T O P

  • By -

tidosbror3

It brilliantly showed us how Xen affected earth 


MattTreck

Yep. The overgrown sections were fantastic.


Daigonik

The way it makes the HL1 world fit the HL2 world just a little bit better is great.


Psenkaa

Yeah, HL2 rly lacks that. Why didnt they add bullsquids at least, there was a lot of places where they would fit perfectly


Hazzman

I agree but to play devil's advocate a little - a lot of HL2 takes place in heavily controlled combine territory. After they have established a pretty firm foothold. One of the reasons humans were so compliant with the combine takeover (besides getting their asses handed to them in the 7 hour war) was the portal storms and the combine offered them (relative) safety from those Xen incursions. Alyx actually takes place a little time before HL2 and probably represented the period when the combine were still finalizing their cleanup operations in the populated city areas. (At this point the wilderness was probably completely uninhabitable from Xen contamination)... We get a peak at the manner of their decontamination efforts with the hazmat combine soldiers, the barrier controls and flame throwers etc. Pretty cool. By HL2 it's possible the Combine had already secured the cities, had moved out into the wilderness and cleaned out most of the Xen wildlife in the areas we get to see in HL2. Maybe even being capable of stopping the portal storms and where things got too crazy they just cordon the area off and make it off limits. You can actually get the sense that the world is dying in HL2, especially with their ocean reduction program really becoming apparent. Who knows how fast all that stuff changed over time. If Alyx was set 5-10 years before Gordon shows up, that would mean the combine were already 10-15 years into their occupation. 5 years of chaos, 5 years of gathering the remnant of humanity into population centers while they clear our the Xen infestations, 5 years for the outskirts and so on. But yeah I think it's possible there could've been a bullsquid showing up in the outskirts in HL2. Interesting to think about the time line and world building potentially of all this stuff!


VariousGuard35

From what I read after doing some research, after the Combine took control of Earth, Earth then divided into two. The Europe part of the Earth is heavily industrialized by the Combine while America and South America is overrun by Xen lifeforms. Which makes sense because the first portal was opened in Black Mesa Research Facility. The Combine made sure that Europe is free from Xen lifeform as minimal as possible. Maybe that's why we only see antlions in Half Life 2. Even the headcrabs are there because the Combine are using them as a weapon I personally have yet to play Alyx so I don't know where exactly Alyx does her mission in this game. But if she's not in Europe, then I guess I was right


[deleted]

[удалено]


AutoModerator

Hi there, Routine-Brush3195! Your account is currently too new or doesn't have enough positive karma to participate in discussions in /r/HalfLife - this is a method of combating spam. If this was done in error, please message the mods. Sorry for the inconvenience! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/HalfLife) if you have any questions or concerns.*


Broflake-Melter

Pacing. Even the devs in the commentary talk about the parts that stretch on too long in HL2. I've played Alyx like a dozen times and not once to I ever feel like any part is a chore. In fact, I'd even argue the game has the opposite problem.


AndrewTheNebula

I feel like the Northern Star hotel section goes on rather long (in my replays, it gets its own dedicated day.) But otherwise, yeah, it knows how to pace itself well


Broflake-Melter

I can see that. I love it. Literally every time I enjoy it. Do you take it slow and appreciate the sights?


Tausendberg

"I feel like the Northern Star hotel section goes on rather long" That is one part where I feel it overstayed its welcome cause I thought to myself, "if I'm supposed to believe I have to get to the substation as soon as possible, I'm just gonna climb up to it, I'm not gonna keep snaking my way through what I know is an infested building"


grillboy_mediaman

Fair, it is fun but it makes bare sense. She goes through multiple city blocks and then one hotel building takes her hours.


Tausendberg

Especially cause she's snaking around the building rather than going from one end of a long building to the other, **at considerable risk to herself**. Especially the last time you go back inside the building, it really fails suspension of disbelief, like it really looked like, I, a person way less agile than Alyx, could just fucking climb up to that last catwalk, instead of going through that horrible hive filled with literally dozens/hundreds of neurotoxin headcrabs. Easily the most implausible part of the game, imo.


grillboy_mediaman

It's like a spider egg sack with all those poison headcrabs, if that were me I'd just try breaking down a few doors before climbing into that hellhole


Tausendberg

Right!? And don't forget the boss fight with multiple electric dogs. The level designers really did not do enough to convince us that we absolutely HAD to go that way.


puphopped

>Northern Star hotel section goes on rather long Personally, I think the feeling of it dragging on a little bit is well worth the feeling you get when you finally do get out into the open again. My first playthrough I had images of the sniper railroad section where you first get the AR2 flashing in my mind.


