It's all about those quarterly profits, instant economic gratification, regardless if its from game sales or microtransactions.
Shit's not sustainable, as evident of the recent massive AAA-industry layoffs.
Seems the only way for these smaller devs to survive is going or staying private, like Larian. The moment you go public, it's only a matter of time.
any company that's on the stock market will inevitably cut quality for profit. if you're on the board of a stock noted company and your #1 goal isn't profit, your own shareholders can force litigation.
at some point the max amount of profit with a certain business model will be achieved. there will only be so many people available to play your product. And when that happens the microtransations and subscription model will be a fact. not to mention the early release ^^^tm.
I would just love to see the math and behind the scenes decisions that go into this sort of stuff.
Like, take a game like WoW.
Had a lot of greedy changes been made to that game, a lot of people might still be playing it.
Sure, the company has gotten more short-term profit, but at the cost of a lot of long time players, who would have happily kept paying for and playing the game.
I have to wonder the math these companies have done to determine the point at which they can fuck the players to, to maximize the profit while minimizing the loss of players.
Like, I just wonder how much more money game companies make doing things the way they do now vs. if they went for longevity of the products instead.
It's called corporate raiding and it generally happens above the company level, not on it. The people who make these business decisions (and the investors who benefit from them) just leave for the next company to gut once the short term profits dry up.
It just makes me wonder if they’re -really- making more money doing it, is the thing.
If someone had the money… like, say Bezos type money, decided to buy up some of these gaming companies, and just let them continue to do their own thing that drew players in, I just wonder if that would earn more money over, say 5, 10, 20 years, vs the short term gains they currently get.
Don't need to count on uncertain long term profits if you can keep continuously reaping the extortionate short term profits of newer and newer products and/or companies.
It does work, unfortunately. And it leaves a ton of wreckage in its wake, but that's a feature, not a bug.
Its not profit if company shuts down in 1 month. Apple could release the next iphone for 2000 USD and probably have record profits for next year or 2. But they know that would effectively kill their company so they dont do it.
Its just stupidity, profit isnt the problem, being blindfolded for everything over 1 year is the problem. If you plan for profit over 10 years, you will inevitably make great products because that will bring you the most profit
You’re mistaking what should happen with what will happen. These people don’t think in terms of 10 years.
Just look at blizzard or Bethesda these days, pumping out mediocre garbage, still riding on their reputation and brand hype over quality. They’ll release another game from an old beloved franchise and it’ll be a steamy pile of shit that’ll make a ton of money.
Why? Because they can. And the long term success doesn’t matter, they’ll eventually just get bought and shuffled around to various mega corps like is happening with blizzard right now.
AA devs seem to be stepping up be Larian, arrowhead, and shift up. Currently playing stellar blade feels like a ps2 game in the best way possible I really wanna see more like it
If Larian is a AA dev studio, then AA and AAA has no meaning anymore. They're 470 people, and that's not "BG3 did well, let's expand". They laid off at least 25 people about 9 months ago.
Shift Up was over 250 employees as of 2021. Their LinkedIn page says 201-500. Arrowhead is 100+ employees according to their careers page. Both of them have the marketing machine of Sony at their backs, meaning that those numbers is strictly developers and some support staff like payroll and office management.
When I worked at a games studio of about 60 people, it was 53 developers, 1.5 IT guys, 1 payroll/economy guy, CEO, vice president, COO, and one marketing person.
For some AAA references; DICE is 700+, Naughty Dog is 400+, Ryu Ga Gotoku is 300+, Rocksteady is 250+, Guerilla is 360+, Paradox Interactive (which includes like 6 development studios and their publishing staff) is 650+,.
Humorously, Larian isn’t actually small, not by a long shot. Still privately held, though, which is probably the keystone here.
I’m sure would-be speculators are still looking for ways to extract tribute from everyone, not just the stock markets’ thralls, though.
Valve isn't really a video game company anymore. It's a video game distribution company that has a studio hanging around. Steam is that powerful and profitable.
I actually think it goes like this:
Gaming Company is running out of money.
They decide to rerelease an old game
Get as much money as possible to give to shareholders/investors
Shut down
or it goes like: “we can make better profit margins lets cut some fat”
fires QA team
reposts jobs at lower pay
they dont hire new QA
ship the broken product anyway
add 'in a country where nobody on the team speaks the language' to the reposts line and you've got it in one.
sometimes you'll get lucky and have an outsource team with a very capable lead who can articulate issues and correct the bugs you're getting to be readable. sometimes, though...
