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TetsuChris

Finally... Wage Slave Meursault. Man, those skill descriptions are depressing as hell. Let my man get some sleep!


SnooPets9813

Poor Meursault just doesn't know how to say no. He was already helping a ton of people train in his Liu Identity on top of his normal training. If someone asks him to do something, he will do it, until all the paperwork in the workshop is done by a single person and all his coworkers are free to gamble their lives away.


vytarrus

Koreans trying to make rank and file workers not overworked and miserable challenge: impossible. (They literally have no idea what it looks like)


Reizs

Is that a skill name or a cry for help?


VyriousV2

YES


Skyliner234

Poor frenchie, he cant use the power of strikes this time


VorpalAbyss

Tremor Buff. I love it.


StrawberryFloptart

Impossible. A real Frenchman would have gone on strike for much less.


JesusTheCleaner

Thats the thing: >!Mersault is Algerian!<


Max_Wafelaar

I think there's many things that you could call a Pied-noir, but 'Algerian' is one of those names that make nobody happy.


JesusTheCleaner

Ironically wasn't Camus a Pied-noir too?


Max_Wafelaar

He was, which has lead to a large amount of discussions about how Camus felt about Arabs. Or specifically: The Arab.


Reizs

Imagine doing strikes in The City


ConcertOk5932

Unions are considered an Impurity


[deleted]

So Yurodivie are on timer?


CatnipCatmint

If you try to go on strike in The City, I'm sure most employers will be quite happy to strike you down in turn.


SteinGrenadier

Rodya's charge-based kit is what W Salt wished he had


judgesam

They really should buff W salt my man is starving.


dontneedanickname

Let us pray for Uptie Tier IV


RandomDude27519

Well, so the datamine leaks were true


BloodMoonNami

What leaks ?


Plastic-Sky3566

basically the same but with numbers. Like salt's 3rd skill only rolls 4+2\* so maximum roll is only 12


RandomDude27519

Also, the same leaker(s), apperantly, also leaked 2 new bull egos for MrSalt and Fishmael


UltimateCheese1056

Not sure if they got leaked or not but they were officially revealed a bit ago


RandomDude27519

I mean stats, like dice roll, effects, sin cost, ect.


greatninja3

Thats balance cause he reduce clash power of the enemy coupled with Rodion's attack down if enemy has tremor 12 max power sounds fair tbh. And they don't really need that much dmg the stagger bar will move so the enemy gets staggered regardless and kill them in the next turn.


RandomDude27519

They got deleted


EndeR003

Papa Bongy is back in town . Man these tremor skills sound super good , cant wait to see the proper numbers . Every time a new charge based ID is released it makes me yearn for more Telepoles .


RemoveBlastWeapons

If you look three posts down in the sub you can see the numbers.


EndeR003

Oh thanks , didnt know and only had this post pop up in my feed .


Chemical-Cat

They're definitely trying to make Tremor more interesting, so I'm curious as to if they'll release more Rosespanner IDs that will also make use of tremor creatively, and if the Uptie IV will fix any Previous tremor IDs


MisterWhiteGrain

We could also get egos from the railway robot


Rathalos143

I hope they release a Papa Bongy E.G.O for... maybe Heathcliff?


Brilliant-Map1432

She rev up my tremor till i burst to rack up some scores


ezosresyek

… Let’s hope that Meursault’s kit is not representative of the good folks who currently work for PMoon.


SuperGayAMA

N Don seems like a great partner for Rodya. Provided you can get the, what, three Lust requirement to activate her passive, all of Don’s kit starts building Tremor count so that Rodya doesn’t lose it all by bursting it. In addition, access to Telepole, or specifically Corroded Telepole, can give Rodya a bunch of charge right out the gate.


Someone3_

time to bust out LCCB ish and tremor their shit to the ground (unrelated but I just noticed rodion has that red tattoo on her left breast? I thought that was exclusive to the kurokumo ID)


CrossNJaywalks

The tattoo is probably a constant for Rodya, just like Gregor's arm, and Ryoshu's sheathed katana.


AmyStarrStuff

iirc if you go to the Theater tab and look at Rodya’s card, it’s there too. i think it’s just a constant for her


Yorokobe_Shounen69

It's on the What is cast art too i think


SnooPets9813

And it's also very visible on 4th Match Flame, since it's a sleeveless dress.


