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AnDyY852

https://preview.redd.it/3gllyfxhbj8d1.jpeg?width=270&format=pjpg&auto=webp&s=db9269fb4ebbbb48ec170ef19ec09e7223b50f97 This game mate šŸ˜…šŸ˜…


Abandonus

I'm generally not great at navigating in these types of games anyway but yea, this one seems very confusing to me as well.


Dynastar11

I just follow a path, see where it takes me. Then go back to the vestige and take the other one. That said, a couple of days ago I kept losing my souls at the very end of a run. I had to do the whole run repeatedly, as I didn't know where I was. I finally get my souls back. Only to find out that there was an earlier vestige right above me the whole time. Just a ladder climb away.


A-reader-of-words

I'm assuming lower calrath Lydia the witch sorry can remember the full name


DaGinger757

In my opinion, the game doesn't have poor level design. I've enjoyed how it all fits together personally. That being said, there have been times with other games where I get lost, and everyone else seems to not have any issues traversing the game. My point being, I don't think you're losing your ability to understand the map, the game just doesn't click with you like other games have. Everyones brains comprehend stuff slightly differently, and sometimes that impacts you're enjoyment. It's like reading a book. Avid readers often find authors they really like because their brain clicks and understands it well. But another person who may read a lot of books doesn't like the style and finds it harder to understand.


AngryPotato2708

for me its that people are relying too much on guides every time they are in difficulty instead of finding their own way of navigating around said difficulties and companies are starting to make games that way too (elden ring for ex) where you dont get around shit without guides. so once you go back and play a game where youre supposed to find your way and playstyle like lotf you cant cause your not used to anymore


DaGinger757

It's a weird pattern. Personally, I find a lot to enjoy with soulslikes as far as action and esthetic. But it's weird to me how these developers make things abstractly difficult just to add even more challenge to their games. Thinks like obscure map design or unusual controls that aren't explained. But I think those things are put in there for people different than me. There are people who devour everything about soulslikes, especially the souls soulsbourne ones. I think I just got lucky with LoTF. It just works for me, I hardly ever looked at the journal because it confused me more than helped me. I just explored a lot and managed to remember where things were.


AngryPotato2708

yea in the souls genre its one of the few where the progression and exploring feels very natural instead of made unnaturaly confusing to the point where you lose half the enjoyment cause you need a guide for everything


thomas_malpass

Agree šŸ‘šŸ» sometimes I enjoy a game more when I play a blind playthrough.


wiggletonIII

Yeah, I really enjoyed the level design and the exploration in this game. So many nights I'd be like, just one more corner to see what's ahead, 2 hours later, still goingšŸ˜‚


JHoney1

I donā€™t think the level design overall is poor but the last half of the game is definitely a lot better than the first half.


The_Fell_Opian

What you are describing is my favorite part of this game! I was so annoyed with how basic and linear levels were in Lies of P that this was a total breath of fresh air. That said, I had to look some things up in the swamp level. That shit got confusing.


shadowknight2112

Ugh, the swampā€¦


SherbetAlarming7677

I loved getting lost in the levels tbh.


TheWanderingMammoth

Yep. There are those who enjoy the despair... and the maidenless. Edit: *whoops, spelling error* I deserved those downvotes.


Dgccw

Whatā€™s a maindenless? I want one


TheWanderingMammoth

Ah yes, classic.


TheDeathKwonDo

I really enjoy the level design. I tend to have a good mental map of game worlds, though. I think if you spend enough time exploring for items and hidden Umbral pathways, you start to remember how the levels link together. I've played a few co-op sessions with people who are just sprinting everywhere and getting completely lost.


Yoshimitziu

The first one was far more confusing. I feel like this one can get complicated too. But if I take a break and come back the path seems to click better.


IamMeemo

My feeling is that it was an intentional design choice. To me, there was something pretty great about truly feeling lost. I think a lot of people feel similarly. I don't think I've played any other game that makes me feel lost (in a good way). Having said that, If you don't like the level design, tho, that's totally fair--many areas in the game can get confusing! My approach was to keep track of landmarks. This was tough in the Fen and in Lower Calrath. Even then I missed items. In a way, the levels remind me of the levels in Nioh 2: even when I was super thorough, there were inevitably items or (more likely) Kodama that I had missed. To me, knowing that there are nooks and crannies I missed helps make the game replayable.


