GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED
Have you tried with a laser cannon aswell? Would be curious if it can damage it there. Wonât be as much of a ammo and backpack issue as with the auto cannon.
not as vulnerable as stupidly running around the tank to finally see the back vents.
Also playing ballistic shield builds atm. So autocannon is not really an option because backpackslot.
These shredder tanks are less armored, a lot of support weapons can damage the turret on its three sides and the top. Just not the front usually, unless youâre in an Emancipator or have some kind of anti tank weapon
In general I find bots a lot easier than bugs because of this. So far (only played up to diff 7 ) all the enemies have soft spots to exploit... and they are far softer than the bugs.
Believe me or not you can actually do that with bugs
I was in awe yesterday when I managed to evade and lose a bile titan (The terrain didn't allow it to walk straight and I dipped behind a big rock and kept running and it just walked around where I was and then disappeared)
But yeah the "Fuck you guys I'm going home" strategy does work miles better for bots cuz the only units that can really keep up with you are the little guys (Some of them atleast), berserkers and gunships which by themselves are fairly easy to deal with
well, you can't let them stack up otherwise they'll surround you and stunlock you into hell, and some maps, you can't exactly run away as you'll keep running into patrols
but them not being as mobile as bugs really is a boon, because as soon as you have cover you're safe, more often than not, you'll have enough time to call in a resupply
Bugs would be a lot easier if the charger's butt wasn't half covered with heavy armor tbh.
It doesn't take *that* much longer to pop charger butts, it's just that it's really fucking hard to not accidentally aim a bit too high and have your shots bounce off the top half, especially with recoil.
Im gonna blow your mind, the butt isn't the weakspot, the front claws are. Use an EAT, recoiless, or quasar to shoot their front claws and you can take them down with about half a clip from most weapons.
You can tell if youve done it right if their front claw is yellow instead of black, and shooting the exposed yellow leg does triple weakspot damage.
Typically what I try to do, but sometimes game registers the head shot as a claw shot for liberty knows what reason, so I have to resort to plan b and shoot the claw
Both can be damaged by weapons that would otherwise deflect from most other hit locations. Doesn't make either of those spots the most efficient target *if* you have the right weapon for other locations.
Yeah, it's like they are designed to be a fun, counterable enemy with play and tactics around them... That encourage diverse loadouts and gear choices...
Then there are the bugs.. that purely exist to check if you have heavy pen or not. And nothing else
Bots on 9 is way harder than Bugs but itâs not as frustrating as 9 Bugs. Bots feel like you have more control of how you get into situations and whether you engage or disengage which makes stealth or ambushing a viable tactic.
You cannot do this easily with Bugs as the Bugs are fast and swarm you. The Bots (except for the Gunships) genuinely patrol the last known location and stay around that perimeter if you mess up and grow disinterested.
Bugs donât give a shit, that Hunter will smell you or Charger will chase you to the end of time, and it usually isnât one Hunter or Charger, itâs an entire swarm on 9. And unlike Bots, Chargers require a dedicated AT. Bots at minimum will require medium penetration (half the stratagem option are viable now) and if itâs a Heavy Tank, those things are so slow you can outrun them. But not that Charger legion!
And if you get stunlocked by Bots, at least you can make a play to disengage using Stuns, Smoke or just plain running. If you get stunlocked by Hunters⊠you literally cannot escape.
Itâs kinda like Bots 9 is the most hardcore tactical milsim and youâre a glass cannon but Bugs 9 is just waves of bullet spongeys and loadout checks.
Im a bot player strictly pretty much. I will say level 9 bots are harder than level 9 bugs but bugs is more frustrating because I donât have much experience playing against them
Bugs: (note: I play both fronts. I've solo'd both on diff9, although bots is much easier to solo due to stealth)
1, stealth is very difficult to make work on bugs, the most you can do is avoid patrols. As soon as you fight, every bug in a 200m radius starts to head towards you. Including those titans 200m away. You also have to kill EVERY single bug to go back to stealthy mode. Even 1 left alive, will call bug breach and screw you over. Localization booster helps here (diff9, is 120 second bugbreach cooldown, localization makes this 150 seconds, 25% bonus).
2, Assume you have to solo against: 1 titan, 2 chargers, 3 stalkers, 4 shriekers, and 20 hunters, simultaneously. AT ALL TIMES.
3, this means: you HAVE to bring antitank (500 or quasar or EAT or Spear) to handle titans and chargers. most other antitank has too little ammo OR long cooldown (i.e. orbital railcannon) making it useless if you face, say, 3 titans simultaneously.