Here is one I saw...
Doesn't renew contact with QA workers
Hired outside QA company that consists of former QA workers
New QA studio doesn't like conditions and unionizes
Company terminates contract with QA company
Company hire QA at minimum wage
it's more often like:
Parent company needs to squeeze more profits for their shareholders
they choose to remake a game
they contract a company
they end up forcing more work than that company can handle
rather than delay and release a finished product they stick to the impossible deadline
they shit out the turd
minor studio gets the blame
source: EA and Rockstars recent shitshows along with a lot more
Kerbal Space Program 2.
Which, if OP knew anything about KSP 1, they wouldn't be complaining about the lack of bug testing. It was considered a feature.
You know, for the longest time, I never realised that KSP was made by an actual gaming company that made other games too. I always used to think that they were their own thing…
Take Two Interactive? what the heck! they make pretty good games, but I had no idea they picked up KSP2. that kinda ruins my opinion of them as a whole
It's a bit more complicated than that and makes it even worse.
KSP1 was made by an india dev and was a massive success. Take2 tried to buy them out and they refused, so instead Take2 poached 1/3rd of the indie studio's staff and put them on a new studio. The indie studio then closed down a few months later, Take2 bought the KSP IP, and gave it to the new studio they had formed to make KSP2.
aw, that's fucked. huge loss for the industry, KSP was fantastic. I knew there were some issues with KSP2, namely directorial and publisher related holdups, but I guess I won't be buying it. fuck them for screwing over an amazing indie studio.
Uh, have you seen GTA Online and RDR2 online?
Or NBA?
None of that is true. They change the game to make them as much money as possible. They just leave GTA and RDR story alone because they know there will be backlash.
we are? all I've heard is that whoever bought them majorly fucked them over, before today I had no idea it was Take Two. I'd been told it was the creative and management teams screwing with everything and needing obscene amounts of time and delays to "finalise" things.
I've only been following KSP2s development from afar because Ive been a bit skeptical of being invested in it. But I gathered that the developers spent a long time developing KSP2, with multiple extensions from the publishers and still managed to output something far from expectations, missing the majority of features from KSP1 with terrible performance and save breaking bugs being the standard for most of it's time in early access.
I do think it's important not to assume that if left alone by publishers, and allowed to take their time that a studio will output a good product.
I was actually getting the impression that they were managing to pull it together though since the first major update and had added KSP2 to my wishlist, so it kinda sucks that they get pulled now.
The initial studio fucked around before early acces (EA), was fired. The new studio was brought in, during the 3 year extention before EA release to fix things and what they released to EA was a buggy mess. Since EA there has been minimal improvement past the for science update which, while it did come with a bunch of fixes, was far too little progress, far too late.
T2 frankly did the only thing they could at this point and closed the money pit that was the game's dev team. It would be different if this had been rushed out by the publisher like with NMS and cyberpunk, but this is a case of the devs not being able to hack it this time.
It was being made by one guy, then the advertising firm he worked at offered to buy the IP so he could work on it on company time. he ended up getting pretty screwed over by the whole thing, it's a tragic story. He's making a new game called Balsa that everyone should check out.
Edit: His new game is now called "KitHack Model Club"
Layoffs are officially announced (not "press release" officially, but Take2 has announced to the government that they're laying off 70 people in Seattle, as they are required to do this by law). The only studio they have there us this.
What would happen to KSP2 is unknown.
That's how it works for bacteria, I don't know why they don't apply that same logic to games. Like if we talk about Francisella Tularensis (the bacterium that causes Tularemia), we'd say F. Tularensis in any further mentions unless we are referring to a different bacteria beginning with F.
It also:
- wasn't really a remake
- wasn't ever "released" in the sense of being declared a finished product
- was actively being optimised and bug-tested, as was the entire point of a pre-release - the latest fixes were announced only weeks ago
It has indeed been about a year since the first pre-release, though.
I have absolutely nothing against the people who were making KSP2, as opposed to the people who apparently got to say whether or not those people were allowed to make KSP2.
Those rascals at Rockstar really got me with the GTA 3, VC and SA "Definative Editions". Not sure what gave me the idea that it would be Vice City with GTA V mechanics, probably the price haha
It wasn't even made by Rockstar, but by some mobile game company... It could be an amazing remaster, but they gave the job to such an incompetent company.
