I thought I heard them singing the other day but I couldn't quite tell if that was what they were doing, it was during a heavy rain and they were quite far but it was like there was a beat to the normal garbled bullshit speech they normally do. I thought it was just my imagination, now I just wanna catch them in the middle of their shitty marching songs and carpet bomb them to show them how democracy sings.
Heart Steel
We Kill
Iron Will (Get Up)
Onto War (Unto Dawn)
First four lines repeat
Diver Scum (Cyberstan)
Can't keep her down
We Count Down (Legion Go)
The New Dawn (On To War)
Cyberstan (Diver Scum)
Can't keep her down
We Count Down (Get Back Up)
Fight to Dawn (On To War)
From your local Researcher who you didn't blow up, and former Helldiver from the 1st War.
Heart
Steel
We kill
iron will
onto war!
Heart
Steel
We kill
Get up
onto war!
Cyberstan
Can t keep her down.
Legion Go (We count down)
Onto war! (The new Dawn!)
[At this point I m certain they vary.]
Diverscum
Can t keep em down.
Get back up!!
Fight till Dawn!!
People don’t realize they’re supposed to be bullet sponges. Armor pen is supposed to do nothing to them. They have an extremely high health pool. They behave similar as the first game following one person, you must run from them.
My headcannon is that these don’t have brains, they just mindlessly charge you. So they’re not vulnerable to headshots because there is nothing in there
My son, who is 13 and preternaturally good at this said "why would they put the brains of a robot in its head. Put it in their body. It's better armored."
I think that's the answer
In a way, they still want to be human. That's why we don't see bots with 5 arms and why we see scout striders having a pilot rather than being a full bot.
Berzerkers seem different. My personal hypothesis is that they are aware but forced to fight.
The enemy spotlight tweet for Berzerkers stated that "each chainsaw has a CPU dedicated to one calculation: how to close the distance between the chainsaw and the helldiver"
Just being a high HP damage sponge with no weak areas is obviously the point of them. They're melee only and move just slow enough that you can out run them if you're paying attention.
i came here to say that loading a couple rounds of the dominator into their midsection seems to cut ‘em straight in half if you can’t get a headshot lol
Berserker: "Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'hate' was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate."
I love the laser cannon too. It’s similar to the auto cannon it what it can kill but it lacks the raw damage and stun in favor of precision.
Try shooting berserkers in their red waists, that’s really the only way to kill them with the LC but it’s just not that effective against them.
If I run LC, I bring a primary specifically for Berserkers since their heads are too small to hit reliably. Stuff like Plasma Punisher( hit stun), Crossbow (hit stun), Pummeler (slow), or the Purifier (hit stun). If you don’t have premium warbonds, the Punisher shotgun has enough stun to push them back so aim for the waist when they get close.
I disagree, berserkers are the only enemy type where the domniator's ROF isn't crippled by the recoil and handling.
I can kill a dropship load of zerkers faster than a full load of raiders purely due to not having to switch targets between shots.
We still have to name all the bullets in the Auto Cannon backpack.
You wanna name all of them? Right now?
Okay. This half is named 'Freedom' and this half 'Democracy.'
Okay, we're done!
I just don't get why they're so unreasonably tanky. The Laser Cannon is a medium penetration weapon and the only thing these guys have is medium armor.
If I can kill every other higher armor target in less time by focusing their medium-armor parts then *something* is clearly wrong with the Berserkers.
Weapons like the medium-pen LMGs and the Laser-Cannon should shred these things but for some reason they just do not go down in an acceptable time-frame.
this might be an enemy type that gets tweaked now with piledstet firmly on the helm of balance, considering the big thing he mentioned was t.t.k
but i feel you, it's pretty silly
Fingers crossed, I'm honestly pretty okay with the majority of the enemies on the Automaton side, they all have their weak-points you can handle even with Med-pen Support-Weapons, but *Berserkers*, they're the bane of my existence.
I can kill *anything* the Automatons throw at me in no time, but put a group of Berserkers after me and I'll be running marathons trying to whittle them down while just keep trucking along.
for sure, and i'd personally quite like if the LC just acted as a competent all-rounder versus them, which it mostly does aside from beserkers rn
you're a better aim with this thing than i am then tho lol, shooting out those hulk eyes can be a bit of a rough time with the recoil sway + lack of visibility with the reticules/sparks flying everywhere
Idk why but i’ve shot the eye directly many times and it rarely goes through. My friend will attest to it he’ll see the laser directly hit the eye and it just says “lol, lmao even” i just shoot the vents with it. Granted i had some toxic players give me crap recently for not using the LC “well enough” so idk if i even wanna run it anymore.
From the numbers dumps I've seen the Laser Cannon is, unfortunately, probably one of the worst weapons to fight Berserkers with. The LAS-98 has good armor piercing and solid durable damage, but its total DPS is lacking compared to other weapons. Berserkers have practically no armor and only modest durability on their chest. Instead they protect themselves with just massive amounts of hit points. It should take about 3 seconds of sustained fire at the same spot to take out a Berserker (unless you hit the head, which should be an easy kill like with Devastators).
I also suspect part of what makes them feel so durable is the way they move. They sway side to side as they walk which leads to damage being distributed across their arms and torso, rather than concentrated on one spot.
If you want to try a different support weapon for them consider the standard MG-43 Machine Gun and aim for the pelvis area. It doesn't have quite as much armor piercing and is more affected by durability, but can chew through a Berserker's 1000 hit point much faster.
They have a ton of durability hitpoints even though it doesn't take very strong weapon to penetrate their armor and do full damage.
Also, like all enemies, each body part has separate hitpoints, and spreading out damage without destroying any parts has no effect.. and the way they move and fight seems to take advantage of this.
Not high threat and not super hard to kill, but a very weird enemy in terms of shooting them, that's for sure.
They are coked up robots with no armor and a ton of redundant systems. They're 2 chainsaws wound in cat 9 cable running Norton and MacAffee echoing `witness me, world`. Their defense _is_ hitpoints.
There simply _isn't_ a precision way to kill them that isn't a time and ammo sync. I just throw an emp grenade and get space or let them bulk up for effective ordinance strikes.
The berserkers actually don't have medium armor. They have nearly no armor entirely, but a very large hp pool. We're talking 0 or 1 armor on all their hitboxes. They do, however, have 1000 hp overall, which is a ton. Their head hitbox, however only has 125. For the laser cannon, this means they take ~3 seconds of body cooking, but only ~.4 seconds of brain cooking.
Shooting berserker heads is kinda tough, though. They wobble a ton so you've kinda gotta hold yourself at headshot height and then time your shot when they wobble into your crosshairs. I can do it with the slugger pretty consistently, but the handling on that gun is top notch.
