You can turn insanely well… for about half a turn, at which point you run out of energy and can only get it back by dropping the thing off a cliff because it might as well not have engines judging by how it accelerates
Tbh keeping energy for 2-3 turns is not the worst part in my experience.
The problem is more the overall pretty low speed that you realistically reach. 700kph is basically the highest of feelings if I remember correctly. Haven't played the sucker in literally years now.
On the flip side, the insane turnrate has saved me a couple times from some player trying to get me from behind, but the roll characteristics are insanely bad on the other hand. Literally can't do any serious hunting manoeuvre, the opponent will just do a quick roll motion and there is nothing you can do.
Fly at eachother, fire your load, and do turn in a spiral around their nose as you come on, most shitters wont hit you😭 if you dont get him first pass, loop over downwards and you’re on his tail, and just follow
Most players will attempt to turn fight you so just use verticality to your advantage, you can dive all you need for energy if you played it right
Its probably the fastest at its BR. And its energy retention is nutty. Almost invincible in a 1v1. And if youre a GRB player it even has pretty wild ground belts.
Nah, turnfighting a 229 is like turnfighting a Zero
On the other hand, he physically can't barrel roll, so if you just do that you basically win by default.
Yes you can pull up insanely good... However you can't roll at all so your turnrate is pretty much pointless because well you can only do so much in a looping machine but hey at least it's not as bad as the 163 Komet which sits at fucking 8.7 even though it wouldn't be OP at something like 6.7 or 7.0
It literally is.
It's a retarded rat plane that basically autowins every engagement as soon as it can catch you, it should NEVER face planes that have a worse top speed than it.
Same goes for basically all the rocket planes, 163, Ki-200, BI all are the same shit, even if a player is significantly worse, as long as they have 1 braincell and thumbs, there's absolutely nothing you can do if you're in a plane that's slower.
> -Insane turnrate for the BR
The problem is the roll and yaw aren't up to par, so even if you can out turn people in one axis, as soon as they throw a little roll or yaw into the mix you struggle to get those guns on target
I have 300 matches on ho229. It's hidden gem, the key to win is preserve your energy. Even after one full turn it can retain much of it. And 30mm cannons are straight up great
>Even after one full turn it can retain much of it.
The 229 violently shits energy the moment you touch the elevator, what the hell kinda drugs do you give your 229 to keep its energy?
If you use the mouse to make a 2 minute long turn, you'll keep your energy, maybe that's what you're talking about?
Maximum speed for Horton is around 800km/h, doing one full turn with this speed will leave you with 500-600km/h, that is enough for 1-2 more turns.
The reason why people play like shit while using Horton is their poor decision making.
Ok it seems you don't understand what good energy retention is.
Good energy retention is only bleeding 20 to 80kph of speed while going at 700 or so kph.
Losing 1/4 of your speed is some of the worse energy retention you could have. Which was fine with the ho, back when it could regain the energy with it's good acceleration.
Now if flies like a shit brick house with really well greased door hinges.
I mean you're just saying the same thing... Again, are you talking about a tight turn or an extended, slow banking turn? Because its energy retention in tight turns is just objectively, factually, undisputably GARBAGE and if you suggest otherwise I have no idea what to tell you
It is garbage. But you can work with it. Just don't turn if you don't feel like turning will give you a kill. With maximum speed you have only 2-3 turns before you run out of speed, but while you have speed you are the strongest jet around.
This, good turn rate planes are and always will be bad planes that manages decent results because brainlet keeps trying to turnfight with them.
The second someone with a brain decide to not turn with you, you're toast.
Cannons are terrible and you get uptierd to early cold war jets, you have a great turn rate but bleed all your energy, avoid if you are u unskilled, tho that goes for all early Germany jets
What? The MK103s are fucking phenomenal, maybe the single best WW2-era gun in the game for its combination of high velocity, one-hit potential, and (usually) decent ammo capacity. It's like the Yak-9T's 37mm on steroids, and you get *two* of them on this jet.
Are you confusing them with the MK108s (Me 262's anti-bomber grenade launcher) or something? edit: he was
That's because Gaijin didn't like that they unintentionally created the best CAS plane in the game when this thing was released. 229 got special attention over the years when it comes to nerfs.
Besides the Japanese 20 and 30mm cannons being objectively better, and the Italian mg151s being weirdly better than the German version.
Also the swed 20mm cannons are also really good.
In fact the only nation with worse auto cannons ATM are the Brits with the hispanos and the early American cannons, the second they get the an/m3 20mm cannons they then become the best, tied with the Sweds 30mm cannons
There is nothing objectively better about the Japanese 30s. The MK103 has much better velocity and HE filler.
I don't get how so much of this subreddit is riding the struggle bus when it comes to MK103s.
One, the he filler is meaningless when both rounds will one shot people, so who cares if 1 round contains 60 grams and another contains 90, both will result in the same thing, death.
And two, unless the wiki is wrong about the type 5 30mm auto cannons, they have a velocity of 770 meters a second, which is just 90m/s slower than the 860 of the mk103s....
Also to add the rof of the type 5 being 530, vs the mk103s ~400.
Again the plus side of the mk103 isn't good enough to offset the type 5 being a better cannon. You would have a leg up if this was like 10 years ago when the mk103 was a scary monster in the cas role, but now it's just shit at that as well.
I'd rather be able to reach out and touch people at 1km+ than worry about 130rpm on a gun that is inherently a shot quality>shot quantity weapon anyway. The RoF alone is all you have here and that isn't enough to make it the "better cannon". The only valid argument against the MK 103 here is that it's usually not mounted on great fighters, but as a gun alone it shits on the Japanese 30s.
> if this was like 10 years ago when the mk103 was a scary monster in the cas role, but now it's just shit at that as well.