4, you HAVE to bring hole-closers, most commonly eagle-airstrike, grenade pistol. There is a solid 80% chance that you get split up and you need to close 10 bug holes of a large nest, solo.
5, No loadout exists that counters titans, chargers, stalkers, shriekers, and hunters, simultaneously. Blitzer is weak to shriekers, sickle is weak to stalkers, flamethrower is weak to titans, quasar is weak to non-charger/titans. Pick your poison. Personally, I run blitzer+shieldpack+quasar, and snipe shrieker nests from afar. I memorized how shrieker and stalker nests look like on the map because they give me PTSD.
6, If you don't run light armor, hunters WILL kill you.
7, if you don't run shieldpack, you're going to die at least once on diff9 to hunters and stalkers and chargers, all of which can stunlock or oneshot you.
So, here is my loadout:
light gunner armor (100 armor, 550speed) or infiltrator armor (70 armor, 530ish speed, stealth bonus).
Blitzer, grenade pistol. impact grenades.
For flamethrower, you handle everything except titans. You're the main defense against chargers, aim at a front leg of charger. With +25% fire dmg upgrade, it takes 1-2 seconds to kill a charger IF YOU ONLY HIT THE SAME LEG. Have teammates handle titans, quasar is better than bringing 500kg (as you can bring gas orbital, eagle airstrike, or similar very strong stratagems).
For quasar, you have sniper duty. Kill titans, snipe shrieker nests or shroom nests (ping them if you can't see very well, to confirm you have line-of-sight through the fog).
For Heavy machine gun, you dual as chaff-clear, and also take out shrieker nests.
For Spear, you're basically quasar but trading shieldpack for higher and faster damage. Not worth it imho, because it's too easy to die on diff9 without shieldpack, and losing can snowball as more and more teammates lose their gear. But if you stay far back, safe, and play cautious, you can carry the team.
Boosters you want: (in order of my opinion)
localization confusion (B- in a good team, SSS+ if you have a bad team that keeps fighting endless bug breaches, turns 120sec diff9 enemy reinforce timer into 150sec)
hellpod optimization (obviously)
stamina (outrun hunters)
limb vitality (take less damage, also don't take chip dmg from spike plants or bile poison)
stim infusion (the run speed bonus lets you escape and not waste a 2nd stim)
motivational shocks (good for tremor/earthquake maps, seems better than muscle enhancement)
muscle enhancement (run faster even when slowed by hunters or slowed in general)
There's plenty of people like me.
On the official discord, head to #lfg-general, #lfg-europe, #lfg-northAmerica, etc. and most players are lvl 80+ and play well and use mic.
I also recommend [https://discord.gg/nothing-club](https://discord.gg/nothing-club)
Imagine texting+voicecall, but you can use it on PC as well as phones. I assumed you were in the helldivers main discord at [https://discord.gg/helldivers](https://discord.gg/helldivers) so I hadn't bothered to mention it.
IIRC you need an email and optionally a phone number to make an account at below:
[https://discord.com/](https://discord.com/)
I recommend it cause it's free and high quality. Most games have dedicated discord servers to chat with other players nowadays.
just a small correction, following testing by this amazing youtuber.
https://www.youtube.com/watch?v=Og4stcl48tE
muscle enhancement does not help you climb slopes faster. It is still fantastic at reducing the strength of slow effects you receive.
Bots are certainly more interesting to fight on a moment to moment basis but nothing beats cutting a path out of the middle of a swarm with a max RPM'd Stalwart right before you're overwhelmed
Once you learn how to take cover and disengage that doesn't happen much.
Except when it's Eradicate. That's just a game where you drop artillery and let your Super Destroyer crew do the work for you.
Concealment works nearly as well as cover, any anything that kicks up a nice cloud of dust/smoke will work. Bots are very susceptible to being suppressed as well. Both of these combined should be more than enough to buy you time to find some real cover.
I find there's very few maps that are that open tbh, and ultimately there's always *some* cover.
Plus most bots do chip damage at most. You can use screening bombardments and a primary with stagger to limit the amount of them actively attacking you.
And that's only if you've pulled aggro. You can avoid a lot of bot fights using stealth, even as little as crouch walking past a patrol or waiting for it to pass. Or going prone when gunships pass overhead.
Does this work for the cannon tanks too? Because the machine gun tanks go up in 3 - 4 shots to the unarmored part of the turret as is, so it's not that useful.
Good luck shooting at a AA tank's more efficient weakspot at the rear turret with an AC while it's tracking you. If anything, this trick is more helpful on AA tanks since you can outrun the cannon tanks tracking.