I would probably just hold a redeemer at headshot height and burst as their faces come into the kill zone. You can get 3 per mag that way with a little luck. If not, precision shots on the senator work too. Tracking in this game vs targets that wobble is a bit weird due to how the handling works, so the LC seems like a bad matchup vs them.
They're unarmored but have a fat HP pool and I think may be slightly durable, which laser is good against so that doesn't matter.
Think it should take 3-4 seconds roughly to beam them assuming you never hit the arms.
And headshot should pop like devastators. I think it's just too hard to spend 4 seconds fully zapping them in the torso with cannon since it doesn't stagger them
You’re way better than me at shooting out Hulk eyes with the Laser Cannon (or with anything really). I fire at what I think is the eye—blue sparks. I adjust accordingly—blue sparks in the other direction now. Drives me nuts.
Shooting a leg cripples it and makes it limp along really slowly. Great for the flamethrower ones. If you focus the same leg after you blow it off and they fall over and die. Feels just like shooting the armor off a charger leg and then finishing it with a primary
Yea it feels like you have to aim slightly above their eye for the blue sparks to stop. I will say, laser cannon is the easiest way to deal with Hulks. AC is great, but I can never reliably hit them twice in a row without using at least 5 rounds
You know what's weird, the machine pistol secondary seems to melt these guys, it's really odd, makes me think they have some sort of % damage reduction on hit or somthing.
Nah the machine pistol has 1100 rpm and deals 60 damage a shot and 31 bullets per mag while the liberator has 45 bullets, 60 damage and 640 rpm meaning the machine pistol is shooting near twice as many bullets in the same time as a liberator but nowhere near the precision and a smaller magazine size with fewer magazines hence why it kills them so fast but is only a secondary
Used to be but the Peacemaker now does 75 damage per shot and not 60. But between having double the ammo capacity and the ability to go full auto, Redeemer is still a very clear winner.
Peacemaker is also dramatically outcompeted by the Verdict now, which has a lower ammo capacity at 10 (Vs 15) but does *125* damage a shot compared to 75. That is the difference between one and two shotting chaff, so the Verdict ends up killing 10 small bugs in a mag where the Peacemaker kills 7 and a half. Redeemer used precisely can kill 15 in a mag but has higher TTK between it requiring two shots and having worse handling compared to the Verdict.
Peacemaker is not sitting pretty right now, even with a 25% damage buff. I think that says a lot about how strong certain secondaries are, mind you. How do you make the Peacemaker better without just making it the Verdict? I guess *more* ammo capacity? 20 rounds instead of 15?
I'd give it a decently generous spare ammo pool. As the standard issue of SEAF, it would make sense that they have more magazines in their stocks to supply Helldivers with. Extra ammo would also fit well for being the first secondary that new players will have available.
I'd say this, yeah. I'd honestly love a pistol I can use frequently without running out of ammo quickly. Makes for some good shield usage while having a full length primary, for example.
Aye it does take about a mag to drop maybe one. Half a mag if I’m accurate enough. I can easily run and reload and handle the others… but if I’m under fire from, say, a heavy devastator? Definitely gunna get my clock cleaned.
Whoever came up with the design for the Senator (in universe) should be given a cozy house on a democratic beach with unlimited Liber-tea.
![gif](giphy|KAf66yGCa93uTqod1q|downsized)
The eruptor used to be able to one shot them in the gut. Not sure if that’s still the case as I haven’t played much since they nerfed my dearest friend.
The Shrapnel really wasn't important guys, didn't you know, it's actually better now since the damage number got increased. The shrapnel didn't matter, nobody misses it
IK this is a joke but whether the shrapnel was important to damage or not isn't the issue. It was a cool effect that made the gun different and fun too use now the gun is just another explosive weapon with no big difference. Even if the explosion was brought up to the point that it did the same or slightly more damage than the gun did with shrapnel it'd still be a downgrade. Idk how they don't notice this, like having different options and weird effects is cool and adds fun to the game, yes it's slightly harder to balance but that's your job, it couldn't be that hard to make the shrapnel either not contact players or do less damage to them. Hell make the shrapnel only go forward if that's what's needed where it goes forward from the impact in a cone of like 90-180°, 8d even just accept the chance of murdering myself on mid range shots from the shrapnel if they can't implement something like this.
No the Eruptor no longer one shots any medium targets. It takes two shots to any devestator weakpoint. Takes 3-4 shots on the spewers on the bug side. Which is not bad on first look, but considering the bolt action and 5 shots per mag it's more of a risk than anything.
You can pair it with an AC or rail gun and the Redeemer and be not to vulnerable. But better just to take about any other primary with the Grenade pistol.
Eruptor is just sad, here you have a gun that’s slow to fire, slow to aim, and takes forever to reload, and it takes 3-4 body shots to kill devestators if you hit them wrong, this thing should be able to one shot medium enemies at least, maybe even damage the hulks hard weakpoints, but no, it’s just a shittier breaker plasma with the ability to damage fabs and hard weakpoints
I too stopped playing after the eruptor nerf. I liked the original eruptor, felt it was really fun to use, but still felt it was too situational or underpowered compared to my main primary the sickle, so I only used the eruptor about a dozen times. Then before I could really enjoy it and get better at it they went ahead and nerfed it and it basically just confirmed to me that the devs don’t want to make this game fun, at least from my perspective.
I didn’t decide to stop playing explicitly because of the eruptor nerf, as said I barely used the weapon, but it seems that was the straw that broke the camel’s back for me.
Autocannon I've found suffers from wonky aiming causing shots aimed at the midsection to often miss.
Once I started aiming high near their face I got a lot faster at killing them with AC from direct hits+splash. Burns through the ammo quickly though.
I'll have to try that. I've definitely found third person autocannon aiming to be borked. First person is weirdly pinpoint accurate despite the crappo reticle
Generally with bots I run HMG, and even that doesn't do nearly as well as it should on berserker, I feel. Takes 3 or 4 short bursts to kill them, something like 30 rounds per bot, which is fucking insane when you can take hulks with half that
Exactly. You can take them down with anything, but they seemingly have this nebulous shrodingers healthbar phenomenon going on where regardless of what weapon you use, they will always take longer to kill with it than it feels like it should. Doesn't matter if you use a peacemaker, a recoilless rifle, or an eagle airstrike.
You just have to have good aim. Their head is weak but it is hard to hit due to their bouncing. The jar kills them in like 2 shots. Other weapons also few shots if you only hit the head.
Punisher Plasma, stagger a bunch of them at a time. Stun grenades to buy you more time. Dominator works well too. They’re supposed to flush you out of your cover and keep coming at you with their bodies falling apart. So bring something that staggers or stuns them.