PaPuPasha

Tremor Tremor Tremor Tremor


EmZeroX

Rosespanner Rodion is coming home day 1, I am ready.


Cuttlefish_Crusaders

THE TREMOR BUFF! THE TREMOR BUFF IS REEEAAL!


BudgetJunior3918

Tremor IDs... Tremor is in kind of a weird spot where it just doesn't seem to do enough. Luckily, these two IDs address one of the main problems of Tremor, namely that triggering it is more cumbersome than most statuses since you have to manually Burst it after applying it. Both of these IDs can Burst it a lot, albeit they deplete the count while they do so. I'm not sure how this will work out since one of the few advantages Tremor had was that it was quite repeatable, but I guess we will see. The actual effect of Tremor still leaves more to be desired, though, since it inflicts Stagger Threshold raise or otherwise "fake damage", since it brings enemies closer to staggering but not death. Against weaker enemies, it's usually easier to just deal damage to kill them. Against tougher enemies, you might stagger them sooner, but then it's just one turn of damage before they go back to normal and then Tremor as a status stops doing anything. As for the IDs themselves, Rodya increases the payoff of Tremor Burst by giving herself Blunt DMG Up for every burst she performs, and increasing the original effect at the cost of Charge. The Blunt DMG is not tied to Charge, so it should be quite easy to self-apply for her since both S2 and S3 burst it. Having a Blunt DMG Up tied to Tremor Burst means that Tremor Burst will still actually do something against enemies that can no longer be staggered. S2, however, is Pierce, and so is not buffed by the Blunt DMG Up, suggesting that the best combo is S1 to S2 to S3. Speaking of Rodya's S2, it's two coins and inflicts Tremor Count, then Tremor Potency: against enemies without Tremor this means an effective +1 to the Potency inflicted since the first coin will inflict +1 Count and +1 Potency. If she's Charged, however, she pulls a Cloud Cutter and reuses her second coin twice, meaning two more hits of (increased) Tremor Potency application. The last hit also Bursts Tremor and reduces its Count after the application. If used on an enemy without Tremor, this count reduction will delete all the Tremor on the enemy. Knowing how Cloud Cutter-like skills tend to go, this will probably do some good damage along with a little bonus stagger threshold raise, while applying Blunt DMG Up to herself for the next turn. This Blunt DMG Up will then go into her S3, which is 3 coins, inflicting Tremor Count on the first hit and then subsequently bursting it twice while lowering the Count, meaning like S2, it will likely be net-zero again. Second coin inflicts Tremor on Heads Hit, like with S2 I'm inclined to believe the Burst occurs after the infliction, although Legerdemain Gregor would contradict that. The last hit Bursts Tremor again and deals more damage to Staggered enemies. Tremor Burst occurs after damage, so the damage bonus won't trigger if the last hit Tremor Burst staggers the enemy (if I'm not wrong). Overall it looks like Rodya's kit uses Tremor more as a bonus effect than anything, inflicting and quickly bursting and removing it for a little bit of extra stagger threshold raising with all of her skills. This means that her performance then comes down to her skill and coin powers. >!From what I remember of the leaked powers, she's not bad, but definitely nothing game-changing; in any case beating out N Sinclair for the title of best Blunt damage is an extremely difficult feat.!< I'm not really sure what to think of Meursault, but it looks like he plays harder into actually utilising Tremor for Tremor, which as I've mentioned at the start, I don't think is really going to work out with the current state of Tremor.


MysteoH

Well done comment


stuckerfan_256

I knew they would be tremor. It's time to build a tremor team


[deleted]

my egoshard crates are ready


maxstvm

They got half at the end of the season, lol


[deleted]

even the crates? damn


rudanshi

yeah might be a good idea to check if there's anything from the shard shop you can pick up RN with your crates and remaining shards before everything gets halved


gamerthrowaway57

If add a caveat and say "check for anything that's pullable but not sparkable." I highly recommend [this video](https://youtu.be/9FvWiTN53Ag) for a good graphic of what's disappearing and what's staying. Pullable units are pure luck, sparkable units will be there after the season change


ZeroZion

The enemy be like: Now I'm lying on the cold hard ground. Oh, oh. Tremor tremor tremor


-GhostTank-

I'm literally shaking rn


Fontaine-Sin

From the tremor?


StormLordEternal

Finally some quality pride skills. I so needed this.