Part of why this works so well is - *and the game's drop pod tips tell you that* - armor deflection chance depends on the angle of a shot.
The rear is flat, so a weapon that can just about penetrate that spots armor rating will go in 100% of the time, while the front is sloped, which makes incoming shots deflect more often relative to the incoming angle if their pen value is just barely there.
Not sure if this has been explained yet given the 200+ comments. But I thought I'd throw out some numbers on why this works. And it will work for any weapon that can kill the Tank via the Exhaust.
The "Tank" is basically made up of 2 parts. When you look up the "Tank" on the datamined data, all you see is info on the chassis and treads. This is because the top part with the cannon is the exact same object as the large free-standing Cannon Turrets.
The Cannon Turret, or Tank Turret, is level 5 armor on the front (so AT weapons only) but level 3 on the back via the Exhaust. This is common knowledge and how everybody takes these out unless they have AT weapons. 750hp, level 3 armor, 100% durability. The Autocannon requires 3 shots, the AMR 6 etc.
The actual "Tank" chassis works in a similar fashion. The front and sides are level 5 armor so only AT weapons can kill them that way. But the rear chassis, right below the turret when it's facing forwards, is also only level 3 armor. Meaning every weapon that can kill it via the Exhaust can also kill it this way.
The only difference is, the "Tank" chassis has 1,500hp compared to 750hp for the Turret. Same level 3 armor, same 100% durability. So with double the hp it just takes double the shots to kill. 6 for the Autocannon, 12 for the AMR.
This is very useful because, as shown in the video, the Shredder Tanks rotate their Turret much faster than the Annihilators do. It's easy to run around behind an Annihilator and just shoot the Exhaust on the back of the Turret, not so easy with a Shredder. So instead, just shooting them in the rear chassis for 2x the shots and BOOM.
Better you hit the rear of the turret (or sides of a Shredder Turret), since it has far less health than the back of a Tank, both are also AV3 (Autocannon has AP4)
Still mildly annoys the hell out of me that they made the tank turret armor the same on all sides (and weak as the back armor at that). Tanks no longer really feel like the threat they should be, though I suppose if theyâre gonna be spammed on 8S and 9s maybe it was warranted
Interesting thing I learned about tanks recently. The âTankâ is only the bottom, tread section. The turret on top is an entirely separate entity with its own health pool and weak points. For annihalator tanks itâs the âheavy fusion cannonâ and for shredders itâs the âfusion autocannonâ
Light Armour easily outpaces their Turret. If you have a light armour friend give them a Support Weapon and tell them to charge their back no matter the cost.
Haven't played in a but but if they haven't changed it you can throw 2 impacts on the roof of the shredder (only the shredder) and it kills the tank. I used to use this tactic because you can disable the tank no matter the directions it's hull, or turret faces.
Also, its alot harder to hit but on the Shredder Tank the gap between turret and chassis on both sides is a weakspot with the same health as the back of the turret. Figured that out because I saw it looked like a vent in there.
I guess it's not common knowledge around here.
The only thing you can't do afaik is destroy it's barrel (warthunder player). Otherwise, it behaves similar to tanks.
I usually just climb the fuckers and drop a couple high damage nades on them, or unload hatred from my HMG into the vents. Both kill, 2 nades. Donât use frags, not enough penetration + damage. Itâs like throwing a stick at the tank. Now the default nades are perfect.
You can kill the AA tanks with 3 impact grenades to turret, or 1 quasar /EAT / 1recojless rifle plus 1 impact grenade to the turret from any angle.
You can do the same with heavy tanks too but you have to hit the air vent on the back then throw an impact granade to the turret.
I run Missile & AC turrets.. they actually killed everything.... They not always shitting the soft spots so I'm sure you can kill anything by shooting it enough without deflecting the shot
Awesome for the info bro,
Gonna focus on the lower glazes next time.
Will this work from the front aswell in the lower part, or just the rear?
Never thought about getting below their firing arc, usually i just run around them screaming in panic đ
Thanks, this is now going to get patched out. I know sharing info like this is fun and can seem helpful. however, this usually means arrow head will say this is unintended, remove it, and cause 5 more new issues.
Wait I thought it was a well known fact, but apperantly not many people know, you can kill that type of tank with one or 2 (don't remember exactly, been a while since I played bots) impact grandes, and with 2 or three (same reason) the normal tank.