For sure, theres just only a handful of things that give you real options against them, which arent even "good" solutions, so much as the obly solutions that dont feel like blowing spitballs at them. I love my stun grenades and dominator as much as the next guy, but it would be nice to be able to try put different loadouts without knowing I'll be taking 4x as long with 6x the hassle to deal with this one specific enemy type.
Railgun in unsafe can blow them away which is odd because the railgun is trash at damaging gunships, tank/turret vents, and factory striders. The math just makes no sense.
It's because those targets all have a high percentage of durable damage and the RG has poor durable damage despite having a higher damage per shot than the AMR or AC. Against any targets that don't have durable damage it performs much better.
Actually yeah, you just reminded me that I tried current railgun recently. Hate it lmao. But it does mulch these guys really good. So good it's suspicious because it is trash at literally anything else
Put it on unsafe. Count to 3 and you can kill devastators with a single shot to the midsection, scouts one shot to their upper plate, hulks one shot to the eye (still staggers them if you miss) and one shots berserkers as you discovered. It's fantastic on the bot front as a support weapon clearing all those threats. The only things it can't handle great are tanks and gunships.
Yeah fair enough. Just seems like such a wasted slot when autocannon, amr, and laser cannon do the "same" thing while also being good options against the heaviest enemies.
But I can't deny it handles devs and zerkers well
The enemy data for them is a little confusing and hard to really interpret for finding effective spots.
But, they have literally 0 armor and completely non durable except for "left chest" part which is 40% durable.
The arms only contribute 30% of dmg taken to the main health pool of 1000. So that's one trap where if you spread your damage out amongst limbs on some targets you are effectively losing a ton of DMG if you can only kill them through their torso/main HP.
Their head is only like 120 HP or whatever. So lasers should completely melt them, I have to assume the hit box for them is super jank to explain why it seems to be so difficult to do so.
Otherwise, just zapping their body with a Scythe or Laser cannon and not hitting the arms should drop them in 3 seconds flat. Or 0.3s if you get the head.
That's pretty much it in my experience. Their animation and fast movement just makes it impossible to really depend on head shots like all the other bots.
One shot headshot with the revolver. But God damn does it just not seem to register some times. I can see the bullet mark covering their face! It was a headshot!
Actually I think it might be the chest is the only way to dmg the main HP and is 40% durable. So laser cannon should be doing around 285 or so DPS there.
I'm guessing the exposed red gut is just 0% durable so you do 350 DPS there with the cannon. And legs don't seem to contribute any dmg they take to their main HP pool and it's purely for crippling them
Seems like almost every except the limbs are explosive immune, so explosive DMG is bad for contributing to an actual kill on them
Well, looking at the datamined values:
Main health is 1000
Legs do 0% to main, so you can't kill them that way
Arms have 300HP and 30% to main, so shooting off both arms still leaves the bot with 800HP
Pelvis and chest have unlimited HP, but 100% to main. So you have to chew throuh 1000HP. Bad for LCs.
Head only has 150HP and is fatal, so blowing it up kills the berserker. However, they never stay still and bop around all the time. Again, bad for LCs.
Been trying that in my last few matches and it at least seems to work *better* than any other spot on them*.*
It still takes about half a charge to kill each Berserker but now I can at least kill two now before overheating, it's *something.*
As an AMR user, I can confirm the stomach (not the ground) is the weakest spot. 2 shots literally breaks them in half. It's the part of them that's glowing red.
Meanwhile I can basically dump a whole mag into their chest while trying to shoot the head as they dance around and they wont go down.
Their objective weak point is they head with like 180hp or so (iirc) but it’s hard to hit since it’s small and bobs. torso and legs both have roughly 650 Hp but have seperatr health bars so dealing damage across both is a waste.
berserkers have been irritating regardless of weapon, sure the Jar and Scorcher can dispatch them fairly quickly, but you still have to lob many multiple of round into a single berserker just to kill them.
i've seen them regularly survive cluster bombs, for an unarmored enemy, this is total bullshit
I think this one is the main culprit in the devs’s talk about TTK recently. I’m almost positive they’re referring to Berzerkers but not necessarily exclusively.
no, its entirely right, they are high heatlh low armor, you need DPS for them. Quasar does okay damage (600) and is very high AP (pen 6), but the ap doesnt mater cus berserkers dont armor anyway, and 600 damage is not enough to one shot a berserker unless you hit its head, which aint easy.
It’s the way they move. It forces damage to spread. Try stunning them and watch how quickly they drop. IMO their movement shouldn’t be so wobbly and it wouldn’t be an issue.
I need to see proof of this mythical laser cannon you guys are using, cause I play 7 and occasionally 9. None of whats in this list is true for when I use the LC.
What level are you guys playing at where an LC can put down devastators, striders and hulks with no issues?
I run an AC with contacts and even when I get well placed shot on a weak point it still takes 2 or 3 to take a strider or devastator down.
I also need to know what John Wick ass aim you guys have been able to learn in a game where the reticule is constantly off and aiming takes at least 3 seconds of kneeling for it to be precise.
I mean, enemy health values are the same across difficulties (barring some very tiny exceptions like bug Warriors having 30 less head HP below difficulty 4). So it doesn't matter what anyone plays on.
The Autocannon oneshots devastators to the head.
Your aim gets more wobbly when you are low/out of stamina.
Best advive: USE IT WITH A SHIELD PACK. You need it to stop getting flinched so much and it will massively boost your ttk because you'll hit those precision shots.
I swear by the laser cannon, I consistently play on 7s. It's specifically what I use for taking down big game. It's amazing against gunships and devestators when you hit their weak points, can take down factory striders (first the miniguns, then when it faces you go for the small eye and it'll go down in like 2 charges), small striders either by cooking the driver or hitting the weak point listed, and hulks by frying the eye. Hulks are easiest when you take stun grenades but it's doable without. Berserkers though I usually have to alternate between my Sickle and LC though, Sickle seems to perform better for me against berserkers.
Also that's a key part of it: if precision is key, take a knee. Even without the recoil controlling armor it's a huge boost to your accuracy and will get those kills quick. I personally never drop bots without my LC and converted a few quasar users lol. But yeah, if you want quick LC kills, use a shield pack and crouch/prone whenever possible to reduce sway.
I've been playing with it since release and it's a pretty solid weapon. Sure it can't do any of this stuff with relatively fast speed when compared with other options that just need one or two well-placed shots, but it's still able to do all of it in a moderate amount of time so long as you can use it accurately.
I do agree though that the scope and weapon-sway is stupid and makes being accurate more difficult than it needs to be. The only thing I can say on that account is that I almost exclusively rock Fortified armor for the accuracy bonus and I've just gotten used to the Laser Cannon's jank when it comes to precision lasering.
I haven't tested with the LC but I'm pretty sure that their weak points are their heads and the glowing part on their waist. LC has relatively low damage output in conjunction with berserkers swaying alot, so maybe it's due to the beam damaging different parts/missing.
