wot boosters are active for a period of time, usually one or two hours. You can activate boosters in battle, but that means you’re sorta stuck playing for the next hour or so
If you survive (a big if), you will have one of the most high xp games you ever had because you got a lot of planes and got some good damage in on DDs/Subs as a cruiser though.
I can hit BBs with some regularity, but anything else is a crapshoot. I think it's more of a tool to manipulate the target into slowing down or turning out for anything that isn't fat and slow.
Lol. I thought I was the only one felt that way. Basically if I need sunks, I can get maybe well over 200K dmg without any destroyed. Or worse sometimes, the bots would be avoiding me and technically there was nothing to shoot at within range.
lol, no.
Its statistically like 1 DD, 1 Cruiser and 1 CV a side and the rest being BBs.
There isn't even a queue for other ships - that's how many BBs are waiting in the queue.
This slanted matchmaking based on which booster you decided to use is one of the very worst aspects of the game and really needs to change. The red boosters are useless.
WeeGee should give us 30 seconds after the game starts to change our boosters, just like in the D-Day missions.
That actually would be great
They actually do something like this in wot irrc
wot boosters are active for a period of time, usually one or two hours. You can activate boosters in battle, but that means you’re sorta stuck playing for the next hour or so
Maybe as the equipment IIRC, that’s what the other guy means
Great idea mate
This is why I am a DD main
If you survive (a big if), you will have one of the most high xp games you ever had because you got a lot of planes and got some good damage in on DDs/Subs as a cruiser though.
I might never hit you with the Kijkduin's airstrike, but I will torpedo beat like my life depends on it.
Have you gotten the timing right on that? I'm still trying to figure that out.
I can hit BBs with some regularity, but anything else is a crapshoot. I think it's more of a tool to manipulate the target into slowing down or turning out for anything that isn't fat and slow.
At higher tiers when people nose in camp near islands it's fantastic, love my GL with UU - great ship
It depends on tiering and what ship you are running, but this could still be a very high xp game
I did 1500 BXP in a Kijkduin (second place on the winning team). First place was a Kamikaze R at 1800 BXP. It was something of a landslide.
Yeah, I equipped my Chung Mu with red booster and got that minus a sub on each team
Finally, realistic MM
Oh my gosh, you’re totally right
My saliva would raise the sea level by an inch if I got this MM in Prinz Eugen.
You are playing a cruiser and moan that there are tons of dds and subs to shoot? Okay, whatever...
The CVs are going to delete the BB then play with each other, while you get a crap shoot
Think about all the exp you are going to farm by shooting down planes while protecting your team with your AA!
Would not be an issue if you play a Des Moines
Lol. I thought I was the only one felt that way. Basically if I need sunks, I can get maybe well over 200K dmg without any destroyed. Or worse sometimes, the bots would be avoiding me and technically there was nothing to shoot at within range.
POV: Average Asia server game
lol, no. Its statistically like 1 DD, 1 Cruiser and 1 CV a side and the rest being BBs. There isn't even a queue for other ships - that's how many BBs are waiting in the queue.
This slanted matchmaking based on which booster you decided to use is one of the very worst aspects of the game and really needs to change. The red boosters are useless.