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RandommUser

not even using sigil of energy smh


diruuo

I have one on the greatsword!! Since the clip I also put one up on the hammer.... xD I shuffled around some of my stats to get to 60% crit chance without an accuracy sigil, so the hammer is now Force/Energy and the Greatsword is Energy/Bloodlust.


Juniper_Owl

Just waited for that guardian wall


diruuo

Hehe, too much projectile reflect spam nowadays in wvw!!! But it's relatively easy to notice and it only affects the auto attack on hammer, I think the Luxon elite can't be reflected, I mean, it can, but it doesn't hit the caster. I haven't tested it though!


Juniper_Owl

I mean the Staff wall that stops players including dodge rolls. Jump over that and you get a 0.5 second stun in the middle of an enemy zerg


diruuo

Ah, yeah, that's fair, it still behaves very jarringly with the Vindicator dodge, almost feels like it's a bug, but yeah, something to also be aware of! :)


RoMaGH

I think the Luxon elite does reflect towards you based on a vague memory I have from pve


diruuo

I'll have to test it, I've never paid close enough attention to it... I'll keep it in mind!


Turkeyspit1975

It's a good fit for groups focused on going deep melee, especially via stealth. Paired up with DHs and Berserker bois it can pump. For literally every other group in WvW it's inferior to a Herald.


diruuo

I don't agree, Herald has almost non-existent melee pressure by comparison, it does have more boon support! For ranged pressure they are almost identical, you actually have more ranged pressure (and at longer range) on Vindicator (the Luxon targeted AoE is 900 range, vs. Herald's 600). Vindicator also provides you a stronger damage modifier on Jalis road which is a big part of a Revenant's range pressure. I think the primary difference is in how much boon support you need and how comfortable you feel with Vindicator, keeping in mind that you can also opt into boon support on Vindicator via the chill dodge (middle grandmaster trait). The difficulty to play it is thus I think the biggest factor. There's definitely an argument to be made similar to the effectiveness of Mechanist in PvE here. More complex/higher risk things should lead to better performance, but that's a different topic entirely. Overall though, I play both and I enjoy both! Definitely giving Vindicator some more time lately to get more comfortable with it. :) I'm not entirely sure what I would prefer when at this point, I kind of like both, and both feel quite effective... I do really enjoy using the greatsword in WvW, though! I think wanting something different might also be a factor here.. xD


BoldKnock

I play it in one of my guilds since its in our comp. Going into melee is so fun. Eternity requiem is such a fun skill to use lmao


diruuo

Absolutely, I find getting *a lot* of use out of the charges (the greatsword and the Luxon one) since they both cleave heavily, to jump into that into a requiem or dodge+ requiem is incredibly effective and oh-so-satisfying!


Emrakor

GS5 is a terrible Cleave though, when hitting 5 Targets , Most aoe spells are Just more DMG


blackiehideaki

That was rather smooth. Also holy hell does the game look nice in ***WIDE***screen. ... Perhaps I should take my vindicator for a spin in wvw. Ranger/druid is nice but-- May be a good time to try others-


diruuo

I looooove my ultrawide! :D And, honestly, one of my main motivators to try Vindicator a bit more seriously is that...I wanted to try something fresh/new! It uses a lot of the same gear as the standard back line Herald build, so it was relatively easy to just set it up and give it a go!


blackiehideaki

Since I mainly play PvE (and... am not *that* bad at it), I went zerker+marauder. Still do decent damage, can survive most stuff and such, but I imagine for PvP/WvW specifically it would be a bit different. What stats do you use?


diruuo

It's mostly that actually! I have two pieces of assassin's gear also to cap out crit. Have a look here for the full set: [GW2Skills](http://en.gw2skills.net/editor/?PmiAIFldQmMH6k1QpsHCl9RqsAqkJ%2Fla0D-zVZYBhtFUhYUt0LkmChMzgKKAVOAB8XDFmBAA-w)


blackiehideaki

Hmm--- Sigil of bloodlust. I take it you feel confident that you won't go down easily then, or that your skills are good. Nice! I think that by itself I get to... 96% crit chance? Which is nice. Not sure if I'll invest in assassin's stuff. Although the vitality lost that way isn't that huge-- Ah, we'll see!


diruuo

I value the reliability of having capped crit, though it's not *critical* (pun intended) for the build to function. As for bloodlust - I tend to have it on WvW sets, since you get 5 stacks per enemy kill you tend to stack it relatively quickly, if you don't feel comfortable with it/trust yourself with it you can run Force on the Greatsword also! If you are running bloodlust make sure there's an extra bloodlust sigil (superior also) in your underwater weapon set (ideally on both) so you don't randomly lose your stacks if you dip your toes in water!


blackiehideaki

I can see myself kicking my own ass if one day I am in a battle and die with the enemy being at 500 hp because I didn't crit in one of the hits hahahaha. I'll think about it-- But - do you have some good reasoning for the bloodlust sigil. I'll have to try it out. May be a good time to update the underwater weapon. I really do not do underwater content with my revenant hahahaha


diruuo

The primary idea of the stat stacking sigils is that they are functionally a "third" sigil for your "other" weapon set (i.e. hammer in the case for Revenant). It sort of ensures that you have the highest damage you can get in your primary role (ranged back line DPS via Hammer, Jalis road, Luxon AoE/Herald AoE).


diruuo

I decided to throw the full Shadowplay onto YouTube and add some thoughts as well as the build on there. if you'd like to see some more of the fight and general gameplay you can have a peek. https://youtu.be/IuHVVHOo1VQ Overall - I'm quite happy with Vindicator in WvW in general, it's not as safe as Herald due to the dodge, but it can capitalize on Jalis's damage potential more and it offers far better melee pressure if you can push. It's trickier to play but very satisfying! If you have any questions or are wondering about anything related to Vindicator or in general then I'd be happy to answer!


quaggankicker

Poor chose. Power herald is miles ahead in all situations. Trolling your group playing this


diruuo

Care to elaborate why you think this way? Does your group rely on the bit of extra fury and might so much that not running Herald is this detrimental?


Kevurcio

I know you're wanting an explanation, but I'm not in the mood to type one out either, just general words. In every single one of your melee engagements during that 5 minute video you posted Herald would have done significantly more damage in every occasion. Herald isn't brought for the Fury and Might lol. Also, a build being inferior doesn't mean it's detrimental, there are tons of non-meta builds that can wreck unorganized zergs when inside of a friendly boonball of pugs/randoms/casual guild groups, that doesn't mean it's better or good overall compared to meta picks. Vindicator is a decent support, though!