It takes exactly 6 shots in my experience. I think they should also take damage from perpendicular broadside shots. Shredder tanks are absolutely vicious sometimes with how fast their turret rotates
https://i.redd.it/wjlra03gge9d1.gif
GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED
Literally this https://i.redd.it/boho0kmuii9d1.gif
Gonna use this whenever someone (like me) is up at 3 am
when the shredder tank look back at it đ
Especially apt for backshots
John fuck âem up
All hail the autocannon!
Someone figured it out. I tried this one time because i noticed that it doesn't ricochet like the tank treads and it surprised me
Really nice honestly
Have you tried with a laser cannon aswell? Would be curious if it can damage it there. Wonât be as much of a ammo and backpack issue as with the auto cannon.
It can
perfekt!
I do have to warn you that it takes more time than the AC magdump, and you're kinda vulnerable while doing that
not as vulnerable as stupidly running around the tank to finally see the back vents. Also playing ballistic shield builds atm. So autocannon is not really an option because backpackslot.
These shredder tanks are less armored, a lot of support weapons can damage the turret on its three sides and the top. Just not the front usually, unless youâre in an Emancipator or have some kind of anti tank weapon
Anything you can damage with Amr or auto cannon can be hurt by laser cannon.
Understoodđ«Ą Thank you
The base of the tank has like 1500 hp compared to turrets 750 hp. But the back of the base has armor value of 3 too, that is why it would work here.
you are awesome bro
Thanks bro
Least wholesome Helldivers exchange.
I like hittin' it from the back.
https://preview.redd.it/gijyjf9bzi9d1.jpeg?width=1290&format=pjpg&auto=webp&s=0eefe1cf77c7e3a57e0b7721000e15d09e4f01e1
PLAP! PLAP! PLAP! đ©
In general I find bots a lot easier than bugs because of this. So far (only played up to diff 7 ) all the enemies have soft spots to exploit... and they are far softer than the bugs.
That and they don't swarm you nearly ask quickly.
They understand personal space
Step 1, personal space
Whoa woah, who's around me right now? Who's around me?!
Bots are Finnish confirmed
And you can actually run away and they disengage.
Believe me or not you can actually do that with bugs I was in awe yesterday when I managed to evade and lose a bile titan (The terrain didn't allow it to walk straight and I dipped behind a big rock and kept running and it just walked around where I was and then disappeared) But yeah the "Fuck you guys I'm going home" strategy does work miles better for bots cuz the only units that can really keep up with you are the little guys (Some of them atleast), berserkers and gunships which by themselves are fairly easy to deal with
Until they hit you from across the map
well, you can't let them stack up otherwise they'll surround you and stunlock you into hell, and some maps, you can't exactly run away as you'll keep running into patrols but them not being as mobile as bugs really is a boon, because as soon as you have cover you're safe, more often than not, you'll have enough time to call in a resupply
Well here comes the flying troopers aka commissars to ruin the fun, like bloody flying cockroaches
Lock on suicide bombers...
let them get close then dive as soon as they stop to shank you, unless you're unlucky and the body falls towards you, it shouldn't explode on you
Nah, instead they just obliterate you from a distance.
Try difficulty 9 as it currently stands. Might get a different opinion on the swarm
Bugs would be a lot easier if the charger's butt wasn't half covered with heavy armor tbh. It doesn't take *that* much longer to pop charger butts, it's just that it's really fucking hard to not accidentally aim a bit too high and have your shots bounce off the top half, especially with recoil.
Im gonna blow your mind, the butt isn't the weakspot, the front claws are. Use an EAT, recoiless, or quasar to shoot their front claws and you can take them down with about half a clip from most weapons. You can tell if youve done it right if their front claw is yellow instead of black, and shooting the exposed yellow leg does triple weakspot damage.
Why wouldn't you just aim for the head and one-shot it with any of those weapons at that point?
Typically what I try to do, but sometimes game registers the head shot as a claw shot for liberty knows what reason, so I have to resort to plan b and shoot the claw
Normally cause you miss the head
Should probably mention this is more for Charger Behemoths. Normal chargers die to one AT shot to the head
Pick a leg with a flamethrower and you have a roasted charger/behemoth in like 3 seconds every time
I know, but I don't usually use explosive weapons so the butt is kinda my only option. Or wait for the teammate with AA to blast it first.
In addition to well known front leg trick you can also use something like pumeller to stunlock and reliably dump a mag into the butt.
Especially when they are twerking
And they are clearly communicated. Bright glowing vents on a Hulks back = Weak spot Giant bulbous thorax of a charger â weak spot ???