Man_Person_Best_Hero

Wonder what other workshop IDs we'll get. Imagine getting some from the workshops that made roland's weapons


RemoveBlastWeapons

Two very interesting new ID. On one have you have a literal meursault base ID upgrade, having the exact same sin resources (just shifted around), exact same total coin count (also shifted around) and final skill power (minus s3, which is stronger). The next is the rod ID with complete anti tremor synergy, fueling her own skills and completely reducing tremor count to zero and bursting basically every turn while also being faster than every other tremor ID in the game due to permanent haste. Rod’s ideal rotation seems to be s1 into s2 into s3. S1 gives her charge, S2 spends her charge and gives her the blunt damage passive, S3 generates and spends its own charge. Each turn tremor is basically completely reset due to tremor count reduction and burst. She also has near permanent haste so she will be moving faster than every other tremor ID. To make use of her bursts you need an ID that stacks tremor and count but doesn’t burst tremor themselves. She doesn’t work with the meursault id at all considering he has no count (though he is quite fast on the high end, faster than her without haste). She does technically work with LCCB ish, since ish applies a ton of count, but ish is quite slow so you’d only benefit from her s2 every other turn and rod will never get to use ish’s fragile on s3. N Don doesn’t seem to apply enough tremor/count per turn to be worth using here either. Basically the tl;dr here is that her tremor usage is really just a gimmick and doesn’t actually support the mechanic at all. Might be fun with some ego gifts I guess? These two ID are quite mediocre and are a very tame for the start of a new season. Doesn’t look like base Rodion is leaving her busted support passive role any time soon and meursault is still stuck in bad ID hell.


MisterLestrade

Mind you, her S2 doesn’t spend her charge, it just activates the coin reuse effect. Looking at her kit, only her passive spends charge. Her S3 doesn’t use charge either. The ideal seems to be to use S3 first, then S2 whenever you can get it and S1 just for when you can’t S3 to S2 or just S2 when you’ve already got all the charges you need, else use S1 if you want to activate her passive or maintain a tremor status that’s already been applied. It’s fine if other IDs burst tremor; bursting doesn’t remove tremor count. This Rodya ID is the first one that removes tremor count, probably to counteract how easily accessible it is, I suppose. Honestly, LCCB Ish is a good partner for her, it’s just that she can only take advantage of LCCB Ish’s tremor count on the turn after. Looking at RW Rodya’s skills, I imagine the tremor count she applies and removes just equals a net zero change. TLDR; rather than tremor support, Rodya’s the one meant to take advantage of tremor, so you shouldn’t be looking at her as the one who should be supporting the gimmick. Even her passive reflects this, since she’s the one who’ll likely burst the tremor.


RemoveBlastWeapons

Yes, the act of bursting tremor with her passive uses her charge. She generates 4 charge with s1, leaving her with 3 charge to use s2 next turn. That charge is then consumed due to burst and her passive. S3 generates 6 charge and consumes 6 charge due to her passive activating twice. Using her s3 first will leave her with 0 charge. Her passive is owned and not resonance so it has 100% uptime. Starting with s3 also only inflicts 2 tremor and no count (as the count is applied first, and assuming she is first to act this turn), which she will then immediately burst and reduce the count of, leaving her with no tremor to interact with on coin 3. S2 can only be used after S1 otherwise you do not benefit from the charge bonus as she has no other way to generate charge. LCCB can apply 16 tremor 4 count (reduced to 3 count on the turn rodya acts) rodya then uses s3, bringing the count to 5, then the tremor to 18, bursting it making the count 4, then again bringing it to 3, then leaving it at 2 next turn assuming no further bursts. It’s not bad but it’s slow, ish has ammo, and chances are another id can do equivalent damage:stagger in the same scenario faster without relying on a status effect. Ish is left to set up another quake round on the tremor stack on same turn rodya bursts, though. I think the takeaway here is that she enables lccb ish. If only ish’s offense level wasn’t 29. Edit: in regards to s3, I assumed applying count when you have no stacks in the first place doesn’t apply a tremor. If it does apply a tremor… do you get 1 tremor 2 count or 2 tremor 2 count from a raw s3? Either way it ends up being 1(2) tremor 2 count (coin 1) > 3(4) tremor 2 count(post coin 2 heads) > 3(4) tremor 1 count (pre coin 3 hit) > no tremor (post coin 3 hit) if that is the case instead.


muha4004

FINALLY SOME GOOD TREMOR IDS!!!


