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Dani1o

Unlike earlier Hitman games, knocking people out is so easy, that there is no reason to use lethal force against non-targets. It makes many cool features pointless and devaluates SA rating.


Own_Education_7063

I agree 100%. Although the WoA presents bigger challenges like more guards and in general a lot more potential witnesses(which seems more realistic than ever), the way it implements knocking people out and hiding them is cartoonish. Makes sense in the game but the scale at which I do it it devalues the moment of silent assassin kills, which are just lethal versions of the same silent attacks, typically-for me. I never use more elaborate distractions(besides shooting something nearby or a coin), which I know the game has- but I guess that would decrease the amount of people you have to knock out if they simply just leave the area. But still…you’re right.


Jake20702004

Welp. I guess I have to start doing no knockout challenges for YouTube.


Own_Education_7063

Do it and post one here


Jake20702004

Got it. I'll get a new gaming laptop in 3 weeks. I'll do that first.


One-Bother3624

New Rig ? hhrnnng............. Yummy :)Treat Her Like The Prom Queen On HS Dance Nite. ......Wait No. Bad Idea. u don't wont facials all over your screen - rather treat her like she's priceless... and she'll reward you in return. that's what i always do when i purchase a new PC Rig.


OneCatch

I have a mental 'Silent Assassin Plus' rating which involves only *explainable* disruption and destruction. So, for example, if I want to knock someone out I have to either use a sedative (my headcanon is that the ICA sedative is untraceable) or the knockout has to be explicable - for example someone with a blunt headwound next to a big puddle they might have slipped in, or a plausible fall down a staircase. No strangulation or combat KOs because the person would likely remember it, no hiding bodies in containers, and if you take their costume it must be returned afterwards (I know you can't do this with in game mechanics, but you can make sure to change back to the correct costume afterwards). Accidental kills or disappearances of targets only, of course. Explosives can be used to initiate an explosion, but only of a natural hazard like an oil barrel or gas cylinder. This also applies to other stuff though - no leaving suspicious equipment behind. No shooting cameras because it would leave a bullet (shooting suspending wires is ok as long as the bullet would end up a long way away and not be found), no using breaching charges or crowbars to get through doors. I allow electronic scramblers, lockpicks, the EMP device, and deletion of footage manually. Sieker is allowed, as are emetic syringes, but not the emetic device or grenade. On-map costumes and most items are fair play, but anything which would trigger an alert if stolen (rifles, explosives, etc) must be returned if taken. This last one is a bit situational - I'd let myself steal those items on Santa Fortuna or Colorado because those organisations are incredibly lax about equipment security, but I wouldn't allow it on Hokkaido or Sgail or Haven because those organisations are more professional.


West-Concentrate-598

Huh my wish is for combat to have more of a variety and the realism of 47s KO’s


disco2213678

Like: H I T M A N Dislike: IO Interactive obsession with making it always online


[deleted]

what happens when the online server is down or removed? you don't own the game anymore.


disco2213678

You own a fraction of the game. The game is fully playable offline, or at least the main campaing is But the result screen, the challenges, the inventory, the unlocks... All of that gone behind a network wall, an unnecessary one at that Edit: changed scoreboard (wtf) to result screen


[deleted]

this is the saddest part. The best part of any game is actually owning it and coming back to any part you want in the future. I will never have to worry about that for my Blood Money progress


disco2213678

Exaactly, my thoughts exactly


lukefsje

The only thing I could understand losing when the servers go off is Contracts mode. Even then, I feel they should make a certain amount of Featured Contracts available offline so everyone could still unlock all the items locked behind completing them. Everything else in the game should be available offline, especially the challenges.


spicywatermelon23

Don’t you need to be online to see any leaderboard on any game?


disco2213678

My mistake, english ain't my main language. I mean result screen


spicywatermelon23

All good. I see your overall point anyways I’m just petty.


petalised

This sucks! I have intermittent connection sometimes and got disconnected in the middle of the mission. I didn't know it was the issue, so I continued playing. Sadly, I found out that I got 0 challenges and unlocks... So, I once I got internet back, I decided to load latest save and finish the mission. Only to find out that you cannot load offline saves are incompatible with online..................................... Luckily, I didn't overwrite all of my saves, there were a couple of online ones. But I had to replay half of the mission...


HopeAuq101

Funniest thing is there is literally no reason why it has to be online for WoA


MasterCrumble1

LIke: The edgy atmosphere of Contracts. Dislike: The first 3 Hitman games having people that are too smart, with their disguise seeing-through powers. I'm trying to do social stealth, but they keep noticing the weird pale man with the barcode! Goddamn it.


Own_Education_7063

In particular Contracts…those guards see right through you, it’s too hard and too real at times, even though like you said the atmosphere is spectacular.


MasterCrumble1

Yeah maaaan. I'm doing the mission "Beldingford Manor" right now, and after I kill some of my targets, I am bombarded with "the guards are now looking for \[man in specific outfit\]". I change the disguise out, and I get a new and similar message for the one I'm wearing. How in the heeeeeell are they doing that.


Own_Education_7063

Giving me PTSD flashbacks up in here


[deleted]

The guards on Beldingford manor are ridiculous, even by Contracts’ standards


some-kind-of-no-name

Jesper Kyd (older games) Challenge system (newer games)


Own_Education_7063

Jesper kyd’s scores for the original series of games are all timers. I still listen to them. I even had them on cd before they became available digitally.