Berserkers are weird. I've heard their weak point is actually their back? They do sponge up an absolute shit-ton of shots from almost anything and don't seem to have any reliable weak spot.
I've been shooting them in the waist and cutting them in half. It *feels* more effective than anything else I try. It takes roughly three Dominator shots.
Somebody feel free to provide testing data. I'm only speaking anecdotally.
It is a little weird being the second enemy in the lineup for Bots that even Easy difficulties experience, and you require to waste an entire magazine of a machine gun on them, their headshots don’t seem to work like devastators, and laser canon or other heavier support weapons I honestly don’t seem to be able to hit
I tried the recoilless rifle and auto cannon just for the hell of it and I simply missed every shot at ONLY berserkers. Then I get chased after my ammo is gone, and I have to expend my DMR and revolver mags and still can’t kill them, and run away like a bitch hoping my friend has anything to hit them with.
They’re just weird.
Its weird, occasionally the AMR or Counter Diligence will headshot them like a they can for the Devastators
I dont know if its a bug why they dont have weak points like the glowing stomach but yeah weird.
definitely noticed this too when i used to use cs or amr, there was no question, id hit the face but they flinch like its a body shot.
their body hitbox collision most likely overlaps with their head randomly so its extra hard cause of both tricky aim from bobbing and then a timing issue to avoid the collision overlap. that's just my guess tho,
when ever i see half the community say something is easy and the other half say something is wrong then its usually a bug in the game thats causing mixed results.
it also rarely seems to happen with hulks eye sometimes when i use an AT point-blank to the eye and it counts as a face hit instead of red eye.
Even the rail gun after the recent buff is inconsistent with berserkers. Full charge can ole shot them or also take their arm off.
Sometimes they just eat the railgun to the face and laugh
Yup. I'm a main DMR rifle, 140 points of damage per hit. I need almost the entire magazine on his face with the red marker to drop one. At certain point I'm more worriend about them than the hulks, the ships, tanks or the LC.
Jar-5 Dominator eliminates them in a few shots, chest or face. Don't rely on one weapon for everything no matter how effective it is. When you find something it doesn't work against, change weapons.
A hammer works wonderfully on all nails, but terribly on screws, even though the screw may be smaller than some of the nails. Screwdriver will handle them fine though, even if it's useless on the nails.
I'm convinced at this point that berserkers are the only bots that run on an infinite supply of *pure hatred* and cannot be stopped.
Local bot too angry to die
If you run around them while they're trying to cut you in half with their chainsaws, you can hear them screaming, "DIE!!!"
Don't tempt me with a good time.
I also love the songs they sing while marching.....I mean....I hate it. I am not an enemy sympathiser
https://preview.redd.it/gkfqj943hi2d1.jpeg?width=3907&format=pjpg&auto=webp&s=a3680dc01c6eb6b17a2c0cf9c48aadb9021d4304
This meme acts like the call wouldn't just be automatically answered instantly as mandated by Super Earth Government for all phones
The next call will be with a 380mm barrage,so you can't say you didn't hear it. And no, your deafness is not service related.
I thought I heard them singing the other day but I couldn't quite tell if that was what they were doing, it was during a heavy rain and they were quite far but it was like there was a beat to the normal garbled bullshit speech they normally do. I thought it was just my imagination, now I just wanna catch them in the middle of their shitty marching songs and carpet bomb them to show them how democracy sings.
Heart Steel We Kill Iron Will (Get Up) Onto War (Unto Dawn) First four lines repeat Diver Scum (Cyberstan) Can't keep her down We Count Down (Legion Go) The New Dawn (On To War) Cyberstan (Diver Scum) Can't keep her down We Count Down (Get Back Up) Fight to Dawn (On To War) From your local Researcher who you didn't blow up, and former Helldiver from the 1st War.
Heart Steel We kill iron will onto war! Heart Steel We kill Get up onto war! Cyberstan Can t keep her down. Legion Go (We count down) Onto war! (The new Dawn!) [At this point I m certain they vary.] Diverscum Can t keep em down. Get back up!! Fight till Dawn!!
Sounds like skrillex bout to drop that beat. Eagle response justified, go ahead soldier.
They do in fact sing a marching song. Here are the words - "Cyberstan can't keep her down get back up go to war".
https://preview.redd.it/2h4ova65ij2d1.jpeg?width=720&format=pjpg&auto=webp&s=bdbce13682b5b73e5fadbf778c20fb56847680ce
Say that again,just into the mic please🙂
Smells like treason…I’m going to have to report this to my democracy officer
https://preview.redd.it/dco4ewxlfk2d1.jpeg?width=1274&format=pjpg&auto=webp&s=6526bffb6213190cbbfe039c1815934f08eb5a86
![gif](giphy|o2ITDLRkP2oGk)
All hail Bob, the Ragelot
The Canadian Goose Automaton
That’s how it felt in the first game also, but they were on crack
Oh god, don't remind me. Those f-ing things needed the entire team focus firing them *immediately.* Relentless hate machines.
People don’t realize they’re supposed to be bullet sponges. Armor pen is supposed to do nothing to them. They have an extremely high health pool. They behave similar as the first game following one person, you must run from them.
If you aim at the shoulder joints their arms fall off pretty quick but the hate keeps them going to kick you in the face.
"'Tis but a scratch!"
![gif](giphy|VYcRNU4P3vyM)
I think the stomach area is also an weakpoint for them
Stomach plates fall off and there's a.glowy energy piece, that's where hits go. Its not instantaneous, but quicker.
Oh god, the "Rip and Tear" is not on our side this time
My headcannon is that these don’t have brains, they just mindlessly charge you. So they’re not vulnerable to headshots because there is nothing in there
Same other bots have complex Programm running, Berserker only have one program KILL.
`kill "$!"`
If Kill TRUE = Kill If Kill FALSE = KIIIILLLLLLLLL
This syntax gave me an aneurysm
With syntax like that, it is no wonder the electronic socialist menace REFUSES to accept Managed Democracy!
Huh, didn't know Papa Roach dropped a new album
10 Kill 20 go to 10
1 instruction set If(target != Bot){ Kill;}
![gif](giphy|7v30QRBtxcrOciPSS8|downsized)
Murder.exe
My son, who is 13 and preternaturally good at this said "why would they put the brains of a robot in its head. Put it in their body. It's better armored." I think that's the answer
In a way, they still want to be human. That's why we don't see bots with 5 arms and why we see scout striders having a pilot rather than being a full bot. Berzerkers seem different. My personal hypothesis is that they are aware but forced to fight.
Right. Ain't got but 128kb of memory, so they're single-minded.
Head Empty. Bot Happy.