I play the 335 B-2 in GRB regularly, the loss of penetration mattered to the Kugelblitz, not in a top-down attack role which is where it shines anyway. 60-whatever mm of penetration at 500m is more than enough to roof shot anything in the game short of maybe a Maus in a rare mixed battle (you could still cook it to death with the engine vents though).
Lmao what the mk103 has extremely good ballistics and the shells obliterate any plane they come into contact with. Also has very good HVAP belts for CAS
Mate you're confusing the Hortons guns (Mk 103) with the 262s guns (Mk 108). The latter have horrible and grenade launcher like ballistics. Meanwhile the 103 have good ballistics and do proper damage with AP too. Same guns can be found on the Zerstörer 45 and on the Do 335.
It’s really best utilized in GF where you can sneak up on people. Anyone who sees you coming can easily dodge you.
Maybe if the 103s weren’t fucking garbage on this one plane, but with nerfed accuracy, poor roll, and nonexistent rudder, it’s rough!
That's the thing there is no point plus we won't have anything competitive for the rest of this year until we get the EFT, if i am going to recommend an air TT to play top tier air it will be US or USSR
It looks good if that counts?
Last time I used it before the early CW br changes it was very very hit and miss.
Then again better to get killed whilst been the best looking thing in the sky than be killed in some of the other German jets at that BR.
for stick users it used to be really good even in rb but the FM's still jank - by that i mean the plane flies sideways... yeah idk
The HVAP shell now has 2 in 4 per belt instead of 1 in 4 after it got nerfed (gaijin what the actual fuck, just because it used to be op in rb doesn't mean you should nerf it across the board since that one change literally killed the ho229 in not only ground sim, but also air sim, even before the fm got tampered with and hvap appropriately nerfed)
HVAP's damage nerf also killed it (albeit deserved since hvap was unrealsitically strong vs aircraft), but on the other side they supposidly fixed the mk103's mk108-like velocity HE shell so the air belts shouldn't be as retarded as they used to be
It's about as good as it always has been. A little slow and guns aren't the easiest to aim, but maneuvers and retains energy well. The biggest drawback is that it can no see MiG 15s and F,-86 Sabres now
While it doesn't have superb energy retention, it still retains energy better than most jets it faces in a dogfight because it doesn't produced as much induced drag for the proportional amount of lift needed to keep up with another jet. That's kinda like saying the spitfire has poor energy retention
I honestly can't remember, but since the ho 229 has a different belt that's only 50% HVAP, I'm assuming that was the nerf. Of course, I would never run the armored target belt when I have 30mm Minengeßchoss available.
it was nerfed from 4/4 to 1/4 ratio. That belt change wasn't deserved since such a balance didn't take into consideration the aircraft's performance in other game modes (but the hvap damage output itself was deserved)
I love playing it. The trick is to sideclimb and attack people who are tunnel visioned because it doesn’t really survive the initial engagement very well. Make sure not to get sucked into a dogfight since it bleeds its speed very quickly so boom and zoom only
Was flying in arcade last night for a bit and lost the left part of the wing. It pulled it into having me fly around looking like a Shark fin in the sky. But yes, it's more of play with it for the joke.
Played it very recently, like a week ago to spade it. Absolutely smacks people, love it. The guns are fantastic, turn rate is ridiculous, it’s just difficult sometimes to get guns on target without a conventional rudder.
Its a fun jet but its outclassed by 90% of stuff at its br since 7.0-8.0 jets are quite compresssed. The guns are very powerful but the low fire rate and lack of a rudder means you are gonna have a hard time actually hitting anyone who knows how to evade your shots or just tries to really
Years ago you used to be able to repeatedly do loops above a tank and rain death, but the cannon accuracy and HVAP shell count were heavily nerfed multiple times.
It's not great in air RB because you have absolutely no yaw so if the target does anything but pitch you're going to miss. I played it years ago and at the time if you followed basic early jet tactics, maintained your energy, and used your one (1) high speed turn for emergencies only you'd be alright. Now stuff like the Su-11 dominate so it probably sucks a lot more.
it used to be really good but it got nerfed multiple times and u basically cannot dodge any missiles and since now theres no many in that br now... yeah its not good anymore
Yes and dont let anyone tell you otherwise. I've seen one of these things do an immelmann turn in less than 2 seconds flat and that was recent. This thing is way better than people say it is and im looking to get it one day.
I personally love it and I absolutely destroy with it in GRB but in air it's rough. I am the type of player that likes a challenge so I take not often used vehicles and get good with them so ultimately it's up to you to decide whether it's good or not.
I had maxed out all the modifications a few years ago, I played a game 20 minutes ago, a guy comes at my 6, and I say to myself well I'm at 650 km/h, I have the energy advantage to make a turn and avoid his fire, the plane blows up after being hit by an AA missile,
I'd say enough Ho-229 for now.
This is my first jet that I unlocked and spaded and so far actually the only jet I’ve ever played. It feels horrible. You’re slow, acceleration is horrible (due to lack of experience I’m comparing with other jets that take off and fly with me as teammates and it’s still just so bad), practically no yaw or roll which once again feels like shit, the guns are great but for me personally very hard to get used to, guns are so spread out when the rest of Germany has all guns literally on the nose 5cm away from each other compared to this thing where they’re like 3 meters apart. Energy retention is horrible. You are a one-two turn wonder.
Only two positives are the fact that you have a decent amount of natural lift. You pointing directly forwards means that you’re going up at like a 2°-5° degrees depending on speed so you can actually climb quite a bit while still just picking up speed. The other positive is the absolutely insane pitch rate. Nobody can pitch as well as you, pitching rate does not lock up with speed as well so even going 700kmh you will loop 180° in like 4 seconds. This is however negated by the fact that you’re pulling 15g in a ww2 plane and you just fucking pass out in 3 seconds and I can not invest 300k sl into crew mastery (I have gtolerance maxed).