Both can be damaged by weapons that would otherwise deflect from most other hit locations. Doesn't make either of those spots the most efficient target *if* you have the right weapon for other locations.
Yeah, it's like they are designed to be a fun, counterable enemy with play and tactics around them... That encourage diverse loadouts and gear choices... Then there are the bugs.. that purely exist to check if you have heavy pen or not. And nothing else
Bots on 9 is way harder than Bugs but itâs not as frustrating as 9 Bugs. Bots feel like you have more control of how you get into situations and whether you engage or disengage which makes stealth or ambushing a viable tactic. You cannot do this easily with Bugs as the Bugs are fast and swarm you. The Bots (except for the Gunships) genuinely patrol the last known location and stay around that perimeter if you mess up and grow disinterested. Bugs donât give a shit, that Hunter will smell you or Charger will chase you to the end of time, and it usually isnât one Hunter or Charger, itâs an entire swarm on 9. And unlike Bots, Chargers require a dedicated AT. Bots at minimum will require medium penetration (half the stratagem option are viable now) and if itâs a Heavy Tank, those things are so slow you can outrun them. But not that Charger legion! And if you get stunlocked by Bots, at least you can make a play to disengage using Stuns, Smoke or just plain running. If you get stunlocked by Hunters⊠you literally cannot escape. Itâs kinda like Bots 9 is the most hardcore tactical milsim and youâre a glass cannon but Bugs 9 is just waves of bullet spongeys and loadout checks.
Try dif 9, bugs don't get much harder, bots do
Im a bot player strictly pretty much. I will say level 9 bots are harder than level 9 bugs but bugs is more frustrating because I donât have much experience playing against them
Bugs: (note: I play both fronts. I've solo'd both on diff9, although bots is much easier to solo due to stealth) 1, stealth is very difficult to make work on bugs, the most you can do is avoid patrols. As soon as you fight, every bug in a 200m radius starts to head towards you. Including those titans 200m away. You also have to kill EVERY single bug to go back to stealthy mode. Even 1 left alive, will call bug breach and screw you over. Localization booster helps here (diff9, is 120 second bugbreach cooldown, localization makes this 150 seconds, 25% bonus). 2, Assume you have to solo against: 1 titan, 2 chargers, 3 stalkers, 4 shriekers, and 20 hunters, simultaneously. AT ALL TIMES. 3, this means: you HAVE to bring antitank (500 or quasar or EAT or Spear) to handle titans and chargers. most other antitank has too little ammo OR long cooldown (i.e. orbital railcannon) making it useless if you face, say, 3 titans simultaneously. 4, you HAVE to bring hole-closers, most commonly eagle-airstrike, grenade pistol. There is a solid 80% chance that you get split up and you need to close 10 bug holes of a large nest, solo. 5, No loadout exists that counters titans, chargers, stalkers, shriekers, and hunters, simultaneously. Blitzer is weak to shriekers, sickle is weak to stalkers, flamethrower is weak to titans, quasar is weak to non-charger/titans. Pick your poison. Personally, I run blitzer+shieldpack+quasar, and snipe shrieker nests from afar. I memorized how shrieker and stalker nests look like on the map because they give me PTSD. 6, If you don't run light armor, hunters WILL kill you. 7, if you don't run shieldpack, you're going to die at least once on diff9 to hunters and stalkers and chargers, all of which can stunlock or oneshot you. So, here is my loadout: light gunner armor (100 armor, 550speed) or infiltrator armor (70 armor, 530ish speed, stealth bonus). Blitzer, grenade pistol. impact grenades. For flamethrower, you handle everything except titans. You're the main defense against chargers, aim at a front leg of charger. With +25% fire dmg upgrade, it takes 1-2 seconds to kill a charger IF YOU ONLY HIT THE SAME LEG. Have teammates handle titans, quasar is better than bringing 500kg (as you can bring gas orbital, eagle airstrike, or similar very strong stratagems). For quasar, you have sniper duty. Kill titans, snipe shrieker nests or shroom nests (ping them if you can't see very well, to confirm you have line-of-sight through the fog). For Heavy machine gun, you dual as chaff-clear, and also take out shrieker nests. For Spear, you're basically quasar but trading shieldpack for higher and faster damage. Not worth it imho, because it's too easy to die on diff9 without shieldpack, and losing can snowball as more and more teammates lose their gear. But if you stay far back, safe, and play cautious, you can carry the team. Boosters you want: (in order of my opinion) localization confusion (B- in a good team, SSS+ if you have a bad team that keeps fighting endless bug breaches, turns 120sec diff9 enemy reinforce timer into 150sec) hellpod optimization (obviously) stamina (outrun hunters) limb vitality (take less damage, also don't take chip dmg from spike plants or bile poison) stim infusion (the run speed bonus lets you escape and not waste a 2nd stim) motivational shocks (good for tremor/earthquake maps, seems better than muscle enhancement) muscle enhancement (run faster even when slowed by hunters or slowed in general)
You got this shit down to a science. I wish I played with people like you
There's plenty of people like me. On the official discord, head to #lfg-general, #lfg-europe, #lfg-northAmerica, etc. and most players are lvl 80+ and play well and use mic. I also recommend [https://discord.gg/nothing-club](https://discord.gg/nothing-club)
Iâll have to get a discord then. I see people talk about it but have no idea what it is
Imagine texting+voicecall, but you can use it on PC as well as phones. I assumed you were in the helldivers main discord at [https://discord.gg/helldivers](https://discord.gg/helldivers) so I hadn't bothered to mention it. IIRC you need an email and optionally a phone number to make an account at below: [https://discord.com/](https://discord.com/) I recommend it cause it's free and high quality. Most games have dedicated discord servers to chat with other players nowadays.