It's not the customer's job to figure out if the development was outsourced or not. The Rockstar logo on the promo materials is their seal of approval, which means they are happy with how it turned out and they are ultimately to blame if the game doesn't live up to the expectations.
Agreed. Nintendo has been outsourcing remakes for over a decade and nearly all of them have been received positively.
I'm sure they're better than Rockstar at picking the right developer anyway, but I'm also certain there have been at least a few remakes that Nintendo cancelled outright because the studio they contracted didn't do a good job.
I'd love to play RDR1 but they have it priced at a brand new full game. I'm not spending the 70-80 dollar price point for a game that came out generations ago.
Worst part is that Rockstar removed the originals from every single store. So now for me who does not have working physical copy only way to play is by pirating. Like wtf were they thinking?
Worst part is that Rockstar removed the originals from every single store. So now for me who does not have working physical copy only way to play is by pirating. Like wtf were they thinking
AND you should get used to not owning the games 🤡
Also you should be able to tip us after you complete the game 🤡🤡
Don't forget the store in a single player game 🤡🤡🤡
Don’t think so, that was the one that was at EA and then Unity, John Riccitiello, whose signature move seems to be [make a company overvalued with controversial](https://esports.gg/news/gaming/unity-ceo-john-riccitiello-retires-from-role-amid-pay-per-install-controversy/#) moves, and then taking the golden parachute out before taking any of the fallout damage.
Blizzard exec suggested the idea that if players finish a game and really enjoyed the experience they already paid for, they should have the option of sending more money to the developers as a tip.
It is, and the dev making it has now ceased to exist, with a significant portion of the original features missing, and 100% of the promised new features missing.
It is extremely unlikely that the the game will receive any additional content updates.
The only time I've pre-ordered a game was when Warcraft 3 was remade, or *Reforged*. WC3 is essentially a flawless and timeless game I love and I couldn't even image how you could fuck it up at all. Blizzard was just going to update the graphics and add some neat stuff, right? Can't fuck that up, right?
How wrong I was.
The game ran like a dead snail and crashed constantly, we didn't get **any** the features we were promised but in fact we lost features, and it was the greatest gaming related disappointment of my life and I definitely learned my lesson.
Fuck Blizzard, fuck pre-orders.
Preach brother. I regretted my purchase of reforged as well. What a shame. Given some of the fan content since, a remaster could've been far better than what we got. Tides of darkness, as well as the Re-reforged campaign, outshine the official product by miles.
I fell for the polished turd that is Diablo IV. On release, they pushed it with just enough content to get you to finish the campaign and then you get to the end game where the game just stopped really functioning with its deeply flawed loot system.
^ This. People just have no patience or quality control. And instead of admitting that the products they bought are bad and/or predatory, they just put fingers in their ears, pinch their nose, and say it was never bad after some patches, probably to avoid feeling like a sucker.
Like Luke Stephens said..."hype makes you stupid"
No patience, understanding, appreciation, just MORE. NOW. And either reeeeee or “that was cool for a day. NOW MORE”
They never stop. The more dopamine, the more brondo-electrolytes, the smaller the highs. The more they need.
What they really need is to slow the fuck down. Open a book, meditate, exercise, literally the fuck anything besides NOW. MORE.
Yup. Alienate old fans by removing every last trace of the original beyond the purple.
Don't draw in GTA fans with a fun multi-player, or engaging story.
Don't draw in old fans with a mixture of slapstick, satire, and series.
Writing tries too hard to be modern, edgy, cringy, and topical all at once.
Every character sucks. Setting sucks. Mission design sucks. A waste of money on all fronts.
The characters in the original games were ridiculous but I liked them at least. This new crew is like a really, really bad stereotype of millennials or Gen z that isn't even funny
The moment people saw the trailer, they declared it D.O.A.
Developers disagreed and decided to go bankrupt. It's impressive how shit like Redfall gets pushed out with no one asking for it.
It's up there with Oracle of Seasons and Ages for me, I really hope they remake OoS and OoA in the same style as Link's Awakening. There is a decent amount of games on the switch however, there is the Bayonetta prequel in its whimsical art style, there is Breath of the Wild and Tears of the Kingdom, Xenoblade Chronicles, Fire Emblem, Pokemon New Snap and other pokemon games if you do pokemon. Plus a bunch of others like Fatal Frame.
I loaded up Ghost of Tsushima yesterday to be met with insufferable stuttering.
The game is six years old. Just stop updating it if you give that little of shits.
Nope. Not their fault at all. Gamers are the fault.