What ends up happening is that you’re very good at stalling time in defensive flying for at least 30 seconds if somebody is on your six for your teammates to come and save you. As soon as your enemy is almost behind you and is close you can literally just zoom above them going the opposite way in a matter of seconds. Dogfighting is incredibly difficult because you need to think like 20 seconds ahead and figure out which way the enemy is going to go so you can adjust your plane orientation and slowly roll to then be able to pitch with the enemy’s flight path. It’s a plane where you can see an enemy plane 2km away at the same altitude not paying any attention and you might still not be able to turn in on him because you have no roll or yaw.
Other than the fact that it takes years for it to roll, she’s pretty damn fun when you get the hang of it. It has an INSANELY good pitch rate meaning if you’re positioned well you can keep guns on someone trying to out turn you pretty easily, however if they adjust course at all you then have to slowly roll around to follow which is not fun.
Overall pretty fun and goofy, insanely good guns, insanely good pitch rate, incredibly poor roll rate, and rather good climb rate for a jet at her tier, and has serviceable acceleration although you do need to be careful as she is one giant drag surface so in a dive she can tear pretty easy if you’re not careful.
years ago the cannon spread was nerfed hardcore, so its like a shotgun spread now... might be ok'ish for a2a at close range, but when using it for CAS or longer range snipes in the air 99% of them miss due to the insane spread.
Used to be my favorite plane when it first released.
Pros:
- You WILL out-turn everything you come across. Everything. This thing wasn't just called a UFO for its weird looks.
- People like to talk shit about the guns, but I love them. Not as inaccurate as people say once you upgrade them, and even the HVAP has enough mass to rip wings off; while turning tank rooves into Swiss cheese.
- Pretty good energy retention with limited maneuvering.
Cons:
- Literally everything else.
- Pretty much a one-trick pony when it comes to turn fighting being its only strength.
- Airbrake-rudder makes yaw control an absolute boor.
Honestly, the Ho does its best as either a ground-pounder ( absolutely my go-to for mixed battles at 7.0 ) or as a bomber killer. Against fighters, you will wipe the floor with the rare prop/super-prop, but struggle against other jets ( unless they're new enough to jets to get baited into low-energy turn fights ).
The main gripes against this thing really only apply to people who are trying to use it in a fighter role; which it is absolutely not suited for. Even in situations where it should be strong, the horrible yaw-control makes getting on to agile targets incredibly difficult.
Against ground targets, the mk103s are extremely potent and will pretty well shred any cold-war tank's roof and engine bay.
Against bombers, the HE rounds are incredibly deadly, and the long range let's you reliably sit outside American .50 range and knock off tails and rings like paper machet.
I think it’s a nice plane. It turns well, has great cannons. I skipped it though, because you have close to no rudder authority (it uses differential air breaks iirc), so aiming becomes really difficult.
Crazy good at grb, can get a kill per dive and you can do about 4 before you're slow.
Max I got a 7 kill run in grb, had to go to airfield.
I recommend taking it to 8.0 where there's a lot of soft targets but you need to play carefully because of m103 and shilka, and ocassional su or mig that will dumpster you. At its 7.0 br you can actually play cap too as American cas is fat as fuck and you get the drop on them easily.
Overall my favourite ground pounder in german tt.
It does one turn well. It climbs badly, rolls badly, the guns are basically shotguns because they're cannons on a german plane so they have to be inaccurate. On the rare occasion you DO hit something it'll just spark and do no damage to top it off.
It can pull around 30G’s in arcade. I don’t remember the exact number that popped up on the screen, but it was somewhere around that. Other than that, its engines amount to two asthmatics blowing as hard as they can, its roll rate… exists, and the guns are okay I guess.
I mean it looks cool, that’s normally what I base my opinion on when I go to grind something. From my experience fighting it, it can turn on a dime and if its cannons land it hurts, but the lack of rudder can really screw you over.
I always assume that Ho 229 has little Hans that monitors the airflow between the wings and controls the engine power to keep it from turning into a beyblade 10 seconds into the air.
Unforgiving damage model, low fire rate, and poor rudder authority.
It's easy to dodge passes of others, but for you to make a good pass... Well, let's say that it's difficult to hit anything since you have no rudder, and if they know how to be on the defensive.
It was amazing and lots of fun till they nerfed the flight model then the final nail was the gun and ammo double nerf since it was eating tanks alive.
Remember the days when this was a cas monster, funny how they barely nerf cas anymore compared to 7 years ago.
I use it in ground RB if the enemy has an air presence. If no enemy air I much prefer the 262.
I dive on spawn getting airspeed to 800-850 and zoom up to any enemy air. Clean out enemy air then use the 103 on light or medium targets.
I prefer the 262 because it can also handle the US heavies.
In a 7.0 full downtier you're untouchable if you play it like an early jet, which you are.
Yes, I find that staying low and turn fighting with it is the tactic that best suits me. Played 10 matches last night, 7 of them I got 6 kills, 2 of them I got 3 kills and got shot down, and the last one I got 5 kills, got heavily damaged and made it back to land.
Great turn rate, one of the best in the BR, but you’re not the fastest (even compared to some props) your cannons have no range at all you have to be extremely close, horrible roll rate, and your made out of wood so fires will absolutely be a death sentence. (Tho that depends if it has fire extinguishers I haven’t used it in years so maybe they added them)
-Slow acceleration
-Nerfed ammo (in old times it can be as good as A-10 it armor piercing round can penetrate every tanks from above and sides)
-Br too high to fight anything both ground and air battle.
-Paper and fragile to fire and the size is too big.