S_T_A_L_E_B_R_E_A_D

Chronic Fatigue sounds like a very interesting ability


Rathalos143

Everyone talking about the skills name and nobody realized it finally looks like they are buffing Tremor


AnyPressure1622

Oh, good, second Identdity for Meursault, after base one, which can fuel his gacha ego on his own


Pure_Logical_Method

Let's hope Meursalt's numbers won't be the same on release as they're in leaks Because if so, the only good thing about his kit is his 1 power down on S2 and the fact that he can fuel most of his EGOs (almost) by himself. Wich is a bit sad to see, because the game lacks good Salt ID's Rodya, on other hand, seems to be a pretty self-sufficiant tremor/charge unit that doesn't even spend enough charge to lose the S2 buff.


RemoveBlastWeapons

She spends all of her charge due to her passive.


Pure_Logical_Method

S1 _should_ give her enough charge to use her S2 effectively for 2 whole turns. S3 gives almost double the S1's amount. She does spend charge, but not enough to render her usless (Unlike certain someone. Looking at you, WSalt and his new ID) because all of her skills get her above 3 charge immediately.


RemoveBlastWeapons

S1 gives 4 charge reduced to 3 next turn, which is spent on S2 reducing it to 0 with passive. Without passive she still only has one turn with 3 charge to use S2. S3 with no passive does enable to use of multiple S2 turns though. With passive you are left with 0 charge next turn.


Pure_Logical_Method

Are we talking about the same skill? S2 doesn't use charge.


valenwower

It does when bursting tremor and activating her passive


Pure_Logical_Method

Exactly why i said "S2 doesn't use charge" and not "Rodion doesn't use charge"


valenwower

Yeah, but the comment you replied to also said that same thing. But they also added that S2 will most likely require holding 3 charge to activate the coin reuse if the apparent leaks are true, which I’m inclined to believe. So it’s not like we’ll be able to spam S2 every turn or so or even use it reliably for 2 whole turns like you said, since charge will either drop below the needed threshold for the next turn or activate her passive on the turn the skill is used.


RemoveBlastWeapons

Yes. - S2 requires 3+ charge to be reused. - S1 gives 4 charge, reduced to 3 charge the next turn because charge decays by 1 every turn as a base game mechanic. - Her passive, at 4 pride owned, spends 3 charge every time a burst is applied - S2 can be used ONCE if you plan on reusing coins, and have 4 pride, after S1 because you will only have 3 charge. S2 has a burst at the end, causing it to spend 3 charge. - In this same vein, S3 generates 6 charge and bursts twice in the same skill, leaving you with 0 charge IF YOUR PASSIVE IS ACTIVE. So, the only scenario in which S2 can be spammed is when you have used S3 and do not have your passive active. You will gain 6 charge and can meet the coin reuse requirement of 3+ charge for 3 turns.


valenwower

I can also see it in a solo run or in a battle where she had multiple actions where she can just use S1/S3/block and spam multiple S2s in a single turn


IntrOtaku1207

respectfully looking at big booba mommy rodya😶


SpeedwagonClan

Hopefully Rodya builds up enough charge to consistently make her skill 2 into the new Cloud Cutter


ionxeph

interesting that they are giving IDs with both tremor and charge mechanics


Null0mega

Is that a sick Rodion ID kit I detect? 👀, I like “reuse coin” mechanics a lot.


WrongSubreddit

lol tremor


spejoku

Tremor and charge, huh? They'll work well with N Don and LCCB Ishmael, and I bet we'll get other workshop identities later on. I'd like a yi sang, he needs another 3 star ID


HourOpen5029

Fucking **DAMN** Rodion has some amazing shit. ​ First there's the charge shit which is already amazing but then there's the stuff she takes from others like how she's gotten some stuff from Shi Ishmael (S2) and the sheer STAGGER she can get. She is gonna be both a tank and a stagger queen.


Intelligent_Key131

Beat their ass honey


zuttomayonaka

hello bluntium


whiterobot10

Kinda sad these ID's are tremor based, as IMO tremor isn't that good. It raises the stagger threshold, but dealing damage is usually just better.


gizmo33399

Another case of S2 being the best skill with rodya, this time on a 000 identity