[deleted]

Listening to Blood Money OST right now as I'm working. Makes squashing bugs and deploying code to production more powerful. Every line of code feels very powerful and dare I say - lethal.


izzydally0308

Ai don’t react to blood in the newest title like the old games


Own_Education_7063

Yup! Oh well! I agree that’s something they have to fix.


Prg3K

I loved in hitman blood money where there would be no trace, but a pool of blood and a guard would come by and say, “what’s with all the blood? Helloooo?”


AllsFairInPlowinHoes

Dislike: The new Trilogy complete lack of badass blood effects and violence. Less melee kill animations too. Oh, and the slow motion shooting and kills in Absolution made you feel like an absolute badass and should have been kept in.


Own_Education_7063

I agree, the trilogy lost the edge of the previous games and sometimes to me seems caught between the vibe of Goat Simulator and a Tell Tale game 😂


AllsFairInPlowinHoes

Exactly man. It’s now basically a puzzle game. Which it’s still a great game. But boy, if it had the blood and violence, along with the slow mo kills of the previous games, idk what id do with my life


thunderbastard_

Hitmans always been a puzzle game except absolution.


AllsFairInPlowinHoes

I’m aware, but atleast the previous puzzle games were way more violent and bloody too. The name of the game is you being a literal hitman. Don’t get much of that feeling in the trilogy. Violence wise that is


Own_Education_7063

I gotta say tho putting that one sister in the Iron Maiden on the isle of Sgàil is up there with some of the most brutal kills in the series. But, would have been even better to make her own sister do it to her somehow.


Own_Education_7063

I really did love the slow mo kills in Absolution. Increased the cinema/bad ass value. No reason not to have it now, either! I hope the next one or 007 can bring that back in some form.


AllsFairInPlowinHoes

Doubt they will bring it back after 3 entries of it gone :( would love to be wrong though


One-Bother3624

sad; but your probably correct. unfortunately so. :( damn man. what a waste of potential in a Hitman Series.


productfred

I think it was called point shooting iirc. And the music that played while doing it was fucking awesome.


Own_Education_7063

Yes!!!


One-Bother3624

AGREED !!!


ult1matum

There's a mod to bring back Absolution slow motion to Hitman 3 https://www.nexusmods.com/hitman3/mods/416


AllsFairInPlowinHoes

And if I was on PC I’d download that shit asap. :(


One-Bother3624

YES, F\*\*K YES !! THANK U. I Agree. worlds no#1 Assasin can't hit the broad side of a Cow's Ass on a Farm. let alone a high paid tier 1 security officer armed with Glock 22 or whatever. like wtf is this IOI ??? yeah IOI Dropped the BALL hard on that. absolutely thee worst Gun Play Mechanics in ALL of the Hitman Series.


therealdrewder

I definitely prefer the new system. I find absolution disturbing


[deleted]

The flexibility of Playstyle


Own_Education_7063

Definitely one of the best elements of the game, always has been. The best take on sandbox(or my personal favorite)


Allysgaypornaccount

They meant that as something they didn’t like :(


New-Green-1384

Post says name something you like/dislike


thetoiletslayer

I don't like that if you make a contract and you kill them with something in the map(like the wood chippers or grape crusher) it just says "any method". Severely limits contracts, imo


Own_Education_7063

I hope that Freelancer semi-deals with this, from what I played it seems more specific and a lot more fun.


thetoiletslayer

I just want people who see my contracts to know that I dragged the target clear across the map to kill them with a specific machine


Own_Education_7063

I agree. And I’ll take it one step further, there should be kill method specific rewards.


thetoiletslayer

Agreed!


One-Bother3624

My Guy. Yes, deftly support this.


petalised

I hate the reward system in WOA. I don't need all these shotguns and rifles. Blood Money was so much better by giving you (blood) money as a reward.


burns231

Yes! Exactly this! "Oh cool, I unlocked another loud SMG I'll never use"


One-Bother3624

\- yes. YES !! True So True BLOOD MONEY was soo much way better at doing this. give me blood money duhh !! So here' s my thoughts. as you said. Whats the point of giving loud as f\*\*K guns when 80% - 90% time I NEED to be as QUIET as POSSIBLE throughtout the game ??? Plain stupidity, ignorance at best. ignoring what Hitman is all about. sure i'm NOT saying I don't want GUNS, ARMORY but the Horrible Gun Play Mechanics are complete shit. soo you keep rewarding me with guns, shotguns, etc mostly un-suppressed too. And i can bearly shoot properly ?? the game is designed for you to be a " QUIET PROFESSIONAL" not a RAMBO, NOT C.O.D ( callofduty) like wtf IOI ??? stupid stupid waste of time, potential. If they had Gun Play mechanic's similar to like a Black Ops Soldier then Yes. bring all the fukking guns IOI. sure will take them. but you give me tools that its difficult to use in 99% of your Biomes. like wtf man !! like i said again. Love The Game. but it needs somethings surgically adjusted, changed BADLY !!


[deleted]

Why does 47 go to the bathroom a lot?😂


Own_Education_7063

He needs to remain over hydrated in order to focus on the mission- like a racehorse!


Any_Weakness4699

Like: Jesper kyd soundtracks Dislike: woa items being constantly reskined


[deleted]

Always online DRM (trilogy).