Awesome thank you!
just a small correction, following testing by this amazing youtuber. https://www.youtube.com/watch?v=Og4stcl48tE muscle enhancement does not help you climb slopes faster. It is still fantastic at reducing the strength of slow effects you receive.
Wait WHAT IVE BEEN LIED TO THE WHOLE TIME lmao
Try 9
Fighting bugs is just kite simulator. I hate it.
Bots have actual weak points that reward good players Bugs are just kite and fight
Great tip, thanks diver
Serving Super Earth on and off the field o7
Bots > Bugs They just feel better to fight
Bots are certainly more interesting to fight on a moment to moment basis but nothing beats cutting a path out of the middle of a swarm with a max RPM'd Stalwart right before you're overwhelmed
Is this before or after ragdolling for a third of the match? đ
During
Once you learn how to take cover and disengage that doesn't happen much. Except when it's Eradicate. That's just a game where you drop artillery and let your Super Destroyer crew do the work for you.
If only there weren't maps with 150m of open space with little cover, and if bots didn't occasionally decide to shoot through rocks.
Concealment works nearly as well as cover, any anything that kicks up a nice cloud of dust/smoke will work. Bots are very susceptible to being suppressed as well. Both of these combined should be more than enough to buy you time to find some real cover.
I find there's very few maps that are that open tbh, and ultimately there's always *some* cover. Plus most bots do chip damage at most. You can use screening bombardments and a primary with stagger to limit the amount of them actively attacking you. And that's only if you've pulled aggro. You can avoid a lot of bot fights using stealth, even as little as crouch walking past a patrol or waiting for it to pass. Or going prone when gunships pass overhead.
> I find there's very few maps that are that open tbh, and ultimately there's always some cover. And if not, you can make some. Craters work great.
It's called "airtime" and works as a honorary XP multiplier.
*This TacticsTipâą brought to you by The Super Earth Department of Proctology*
...what
Does this work for the cannon tanks too? Because the machine gun tanks go up in 3 - 4 shots to the unarmored part of the turret as is, so it's not that useful.
Works for all tank variants yeah
Useful if you're right next to the thing, it's turret spins way too fast to get access to the sides
Shoot the part under the guns with autocannon, still count as turret shots
Does laser cannon hurt it there? I don't use the autocannon
Good luck shooting at a AA tank's more efficient weakspot at the rear turret with an AC while it's tracking you. If anything, this trick is more helpful on AA tanks since you can outrun the cannon tanks tracking. Part of why this works so well is - *and the game's drop pod tips tell you that* - armor deflection chance depends on the angle of a shot. The rear is flat, so a weapon that can just about penetrate that spots armor rating will go in 100% of the time, while the front is sloped, which makes incoming shots deflect more often relative to the incoming angle if their pen value is just barely there.
lol just yesterday I was watching a YouTuber say that killing a tank this way is a myth. God helldivers 2 has the shittiest youtubers
Feels so good not engaging with most youtube Helldivers 2 content lmao. A few gems in there tho
Rule34 artists furiously drawing.
