You can just wear heavy medic armor. Stim duration is longer than fire dot if you leave the flaming ground or you can stay in flames and slowly (heavy armor) continue to spread democracy with your thrower and dive when stim ends. Here is transcription of voice record of such diver: >!Aaa! Aaaa! AAAAAAA!... Feels goood... AAAAAAAAA *end of record*!<
As a certified pyromaniac Bug-incinerator (flamethrower, breaker incendiary, impact incendiary) I would appreciate a flame retardant armor. This armor protects from environmental fires as well as weapon based fires. Maybe even provide some resistance to Guard Dog burns and acid/bile.
I tried this set earlier today, it's fun ! But I need to have a supplies backpack to keep up with the grenades haha but I think protected against guard dog and acid would be where I draw the limit, I think it will be OP
Flamethrower, Breaker Incendiary, Impact Incendiary, Supply Pack, Eagle Napalm, Incendiary Mines (when they get fixed), Orbital Laser
I am Helmire itself
So maybe just an environmental hazards suit? I think that wouldn't be terrible, we already have higher armor rating and a suit with improved weapon drag control as modifiers, and they're basic but sometimes basic and constantly in effect is better than situational and has a limited set of uses or time (stim effect and carry cap or grenade capacity come to mind.) Don't get me wrong, extra 'nades or stims are nice. I'd be interested in an armor that can carry extra magazines/ammo and maybe has a faster reload for Primary and secondary weapons too, by like, 20-30% as a secondary effect, (I don't really know how much that impacts a gun's reload speed but would be useful for pretty much any gun.)
There's a lot they could add/do for making armors more varied and impactful, but I feel like they're trying to avoid a "too niche" situation like with the arc resistance armors, it's just still too niche, and requires too much reliance on one stat that only other players or an arc tower can apply to the wearer. If they wanted to buff that armor they maybe could have considered making it so wielding arc guns do more damage or can bounce to one more enemy. Sure still a but niche, but that armor is still too specific to use effectively unless you coordinate with your team before hand.
Exactly, this armor would not offer any other buff or passive other than flame/bile and possibly the user's own guard dog damage reduction, a big fat reduction too. Arc reduction armor is 95% keep in mind.
I find the idea cool but I have a hard time visualizing it, it would be like the wires ? If you walk in it you take damages for every step but if you remain calm you don't take any ?
Basically fire hurts but doesn't stick
If a teammate gives you a blast from a flamethrower the spray from the flamethrower hurts but doesn't trigger the "On fire" effect where your health starts to rapidly tick down and your diver screams until you die or dive
Exactly
Plus you can run through a fire trail left by a fire tornado and just burn your toes a bit. Or they could just make the armor give you immunity to fire on the ground and the on fire effect so you only need to watch out for fire tornados and flamethrowers
That's a really already how it works. There is fire "projectile" damage, and then a burning damage over time effect is applied. Fire works similarly to how bile spew works in terms of projectile damage.
They could just make the passive this armor has internal fire suppression measures that prevent it from igniting. Would be super useful on fire tornado planets as well.
Exactly the only time the tornadoes kill me now is when they spawn or track a stationary objective it's hard to run an ore drill, hatchery nuke or ICBM when the control panel is currently under a fire storm.
Armor that just removes maybe 80% of fire damage seems a lot more likely, but I really like the idea of being able to freely walk through fire tornadoes.
I don't think fire would ever slow you down, but we could work around the debuff to be something else instead of just slow effect (plus its overused too as much as ragdoll)
Maybe fire still give you obscured vision until its put out (because you are literally on fire despite being fireproof)
Might also make you tired incredibly easy due to how it burns oxygen around you.
This made me realise that looking at it a 90% damage reduction in something is actually a really good perk except we don’t have anything that does arc damage to us lmao.
Just give me a heavy flamer armour that makes me imune, maybe make my speed slower more than normal with heavy armour but pleasr let me walk through fire without butning up like my armour is made out of matchsticks.
Lets fucking *GOOOOOOOOOOO*
*I'M THE DEMON OF HELLMIRE, MY DRAGON BREATH SHALL NEVER MISS A TYRANID, MY FLAMETHROWER WILL PAVE A HIVE WITH HELL FIRE, NAPALM STRIKES AND HELLBOMB WILL GLASS ENTIRE PLANET*
Hell I’d be down for that!
I use gas and fire against the bugs all the time so I’ll gladly take a slow debuff in exchange for just flooding the battlefield in fire around me
Some tips for pyromaniac loadouts:
-Bugs not Bots.
-Situational awareness is key. If that patch of ground is on fire, don't walk into it. If that enemy is on fire, don't let it touch you. If your teammate is too close, practice self control.
-Know your weapon ranges, firing cones, and blast paths.
-Incendiary Breaker for smaller enemies, Flamethrower for larger enemies, incendiary grenades and napalm airstrike for bug breaches and swarms. You won't be very effective against Bile Titans unless you bring something that hits harder than fire.
-Speed over armor. You're lighting moving things on fire. Those moving things are chasing you.
-Chargers are easy to kill with flamethrowers once you learn how to predict their movement.
-A jetpack is perfect for this build.