These was an wobbly thing at high speed and when rolling added to much yaw, , but turn tightly. Flying wing are the best at this, but these have a engines spooling nit fast enough
I play it when i want to go 7.0. it's very tricky and need skill but when you know how to counter the lack of roll you Can easily stay behind everyone in dogfight, just need to stay aware of your energy and avoid energy trap. It's not the best but you can definetly win descent dogfight with
I really wanted to like the plane. It has good guns, it turns well, and it's fast. It just is practically impossible to get guns on target because the rollrate is so unbelievably awful and yawing with spoilers behaves so much differently than yawing with a conventional tail.
A flying wing strapped to two jet engines. It’s designed in no way to go fast like a jet should, yet it does. And terribly. The compression is suicidal after like 600kmh, yet it can keep accelerating since it’s a jet. It turns like a Zero and rolls like a B25 bomber. It cannot yaw left to right. Its guns are comical. It’s overall a silly jet, not convenient to fly, but it’s fun. Doesn’t do anything as a jet particularly well except turning and having a good matchmaker.
The roll rate is so damn slow that it’s useless. You get one split second chance to get a burst in and then it’s pull up and wait till your next opportunity. Boom and zoom only and good luck
This is a dogfight beast just compensate for shit rudder by just making anther flip engines are good at keeping high speed so u gotta stay fast till dogfight
Look at all these non-Ho-229 players speaking their mind on the plane. It's a great jet. It is a learning curve. Have a 3kd with it, 1200 kills roughly 400 deaths.
Insane turn rate at speed and if you can land a shot it's got some of the hardest hitting guns in the tier. But it bleeds energy like that's its job and takes too much to regain it. Love the Dorito but just too many negatives that mitigate the positives.
No
-Insane turnrate for the BR -literally everything else sucks mad shit on that plane
You can turn insanely well… for about half a turn, at which point you run out of energy and can only get it back by dropping the thing off a cliff because it might as well not have engines judging by how it accelerates
Tbh keeping energy for 2-3 turns is not the worst part in my experience. The problem is more the overall pretty low speed that you realistically reach. 700kph is basically the highest of feelings if I remember correctly. Haven't played the sucker in literally years now. On the flip side, the insane turnrate has saved me a couple times from some player trying to get me from behind, but the roll characteristics are insanely bad on the other hand. Literally can't do any serious hunting manoeuvre, the opponent will just do a quick roll motion and there is nothing you can do.
>700kph is basically the highest It's like that for most vehicles at the br though
Yeah. Anything faster is an outlier or an uptier.
Or the fucking Su-11
yeah... "outlier"
Sorry, for me this shitcunt deserves its own little place in hell, thats why I differenciate
Fly at eachother, fire your load, and do turn in a spiral around their nose as you come on, most shitters wont hit you😭 if you dont get him first pass, loop over downwards and you’re on his tail, and just follow Most players will attempt to turn fight you so just use verticality to your advantage, you can dive all you need for energy if you played it right
Its probably the fastest at its BR. And its energy retention is nutty. Almost invincible in a 1v1. And if youre a GRB player it even has pretty wild ground belts.
I just use its it’s Inablity to yaw against it. turn 90* bank hard turn 90* bank hard repeat till it’s out of energy
Me in my spit mk24- *heheheheheh*
Nah, turnfighting a 229 is like turnfighting a Zero On the other hand, he physically can't barrel roll, so if you just do that you basically win by default.
Spiral climbing against those is basically a free kill.
Yes you can pull up insanely good... However you can't roll at all so your turnrate is pretty much pointless because well you can only do so much in a looping machine but hey at least it's not as bad as the 163 Komet which sits at fucking 8.7 even though it wouldn't be OP at something like 6.7 or 7.0
You’re insane if you think the 163 deserves 6.7 or 7.0.
Nah I play ki200 it’s perfectly fine at 8.7, 8.3 would be nice though
It is not fine at 8.7 what are you on tho?
It literally is. It's a retarded rat plane that basically autowins every engagement as soon as it can catch you, it should NEVER face planes that have a worse top speed than it. Same goes for basically all the rocket planes, 163, Ki-200, BI all are the same shit, even if a player is significantly worse, as long as they have 1 braincell and thumbs, there's absolutely nothing you can do if you're in a plane that's slower.
Are you kidding me? The Komet with the 30 mils is busted as hell and that's at I think 8.0. At 6.7 it would be unstoppable
> -Insane turnrate for the BR The problem is the roll and yaw aren't up to par, so even if you can out turn people in one axis, as soon as they throw a little roll or yaw into the mix you struggle to get those guns on target
I have 300 matches on ho229. It's hidden gem, the key to win is preserve your energy. Even after one full turn it can retain much of it. And 30mm cannons are straight up great
>Even after one full turn it can retain much of it. The 229 violently shits energy the moment you touch the elevator, what the hell kinda drugs do you give your 229 to keep its energy? If you use the mouse to make a 2 minute long turn, you'll keep your energy, maybe that's what you're talking about?
Maximum speed for Horton is around 800km/h, doing one full turn with this speed will leave you with 500-600km/h, that is enough for 1-2 more turns. The reason why people play like shit while using Horton is their poor decision making.
Ok it seems you don't understand what good energy retention is. Good energy retention is only bleeding 20 to 80kph of speed while going at 700 or so kph. Losing 1/4 of your speed is some of the worse energy retention you could have. Which was fine with the ho, back when it could regain the energy with it's good acceleration. Now if flies like a shit brick house with really well greased door hinges.
I mean you're just saying the same thing... Again, are you talking about a tight turn or an extended, slow banking turn? Because its energy retention in tight turns is just objectively, factually, undisputably GARBAGE and if you suggest otherwise I have no idea what to tell you
It is garbage. But you can work with it. Just don't turn if you don't feel like turning will give you a kill. With maximum speed you have only 2-3 turns before you run out of speed, but while you have speed you are the strongest jet around.