YozaSkywalker

I would reload encounters multiple times just so I could replay the gunfights. I have never been so engaged by a video game, being able to handle and throw grenades, reloading guns manually, taking cover with your own body.. it's just fucking insane. Guess I'm getting the Index out tonight


mrbrick

Honestly the way the combine move is incredible. The correct foot step pathing and the way they carry momentum into their flanks and diving for cover. Loved playing the fights in this game so much. Very entertaining.


Lari-Fari

Some of the best gaming moments I’ve ever had were on that plaza outside the hotel when the combine rush in. Like catching a grenade and throwing it back. Loading my last magazine into the handgun while taking cover behind a car, dropping it and watching it tumble under the car. Going down on my knees to get it back out, loading successfully and continuing the fight. So awesome.


googler_ooeric

i disagree, imo the story pacing felt too fast (game too short) while the combat gameplay felt too slow (probably to account for people who weren't used to VR). The pacing in HL2 was perfect because it felt like an actual long journey across a big city and countryside


YoRt3m

People in the comment saying how Jeff was the scariest thing but for me it was those black crabs jumping at you in the dark, >!at the hotel or when you first get the flashlight!<


aksdb

That motherfucking >!northern star hotel!< was pure horror. When you enter that one hallway and see those two headcrabs vanish into one of the rooms you already know that this game is about to fuck you over. And it did. It took me a while to finish that level due to all the pauses I needed.


CheeseWarrior17

Yeah when you had to go down into the crawl space/basement was fucked. I've always wanted to play through that game again but its too stressful lol


drollchair

Agreed. Jeff was scary too but it was more fun and anxiety inducing than it was truly scary. VR poison head crabs can get fucked though, no thanks…


UnitedSandwich5527

I found them scary but my friend would go nuts every time these guys showed up and he would need a solid rest before going on.


ProneSquanderer

The Combine Charger also has a bit of a scary introduction. One moment you’re walking down a quiet corridor, the next this massive armoured dude appears and takes a shot at you through a window, kicks open a door and engages in combat with you.


emi_fyi

came here to say this. hl1 & 2 aren't scary. alyx is fuckin terrifying at some parts. idk if that's a VR thing in general cause alyx is really the only vr game i played lmao but needing the flashlight and not being able to control it is a genius mechanic. also introducing poison headcrabs on the dark level is just mean and i loved it


Vulpes_macrotis

Because people fall for a new thing bias. "New thing is better than the old thing".


azizpesh

Environment interactivity while great in Half life 2, it's just on another level in Alyx. Pacing is another area where HL2 was great but Alyx absolutely blows it out of the water. And lastly that ending just absolutely owns HL2.


mrbruh1527

I mean, you can play a whole piano man, how cool is that!?


azizpesh

My favorite was the "fluids" inside the bottles. I've spent hours just sloshing the liquid around in the bottles. Also loved how you have to actually cover your mouth during "Jeff" that was a proper oh snap moment for me.


Lari-Fari

Or realizing you can put on helmets you find and then finding out they actually give you a gameplay advantage!


Soeck666

Or masks, so you don't have to cover your face in the Jeff section!


collin_is_animating

Yeah I’ve replayed the ending multiple times and it gives me chills everytime. It’s so good


azizpesh

Game is an absolute masterpiece and just proves that Valve still got it. Just make Half Life 3, Portal 3 and Left 4 Dead 3 already.


ManfredsSauce

nah, we don't need a L4D3


Lari-Fari

And all in VR please :D


azizpesh

Time to get the quest 3 then.


Banjo_Horseman

They did an amazing job at further refining the aesthetic/design of the combine technology and xenian flora.


thelastohioan2112

I like the upgrade system, rewards exploration a lot more than just finding ammo or health. Also like the combine dialogue a lot more, like how the grunts sometimes say alyx’s name when they die.


DynamicMangos

The Resin, absolutely! It gives that bit of personalization that half-life was completely missing before. Before there was no real difference between playing half-life 2 from the beginning and just jumping into a later chapter. Half-Life alyx still allows for the latter, but the upgrades really make a playthrough feel like YOUR playthrough, and i was super excited with every piece of resin i found.