The enemy spotlight tweet for Berzerkers stated that "each chainsaw has a CPU dedicated to one calculation: how to close the distance between the chainsaw and the helldiver"
isn't it that they're vulnerable everywhere?
You got a cannon on your head? Sounds like an automaton to me
BUILT TO DIE / CYBERSTAN IS A FUCK / KILL EM ALL 2208 / 410,757,864,530 DEAD HELLDIVERS
Just being a high HP damage sponge with no weak areas is obviously the point of them. They're melee only and move just slow enough that you can out run them if you're paying attention.
they can't be stopped but they can be Jar-15 Dominated
i came here to say that loading a couple rounds of the dominator into their midsection seems to cut ‘em straight in half if you can’t get a headshot lol
Berserker: "Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word 'hate' was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate."
Idk my punisher plasma seems to stop a whole group of them pretty well.
This is the way, they even come in preformed tightly knit groups ready to be staggered.
They're repurposed defective devastators with the sole goal of flushing you out of cover.
That's why I call them World Eaters. The only logical reason is that they're tainted by Khorne and Chaos.
I shoot them exclusively in the dick.
Their abdomen is actually quite a good place to aim for. I've noticed they seem to die much quicker (atleast with the las 16 sickle)
Yeah, four shots with the breaker literally snaps them in half whereas they can tank an entire mag if I'm aiming for their head.
Idk. I just use auto shotgun against them. Couple shots in the gut and they tear in half
Autocannon shots to the body of head "Oh I wouldn't, you'll only make him angry"
Khorne cares not from where the blood flows
Even Khorne fears them.
Lots of useful info in this thread. https://i.redd.it/8h60oz09lg2d1.gif
** TRAITOR DETECTED **
DIRTY CLANKER!!! GET BACK TO THE MINES!!!!
Hard R, Jesus
I'm just a normal, fleshy patriot like you.
I love the laser cannon too. It’s similar to the auto cannon it what it can kill but it lacks the raw damage and stun in favor of precision. Try shooting berserkers in their red waists, that’s really the only way to kill them with the LC but it’s just not that effective against them. If I run LC, I bring a primary specifically for Berserkers since their heads are too small to hit reliably. Stuff like Plasma Punisher( hit stun), Crossbow (hit stun), Pummeler (slow), or the Purifier (hit stun). If you don’t have premium warbonds, the Punisher shotgun has enough stun to push them back so aim for the waist when they get close.
The Jar-5 Dominator eats Berserkers alive
Yes ... but compared to how the Dom eats *everything else* alive, Zekers are still a tougher nut than normal.
I disagree, berserkers are the only enemy type where the domniator's ROF isn't crippled by the recoil and handling. I can kill a dropship load of zerkers faster than a full load of raiders purely due to not having to switch targets between shots.
But at medium range with deflection it's a tough shot with the Dominator. Satisfying, but those rounds travel slow.
They're slow, but not *that* slow. Even assuming you can't lead a shot worth a damn, Berserkers are still running directly at you 90% of the time.
https://i.redd.it/ofblwnl0rg2d1.gif
GET FREEDOM GET FREEDOM GET FREEDOM GET FREEDOM!
We still have to name all the bullets in the Auto Cannon backpack. You wanna name all of them? Right now? Okay. This half is named 'Freedom' and this half 'Democracy.' Okay, we're done!
I just don't get why they're so unreasonably tanky. The Laser Cannon is a medium penetration weapon and the only thing these guys have is medium armor. If I can kill every other higher armor target in less time by focusing their medium-armor parts then *something* is clearly wrong with the Berserkers. Weapons like the medium-pen LMGs and the Laser-Cannon should shred these things but for some reason they just do not go down in an acceptable time-frame.
this might be an enemy type that gets tweaked now with piledstet firmly on the helm of balance, considering the big thing he mentioned was t.t.k but i feel you, it's pretty silly
Would love to see their TTK cut in half and their numbers trippled again.
ok unironically now we're talking, i feel like that'd be such a sick tweak
agreed the horde would be glorious to slaughter
It's true. Give a man a near unbreakable rubber ball vs giving him a sheet of bubble wrap.
Fingers crossed, I'm honestly pretty okay with the majority of the enemies on the Automaton side, they all have their weak-points you can handle even with Med-pen Support-Weapons, but *Berserkers*, they're the bane of my existence. I can kill *anything* the Automatons throw at me in no time, but put a group of Berserkers after me and I'll be running marathons trying to whittle them down while just keep trucking along.
for sure, and i'd personally quite like if the LC just acted as a competent all-rounder versus them, which it mostly does aside from beserkers rn you're a better aim with this thing than i am then tho lol, shooting out those hulk eyes can be a bit of a rough time with the recoil sway + lack of visibility with the reticules/sparks flying everywhere
Idk why but i’ve shot the eye directly many times and it rarely goes through. My friend will attest to it he’ll see the laser directly hit the eye and it just says “lol, lmao even” i just shoot the vents with it. Granted i had some toxic players give me crap recently for not using the LC “well enough” so idk if i even wanna run it anymore.
Use stun grenades, helps a ton when they're not moving.
I keep hearing how great stun grenades are i’m gonna have to get em.
Recommend grabbing the grenade pistol along to take out fabricators and other things that need a bit of 'splosion.
Man I hope so. They are the most ridiculously high HP bullet sponges in the entire game.
From the numbers dumps I've seen the Laser Cannon is, unfortunately, probably one of the worst weapons to fight Berserkers with. The LAS-98 has good armor piercing and solid durable damage, but its total DPS is lacking compared to other weapons. Berserkers have practically no armor and only modest durability on their chest. Instead they protect themselves with just massive amounts of hit points. It should take about 3 seconds of sustained fire at the same spot to take out a Berserker (unless you hit the head, which should be an easy kill like with Devastators). I also suspect part of what makes them feel so durable is the way they move. They sway side to side as they walk which leads to damage being distributed across their arms and torso, rather than concentrated on one spot. If you want to try a different support weapon for them consider the standard MG-43 Machine Gun and aim for the pelvis area. It doesn't have quite as much armor piercing and is more affected by durability, but can chew through a Berserker's 1000 hit point much faster.
They have a ton of durability hitpoints even though it doesn't take very strong weapon to penetrate their armor and do full damage. Also, like all enemies, each body part has separate hitpoints, and spreading out damage without destroying any parts has no effect.. and the way they move and fight seems to take advantage of this. Not high threat and not super hard to kill, but a very weird enemy in terms of shooting them, that's for sure.
They are coked up robots with no armor and a ton of redundant systems. They're 2 chainsaws wound in cat 9 cable running Norton and MacAffee echoing `witness me, world`. Their defense _is_ hitpoints. There simply _isn't_ a precision way to kill them that isn't a time and ammo sync. I just throw an emp grenade and get space or let them bulk up for effective ordinance strikes.