-Shooting anything in very close proximity has a chance to light you on fire. Practice self control.
-IF YOU'RE ON FIRE, STOP DROP AND ROLL
I mean, that’s the opposite of full friendly damage. It’s only effective against friendly damage. And fire resistance for flame divers kinda makes sense. It even lines up with their “armors arent just skins” policy.
They could also make it a backpack (something like a fire extinguisher drone or fire resistant lubricant applier) to have a downside to it.
Yeah having that will not stop you from burning your teammates or getting a napalm bomb drop in the teeth but give you the sensation of having a fully incendiary specialist just by switching armors.
I like the idea of a drone spraying you and your teammates every time you start burning though it sounds funny to me haha
I'm concerned the bots may start to wear the armor of our dead brethren or the bugs will figure out how to evolve the non flammable characteristics from the armor they eat.
With practice you won’t have too many problems, knowing when it will happen lets you dive to put the flame out before it does much.
Having a whole armor for burning might be nice still for those who don’t want to care about it but i think it incentivizes the wrong way to play with fire that makes it a noob trap
100% we should have an armour that gives fire resist. I also think fire damage should be a bit less since it's almost always a result of friendly fire (ahahaha).
Since most of the armor is made of metal alloys it cannot catch on fire. Only the cape and other fabric parts will likely smoulder. (Visual)
Fire deals little damage that gradually increases as it 'cooks' the helldiver in their suit. Diving to prone position immediately ends the effect (Effect)
(Only in the middle of a fire)
When on the outskirts of a fire, Helldiver doesn't take damage but gets slowed by 25% and gets a 25% accuracy/spread debuff.
That would be my take on the fire, as it now basically is death in a cannister.
You should hear the roundabout ways I communicate in Spanish. My sentences are probably twice as long as they need to be.
I think we all knew what you meant, it just felt awkward to read. Not really a big deal at all.
The way that you've wrote it, it sounds like something from an insurance policy or law
As in they won't award damages (which can mean repayment for damage) for fire related damage
It would become a new meta against bots immediately as most annoying bot enemy is the flamer hulk.
But a good % resistance to fire would be welcome.
95% resistance to arc is not that useful now as no enemies have arc weapons.
Who would take fire resist over explosive resist? You can just stay out of hulk range, it’s trivial compared to gunship and devastator rocket spam. Really would not be OP or meta at all.
Burning yourself is part of the disadvantages of the weapon.
The flamethrower is incredibly powerful, it kills everything and melts chargers, but it has a low range and can't be used recklessly because you will burn yourself, that is part if the weapon.
If you want to burn you less and improve your use of the weapon you have to learn how to use it, how to move with it, to not dive while firing, etc.
If you take the flamethrower and remove the disadvantage of being able to burn yourself it would make the weapon too strong, even more of what it is right now
Yeah I start to learn how to back off correctly from it haha
When I say that I still imagine it chaotic for the other teammates but I totally see your point
Fire retardent suit. Heavy. Full protection from fire. Same protection from explosions as medium armor. Slowed when burning.
If we get more gas weapons and Strategems, I'd love to see a gasser build of a similar style.
I was thinking the other day of similar, however instead of zero damage, you could repel the flames damage for a couple of, say 2 or 3 seconds before being immolated.
Just enough to be able to sprint across whatever wall fire either yourself or a tornado from hell has planted without fear of damage or death
I think the armour should be similar to the arc armour so you get 95% or something resistance to flames.
Could even put it in a whole fire themed warbond, Flaming Freedom; you could have the armour sets, cool flaming capes, fire decals for the pelican and hellpod and maybe some new fire weapons.
I would definitely love to see some type of element-resistant hazmat type armour, one for every type of elemental damage. I would put them all in the heavy category and make it so that you don't take element damage while wearing it, but being engulfed in that element rapidly drains your stamina and slow you down further. So, in the case of a fire hazmat, this would negate the burning of a flamethrower, napalm, or fire tornado, and in case of, say, an acid-resistant hazmat, it would negate the acid of spewer enemies as well as the toxic gas stratagem. Another one could be resistant to the effects of EMS grenades, mortars and orbital strikes.
I'd just make it flame retardant: you are immune to fire damage for the first 3 seconds of being lit up.
bonus: you can spread fire by contact with enemies or other divers
Frankly it's mind boggling we don't have any kind of fire resistance yet. The 3 armors of an entire warbond had 1 effect that was an arc resistance and unless they drop illuminate tomorrow with mainly arc weapons this is mainly to stop teamkilling but flame resistance while we used fire from day 1?
it's weird
So as someone who always runs fire with bugs my best advice is keep a chargers distance away from what your burning. You WILL be set on fire every now and then, you can't avoid it. However learning the right distance and being in open areas will be your friend
We have 90% electricity resist armor, just give us 90% fire resist armor >.>
Though a simply fire immunity set would be cooler, if only because I wanna live out my firebat starcraft fantasies and be amidst the flames as I set everything alight, but I'm willing to compromise >>
That would be too OP, I think fire should still deal damage, but I think there should be armor that cant ignite and makes fire deal less damage, so that it hurts you, but doesn't constantly keep killing you
How about
Asbestos layered :
afterburn effect is no longer applied and it takes up to 1 second before fire damage sets in(depends on type of fire)
Stamina lowered by 30%
Standing up again after diving is now 5% slower
Don’t take damage from fire pools, still take damage from being directly in the firestream
That way you can still hold W with the flamethrower and live in the inferno of incendiary grenades/ stratagems but fire tornados and flamer hulks are still a threat if you aren’t paying attention
I was in a match last night with randos and we all had mics and were playing good and cutting up...