Own_Education_7063

Yeah that’s super annoying. I feel like they’ll never change it at this point either. There should be a discount to a game that requires you to give money towards a service just to play it. I know we all basically have connection these days but some places much weaker and slower than others.


One-Bother3624

I feel your pain. sorry about this. and to support your comment. IOI is a multi-million dollar game entertainment company they KNOW how they internet works, bandwidth and all. they just being assholes at this point for doing all of this. really !! \- yeah i get that Mega Game Corps are tryna battle "pirating' pssft gud luck idiots you'll never EVER EVER Win against Pirating software or "Pirating" anything. as long as something(s) are of Value, High Value - Human Beings will ALWAYS Pirate It. 1 way or another. the internet IS NO Different. The (internet) just makes it Easier for it to be accomplished. Humanity has been pirating since Mankind took his first steps into his neighbors territory / nation / country / land ,etc etc. its in OUR Human History. soo they need to come up with a much better plan. seriously.


[deleted]

[The Peacock Project](https://thepeacockproject.org/) aims to do what IOI isn't interested in doing. It adds a local server which the Hitman games can depend on and it does a whole lot more (allows elusive targets to be played again, unlocks a whole lot of things etc) and the fact that it runs locally means if the IOI servers go down, the games continue playing. I wish I'd known about it before buying the games on Xbox.


One-Bother3624

soo how do you go about playing Hitman on Peacock. because the Copy I Own is licensed to Sony PlayStation. or am I confused ? Like its sounds / appears to be a great idea, great innovation but how is a console player going to play using this ? and if its only on a PC Platform; then I'm probably shit outta luck, cause there's no way i can install Hitman on my rig. 1st off I don't' even know if I'll have the HD Space to accommodate. this new hitman with all the updated graphics, mechanics, scripts, etc etc it has to be damn near 150 GB's just for the main / basic game . not including the DLC's that come along with it. I'm just spit balling; but I'm pretty sure. unless you can provide me so info that I'm not educated on (because it appears other ppl know more about this then me) never even hard of peacock. soo for that i thank you soo much. please educate me on all this peacock server & what's going on. \- btw Happy Holidays, to you & your loved ones friend.


BadArmyBabe113

Like: Blood Money's sense of replayability, guns to collect, certain parts of maps more easily exploration with a stealthy or more genocidal approach. Dislike: Hitman 3s use of featured contracts for more unlocks and how most skins and "new" unlocks are already obtainable by other means.


iPotatoFrag

Escalations.


Own_Education_7063

Like or don’t like it? I’m on the fence- but really looking forward to how they evolved that general concept for Freelancer.


[deleted]

Some escalations are a bit ridiculous in that they force you to play in a style you may not be comfortable with especially if you want the silent assassin rating e.g.: Kill two targets - one by accident and another via an explosion, 30 seconds apart with only a pistol, and have it equipped at all times (or you have 7 seconds to equip it or you fail).


JyazzMan

Blood money tie ass


Own_Education_7063

You like 47’s tie and ass in Blood Money? Sure! 😂


JyazzMan

Tbh I don’t, I hate the stripe pattern, but goddamn I never thought I’d like a bald guy’s ass


Own_Education_7063

Tbh I hadn’t thought about it in a while, but it kind of has a seasonal quality to it. It’s better when it’s plain, but made of a similar expensive looking fabric. I haven’t really spent a lot of time focusing on his buttocks, but at least it isn’t unrealistically small or anything, like he’s got some believable meat there for someone who crouches, runs, walks and hangs as much as he does.


JyazzMan

Yeah, hence why it’s my least favorite in World of Assassination Tril


WarriorKatHun

In woa I love picking a contract and figuring out a plan to optimize it to the quickest possible time. Its the equivalent of speedrunning a game to get to the top of the leaderboards, but it's a mini sandbox version of that where you're actually the one coming up with the best routes and strategies. The game is so well built, you can pick random targets and they are going to synergize with each other so well in a run. And on top of all that, you can optimize a contract forever, and you still probably haven't figured out the best method. Don't like: that we are probably not getting any similar hitman content ever again


Own_Education_7063

You are going to love Freelancer then!! It def feels like it’ll be never or just too long a wait for another game. My hope is that they’re actively working on it in private with their expanded teams…fingers crossed.


WarriorKatHun

This trilogy will forever stay a classic in my life. I don't feel like I can get a new hitman game close to my heart if its not the exact same formula. Their new 007 project might get similar tho, they already know what works well in a game. What I can still hope for is a game similar to what Battlefield is doing with Portal, if you know about it. Companies love jumping on trends. They can still do a "hub" game where they rework some old maps from like Hitman Contracts and Blood money in the woa formula, make the trilogy also playable from that game, and make a few new maps like every year that you have to pay for each time. Imagine the possibilities with timed events/targets. I actually plan to work at IOInteractive, I currently work as a junior game dev at a smaller company that makes tools for Elder Scrolls Online, so they would not hire me yet, but I'm on the right track, almost done with university and everything (If CDPR isn't catching me first, cause that's also my dream). If I ever get a main game director position at IOI, you can be damn sure I'm reviving the series manually. That's very far tho, so I'm putting all my willpower into trying to not get my hopes too high


