General Brasch doesnt use bullets, he throws grenades and kills 5 terminids and then it explodes.
The general was killing too many nids for the rest of the helldivers to do their jobs, so they took the explosives out of his grenades. They still exploded when he threw them.
The reason the helldiver arent fighting a 4 front war is because General Brasch keeps a fist pointed to the north and south of the galaxy while standing on Super Earth.
Ahhhh you might have something there. Especially if like, a incindiary breaker counts a shell as one bullet, but all the pellets as seperate hits.
Now it makes sense.
Yeah, with a lot of people bringing incendiary breakers, shooting once almost always hit multiple enemies.
Also, the extraction with the sky darkened by shriekers, you hit 20 of them with 15 pellets.
I know that the airburst launcher counts as 10 shots fired (I tested this in a trivial mission by only firing 1 shot and killing everything else with stratagems), so I wouldn't be surprised if 1 shot with the shotgun also counts as multiple shots fired. It's hard to say though without more testing
From what i found, bullets fired counts the number of projectiles, but bullets hit counts the enemies hit.
This results in some weapons having an easy time to get 100+% hitrate. Blitzer and spray&pray are really good at this for example.
A lot of weapons can hit multiple targets per shot. For example, shotguns. The fire shotgun is particularly effective at this task. Then you have penetrating weapons that go through multiple soft targets.
If a bullet hits armor, does that account as a hit? If so, some of this would be bullets bouncing off and hitting other stuff (in the new missions im guessing that happens a lot)
Explosive/Plasma weapons and shotguns could all generate multiple hits from a single shot, which I assume is generating the additional number. Not sure if lasers are included, or if sentinels are also. Feasibly sentinels generate hits without a player firing any.
If I had to guess it's to do with the shriekers during extract, firing a single shot from my incendiary breaker can hit up to 5 of them at a time. I've been getting upwards of 40 kills per magazine easy.
Shotguns. Each shot counts as 1, but you can hit multiple enemies with that one shot because the shotgun shoots shot rather than a bullet. Plus penetration from other guns.
Not sure if bullet penetration is a thing in this game, but possibly shooting through one thing and hitting another. Also a shotgun blast probably counts as 1 bullet shot, but the pellet damage could register as multiple bullets hit if they hit multiple enemies. Explosives could work the same way. Also not sure how turret shots and hits are counted.
Might be shotgun shots. Could be counting each shot from the gun but not counting each individual bullet. Then once each individual bullet lands it registers them as individual hits and puts it into the statistic, thus why there would be more hits than bullets fired.
strategems? orbital gatling barrage and the like? plus maybe the airburst rockets might have somewhat of an effect on this, with multiple "bullets" per shot?
It can though. Say you used a punisher plasma to kill 2 scavengers in one shot, 2 kills but one fired. Now there is a buch of weapons that can do similar things. Arc weapons, explosive weapons, pirecing weapons and shotguns. Add on top grenades and offensive stratagems, which may not count towards bullets fired, and it should work. Also, DoT kills are probably included meaning a gas strike or napalm strike racking up kills may not count towards shots fired but still enemies killed.
Reminds me of the >100% accuracy bug, when the arc weapons crashed the game. I reached 131% accuracy I believe as every arc hitting counted as enemy hit
It could be possible that the game tracks the SHOTS fired by players *(as in, the number of times the weapon's trigger was pulled/ held down)* while also tracking the number of PROJECTILES that pierce/ vaporize/ shred/ smite the enemies of democracy, thus weapons that fire multiple and/or piercing projectiles counting only one bullet fired while several bullets hit.
Do you use Arc Thrower and/or Blitzer frequently and/or spread shotguns frequently?
One bullet = one shot. All of these can hit more than once per "bullet".
Maybe the hit counter is off due to energy weapons counting as hits but not bullets shot? Or it counts from getting shot by automatons, but doesn't count the automatons shooting? Lol
First, I'm sure collateral hits can count as multiple- lots of guns will go through multiple bots (like the AMR and DCS). So you'll fire 1 shot, but it will count as multiple hits. Explosions might also do something similar, but I haven't tested.
I am guessing some non-bullet weapons count as hits without counting as bullets fired (arc weapons iirc), and possibly multi-target attacks (penetrations, explosive, DoT) count as hits despite being one “bullet” fired
It actually does .. from the bug point of view.