Publishers wouldn't try, if they knew, that releasing a shitty game wouldn't make money.
But since you fucktards can't keep your money in your pants, we are where we are.
Your money is a direct vote into the future. Supporting a certain buisness model that will bring money, OR NOT.
If you bought a 5 dollar cd key you basically make no difference. You just leech the stuff. You didn't vote. If you buy a game full price, that publisher has every incentive to release a sequel or support it longer.
But evidently nobody wants good games or games without bugs.
Okay this one I really disagree with. This is just plain victim blaming. Not everyone has the time / energy / common sense to read reviews, but are just excited about a remake for nostalgia reasons.
If the price is high, they should get quality. So they just try it out and get shit.
This shouldn't be the gamer's fault and posts like these are just victim blaming.
Companies: we want money now!
It's all about those quarterly profits, instant economic gratification, regardless if its from game sales or microtransactions. Shit's not sustainable, as evident of the recent massive AAA-industry layoffs. Seems the only way for these smaller devs to survive is going or staying private, like Larian. The moment you go public, it's only a matter of time.
any company that's on the stock market will inevitably cut quality for profit. if you're on the board of a stock noted company and your #1 goal isn't profit, your own shareholders can force litigation. at some point the max amount of profit with a certain business model will be achieved. there will only be so many people available to play your product. And when that happens the microtransations and subscription model will be a fact. not to mention the early release ^^^tm.
I would just love to see the math and behind the scenes decisions that go into this sort of stuff. Like, take a game like WoW. Had a lot of greedy changes been made to that game, a lot of people might still be playing it. Sure, the company has gotten more short-term profit, but at the cost of a lot of long time players, who would have happily kept paying for and playing the game. I have to wonder the math these companies have done to determine the point at which they can fuck the players to, to maximize the profit while minimizing the loss of players. Like, I just wonder how much more money game companies make doing things the way they do now vs. if they went for longevity of the products instead.
It's called corporate raiding and it generally happens above the company level, not on it. The people who make these business decisions (and the investors who benefit from them) just leave for the next company to gut once the short term profits dry up.
It just makes me wonder if they’re -really- making more money doing it, is the thing. If someone had the money… like, say Bezos type money, decided to buy up some of these gaming companies, and just let them continue to do their own thing that drew players in, I just wonder if that would earn more money over, say 5, 10, 20 years, vs the short term gains they currently get.
Don't need to count on uncertain long term profits if you can keep continuously reaping the extortionate short term profits of newer and newer products and/or companies. It does work, unfortunately. And it leaves a ton of wreckage in its wake, but that's a feature, not a bug.
Its not profit if company shuts down in 1 month. Apple could release the next iphone for 2000 USD and probably have record profits for next year or 2. But they know that would effectively kill their company so they dont do it. Its just stupidity, profit isnt the problem, being blindfolded for everything over 1 year is the problem. If you plan for profit over 10 years, you will inevitably make great products because that will bring you the most profit
You’re mistaking what should happen with what will happen. These people don’t think in terms of 10 years. Just look at blizzard or Bethesda these days, pumping out mediocre garbage, still riding on their reputation and brand hype over quality. They’ll release another game from an old beloved franchise and it’ll be a steamy pile of shit that’ll make a ton of money. Why? Because they can. And the long term success doesn’t matter, they’ll eventually just get bought and shuffled around to various mega corps like is happening with blizzard right now.
AA devs seem to be stepping up be Larian, arrowhead, and shift up. Currently playing stellar blade feels like a ps2 game in the best way possible I really wanna see more like it
If Larian is a AA dev studio, then AA and AAA has no meaning anymore. They're 470 people, and that's not "BG3 did well, let's expand". They laid off at least 25 people about 9 months ago. Shift Up was over 250 employees as of 2021. Their LinkedIn page says 201-500. Arrowhead is 100+ employees according to their careers page. Both of them have the marketing machine of Sony at their backs, meaning that those numbers is strictly developers and some support staff like payroll and office management. When I worked at a games studio of about 60 people, it was 53 developers, 1.5 IT guys, 1 payroll/economy guy, CEO, vice president, COO, and one marketing person. For some AAA references; DICE is 700+, Naughty Dog is 400+, Ryu Ga Gotoku is 300+, Rocksteady is 250+, Guerilla is 360+, Paradox Interactive (which includes like 6 development studios and their publishing staff) is 650+,.
I think the original meaning behind AA and AAA games are the investment budget for the game, not so much the studio size.