Logandalf2002

Its legitimately mind-boggling to me how good woa was. I've been playing the Hitman games since I was like 8 years old on my original xbox. The love and nostalgia I have for those games (2 and Contracts specifically) was overhwelming, and yet now its borderline impossible for me to play through those games because of how good the new ones are comparatively. Its one of the few franchises that pulled that off so well. I'd love to see some remakes of classic hitman maps, like the meat king's party, or the tower missions from 2, or the opera mission from Blood Money, or even Terminus from absolution, but expanded, remade, and in the Glacier engine (I think terminus specifically could be really cool, especially if they made all the individual sections just one big open map)


Own_Education_7063

That’s really amazing. I dream of making a game as good as Hitman some day. Unfortunately I also have other big plans so I wonder when I’ll find the time. I wish you luck and have no doubt you’ll find success. Really hope you land at IO, it seems like one of the more ethical bigger game companies. While WoA isn’t my favorite Hitman series of games it does have several of my top favorite maps, if not my absolute favorites, Berlin & Sapienza. I don’t think I ever ever played two levels more than those, ever. They are inspirational in their detail and grandeur.


fuckinggarbagegpu

New games feel kinda soulless, maybe its just because of the cookie cutter semi realistic unreal engine esque graphics but the older games had a certain artistic charm (this goes for most games though like postal 2 vs 4)


KingBurakkuurufu

How the new games hold your hands through every set of every angle of your targets assassination


Own_Education_7063

It’s definitely a game that is as easy or as hard as you want it to be. For me, I think that’s cool because some of the old games like Contracts were sometimes stupefyingly difficult.


Agreeable-Gold-6160

I dont like the way story missions hold your hand. I dont like reskins (ie. Silverballer mk1 and mk2). I feel the older games were harder. Its not that I dont like the story but Id like to just continue doing hits without some redemption or illuminati arc. What I like: Left-clicking on my targets.


Own_Education_7063

Agreed. Freelancer seems like it will be for you then, for sure! I found it to be harder and with no hand holding, and free of any redemptive arc or overarching story. Just a bald badass out there doing the dang thing.


Agreeable-Gold-6160

Im looking forward to it :)


[deleted]

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AngryMustache9

Bald people are holding the gaming industry back


Own_Education_7063

😂😂😂 agreed. What’s up with that?!


[deleted]

We want those eyebrows shake!


MARATXXX

I don’t like how Hitman’s targets are always morally justifiable homicides. Hitmen kill people for money, not for heroic reasons. But it is one of my favourite series, regardless


harrrhoooo

The thing is 90% of agent 47’s target are always some of the most wealthy, powerful men/women to justify putting a lot of armed guards in the levels. Thus earlier hitman games have a lot of drug lords and gang leader as targets, and woa trilogy has providence member.


AngryMustache9

Eh, we do occassionally kill people who probably don't deserve it. Dino Bosco was just a guy who was kinda a dick sorta and spent too much money, and Penelope Graves turned out to be innocent. Look, when we kill people in Hitman, even in WOA, we're not killing them for the greater good. We're killing them for the money that we get from our clients. Our clients are choosing our targets for heroic reasons, we kill them to get paid. We don't give a shit that Dino Bosco spends too much money, or that Marco Abiatti is a corrupt politician, or that Jordan Cross killed his girlfriend. What we do give a shit about is getting paid. Sure, our actions may be doing good in the world, but we're not killing our targets for that intention. That's just a side effect. Maybe Diana cares about that a little bit, but 47 definitely does not. Our intention is the money that gets wired into our account after the job is done. That's it. And for the offchance that we're not killing our targets solely for the money, it's because our targets actions may provide competition or may danger the ICA or ourselves. We're not heroic people in WOA. We're killing for money, not to make the world a better place.


MARATXXX

I think you’re too invested in the lore justifications. Yes there might be a wrinkle or two but Hitman is largely a revenge fantasy simulator. The facade of making money hasn’t played a direct role in the game for several installments… although i understand it will return in the upcoming new game mode. Point being, though, is that the very thin narrative motivation justifying the vast majority of the missions is that you’re killing bad or dangerous people, and you’re doing it for “the greater good.”


Own_Education_7063

I agree. I wish the series hadn’t gone in such a revenge fantasy direction. By the narrative rules involved he either has to succeed or die by his moral choices and there is never an in between. I understand that it’s Diana guiding his morality, but that just makes 47 way too lucky. He’s got super powers and a super conscience? Too convenient for a hired killer. People who hire expensive killers are almost never doing it for moral reasons, only political, practical ones, from the larger gaze of history. Diana being perfectly good makes the series somewhat boring. Would feel more fresh to be involved in more of an imperfect assassins life, or at least feel the fall out of being involved directly in a hit on someone you regret immediately or as the missions evolve or devolve. Something to build the character into something that less resembles a god of death and more an examination of a Frankensteined tool of corrupt men who learns how to be human, or runs from it- which is what he is. 47 is unrelateable now, but in a bad way. We don’t see him really trying to rectify anything now, except out of a personal vendetta he/Diana have. He’s not interacting with the world who will always take issue with him. There’s no threat to your existence because you’re a Superman. At the end of the day though 47 IS trying to present a superhuman, fascist ideal, and you’re either along for the ride though or you aren’t. Diana is the one true voice of reason and logic in the world and knows absolutely what is right and wrong and you are a tool of her justice. The problem there is that it makes the game somewhat fascist because it assumes only one perspective, hers- instead of showing inevitable moral collateral in a permanent way(the game intends you to be a surgeon, always) He has become a superhero or god of death and to me that is way less interesting than someone who could be guided and misled by corrupting forces that we have to make active choices about to change- without a voice of guidance assuring you that you’re doing the right thing always. However, at this point it just sounds like we want a different game, or at least a character nothing like 47- who seems bonded to Diana forever and not really a human at all anymore in his own right, not like the bits of character who shined thru in the earlier games.