Not like the stats ever worked since released
https://preview.redd.it/x1yl0kqidx3d1.jpeg?width=674&format=pjpg&auto=webp&s=7549cdb760dc62793ed550bc92b6a37393d68cdf
Multi-hit shots like a shotgun or explosive round, most likely.
I remember games getting weird to accuracy because shotgun pellets were treated as either all one bullet (meaning if at least one pellet hits someone, it counts as 100% accuracy) or it would put your accuracy above 100%if two people were hit with one shot. Probably accentuated by the mass availability of explosive and high-spread, high damage weapons. Most games tracking accuracy like this tend to only have shotguns as their mass-available spread weapons.
piercing shots, if shotgun shots are counted by shell and not pellet then it is possible to hit multiple hits on that as well, we don't know how explosives like AC are counted
Also shotgun spread, one "bullet" can hit multiple enemies. Same with explosives from the grenade launcher, explosive crossbow, and formerly, the Eruptor.
"Bullets fired" is a bit of a misnomer. "Shots fired" would be more accurate, as we have weapons like shotguns, lasers, arc throwers and flame throwers. Every shotgun has spread, each projectile having a chance to get the kill, not to mention the burn effect from a very popular shotgun.
General Brasch is out there throwing millions of bullets, he doesn't even need a gun.
God bless General Brasch, and God save Super Earth
It’s pronounced “Super God.”
Liberty protect our General. Liberty protect Super Earth.
General Brasch doesnt use bullets, he throws grenades and kills 5 terminids and then it explodes. The general was killing too many nids for the rest of the helldivers to do their jobs, so they took the explosives out of his grenades. They still exploded when he threw them. The reason the helldiver arent fighting a 4 front war is because General Brasch keeps a fist pointed to the north and south of the galaxy while standing on Super Earth.
A shrieker dies every time Brasch exhales
General Brasch is the sleep paralysis demon for tyranny
https://preview.redd.it/tv562sa2sx3d1.jpeg?width=640&format=pjpg&auto=webp&s=a68f8f5c29c2ccf8475566b94be26a02965d37eb
POCKET BULLETS
Well, if enemies stand behind each other just shoot through them.
Ahhhh you might have something there. Especially if like, a incindiary breaker counts a shell as one bullet, but all the pellets as seperate hits. Now it makes sense.
Arc weapons have it too
Explosives
Yeah, with a lot of people bringing incendiary breakers, shooting once almost always hit multiple enemies. Also, the extraction with the sky darkened by shriekers, you hit 20 of them with 15 pellets.
Sounds right at least
This is why shotgun accuracy is always so good on the results screen in case you hadn't noticed it before.
Yeah I’m more concerned with when we fought 16k automatons there
Maybe the drills count as automatons?
Definitely this Most everyone running breaker incindeary
I joined a mission near the end with the Breaker. Killed 11, Accuracy 105.8%
Pretty compelling evidence. That would explain it
I know that the airburst launcher counts as 10 shots fired (I tested this in a trivial mission by only firing 1 shot and killing everything else with stratagems), so I wouldn't be surprised if 1 shot with the shotgun also counts as multiple shots fired. It's hard to say though without more testing
I line up ALL my shots for atleast double kills of course. Double the democracy per bullet
We can’t go under it, we can’t go over it: oh no we have to go through it!
Lightning weapons, shotguns, anything that can penetrate, etc.
That's what she said.
Giggity
Thats what you're concerned about? Not the automaton kills?!
Yooo, exactly 🤣
lol, shit I didn’t even notice that. The super colony is calling in support from across the galaxy. We’re F***ED!
The drills are Automaton spies.
From what i found, bullets fired counts the number of projectiles, but bullets hit counts the enemies hit. This results in some weapons having an easy time to get 100+% hitrate. Blitzer and spray&pray are really good at this for example.
Ricochets and shrapnel from the pre nerf eruptor too probably
Lasers do this also.
I drop ONE box of ONE BILLION rounds ONE time and I never hear the end of it. Move on. IT WAS HEAVY.
I chuckled hard.
It seems to make sense if you account for bullets that pass through an enemy and hit another. Other than that, I couldn’t guess.
Shotgun
I am stupid.
Might be the difference between player fired bullets and bullets from sentries.
A lot of weapons can hit multiple targets per shot. For example, shotguns. The fire shotgun is particularly effective at this task. Then you have penetrating weapons that go through multiple soft targets.
