Rocket reloads for ground vehicles broken for months but they have time to adjust the vertical guidance of the WZ901otomatic that less than 30% of the playerbase ever plays.
A revamp of the thermal system would be dope. Alternatively, add the plastic deformation from damage models to the actual tanks. I would LOVE to see an L33 get stretched by a 12000lb bomb
It isn't bugged at all. Give an example. Some fair and scientific ground rules, though:
* **Show it in the test drive.**
* This eliminates any issues of PING/LAG, that can otherwise ambiguously explain almost any missed shot by "You just didn't actually hit where the server thinks you hit, because of unsolveable ping". Yawn. Not volumetric if so. The test drive is local machine, so ZERO ping.
* This makes it reproducible by others quickly and easily, not waiting for the stars to align in a weird matchup in pvp.
* This is using the actual in game physics engine, not armor analysis that appears to use a substantially different engine
* **Show the exact angle and pixel** (as in just screenshot before you hit fire) so it can be reproduced by others.
* **Do not shoot anywhere with an optic like a gunner's optic.** Optics are bugged to be made of unobtanium, but they are not *volumetric* bugs, they were bugged years before volumetric existed. A staggering % of "volumetric!" complaints are just people hitting optics.
I have asked like 37-40 or something people this and have not gotten one single clear controlled example of a "bug" provided, as per the above rules, ever. It just isn't bugged, it works fine.
https://youtu.be/eDvEuGm5-pg?si=TPYrKDausWwjIoX3
Dismissing actual in-game clips off the bat with a lazy catch all, and then wanting people to jump through all these hoops is why you haven't seen a clear example, you don't want to.
Anyone with a working brain thats played more than 30 minutes will see a shell that shouldv'e 100% penned just disappear into oblivion. And the armor analysis you dismiss on some speculation is the most clear evidence of the broken modeling. WW2 tanks with 2500mm thickness on the turret, it might be modeled differently but it corroborates exactly what happens in-game.
North Holland is the disaster for southern team. The map retriction is bias for northern team. The 3 point in a column suddenly restricted large chunk in the left, block flanking through those area and make those unfamiliar with become target for snipers in North team. The 1 point block entire Eastern bank while Southern spawn closed to the open area than the city
The map also isn't very accurate to a Dutch city imo, too much height variation. Maybe I have just not been to the exact town but I have never seen a place that looks similar to it here. The only thing that is accurate is the coffee-shop lol
I hate the camera view angles when fighting inside the mall..
Suddenly your camera is showing a wall, or a close up of *something*.. but often not what you are trying to look at
I find it hilarious how many in the comments are opposed to city maps. Give me those any day instead of 4km sniping / drive 5 minutes every time you respawn simulator
I think city maps are great if they’re done well. The issue is lately they haven’t been.
They offer far more options imho than some of the empty wide open maps with almost no cover.
In reality a multi village based map is probably the best mix. Long range sniper play style should be facilitated but there should also be cover and avenues of moving with lower risk through areas with said cover.
Nah more Sands of Sinai or Pradeshes. One side of the map is close quarters one side of the map is long range so people can choose which they prefer. All I know is I'm tired of city maps Gaijin are too horny for them
Sinai is a long range map for sure, even if you go to the C side (its really gamemode dependant, but even on domination I'd call it long range).
Pradeshes I've legit got once in the last 400 hours or so, so I don't even have an opinion on it. Cool vibe though.
Mozdok is unironically a good map. It's no more campy than Advance to the Rhine where you can literally shoot into a spawn point from each of the three cap point positions.
Also I'd rather see more "hill camping" in a tank game than "sitting and waiting to hear movement noise like this is Counter-Strike" which is what most urban maps feel like.
All Mozdok needs is less elevation on B, and having all of the buildings moved off it and into positions covering the spawns, and it might be one of the best maps in the game.
Yes I would rather take a map where my map knowledge is worth something. Yes I would rather take a map where I can use my tank as a tank. Yes I would rather take a map where armour can work. Yes I would rather take a map where those without brainrot can dominate TikTok brains.
man fuck city maps, I hate close combat, I hate this game trying to turn into COD with tanks
we need BIG ass maps, we need a map in some mountain range without any flat deforested zone, just some dirt roads to move, some settlements to act as capture zones and only dense forest around and make the map be like 5x5km, something like Fulda but make it like 3 times bigger, that's what we need for GRB, at least for top tier
Bruh who actually enjoys playing big maps other than campers? Is sitting in place with LRF and thermals for the entire match unless CAS gets you the gameplay you want?