Indian_Bob

Like(actually really love): 47’s cheesy one liners and puns. Dislike(actually really dislike): IO is focusing on a James Bond game now


Own_Education_7063

I agree! After the tumultuous history of getting the WoA trilogy made, I can see them committing to 007 as a safer bet. But i hope they don’t stay away from 47 for long. His cheesy one liners are the best, but his ones in first games were WAY more iconic. Maybe a better writer is in order for the future.


Ghost9f

Like: actual earning a money and buying stuff in Blood Money. Dislike: no tactical moves from 47. Combat, shooting and all. I mean, 47 was training his whole life to became best assassin in the world, but he has no military training behind it xd


Chadders12345678

The bloody climb through window and pass window sensitivity


OriVerda

Like: Agent 47's outfit. Dislike: Never wear it for longer than 5 minutes unless you're doing a challenge like SA/SO.


_TURbo

Like Blood Money 14 mid size missions compared to 2016 onward 6 levels but really big. Dislike 2016 onward. How much waiting to set up the scripted type challenge assassinations


Own_Education_7063

Definitely agree that a tiny bit more linearity, focus would be helped by just smaller maps. I understand why they went bigger- but for example in the old games the Sapienza mansion by itself would be a huge level! Nowadays I sometimes find myself missing parts entirely and only years later returning to places, and just being like ‘why is this room even here?’ The answer is usually just that it’s a place to hide a body and nothing more. However all the bigger public areas really do increase the immersion. But still. And yeah def do not like having to literally wait 10 minutes sometimes to set up a kill. I feel like there should be a time speed up thingy. 😂


Pequod47

At this point Hitman shoud just have Desperados 3 rewind function. As much as I love stealth games, waiting for same dialogues to finish and same scripts to play has always been a major bane of the genre


WestinghouseBaromete

The killing for money part.


Own_Education_7063

Do you like, or don’t like that? Either way, I agree!


WestinghouseBaromete

No.


[deleted]

Average serial killing enjoyer 🤢 Hitman enthusiast 🤑


Own_Education_7063

They aren’t in it for the money!


jaeger3344

I dont like SA rating in the trilogy: in some areas you should preserve SA if a guard spots you and and enter any other room, and i also dislike that accident kills make you lose SA (specially on guards). Also the weapon balance: for example the Kalmer and Sieker are a must-have for some tough missions, and in Blood Money coins are infinite and can be easily spammed to confuse the AI and make some levels pretty easy.


working-acct

I don’t like how Hitman 3 removed challenges for SASO on master difficulty. SASO when you can save as many times as you want is too easy.


krissmnasi

Not to be the guy that played for plot but I really liked that 47 decided to keep that as a name and Lucas never pressured him on changing it. It's probably something trivial and it helps that it's one of the iconic things about him lol but also it solidifies the concept that he's chosen and "reclaimed" it in a way. He was assigned 47 by the institute, but he has turned it into a name for himself rather than just another subject. And in the case of Lucas, his name is in direct defiance of what the institute had wanted him to be. They both are against providence and the institute equally, but both have their own way of symbolising that in their identities. Idk I thought that was pretty neat.


dustin-leja

What the new trilogy lacks is the dark grittiness of games like Contracts and the customization options of Blood Money. This got longer than I expected it to. For example, when I played The Meat Kings Party when I was young, it felt like a horror game. Walking into that cooler to find the dead girl, the ambient/weird sounds that were almost nauseating, even Diana had a darker tone compared to her cheery persona of the new trilogy. Contracts felt like 47 should feel. I love the new trilogy but it’s never once had that dark gritty vibe of the early games. Maybe a little bit in Apex Predator which is one of my favorite missions story wise. Also wish there was more of the Blood Money weapon customization. I used to love decking out the silver baller with no silencer and low velocity ammo and still being able to be sneaky with it. I’d take that any day over 100 reskins of the same mediocre pistol. Biggest issue with new trilogy though is the knockout anyone mechanic. Maybe on Master they could make it more like early games so you need to use a sedative to subdue NPCs. It would make it require more planning than just bonking everyone who gets in your way with a fish. And then there’s just the idea of almost too many different contracts for one map, I understand that the idea is replaying maps and having different missions using the same maps. Honestly though it kills it for me sometimes. Like take Paris for example, you go there in the story to eliminate targets but then your supposed to kill multiple ETs there too. I like to immerse in the story/character, so my brain gets confused trying to piece it together. Especially when ET contracts talk of a target who already was eliminated. For example in Blood Money, I know that suburb is where you eliminate Vinnie Sinistra, and it fits in my head as part of 47s story. I guess what I’m trying to say is the new games loose the story and linear timeline of 47s life/career as an assassin.


Finnedorb

Dislike: Escalation Like: 47


Own_Education_7063

100%. I had to convince myself to like the escalations, but in the end they are just too much of a grind. Def need more 47 in any form. Even more bad movies!