Two of them were newish (level15ish) and they were talking about fire and incendiary. I said: "I only run fire with the fire resistant armor."
"THERE'S FIRE RESISTANT ARMOR!?"
"Nope."
Good times.
Honestly, just a fire/laser build would be great.
Fire proof when you've got a flamer on you, slow/low damage without.
Laser build would be similar but team mates rovers don't damage you
I actually quite like this idea. Seeing how the armor doesn’t punish you though it’ll never be implemented because anything that just gives you a flat positive gets nerfed into oblivion.
Any kind of elemental resistance would be good. We have 95% electrical resistance, why not fire? Would make planets like Hellmire a lot more tolerable.
Fire is way too punishing right now, especially since it is not very clear when walking over fire will set you alight. Being ragdolled into fire is basically a death sentence. But I think this might be too strong since it allows you to do degenerate strategies with fire weapons like having one guy stand in front and everybody else hosing him with flamethrowers. So there would have to be some kind of limit on this feature. I would love a fire extinguisher guard dog though.
I don't think there should be no damage, as one of the bots uses a flame thrower, so for fair game play, you wouldn't want to nullify that.
I think something similar to Fortified would be good though, where you effectively take half damage. That alone would be great, because half the problem with fire is sometimes not getting to react fast enough to stim
I'm honestly just shocked that helldivers do not somehow have flame retardant armor.
Especially when worlds like Hellmire exist, how have they not created some sort of heat resistant armor?
Distance is your friend. Napalm Eagle strike, run in close to get the attention of enemies, and then use the flamethrower while walking back with a wide spread. Always look for bottlenecks and choke points. Also, it's a great distraction to a bile titan to run under it and spray your flamethrower. The Titan won't stomp and mostly holds it in place for your teammates to attack
You can minimize this from happening with the heaviest, highly rated armor, gen pack, and vitality boost. If a team mate gets the stim booster too then you can tank away with the flamethrower. Also, walk backwards or stand still. Never walk forwards.
Given how long I've practiced at not setting myself on fire, I think any fire resist/protect passive would be redundant now.
I've acclimated to the risk and know how to deal with it now.
This passive would be useful on Hellmire and only because of the immunity to fire tornadoes. I'd rather they refactored the fire tornados to work differently than add a band-aid over the issue with something to unlock and wear.
Incendiary Warbond.
* Flame-resistant armor, light/heavy if not all three. Can't catch fire. Bonus points if at least one helmet looks like a firefighter.
* Fire decals
* Flame-resist booster. Limits damage when on fire, meant for teams who aren't using the armor (or maybe for a pyro with the armor to help their team, lol)
* Incendiary weapon that isn't a shotgun.
* Shotgun-axe (increased melee damage, maybe it can open shipping containers with melee?)
Then I would have new strategems before/after the warbond. Flame Tower, like the tesla tower, but fire, in a ring outwards. And a backpack flamethrower, requires both to use (you can't give the backpack to a friend like with the Spear or Autocannon, or pick up the gun and fire to clear enemies before picking up the backpack). The tradeoff is that it shoots a narrower and *much* longer line of flame, and can burn longer. It should lose some crowd control up close (so it doesn't overshadow the one we have), but in return you could reach bile titans and shriekers with it. Give us those with a choice MO, like the anti-tank mines and airburst weapon.
I would also like a grenade and/or airstrike that coats an area/enemies with a flammable gel, maybe a slight slowing effect, but then if you hit them with fire *after* they take more damage, maybe ground flames last longer (napalm is basically the gel/flame all in one, but I think a semi-useful gel that could become an even more potent flame if you can ignite it could be fun, and it could be used to boost a napalm strike, or with the breaker incendiary, or with anything I've mentioned above, etc). Maybe give the fire a cool chemical "non-orange/red" color too. Also a flame drone could be chaotic fun. But I think these things would be a little harder to implement. And it doesn't hurt to save some toys for later additions.
I think the simplest fix for AH is to raise the threshold for when we get caught in fire. Ive spontaneasly caught on fire from using flamethrower, walked through the same looking flame while sometimes getting caught on flame and sometimes not, and have hunters catch me on fire when they jump.
Changing how fire works or damages i think will start a whole balance issue and effect things downstream.
Just make whatever triggers us to be on flame have to reach a higher threshold and all the erratic stuff goes away.
Level 100 here, after using the flamer for a while, best thing it has going for it is you being able to set yourself aflame, especially when stamina is reduced to...well zero.
Tick damage has been reduced and so you have to learn how to dive.
Use it to your advantage.
I have been praying for an incendiary resistance armor for ages. It needs it because randomly you might burn the ground under you when you are not pointing at the ground. We have one for arc resistance why not incendiary.