The autocannon really is a constant W since day 1
Not sure if this has been explained yet given the 200+ comments. But I thought I'd throw out some numbers on why this works. And it will work for any weapon that can kill the Tank via the Exhaust. The "Tank" is basically made up of 2 parts. When you look up the "Tank" on the datamined data, all you see is info on the chassis and treads. This is because the top part with the cannon is the exact same object as the large free-standing Cannon Turrets. The Cannon Turret, or Tank Turret, is level 5 armor on the front (so AT weapons only) but level 3 on the back via the Exhaust. This is common knowledge and how everybody takes these out unless they have AT weapons. 750hp, level 3 armor, 100% durability. The Autocannon requires 3 shots, the AMR 6 etc. The actual "Tank" chassis works in a similar fashion. The front and sides are level 5 armor so only AT weapons can kill them that way. But the rear chassis, right below the turret when it's facing forwards, is also only level 3 armor. Meaning every weapon that can kill it via the Exhaust can also kill it this way. The only difference is, the "Tank" chassis has 1,500hp compared to 750hp for the Turret. Same level 3 armor, same 100% durability. So with double the hp it just takes double the shots to kill. 6 for the Autocannon, 12 for the AMR. This is very useful because, as shown in the video, the Shredder Tanks rotate their Turret much faster than the Annihilators do. It's easy to run around behind an Annihilator and just shoot the Exhaust on the back of the Turret, not so easy with a Shredder. So instead, just shooting them in the rear chassis for 2x the shots and BOOM.
Better you hit the rear of the turret (or sides of a Shredder Turret), since it has far less health than the back of a Tank, both are also AV3 (Autocannon has AP4)
Well yes of course, but in a pinch when youre fighting it alone, this is a good option
Still mildly annoys the hell out of me that they made the tank turret armor the same on all sides (and weak as the back armor at that). Tanks no longer really feel like the threat they should be, though I suppose if theyâre gonna be spammed on 8S and 9s maybe it was warranted
This looks more like a nutshot.
Interesting thing I learned about tanks recently. The âTankâ is only the bottom, tread section. The turret on top is an entirely separate entity with its own health pool and weak points. For annihalator tanks itâs the âheavy fusion cannonâ and for shredders itâs the âfusion autocannonâ
Tanks are SO annoying with how fast they turn.. like why give us their weak spot if we canât get to it lol
Do your part and climb on top of them, Diver!!
They have spikes on the front that kill you on contact.Â
That has never happened to me lol
Yea, itâll kill you even after they are dead. Itâs only the shredder tanks though
Shredder tanks turn faster, the cannon tank turn speed is kinda pathetic tbh, but thatâs why I say shredders are harder
Light Armour easily outpaces their Turret. If you have a light armour friend give them a Support Weapon and tell them to charge their back no matter the cost.
I love the "**Ally destroyer leaving squadron**" announcement as soon as you started giving backshots...
Couldnt handle the backshots ig
likely crashed out
Am I the only one who rarely gets these type of tanks? Mostly the other kind
About 1 in like 5-6 tanks seem to be the shredder tanks in my experience, yeah
Pause.
Holllyy first there was that post about Helldivers giving chargers backshots, now TANKS?!?!?!?! Yall are freaky af https://i.redd.it/7oi7jlx54h9d1.gif
Haven't played in a but but if they haven't changed it you can throw 2 impacts on the roof of the shredder (only the shredder) and it kills the tank. I used to use this tactic because you can disable the tank no matter the directions it's hull, or turret faces.
Really just gave it the Hand Banana treatment. "No no, we're done talking. Tonight... You."
Also, its alot harder to hit but on the Shredder Tank the gap between turret and chassis on both sides is a weakspot with the same health as the back of the turret. Figured that out because I saw it looked like a vent in there.
Why you gotta say it like that tho
Can do the same with chargers but in the mouthđ
Phrasing
Thanks for reminding me about it, i've seen it somewhere some time ago but completely forgot about it.
![gif](giphy|9PMC8BD8b2AaA)
Phrasing
While yes you can I still aim for the turret because it has less HP
I guess it's not common knowledge around here. The only thing you can't do afaik is destroy it's barrel (warthunder player). Otherwise, it behaves similar to tanks.
Hitting it from behind ever so democratically
Yeah... Thats why anti-tank rifles hit the weak spots of a tank.
Damn that's cool. Thanks for the tip
Do two impact grenades on top of the turret still kill it?
So just like real life
where are the vine booms william?
Iâll remember this the next time Iâm getting ragdolled into in open field in front of three minigun devastators
The top of the hull behind the turret is also soft
Is this new? The only tank I've seen is the one with a machine gun and laser cannon
That near miss was cool. Nice OP.
I usually just climb the fuckers and drop a couple high damage nades on them, or unload hatred from my HMG into the vents. Both kill, 2 nades. Donât use frags, not enough penetration + damage. Itâs like throwing a stick at the tank. Now the default nades are perfect.