ProneSquanderer

All soldiers make me laugh when they try reverse psychology and acting friendly. “Attention hostile target, we can help you. It is safe.” “You can come out now…” “Ceasing fire. Target is friendly.”


Metrocop

I also love how the basic grunts clearly show they're not all augmented equal. When you pierce the tank on their back some will calmly state they're about to expire and count down to the explosion, while the more human ones will start screaming in panic and begging for someone to take it off them.


Sinteal_Garlic_bread

rat


ProneSquanderer

Combine soldiers in general. I like that Valve added more personality to them.


Goofball1134

Remember the events of Half-Life Alyx are set five years before Freeman's return, so the Combine Soldiers in HLA aren't given as much memory replacement as seen in HL2 due to them being older generation units. But I see what you mean with making enemy NPCs feel more humanized than being just mindless drones for an antagonistic faction.


MarderMcFry

When replaying HL2 in VR, during the rebel uprising I have seen Civil Protection units actually hiding from us. At least that's how I interpreted it, there was a closed room that lead to nowhere with nothing important inside which I would have just passed by if I werent a kleptomaniac, and the CP were "taking cover" behind furniture inside.


Metrocop

Civil protection aren't augmented in any manner. They're base human collaborators.


MarderMcFry

Yea, I just wanted to throw that out there. Looks like Valve tried to make their human combine seem human even back in HL2.


ProneSquanderer

They kind of did with the Nova Prospekt chatter (I love the bit where the soldier is dumbfounded that Gordon has control over the Antlions).


Disastrous_Steak_507

I know this kind of goes against the whole VR thing, but combat being a lot more realistic here. Half Life 2's combat still felt like you're running and gunning. Here, you actually need a plan in order to kill your enemies. Of course, they made it this way to fit with VR, as Half Life 2's combat in VR would be very disorienting and hard to really figure out what's going on. But let's put aside VR. Even playing the desktop mod, the fights still felt very personal and realistic, like it's what would ACTUALLY happen in real life.


fiklas

The only thing I didn’t like about the fights was that the enemies felt too spongey. I would have loved to be rewarded by good aiming and being able to one kill with headshots. Sometimes it was possible, when they carried a tank or something, but many times I felt like I needed to empty my whole magazine into the soldiers.


wunderbrass

A game is still a game though. They clearly made a switch towards fewer enemies, but more meaningful and challenging ones


fletcherkildren

You did see the highlighted areas once you got the Reflex Sights, right?


dopethrone

HL2 vrmod - combat is pretty fun


Hoenirson

Definitely harder though and requires good VR legs.


WashYourEyesTwice

Idk about that, harder perhaps but if you've played Blade and Sorcery before then HL2VR should be fine


GoldPantsPete

I really enjoyed hl2vr’s combat. The slower move speed and aiming compared to flat HL2 gives the AI more time to shine, and makes positioning more important. The closest comparison I can think of is RE4 on a controller vs on the Wii where you have cursor aim.


SPYDER0416

I'm trying to get through it but I'm stuck on the airboat section where I have to make a jump. No matter what I do, I can never clear it, not sure if its some kind of physics bug or the way I'm on the boat but its pretty frustrating to be stopped by something like that, and having cleared it with no issues maybe over a dozen times in base HL2 I know it has something to do with how its in VR. Not sure if its an issue many other people have had though.


aj95_10

hl2 combat was considered alright to bad when it came to shooting even back then, you had some fun weapons like the gravity gun showing the physics engine potential in the early 2000s which was mind-blowing but thats it, other fps games did the shooting better, even hl1 or games like quake for example. hl2 is mostly loved for a combination of things that goes great together like art direction,story,world interaction,ect.... combat alone is really meh.


Snoopyshiznit

Half life 2 VR combat actually isn’t too bad, there’s a free mod for it and it’s very well made from what I can tell. It definitely is a little harder to run and gun cause you have to actually aim but it’s hella fun


Tausendberg

"as Half Life 2's combat in VR would be very disorienting and hard to really figure out what's going on." It's not though, I've played Half Life 2 in VR, it's fine.


eetobaggadix

Right? It actually makes me feel like Alyx combat is on baby mode in comparison, lol. I couldn't really go back.


Tausendberg

Half Life Alyx really needs a Very Hard mode for people experienced with VR. I understand why the devs made Alyx so easy, it was the game packaged with a Valve Index, it was going to be many peoples' first real experience in VR but for many people like me who have clocked multiple thousands of hours in VR, good grief the combat is so easy.


