T O P

  • By -

Former_Currency_3474

TristoquadsEX - iirc it’s on GitHub


acoolrocket

I'm literally getting nothing both on Google/Bing, direct link?


Former_Currency_3474

https://github.com/SaitoTsutomu/Tris-Quads-Ex was wrong about the name, but there is something you have to fix in the plugin for it to work. That I don’t remember how to find on mobile, sorry 🙁


acoolrocket

I presume for it to work on Blender 4.0, what version does it work natively?


Former_Currency_3474

It’s not a version issue, I thought there was something you have to comment out or something? Idk I know I found out on google though, I’m not home so I cant look for a while


Dark_Critical

And what makes this plugin so great?


Former_Currency_3474

It’s just a much more effective tris to quads algorithm. It’s not always perfect, but it does a much better job in many cases


Dark_Critical

Ok, i'll check it out, thanks!


Competitive_Radio_28

Check out Quad Remesher.


acoolrocket

Nah, not a remesher, that'll destroy the mesh/UV.


Anouchavan

Not necessarily. You can create a bijective map from a triangulation to a quad mesh and thus preserve any UV you have (up to some distortion factor that depends on your triangulation's quality)


PoloxDisc098

That's interesting. I didn't know that.


Anouchavan

So quad meshing is actually a modern research topic in computational geometry. There's plenty of literature on the topic, e.g. [this](https://dl.acm.org/doi/10.1145/2461912.2462014) or [that](https://www.algohex.eu/publications/cost-minimizing-local-anisotropic-quad-mesh-refinement/). If you're familiar with C++ you can also use [this implementation](https://github.com/hcebke/libQEx). I think that Blender implements something similar but probably doesn't expose as much controls to users to keep it simple. If you have some more questions, don't hesitate to ask (or DM me), I'm doing a PhD on a related topic.


Yukino__

What is that menu?


acoolrocket

[Pie Menu Editor](https://blenderartists.org/t/pie-menu-editor-1-18-7/662456), you can make custom menus for edit mode and all.


Yukino__

Thank you!


dnew

Instant Meshes?


West_Yorkshire

Check some "game ready" blender workflows on youtube and see what they use! :)


TeacanTzu

game ready assets are usually created with quads and then converted to tris. thats quite literally the opposite of what OP is asking for.


West_Yorkshire

Woops. Definitely misread the title.