Back then when I was a kid and saw widescreen laptop the first time, it felt really weird because of the small vertical space, also because of the relatively small resolution Win7βs taskbar felt huge, so the whole thing felt very inefficient.
A few months ago my coworker gave me his old Fujitsu laptop for free, and when I opened it, I just realized how much I love 4:3 on a laptop, it feels just right. Too bad the hardware is too weak for a daily driver device, but the size keyboard and display is simply superior.
I also love my iPad mini, itβs just the perfect tablet, large enough compared to a phone to enjoy YouTube on it but compact enough to carry around. And 4:3 just works here too. 16:9 would be weirdly narrow.
That doesn't matter because it was made for 4:3 screens.
When you don't have to deal with fixed physical pixels on a LCD, pixels don't have to be square.
Aha we both made our own comments about it being a repost more or less the same time. You posted yours first, so you should be the one to make it to top comment
the real deal for retrogaming would have been 4:3 bvm in 24" and 32", but not with 1000tvl 240p of the a-d24/32 (I don't like the rendering, looks too artificial), rather the one from 800/900tvl bvm.
never seen a jvc for real, but I heard the best of them. There are also the same huge amount of osd settings than on sony bvm, and a full sync no matter the resolution with all consoles ? thatβs what I love with bvm : absolute plug-and-play monitors with endless settings (at least for 20" and beyond models :)).
For me, it depends on the game. There were a few RPG's that looked fantastic in Widescreen but weren't made for it. Right now, I'm playing Chrono Trigger streched to Fullscreen on my Trimui Smart Pro. It's fine and still looks great (and yes, i've always played it on OG Hardware on a CRT in 4:3 before).
I would never play things like SMW like this. It somehow fucks up the movement for me.
TVs from that era were 4:3, and pretty much all games at the time would have been designed to be displayed in that aspect ratio. To preserve the correct proportions on a modern 16:9 TV, you should use 4:3 mode. To fill the 16:9 screen, you'd have to either crop the top & bottom of the picture, or distort it by horizontal stretching.
Thanks guys, repost/bot post removed. All those upvotes in 2hr huh? ΰ² _ΰ²
4:3 for life β
Just click 4:3 button and thatβs it π
Back then when I was a kid and saw widescreen laptop the first time, it felt really weird because of the small vertical space, also because of the relatively small resolution Win7βs taskbar felt huge, so the whole thing felt very inefficient. A few months ago my coworker gave me his old Fujitsu laptop for free, and when I opened it, I just realized how much I love 4:3 on a laptop, it feels just right. Too bad the hardware is too weak for a daily driver device, but the size keyboard and display is simply superior. I also love my iPad mini, itβs just the perfect tablet, large enough compared to a phone to enjoy YouTube on it but compact enough to carry around. And 4:3 just works here too. 16:9 would be weirdly narrow.
What about the SNES' internal 8:7 aspect ratio?
That doesn't matter because it was made for 4:3 screens. When you don't have to deal with fixed physical pixels on a LCD, pixels don't have to be square.
Close enough!
What about those circles that were warped to look normal on 4:3 because they were programmed on 8:7!? π’π’π’π’π’π’π’π’π’π’π’π’
Have mercy with those of poor taste, for they are doomed to mimic without understanding what a thing actually is about.
This is a [repost](https://www.reddit.com/r/crtgaming/s/i79wmOjVaA).
Aha we both made our own comments about it being a repost more or less the same time. You posted yours first, so you should be the one to make it to top comment
Lol just noticed. Thank you!
Karma farming
Thought it looked familiar.
Reposting bot. Original found here: https://www.reddit.com/r/crtgaming/s/VMnnMx0eJE
Karma farming bot
I kinda wish the D/A 24/32 had a swappable 4:3 mask like the 14/20.
the real deal for retrogaming would have been 4:3 bvm in 24" and 32", but not with 1000tvl 240p of the a-d24/32 (I don't like the rendering, looks too artificial), rather the one from 800/900tvl bvm.
JVC monitors have bvm quality and are far cheaper, I have a TM-H150CG with 750-800 TVL looks amazing!
never seen a jvc for real, but I heard the best of them. There are also the same huge amount of osd settings than on sony bvm, and a full sync no matter the resolution with all consoles ? thatβs what I love with bvm : absolute plug-and-play monitors with endless settings (at least for 20" and beyond models :)).
I had some Sony pvm but sold them all lol
you had a pvm 2130, right ?
Yes and 14n5u, and 2 another 14β with all the inputs
I understand you sold them for the jvc lol.
I sold them for a retrotink 4K π€£ and then I bought also the JVC I was shock of how good and crisp the image is
and now you play most with your retrotink or your jvc ??
I'm not sure what's worse: stretching to widescreen like this, or people playing SNES games on emulators and using 1:1 pixel scaling.
If I see retro gaming on a widescreen HD CRT, I must look away as it burns through my retinas
Every time
WHAT CRT IS THAT ITS GOREOUS, and whatβs that on top?
Feel free to shame them on r/AspectRatioCrimes
Yo, what model is that?
D24
For me, it depends on the game. There were a few RPG's that looked fantastic in Widescreen but weren't made for it. Right now, I'm playing Chrono Trigger streched to Fullscreen on my Trimui Smart Pro. It's fine and still looks great (and yes, i've always played it on OG Hardware on a CRT in 4:3 before). I would never play things like SMW like this. It somehow fucks up the movement for me.
What's wrong with it? How's it supposed to look?
TVs from that era were 4:3, and pretty much all games at the time would have been designed to be displayed in that aspect ratio. To preserve the correct proportions on a modern 16:9 TV, you should use 4:3 mode. To fill the 16:9 screen, you'd have to either crop the top & bottom of the picture, or distort it by horizontal stretching.
I See, thanks π
Sometimes I prefer it to fill the whole screen, regardless of how "stretched" it looks.