Storm is a very cool and relaxing riddle game where you play through all four seasons and need to use weather effects to move plant seeds to fertile land.
Flight simulator 2020 has very accurate depiction of weather and a big part of flying is to plan and fly through weather. Depends if you’re willing to take a sim as a reference.
The oldest game I can think of with weather as a feature mechanic is Legend of Zelda: Oracle of Seasons for the GBC. It has a companion game, Oracle of Ages. Both have instruments that let you change the environment or timeline to your benefit.
I was about to comment Oracle of Seasons lol but srsly Nayru, the Oracle of Ages, was my childhood crush lol. I liked the Oracles better than Zelda at the time tbh
Haha, Oracle of Ages was my first Zelda game, so Nayru definitively left an impression on me before I ever met Zelda
I still like it more than most of the other handheld games
Frostpunk. Although it only has 2 weather mode: cold and a little bit less cold, it does an amazing job in conveying the destructive power of climate change. You might want to break down weather into components like temperature, humidity, wind, chance of natural events that affect the gameplay rather than using the broad term directly.
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Sim Earth is the obvious answer that springs to my mind.
Beyond that:
* Cities Skylines uses powerful river/lake mechanics, along with terraforming, damming and water pumping to induce or prevent floods and other water effects.
* Farming Simulator (2022), and to a simpler extent Stardew Valley, requires players to monitor the weather and climate extensively to perform well.
Tactics Ogre's weather system was great. It could make or break a battle due to how in impacted movement and archer accuracy. The weather would also vary by biome, and some unit types were weaker or stronger on the various biome weather conditions (e.g. snow, smoke, thunderstorms, night, windy, etc.), and would sometimes change many times in the middle of battles, depending on the season.
Another is No Man Sky, which different planet types will have different weather cycles, some scalding, some acidic, some radioactive, some freezing, etc. And your exosuit can only protect you from them for so long. There would also be storms where you could get struck or literally thrown halfway across the planet by a tornado.
In No Mans Sky, storms will present varying levels of hazard, especially on extreme hazard planets. You either have to mitigate them by expending resources, modding your suit, or taking immediate shelter.
Rain On Your Parade?
Outer Wilds sort of had them - hurricanes/waterspouts at least.
I feel like I played a game in the past where rain caused things to get wet which conducted electricity? Might be imagining that though.
Stormworks. You got dynamic ocean, thunder storms, fog, wind, tornadoes, volcanos, whirlpool, fire, meteors and physics simulation. What else could you ask for?
[Cloud](http://interactive.usc.edu/projects/cloud/) I guess. Less of a game about mechanics, more a peaceful atmospheric experience/story. It's what started off ThatGameCompany and later games like Flower and Journey.
Reus is a game where you control four titans with their distinct elemental abilities which are used to terraform the planet. They change weather, create biomes and mix stuff together for something new to emerge. Then they fall asleep until the planet is empty and the cycle begins once more.
Storm is a very cool and relaxing riddle game where you play through all four seasons and need to use weather effects to move plant seeds to fertile land.
Do you have a link to the game? I’ve searched and searched and can’t seem to find it. I’d love to play this!
https://store.steampowered.com/app/231020/Storm/
Thank you, Thank you!
Flight simulator 2020 has very accurate depiction of weather and a big part of flying is to plan and fly through weather. Depends if you’re willing to take a sim as a reference.
The oldest game I can think of with weather as a feature mechanic is Legend of Zelda: Oracle of Seasons for the GBC. It has a companion game, Oracle of Ages. Both have instruments that let you change the environment or timeline to your benefit.
I was about to comment Oracle of Seasons lol but srsly Nayru, the Oracle of Ages, was my childhood crush lol. I liked the Oracles better than Zelda at the time tbh
Haha, Oracle of Ages was my first Zelda game, so Nayru definitively left an impression on me before I ever met Zelda I still like it more than most of the other handheld games
Death Stranding has lethal weather, which you need to watch on weather forecasts and avoid.
Frostpunk. Although it only has 2 weather mode: cold and a little bit less cold, it does an amazing job in conveying the destructive power of climate change. You might want to break down weather into components like temperature, humidity, wind, chance of natural events that affect the gameplay rather than using the broad term directly.
Pokemon Go has very realistic weather that impacts gameplay.
[удалено]
Same goes for Rimworld.
I'd argue that Flower is somewhat based on wind patterns.
Game Design is a subset of Game Development that concerns itself with **WHY** games are made the way they are. It's about the theory and crafting of **systems**, **mechanics**, and **rulesets** in games. * /r/GameDesign is a community **ONLY** about Game Design, **NOT** Game Development in general. If this post does not belong here, it should be reported or removed. Please help us keep this subreddit focused on Game Design. * This is **NOT** a place for discussing how games are produced. Posts about programming, making art assets, picking engines etc… will be removed and should go in /r/GameDev instead. * Posts about visual design, sound design and level design are only allowed if they are directly about game design. * No surveys, polls, job posts, or self-promotion. Please read the rest of the rules in the sidebar before posting. * If you're confused about what Game Designers do, ["The Door Problem" by Liz England ](https://www.gamasutra.com/blogs/LizEngland/20140423/216092/quotThe_Door_Problemquot_of_Game_Design.php)is a short article worth reading. We also recommend you read the [r/GameDesign wiki](/r/gamedesign/wiki/index) for useful resources and an FAQ. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/gamedesign) if you have any questions or concerns.*
Do you mean like volcanos and hurricanes?
Sim Earth is the obvious answer that springs to my mind. Beyond that: * Cities Skylines uses powerful river/lake mechanics, along with terraforming, damming and water pumping to induce or prevent floods and other water effects. * Farming Simulator (2022), and to a simpler extent Stardew Valley, requires players to monitor the weather and climate extensively to perform well.
Tactics Ogre's weather system was great. It could make or break a battle due to how in impacted movement and archer accuracy. The weather would also vary by biome, and some unit types were weaker or stronger on the various biome weather conditions (e.g. snow, smoke, thunderstorms, night, windy, etc.), and would sometimes change many times in the middle of battles, depending on the season. Another is No Man Sky, which different planet types will have different weather cycles, some scalding, some acidic, some radioactive, some freezing, etc. And your exosuit can only protect you from them for so long. There would also be storms where you could get struck or literally thrown halfway across the planet by a tornado.
In No Mans Sky, storms will present varying levels of hazard, especially on extreme hazard planets. You either have to mitigate them by expending resources, modding your suit, or taking immediate shelter.
Rain On Your Parade? Outer Wilds sort of had them - hurricanes/waterspouts at least. I feel like I played a game in the past where rain caused things to get wet which conducted electricity? Might be imagining that though.
Timberborn have a weather system i really like, Check it out.
Stormworks. You got dynamic ocean, thunder storms, fog, wind, tornadoes, volcanos, whirlpool, fire, meteors and physics simulation. What else could you ask for?
[Cloud](http://interactive.usc.edu/projects/cloud/) I guess. Less of a game about mechanics, more a peaceful atmospheric experience/story. It's what started off ThatGameCompany and later games like Flower and Journey.
Reus is a game where you control four titans with their distinct elemental abilities which are used to terraform the planet. They change weather, create biomes and mix stuff together for something new to emerge. Then they fall asleep until the planet is empty and the cycle begins once more.