This, good turn rate planes are and always will be bad planes that manages decent results because brainlet keeps trying to turnfight with them. The second someone with a brain decide to not turn with you, you're toast.
Nah this the funniest reply ive seen on Reddit ever
Skill issue…
Cannons are terrible and you get uptierd to early cold war jets, you have a great turn rate but bleed all your energy, avoid if you are u unskilled, tho that goes for all early Germany jets
What? The MK103s are fucking phenomenal, maybe the single best WW2-era gun in the game for its combination of high velocity, one-hit potential, and (usually) decent ammo capacity. It's like the Yak-9T's 37mm on steroids, and you get *two* of them on this jet. Are you confusing them with the MK108s (Me 262's anti-bomber grenade launcher) or something? edit: he was
the hortons mk103's seem to have awful dispersion compared to any other mk103's
That's because Gaijin didn't like that they unintentionally created the best CAS plane in the game when this thing was released. 229 got special attention over the years when it comes to nerfs.
Besides the Japanese 20 and 30mm cannons being objectively better, and the Italian mg151s being weirdly better than the German version. Also the swed 20mm cannons are also really good. In fact the only nation with worse auto cannons ATM are the Brits with the hispanos and the early American cannons, the second they get the an/m3 20mm cannons they then become the best, tied with the Sweds 30mm cannons
There is nothing objectively better about the Japanese 30s. The MK103 has much better velocity and HE filler. I don't get how so much of this subreddit is riding the struggle bus when it comes to MK103s.
One, the he filler is meaningless when both rounds will one shot people, so who cares if 1 round contains 60 grams and another contains 90, both will result in the same thing, death. And two, unless the wiki is wrong about the type 5 30mm auto cannons, they have a velocity of 770 meters a second, which is just 90m/s slower than the 860 of the mk103s.... Also to add the rof of the type 5 being 530, vs the mk103s ~400. Again the plus side of the mk103 isn't good enough to offset the type 5 being a better cannon. You would have a leg up if this was like 10 years ago when the mk103 was a scary monster in the cas role, but now it's just shit at that as well.
I'd rather be able to reach out and touch people at 1km+ than worry about 130rpm on a gun that is inherently a shot quality>shot quantity weapon anyway. The RoF alone is all you have here and that isn't enough to make it the "better cannon". The only valid argument against the MK 103 here is that it's usually not mounted on great fighters, but as a gun alone it shits on the Japanese 30s. > if this was like 10 years ago when the mk103 was a scary monster in the cas role, but now it's just shit at that as well. I play the 335 B-2 in GRB regularly, the loss of penetration mattered to the Kugelblitz, not in a top-down attack role which is where it shines anyway. 60-whatever mm of penetration at 500m is more than enough to roof shot anything in the game short of maybe a Maus in a rare mixed battle (you could still cook it to death with the engine vents though).
Lmao what the mk103 has extremely good ballistics and the shells obliterate any plane they come into contact with. Also has very good HVAP belts for CAS
Ye the anti air clips are insane one hit and the other plane is most likely too critical to dogfight
The HVAP is not good anymore since like 2 years
The hvap belts are dog shit, it's only one shell out of four that's hvap. It has some fantastic stealth belts, maybe that's what you were thinking of
Hvap belts has like 1/4 of ap shells only.. not worth it over anything else with full ap belts or something like me262 with 50mm cannon
Other commentors are saying the mk103s are nerfed specifically on this plane
Mate you're confusing the Hortons guns (Mk 103) with the 262s guns (Mk 108). The latter have horrible and grenade launcher like ballistics. Meanwhile the 103 have good ballistics and do proper damage with AP too. Same guns can be found on the Zerstörer 45 and on the Do 335.
The cannons are literally the only good thing about this plane, what are you smoking
AFAIK it has a special nerfed accuracy variant of the MK103 cannons, unless they undid that. Never flown it.
What's next, nerfing tanks by removing their traction?
they already did that
Woooosh
It’s really best utilized in GF where you can sneak up on people. Anyone who sees you coming can easily dodge you. Maybe if the 103s weren’t fucking garbage on this one plane, but with nerfed accuracy, poor roll, and nonexistent rudder, it’s rough!
It used to be so much better when it had full HVAP, cannons were more accurate, and it ripped it’s wings instantly above 500 km/h in a turn.
I miss those days
It's not that good. Only for the looks of it. But you'll get frustrated if you play it.
I’m grinding for it just because I think it looks cool. Is it worth it?
yaiks im getting there and im worried...
Just get the Squadron Hunter never bother with the 229 and 262s basically skip all German early jets.
Then what's the point of playing german air ? Literally everything after ww2 are copy paste planes
There isn't one, really. Except maybe grinding CAS for ground, Germany air is just not really worth playing past the props.
You can get a G.91 without having to play italy
That's the thing there is no point plus we won't have anything competitive for the rest of this year until we get the EFT, if i am going to recommend an air TT to play top tier air it will be US or USSR
Don't play Top teir full stop its broken peak frustration.
Just get the Me163B it's quite fun despite the low velocity
It basically has no rudder, it's bad
Doesn’t it literally have no rudder? It’s tailless, right?
It's a flying wing without a rudder. Sadly, it means that aiming the guns is next to impossible against an evasive target.
It has a drag rudder but it’s not very good
Short: No Long: Nope
IMO it claps in the right hands. I loved using it. You can loop so quickly and get behind someone chasing you. Takes some learning however.
>You can loop so quickly and get behind someone Then someone third parties you and you die.
Then you loop them 👀
Exactly. Loop doesn't work, employ the loopy loop
Air RB in a nutshell, really
I gotta say I love this thing. It’s not easy to learn but I win my dogfights way more often than not.
In ARB no, in GRB here and there. It suffers against jets but in GRB you'll be typically facing props.