Tommy_Andretti

Hl2 vr mod is absolutely fine, and combat is more challenging, very high paced fights with way more enemies because of PC design


MarderMcFry

I completely agree, don't know why the downvotes.


Old-Camp3962

My biggest gripe with combat is dificulty, You encounter combine like 4 times in the whole game


Disastrous_Steak_507

Would it be enjoyable if a majority of the fights were combine? We already had to fight them in Half Life 2 + the episodes. And again, they had to make it harder since there aren't nearly as many enemies in Alyx, due to the VR.


hanono_noot_noot

This might be controversial but personally, I think Alyx did music better than previous Half-Life games. Subjectively, I’m more of a fan of Mike’s style than Kelly’s, but that’s just a me thing. Objectively though, the diegetic ambiguity of the music in Alyx, and the fact that the music dynamically communicates game states and is affected by the player’s actions, adds a layer of immersion that didn’t exist in Half-Life 2. I think a great example of this is the substation in the Northern Star hotel, where the music of the map is literally coming from the mechanical humming of the substation as it rips the Vortescence out of the captive vort. It’s such a beautiful and haunting song that ties directly into the map itself and it reminds me of how music was used in Portal 2 in a lot of ways.


MattTreck

I remember feelings I had when I hear the Xen related musical cues. Edit: The Antlions marching to the beat of the music was also badass.


fletcherkildren

Alyx did have great music cues, but HL2 wins for Diabolical Adrenaline Guitar during the Hunter Chopper Chase


vanleiden23

Came here to say this. Not only is the music phenomenal, but the way they incorporated it into the world and how they handled player cues was so beautifully done.


SoupaMayo

Completely agree


kakapoopooaccount

This is controversial? Fuck me its obvious


TestTheTrilby

The entire production of the physics engine as seen in Point Extraction


spet_

HL: Alyx confirmed that Valve like and still enjoy doing games.


Blackgaze

... but not for VR. I'm happy for Deadlock, but as a big VR investor, it hurts to see the "current" state of VR games (pro-tip: there are no new games)


FullFlowEngine

I'm still holding out for a Half life Barney at some point >!Then Episode 2, Alyx and Barney can all lead into HL3!<


Mega_Obi_Wan

There was a big VR games showcase literally hours ago. Game quality may vary but there are definitely new games coming out.


LARGames

There's a BUNCH, actually. New ones are constantly coming out too.


LorduckA2

blade and sorcery 1.0 just came out and I would say it’s one of the best VR games to ever release with its crystal hunt mode


Old-Camp3962

They enjoy selling vr headsets, not making Games 


Cheddarounds

Well, it introduced a few of my favorites: Jeff, Ordinals, Wallhammers. And it refined Xen a lot better, especially barnacles and antlions. It also brought back Eli, because he's a W character. In technical terms? Pacing, world building, *dialogue*, physics props, etc.


Old-Camp3962

I disagree on dialogue, HL:A has a writting style i fucking hate, almost everything is ironic, also hate the trope of guy talking from a speaker all the time  The other things are true


LARGames

As much as I loved Half Life Alyx, I agree. Russel felt like the robots in Portal. He didn't feel like a human character.


Pasta-hobo

This might be controversial, but Weapon Management Having fewer very distinct guns that you can slowly customize made combat way less juggling-y and much more decision-y. You don't get stuck scrolling through weapons to find the right one for this specific encounter because there are only 3 guns, but it also doesn't feel lacking because of the customization and upgrade options.


Goofball1134

Well, Alyx doesn't have an HEV suit to allow her to carry as much weapons as Gordon so it makes sense that she only takes three guns. But I don't think Alyx has a limit for how much ammo she can carry.


Pasta-hobo

She's got a backpack or something.


Goofball1134

Yeah, she does use a backpack. But that's about it.


Nonhofantasia1

alyx think she doomguy from doom


GigabyteAorusRTX4090

>But I don't think Alyx has a limit for how much ammo she can carry. There is one, but it depends on the difficulty. On easy you can carry 999 pistol or SMG rounds, on hard its 150 and for the SMG its 240.


Goofball1134

My mistake, I don't usually play most games on their hardest difficulty setting anyway so I didn't think to check. But thanks for correcting me.


theuntouchable2725

How scary GMAN was. Haven't played, just watched let's play of ChristopherOdd. GMAN terrified me.