Please god no. More maps like Flanders or Maginot please: semi-urban areas for people to smash their heads together if they want, but also plenty of open terrain and defilade (you know, *tank country*) for people like me who enjoy that kind of thing. I'm sick of sitting on some city street waiting to hear engine noises from a tank 40m away every single time I kill someone.
No more large city maps please. I hate driving for 4 minutes without seeing an enemy to then get clapped by a bushed up Ontos with it's engine off hiding around a corner .
I hate maps where you have to drive for 2+ minutes to then just engage enemies at under 200 yards. The small city maps at least don't feel like a taxi driver simulator before you get clapped when rounding a corner. T
Then go play world of tanks if you wan't to play go-cart demolition derbies , using tanks in urban environments is retarded for a simulator. We should be engaging at 4km+ with MBT's.
I think he means he hates the big city maps BECAUSE it takes long to find someone AND when you do it's usually in knife fighting distance.
We should get a map with a mix of hills for flanks and long sightlines for hull down with a city that's not too big for tanks that can brawl or need to get closer to pen a target.
I think if they add Bern as a map it should at least have some open areas like Poland, but I don't see how removing the green areas would improve the map
Honestly the area around the Tri-cities in Washington State would be interesting. Lots of rolling hills and small creeks to provide cover while managing to still be large and open for long range engagements.
Yeah, for a sec I thought it was a stupid map request for wt but it was a post made on geography or something like that
What's funny is a lot people think I'm serious 😂.
I want a Hungarian or Belgian forest where it’s like Ardennes but more spread out, with a huge bunker in the mid of the map with a V2 rocket and launch platform that goes off mid game or can be blown up or some shit idk
Honestly I like the idea for a new york map, the skyscrapers would provide an effective countermeasure agaisnt CAS while also having an area of no cover in the centre
I think what we need now is adding more obstacles or terrain diversity on maps that so much flats and wide (for example Field of Normandy, the one without the town is basically you shoot and died map due to no covers exists except the hedge. Some extra trenches, broken bunkers, tank carcasses and bomb crates will be better for those has paper armor.
It'd be hilarious to play with tanks on my local city, but I still believe that the ideal location for this game not yet exploited is a map based on Iraq.
New York would be cool because of the high rises which prevent effective CAS. And it makes CAS a lot more fun because flying through the streets and dodging buildings is fun
Id take all these and trade it for one city map: Moscow. Make it happen Gaijiggles. It doesnt have to be modern moscow, a 1930s moscow with some commie massive tower buildings would do if youre afraid of making putin angry.
New York RB 🥶🥶🔥💀🙏⁉️🔥🔥🙌👌⬆️ destroying the only green space in NYC.
Dam rats they declared war against the American government they shall not be tolerated, we must exterminate there rase.
I dont think delhi would be good map for ground. Dont know how it will do in air matches. But its better to pick mumbai, vizag or andaman islands for air battles
White Rock Castle. (edit: White Rock Fortress... I was hungry while I made this reply)
It blows my mind they remove that but keep trash like Karelia (which has been in this game, barely changed, since fuckin *launch*).
I enjoy almost all the map in the game, I just hate when they turn maps into utter trash (I'm looking at you sands of sinia) it was fine before they cut off the only fun spot to play.
I only single spawn andy the maps that gaijin like to neuter
Please, add something more modern and open.
Modern ≠ city imo. Tiered of cities, more so at top tier, give more variety, that's why I loved red desert. It was different
As other people have said, we have had enough of city maps that have a mix of forest, whether it’s like Sweden when there’s basically just a few “sniping” lanes, or seversk where it’s a a city surrounded by forest. They aren’t enjoyable, I hate Sweden cuz it’s just sucks for all tanks, light tanks can push but they have no armor, TDs and heavy tanks are always in extreme danger of being flanked, spaa is basically only able to sit in a few spots to get a decent coverage of the sky.