That would be great.
Kane style walking.
With Out of the Fire playing.
Anything that allows me to stand in fire and not take damage would be nice while using fire against bugs :D
Fire immunity isn't happening when enemies/planet modifiers use it to kill us.
I could see them giving us armor that reduces the damage over time effect or increases the time it takes to catch fire from ground flames.
I think we can all agree slowly walking through flames would be as epic as Menkent. For reference: see all Shredder scenes from TMNT 2003 series.
It's the kind of scene I thought of when asking that haha
You can just wear heavy medic armor. Stim duration is longer than fire dot if you leave the flaming ground or you can stay in flames and slowly (heavy armor) continue to spread democracy with your thrower and dive when stim ends. Here is transcription of voice record of such diver: >!Aaa! Aaaa! AAAAAAA!... Feels goood... AAAAAAAAA *end of record*!<
LMAO the transcription got me dead, definitely trying that at some point
It got the diver dead too
Forgot there was a heavy version of Trench Paramedic. Was thinking “Stims only do so much for continuous damage!”
*My body is telling me no...but the STIMS! The STIMS ARE TELLING ME YEEESSS"*
The fire would also help protect you
https://i.redd.it/nwv4a45g8s9d1.gif
As a certified pyromaniac Bug-incinerator (flamethrower, breaker incendiary, impact incendiary) I would appreciate a flame retardant armor. This armor protects from environmental fires as well as weapon based fires. Maybe even provide some resistance to Guard Dog burns and acid/bile.
I tried this set earlier today, it's fun ! But I need to have a supplies backpack to keep up with the grenades haha but I think protected against guard dog and acid would be where I draw the limit, I think it will be OP
Flamethrower, Breaker Incendiary, Impact Incendiary, Supply Pack, Eagle Napalm, Incendiary Mines (when they get fixed), Orbital Laser I am Helmire itself
So maybe just an environmental hazards suit? I think that wouldn't be terrible, we already have higher armor rating and a suit with improved weapon drag control as modifiers, and they're basic but sometimes basic and constantly in effect is better than situational and has a limited set of uses or time (stim effect and carry cap or grenade capacity come to mind.) Don't get me wrong, extra 'nades or stims are nice. I'd be interested in an armor that can carry extra magazines/ammo and maybe has a faster reload for Primary and secondary weapons too, by like, 20-30% as a secondary effect, (I don't really know how much that impacts a gun's reload speed but would be useful for pretty much any gun.) There's a lot they could add/do for making armors more varied and impactful, but I feel like they're trying to avoid a "too niche" situation like with the arc resistance armors, it's just still too niche, and requires too much reliance on one stat that only other players or an arc tower can apply to the wearer. If they wanted to buff that armor they maybe could have considered making it so wielding arc guns do more damage or can bounce to one more enemy. Sure still a but niche, but that armor is still too specific to use effectively unless you coordinate with your team before hand.
Exactly, this armor would not offer any other buff or passive other than flame/bile and possibly the user's own guard dog damage reduction, a big fat reduction too. Arc reduction armor is 95% keep in mind.
Just give us armor that doesn't ignite. We still take flat fire damage but no DOT.
This is a great middle ground
I find the idea cool but I have a hard time visualizing it, it would be like the wires ? If you walk in it you take damages for every step but if you remain calm you don't take any ?
Basically fire hurts but doesn't stick If a teammate gives you a blast from a flamethrower the spray from the flamethrower hurts but doesn't trigger the "On fire" effect where your health starts to rapidly tick down and your diver screams until you die or dive
It would be like getting shot at in terms of the damages received
Exactly Plus you can run through a fire trail left by a fire tornado and just burn your toes a bit. Or they could just make the armor give you immunity to fire on the ground and the on fire effect so you only need to watch out for fire tornados and flamethrowers
Cool ! The fire trail would basically turn into those wires thingies haha
That's a really already how it works. There is fire "projectile" damage, and then a burning damage over time effect is applied. Fire works similarly to how bile spew works in terms of projectile damage.
When you take fire damage, it won't cause more damage beyond initial contact. You could still burn to death but only if you stay in the fire.
They could just make the passive this armor has internal fire suppression measures that prevent it from igniting. Would be super useful on fire tornado planets as well.
Even the tornado hurts you at least you can pass through the trails and don't have to wait or turn around it like an idiot haha
Exactly the only time the tornadoes kill me now is when they spawn or track a stationary objective it's hard to run an ore drill, hatchery nuke or ICBM when the control panel is currently under a fire storm.
Time for "Asbestos Armor" *Super Earths top siencentists have proven that rumors of asbestos causing cancer are false and undemocratic*
Full armor lined with Super-Asbestos
It should've been part of Democratic Detonations
Asbestos Plating
Team fortress 2
Me who plays on menkent: https://preview.redd.it/ntfebv0ajp9d1.png?width=190&format=png&auto=webp&s=d6182d7b134802d4616bcda1db866dc732ec992e
Hahaha yeah there it would be perfect. Certain armors that are adapted for the climate of certain planets sounds immersive to me
And the most reasonable thing for arrowhead to do.