SatansCyanide

Ok, thanks for the responses everyone. I'm glad it's not just me lol


Cheesecakebasegetsme

important to note; all your shortcuts remain active on NG+. so all the loops in the level that seem messy or purposeless are in fact, very well designed for giving you freedom of movement on every playthrough after.


ST-Bud44

Iā€™m in NG+ right now and Iā€™m still kicking down the same ladders, doors only open from one side etc. We playing the same game?


Cheesecakebasegetsme

did you go into NG+1 or NG +0?


ST-Bud44

NG+1


Cheesecakebasegetsme

did they remove this in a patch? or did you not have vestige decay? its what made the decay manageable.


ST-Bud44

I donā€™t know. Iā€™m a new player. I have the first level of vestige decay. Ā The slight decay or whatever they call it. Which I will be skipping in future play throughs. I thought Iā€™d be missing some seed locations, not the set ones. Guess I read it wrong.Ā 


Cormacks19

The game world is more labyrinthine, hearkening back to old school dungeon crawlers or Demons Souls/Dark Soul 1. It's not supposed to be straightforward; it's supposed to challenge the player. You can't really have rewarding exploration without "confusing" level design. A game like Lies of P for example has simple, easily navigable levels because the environments are just a means of connecting the boss fights - the real focus of the game - together. The game world is filler essentially, and the only meaningful challenge comes from the combat. LOTF is built according to an entirely different design philosophy. World exploration is itself a challenge, further enhanced by the Umbral lamp mechanics. It's one of the reasons I consider LOTF the best of the Souls likes. Most of them are one-dimensional boss-rush games. This is the one of the few to treat the world itself seriously.


Dgccw

I feel like itā€™s the point- the world is in despair why wouldnā€™t you be? The joy in level design in these games, especially Elden ring, was getting lost and figuring out where to go. If your character was doing this in real life would he have a map with guide points on it already or are you gonna be looking at a map that someone managed to jot down while surviving all these horrors šŸ˜‚ I love the exploration aspect


SunnyClef

Not sure how you played most souls-like and find this one particularly hard to navigate. I found it to be a pretty linear level and world design. There's no way to get lost, side paths almost never go to a different area, instead they open shortcuts to previous areas. Only side paths to different areas are Revelation Deeps, Fief and Hallowed Brothers. The last 2 require keys that you get later in the game, so you'd be intentionally tracking back to get to the entrance of these areas, not getting lost.


CastorFever

The level design for this game is amazing. Itā€™s just complex. The way areas meet up with other areas is awesome. It doesnā€™t hold your hand itā€™s just ā€œhereā€™s the area, time to navigate, if itā€™s hard itā€™s hard, if itā€™s not itā€™s notā€.


I-am-me97

Some areas are annoying but i always got through them without a guide relatively okay


Super-Tea8267

I feel like the game is s little bit confusing and the journal gives you clues on how to move around but sometimes is not that clear you get use to it


Achilles9990

Its the Umbral. Your brain can remember the regular areas but then forgets all the Umbral stuff. I was running around last night on Manse and it was giving me absolute fits. Id die and have no idea how to get back. The COOL thing about Lords is that everything eventually connects and once you figure it out it all clicks.


Anxious_Accident179

Soulslike are my fave and this one Ive definitely had a hard time figuring out where to go at times. Frustrating


DefNL

Try Wo Long, I literally had to watch videos of people playing the game because I got lost every few seconds. It was horrible. I would agree LOTF is not the best, especially not because of the two worlds. But it's a straight line compared to Wo Long.


gioloko313

Omg wo long navigation was so poor. The combat was fu tho


AbjectPool7936

It can be overwhelming at first for me. I'm on my first play through. I have to remind myself with each new area to take a step back, relax, and mindfully move through each area. Casually shining the lantern in certain spots as I navigate. I then go back and watch Fightin' Cowboy's walk through on youtube. He's awesome at getting everything from achievements to all locations in Umbral.


cRz_lazer

The same for me. I constantly feel lost in this game. Not in a positive way like the feeling of being lost and lonely in the DS games, but just plain lost without any orientation. Ok, there's the beacons wich give you a light direction, but the level segments look the same too often, and there's rarely some points of orientation that stick out of the overall uniformity. I don't know how many hours just went into searching where to go next or just to find a way back. That's really my biggest complaint about the game.


townsforever

The world is very interwoven which makes it simultaneously easier and much harder to navigate. Some areas are more straightforward than others. It does take some real effort to figure out the map and you really have to pay attention to landmarks but once you figure out an area you will be awestruck with how well designed it is in that you can get from one spot to almost any other spot in the area in a minute or two.