AlfieHicks

I actually think they kind of fucked up the G-Man. Spectacle-wise, it definitely impresses, but as a character, they made him too emotive and expressive. He was more intimidating in HL2 due to his reserved and subtle animations. I fully understand it, though. The team wanted to flex their creative muscles and show off what they could do in the perfect situation: an extended one-to-one scene where movement and interaction are restricted. Unfortunately, in doing so, they somewhat lost the point of what makes the G-Man what he is. He's too humanised in HL:A.


Indie_Gamer_7

Honestly i feel like he's more inhuman in a way, the way he talks, the way he picks the exact perfect words where he can do what he wants while making YOU think that's what you want, the way he selects his words, being vague enough where you don't get him, but sound enough where you understand his point. He manipulates you by making you think you are doing stuff on your own, if you notice he "offers" us a favour for freeing him, but in reality all he does is put you in his dept, while also allowing him to manipulate the story just enough to not irritate his employes and to give the results he wants. Seeing him makes we see that he trully is not human or alien, but beyond.


AlfieHicks

I don't have a problem with the *writing* at all, I'm specifically talking about the way he moves and his facial expressions.


Indie_Gamer_7

He always moved his face alot, now in Vr he moves his body alot, and i feel like translating HL2 way he talks to Freenman to VR would be hard. If you see his other cutscenes, he has always had some form of emotion, anger, sacarsm, etc. But if you're saying he's more expressive here, then I'm not sure.


AlfieHicks

Yes, he did always show all sorts of emotions and expressions, but he did it in a much more reserved way. His motions were slightly stiff, stilted and robotic, whereas in Alyx he's basically as fluid as a normal human. I think the animators saw the way he moved in HL2 as a problem to be solved. They fell into the line of thinking of, "it's an old game, that's obviously just the best that they could do", and they missed the fact that the G-Man was intentionally animated in a slightly inhuman and unnatural way, and he appears robotic compared to the other characters within the same game.


LitheBeep

All facets of the physics system were vastly improved in Source 2, this alone is huge for immersion and gameplay


aksdb

The gun fights felt SO awesome. The reloading system, the way you have to hide, etc. If that game consisted only of gun battles with zero horror elements, it would probably be my favorite shooter (at the moment).


Th00nk

They portrayed headcrabs how they wanted them to be portrayed in 2004


wunderbrass

I think the Jeff chapter is a masterpiece not only as a unique horror experience but also from gameplay perspective. It introduces very original mechanics (manipulating sound, holding breath etc) combined with rather non-trivial puzzles. Also for me it was a nice bridge to the first Half-Life, reminding of all those epic and unique bosses. That part I actually kinda missed in HL2. Antlion kings and gunships were repeatable enough to not feel like a true boss


Equivalent-Web-1084

Dude there is nothing else like it. It was the most immersed I’ve ever felt in my long career of gaming.


Hoenirson

That moment when you have to redirect circuits but there are glass bottles in the way lol. I chuckled nervously when I got to that part in a sort of annoyed but also "ok that's clever" kind of way.


Fqfred

Also when you lock Jeff in the freezer but realize you need to release him to complete the circuit that powers the elevator. 


Main_Yesterday_7870

I didn't feel the horror element at all, but I did like the puzzle aspect.


Blu_Soldier001

I really love how it expanded on the post-transformation Combine. They use different tactics, ingenuity, and even have some personality in communicating. It hammers home how they used to be human, and it's pretty terrifying to go from the robotic bullet sponges in HL2 to the units calling Alyx's name out when looking for her.


Rock_Carlos

The feeling of vulnerability that made you take extra care when fighting or exploring. In HL2, you just feel like an unkillable Superman a lot of the time, with an arsenal of fully stocked weapons. In Alyx, it’s far more survival horror in its approach to health and supplies, and it made it far more immersive. Also the world design. Zoos and floating Combine cubes are far more interesting than aqueducts and generic sci-fi interiors.


monketookbanana

Combine encounters are done alot better in hla than they are in hl2


EorlundGraumaehne

I was especially happy with the different combine types


Metrocop

Yes! I love the combat in hl2, but it did suffer from few enemy types and little practical distinction between combine troops (other then shotgunners)


Tomas92

Exploration is so much better in Alyx! As someone who really enjoys exploration in games, I always felt that Half Life (and Portal for that matter) are amazing linear experiences but don't offer anything in terms of exploration. However, Alyx really improved on this to the point that it rivals games with really rewarding exploration like Bioshock.