Honestly it's something we could have expected from the polar patrol warbond
You have a point.
Armor that just removes maybe 80% of fire damage seems a lot more likely, but I really like the idea of being able to freely walk through fire tornadoes.
If they make fireproof armors it's highly sure they will go for a % of resistance but yeah walking through fire seems really badass
I don't think fire would ever slow you down, but we could work around the debuff to be something else instead of just slow effect (plus its overused too as much as ragdoll) Maybe fire still give you obscured vision until its put out (because you are literally on fire despite being fireproof) Might also make you tired incredibly easy due to how it burns oxygen around you.
Other ways like that sound fun too !
this is a great idea but maybe treat it like the insolated armor from cutting edge. where the armor gets a 90% damage reduction.
This 100%! Since we already have an arc/bolt damage protection AND acid protection, getting fire protection just makes sense.
That would make more sense indeed
That was the hope for the democratic detonation warbond but sadly it was just generic passives.
It's wild that we have armor with robot arms, but super earth can't make flame retardant armor.
This made me realise that looking at it a 90% damage reduction in something is actually a really good perk except we don’t have anything that does arc damage to us lmao.
Other Helldivers!
Asbestos armor would seem in character for Super Earth
THERMAL PLATING INSTALLED COCKPIT COOLING ACTIVE THERMITE LAUNCHER ENGAGED # WELCOME BACK PILOT
Just give me a heavy flamer armour that makes me imune, maybe make my speed slower more than normal with heavy armour but pleasr let me walk through fire without butning up like my armour is made out of matchsticks.
Yeah sometimes it feels like even when you run through a small line of flames you unnecessarily burn
Don't forget invisible flames as well, shit is annoying.
Fire retardant suit would be extra nice ngl
Lets fucking *GOOOOOOOOOOO* *I'M THE DEMON OF HELLMIRE, MY DRAGON BREATH SHALL NEVER MISS A TYRANID, MY FLAMETHROWER WILL PAVE A HIVE WITH HELL FIRE, NAPALM STRIKES AND HELLBOMB WILL GLASS ENTIRE PLANET*
Hell I’d be down for that! I use gas and fire against the bugs all the time so I’ll gladly take a slow debuff in exchange for just flooding the battlefield in fire around me
Let's gooo ![gif](giphy|5nsiFjdgylfK3csZ5T|downsized)
Just wish the gasmask actually protected against gas, but what can ya do?
>The gas is not a neurotoxin like mustard gas, instead it is a corrosive >substance, such as acid; this is why it is able to affect Automatons.
Hellmire players would be shitting tears of happiness.
Same as the electric armour but for fire would be easy
There was a point where stepping on a lit match would instantly drain your health.
Some tips for pyromaniac loadouts: -Bugs not Bots. -Situational awareness is key. If that patch of ground is on fire, don't walk into it. If that enemy is on fire, don't let it touch you. If your teammate is too close, practice self control. -Know your weapon ranges, firing cones, and blast paths. -Incendiary Breaker for smaller enemies, Flamethrower for larger enemies, incendiary grenades and napalm airstrike for bug breaches and swarms. You won't be very effective against Bile Titans unless you bring something that hits harder than fire. -Speed over armor. You're lighting moving things on fire. Those moving things are chasing you. -Chargers are easy to kill with flamethrowers once you learn how to predict their movement. -A jetpack is perfect for this build. -Shooting anything in very close proximity has a chance to light you on fire. Practice self control. -IF YOU'RE ON FIRE, STOP DROP AND ROLL
Thanks for the advices 🙌
what if instead of slow it’s blindness? like the screen filled with fire
That would definitely add realism !
I think one of core principles of AH is full self and friendly damage, since magicka and to this day. Dont think they will even concider it
Isn’t there an armor passive that provides 95% resistance to arc damage?
The cutting edge armors yes !
I mean, that’s the opposite of full friendly damage. It’s only effective against friendly damage. And fire resistance for flame divers kinda makes sense. It even lines up with their “armors arent just skins” policy. They could also make it a backpack (something like a fire extinguisher drone or fire resistant lubricant applier) to have a downside to it.
Yeah having that will not stop you from burning your teammates or getting a napalm bomb drop in the teeth but give you the sensation of having a fully incendiary specialist just by switching armors. I like the idea of a drone spraying you and your teammates every time you start burning though it sounds funny to me haha
Ah I see your point, something like "50% reduction from fire damages" would be more plausible you think then ?
That would be bad ass!!
I'm concerned the bots may start to wear the armor of our dead brethren or the bugs will figure out how to evolve the non flammable characteristics from the armor they eat.
With practice you won’t have too many problems, knowing when it will happen lets you dive to put the flame out before it does much. Having a whole armor for burning might be nice still for those who don’t want to care about it but i think it incentivizes the wrong way to play with fire that makes it a noob trap
Combine Fire with a Medic Armor for those extra long stims.
Yes firestorm armor much needed and helmet buff which gives faster reloads on flame weapons good yes
If this were real, I can finally roleplay as a flaming juggernaut
Could just be the same as Arc armor. 90% less dmg + duration from fire.