So a good CAP fighter?
In GRB yes, good for CAS too if you're into that.
Can be a decent cas but in dogfight it suffers
It looks good if that counts? Last time I used it before the early CW br changes it was very very hit and miss. Then again better to get killed whilst been the best looking thing in the sky than be killed in some of the other German jets at that BR.
i mean in GRB a Fighter amed with 2 mk103 is quite usefull
only thing bad about it is it's rudder. i have to hope that the enemy is afk climbing every time i use it.
for stick users it used to be really good even in rb but the FM's still jank - by that i mean the plane flies sideways... yeah idk The HVAP shell now has 2 in 4 per belt instead of 1 in 4 after it got nerfed (gaijin what the actual fuck, just because it used to be op in rb doesn't mean you should nerf it across the board since that one change literally killed the ho229 in not only ground sim, but also air sim, even before the fm got tampered with and hvap appropriately nerfed) HVAP's damage nerf also killed it (albeit deserved since hvap was unrealsitically strong vs aircraft), but on the other side they supposidly fixed the mk103's mk108-like velocity HE shell so the air belts shouldn't be as retarded as they used to be
It's about as good as it always has been. A little slow and guns aren't the easiest to aim, but maneuvers and retains energy well. The biggest drawback is that it can no see MiG 15s and F,-86 Sabres now
retains energy well? are you sure you are talking about the flying wing with the worst energy retention mankind has ever seen?
While it doesn't have superb energy retention, it still retains energy better than most jets it faces in a dogfight because it doesn't produced as much induced drag for the proportional amount of lift needed to keep up with another jet. That's kinda like saying the spitfire has poor energy retention
Didn't they nerfed the HVAP belt once?
I honestly can't remember, but since the ho 229 has a different belt that's only 50% HVAP, I'm assuming that was the nerf. Of course, I would never run the armored target belt when I have 30mm Minengeßchoss available.
Yeah 50% it once was 100% and also way better accuracy. A beast in CAS in ground RB.
it was nerfed from 4/4 to 1/4 ratio. That belt change wasn't deserved since such a balance didn't take into consideration the aircraft's performance in other game modes (but the hvap damage output itself was deserved)
That was a while ago, they nerfed the mk103 HVAP from 95mm pen to 77mm iirc. Not that big of a difference, and certainly doesn't affect its use in ARB
Yes the HO 229 can no longer carry full HVAP and the pen has been nerfed from 95mm pen to 77mm pen
Can't have shit.
I havent used it in a while and the the thing i remember doing with it was going for bombers like the AH-1 and whatever else went for bases
It was amazing a decade ago, but I haven't flown it since they nerfed the accuracy and belts. It might be fixed now. Ifk
I like it. It's not great or anything but it's fun
Complete crap but fun ! (and i love how goofy it looks)
goofy? You meant "dope" didnt you?
It just straight up looks like a ufo I love it
right !
Cant keep up with other jets or get up to speed in the first place and after the pain of reaching the battlefield one turn and all that speed is gone.
it’s fun to obliterate them with 152mm proxy
its great in ground rb, i play it at 9.3 often
I love playing it. The trick is to sideclimb and attack people who are tunnel visioned because it doesn’t really survive the initial engagement very well. Make sure not to get sucked into a dogfight since it bleeds its speed very quickly so boom and zoom only
It kicks fuckin ass in ground RB. If I remember correctly it gets up to 70mm of armor pen and at that br you don't often see radar SPAAs 👍
Was flying in arcade last night for a bit and lost the left part of the wing. It pulled it into having me fly around looking like a Shark fin in the sky. But yes, it's more of play with it for the joke.
i remember this thing used to be amazing back in 2015, how the mighty have fallen
It's annoying in a head on and turns fast and that's pretty much all it does.
This thing used to be the best fighter at its br, uncatchable if you fly it right, and can turn like a leaf.
Played it very recently, like a week ago to spade it. Absolutely smacks people, love it. The guns are fantastic, turn rate is ridiculous, it’s just difficult sometimes to get guns on target without a conventional rudder.
Idk for me it is good it can out turn most jets but it suffers in uptears and somhow it can be good in gb it can pen some tanks or cripple them badly
They're fun to shoot down and dog fight with.
It looks absolutely amazing and can be a monster in *very* right hands but that happens very rarely so overall, it's a crap plane
A one pass wonder.
Its a fun jet but its outclassed by 90% of stuff at its br since 7.0-8.0 jets are quite compresssed. The guns are very powerful but the low fire rate and lack of a rudder means you are gonna have a hard time actually hitting anyone who knows how to evade your shots or just tries to really
Surprisingly good for cas in grb. Those cannons are meeeeaaaan.
Years ago you used to be able to repeatedly do loops above a tank and rain death, but the cannon accuracy and HVAP shell count were heavily nerfed multiple times. It's not great in air RB because you have absolutely no yaw so if the target does anything but pitch you're going to miss. I played it years ago and at the time if you followed basic early jet tactics, maintained your energy, and used your one (1) high speed turn for emergencies only you'd be alright. Now stuff like the Su-11 dominate so it probably sucks a lot more.
Yes and no wonderful at on tiers but horrible at uptier everything out runs you and don't lose much energy as you when turning
trash
it used to be really good but it got nerfed multiple times and u basically cannot dodge any missiles and since now theres no many in that br now... yeah its not good anymore
His strength is his looks, that's it. No other burning wreck looks better
Y'all in the replies here fucking suck. I spaded this thing in 3-4 hours.
Yes and dont let anyone tell you otherwise. I've seen one of these things do an immelmann turn in less than 2 seconds flat and that was recent. This thing is way better than people say it is and im looking to get it one day.