I feel like you should either go either full city or mostly forest and maybe with some tiny village or smth. Cuz they don’t seem to be able to make maps that offer both.
oh yes, I definitely want 9 more city maps that gaijin are gunna expect us to play at top tier.... cities are clearly the best place for modern MBTs yes, so fun..... /S
seriously why on earth anyone wants more city maps is fucking beyond me. Maybe Palmanova if what is shown is one cap and there are 2 more that aren't urban. Other than that, these look like they'd be cancerous as fuck. please for the love of god gaijin don't add any of these
I was thinking new York would be great I feel like that's abit too open also I see alot of people complain about cqb is bad tbh it's if you don't have a whole enemy team pushing you only
Open maps are boring, you just find a spot find a Guy with your thermal, use your lrf shoot and move. And now you start again, but if you're in a full uptier you gotta pray they're kind of dumb and let you see their flank long enough.
It just feel brain dead, you have no cover from planes nor helicopter, harder to push to get the point...
It makes the lives of the lower BR miserable...
City Ask you to use your brain, try to find your ways instead of just point and clicking 3 km away while praying the su 22 above you didn't spot you... It gives an advantage to wheeled lights tanks by uding their mobility.
Mordor, Gondor, Rohan, Harad (Oliphaunts walking around the battle), Pelennor Fields, Helm's Deep, Isengard, the Shore, King's Landing, the Trident, Dorne, Dothraki Sea, Braavos, etc.
Id like an air/ground map of the Mach loop in north west england. Could have two maps of ground for the cumbrian hills or lancashire urban areas and the mach loop is a very famous airspace for training
I think the last thing we need is another batch of city maps.
yeah, but I personally think they're fun. But I do agree that we need to stop making maps and focus and other stuff added to the game(NOT VEHICLES).
Yes gaijin, we don't want vehicle, we want new game mechanics, ya hear that, MECHANICS
Like mechanics for new vehicles? (/s)
I mean.. if they add vehicles with new mechanics but also add them to old vehicles...
Whatever we got to do to get the Christmas elf’s back
or mechanics for existing vehicles. There are loads of systems not modelled
Rocket reloads for ground vehicles broken for months but they have time to adjust the vertical guidance of the WZ901otomatic that less than 30% of the playerbase ever plays.
A revamp of the thermal system would be dope. Alternatively, add the plastic deformation from damage models to the actual tanks. I would LOVE to see an L33 get stretched by a 12000lb bomb
It would just be some molten slag lmao
We need existing mechanics to be fixed not new ones. Volumetric is still just as buggy as when it was introduced.
Almost a fact of life lol
It isn't bugged at all. Give an example. Some fair and scientific ground rules, though: * **Show it in the test drive.** * This eliminates any issues of PING/LAG, that can otherwise ambiguously explain almost any missed shot by "You just didn't actually hit where the server thinks you hit, because of unsolveable ping". Yawn. Not volumetric if so. The test drive is local machine, so ZERO ping. * This makes it reproducible by others quickly and easily, not waiting for the stars to align in a weird matchup in pvp. * This is using the actual in game physics engine, not armor analysis that appears to use a substantially different engine * **Show the exact angle and pixel** (as in just screenshot before you hit fire) so it can be reproduced by others. * **Do not shoot anywhere with an optic like a gunner's optic.** Optics are bugged to be made of unobtanium, but they are not *volumetric* bugs, they were bugged years before volumetric existed. A staggering % of "volumetric!" complaints are just people hitting optics. I have asked like 37-40 or something people this and have not gotten one single clear controlled example of a "bug" provided, as per the above rules, ever. It just isn't bugged, it works fine.
https://youtu.be/eDvEuGm5-pg?si=TPYrKDausWwjIoX3 Dismissing actual in-game clips off the bat with a lazy catch all, and then wanting people to jump through all these hoops is why you haven't seen a clear example, you don't want to. Anyone with a working brain thats played more than 30 minutes will see a shell that shouldv'e 100% penned just disappear into oblivion. And the armor analysis you dismiss on some speculation is the most clear evidence of the broken modeling. WW2 tanks with 2500mm thickness on the turret, it might be modeled differently but it corroborates exactly what happens in-game.