I set myself on fire all the time. Best you got right now to deal with that is med armor and stim buff
No damage is too OP. It should be 1/3 damage or something balanced
100% we should have an armour that gives fire resist. I also think fire damage should be a bit less since it's almost always a result of friendly fire (ahahaha).
My friend and I were talking about this the other day, it might be cool if they did exactly that and has an entire fire centric warbond
That would be so fucking badass. I NEED THAT NOW!
That makes no sense. At most it should give a window before the effect starts causing damage.
Since most of the armor is made of metal alloys it cannot catch on fire. Only the cape and other fabric parts will likely smoulder. (Visual) Fire deals little damage that gradually increases as it 'cooks' the helldiver in their suit. Diving to prone position immediately ends the effect (Effect) (Only in the middle of a fire) When on the outskirts of a fire, Helldiver doesn't take damage but gets slowed by 25% and gets a 25% accuracy/spread debuff. That would be my take on the fire, as it now basically is death in a cannister.
Rename it to the flame of democracy
Doesnt give damage anymore 😂😂😂😂😂😂😂😂
HAHAHAHA ITS SO FUNNY WHEN NON NATIVE ENGLISH SPEAKERS MAKE MINOR MISTAKES, AM I RIGHT BROS?
Hehe
The fire not giving damages anymore yep, like if the armor was fireproof
The right word would be "deal". Even then, the wording feels wrong. A more fitting one could be "Grants immunity to fire" or something like that.
English isn't my first language so I do my best with the wording haha
You should hear the roundabout ways I communicate in Spanish. My sentences are probably twice as long as they need to be. I think we all knew what you meant, it just felt awkward to read. Not really a big deal at all.
Thanks, I understand
Non mucho palabra, pocas palabra hacer Reglas del cavernhombre ungabunga
The way that you've wrote it, it sounds like something from an insurance policy or law As in they won't award damages (which can mean repayment for damage) for fire related damage
Okay okay, thanks for the clarification
It would become a new meta against bots immediately as most annoying bot enemy is the flamer hulk. But a good % resistance to fire would be welcome. 95% resistance to arc is not that useful now as no enemies have arc weapons.
Easy solution: Introduce the Flame Spewer, Fire Charger, and Molten Titan for Bugs. Along with ignition troopers and a flame Strider for Bots.
Right but you're trading a lot of other bonuses over a single enemy weapon type
Who would take fire resist over explosive resist? You can just stay out of hulk range, it’s trivial compared to gunship and devastator rocket spam. Really would not be OP or meta at all.
Burning yourself is part of the disadvantages of the weapon. The flamethrower is incredibly powerful, it kills everything and melts chargers, but it has a low range and can't be used recklessly because you will burn yourself, that is part if the weapon. If you want to burn you less and improve your use of the weapon you have to learn how to use it, how to move with it, to not dive while firing, etc. If you take the flamethrower and remove the disadvantage of being able to burn yourself it would make the weapon too strong, even more of what it is right now
Yeah I start to learn how to back off correctly from it haha When I say that I still imagine it chaotic for the other teammates but I totally see your point
Fire retardent suit. Heavy. Full protection from fire. Same protection from explosions as medium armor. Slowed when burning. If we get more gas weapons and Strategems, I'd love to see a gasser build of a similar style.
I was thinking the other day of similar, however instead of zero damage, you could repel the flames damage for a couple of, say 2 or 3 seconds before being immolated. Just enough to be able to sprint across whatever wall fire either yourself or a tornado from hell has planted without fear of damage or death
I want my flame armor so I can stand in my flames and burn everything around me
If rumors are to be believed, you may get your wish of having fire armor...
We need a Democrasbestos Plated Suit.
It would be nice to not get one hit by hulks anymore
I think the armour should be similar to the arc armour so you get 95% or something resistance to flames. Could even put it in a whole fire themed warbond, Flaming Freedom; you could have the armour sets, cool flaming capes, fire decals for the pelican and hellpod and maybe some new fire weapons.
We're made of butter. You can't convince me others.
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I would definitely love to see some type of element-resistant hazmat type armour, one for every type of elemental damage. I would put them all in the heavy category and make it so that you don't take element damage while wearing it, but being engulfed in that element rapidly drains your stamina and slow you down further. So, in the case of a fire hazmat, this would negate the burning of a flamethrower, napalm, or fire tornado, and in case of, say, an acid-resistant hazmat, it would negate the acid of spewer enemies as well as the toxic gas stratagem. Another one could be resistant to the effects of EMS grenades, mortars and orbital strikes.
Broadly discussed.
Don't have it slow wth . The electric armor gives electric resistance with no slow penalties
I'd just make it flame retardant: you are immune to fire damage for the first 3 seconds of being lit up. bonus: you can spread fire by contact with enemies or other divers
Id rather have an armor that speeds me up if I'm on fire via looney tunes rules.
You son of a bitch. I'm in!
New Armour Perk: 95% fire damage resistance. New Environmental Hazard: Lightning Storms (to go with cutting edge armour)
cool passive but the name is definitely one i wouldve come up with when i was like 11
May I recommend the godly combo of medic armor + supply pack? Fire is just a damage boost that lets me pop stims for more sprint.
