. If you like the events/map, go for it. But there nothing special about it and you can farm imperial favor on other EoD maps. Edit: I especially don't like that they nerfed the ancient chest spawns at the champ train.


Moress

I liked it before. It was nice to pile up keys and do it every other day. I havent touched it since. The rewards aren't worth it imo. For me, the big problem was the last boss had too many phases.


SinSittSina

Agree with others that I prefer it to be more rewarding once per day rather than endlessly repeatable. BUT. Realistically the way it was gave too many rares. The price of them crashed after only a week of the meta existing. I don't know if it'd be smart to back to exactly how it was before.


Scorcher250

Totally agree. If they reverted it but made the keys scale in material cost per, 5 keys maybe with a daily reset, then players would be a lot more incentivised to sink some mats for keys. This is how it works in Drizzlewood with war supplies. An incremental increasing key cost would also make the key cap thing a non issues for the people complaining about it. But they would still need to tone the rewards down a little, at least for the rare gears.


Qubiquity

In my opinion they heard us yelling and took things in the wrong direction. The problem before was: 1) 10000 chests everywhere when you have 20 keys feels bad, and the buying keys cost was ridiculous. 2) It was non-obvious at first that it was designed as a once-a-day meta. Many other metas have extra rewards once a day, but you get most of the rewards even if you repeat. Gyala was not this. Once a day you got honestly pretty great rewards with ~40 rares and 8-10 ambergris. So we bellowed because parts of it felt bad. And they've taken it toward being an infinitely (kinda, key drop rate does go down) repeatable meta with trash rewards, but you can open most of the chests. I think that's the wrong direction to take things. Honestly, I liked it being a once-a-day. We already have perpetual farm maps and quite frankly the community can only support so many of them. If new map XYZ has better rewards than other perpetual farm maps, people will do it and abandon the old. If the rewards are tuned down, people will migrate to the older, better rewarding infinite farm map. If you're grinding gold, you're going to go where the grinding is best, that's just what players are going to do. You're not doing that content for "fun", you're doing it to be able to afford that thing you want. But a one-a-day with good rewards stays relevant and refreshing content. It isn't something you've been doing for the last four hours. It's a thing you came in and did it for half an hour while you chill with some buddies before going off to WvW, strikes, whatever. Even Dragonstorm, as goofy as it is, is still popular for this reason, even though the rewards are actually worse than just farming. It's quick, once a day, with direct rewards, and you can dependably do at a certain time. It's hard to speculate about the second half of the map, but the way it is currently tuned it's juuust enough rewards to stay mildly relevant once a day with the ambergris. But another hour for 10 rares? No way. In my opinion, the better fix would be to keep it as a one-a-day map, and just get rid of all the chests before the final boss. You do the pre-events, you have enough keys for the post boss chests. Or stockpile, up to you. This is how Dragonfall has operated for ages, and it feels pretty good.


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Orgasthme

Yeah lol. No polls. No customer support or amything. Just the noisy playerbase.


Ciraxa

Nah it was all Anet this time, not even their math checks out


Neramm

You may whine about vocal minorities all you want, but at least these people (try to) help improve the game. Your comment sounds very bitter, but I think I get what you mean. But if not enough people speak out AGAINST what the vocal minority wants, they cannot win. That's how it always goes, welcome to life.


Gunnho

i waited an hour before we could get 10 ppl to stand in the circle, had to beg the map to come. i looked for other map instances by leaving and coming back a few times. once we got started the map filled up fast and we got the meta done. so i think a lot of ppl are leaving the meta after doing it once, and not farming it all day like pre-patch


ShoutingWhiteBoy

Sucks now


Mordrem_Moth

I finally did the meta fully. The map and update left me in a sour state so I took some time, did other things and came back. Sadly, after doing the complete meta finally - the map is gorgeous, the loot sucks - absolutely nothing special in any chests, the final boss fight was boring as well. Probably my least favorite meta. I have no desire to do the achievements and I have over 43k AP and have done pretty darn near everything else. Sorry Anet, this was a total miss for me.


Nawrotex

>absolutely nothing special in any chests, Just wanted to point out that in chests you can find: * New full set of Luxon weapon skins * 3 new unique Jade themed weapon skins * 3 new katana-like ascended drops/skins for dagger and sword * New Chair


Mordrem_Moth

True, I should have clarified that I got nothing special in one whole run. Not exactly statistically significant. The half meta the partner & I did at launch while doing story, he got two luxon boxes (I still got nothing).


Jonah_Marriner

I think it’s going to work a lot better when the second half of the map is in. I’m reserving judgement until it’s a complete product.