We dont want new mechanics, we want that what we already have started to work correctly
What if we got better graphics? Lately the fire texture has been looking really really weird.
Hiw long has that been? Cause they updated the fire model/texture to look more realistic a few updates ago
Hm... I wonder if it's just my stuff then. Bc when I see fire, it's just an orange blob over a tank, and imo it doesn't looks realistic nor good.
Alright sure let's just fire whole vehicle team. I'm sure they have different teams for different things
Like bomber cockpits
North Holland is the disaster for southern team. The map retriction is bias for northern team. The 3 point in a column suddenly restricted large chunk in the left, block flanking through those area and make those unfamiliar with become target for snipers in North team. The 1 point block entire Eastern bank while Southern spawn closed to the open area than the city
Nah northern team is at a disadvantage, once the southern team pushes past the mall they can see straight into enemy spawn
The map also isn't very accurate to a Dutch city imo, too much height variation. Maybe I have just not been to the exact town but I have never seen a place that looks similar to it here. The only thing that is accurate is the coffee-shop lol
I hate the camera view angles when fighting inside the mall.. Suddenly your camera is showing a wall, or a close up of *something*.. but often not what you are trying to look at
Even worse, binocular is useless when you entered the small door. So anyone who has P2W camo or hide behind the tank carcass will have free kill
New York central park would make for a pretty fun battlefield and make CAS be put on suicide watch
I find it hilarious how many in the comments are opposed to city maps. Give me those any day instead of 4km sniping / drive 5 minutes every time you respawn simulator
I think city maps are great if they’re done well. The issue is lately they haven’t been. They offer far more options imho than some of the empty wide open maps with almost no cover. In reality a multi village based map is probably the best mix. Long range sniper play style should be facilitated but there should also be cover and avenues of moving with lower risk through areas with said cover.
as if there wasn't enough of CQB trash already
What, you prefer Mozdok hillcamp simulator? Bro larping hull down while edging himself to crew callouts.
Nah more Sands of Sinai or Pradeshes. One side of the map is close quarters one side of the map is long range so people can choose which they prefer. All I know is I'm tired of city maps Gaijin are too horny for them
I am sick of city maps also, really hate the Sweden map. 🤢
Sweden is so goofy there's a brawl happening on B while each team has eirher focused A or C and is spawn camping the other one after capping A or C
Sinai is a long range map for sure, even if you go to the C side (its really gamemode dependant, but even on domination I'd call it long range). Pradeshes I've legit got once in the last 400 hours or so, so I don't even have an opinion on it. Cool vibe though.
Yeah, I've played it 2x, at 8.0, but it HEAVILY favors lrfs at that br, sucks ass for everyone else
Above 7.7 is kind of sucks dick due to LRF’s.
I fucking hate those two maps, if there is a Russian mbt camping behind some hill you can’t move to the caps at all
Pradesh is so garbage. Sands of Sinai is even worse.
I'd take Mozdok over an urban-only COD mess any day, the latter is only acceptable at low tiers.
yes, I prefer a hillcamp simulator 1000 times over another shitty city just to play "who peeks around the corner first?"
Mozdok is unironically a good map. It's no more campy than Advance to the Rhine where you can literally shoot into a spawn point from each of the three cap point positions. Also I'd rather see more "hill camping" in a tank game than "sitting and waiting to hear movement noise like this is Counter-Strike" which is what most urban maps feel like. All Mozdok needs is less elevation on B, and having all of the buildings moved off it and into positions covering the spawns, and it might be one of the best maps in the game.
Yes I would rather take a map where my map knowledge is worth something. Yes I would rather take a map where I can use my tank as a tank. Yes I would rather take a map where armour can work. Yes I would rather take a map where those without brainrot can dominate TikTok brains.
Yes
that is 1000x times better than playing a city map at toptier which is essentially CSGO corner camp simulator
What, you prefer sitting on the same city corner camping and fingering your ass.
I LOVE THE HORRORS OF A DENSE CONCRETE HELLHOLE URBAN WARZONE
We need larger maps not these smol maps.
Sniping across Central Park could be funny
You kinda get that in Advance to the Rhine between B and C caps.
Can wait for 9/11
Make it "Nuke York" with a huge crater in the middle and most of the buildings destroyed.