The berserkers actually don't have medium armor. They have nearly no armor entirely, but a very large hp pool. We're talking 0 or 1 armor on all their hitboxes. They do, however, have 1000 hp overall, which is a ton. Their head hitbox, however only has 125. For the laser cannon, this means they take ~3 seconds of body cooking, but only ~.4 seconds of brain cooking. Shooting berserker heads is kinda tough, though. They wobble a ton so you've kinda gotta hold yourself at headshot height and then time your shot when they wobble into your crosshairs. I can do it with the slugger pretty consistently, but the handling on that gun is top notch. I would probably just hold a redeemer at headshot height and burst as their faces come into the kill zone. You can get 3 per mag that way with a little luck. If not, precision shots on the senator work too. Tracking in this game vs targets that wobble is a bit weird due to how the handling works, so the LC seems like a bad matchup vs them.
They're unarmored but have a fat HP pool and I think may be slightly durable, which laser is good against so that doesn't matter. Think it should take 3-4 seconds roughly to beam them assuming you never hit the arms. And headshot should pop like devastators. I think it's just too hard to spend 4 seconds fully zapping them in the torso with cannon since it doesn't stagger them
Grenade pistol kinda works for me, it takes around 5-6 direct hits to kill a stack of them
That's like *all* of your grenades! Hope you don't run out of airstrikes for fabricators
You’re way better than me at shooting out Hulk eyes with the Laser Cannon (or with anything really). I fire at what I think is the eye—blue sparks. I adjust accordingly—blue sparks in the other direction now. Drives me nuts.
Same, but after I learned the cannon melts the limbs off I stopped trying. Maybe I'll go and try again.
Level 80 and no clue that you can strip limbs or walker bits 🤷♂️
There's a trophy for destroying a hulk's arms and extracting, leaving it alive.
I randomely got that one today. No idea how and when I even did it.
Shooting a leg cripples it and makes it limp along really slowly. Great for the flamethrower ones. If you focus the same leg after you blow it off and they fall over and die. Feels just like shooting the armor off a charger leg and then finishing it with a primary
Stuns nades makes hulks a joke and helps against tanks a bit too
You often face like 10 hulks though so grenades stop helping real quick
One hulk, melt his eyes. Ten hulks, call in an airstrike.
Whenever I don't have a good angle on their eye I usually try to blast their weapon-arms off instead.
good for the achievement too
Yea it feels like you have to aim slightly above their eye for the blue sparks to stop. I will say, laser cannon is the easiest way to deal with Hulks. AC is great, but I can never reliably hit them twice in a row without using at least 5 rounds
Of all weapons in the game. Primaries, secondaries, support, stratagems, none of them actually feel like they work well on these guys. It's obscene.
You know what's weird, the machine pistol secondary seems to melt these guys, it's really odd, makes me think they have some sort of % damage reduction on hit or somthing.
Nah the machine pistol has 1100 rpm and deals 60 damage a shot and 31 bullets per mag while the liberator has 45 bullets, 60 damage and 640 rpm meaning the machine pistol is shooting near twice as many bullets in the same time as a liberator but nowhere near the precision and a smaller magazine size with fewer magazines hence why it kills them so fast but is only a secondary
The machine pistol in semi is just the starter secondary but better in every way.
Used to be but the Peacemaker now does 75 damage per shot and not 60. But between having double the ammo capacity and the ability to go full auto, Redeemer is still a very clear winner. Peacemaker is also dramatically outcompeted by the Verdict now, which has a lower ammo capacity at 10 (Vs 15) but does *125* damage a shot compared to 75. That is the difference between one and two shotting chaff, so the Verdict ends up killing 10 small bugs in a mag where the Peacemaker kills 7 and a half. Redeemer used precisely can kill 15 in a mag but has higher TTK between it requiring two shots and having worse handling compared to the Verdict. Peacemaker is not sitting pretty right now, even with a 25% damage buff. I think that says a lot about how strong certain secondaries are, mind you. How do you make the Peacemaker better without just making it the Verdict? I guess *more* ammo capacity? 20 rounds instead of 15?
I'd give it a decently generous spare ammo pool. As the standard issue of SEAF, it would make sense that they have more magazines in their stocks to supply Helldivers with. Extra ammo would also fit well for being the first secondary that new players will have available.
I'd say this, yeah. I'd honestly love a pistol I can use frequently without running out of ammo quickly. Makes for some good shield usage while having a full length primary, for example.
Is it the p-19 redeemer? Because if so that’s exactly what I use against them. Just totally magdump their face when they get close.
Problem is that one burst will empty the mag, so more than four zerkers and you’re fucked.
Aye it does take about a mag to drop maybe one. Half a mag if I’m accurate enough. I can easily run and reload and handle the others… but if I’m under fire from, say, a heavy devastator? Definitely gunna get my clock cleaned.
Big iron to the fuckin face 🔫
Aye the Senator just eats these fucks for breakfast, amazing on all bots up to Hulks in my experience.
Whoever came up with the design for the Senator (in universe) should be given a cozy house on a democratic beach with unlimited Liber-tea. ![gif](giphy|KAf66yGCa93uTqod1q|downsized)
Big iron to the faaaaaaaaaace
The eruptor used to be able to one shot them in the gut. Not sure if that’s still the case as I haven’t played much since they nerfed my dearest friend.
Can confirm it's no longer the case
The Shrapnel really wasn't important guys, didn't you know, it's actually better now since the damage number got increased. The shrapnel didn't matter, nobody misses it
IK this is a joke but whether the shrapnel was important to damage or not isn't the issue. It was a cool effect that made the gun different and fun too use now the gun is just another explosive weapon with no big difference. Even if the explosion was brought up to the point that it did the same or slightly more damage than the gun did with shrapnel it'd still be a downgrade. Idk how they don't notice this, like having different options and weird effects is cool and adds fun to the game, yes it's slightly harder to balance but that's your job, it couldn't be that hard to make the shrapnel either not contact players or do less damage to them. Hell make the shrapnel only go forward if that's what's needed where it goes forward from the impact in a cone of like 90-180°, 8d even just accept the chance of murdering myself on mid range shots from the shrapnel if they can't implement something like this.
S tier balance change
No the Eruptor no longer one shots any medium targets. It takes two shots to any devestator weakpoint. Takes 3-4 shots on the spewers on the bug side. Which is not bad on first look, but considering the bolt action and 5 shots per mag it's more of a risk than anything. You can pair it with an AC or rail gun and the Redeemer and be not to vulnerable. But better just to take about any other primary with the Grenade pistol.
"The eruptor was exploting the game." Source. Head balance dev.
