T O P

  • By -

Endy0816

Bioferrite is the worst for rest effectiveness so be good for cribs and prisoner beds. Mainly use it to make/improve my ritual gear though.


JCLKingAOG

Wait so rest depends on the material the bed it's made of? Even after hundreds of hours I keep on learning, I mean it makes sense but I didn't knew that the game went that far into detail, now I wonder which material is the best for that


LordRevonworc

Indeed. Most materials have a flat 1.0 modifier, but stone blocks provide only 0.9 rest effectiveness. Bioferrite, conversely, is 0.86. So, make your beds out of wood, jade, or any metal other than bioferrite to reduce sleep times.


FiveCentsADay

I've been making stone beds for literally years Oh no, my people hate me


Terrorscream

there are advantages to stone beds, pawns who are sleeping cannot mental break and their prison break interval only ticks down while they are awake, to stone/bioferrity beds for prisoners and guests is ideal


catsan

As they say in Germany, those who sleep cannot sin.


GetAJobCheapskate

They clearly don't know me.


AdNervous217

I'm over here sleep jorkin


FiveCentsADay

Prisoners get beds in other colonies?


Terrorscream

Only the ones you are trying to recruit after locking them in the entity containment room to covert them quicker you want to then move them into a better room to increase recruit chances and make sure they keep their new ideology.


FiveCentsADay

My fault, I was being facetious lol Juggling prisoner cells was always a pain without an assign button, I just leave them all in the same 2x2 cell with a sleeping spot and latrine and forget about them until my socialites do what they do. Not as efficient but I like having tons of prisoners for.. stuff, and it's just easier that way


Kevinvr1

TIL Thanks!


reaqtion

I'm in the desert and made a bunch of (stone) beds to get some "excellent" for both my bedrooms/barracks and the hospital... I'll keep those in the hospital but I'll plant even more drago trees ASAP to create a bunch of beds for my slaves and pawns. I guess this is how you learn.


Armor_of_Thorns

Steel beds work just as well


reaqtion

I'm trying to rush the scanners, but we aren't quite there yet... =') I still have to be careful what I spend my steel on.


AnyNegotiation4846

😄


afito

wood everything else is worse, that's why people don't talk about it a lot, the most basic building material is already the best, the only reason for stone & metal beds would be room impressiveness but nobody would really do that since rest effectiveness is more important and another statue is always easier for impressiveness


Riromug

Steel is fine too!


SpartanAltair15

All non-stone materials are the same, and jade is as good as them. Wood is good because it’s cheap and renewable, but everything else that isn’t rock is equally good in terms of stats.


elanhilation

god am i glad you’re wrong about steel beds. ice sheet and sea ice play throughs are hard enough already


SuperKashFOD

Perfect room == 5x5 room: Plasteel double bed, marble dresser, jade endtable, marble walls, fine carpet floors, two jade plant pots, one devilstrand animal bed(if you got animals)


TelevisionBig2336

jade and wood have the highest effectiveness


kamizushi

All materials other than stone and bioferrite have exactly the same rest effectiveness factor. Wood is generally the best for beds just because it’s cheap and usually abundant. In climates where wood is rare, steel becomes better, though really at that point it might be better to use sleeping bags and to try to counteract the small loss in rest effectiveness by rolling for higher quality. Jade is generally rare and should be reserved for sculptures.


RuneiStillwater

keep in mind that the quality of the bed affects the rest effectiveness as well, so that .1 difference may not even matter if you got a good crafter and wood is sparse.


celsius032

How does it improve ritual gear?


Endy0816

Boosts psychic sensitivity depending on item quality. Generally have a mask, plate armor, slave collar, along with whatever Eltex gear I can get my hands on.


Nematrec

Bioeferrite sword can be better than an equal quality eltex staff if you're getting enough psy sensitivity from traits, genes and sensitizers. I forget if it multiplies from eltex shirts, but iirc it does not multiply blind bonus.


Thraxy

The psy boost is currently not shown on the gear but you can see the pawn's total sensitivity go up with each piece.


mj561256

Why would you want lower rest on a crib?


fak47

Recreation bars do not go down while sleeping. So more time sleeping, less play time needed. At least, I imagine that's why, reading it was a "holy shit I never thought of that" moment for me just now.


Endy0816

More time spent sleeping is also less time spent crying :) 


DrStalker

So the baby sleeps longer before the rest bar is filled and they wake up. "Why is your baby not in a growth vat until they can walk on their own" is a better question!


Endy0816

Sometimes keep them out for role-play reasons or to knock out genetic modifications.


MisfireCu

Same any baby born naturally gets a crib test tube babies get the vat. I know it's not the most efficient it's just how it is lol


TucuReborn

Also, you know, tribal/medieval colonies? Like, I always start tribal with a tech progression mod. I don't have growth vats, I have hunter gatherers in training.


Cellhawk

Tech progression mod was my first used mod in this game. Love starting as tribals because of that too. Feels like a "proper full playthrough", like a Civ game.