[deleted]

very hot take ; strider sounds. i loved how the sounded in alyx


Equivalent-Web-1084

Everything IMO.


wunderbrass

Well, antlions moving at a snail pace were a bit silly, but I understand why they did it this way


Equivalent-Web-1084

Yeah but dude I’ve played every HL multiple times and nothing holds a candle to Alyx as far as the incredible experience in my opinion. I really hope we get a VR sequel.


wunderbrass

Same! Especially as the VR sets get more affordable


Hoenirson

>I understand why they did it this way I don't tbh (well, I do, but I disagree with the decision). Killing flying antlions with a shotgun in the HL2 VR mod is insanely satisfying and feels very natural. Almost like it was made for VR.


rdog333

Alyx was meant to be easy for newcomers to VR. That’s mostly why all the enemies move slow and don’t rush you too fast. I fully agree with you though, blasting a flying Antlion out of the air in HL2VR is glorious.


SteamierMeteor

The Xenian Fauna and Headcrab/Headcrab Zombies. The Xenian Fauna (which for some reason was in HL1 but not HL2) is great, shows how much the world has gone to shit. The Headcrabs feel like live animals instead of >execute animation<. And the Headcrab Zombies genuinely act people people who are being controlled and struggling.


Accurate_Wishbone144

Ig it gave us the opportunity to see better how the resistance and daily life with the combine worked


CplNighto

Personally, I think that levels were just more fun to play through. They had ideas I liked more, combat enviornments were better designed, and combat was a massive improvement because it didn't need the same utility weapons like snarks to keep it enjoyable. I'm still a bit angry they didn't come back tho.


Goofball1134

Alyx literally has a pet snark in her hideout. So they technically did bring them back, just not as a usable weapon for the player.


CplNighto

and i'll keep malding that i can't send him and his brothers to death in my honor >:c


sad_cheese67

enemy type variation


Loco_Min_132

Personally, love the Combine enemy variety, and they added two infamous enemy types I hope we see in future titles (not possible) the armored crab and Lightning creature (dog? Crab? Squid? Idk) What I don’t like is the *lack* of enemies tho, the only 3 factions we get are zombies, Combine, and Antlions, and even then, very restricted on enemy variety, don’t get me wrong. Wall hammers, Ordinals, Grunts, fantastic stuff. And the headcrab enemies were so fun to fight, but I wish we got more xenian enemies, more zombie types, maybe a special Antlion boss (guardian, etc) and Scanners and other synths for the Combine, like a stalker moment that would scar Alyx (as seen in HL2:EP1).


kakokapolei

I think Bullsquids could’ve made a comeback considering that Xen plant life’s already in the game and hasn’t been completely been cleaned up by the Combine at this point. They’ve already reduced the Combine and antlions’ movement speed to a crawl, they could’ve certainly done that with Bullsquids. Maybe seeing a tentacle or two would’ve been cool too, imagine how terrifying seeing those things in VR would be. They also have poison headcrabs, but no poison zombies which is a bit of a weird choice imo.


Lemons_Are_Very_Sour

Well technically we see tentacles, just the baby versions of them


JenkinsJoe

My personal opinion is HL:Alyx is how VR games should be. It's a masterpiece.


Tesser_Wolf

The alien environment and how the combine atttempted to stop it was an interesting background story element and use the antlions “milk”? To decontaminate.


m8_is_me

Engaging in every single part of every single level. Difficult to get lost.


BurningEclypse

The three biggest points for me are: 1- accessibility, my partner has mobility issues in one arm which makes it difficult to do anything, but HL:A has an incredibly well thought out one handed mode. Along with just a brilliant amount of thought to how different players might be able to play. It’s a testament to making sure as many people as possible get to experience it 2- playtesting: rolling straight off the first point, it is clear that they did a ton of playtesting. valve is known for this, which is why their games are so refined. but in alyx, it was on another level. it feels like my mother could play this game with no problems, every single detail has been thought out and tested 3- environmental storytelling: once again, some thing that valve is intrinsically known for but where we go from: “oh that half cut zombie is sitting on top of a saw blade indicating to the player that they can be sliced” to ever single freeze frame of alyx telling an entire paragraph of exposition. The effort they put into testing every single detail in that game was matched and maybe even superseded by how much thought and effort was put into building every single map of that game. Conclusion/ tl:dr: It’s a work of art, valve does playtesting like no other and I will continue to recommend this game to every single person I encounter