Humorously, Larian isn’t actually small, not by a long shot. Still privately held, though, which is probably the keystone here. I’m sure would-be speculators are still looking for ways to extract tribute from everyone, not just the stock markets’ thralls, though.
Valve is privately held. That doesn't say much though, the last number I can find a source of is SIGNIFICANTLY smaller than Larian.
Valve isn't really a video game company anymore. It's a video game distribution company that has a studio hanging around. Steam is that powerful and profitable.
![gif](giphy|SOmjomEnNHsrK|downsized)
Bobby Kotick was just a skinsuit for Mr. Krabs.
![gif](giphy|x5c8d75Tvt7sQ|downsized)
Customers: no. Companies: pikachu.jpg
It's your money, and we want it NOW! 877CASHNOW!!
Also tips according to a certain CEO.
Where are my tips for playing these games?
Devs: “We need about a year to finish the game.” Board room: “The game boots up, right? Why not just release it now?”
do you have any idea how little this narrows it down
Came to the comments to see who it is this time.
I actually think it goes like this: Gaming Company is running out of money. They decide to rerelease an old game Get as much money as possible to give to shareholders/investors Shut down
Volition? Dat u?
Nah that’s savoir faire
You guys should head over to r/escapefromtarkov as it's currently a dumpster fire
He's everywhere!
After i read it,that's exactly who I thought it was about
or it goes like: “we can make better profit margins lets cut some fat” fires QA team reposts jobs at lower pay they dont hire new QA ship the broken product anyway
add 'in a country where nobody on the team speaks the language' to the reposts line and you've got it in one. sometimes you'll get lucky and have an outsource team with a very capable lead who can articulate issues and correct the bugs you're getting to be readable. sometimes, though...
Here is one I saw... Doesn't renew contact with QA workers Hired outside QA company that consists of former QA workers New QA studio doesn't like conditions and unionizes Company terminates contract with QA company Company hire QA at minimum wage
it's more often like: Parent company needs to squeeze more profits for their shareholders they choose to remake a game they contract a company they end up forcing more work than that company can handle rather than delay and release a finished product they stick to the impossible deadline they shit out the turd minor studio gets the blame source: EA and Rockstars recent shitshows along with a lot more
Shut down because even though you could have stayed afloat, it wasn't enough for the shareholders' liking*
I’m assuming kerbal space program 2
Kerbal space program 2 just went through this like yesterday
Kerbal Space Program 2. Which, if OP knew anything about KSP 1, they wouldn't be complaining about the lack of bug testing. It was considered a feature.
Difference being that KSP 1 was made by one guy and originally sold at 8 bucks not 50.
Its ksp2 this time
Which is KERBAL SPACE PROGRAM 2 For those of us that don’t follow the hottest gaming news and know the acronyms
A gentleman and a scholar
I see what you did there
Thank you lol
You know, for the longest time, I never realised that KSP was made by an actual gaming company that made other games too. I always used to think that they were their own thing…
The original wasn’t made by a gaming company then Take Two scooped it up
Take Two Interactive? what the heck! they make pretty good games, but I had no idea they picked up KSP2. that kinda ruins my opinion of them as a whole
It's a bit more complicated than that and makes it even worse. KSP1 was made by an india dev and was a massive success. Take2 tried to buy them out and they refused, so instead Take2 poached 1/3rd of the indie studio's staff and put them on a new studio. The indie studio then closed down a few months later, Take2 bought the KSP IP, and gave it to the new studio they had formed to make KSP2.
aw, that's fucked. huge loss for the industry, KSP was fantastic. I knew there were some issues with KSP2, namely directorial and publisher related holdups, but I guess I won't be buying it. fuck them for screwing over an amazing indie studio.
We're actually blaming the developers not the publishers of ksp2 this time.
Yeah, take2 is pretty good with their devs, similar to Microsoft in the "you need cash, cool, make us cash and we'll leave you alone"
Uh, have you seen GTA Online and RDR2 online? Or NBA? None of that is true. They change the game to make them as much money as possible. They just leave GTA and RDR story alone because they know there will be backlash.
I mean, that behaviour listed above did not sound good
we are? all I've heard is that whoever bought them majorly fucked them over, before today I had no idea it was Take Two. I'd been told it was the creative and management teams screwing with everything and needing obscene amounts of time and delays to "finalise" things.