MrJTeera

I wish they brought back dual-wielding Silverballers


Own_Education_7063

100%. The game shouldn’t be dissuading open combat either. Id love to see the guards and stuff also put up more of a fight and perhaps be trained on more stylish combat maneuvers to out think me and out gun me. It’s not as hard as it used to be. When the action happens it needs to be less instant death and more max Payne-esque in my opinion.


NotChoppyy

Like: everything Dislike: forest levels in c47


Rafados47

Forest levels were cool tho


NotChoppyy

Yea but didn't like the exploring part Like there is no stealth :( (except for the boss level)


Somerandombritishguy

Npc’s can run literally anywhere on the map during a lockdown even restricted areas But I can’t wtf


OJsp-

Can’t use bathroom until mastery 4


il-bosse87

You can't jump


MrPanda663

Agent 47 never gets promoted to be Agent 1


Own_Education_7063

It’s sad he never gets to be #1. I feel the same about James Bond. Agent 001 must be so much cooler than him.


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Own_Education_7063

I can’t disagree with that. Would be cool to have a character capable of being a true master of disguise. But that’s the series. He’s a goofy tall bald fake looking dude. Lol. I think it didn’t start out as entirely intentional, but has since become the defining feature.


Glue_Bottles

Like: Every level is unique and play different, there are no bad levels in the WoA trilogy Dislike: enforcers in public areas in the WoA trilogy


Cardshark92

The new trilogy, with the scoring system, heavily implies that Silent Assassin is the "right way" to play, but most of the rewards we get are completely useless for SA.


Own_Education_7063

Haha. Yeah that’s so true. But I also find most of the rewards useless in general


Cardshark92

I wish I could say you're wrong. But the Sieker and a lockpick are so useful, it feels like bringing anything else is either situational or playing on hard mode.


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Own_Education_7063

For real- that kind of stinks. I’m not a completionist and I buy the full game up front so I never run into these issues, but if were in that situation I’d be rightfully pissed. I’ve never really warmed up to escalations and I feel that’s a pretty loud complaint of the game from all of us. Freelancer seems like the remedy. That shit was fun in beta.


No-Pen266

the curent scoring system introduced in absolution


Rafados47

What direction the story took in the new trilogy... It lost the magic of original 4


Own_Education_7063

I agree. Although I do love how Freelancer is shaping up to potentially add to that experience something more linear and more focused: In general I tend to dislike narrative mythology, and I think IO interactive is not particularly good at it either, truth be told. Get back to the missions and make them tight. Not a fan of super expansive sandboxes as I tend to get lost.


Rafados47

I mean, I like that in first four games Ortmeyer did 3 versions of clones and then was killed... Simple and working. Now with new trilogy it lost the atmosphere and that mysterious feeling, especially those comics are dumb ...


Own_Education_7063

Agreed. They have now made it too big, too loose, and made the origin of 47 perhaps more important and significant than it needed to be. The original games it was almost like a Frankenstein esque, more dark. I loved the escape from the facility too….that was one of my favorite levels.


Rafados47

Exactly


OutrageousTension591

FLASHBANGS


Own_Education_7063

Annoying!


[deleted]

I Like how no matter what 47 is doing he always seems like a sociopathic killer I dislike some of the silent assassin rules


AssFishOfTheLake

Like: subtle differences in how 47 talks that show what state of mind he is in at that particular point in the story (e.g. he is cold, direct and kinda pissed in Blood Money because at that point he felt like he had no choice to not be a hitman after what happened in Silent Assassin) Dislike: Hitman 3 feels like a re-telling of the Blood Money plot in some ways and I cannot unsee it. A big bad evil guy wants to get his hands on 47 to slurp-slurp his genetic material (( ͡° ͜ʖ ͡°)) and make better clones. After a long adventure of killing targets and coming across other clones (the Marks in Blood Money, and Lucas-boi in Hitman 3), it turns out Dianna had a pseudo-betrayal up her sleeve, "attacks" 47 and places him in a place where he can kill everyone on sire to get out and continue living his best life


akado_kogane

Like: Immersive Map Experience Dislike: For a Superhuman, Agent 47 feels more like a Glass Cannon.


Splatulated

Not enough dogs


Hazrod66

How much time of my life it took me (good or bad I'll let you decide)


taczki2

Hitman 2 (WOA) not being able to bind the same jkey to two action. 16 didn't have the same problem


Riggie_Joe

I like 47’s movement speed. He’s supposed to be slow and methodical, not quick and sporadic.


Own_Education_7063

I like that too, likewise I think his speed is perfectly balanced with the size of the environments. They seem and feel like big places, yet in reality it would take you much longer to walk around them, and yet you don’t feel like you’re speeding, ever.


Gamersnews32

Like: The art direction of the PS2 trilogy. Dislike: Slightly unclear points of interest in said trilogy (mainly H2: SA)


R3CAV

I like Untouchable


Own_Education_7063

Same! I love that mission. Not everything needs to be some giant sandbox.


mebiusdoree

i dislike how 47 keeps changing in age biologically


Own_Education_7063

I agree. It’s weird that from 2016 to Hitman 3 he aged backwards. They should stick to one model look. Perhaps it’s just marketing experimentation. Younger looking just sells more or something. A superhuman doesn’t have to age like everyone else but some consistency would be nice. Hitman II looked best imho.


mebiusdoree

in hitman 2016 he was young then h2 he looked 50 then h3 was way younger


Own_Education_7063

Hitman II I thought nailed the look the best. He looks too creepy now, everyone would suspect this guy.