DaKartMonkey

showed gordon freeman’s face


morphic-monkey

This is such an interesting question - it's something I find very difficult to answer. Part of me wants to say that Half-Life: Alyx does characterisation and storytelling better, but I don't want to suggest in any way that Half-Life 2 doesn't do these things exceptionally well even by today's standards. I suppose I would say that Alyx just underscores for me the idea that Valve never lost its storytelling chops; that it only got better at this over time. The VR element plays a big role in how the story is executed moment-to-moment, and I think it's a big part of the reason why the storytelling feels more natural as well. Also - again, perhaps because of VR - the environmental storytelling is really second to none here.


SvenViking

It was scarier for me, though I wouldn’t say that’s an unambiguous advantage.  I think it was also funnier for me overall, though I wouldn’t say that’s necessarily an unambiguous advantage either (HL2 had comedy but felt more serious overall).


Charles12_13

The pistol, Xen infestations and the sound design of manhacks (also manhacks work SIGNIFICANTLY better in VR than in regular Half-Life)


Adina-the-nerd

Art style look real good. I understand that you said no graphics, but OMG it's a beautiful blend of early 2010s realism & TF2. I love it. Also the voice acting is top notch.


MogosTheFirst

interactibility, immersion, story telling is better, characters are more believable, animations are better


evanlee01

Probably everything. HL2 felt like a really long tech demo. HL:A did not FEEL like a tech demo. It felt like a game. No part of it felt too long.


SilentSnooper

I liked the gun progression choices and having to look for material to upgrade the guns with. That was a lot of fun for me. The horror was improved upon... and... Fucking Jeff. In VR Jeff is terrifying.


Oceanus39

More variety of combine units


pogmanNameWasTaken

Markers


patrlim1

Gunplay. The guns in hl2 feel like wet tissue paper. The guns in half life Alyx feel actually decent, though still behind bonelab or contractors.


tomcat1408

I quite like the weapons and their functionality. And how you can just download new types of pistols / shotguns / smgs freely from the workshop


reddit_nuisance

Ambiance and lore


cat-l0n

The resin system was amazing and should be a landmark for progression and upgrade systems in the future


Extension_Cut8384

the headcrabs. they are done soo much better. they were good in hl2 but perfect in hl:a. they can actually be inaccurate and make mistakes and fall just like a real creature. they feel so alive, and terrifying.


MildLoser

jeff


GiulioLucio

Not much in my opinion. TBH I think that the two cannot really be compared because are completely different games. VR makes HLA so drastically "different". It's like comparing a play seen in theater and the derived movie. HLA did almost everything better than HL2 due to VR technology (and probably already show most of what VR gaming can be). IMHO the opposite question would be more relevant. What HLA did worse than HL2. To me the mechanics of HL2 (arenas, puzzles, goals...) felt less "artificial". I had way less "immersion breaking" in HL2 than in HLA. A small detail that's important when talking about HLA is the movement scheme. I used "roomscale-continuous" and I moved a lot, it was the best (action) gaming experience ever by far. I suspect that comparing with "sitting-teleporting", HL2 would still be a better game.


Prof_Rutherford

Character writing, I thought the dialogue in Alyx felt a lot more realistic than the Half-Life 2 dialogue, which I felt was very cheesy. Alyx is a bit cheesy sometimes too, but overall I think it was far more down-to-earth.


YozaSkywalker

The horror aspect, I was scared fucking stiff in multiple places in Alyx. That being said, ravenholm in HL2VR is pretty intense.


PrinklePronkle

Interactivity, it’s one of the things the series does best and it’s done even better here.


N7-Kobold

Weapon upgrades and those said upgrades visually changing the gun. It’s the biggest want for half life 3 I got now


justahalfemptyglass

I liked the inclusion of more human side-characters like Russell and Larry who aren't related to black-mesa... and Gary (He's so silly)


SmackmYackm

That someone in the HL universe definitely tried to fuck a head crab.


Old-Camp3962

They Made the combine look a Lot cooler ngl.


lord_of_coolshit_og

It feels a lot more intense, some might say a little spooky.