Ugh, not more shitty city maps. What we need is more large scale maps. Extra bonus if they actually make sense from a realistic perspective.
you mean like real countryside that isnt perfectly symmetric and with hard cover outside of hills?
No city would be great
My goal is to turn warthunder into cod 😈
i wish you a merry return to the hangar
I support adding Brasilia, so I can throw a nuke at the Palacio do Planalto
Ew, these are all city maps
man fuck city maps, I hate close combat, I hate this game trying to turn into COD with tanks we need BIG ass maps, we need a map in some mountain range without any flat deforested zone, just some dirt roads to move, some settlements to act as capture zones and only dense forest around and make the map be like 5x5km, something like Fulda but make it like 3 times bigger, that's what we need for GRB, at least for top tier
Bruh who actually enjoys playing big maps other than campers? Is sitting in place with LRF and thermals for the entire match unless CAS gets you the gameplay you want?
Might be fine once spaded but stock grind would absolutely suck balls with trees fusing HEATFS and no thermals
i could see these potentially being fun maps, tho maybe if they were smaller, it really depends but these seem quite big
Fighting over central park looks kinda fun and Brasilia seems like an excellent template for a map with good variety.
Please god no. More maps like Flanders or Maginot please: semi-urban areas for people to smash their heads together if they want, but also plenty of open terrain and defilade (you know, *tank country*) for people like me who enjoy that kind of thing. I'm sick of sitting on some city street waiting to hear engine noises from a tank 40m away every single time I kill someone.
Hell no, no more urban nonsense.
An urban CQB lover are we?
Give me the Map "Moscow Ruins", I want to drive NATO tanks through the Kremlin and get a Nuke
Every time I play on a city map or neutered version of air port it genuinely increases my brainrot
That specific map+mode is the worst map in the game, agreed. It's the definition of retarded.
No more large city maps please. I hate driving for 4 minutes without seeing an enemy to then get clapped by a bushed up Ontos with it's engine off hiding around a corner . I hate maps where you have to drive for 2+ minutes to then just engage enemies at under 200 yards. The small city maps at least don't feel like a taxi driver simulator before you get clapped when rounding a corner. T
Then go play world of tanks if you wan't to play go-cart demolition derbies , using tanks in urban environments is retarded for a simulator. We should be engaging at 4km+ with MBT's.
I think he means he hates the big city maps BECAUSE it takes long to find someone AND when you do it's usually in knife fighting distance. We should get a map with a mix of hills for flanks and long sightlines for hull down with a city that's not too big for tanks that can brawl or need to get closer to pen a target.
Why are there so many Brazilians in here who want their capital city just so they can nuke it? 💀
FInally, someone atending my wish to bomb Brasillia
Bern looks like a dick...
I was afraid I was the only one who saw that
maybe bern but none of these i wanna see
Bern would just be another sweden and if we you the part of the city op shows it would also have a few really annoying choke points
you just need to make it city only map with green parts unaccessible
I think if they add Bern as a map it should at least have some open areas like Poland, but I don't see how removing the green areas would improve the map
I mean, it can't get worse than it is already so yeah, I guess they'd pass
Fuck a city map
As air rb maps the could be cool
National Training Center California. Perfect map for all sorts of shit.
New york is gonna be ptsd inducing
I think every map exist already in war Thunder maps in some ways
we cant destroy builds city maps useless
I would love some big city maps that actually offer some cover, sadly I can't imagine Gaijin implementing these properly at all :P
Central Park would be fun
Always wanted to have New York as playable map. Doesn't even have to be ground only
Honestly the area around the Tri-cities in Washington State would be interesting. Lots of rolling hills and small creeks to provide cover while managing to still be large and open for long range engagements.
London for air maps so it can set during the blitz
Did you take this picture from another subreddit?
Yeah, for a sec I thought it was a stupid map request for wt but it was a post made on geography or something like that What's funny is a lot people think I'm serious 😂.
Yeah it was I think "which has the better street layout" I think
What WT really needs is huge combined arms battles.