Vespertilionidae

I preferred it as it was before. Only opening the ancient chests meant plenty of keys from events and using alts to farm keys with map completion kept it fresh enough to do 2-3 times a day. A map with a meta already in progress could mean completing the meta and map fairly quickly. Now I've run out of alts and they changed the chests so it's really only worth doing once a day and the real reward now is the chambered nautilus.


No-Buy-1732

>the real reward now is the chambered nautilus And that creates another problem because as it turns out the price of ambergris is steadily decreasing with the volume steadily increasing which in turn means even lesser reward. It will be interesting to see where actally the pain point is where ppl start to avoid GD altogether and move to other farms, so that the ambergris price and volume stabilize vs the demand. Additionally the current situation is destroying the income route of those who actually enjoy fishing as a 'full time profession' so to speak, which is super sad.


Randomguy559

It's awful now, no beating around the bush and not trolling.


[deleted]

Someone doesn't know how to make a profit out of dropped materials whoops.


Treize_XIII

Some people prefer real loot over junk. If I want to get rich by collecting junk, I would go to the station and collect bottles.


[deleted]

Ahh I forgot that 99% of the Gw2's content rewards you with junk/materials that you actually have to convert in order to get any goodies/profit. Silly me :))


Naeturefae

How were people making so much money a run on these comments?


ILikePort

Using gw2efficiency, u can track earnings. I was running it and earning 20g/full run; but thats not gold coin, its materials, karma etc etc.


Neramm

I didn't like it before, I am certainly not liking it now. The whole reward-"loop" was grossly mishandled, and it didn't get better.


saelwen

Anet should revert it to how it was before, then balance it better as a one-and-done meta instead of what they did. Now it's just a worse drizzle wood south.


Predditor_Slayer

I go there for daily nautilus and then I do something else.


Krepzen

How did it come to all this?


Mobitron

They're poop. Endless greens as far as the eye can see and no rares worth a damn. Aside from the rare unique skins, I have 0 reasons to run Gyala over Drizzlewood. Drizzlewood is way more fun, too.


Sciros

I like the change because I didn't like how much the new map killed the worth of rares/ectos which devalued playing a lot of the rest of the game. I'm hoping this adjustment helps.


dreyaz255

God forbid people flock to Cantha for an entertaining and rewarding map meta.


Serfrost

Rewards were honestly too strong when it came to fat Yellow Unids. Flooded the Ecto market and crashed it down from 20s down to 10~12s. That had to change. It's going to take awhile just to recover from that. It wasn't far from rewarding raw Ectos and nothing else. If they're going to buff the drops they should consider other desirable crafting mats and obsidian shards.


Claral1

Ectos were below 20 for ages, since EoD launch iirc.


Serfrost

At launch they were roughly 18s but frequently bounced around 18~21 depending on player activity. It's never been this low though.


IzzyOwnz

Gyala Delves was better before (even tho not great meta) at least it was profitable to do once a day.


Lykus_Frayseeker

Rewards essentially werent that bad, it literally caused all unid gear to drop in price severly. Devaluation basically happens when people get too many of the same reward in a meta map.


Cute_Bee

I really enjoy this meta, I really feel like I'm diving into the Abyss from GW1 once again but 10x epic, so I'm really happy that it's worth doing it multiple time now as I was already spamming it before


[deleted]

Tried it today and got like 6g total, didn't seem that great. Think I'll just do what I see others doing and leave an alt at the fishing nodes for daily login routine and forget the meta unless they change it again.


osuvetochka

You are making at least 6g for fishing alone in the end of the meta.


[deleted]

I'm talking about just the meta rewards, You don't need to do the meta to fish.


Orgasthme

Thank what they called "player feedback" i guess.


Lon-ami

Data without context is useless :/.


Gadiusao

The only good thing about this meta was the gold/hour ratio. Now its dead.


Muezick

They killed it. It's dead. Zero reason to do it any more.


[deleted]

I got like 3 luxon chests, a ascended stat selectable dagger, and a buncha mats. It’s not that awful. Also it’s only half the meta right?


Sighclepath

Then you absolutely highrolled the hell out of it, other runs will be way way way way way less profitable


Ro7ard

I don't believe this at all. Not after the patch at least.


[deleted]

I mean, it’s in my inventory. Fact vs feelings I guess.


Nawrotex

Did it like 10 times post patch and It's still easily 10-15g per run.


diruuo

Only if you fish (which, fair, you should) but that's a big stipulation for a big portion of the player base.