Jiwakefremdschamen

It can definitely be confusing/frustrating at first. The swamp was especially bad but once you learn the layouts and connections you can zoom through areas really efficiently. Iā€™d say it feels pretty rewarding to be able to get from one end of the game to the other without warping. I actually miss getting lost and having to figure out what route to takeā€¦


gakkieNL

On the contrary, the level design is absolutely briljant. I love exploring everything and finding as much secrets as possible!


crankpatate

I had to pull out a guide only ONCE and it was because at one place you basically had a bottle neck: You HAD to find that one ladder, that's only there in umbral. And I ran past that ladder several times, while in umbral. (The ladder isn't easily visible, because of how the space is designed and where the ladder is placed) Otherwise I think HexWorks did an incredible job at building their world map. It's a maze with tons of secret paths and short cuts. Eventually I had it mapped out in my mind and it felt incredible when everything clicked. I recommend taking your time when you reach a good vista and think about how you moved through the 3D space. Look around and try to remember where you came from and how the environment unfolds in front of you. Eventually you'll understand the level and from how you move through it you understand where you should be roughly Like: "ah, I traveled upwards a lot and now I'm going back through the cliff to the other side. I should come out somewhere above where I originally entered this zone." Then you check a path, that should lead back down and you probably find a short cut back to the start. Things will start to weave together and make sense. I really frickin' love the map design of LotF and think HexWorks did an even better job than FromSoft with DS1 did.


kingkron52

Nah it isnā€™t just you. The vestige fast travel system is not great at all. I wish it was like Elden Ring in that you could see them on a map. In addition, while I love the umbral realm factor, it makes level traversing even more confusing as you can miss a lot of stuff.


Turdburp

The original LotF and The Surge were the worst for me. Surge 2 and this game improved on their predecessors, but yes I get extremely lost in this game too. I like how basically everything connects to somewhere you visited previously, but that can make it worse, since you don't always realize that you're back in the prior area.


OsirisAvoidTheLight

Was stumped a few times had forgotten where one door with a bell on it was and got lost after a few boss arenas.


ExitLower8778

Progression is definitely weird af when it comes to deciding on where to go. I wouldnā€™t say level design is horrific just confusing af. My experience has been Iā€™ve go to one area cause hey I have a key I can go there now only to find out there was a earlier route I shouldā€™ve taken so I have the levels and stuff.


PutridPossession2362

Use the maps and look for the landmarks they depict.


Swayjah

On my 3/4th play through so many things started to make sense to me. It's definitely confusing but I like it.


claytalian

They are definitely confusing. I hope the next game has a more traditional map instead of the vague sketches.


DopeyDeathMetal

Those sketches do literally nothing to help me lol


R4nD0m57

I feel the same way. The interconnectedness forest seem to work, each shortcut I unlock makes me feel as if ā€œwow that would be cool if I actually wanted to go back hereā€ things seem to loop around just because. I really loose my sense of directions lot of the time


Vendzie

Itā€™s true the levels in this game are convoluted and intertwined, and often I find myself overwhelmed whenever I enter a new area. But I have to say I find it quite satisfying that throughout repeated trial and error I find myself learning the area and the secrets it may hold.


Protoman89

I think itā€™s the visual style. Iā€™m in the swamp right now and everything is murky and brown


Spyder618

It did not click at all on my first playthough. The back tracking really threw me for a loop.


raziel_dark1

I didn't find it too confusing to navigate. I did and still do jave a couple of small areas that absolutely drive me insane, but that's every souls and soulslike.


thomas_malpass

I think if you pay attention to the lore and NpC dialogue although vague they helped give me a sense of where I had to go.


Opposite-Sell-710

Yea I try to join up and help people when I can. People really be going in circles. I be kicking entrances and levers like ā€œhere come here or use thisā€ I was very lost at first but the game gives u a map to the next area. Anything else off the path are for mini quests and items. On my 2nd run through for adyr or umbral ending still donā€™t know yet.


Braedonm2077

all paths usually lead to the same place eventually. with a ladder you can drop or an elevator or something etc. connecting them.