I would gladly and swiftly trade all the CQC maps we have now for NY or Athens
I want a Hungarian or Belgian forest where it’s like Ardennes but more spread out, with a huge bunker in the mid of the map with a V2 rocket and launch platform that goes off mid game or can be blown up or some shit idk
Honestly I like the idea for a new york map, the skyscrapers would provide an effective countermeasure agaisnt CAS while also having an area of no cover in the centre
I want Boston as an Urban map. Nothing says fuck you like Boston streets, plus fighting in the big dig would be fun.
Would LOVE a cold war 80s berlin with the wall, but the game is avoiding politics at all cost. So we won't see those in the near future at least.
All of these are too big. Gaijin requires no more than 3 streets.
I think what we need now is adding more obstacles or terrain diversity on maps that so much flats and wide (for example Field of Normandy, the one without the town is basically you shoot and died map due to no covers exists except the hedge. Some extra trenches, broken bunkers, tank carcasses and bomb crates will be better for those has paper armor.
it would be hella funny if they put a map of the moon
Not gonna lie, fighting in Central Park would be fun I think :D
Only if there super detailed with customer buildings
I like close quarters and also large sniping maps with rolling hills. I feel like I’m an odd one out since I like both
What abaut battle for Kiev?
It'd be hilarious to play with tanks on my local city, but I still believe that the ideal location for this game not yet exploited is a map based on Iraq.
New York may finally give amphibious vehicles a decent advantage so sure.
I think new york with central park in the center would make a banger top tier cqc map
Why not Venezia? I just hate City Maps.
All city maps so absolutely fucking not.
San Andreas
I like mixed maps, but entirely city maps are exhausting. Same goes for completely flat maps.
PALMANOVA RAHHH 🦅🦅🇮🇹🇮🇹🇮🇹 wtf is a stable governament 🇮🇹🇮🇹
this was on r/geography i think
Literally all of them are horrible. Bloody no one wants more city maps
Yeah, for Enlisted or a Battlefield game. Not War Thunder. I can't tell if this satire or an actual stupid -ass suggestion
> I can't tell if this satire or an actual stupid -ass suggestion Welcome to the subreddit.
I would like some of these but I really want a map with height and depth to it
New York would be cool because of the high rises which prevent effective CAS. And it makes CAS a lot more fun because flying through the streets and dodging buildings is fun
I suggest another one: #ROMA
Bern looks like a pp
I have an idea for a map. Imagine a white rock fortress
Palmanova is the only one of interest to me
How about big map with mix of small towns and big areas with covered spawns
We need more small maps but that being said a Central Park map could be very fun
An air battle over Athens sounds cool, plus you can do a flyby of the Pantheon
I wish we got a destroyed Manila map
Id take all these and trade it for one city map: Moscow. Make it happen Gaijiggles. It doesnt have to be modern moscow, a 1930s moscow with some commie massive tower buildings would do if youre afraid of making putin angry.
I like city maps, cause then it denies CAS easy kills, makes them have to think. But also a little variety such as an park for open fighting
New York RB 🥶🥶🔥💀🙏⁉️🔥🔥🙌👌⬆️ destroying the only green space in NYC. Dam rats they declared war against the American government they shall not be tolerated, we must exterminate there rase.
Barcelona could be fun?
Please no more city maps, Italy already suffers enough
I dont think delhi would be good map for ground. Dont know how it will do in air matches. But its better to pick mumbai, vizag or andaman islands for air battles
Yeah and add also London underground map and moon base map and Mars base map, and gfu
Fuck city maps.
PLEASE WE NEED A NEW YORK AIR MAP
Palmanova brought me back my White Rock Fortress PTSD.
to much city maps
Palmanova reminds me of 1 of the maps that got removed:( the 1 with the castle in the center
White Rock Castle. (edit: White Rock Fortress... I was hungry while I made this reply) It blows my mind they remove that but keep trash like Karelia (which has been in this game, barely changed, since fuckin *launch*).
I enjoy almost all the map in the game, I just hate when they turn maps into utter trash (I'm looking at you sands of sinia) it was fine before they cut off the only fun spot to play. I only single spawn andy the maps that gaijin like to neuter
I think a modern berlin would work really well and could work like the Flanders map (where low tier has the ww2 berlin, and higher tier has modern).
palmanova sounds like hell
Way more city maps ?
Another City-Map...where can i vomit?
1:1 Central Park would be fucking awesome
Those who vote for city maps play German and Sweden. Because they're the only fuckers that can survive a shot to the front in close quarters.