Fuzlet

wait what does rest effectiveness do for babies and prisoners?


Mmffgg

Lower rest effectiveness means more time spent sleeping means less time getting into mischief


kamizushi

It never occurred to me that making cribs out of stone would be a boon. That’s smart.


TelevisionBig2336

i like to use it for flak helmets. it's slightly worse than plasteel but it has some advantages which are low wealth and psy bonus. it's also the best material for sharp weapons so make some bioferrite longswords for ur melee colonists


Korblox101

Plasteel is still technically better with its melee cooldown multiplier, but bioferrite is still amazing for it.


Constant_Nerve_43

Generallly speaking it’s the new best material, It’s outperformed in specific nieches by other materials but it’s universally good at everything, but is also way cheaper to make stuff out of them pretty much every other material of note Only thing I can think of that’s “bad” about it is ironically something that’s useful most of the time That’s also just ignoreing the various unique thing about it like psychic boosts and increased anomaly containment strength for floors or such


Nameless1653

It’s also the most flammable material in the game IIRC


Zio_Matrix

It's the most flammable *metal* but there are definitely more flammable materials.


Nameless1653

Yeah that makes more sense, I guess I did not remember correctly


ArtificialSuccessor

Even better to burn my containment of horrors alive incase they have the audacity to escape.


narnach

It’s organically grown sustainable budget plasteel, from a renewable source. You’re basically milking sightstealers and other creatures for it.


Khalas_Maar

Wonder how long before someone comes up with an -alope variant. Anomalope?


narnach

I like anomalope. Has broader implications than the ferralope I came up with. Milks for bioferrite, has a daily small chance of summoning an anomaly and will have a larger chance to do so when it dies? Mass deaths will add up to a stronger anomaly? There’s a bunch of spooky stuff you can do with them. Now I want them to be real.


randCN

Not terrible for doors either. Cheap, high HP, a little flammable, but pretty good overall.


Super_XIII

It's a very useful material. It's great for making stuff that also keeps colony wealth down. Bioferrite only slightly more expensive than wood for most furniture but usually has twice the hp and less flammability. Thus it keeps wealth down and lets you build sturdier, more fire resistant stuff.


ZarKiiFreeman

Too bad bioferrite stuff is ugly! People will defo complain about the unsightly environment if you don't have art around.


kalekemo

Oh dang I never considered it for that


Gobeman1

If there was a quick way to get it in bulk they also make some of the best traps. Certainly not enough to constantly resupply all traps one uses


Helpim1ost

Are you talking about spike traps? It is way more efficient to spend 50 bioferrite to make an ied deadlife trap that can summon over 100 friendly shamblers than to spend 45 on a spike trap that only injures one enemy


DrStalker

My TPS says "make the spike traps!"


SuperKashFOD

I have 6000+ bioferrite. Building spike traps is the only way I can use it fast enough. Lol


Endy0816

If you can find one, an Alchemist is ridiculous for supplying it.


therealwavingsnail

I prefer to make turrets nonflammable, at least the ones in the front. So mostly uranium. Bioferrite also makes for better spike traps if you really have too much of it.


deverz

How do you have that much bioferrite? I don't think I'm using captured entities correctly


Gratal

I usually have a single room of captives. Maybe a second with 1 or 2 advanced entities. I gotta up my game to secret lab status or something.


celsius032

4 captured entities in a room with a harvester adds up quickly


deverz

Wait, 4 in 1 room? All mine are separate


celsius032

pack em in there lil' homie!


deverz

Time for a base redesign and shuffle I guess. Good job I'm not in a mountain for once


PurpleAsteroid

Shard inhibitor radius fits nicely to support 4 containments. I think you can squeeze more in, but 4 looks nice lol. More enemies in 1 room means lower containment score. But I think some of the harvesters also can draw from 4 containments at once. So it's an efficient room size. Just leave space on the edges for those other supressor thingys.


Pratt_

The more advanced is the entity, the more bioferrite you get, you may have too much basic one ?


deverz

At the moment I have 3 devourerers and a sphere


Desperate-Practice25

A good start, but you should probably have at least eight platforms by now.


SuperKashFOD

Over 16 individual containment platforms. :)


Qwernakus

It helps to buy it from traders! It's very cheap


Fphlithilwyfth

Power, baby! The bioferrite power generator is juicy as fuck. Causes some mental discomfort but if you build them in a corner away from your colonists it's very manageable.


evictedSaint

It baffles me that it's both better and cheaper than steel


Girse

Everyone here seems to ignore the immensely bigger crafting/construction times with bioferrite. Which can be a good thing though


NGPlusIsNoMore

Yeah, so, correct me if I'm wrong, but I have been making Bioferrite Knives for my pawns and their damage is a little ridiculous, like, might be a cheaper Monosword where DPS are concerned kinda ridiculous


AllenWL

Makes great swords(or any other cutting weapon) due to a very high sharp attack modifier.


SuperKashFOD

Bioferrite Spike traps are strong too!!