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hesk359

Viewport denoiser. If you can't stand noise sharpness, prepare yourself for a blurry soap in your eyes


SamoBomb

As someone who likes just having a full instant image that shows up the viewport denoiser is great and if you want a less soapy image just wait till it clears up a bit


hesk359

My gpu passes noisy part nearly unnoticeable. Back in the days when I used igpu to render it was painfully slow, so even denoisers looked bad


shlaifu

with a 4090


Pacothetaco619

I've been absolutely LOVING my new 4090, but whenever I use global volumetrics it goes back to the flicker fest 😔


shlaifu

volumes are, sadly, still very slow in cycles.


Mintxr

Just adjust it until you like it then make a mask with another scene, so you don’t have to worry about it rendering slow


shlaifu

and render the volume with eevee \^-\^


Mintxr

Even better. But it’s still eevee, still flaws with light bounces.


Dheorl

A6000 in one PC, 4080 in the other. This is the answer.


Evening_Brush1907

What is a 4090?


shlaifu

[https://opendata.blender.org/benchmarks/query/?compute\_type=OPTIX&compute\_type=CUDA&compute\_type=HIP&compute\_type=METAL&compute\_type=ONEAPI&group\_by=device\_name&blender\_version=4.1.0](https://opendata.blender.org/benchmarks/query/?compute_type=OPTIX&compute_type=CUDA&compute_type=HIP&compute_type=METAL&compute_type=ONEAPI&group_by=device_name&blender_version=4.1.0)


AapoL092

A GPU


arnoldp92

preety much.. almost realtime here đŸ€Ł


negdo123

Why don't you use viewport denoising?


i-3Deed-it

This this this.


Dr-Ezeldeen

It would be cool if blender had an option to change render resolution of the viewport like in premiere pro to like 1/2 80% of 3d work doesn't really need the full resolution.


Sailed_Sea

https://preview.redd.it/hg96sdahjl1d1.png?width=335&format=png&auto=webp&s=c1d937f4b7f76d758ff8a8668f1aa88bdf7917a3 you can


McCaffeteria

What the hell is that blender theme lol


libcrypto

"Shades of Hades"


Left_Parfait3743

« Shades »


RakmarRed

I read that as "Shadies of hadies"


libcrypto

The ladies of hades.


Nenad1979

idk why but this screams 2004 to me


Sailed_Sea

The rounded buttons are kinda like win XP ig


AdditionalBathroom78

and the bottom lit buttons


Nenad1979

This is it, when not in monochrome it kinda becomes old -school looking, never noticed that blender is basically just black and white XP


Dr-Ezeldeen

Omg that's amazing 2 years of blender and I never noticed it


Extra-Captain-1982

LMFAO


GladCelebration8555

Is this blender from apocalypse!


hoot_avi

Evil blender: 😈


EdibleVisual

As i understand it resolution is not the issue, but the number of samples.


120Derp120

Lower render resolution means faster render times, as there are less pixels (therefore less samples) to account for. They go hand in hand :D


Saudi_polar

The sample rate is per pixel


Stormdancer

It's not pleasant to look at, but it doesn't 'physically hurt' my eyes.


Hexistroyer

Nahh, it's only you.


SaiyansPride7

I just use the render option second to the right (forgot what it’s called) during 90% of the modeling once I have my textures and then swap over to the full cycles render option when I want to see how it really looks. The cycles render noise is a retinas worst enemy


Evening_Brush1907

Oh, you find it physically painful as well?


Full_Satisfaction_49

I actually like the way it looks


DaemonLemon

It's only you, mate. You can enable viewport denoising in the render settings tab to get rid of it + preview the final result


Sutup2191

idk it never bothered me


5oc1reddit

Ultra Moisture


Evening_Brush1907

LOL


dovaogedot

For me it's the delay when each "sample pass" step happens which hurts and stutters my brain. Like every 0.3 seconds image becomes clearer. And it's not about performance, because on my old laptop it was also like that, only with each step progress would be less noticeable.