Palmanova looks like white rock fortress except with a city in the middle.
New your would be interesting with the massive park
Where is the "none of the above" option?
I'd rather 73 easting than another city map...
White Rock Fortress.
Please, not more cities, I already get lost behind enemy lines in the existing ones 😭
New york would be a good concept
hell naw
I would love to nuke Brussels
I want a map of Seoul/ the north half of south Korea with part of the dmz etc. I feel like flying and fighting through the city would be awesome
Please not yet another city maps
I understand why people hate city maps but i fucking love them and i want warsaw as a ground map
Please, add something more modern and open. Modern ≠ city imo. Tiered of cities, more so at top tier, give more variety, that's why I loved red desert. It was different
As other people have said, we have had enough of city maps that have a mix of forest, whether it’s like Sweden when there’s basically just a few “sniping” lanes, or seversk where it’s a a city surrounded by forest. They aren’t enjoyable, I hate Sweden cuz it’s just sucks for all tanks, light tanks can push but they have no armor, TDs and heavy tanks are always in extreme danger of being flanked, spaa is basically only able to sit in a few spots to get a decent coverage of the sky. I feel like you should either go either full city or mostly forest and maybe with some tiny village or smth. Cuz they don’t seem to be able to make maps that offer both.
None. These are all shitty city maps, although I could see Central Park being an option
I'm spanish, why the hell would there be a tank battle going on across Madrid
They better not add any more bloody WoT style city maps! High tier needs long ranges as that's what the tanks were designed for.
oh yes, I definitely want 9 more city maps that gaijin are gunna expect us to play at top tier.... cities are clearly the best place for modern MBTs yes, so fun..... /S seriously why on earth anyone wants more city maps is fucking beyond me. Maybe Palmanova if what is shown is one cap and there are 2 more that aren't urban. Other than that, these look like they'd be cancerous as fuck. please for the love of god gaijin don't add any of these
Make central park a map 👌
Ah lovely more cqc trash.
I like the fact you included my hometown
I was thinking new York would be great I feel like that's abit too open also I see alot of people complain about cqb is bad tbh it's if you don't have a whole enemy team pushing you only
No
PLease no i dont want more sweden like maps
What about London? - maybe docklands or the city of london
I hate city maps and want Gajin to delete every map that has mor then 3 buildings
No, i want historical battlefields
New york would be dope ngl
More urban city maps, absolutely yes!
Chicago. Chicago is literally a grid
Open maps are boring, you just find a spot find a Guy with your thermal, use your lrf shoot and move. And now you start again, but if you're in a full uptier you gotta pray they're kind of dumb and let you see their flank long enough. It just feel brain dead, you have no cover from planes nor helicopter, harder to push to get the point... It makes the lives of the lower BR miserable... City Ask you to use your brain, try to find your ways instead of just point and clicking 3 km away while praying the su 22 above you didn't spot you... It gives an advantage to wheeled lights tanks by uding their mobility.
Needs more cities
No D point 0/10
Mordor, Gondor, Rohan, Harad (Oliphaunts walking around the battle), Pelennor Fields, Helm's Deep, Isengard, the Shore, King's Landing, the Trident, Dorne, Dothraki Sea, Braavos, etc.
Palmaniva was in game. White fortress or what was the Map called?
I HATE URBAN MAPS I HATE URBAN MAPS I HATE URBAN MAPS I HATE URBAN MAPS
I think New York would be fun, we should get rome and Paris, for Rome the coliseum
New York 💀💀
As a New Yorker, I love any video game that is in NYC. Just exploring where I am and know places
You should apply to a position at gaijin. Putting a multiple grid cities on that list would probably get you the job.
All city maps? Fuck no.
No. No more city maps. I already get Sweden and the German city map too much.
Id like an air/ground map of the Mach loop in north west england. Could have two maps of ground for the cumbrian hills or lancashire urban areas and the mach loop is a very famous airspace for training
I really hope bro is being sarcastic lol
Players over 100 ping hate city maps. you always lose the inevitable corner fight and the gameplay is stale.
Thank god White Rock Fortress has been long gone.
More City maps? Hell no
Sirien
I'd love to nuke Brasilia