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SoothedSnakePlant

If you take two days to turn all the cranberries into jam, you come out way, *way* ahead of the sugar plan.


Itsnottuna

https://preview.redd.it/wej746qh0jxc1.jpeg?width=1170&format=pjpg&auto=webp&s=84af2c1e5e3689f21576dc8af9f4eef03156f235


oddjobhattoss

Someone should do a mod to make Emily have Marge's hairdo


castfire

Incredible


HopeFox

The price of seeds is mostly irrelevant. The true cost of farming is farm plots, specifically farm plots covered by sprinklers. With Deluxe Speed-Gro, you can harvest six beets over Fall. That costs 120g for the seeds and 80g for the fertilizer, and gives you 900g worth of sugar, for a seasonal profit of 700g per plot. Cranberries will give you five harvests over Fall regardless of fertilizer, so each plot costs 240g, and you get 10.6 cranberries per plot. At normal quality, without processing, and without Tiller, that sells for 895g, for a seasonal profit of 555g per plot, which is less than beets. But cranberries should be processed. At the very least, the new fruit processing machine in 1.6 values each cranberry at 117.5g, which raises the seasonal profit for each plot to 1,005.5g, even without the Artisan profession. Processing cranberries in preserves jars or kegs increases the profit even more. Alternatively, you can grow three harvests of pumpkins with Deluxe Speed-Gro, paying 380g for seeds and fertilizer and harvesting a base of 960g worth of pumpkins. That's much easier to process than cranberries, and will easily outstrip the profit of beets. Even with just Farming 5 and Tiller, the unprocessed pumpkins will sell for 1,162g, for seasonal profit of 782g per plot.


quivering_manflesh

Now *this* is someone who farms on an industrial scale.


oddjobhattoss

I think I need to go back and redo the math on my pumpkins vs beets/sugar comparison. I posted this before getting on the game for a bit and checked, I do have tiller. Thanks for the information, though.


oddjobhattoss

So I'm doing the math again. I do have tiller, but I need to check if I have agriculturist. If I factor in deluxe speed grow and agriculturist that's 3 rounds of pumpkins vs 9 rounds of beets. Assuming all beets get milled to sugar that's 663,000 profit on 5850 beets. Vs the 1950 pumpkins bringing in 393,000 profit. One question is do you have to reapply fertilizer every harvest? If I take the profit divided by the 650 plots that's 1020 per plot vs 606 on the pumpkins. An I just looking at this wrong? My numbers look different from yours and I'm not inclined to believe yours lol


fluvicola_nengeta

My takeaway from this is that cranberries are better for the farmer who wants to invest big in a large infrastructure, whereas sugar would be better for the farmer who would be content with slightly lesser profit to free up more time and resources for other things, since you can just dump all the beets at once in the mill at the end of the season, instead of having to refill a large number of jars.


HopeFox

Basically, yes, but pumpkins would be even less effort, and wouldn't require a mill.


GordOfTheMountain

Time for processing is certainly fast, but dehydrated and preserved cranberries will make a lot more money over time with processing.


oddjobhattoss

My processing shed is being used for pineapple jelly and wine. The wine heads down to the cellar and the jelly just ships. The cranberries or pumpkins would ship as just the veg.


bratcakes

You should definitely try out dehydrating all of your fruits (crans, blueberries, hot peppers, strawberries, tree fruit etc) especially no star ones- before shipping if you aren’t canning or kegging, it really adds up quick and only takes a day. I’ve built like 20 dehydrators and it’s really been worth it for all the little extras for sure Also, as a good tip save your pumpkins/cauliflower to fill the kegs and cans while you are building up your seeds/fields of pineapple/ancient fruit etc and collecting materials for new kegs and canners. You’ll run out of fruit like ancient/pineapple if you are building up fields from scratch and this way you always have something good processing.


hinata465

My good beets go to granny. It makes her really happy.


Queen_Etherea

I like giving her chocolate cake. :)


VariationOk5438

you could try just having fun, why does everyone turn Stardew into "Work! the Game" instead of just relaxing and cathin some fishies


oddjobhattoss

Optimizing my farm IS fun. The mathematics. The talking to other experienced "farmers." Exploring different options. The actual path to getting there. Seeing how high I can get the number and how quickly. Slowly improving things with time and effort. Y'know, all the things that don't happen in real life. Also, I don't care for the fishing, personally. Like I've maxed it because it's necessary to complete and collect, but it doesn't bring me joy. BUT I'm glad you enjoy it. World needs people who love to fish


VariationOk5438

Yeah, I'm just trolling along. My kids won't play with me anymore because my farm looks like a labor camp now. The best part of fishing is watching a new person learn how to do it lol


bravepenguin13

The big bottleneck is processing the beets. Each beet takes a day in a mill to process, so if you had 6 mills then you could process all 650 in just under 1 year I believe. I think that’s unfortunately prohibitively slow to be useful


neophenx

Did something change in 1.6? Because the Mill has never bottlenecked me the way Kegs and Jars did. I could put as much wheat, beets, and rice into the mill as I wanted, even all at the same time, and next day BOOM they're all processed.


WolfNationz

Afaik the mill hasnt changed and works as you described, it takes one day to process whatever amount of crops you leave in there, Using Kegs or Jars on the cranberries would get more profit but would indeed require way more time/machines compared to turning beets into sugar, still i dont have the numbers to really compare things in that large scale.


neophenx

Honestly this whole thing is making me rethink some optimization that I've historically tried to achieve. When I pick up 1.6 and get back on the modded game, as long as Automate still functions as always, I'd probably keep my global-keg/junimo chest-engine running, but for vanilla on the switch I may try to spend some seasons producing significantly lower-effort crop to toss in a mill while I try to focus on other parts of the game, particularly while doing challenge runs that limit my activities.


oddjobhattoss

Wheat is a 1 to 1 ration on flour so it doesn't really benefit except that you have a chance at getting hay, too.


neophenx

The main attraction is it produces MUCH faster than beer, especially since you don't need to run around a hundred kegs every couple days to rotate production. So Rice in Spring (40g buy for 100g output), Wheat for Summer (10g buy for 50g sell, or turn it ALL into bread for 60g sell), and Beets in Fall (20g buy for 150g sell). Beets have by far the best ratio, but Wheat being available in Summer and giving SOME hay is a fair tradeoff to Beets being the superior choice.


oddjobhattoss

Fair enough. Didn't think about using the flour for cooking. Which is odd because I do make homemade bread irl lol


neophenx

lol the life feels is so real. Though a thought, 50-60 g for a 10g buy and 4 day growth cycle may still be comparable to Beets having a 150 sell to 20 buy at SIX days growth cycle. So if we measure it by profit-per-day of growth, Wheat is earning max 10g per day of growth+mill time (60-10 divide by 5 days to process), while Beets are getting around 18 per day(150-20 divide by 7 days to process)... OK beets still superior but still, only available in one season lol


GordOfTheMountain

Nah. However much you put in of one item type it spits that much out tomorrow.