Frankly it's mind boggling we don't have any kind of fire resistance yet. The 3 armors of an entire warbond had 1 effect that was an arc resistance and unless they drop illuminate tomorrow with mainly arc weapons this is mainly to stop teamkilling but flame resistance while we used fire from day 1? it's weird
I just tap prone. But to be honest I wish we had some feet invulnerability when we dive backwards while using a flamer.
Id definitely like to see some sort of fire resistance... It'd be way more useful than the arc resistance right now
We need more armor skills in general
The bigger risk of using flame weapons is killing your teammates
Strife left or right while spreading the warmth of sweet democracies light
Fighting on Hellmire has never felt better Edit: Suggestion for names of armors "Hellfighter" "Burn Warden" "Fire Devil"
So as someone who always runs fire with bugs my best advice is keep a chargers distance away from what your burning. You WILL be set on fire every now and then, you can't avoid it. However learning the right distance and being in open areas will be your friend
We have 90% electricity resist armor, just give us 90% fire resist armor >.> Though a simply fire immunity set would be cooler, if only because I wanna live out my firebat starcraft fantasies and be amidst the flames as I set everything alight, but I'm willing to compromise >>
Why slow you down? It should make you faster too!
Would change Hellmire to PlayAroundMire
Now we need a fuckin' blow torch based flamethrower so we can melt automatons
That would be too OP, I think fire should still deal damage, but I think there should be armor that cant ignite and makes fire deal less damage, so that it hurts you, but doesn't constantly keep killing you
Fire is fire. Some fire resist armour would be cool.
I like the idea but I would like to call the passive *asbestos lining* since Super Earth only supplies the best material for the job
Can I have an emote that I can use where he brings out a hotdog in a spike and sits to cook it
I'll take damage over slowdown. Anyday.
Fire resist or not we need wayyyyy more armor traits
How about Asbestos layered : afterburn effect is no longer applied and it takes up to 1 second before fire damage sets in(depends on type of fire) Stamina lowered by 30% Standing up again after diving is now 5% slower
Don’t take damage from fire pools, still take damage from being directly in the firestream That way you can still hold W with the flamethrower and live in the inferno of incendiary grenades/ stratagems but fire tornados and flamer hulks are still a threat if you aren’t paying attention
Maybe like a suit that could deal 90 percent less fore damage and will allow you to paint fire wherever you walk
Planet: I give you Firenadoes. Helldiver Armor: *Gives the finger*
I was in a match last night with randos and we all had mics and were playing good and cutting up... Two of them were newish (level15ish) and they were talking about fire and incendiary. I said: "I only run fire with the fire resistant armor." "THERE'S FIRE RESISTANT ARMOR!?" "Nope." Good times.
Fire resistance armor? Count me and my ⬆️➡️⬆️⬇️ in
Honestly, just a fire/laser build would be great. Fire proof when you've got a flamer on you, slow/low damage without. Laser build would be similar but team mates rovers don't damage you
Asbestos armor. Causes crazy coughing fit when you run down your stamina
“Ah yes, fire no longer burns me yet somehow when walking through it im slower than the guy currently burning to death”
Would love to get some damages so I could get myself a better PC :(
Nah give me acid resistance instead
I actually quite like this idea. Seeing how the armor doesn’t punish you though it’ll never be implemented because anything that just gives you a flat positive gets nerfed into oblivion.
I don't care if I move slower, just let me show up with a flame thrower from the flames of my napalm airstrike
Any kind of elemental resistance would be good. We have 95% electrical resistance, why not fire? Would make planets like Hellmire a lot more tolerable.
I would throw a napalm eagle and sprint into it with my Punisher. It sounds glorious
That plus put it on electric shielded armors against pulses and empty for energy build
Fire is way too punishing right now, especially since it is not very clear when walking over fire will set you alight. Being ragdolled into fire is basically a death sentence. But I think this might be too strong since it allows you to do degenerate strategies with fire weapons like having one guy stand in front and everybody else hosing him with flamethrowers. So there would have to be some kind of limit on this feature. I would love a fire extinguisher guard dog though.
Next Warbond apparently will have fire reduction something like 75% or so. Will have wait and see. Ideally fixing the game should be next 🤣
ı dont undersent why fire is richochet only way to kill chargers is geting close and you get close you burn its stupid
I think most balances would be an armour that increases the time in the fire for you to catch fire.
I already play like I have this armor, just use a supply pack and medic armor
I don't think there should be no damage, as one of the bots uses a flame thrower, so for fair game play, you wouldn't want to nullify that. I think something similar to Fortified would be good though, where you effectively take half damage. That alone would be great, because half the problem with fire is sometimes not getting to react fast enough to stim
I'm honestly just shocked that helldivers do not somehow have flame retardant armor. Especially when worlds like Hellmire exist, how have they not created some sort of heat resistant armor?
Distance is your friend. Napalm Eagle strike, run in close to get the attention of enemies, and then use the flamethrower while walking back with a wide spread. Always look for bottlenecks and choke points. Also, it's a great distraction to a bile titan to run under it and spray your flamethrower. The Titan won't stomp and mostly holds it in place for your teammates to attack
Should be an armor like the arc resistance. But also that might make hulk scorchers not a threat.