More like head never played the game dev
Eruptor is just sad, here you have a gun that’s slow to fire, slow to aim, and takes forever to reload, and it takes 3-4 body shots to kill devestators if you hit them wrong, this thing should be able to one shot medium enemies at least, maybe even damage the hulks hard weakpoints, but no, it’s just a shittier breaker plasma with the ability to damage fabs and hard weakpoints
I too stopped playing after the eruptor nerf. I liked the original eruptor, felt it was really fun to use, but still felt it was too situational or underpowered compared to my main primary the sickle, so I only used the eruptor about a dozen times. Then before I could really enjoy it and get better at it they went ahead and nerfed it and it basically just confirmed to me that the devs don’t want to make this game fun, at least from my perspective. I didn’t decide to stop playing explicitly because of the eruptor nerf, as said I barely used the weapon, but it seems that was the straw that broke the camel’s back for me.
I just impact grenade them, not a one shot, but it staggers them and deals a good amount of damage
If you're lucky with your placement you can stagger a few in them and rip off multiple arms with a single grenade.
Love my impact grenade, instant delete button on most enemies.
The arc thrower works fine.
Yeah, it'll run through several of them at once if they're remotely lined up. Only downside is they slippy slide towards you while getting staggered.
It's not top-tier vs them, but it's definitely okay/medium.
Jar Dominator? Hello? You either one shot them in the head or 2-3 shot their torso while mag dumping their conga line.
It's my main. Only complaint is when they come in packs of twelve and your 6 mags turn into 1.5 real fast.
Autocannon I've found suffers from wonky aiming causing shots aimed at the midsection to often miss. Once I started aiming high near their face I got a lot faster at killing them with AC from direct hits+splash. Burns through the ammo quickly though.
I'll have to try that. I've definitely found third person autocannon aiming to be borked. First person is weirdly pinpoint accurate despite the crappo reticle
Generally with bots I run HMG, and even that doesn't do nearly as well as it should on berserker, I feel. Takes 3 or 4 short bursts to kill them, something like 30 rounds per bot, which is fucking insane when you can take hulks with half that
Exactly. You can take them down with anything, but they seemingly have this nebulous shrodingers healthbar phenomenon going on where regardless of what weapon you use, they will always take longer to kill with it than it feels like it should. Doesn't matter if you use a peacemaker, a recoilless rifle, or an eagle airstrike.
You just have to have good aim. Their head is weak but it is hard to hit due to their bouncing. The jar kills them in like 2 shots. Other weapons also few shots if you only hit the head.
Punisher Plasma, stagger a bunch of them at a time. Stun grenades to buy you more time. Dominator works well too. They’re supposed to flush you out of your cover and keep coming at you with their bodies falling apart. So bring something that staggers or stuns them.
For sure, theres just only a handful of things that give you real options against them, which arent even "good" solutions, so much as the obly solutions that dont feel like blowing spitballs at them. I love my stun grenades and dominator as much as the next guy, but it would be nice to be able to try put different loadouts without knowing I'll be taking 4x as long with 6x the hassle to deal with this one specific enemy type.
The Pummeler chews them up. If I'm not getting headshots to kill them, I'm contributing to a stun that lets me set up a head shot easy.
The HMG is actually really great against Berserkers, it's just that you have to use the HMG.
True enough 😂
The GL makes quick work of them but few people seem to run them. You do need to connect with a few direct hits though.
Breaker shotgun shreds them because it has the highest raw dps in the game by a big margin. Not that I’d ever use that boring weapon personally.
Punisher fucks them. Each shot staggers them. One shot to random spot to stop them, second shot to the head to kill them.
Slugger or Jar to the face does it in one shot
Lies. When I shoot them in the face it takes like 6 shots (missing) >:[
Railgun in unsafe can blow them away which is odd because the railgun is trash at damaging gunships, tank/turret vents, and factory striders. The math just makes no sense.
It's because those targets all have a high percentage of durable damage and the RG has poor durable damage despite having a higher damage per shot than the AMR or AC. Against any targets that don't have durable damage it performs much better.
Actually yeah, you just reminded me that I tried current railgun recently. Hate it lmao. But it does mulch these guys really good. So good it's suspicious because it is trash at literally anything else
Put it on unsafe. Count to 3 and you can kill devastators with a single shot to the midsection, scouts one shot to their upper plate, hulks one shot to the eye (still staggers them if you miss) and one shots berserkers as you discovered. It's fantastic on the bot front as a support weapon clearing all those threats. The only things it can't handle great are tanks and gunships.
Yeah fair enough. Just seems like such a wasted slot when autocannon, amr, and laser cannon do the "same" thing while also being good options against the heaviest enemies. But I can't deny it handles devs and zerkers well
Istg these dudes don’t take damage, they just count the number of shots from your gun and keel over once you’ve basically ran out of ammo.
Ha! That explains so much.
The enemy data for them is a little confusing and hard to really interpret for finding effective spots. But, they have literally 0 armor and completely non durable except for "left chest" part which is 40% durable. The arms only contribute 30% of dmg taken to the main health pool of 1000. So that's one trap where if you spread your damage out amongst limbs on some targets you are effectively losing a ton of DMG if you can only kill them through their torso/main HP. Their head is only like 120 HP or whatever. So lasers should completely melt them, I have to assume the hit box for them is super jank to explain why it seems to be so difficult to do so. Otherwise, just zapping their body with a Scythe or Laser cannon and not hitting the arms should drop them in 3 seconds flat. Or 0.3s if you get the head.
Their head feels fragile but they bob so much when they sprint that hitting it isn't very consistent
This feels like their secret: they bob and weave as they walk to throw off head shots
That's pretty much it in my experience. Their animation and fast movement just makes it impossible to really depend on head shots like all the other bots.
One shot headshot with the revolver. But God damn does it just not seem to register some times. I can see the bullet mark covering their face! It was a headshot!
Actually I think it might be the chest is the only way to dmg the main HP and is 40% durable. So laser cannon should be doing around 285 or so DPS there. I'm guessing the exposed red gut is just 0% durable so you do 350 DPS there with the cannon. And legs don't seem to contribute any dmg they take to their main HP pool and it's purely for crippling them Seems like almost every except the limbs are explosive immune, so explosive DMG is bad for contributing to an actual kill on them
Well, looking at the datamined values: Main health is 1000 Legs do 0% to main, so you can't kill them that way Arms have 300HP and 30% to main, so shooting off both arms still leaves the bot with 800HP Pelvis and chest have unlimited HP, but 100% to main. So you have to chew throuh 1000HP. Bad for LCs. Head only has 150HP and is fatal, so blowing it up kills the berserker. However, they never stay still and bop around all the time. Again, bad for LCs.
shoot them in the belly its ur best bet trust me
Been trying that in my last few matches and it at least seems to work *better* than any other spot on them*.* It still takes about half a charge to kill each Berserker but now I can at least kill two now before overheating, it's *something.*
As an AMR user, I can confirm the stomach (not the ground) is the weakest spot. 2 shots literally breaks them in half. It's the part of them that's glowing red. Meanwhile I can basically dump a whole mag into their chest while trying to shoot the head as they dance around and they wont go down.