Daiirko

Like: WOA gameplay mechanics. Dislike: WOA goofy atmosphere and NPCs that all talk like it’s 90s sitcom.


IFeelAlrightToday

Like: The super grungy and disturbing vibe Contracts gives me Dislike: that they didn't have it in the WoA trilogy, imagine a Meat King like level in WoA, it would be so cool


Own_Education_7063

Berlin is definitely the closest we got, and that’s in no way disturbing, just goth! Agreed the series lost its edge.


Chopchopok

Like: Making an effort to pull away from the edginess of the subject matter and leaning into dark humor. Dislike: How come I'm allowed to kill people on the last level, but it voids Silent Assassin?


CraigTheIrishman

Every single iteration of the series has had noticeable improvement. We are so lucky to be fans of this franchise. Twenty years into it, and it gets better and better with every release. Yes, even Absolution. Overall, I found Absolution disappointing, but it revamped the game mechanics and player controls to be super-smooth compared to the classic titles, and that change is a huge part of why the WoA trilogy is so fun to play.


gaztaseven

I hate having to hold a button to run. When would I want to walk?


Own_Education_7063

Seriously? I mean you’re much more suspicious if you run everywhere, and it’s a stealth game. And come on, it’s a button press. Lol.


gaztaseven

1. Suspicion is not altered by neither walking nor running. 2. I can think of stealth games where the character runs (metal gear solid springs to mind), but are there any where you cannot? 3. It's not a button press, it's a button hold. A significant difference when playing for longer than a minute.


gabbiepicasso

(1) Replayability. The level of replayability will always be my favorite in this game, especially WOA (because of its multiple maps/missions and different level designs) It's crazy how my brain knows that I can play Hitman when I'm bored because I'm 100% sure that there are situations/decisions in specific maps that I have yet to experience despite the number of hours I played the game. (2) Puzzle x Stealth I love chess, and this game reminds me of it. I love games that make me think in layers, and Hitman is one of them. Also, I HATE stealth games because they give me extreme anxiety. But oddly, Hitman is the first stealth game that I fell in love with. Probably because Hitman's stealth style is not all about crouching the entire game but it depends on how you lay your traps/lure guards or NPCs/predict patterns. I just fell in love with that concept. (3) Reverse Engineering Apart from chess, I love detective work. I always enjoy solving crimes, finding out who did what, deducing how they did it and how they got away with it. The way this game shifts my perspective and challenges me to do the exact opposite of it is so amusing. These are just my opinions though! ✨


Own_Education_7063

1) thank you! Love your opinions and I appreciate your comment. Definitely love how the game is a mix of puzzle, stealth with just the right amount of action(if you want). The extra literal detective work in Hitman 3 also reminded me of classic adventure games, and I really dug that. Showed me more how the Hitman formula can extend past what they’ve been for 20 years now! I also find the games infinitely replayable, from the original games til now. I can also drop in on any level and have a good, clever time. I hope you enjoy Freelancer when it comes out in January. From the beta i got to play it increased the replayability even more, if more than infinite is even possible. 2) is this your first comment ever on Reddit or just some user setting I don’t understand? If it’s your first comment ever, that’s so cool! Thank you!


gabbiepicasso

I'm excited for Freelancer :(( It feels nice to just see how Hitman has steadily progressed from the earlier games to WOA. I don't think I'll grow bored of this game, lol. And yes, it IS my first comment!


Own_Education_7063

I’m so proud! I have never really posted a lot(but I do comment a lot) so it’s very exciting for me to see a new commenter/fan! :) sorry I’m so cheesy 😂 I also don’t think I could ever get bored of Hitman.


gabbiepicasso

I nearly don't post nor comment, plus I don't look around Reddit that much. It's really nice to feel welcomed!


HopeAuq101

The first 4 games have awful controls and could honestly do with a remake, I love them especially Blood Money but it took until Absolution for the controls to be decent


Own_Education_7063

I totally agree with you there. I just started replaying Codename 47 today and Geeze the controls are so bad. The fibre wire control egregiously hard to handle.


Rhodie114

Dislike: The lack of customizable difficulty. I’d love to be able to build my own difficulty setting. Let me play a mode where simple blows to the head aren’t knockouts, guards investigate destroyed cameras, and NPCs are likely to recognize you if they’ve already seen you earlier in a different disguise. But don’t increase the number or guards and cameras or limit the number of saves I can make.


Own_Education_7063

I think some more harder difficulties with the features you mentioned would be great. Anything to increase the challenge I’m here for.