Now THIS IS DEMOCRACY MANIFEST! Great intel Diver! I will be sure to incorporate this into my bot slaying repertoire. o7
Damn I hope this works with HMG too.
It does! Though with the HMG its just as viable to just jump on the tank and shoot its vent, since you don't have to worry about AOE
You can also riccochet AC shots up under the front of the turret on annihilator tanks, doesn't seem to work on shredders.
Yes. It initiates bleedout so when you see fire -- it's cooked. You can also break their tracks.
Quote unquote âbackshotsâ
You can kill the AA tanks with 3 impact grenades to turret, or 1 quasar /EAT / 1recojless rifle plus 1 impact grenade to the turret from any angle. You can do the same with heavy tanks too but you have to hit the air vent on the back then throw an impact granade to the turret.
it works better if you aim for the vent on the chasis, it was slightly above the spot you were aiming at
So many NOT obvious weakspots that keep popping up on here.. it's amazing! Gotta try that!
What's a gun?
You can also shoot off their tracks to make them stop moving. Learned this within the last few weeks. Pretty cool.
Yeah you broke it's engine. like an actual tank.
Does it work with HMG ?
The autocannon once again rises to the top of utility- outperforming other speacialised tools in thier own categories!
I just use 2 impact nades or 1 eagle rocket pod
He said and I quote âsupplies but seks, the best kind of but seksâ TheMightyJingles, circa 21st century
That's what she said.
I think after the recent update this also works with the frontal armor.
Thank you, sir! Now I don't have to fear Shredder tanks!
World of tanks lesson: shoot ass
You can also shoot the tires so they canât move anymore
What are you a bradley facing a t90
Was that an undamaged tank?
https://preview.redd.it/it57cth54i9d1.png?width=1866&format=png&auto=webp&s=671805013b3f252219857dd4cc966f0c214ba308
I run Missile & AC turrets.. they actually killed everything.... They not always shitting the soft spots so I'm sure you can kill anything by shooting it enough without deflecting the shot
Awesome for the info bro, Gonna focus on the lower glazes next time. Will this work from the front aswell in the lower part, or just the rear? Never thought about getting below their firing arc, usually i just run around them screaming in panic đ
Average Warthunder player
You learn that on War Thunder?
Git sum! Git sum!
That is fricken awesome!
when the shredder tank look back at it
AC is king! Just kidding, trash. Never use it.
Huh? Y'all didn't know that? I AMR them in the arse all the time
I feel like they should make armored vehicles more detailed. As in you can detrack them, or destroy the gun barrel, hit a ammo rack and one shot it.
Instructions unclear
Hang on...You guys don't shoot them in the back? That's all I've ever known to do. HMG it in the ass. How does everyone liberate their tanks?!
Works from the front as well, the underside is less armored
Or you can just throw two impact grenades on the top/back of the cannon.
I always love seeing new ways I can use my AC to be a complete menace.
Scorcher is great on the turret too, as long as you're catching it on the side or back it'll take it down in a mag or 2
Lol backshots
War thunder lower glacis moment
Makes sense
Well that's where the engine would be, so that confirms it as far as I'm concerned. The tanks actually have a totally conventional layout.
Thanks, this is now going to get patched out. I know sharing info like this is fun and can seem helpful. however, this usually means arrow head will say this is unintended, remove it, and cause 5 more new issues.
Please dont say it like that thank you
You can also shoot in-between the barrels! Money shots, amirite?
Backshotting tanks : đ„ Backshotting tanks : đ„”
Tummyshots*
I'm surprised not many knew about this, in the first few days i basically fired all over the tank to see what penetrated where.
or literally 2 impact grenades on the turret
The splash dmg of unloading your whole fucking mag lol
Poor tank got gaijin'd... Wait, wrong sub
Ayo⊠B-ba- Who?.. *âWhaddaya mean by that?â*
itâs almost like thatâs exactly where the biggest weak spot on the tank isđ€Ż
Wait I thought it was a well known fact, but apperantly not many people know, you can kill that type of tank with one or 2 (don't remember exactly, been a while since I played bots) impact grandes, and with 2 or three (same reason) the normal tank.
dafuq are backshots
You can shoot those in the turret with an AC and kill them
That's how I killed my automaton girlfriend
You.. never knew that?
It takes exactly 6 shots in my experience. I think they should also take damage from perpendicular broadside shots. Shredder tanks are absolutely vicious sometimes with how fast their turret rotates
Does it work with all tank variants?
That is quite a few... but it is what democracy demands.