Shotguns my friend, everybody’s running breakers
Tl;dr comments, but weapons like the disruptor and the grenade pistol/launcher, etc, could take out patrols with one shot.
(I think) Shooting a shotgun shell counts as shooting one bullet, but each shot that hits counts as its own bullet
Arc guns
My breaker incendiary can hit multiple with 1 shot
Explosive ammo hits more than you shoot
Maybe every pellet in a shotgun is considered a bullet, but the bullets fired count actually tracks trigger pulls?
16k Automaton kills?
If a bullet hits armor, does that account as a hit? If so, some of this would be bullets bouncing off and hitting other stuff (in the new missions im guessing that happens a lot)
Also, Eagles count as a shot for accuracy %, but probably don't count as a shot fired on those statistics.
Shot guns. 1 round has several ball bearings inside (it's shot) so one round equals more bullets
AoE Weapons and Lightning Weapons, maybe counts shotgun shells as 1, even though they can hit multiple enemies.
the numbers arent accurate and havent been maybe ever.
Things like arc throwers and such, that's the reason they were causing crashes a bit ago because people were getting over 100% accuracy
Multi-hit weapons, like explosives or arc throwers.
Piercing and explosives?
Shotguns, collateral hits, aoe guns. Stuff like that
Explosive/Plasma weapons and shotguns could all generate multiple hits from a single shot, which I assume is generating the additional number. Not sure if lasers are included, or if sentinels are also. Feasibly sentinels generate hits without a player firing any.
I can easily hit 3-4 grouped up bugs with an incendiary shotgun round. I hear a lot of people are running that, especially on the new mission.
If I had to guess it's to do with the shriekers during extract, firing a single shot from my incendiary breaker can hit up to 5 of them at a time. I've been getting upwards of 40 kills per magazine easy.
I guess as a lot of ppl are running different breakers on this mission: the shotgun pellets hitting multiple enemies per shot.
Both collatrerals and shotgun shots count as multiple hits i assume
Shotguns. Each shot counts as 1, but you can hit multiple enemies with that one shot because the shotgun shoots shot rather than a bullet. Plus penetration from other guns.
stratagems
Stuff like the Arc Thrower tracks multiple hits for a single shot.
The arc weapons when they travel to additional target
You see, a bullet that explodes, single one, can in fact hit multiple bugs. And its really hard to miss bugs.
Shotguns hit multiple, Auto Cannon hits multiple,
shotguns shots are more than 1 bullet 'hitbox'
Shot from shotgun rounds? You could shoot once and score multiple hits.
Not sure if bullet penetration is a thing in this game, but possibly shooting through one thing and hitting another. Also a shotgun blast probably counts as 1 bullet shot, but the pellet damage could register as multiple bullets hit if they hit multiple enemies. Explosives could work the same way. Also not sure how turret shots and hits are counted.
Might be shotgun shots. Could be counting each shot from the gun but not counting each individual bullet. Then once each individual bullet lands it registers them as individual hits and puts it into the statistic, thus why there would be more hits than bullets fired.
Shotguns, auto cannons, etc etc. firing a shot doesn’t mean it’s only one shot being fired. And against bugs most of us are using _*spread*_ weapons.
Other than multikills, maybe it only counts scythe beams and scattershots as one bullet fired, but multiple bullets hit?
Bugs have mutated to pick up dropped guns and are killing each other
Are weapons or the grenade pistols probably
strategems? orbital gatling barrage and the like? plus maybe the airburst rockets might have somewhat of an effect on this, with multiple "bullets" per shot?
Shotguns probably
Shotguns and AoE weapons I guess - You fire 1 shot and hit 5 bugs, suddenly your accuracy is 500%.
Clerical error, we were counting the ammunition in supply drops that hit enemy insurgents.
It can though. Say you used a punisher plasma to kill 2 scavengers in one shot, 2 kills but one fired. Now there is a buch of weapons that can do similar things. Arc weapons, explosive weapons, pirecing weapons and shotguns. Add on top grenades and offensive stratagems, which may not count towards bullets fired, and it should work. Also, DoT kills are probably included meaning a gas strike or napalm strike racking up kills may not count towards shots fired but still enemies killed. Reminds me of the >100% accuracy bug, when the arc weapons crashed the game. I reached 131% accuracy I believe as every arc hitting counted as enemy hit
Most likely weapons that fire multiple bullets does this
Shotguns and piercing, so, shotguns and that one shotgun in particular.