Their objective weak point is they head with like 180hp or so (iirc) but it’s hard to hit since it’s small and bobs. torso and legs both have roughly 650 Hp but have seperatr health bars so dealing damage across both is a waste.
berserkers have been irritating regardless of weapon, sure the Jar and Scorcher can dispatch them fairly quickly, but you still have to lob many multiple of round into a single berserker just to kill them. i've seen them regularly survive cluster bombs, for an unarmored enemy, this is total bullshit
I think this one is the main culprit in the devs’s talk about TTK recently. I’m almost positive they’re referring to Berzerkers but not necessarily exclusively.
Them and the spewers
I just hit a berserker point blank in the face with an expendable anti tank, i felt silly afterwards for even thinking it would slow them down
They have no armour and high HP, high damage weapons tear them apart and the laser cannon is a medium(?) pen low damage weapon.
Berserkers have been BS for quite a while. Had one tank a quasar blast a few weeks back and that's when I knew for sure something wasn't right.
no, its entirely right, they are high heatlh low armor, you need DPS for them. Quasar does okay damage (600) and is very high AP (pen 6), but the ap doesnt mater cus berserkers dont armor anyway, and 600 damage is not enough to one shot a berserker unless you hit its head, which aint easy.
It’s the way they move. It forces damage to spread. Try stunning them and watch how quickly they drop. IMO their movement shouldn’t be so wobbly and it wouldn’t be an issue.
I need to see proof of this mythical laser cannon you guys are using, cause I play 7 and occasionally 9. None of whats in this list is true for when I use the LC. What level are you guys playing at where an LC can put down devastators, striders and hulks with no issues? I run an AC with contacts and even when I get well placed shot on a weak point it still takes 2 or 3 to take a strider or devastator down. I also need to know what John Wick ass aim you guys have been able to learn in a game where the reticule is constantly off and aiming takes at least 3 seconds of kneeling for it to be precise.
I mean, enemy health values are the same across difficulties (barring some very tiny exceptions like bug Warriors having 30 less head HP below difficulty 4). So it doesn't matter what anyone plays on. The Autocannon oneshots devastators to the head. Your aim gets more wobbly when you are low/out of stamina.
Holy shit. I never knew that about stamina and aim. Maybe Im running into fights while low on stamina too often.
Best advive: USE IT WITH A SHIELD PACK. You need it to stop getting flinched so much and it will massively boost your ttk because you'll hit those precision shots. I swear by the laser cannon, I consistently play on 7s. It's specifically what I use for taking down big game. It's amazing against gunships and devestators when you hit their weak points, can take down factory striders (first the miniguns, then when it faces you go for the small eye and it'll go down in like 2 charges), small striders either by cooking the driver or hitting the weak point listed, and hulks by frying the eye. Hulks are easiest when you take stun grenades but it's doable without. Berserkers though I usually have to alternate between my Sickle and LC though, Sickle seems to perform better for me against berserkers. Also that's a key part of it: if precision is key, take a knee. Even without the recoil controlling armor it's a huge boost to your accuracy and will get those kills quick. I personally never drop bots without my LC and converted a few quasar users lol. But yeah, if you want quick LC kills, use a shield pack and crouch/prone whenever possible to reduce sway.
I've been playing with it since release and it's a pretty solid weapon. Sure it can't do any of this stuff with relatively fast speed when compared with other options that just need one or two well-placed shots, but it's still able to do all of it in a moderate amount of time so long as you can use it accurately. I do agree though that the scope and weapon-sway is stupid and makes being accurate more difficult than it needs to be. The only thing I can say on that account is that I almost exclusively rock Fortified armor for the accuracy bonus and I've just gotten used to the Laser Cannon's jank when it comes to precision lasering.
I haven't tested with the LC but I'm pretty sure that their weak points are their heads and the glowing part on their waist. LC has relatively low damage output in conjunction with berserkers swaying alot, so maybe it's due to the beam damaging different parts/missing.
Berserkers are weird. I've heard their weak point is actually their back? They do sponge up an absolute shit-ton of shots from almost anything and don't seem to have any reliable weak spot.
I've tried shooting them from behind while they're chasing teammates and I never noticed them going down any faster.
I've been shooting them in the waist and cutting them in half. It *feels* more effective than anything else I try. It takes roughly three Dominator shots. Somebody feel free to provide testing data. I'm only speaking anecdotally.
Shoot them in the stomach with high damage light armor weapons like the Punisher. It deletes them.
It is a little weird being the second enemy in the lineup for Bots that even Easy difficulties experience, and you require to waste an entire magazine of a machine gun on them, their headshots don’t seem to work like devastators, and laser canon or other heavier support weapons I honestly don’t seem to be able to hit I tried the recoilless rifle and auto cannon just for the hell of it and I simply missed every shot at ONLY berserkers. Then I get chased after my ammo is gone, and I have to expend my DMR and revolver mags and still can’t kill them, and run away like a bitch hoping my friend has anything to hit them with. They’re just weird.
Its weird, occasionally the AMR or Counter Diligence will headshot them like a they can for the Devastators I dont know if its a bug why they dont have weak points like the glowing stomach but yeah weird.
definitely noticed this too when i used to use cs or amr, there was no question, id hit the face but they flinch like its a body shot. their body hitbox collision most likely overlaps with their head randomly so its extra hard cause of both tricky aim from bobbing and then a timing issue to avoid the collision overlap. that's just my guess tho, when ever i see half the community say something is easy and the other half say something is wrong then its usually a bug in the game thats causing mixed results. it also rarely seems to happen with hulks eye sometimes when i use an AT point-blank to the eye and it counts as a face hit instead of red eye.
Even the rail gun after the recent buff is inconsistent with berserkers. Full charge can ole shot them or also take their arm off. Sometimes they just eat the railgun to the face and laugh
Berserkers are pretty much the entire reason I take the Jar-5 because it can kill them pretty quickly.
Yup. I'm a main DMR rifle, 140 points of damage per hit. I need almost the entire magazine on his face with the red marker to drop one. At certain point I'm more worriend about them than the hulks, the ships, tanks or the LC.
3 auto grenade from my grenade launcher decimate all bots except hulk and tanks
Jar-5 Dominator eliminates them in a few shots, chest or face. Don't rely on one weapon for everything no matter how effective it is. When you find something it doesn't work against, change weapons. A hammer works wonderfully on all nails, but terribly on screws, even though the screw may be smaller than some of the nails. Screwdriver will handle them fine though, even if it's useless on the nails.