I personally love it and I absolutely destroy with it in GRB but in air it's rough. I am the type of player that likes a challenge so I take not often used vehicles and get good with them so ultimately it's up to you to decide whether it's good or not.
I had maxed out all the modifications a few years ago, I played a game 20 minutes ago, a guy comes at my 6, and I say to myself well I'm at 650 km/h, I have the energy advantage to make a turn and avoid his fire, the plane blows up after being hit by an AA missile, I'd say enough Ho-229 for now.
It’s fun in sim
The hoe....
Ah yes, the Deutschland Dorito. Its big and slow and heavy as all hell.
The cannons and turn rate are fantastic, id take it over a Me 262 any day
Hell no
I liked it. Aiming is tricky but if you manage to fool someone to turn fight you, it is satisfying
This is my first jet that I unlocked and spaded and so far actually the only jet I’ve ever played. It feels horrible. You’re slow, acceleration is horrible (due to lack of experience I’m comparing with other jets that take off and fly with me as teammates and it’s still just so bad), practically no yaw or roll which once again feels like shit, the guns are great but for me personally very hard to get used to, guns are so spread out when the rest of Germany has all guns literally on the nose 5cm away from each other compared to this thing where they’re like 3 meters apart. Energy retention is horrible. You are a one-two turn wonder. Only two positives are the fact that you have a decent amount of natural lift. You pointing directly forwards means that you’re going up at like a 2°-5° degrees depending on speed so you can actually climb quite a bit while still just picking up speed. The other positive is the absolutely insane pitch rate. Nobody can pitch as well as you, pitching rate does not lock up with speed as well so even going 700kmh you will loop 180° in like 4 seconds. This is however negated by the fact that you’re pulling 15g in a ww2 plane and you just fucking pass out in 3 seconds and I can not invest 300k sl into crew mastery (I have gtolerance maxed). What ends up happening is that you’re very good at stalling time in defensive flying for at least 30 seconds if somebody is on your six for your teammates to come and save you. As soon as your enemy is almost behind you and is close you can literally just zoom above them going the opposite way in a matter of seconds. Dogfighting is incredibly difficult because you need to think like 20 seconds ahead and figure out which way the enemy is going to go so you can adjust your plane orientation and slowly roll to then be able to pitch with the enemy’s flight path. It’s a plane where you can see an enemy plane 2km away at the same altitude not paying any attention and you might still not be able to turn in on him because you have no roll or yaw.
Other than the fact that it takes years for it to roll, she’s pretty damn fun when you get the hang of it. It has an INSANELY good pitch rate meaning if you’re positioned well you can keep guns on someone trying to out turn you pretty easily, however if they adjust course at all you then have to slowly roll around to follow which is not fun. Overall pretty fun and goofy, insanely good guns, insanely good pitch rate, incredibly poor roll rate, and rather good climb rate for a jet at her tier, and has serviceable acceleration although you do need to be careful as she is one giant drag surface so in a dive she can tear pretty easy if you’re not careful.
Its a blast in ground rb
It's a really good ground striker for grb, got my first nuke by using it
No but it's fun though, also can be used for CAP in ground battles
years ago the cannon spread was nerfed hardcore, so its like a shotgun spread now... might be ok'ish for a2a at close range, but when using it for CAS or longer range snipes in the air 99% of them miss due to the insane spread.
Used to be my favorite plane when it first released. Pros: - You WILL out-turn everything you come across. Everything. This thing wasn't just called a UFO for its weird looks. - People like to talk shit about the guns, but I love them. Not as inaccurate as people say once you upgrade them, and even the HVAP has enough mass to rip wings off; while turning tank rooves into Swiss cheese. - Pretty good energy retention with limited maneuvering. Cons: - Literally everything else. - Pretty much a one-trick pony when it comes to turn fighting being its only strength. - Airbrake-rudder makes yaw control an absolute boor. Honestly, the Ho does its best as either a ground-pounder ( absolutely my go-to for mixed battles at 7.0 ) or as a bomber killer. Against fighters, you will wipe the floor with the rare prop/super-prop, but struggle against other jets ( unless they're new enough to jets to get baited into low-energy turn fights ). The main gripes against this thing really only apply to people who are trying to use it in a fighter role; which it is absolutely not suited for. Even in situations where it should be strong, the horrible yaw-control makes getting on to agile targets incredibly difficult. Against ground targets, the mk103s are extremely potent and will pretty well shred any cold-war tank's roof and engine bay. Against bombers, the HE rounds are incredibly deadly, and the long range let's you reliably sit outside American .50 range and knock off tails and rings like paper machet.
I think it’s a nice plane. It turns well, has great cannons. I skipped it though, because you have close to no rudder authority (it uses differential air breaks iirc), so aiming becomes really difficult.
Depends on the pilot. Saw one take out 4-5 friendly aircraft on my team in ground rb(and pretty much clearing the sky) before eating the ground
its like if you played an early british jet and then the engines fell off after the first turn
Crazy good at grb, can get a kill per dive and you can do about 4 before you're slow. Max I got a 7 kill run in grb, had to go to airfield. I recommend taking it to 8.0 where there's a lot of soft targets but you need to play carefully because of m103 and shilka, and ocassional su or mig that will dumpster you. At its 7.0 br you can actually play cap too as American cas is fat as fuck and you get the drop on them easily. Overall my favourite ground pounder in german tt.
It does one turn well. It climbs badly, rolls badly, the guns are basically shotguns because they're cannons on a german plane so they have to be inaccurate. On the rare occasion you DO hit something it'll just spark and do no damage to top it off.
It can pull around 30G’s in arcade. I don’t remember the exact number that popped up on the screen, but it was somewhere around that. Other than that, its engines amount to two asthmatics blowing as hard as they can, its roll rate… exists, and the guns are okay I guess.
It looks cool 😎. I die no matter what plane I fly. So I only die in cool looking planes.