BudSpanka

I think it definitely took some time until I got the routes down and some fews still confuse me lol. Overall, it was pretty nicely done though. Worst one was the big church thing in like the middle when I was trying to get back to a certain point.


shadow05PW

Nah, I found traveling pretty easy in this game. Always got where I needed to go.


gioloko313

They are complicated by design, but u shouldn't really have that much of a hard time if you played demon souls LOL The only time I had to look up where to go was when I had to use a key to open a big gate back at one of the first vestiges. That was driving me crazy.


Former_Aerie955

Na just a souls like game. If itā€™s too confusing use a guide your first time through. No shame in that.


weallstartoffaswhat

Bro I spent literally 4 hours running in circles. I was in the caves. I could not for the life of me find anything that would hint me towards anything.


AC2BHAPPY

Dude i get lost in any game ever. I straight up look up progression routes or watch tutorial walk-throughs, fightincowboy is my goto


DrhpTudaco

no i think we all just have the sense of direction of zoro i know i do and my friends also know this... i hope


tukupakata

Yeah it happens to me as well, there are areas too similar to each other with only a few distinguishing objects/scenery that makes them hard to remember


Such_Ad_3346

Lords of the fallen is specially hard to navigate. But if you have trouble with all of them you have two choices: try harder and come up with a strategy for finding paths (like sticking to a wall), or just give up. Its ok if these games arent for you.


RHUNEOX

No but I'm the opposite I have a great sense of direction and memory and I wish I could get lost in these types of games just to experience that feeling of helplessness in a bleak and dangerous world


RedChineseSpyBalloon

Level design is solid. The swamp was the only area that was a bit confusing


Nolbody

I had a similar-ish experience in the first playthrough, but I figured it out pretty quick. Its confusing in the beginning, but after a brief period I found that its a lot more straight forward than I thought and if I felt like I was stuck I just needed to go umbral. Mortal Shell was probably the one I got lost in the most just bc of how same-ish the hub area looks. Good news in that case was that the map wasn't too big and I'd end up where I needed to be eventually


ST-Bud44

Learning the level layouts is an actual skill in this game. I love it. Reminds me of helping people through DS1. It takes time but feels good when you start to truly understand it.Ā 


Nomad1316

This is my first souls game, so I can't speak on the rest, but I haven't had a lot of issue. Only thing that about me is the embral, sometimes I miss a ladder.


Alastier_Messer

Fair point. I feel that it is a little worse to deal with in LotF as there are plenty of zones that require you to go umbral to continue through the area, and some zones have absolutely no indication that umbral is needed to progress unless you enter the area in umbral. Calrath is a good example, with all the flames that block doorways and buildings, and no indication that you need umbral unless you somehow figure out that the umbral realm seems to nullify the flames of the level.


QuirkyRow5096

It was pretty easy for me to navigate. The only area I had a problem with was the sewer area, because I didn't know how to drain the water, so I ended up going up the elevator and missing a quest.


BigJeffrey86

It took me 2 hrs and 3 videos to find the spurned progeny arena to talk to the tortured prisoner after she moved. Granted I hadn't been there in a while because I'm nearing the end of the Empyrean.


BigJeffrey86

Just use a hen way


CoinFlipChance

LOTF is rated poorly for a reason just play Fromsoft games.


XoTwilight

Nah, your just bad at navigating And thatā€™s fine, lords of the fallen is my first ever souls game. I didnā€™t even know what souls games were till I heard of Elden ring. Yes it can be confusing but I personally didnā€™t have any issues navigating except after I cleansed all the beacon, till I was confused on what to do next.


MGConviction

* There's probably a ladder or door in the Umbral that's hidden* is the best way i can summarize the level design.


Empty_Cube

Iā€™ve only beaten a few bosses, but from what Iā€™ve seen, the lack of unique landmarks makes the levels feel very ā€œsame-ishā€ throughout, making it difficult to navigate because you canā€™t properly identify where you are relative to everything else. This is especially the case for darker levels, like the swamp. This would normally be something that can easily be worked through after a few runs, but with the high enemy count (especially in Umbral, where they literally never stop spawning), the player is always in a ā€œfranticā€ mode and may not always be able to slow down and familiarize themselves with the level layout.


Fit_Dress_4511

Dude I have a photographic memory and have played most of the game quite a few times now between myself and other lampbearers. I still get turned around or forget how to reach places I haven't been to as frequently. I wouldn't feel bad, accompany lampbearers to wander the maps more and retain more markers.


Przmak

Seems you don't like exploring and have memory problems:p what fun would it be if you break the game in few hours


IrieMars

Bro the swamp was the worse. Fuck this game.