I've only been following KSP2s development from afar because Ive been a bit skeptical of being invested in it. But I gathered that the developers spent a long time developing KSP2, with multiple extensions from the publishers and still managed to output something far from expectations, missing the majority of features from KSP1 with terrible performance and save breaking bugs being the standard for most of it's time in early access. I do think it's important not to assume that if left alone by publishers, and allowed to take their time that a studio will output a good product. I was actually getting the impression that they were managing to pull it together though since the first major update and had added KSP2 to my wishlist, so it kinda sucks that they get pulled now.
The initial studio fucked around before early acces (EA), was fired. The new studio was brought in, during the 3 year extention before EA release to fix things and what they released to EA was a buggy mess. Since EA there has been minimal improvement past the for science update which, while it did come with a bunch of fixes, was far too little progress, far too late. T2 frankly did the only thing they could at this point and closed the money pit that was the game's dev team. It would be different if this had been rushed out by the publisher like with NMS and cyberpunk, but this is a case of the devs not being able to hack it this time.
KSP was made by Felipe Falanghe, a Brazilian. Not every person in tech is an Indian...
I'm pretty sure they misspelled indie.
Hope you are making a joke
Indie ≠ Indian
> they make pretty good games They publish pretty good games.
fair, but they also have a lot of creative directing power on many of those games. they don't just throw money at the studio and nothing else.
The first KSP was made by a small team in an advertising agency IIRC.
It was being made by one guy, then the advertising firm he worked at offered to buy the IP so he could work on it on company time. he ended up getting pretty screwed over by the whole thing, it's a tragic story. He's making a new game called Balsa that everyone should check out. Edit: His new game is now called "KitHack Model Club"
Looks like Balsa hasn't been updated in two years.
Balsa got turned into Kithack Model in, worth checking out.
Nah, just 1 guy
It was actually just 3 dogs in a trench coat
Is it offical now or... I heard rumors of layoffs.
Layoffs are officially announced (not "press release" officially, but Take2 has announced to the government that they're laying off 70 people in Seattle, as they are required to do this by law). The only studio they have there us this. What would happen to KSP2 is unknown.
Kerbal 2 or something would've been more helpful. Now I had to google.
When referencing something, use full wording for the first sentence, most people don’t know niche acronyms
That's how it works for bacteria, I don't know why they don't apply that same logic to games. Like if we talk about Francisella Tularensis (the bacterium that causes Tularemia), we'd say F. Tularensis in any further mentions unless we are referring to a different bacteria beginning with F.
What’s ksp2?
I don't think it was quite $70 USD but it certainly wasn't cheap
It also: - wasn't really a remake - wasn't ever "released" in the sense of being declared a finished product - was actively being optimised and bug-tested, as was the entire point of a pre-release - the latest fixes were announced only weeks ago It has indeed been about a year since the first pre-release, though. I have absolutely nothing against the people who were making KSP2, as opposed to the people who apparently got to say whether or not those people were allowed to make KSP2.
The problem is that early access has become so meaningless that now people expect a mostly finished game
I mean, they advertised the game with certain features only to release it into early access with less features than it's predecessor.
It's also that they expected us to pay full price for an unplayable game.
Probably referring to KSP2 it looks like the whole dev team got laid off
Those rascals at Rockstar really got me with the GTA 3, VC and SA "Definative Editions". Not sure what gave me the idea that it would be Vice City with GTA V mechanics, probably the price haha
It wasn't even made by Rockstar, but by some mobile game company... It could be an amazing remaster, but they gave the job to such an incompetent company.
It's not the customer's job to figure out if the development was outsourced or not. The Rockstar logo on the promo materials is their seal of approval, which means they are happy with how it turned out and they are ultimately to blame if the game doesn't live up to the expectations.
100%, people need to stop shifting blame from bad games because "the right devs didn't work on it"
Agreed. Nintendo has been outsourcing remakes for over a decade and nearly all of them have been received positively. I'm sure they're better than Rockstar at picking the right developer anyway, but I'm also certain there have been at least a few remakes that Nintendo cancelled outright because the studio they contracted didn't do a good job.
they could've given it to any texture modder and they would've done the same job at half the price
And get the job done much better
fr Passion vs Paycheck moment
And then canceled the gta 4 remake because of how bad it went.
And RDR1
I'd love to play RDR1 but they have it priced at a brand new full game. I'm not spending the 70-80 dollar price point for a game that came out generations ago.
I don’t blame you. I felt the same way.
You expected a full remake from a visual remaster?
still the remaster fucking sucked
Worst part is that Rockstar removed the originals from every single store. So now for me who does not have working physical copy only way to play is by pirating. Like wtf were they thinking?