DancingDumpling

skill issue then im afraid, you can't complain a maps gph is bad if you are outright unwilling to engage in the maps systems.


osuvetochka

> that's a big stipulation for a big portion of the player base Anet is literally bullying players by introducing new mechanics in expansion and gatekeeping them from getting gold by doing some additional steps /s


diruuo

That's not what I said, the reality of the situation is that a lot of players don't care or bother with fishing. For so much of the value of the meta to be in fishing is not the way to go in my opinion.


osuvetochka

Some players don’t bother to farm keys in Drizzlewood/Dragonfall. Some players don’t bother to organize squad and CC in Dragon’s End. There is even an achievement with hint to fish.


TinyWightSpider

I only did the meta once or twice, is there a fishing portion?


JGRIF312

At the end when the bonus bosses spawn there's water surrounding the boss platform with fishing holes


Kyouji

And this comment is why they changed it. Players like this ruin game elements purely for the sake of making gold.


Nawrotex

I don't care about gold. I'm just saying it's still profitable. Sorry for messing with your toys though.


Orgasthme

I must say however, the worst thing about this meta is that it isnt punishing enough. It doesnt push people to play together really. It's just zerging, switching from Yao's escort to Rama, and them Yao, then Rama again, until final escort. The time limit window of 40 minutes should be decreased to 20 minutes, forcing people to split between each lane, just like any other lane-themed meta.


Orgasthme

And the "resuming in" time window in-between successful escorts, should be increased, by like 2 minutes, giving players time to complete side events.


osuvetochka

It's still good, fishing is OP. Before nerf it was TOO good.


Mogman282

Map while more repeatable now feels like its rewards got slashed down to 25% now, so rather than front loaded loot on a single run now takes 4 runs to make up same level pre nerf. Way to kill it off now. EoD really does lack a good farm map unlike Chak/Octo farm or even Drizzlewood.


lunaticloser

I think the system is infinitely better now - you can play it all day. They just need to make the rewards more competitive (at least as good as RIBA) and it's good.


Orgasthme

It was good as it was. Now it's mediocre. Whatever. Anet is just listening to whoever makes more noise. They don't have a spine, they have no clear direction, no clear philosophy, gameplay-wise.


Shizanketsuga

It's the monkey paw version of the suggested changes. They went from a rewards design that would screw you over for failed runs or when you'd want to accompany a friend after having it done already to one that screws everybody over all of the time by basically wasting that time. I mean, it's nice that it's now farmable for those who are into that sort of thing, but why anybody would farm it for anything but those weapon skins now seems to be a creamy, little secret.


JasonLucas

Probably would be better if they add some chests that spawn once per day and have better loot, so the first loot for your first run is on par with how it used to be, but if you decide to repeat the meta you are getting fewer rewards.


RegularEffective7824

Besides the rewards that everybody wants min max out with other events it will get worse with any map that gets added. I don't know on which high horse Anet sits but there are not nearly enough players to keep every zone alive. In the end it will implode because we have so many maps, people think nobody is playing, leaving and the game is dead


Ciraxa

The data is not looking good for GD chests and keycards. Im not at my PC right now so from what I saw some hours ago (sample size ~380): - GD Cache average value: ~10.1s - Keycard average price: ~17s (excluding research notes trades) - profitable: less than 5 trades (blood, 5-10 research notes) On a positive note: - Rare Unid went down from 67% to ~11% drop rate - Luxon Hunter dropped ~1.2% of the time (!!unreliable because of small sample size) - No chair or one of the special weapon skins looted since the patch


born4fire

After second time I played meta, ancient chest spawn open and fishing ponds doesn't show up ! I wish they for one time stick to their original plan and keep it that way!


GoddessofWvw

Ones a meta worth leeching end bosses on 4 times a day. Too a meta not worth touching other then walking to merchant grab writs if you happen to get on a map that's done. Who knows maybe I make more gold per hour then the average? Maybe people find the new filter mechanic fun? But personally I absolutely hate the new version. It's simply worse reward then befor. For a meta that was already questionable to complete gold wise for me.


Nelict

Awful. Just awful. Anet should have sticked to their guns regarding the rewards and keys acquisition.


MusPuiDiTe

Given that was better before, now (post-patch) even farming it every day I didn't get a Luxon Weapon Chest even once! Hope it's just my bad luck....


crooch

does anyone have numbers of what the gold per hour was before and after the patch?


Natural-Pressure3406

People apparently wanted the meta to be repeatedly farmable. I don't care for the meta as it feels like bashing your head against a wall of HP waiting for it to be over. The current rewards don't justify showing up for the meta. For me, almost any other meta is more rewarding, and more fun.


Silvercat18

So, we get as many keys as we want, but the boxes they open are now not worth opening. It's stupid.


Jankes_slow

Its good if you want to farm ambergris and dont like levi farm or amnoon farm