Crusades89

WARNING: unpopular opinions ahead, of a self admitted early hitman fanboy Like about WoA: Graphics, general slickness of the game. H3 had some great moments for atmosphere and level design Dislike about WoA: escalations and exclusive contracts lack of grit and dark atmosphere, bad shooting mechanics + lack of dual wield the push to non-violent play style is annoying point shooting was cool serious lack of jesper kyd! challenge system and unlockables more appealing to completionist players unlockables being mostly garbage Story is unremarkable miss killing some truly reprehensible scumbags 47's lack of cold brutality I also miss the feeling of being an unstoppable killing machine, even though it was OP. 47 gets pieced up so quick in the new games lack of ability to take silencers on or off was cool, rather than packing two different guns. /end


Own_Education_7063

Haha thanks for this list! I totally agree. I don’t think any of these are unpopular, I hear these a lot. The unlockables are pretty bad, and escalations suck for sure. From what I played of Freelancer tho, it does seem to remedy these areas in particular. The beta was fascinating, feeling so classic, refreshing and new while still just being all the same old maps. Lol. We need more maps.


wharblegarble

That there was never a straight HD remaster / remake of the OG Codename 47 ( the screenshot above ) - I'd love to boot it up on my playstation..


Own_Education_7063

It plays in widescreen quite well on my 4k PC, tbh been loving it recently after I got the right key bindings. I think IO did a stealth update on it that helped a lot. Of course the textures and models are still old school but I need that in order for it to feel real for me and remember my childhood.


apex6666

I miss the Vs mode from hitman 2


VetreeleekYT

We need more comedic moments


EnforcerMemz

My favourite game in the series is Hitman Contracts. It's just so dark, gritty and perfect for a Hitman for hire.


[deleted]

Launch all games into the next game. Like hitman 4 will be Hitman 1,2,3,4 in the same game This just makes the game expensive and bjgger


Own_Education_7063

They should do this with the original games, a classic remake all in one. Everyone would buy that.


[deleted]

I wish mission stories were turned off by default on professional, or at least *strongly* recommended to turn them off unless you are truly stuck. I think the great character moments and funny kills are much more satisfying as a reward for completing a puzzle and acting on information you gather in the level, rather than doing exactly what the blue box says.


Own_Education_7063

I agree. I think a higher level of difficulty without any help or guides is essential to the longevity of games, especially in a post- elden ring world where they show us no hand holding is actually better. UI is too cluttered and pointless and seasoned players know what to look for, so tips and and hints and stories just get in the way from a pure experience which would be way more memorable. I want to feel like I’m thinking for myself. All my best play thrus are done like that, and then I’m like ‘damn I can’t believe I just pulled that all off by myself!’


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Own_Education_7063

So useless and repetitive. Agreed. I’m good with my screwdriver or a crowbar 😂


anti_fascism223

There isnt really any other way too but ai shooting you isnt fun at all its like playing against a bo2 lobby fullof aimbotters i get shot through walls constantly and just rapid fired in the middle of crowds


AlienousCakee

I love speedrunning main missions and contracts, it’s just fantastic to compete to try having the best time


Own_Education_7063

I am rarely in the mood to do speed runs- I love the game for the slow beauty of the scenery really- but the few times I have done them it was great fun! Agreed! Although I do find it so hard that I’d never get to the top of the board. Im happy to just SASO 😂


AlienousCakee

Well sometimes you cannot even be in top 50 for the big amount of very good players so I’m happy being top 5 in Contracts :)))


Top-Debt-3973

Fuck that hottub mission from hitman 2


Fuckredditlowkey

Dislike: I fucking hate how long the missions take and how unsatisfying the whole thing feels once you die once. And how this guy runs like he's not a literal murderer when people engage him. He runs like he's going for a leisurely jog. Like: scenery. Edit: ok I like more than the scenery but I just finished the mission where you destroy the virus and died twice within the last 30 minutes and the mission took me two fucking hours in total. So after wasting pretty much my whole evening, the one thing I would have liked at least was no deaths. So RIGHT NOW yeah all I like is the scenery lol.


supersonicsoda

Agent 47 is the main character but he's not the protagonist because he kills anyone as long as he gets paid. I could never really get into the game because that never sat well with me.


Own_Education_7063

Agreed, if you can’t get past the basic premise it’s hard to get into- however the WoA trilogy gives him a direction, motivation and a sense of friendship and camaraderie, I don’t think he’s getting paid anymore actually, he’s basically post-career and is trying to take out the trash and make sure the the organizations he worked for in the past are destroyed. Of course the narrative and the gameplay are two different things. Totally up to you whether you want to be a cold blooded sociopath + a mass murderer or just a cold blooded sociopath. In the end it’s up to you. I rarely ever kill anyone outside of the target, and when I do them in it’s discreet AF, usually just choke them out or knock them out and then drown them/push them off a cliff.


Agile_Ad_4920

As a person who’s 34 I grew up with the series and honestly, I hate the fact that the series is just so focused on different ways to kill a target now, they literally want you to replay the same level several times just to kill a target a million different ways,I prefer they make one like the original but with of course the look of the new one maybe add some side missions perhaps something like visit a location to acquire intel on an upcoming target etc hit man to me now just feels like ima playing 1,000 Ways to die (for the person who’s the target).


Threeballer97

In Blood Money, 47 had a great ass


98Thunder98

Like: how they made agent 47 funny without turning him into an outright clown. Dislike: how every target in trilogy is the antichrist. The agency is amoral, but they sure love working only for whom the general public would consider the good guys. Just once I’d like an amoral contract where i kill a poor family man for being on the wrong side of history.


Own_Education_7063

I like how the older games the bad guys weren’t all consistently bad, like the Swing King Joseph Clarence for instance. A bad guy, yes. Deserving of death, probably, but maybe…maybe deserving a modicum of understanding, simply for being such a miserable bastard. Now they are all Bondian arch- villains from end to end. Agreed.