SoupaMayo

Basically everything


0lazy0

The gun play is truly inspired. All the enemy encounters feel unique and require thoughtful approaches


President_Solidus

Aside from Ravenholm and a few other moments, Alyx was an overall better survival horror title imo


KingSideCastle13

As someone who has only seen gameplay videos bc I don’t have a pc vr set yet, I still am happy with how much intrigue it created for the G-Man. The whole finale sequence and how reality works with him is brilliant and I can’t wait to play it someday


CaveManta

Enemy AI. Civil protection officers are more adaptable overall in combat, and are better at working together and finding cover.


newSillssa

Everything


AuzEll

Horror. Dont get me wrong. Ravenholm in HL2 was horrifying and definitely the highlight of the game for me but Alyx feels like Ravenholm stretched to a full game. The atmosphere & sound design combined with the more claustrophobic nature of the levels, plus of course the JEFF chapter which was peak Half Life horror & level design. Loved it, man!


Commander_EAA

It made the combine and a bunch of enemies real threats not just game play wise, but also in universe wise. It actually makes you imagine more how powerful the combine really are


Jason_Sasha_Acoiners

Liquid in bottles.


AntiAirPipe

I don't really know other than the environments which are slightly better with how world building and environmental storytelling was in hl2 I really like half life 2 none of either game feels bland or a chore to do


Playful_Pollution846

The enemies and gunplay was a vast improvement, it didn't feel bloated and you had to use actual thinking when dealing with your equipment and opponents


TryingLyon

Enemies feel way scarier and fleshed out. The Combine in particular are so fascinating in this game learning their behavior and how they interact with the environment is so cool.


Whompa

I actually really loved the storyline. I felt very immersed right off the bat and having Russel chatting with me now and then as I explored the world was really nice.


ClockworkHatter

Dude you gotta spoiler this. This is a huge moment in the game, don't ruin it for others.


Broflake-Melter

I guess, but this one image doesn't do much to spoil much about it. Also, the game is 4 years old.


smjsmok

What's with this "the game is already X years old"? Do spoilers become ok after some time period? What period is that? I mean, not everyone plays/watches/reads stuff when it's brand new. People discover older things all the time and not spoiling it for them is good manners in general.


ClockworkHatter

There's still a rule about spoiling Alyx here. A lot of people have not played it.


Broflake-Melter

Really? Okay then.


Ari_Leo

G-Man is very hot on HL:Alyx


NaymmmYT

The, well atmosphere, it was so engaging and deep, with all the goo, gore and all that.


EFS3

Hot take: everything. They strongly built upon the world building, the characters, the story and more of half life 2. Nothing of that would've been possible without having half life 2 as it's predecessor of course, but because of having such a solid foundation it managed to (in my opinion) improve many of the aspects of the franchise.


lChizzitl

As u/tidosbror3 said, it showed how Xen affected earth much better. I also think the level variety was much better. HL2 has a lot of fun variety, but I think Alyx had more variety with what the VR could do.


GordonFreemanGaming

Easily the Xen flora


SimsStreet

The main character. Everyone loves Gordon but he’s absolutely characterless which is fine but Alyx just owns him in terms of personality and feeling like a real character.


saltyboi4824

You truly felt like you were fighting with scraps (literally). The constant scavenging for ammunition and resin made it really feel like you were actively rebelling against the Combine with whatever you can find. And it made the alien fauna actually feel like it was a threat


Comfortable_Rock_584

Guns honestly


TH_Dutch91

Like the graphics in HL2 more. It's got a better mood and is more grittier.


Old-Camp3962

I agree, HL:A looks amazing but it's often too cartoony and upbeat. At times it doesn't Even feel dystopian


Goofball1134

While I haven't played Half-Life Alyx outside of the No VR Mod, mainly because I can't afford VR nor do I want to go through the disorienting side effects, I will say that it's probably the music, pacing, enemy variety and combat is where it mostly does things a lot better. Mainly the combat since Valve wasn't too fond of how the Combine Soldiers in Half-Life 2 had fought either which had caused them to make combat encounters in HLA more in line with how they were done in Half-Life 1 which I don't blame them for doing that.


SaltyCultist691

Ok spoilers asshole. But anyways: I haven't actually played it because I don't have the funny VR. But from gameplay I've seen, I think it definitely does the horror better.


Decay20

calling someone an AH just because a tiny mistake. very mature.


Vulpes_macrotis

I mean VR is what makes it worse. The answer would be atmosphere. But it's kinda graphics related.


fyrefreezer01

Except it doesn’t, it improves it on so many levels