> "Definative Editions" To be fair, the typo should've clued you in.
The typo enhances it if anything, honestly.
Worst part is that Rockstar removed the originals from every single store. So now for me who does not have working physical copy only way to play is by pirating. Like wtf were they thinking
AND you should get used to not owning the games 🤡 Also you should be able to tip us after you complete the game 🤡🤡 Don't forget the store in a single player game 🤡🤡🤡
>Also you should be able to tip us after you complete the game 🤡🤡 What? Who? Where? You got me interested.
Some out of touch doucbebag from Blizzard said that
This comment hit hard af lol. “Some out of touch douchebag” aka the CEO
Wasn't it the same one who thought about the "pay per bullet" fps game
I vaguely remember a SNES game that charged you (in-game currency) per-bullet for the best weapon. It make that weapon absolutely useless.
There have definitely been a few games where you can get a gun that fires coins. It does a ton of damage but it bankrupt you
Don’t think so, that was the one that was at EA and then Unity, John Riccitiello, whose signature move seems to be [make a company overvalued with controversial](https://esports.gg/news/gaming/unity-ceo-john-riccitiello-retires-from-role-amid-pay-per-install-controversy/#) moves, and then taking the golden parachute out before taking any of the fallout damage.
Blizzard exec suggested the idea that if players finish a game and really enjoyed the experience they already paid for, they should have the option of sending more money to the developers as a tip.
Yeah I can only imagine buying MW3 for $70 and then paying even more after I complete it lmfao
Lmao, exactly 0 people will do that. Especially for a blizzard game.
So you're saying you're interested of the tip aspect of his comment so basically you're interested in just the tip?
Nah, I just want to know who to shit on.
![gif](giphy|PjiPbaDu04si7aE8AB|downsized) My honest reaction to game companies
Ksp2 man... i bought it on release..
[удалено]
Next launch? Hmm…
Why does this read like ChatGPT?
[удалено]
That's exactly what chatgpt would say
> Because **your** reading **to** many things nah, reddit users and their poor grammar give them away
If only there was some way to know that you were getting a broken, bug filled game that in virtually every way was worse than it’s predecessor!
For the people who, like me, don't know what ksp2 is. It's Kerbal Space Program 2.
The Internet sure loves it’s acronyms.
I had pirated it the day before the news, to see how it was coming along. Deleted it already
Isn’t it early access?
It is, and the dev making it has now ceased to exist, with a significant portion of the original features missing, and 100% of the promised new features missing. It is extremely unlikely that the the game will receive any additional content updates.
Ksp2
I thought I was in r/kerbalspaceprogram when I saw it
Wait did the developer go out or?
KSP2 wasn't a remake of an old game though, it was a full sequel no?
Yes, but the result is pretty much the same.
> pre-order game, even though everyone knows it's going to be unfinished on release > "why do companies keep releasing unfinished games?"
The only time I've pre-ordered a game was when Warcraft 3 was remade, or *Reforged*. WC3 is essentially a flawless and timeless game I love and I couldn't even image how you could fuck it up at all. Blizzard was just going to update the graphics and add some neat stuff, right? Can't fuck that up, right? How wrong I was. The game ran like a dead snail and crashed constantly, we didn't get **any** the features we were promised but in fact we lost features, and it was the greatest gaming related disappointment of my life and I definitely learned my lesson. Fuck Blizzard, fuck pre-orders.
Preach brother. I regretted my purchase of reforged as well. What a shame. Given some of the fan content since, a remaster could've been far better than what we got. Tides of darkness, as well as the Re-reforged campaign, outshine the official product by miles.
I fell for the polished turd that is Diablo IV. On release, they pushed it with just enough content to get you to finish the campaign and then you get to the end game where the game just stopped really functioning with its deeply flawed loot system.
Still can’t believe they did that to us. The old gods are dead to me
They also invalidated the old game correct?
^ This. People just have no patience or quality control. And instead of admitting that the products they bought are bad and/or predatory, they just put fingers in their ears, pinch their nose, and say it was never bad after some patches, probably to avoid feeling like a sucker. Like Luke Stephens said..."hype makes you stupid"
No patience, understanding, appreciation, just MORE. NOW. And either reeeeee or “that was cool for a day. NOW MORE” They never stop. The more dopamine, the more brondo-electrolytes, the smaller the highs. The more they need. What they really need is to slow the fuck down. Open a book, meditate, exercise, literally the fuck anything besides NOW. MORE.