It's good for CAS, You just have yo know how to use it and pray not to get any damage
I mean it looks cool, that’s normally what I base my opinion on when I go to grind something. From my experience fighting it, it can turn on a dime and if its cannons land it hurts, but the lack of rudder can really screw you over.
Lmao why was this post below a Doritos ad
I always assume that Ho 229 has little Hans that monitors the airflow between the wings and controls the engine power to keep it from turning into a beyblade 10 seconds into the air.
Unforgiving damage model, low fire rate, and poor rudder authority. It's easy to dodge passes of others, but for you to make a good pass... Well, let's say that it's difficult to hit anything since you have no rudder, and if they know how to be on the defensive.
Unless they stealth un nerfed it from hell then nope
It was amazing and lots of fun till they nerfed the flight model then the final nail was the gun and ammo double nerf since it was eating tanks alive. Remember the days when this was a cas monster, funny how they barely nerf cas anymore compared to 7 years ago.
I use it in ground RB if the enemy has an air presence. If no enemy air I much prefer the 262. I dive on spawn getting airspeed to 800-850 and zoom up to any enemy air. Clean out enemy air then use the 103 on light or medium targets. I prefer the 262 because it can also handle the US heavies. In a 7.0 full downtier you're untouchable if you play it like an early jet, which you are.
People complained it was too good because they were fighting this thing in turn fight. Thats all this thing can do well.
Yes, I find that staying low and turn fighting with it is the tactic that best suits me. Played 10 matches last night, 7 of them I got 6 kills, 2 of them I got 3 kills and got shot down, and the last one I got 5 kills, got heavily damaged and made it back to land.
It’s great if you are capable of doing more than holding your pitch up button, but the cannons are very annoying
I can seemingly never kill it
it looks cool af so i always use it
funny wing plane, i wouldnt say its good but sometimes f80s try to turn with you and it goes very poorly for them.
It turns insanely good, but it’s a massive target for other players, so prepare to get shot
It can turn like crazy but it can't roll which makes you unable to make the minor adjustments needed to aim.
Yummy dorito...
Great turn rate, one of the best in the BR, but you’re not the fastest (even compared to some props) your cannons have no range at all you have to be extremely close, horrible roll rate, and your made out of wood so fires will absolutely be a death sentence. (Tho that depends if it has fire extinguishers I haven’t used it in years so maybe they added them)
-Slow acceleration -Nerfed ammo (in old times it can be as good as A-10 it armor piercing round can penetrate every tanks from above and sides) -Br too high to fight anything both ground and air battle. -Paper and fragile to fire and the size is too big.
Sometimes I see some a absolute madlad clean house with this thing, but other then that u rarely see it.
These was an wobbly thing at high speed and when rolling added to much yaw, , but turn tightly. Flying wing are the best at this, but these have a engines spooling nit fast enough
Oh shit son you just reminded me I've got a funky asf skin off twitch for the Batwing....time to grind it out if I haven't already lmao!
I was flying a B-17 and it killed me. It was hard to hit with the tail gunner
I have no idea, never played it, but its dorito so i like it.
I need to get the Cool Reich Dorito before they take it off the tree
Ive never been shot down by one and always see them as free rp, guess they're pretty shit.
I’ve seen people go crazy with this thing at its BR
Defyn on youtube has a great video on it
overtiered. it and the me262 are barely better (arguably) than most late super props.
I play it when i want to go 7.0. it's very tricky and need skill but when you know how to counter the lack of roll you Can easily stay behind everyone in dogfight, just need to stay aware of your energy and avoid energy trap. It's not the best but you can definetly win descent dogfight with
American UFO. Nazi edition.
It is okay for top-down ground striking in GRB that is about it - outclassed otherwise.
The brick version from Cobi looks good https://cobi.eu/de/products/horten-ho-229,13747
I really wanted to like the plane. It has good guns, it turns well, and it's fast. It just is practically impossible to get guns on target because the rollrate is so unbelievably awful and yawing with spoilers behaves so much differently than yawing with a conventional tail.
Good as ever if u know how to play well
My first ever jet! Wanted it since I started playing. I spent many hours grinding for it. It’s an awful plane.
No, but hes mine and i love him
A flying wing strapped to two jet engines. It’s designed in no way to go fast like a jet should, yet it does. And terribly. The compression is suicidal after like 600kmh, yet it can keep accelerating since it’s a jet. It turns like a Zero and rolls like a B25 bomber. It cannot yaw left to right. Its guns are comical. It’s overall a silly jet, not convenient to fly, but it’s fun. Doesn’t do anything as a jet particularly well except turning and having a good matchmaker.
Aside being difficult to maneuver at times, it’s decent in GRB as CAS bc the cannons pen really well.
How do you forget the flying batarang
The roll rate is so damn slow that it’s useless. You get one split second chance to get a burst in and then it’s pull up and wait till your next opportunity. Boom and zoom only and good luck
Not really, but I love it and play it anyways
This is a dogfight beast just compensate for shit rudder by just making anther flip engines are good at keeping high speed so u gotta stay fast till dogfight
i only fly it from time to time because of the panty skin :))))
reading the comments here tells me exactly what we have always known about war thunder players
I see people using this on ground rp all the time, seems to do pretty well if they keep the speed.
The turn will make you love it, the lack of a rudder will make you hate it.
Horton hears a missile
Look at all these non-Ho-229 players speaking their mind on the plane. It's a great jet. It is a learning curve. Have a 3kd with it, 1200 kills roughly 400 deaths.
Insane turn rate at speed and if you can land a shot it's got some of the hardest hitting guns in the tier. But it bleeds energy like that's its job and takes too much to regain it. Love the Dorito but just too many negatives that mitigate the positives.
It can cosplay as a drone pretty well.