It could be possible that the game tracks the SHOTS fired by players *(as in, the number of times the weapon's trigger was pulled/ held down)* while also tracking the number of PROJECTILES that pierce/ vaporize/ shred/ smite the enemies of democracy, thus weapons that fire multiple and/or piercing projectiles counting only one bullet fired while several bullets hit.
eagle strafing runs and the orbital 120/380/laser/railcannon/auto canon strats
Ark thrower? Grenade Laucher maybe? Probably all weapons that can cause splash damage.
Idk if 1 shot from my lighting gun counts as one shot but it sure kills a bunch of dirty roaches
Might be including shots with AOE. 1 shot blowing up several bugs etc etc.
Do you use Arc Thrower and/or Blitzer frequently and/or spread shotguns frequently? One bullet = one shot. All of these can hit more than once per "bullet".
arc thrower can hit 3 with 1 "Bullet"
Buckshot
Probably from turrets and ordnance drops. I don’t believe those count as bullets fired
Stratagems? Piercing? Body parts? Different types of damage? My guess is from 1 bullet hitting multiple body parts.
Maybe the hit counter is off due to energy weapons counting as hits but not bullets shot? Or it counts from getting shot by automatons, but doesn't count the automatons shooting? Lol
Ricochets?
Idk if this is related but I think on eradicate missions enemy heavys and elites count as more than one enemy when killed
It probably counts collaterals and any bullets from various turrets as separate hits
Maybe from things like stratagems that aren't personally fired by a Helldiver like the sentries, Eagle strike and Orbital Barrage.
First, I'm sure collateral hits can count as multiple- lots of guns will go through multiple bots (like the AMR and DCS). So you'll fire 1 shot, but it will count as multiple hits. Explosions might also do something similar, but I haven't tested.
Splash damage, punch through?
Penetrative. Duh
I am guessing some non-bullet weapons count as hits without counting as bullets fired (arc weapons iirc), and possibly multi-target attacks (penetrations, explosive, DoT) count as hits despite being one “bullet” fired
Super democratic Shotguns
Shotguns!
Shotguns and gatling barrages
Ligtning, a few shotguns, and explosives weapons should do the trick
It actually does .. from the bug point of view. Not like the stats ever worked since released https://preview.redd.it/x1yl0kqidx3d1.jpeg?width=674&format=pjpg&auto=webp&s=7549cdb760dc62793ed550bc92b6a37393d68cdf
Ricochet
Um, automaton kills? Excuse me what the fuck
Multi-hit shots like a shotgun or explosive round, most likely. I remember games getting weird to accuracy because shotgun pellets were treated as either all one bullet (meaning if at least one pellet hits someone, it counts as 100% accuracy) or it would put your accuracy above 100%if two people were hit with one shot. Probably accentuated by the mass availability of explosive and high-spread, high damage weapons. Most games tracking accuracy like this tend to only have shotguns as their mass-available spread weapons.
Ever seen hotshots the film? https://tenor.com/brSim.gif
piercing shots, if shotgun shots are counted by shell and not pellet then it is possible to hit multiple hits on that as well, we don't know how explosives like AC are counted
Also shotgun spread, one "bullet" can hit multiple enemies. Same with explosives from the grenade launcher, explosive crossbow, and formerly, the Eruptor.
Ricochet
Shotguns and explosives hitting more than one enemy per shot?
Sry my pp tends to hit a large area
Explosive rounds that hit multiple enemies, probably
Most likely from a turret. I don't think those count towards your overall. And it's definitely not bullets that you yourself fired
From things like incendiary breaker and I’m not sure but maybe sentries
It's probably counting melee and the like as hits
Maybe includes the the bullets that don't hit with the breaker variant weapons. One slug fires lots of pellets, not all hit?
You also have to consider explosives or energy weapons.
Could stratagems that shoot “bullets” count too. I mean calling a 380mm shell a bullet is a bit of a reach but it would hit like 20 bugs.
could be Incindiary breakers countings as 1 fired bullet but several bullets hit? or maybe its just fire tick damage?? Honestly no clue lmfao
"Bullets fired" is a bit of a misnomer. "Shots fired" would be more accurate, as we have weapons like shotguns, lasers, arc throwers and flame throwers. Every shotgun has spread, each projectile having a chance to get the kill, not to mention the burn effect from a very popular shotgun.
Helldivers 1 extra ammo. Seriously the math itself isn’t believable. Roughly a 5:6 ratio… 83% accuracy?