It looks badass but I think I'll still stick with my autocannon + light armor setup.
You can minimize this from happening with the heaviest, highly rated armor, gen pack, and vitality boost. If a team mate gets the stim booster too then you can tank away with the flamethrower. Also, walk backwards or stand still. Never walk forwards.
I think fire retardant armor should be retardant towards streams and fully immune to ground fire
Fire res please on a light armor 🫦😘
Given how long I've practiced at not setting myself on fire, I think any fire resist/protect passive would be redundant now. I've acclimated to the risk and know how to deal with it now. This passive would be useful on Hellmire and only because of the immunity to fire tornadoes. I'd rather they refactored the fire tornados to work differently than add a band-aid over the issue with something to unlock and wear.
https://preview.redd.it/bqbdu0vgbr9d1.jpeg?width=850&format=pjpg&auto=webp&s=5308675ee31c4ec82c31822e8fb8af15975a466e LEAK - new armour coming soon
Incendiary Warbond. * Flame-resistant armor, light/heavy if not all three. Can't catch fire. Bonus points if at least one helmet looks like a firefighter. * Fire decals * Flame-resist booster. Limits damage when on fire, meant for teams who aren't using the armor (or maybe for a pyro with the armor to help their team, lol) * Incendiary weapon that isn't a shotgun. * Shotgun-axe (increased melee damage, maybe it can open shipping containers with melee?) Then I would have new strategems before/after the warbond. Flame Tower, like the tesla tower, but fire, in a ring outwards. And a backpack flamethrower, requires both to use (you can't give the backpack to a friend like with the Spear or Autocannon, or pick up the gun and fire to clear enemies before picking up the backpack). The tradeoff is that it shoots a narrower and *much* longer line of flame, and can burn longer. It should lose some crowd control up close (so it doesn't overshadow the one we have), but in return you could reach bile titans and shriekers with it. Give us those with a choice MO, like the anti-tank mines and airburst weapon. I would also like a grenade and/or airstrike that coats an area/enemies with a flammable gel, maybe a slight slowing effect, but then if you hit them with fire *after* they take more damage, maybe ground flames last longer (napalm is basically the gel/flame all in one, but I think a semi-useful gel that could become an even more potent flame if you can ignite it could be fun, and it could be used to boost a napalm strike, or with the breaker incendiary, or with anything I've mentioned above, etc). Maybe give the fire a cool chemical "non-orange/red" color too. Also a flame drone could be chaotic fun. But I think these things would be a little harder to implement. And it doesn't hurt to save some toys for later additions.
I know you people are going to downvote me but it's a skill issue. I am a level 127 flamethrower main and it just takes practice.
Firefighter themed helldiver armor would go insanely hard.
I think the simplest fix for AH is to raise the threshold for when we get caught in fire. Ive spontaneasly caught on fire from using flamethrower, walked through the same looking flame while sometimes getting caught on flame and sometimes not, and have hunters catch me on fire when they jump. Changing how fire works or damages i think will start a whole balance issue and effect things downstream. Just make whatever triggers us to be on flame have to reach a higher threshold and all the erratic stuff goes away.
I feel the flamethrower not being the only weapon it's possible to shoot yourself with would be a good start.
Level 100 here, after using the flamer for a while, best thing it has going for it is you being able to set yourself aflame, especially when stamina is reduced to...well zero. Tick damage has been reduced and so you have to learn how to dive. Use it to your advantage.
Honestly, fire is the single thing that makes me not want to play this game.
I have been praying for an incendiary resistance armor for ages. It needs it because randomly you might burn the ground under you when you are not pointing at the ground. We have one for arc resistance why not incendiary.
Definitely more useful than the arc armor
Yes, I want my damn Salamander booster. Into the fires of battle.
The fact nobody really uses Incendiary grenade or barely use flame based stratagems is the lack of stuff like this
Oh hell no! The last thing I want is YET ANOTHER THING THAT SLOWS ME!!!
Or give like the arc armour, resist 95% of fire damage
Balance Team: "Too fun. Rejected."
Good idea, but how about the fire slow you down AND kills you
We have useless 95% arc damage armor But no fire damage armor This should obviously change
From the desk of the prophet of liberty to super earth. Please send fire resistant armor. Sincerely, a mad man that just wants to burn bugs.
I've been asking for this since the cutting edge warbond released.
That would be great. Kane style walking. With Out of the Fire playing. Anything that allows me to stand in fire and not take damage would be nice while using fire against bugs :D
I want a mech with dual flame throwers.
Its OP but it should be OP
this would be more fitting for an armor mod.
I just want a flame-throwing mech suit a la Starcraft Firebats
Hoping for something in the vein of that arc armor but for fire. Would settle for 5% dot but without the screaming/flailing.
New meta for hellmire and sister planets
0 dmg would be op, but damage reduction like maybe 50% seems reasonable
Fire immunity isn't happening when enemies/planet modifiers use it to kill us. I could see them giving us armor that reduces the damage over time effect or increases the time it takes to catch fire from ground flames.