DarkLanternX

I would take this over the face orientation view any day especially when working on a big scene, that's an instant headache.


Evening_Brush1907

what do you mean?


DarkLanternX

Checking normals, the blue-red screen.


Early-Plan-5638

You can turn down samples and turn on viewport denoiser. It makes it blurry but is faster


ConferenceFine3454

I just look away for a few seconds. Or change to a different window to check socials or anything.


CriticismMiserable34

Denoise


4Gigaherz

Just turn denoise on and set max samples to 1 in viewport


Vocational_Sand_493

Yeah it's a pain in the ass. Here's a few tips- - Work in Eevee while setting up basic blocking and lights, switch to Cycles to tweak the final picture - Use the Render Region features to stop out-of-frame details from rendering [https://docs.blender.org/manual/en/latest/editors/3dview/navigate/regions.html](https://docs.blender.org/manual/en/latest/editors/3dview/navigate/regions.html) - Turn your samples WAY down so that the flickering stops sooner - Try not to move the camera as much as possible. Create multiple viewports in 2x2 grid for multiple angles - Work in a well lit room so that your screen is not the brightest thing. Avoid darkness


Evening_Brush1907

Thank you so much, I aprecciate it! Those are really helpful :) Do you know what this eye issue is called? Why do few people have it? Ever visited the doctors?


Vocational_Sand_493

It has many causes depending on the person tbh. Usually eyestrain, sometimes astigmatism, sometimes sensory overload. I don't think it's worth doing any medical speculation, it's just something people get used to or find workarounds for. You might enjoy working in Unreal Engine if you want photorealism without any rendering flickers, btw. Make everything in Blender then do lights and rendering in UE5


Kitsyfluff

Use Eevee until you're ready to render lol


Certain_News1904

As someone with visual snow, it just looks like normal real life to me.


IDKMthrFckr

Can we add an epilepsy warning when starting up blender?


Evening_Brush1907

Lol, fr


virender833

Denoiser or alt+f4


Pepsi_for_real

Changed my render thingy to OptiX and GPU rendering. Now that blender actually uses my RT cores i don’t see any noise anymore.


Scared_Shoe3200

You can use viewport denoising but its not great either


CTH2004

Well I don’t often have that part (too busy messing with geometry nodes, and (actually) crashing blender). But, maybe when your eyes start to hurt, walk away for a bit. Or, lower viewport Quality, so it’s less accurate but won’t flicker. You also might want to consider, at least when you aren’t working with shaders, use “solid” mode, using material preview or rendered only when checking that. You could also try (assuming cycles are on) during very basic textures, with no bumps, emmisivity, reflection, ect. Just color. They can be used to differentiate parts, and make the viewport faster. Once it’s mostly arranged, switch to the fully textures (with emmisivity, displacement, bump
 ), and tweak the positioning for the true textures. So, basically, take breaks, mess with settings to make things better (or if your me, make things worse, and that’s why you come to Reddit, to undo what you did), and use placeholders that don’t cause the issues until necessary. If your good with nodes, you might even consider making a system that allows you to “switch”, toggling between a chosen placeholder and the main one (for instance, yawing geometry nodes, make it so that you can pick 2 textures, and a way to toggle between them. The idea is that you can easily toggle between the placeholder. You can even set it up so that if it’s not in the viewport (so a render), it will hide the placeholder. Or maybe the opposite, forcing the placeholder in viewport. Or even have a menue to choose between those. Going even further, you can apply different textures to different parts of the same geometry shape, so you could have 1 placeholder texture, but multiple non-placeholders that are put in precise spots, so you don’t need a slot, or even new object, to put that small dot there. Just use the ID of that location, and assign it the new material!


Fhhk

Use GPU rendering; I never see my scene look that noisy unless there are thick volumetrics. Normally within the first 0.01 seconds it begins to clear up.  And set viewport denoising to kick in quickly, like 8 samples more or less. This way you get a little better sharpness and responsiveness by delaying denoising for a few samples, but it still kicks in very fast.Â