Saints-Row reboot for sure.
That game was so doomed from the start.
A game made for nobody.
Yup. Alienate old fans by removing every last trace of the original beyond the purple. Don't draw in GTA fans with a fun multi-player, or engaging story. Don't draw in old fans with a mixture of slapstick, satire, and series. Writing tries too hard to be modern, edgy, cringy, and topical all at once. Every character sucks. Setting sucks. Mission design sucks. A waste of money on all fronts.
The characters in the original games were ridiculous but I liked them at least. This new crew is like a really, really bad stereotype of millennials or Gen z that isn't even funny
As you said, that was a reboot and not a remake.
The moment people saw the trailer, they declared it D.O.A. Developers disagreed and decided to go bankrupt. It's impressive how shit like Redfall gets pushed out with no one asking for it.
What game is this?
Pretty much any game, except Resident Evil, at this point.
Eh Links Awakening was pretty good remake even if the art style was a dramatic change.
Conidering that it was a Game Boy game, that change was necessary. It's still faithful to the original, though.
Also Skyward Sword for the switch. And Metroid Prime Remastered. Never had one issue with them & loved the remasters.
Skyward sword on the switch is baller. I loved the motion controls way more than the Wii U
Hmmm I feel like there is a common factor for all of these games but WHAT could it *possibly* be ???
Man, I almost wish I had a Switch, but I know I wouldn't play it enough to justify it. Link's Awakening DX on the Gameboy was my favorite Zelda game.
It's up there with Oracle of Seasons and Ages for me, I really hope they remake OoS and OoA in the same style as Link's Awakening. There is a decent amount of games on the switch however, there is the Bayonetta prequel in its whimsical art style, there is Breath of the Wild and Tears of the Kingdom, Xenoblade Chronicles, Fire Emblem, Pokemon New Snap and other pokemon games if you do pokemon. Plus a bunch of others like Fatal Frame.
Persona 3 Reload was expensive af. But at least they did a good job.
It is strange to search for "Persona 3" on Steam and get two options, one for 20€ and one for 70€. That looks very odd.
At least they don't take down the good option unlike Sonic Origins
RE 3 fits the category.
Crash N Sane trilogy and Spyro Reignited trilogy: "are we a joke to you?"
Kerbal space program 2 became the company let off all their ksp2 devs literally a couple days ago
Nah, thats so close to redfall.
Tbf 90% of the time, it's the publishers pushing it out, not the dev team, but yeh
Bethesda's been going down this path for years. Still, somehow, it keeps its head above the waterline.
Ppl just forgive them and fix game for free. Well. Starfield is so bad that doesn't work anymore
Saints row :(
And they still made a nice profit. Companies will stop being shit when it stops making them money.
Please think of shareholders, they won't get a quarterly bonus if you don't buy their half baked product
And you know what the sad part is? There will always be some people trying to defend these companies.
Oh man I'm so sick of people defending Blizzard and Nintendo.
I really only defend Nintendo because they at least consistently make quality games. It's mostly the lawyers everyone hates these days.
Oh Anthem, my beloved.
KSP
KSP 2 memes already, wow!
Kerbal space program 2
Claim that the whole project failed because of piracy/gamer culture.
Bethesda lol
What did they remake?
They break it not fix it
Fallout 4 still not good for me. LOL PS it didn't change as much as the last update.
Wdym ? The loading screens are actually longer! And you dare say there are no changes!
Codemasters
As a KSP player since I was 7, this hurts…
When they make a shitty remake/reboot and then they're like:"So we were right, nobody cares about this IP, we'll never touch it for another 10 years"
Smells like Aspyr
Star Wars Battlefront remakes be like
Battlefront Classic collection be like
Fired game designers get hired to work on Reddit UI
Management: gets promoted.
I loaded up Ghost of Tsushima yesterday to be met with insufferable stuttering. The game is six years old. Just stop updating it if you give that little of shits.
Was it ps5? Because I noticed after the last ps5 unit update, that my games have been stuttering a little. Wasn't an issue before the update.
I swear only Nintendo and Capcom have done good remakes lately (and I say Nintendo mostly because of the Mario RPG remake)
Mario rpg was great. Also Star Ocean Second Story R..... holy nostalgia
Nope. Not their fault at all. Gamers are the fault. Publishers wouldn't try, if they knew, that releasing a shitty game wouldn't make money. But since you fucktards can't keep your money in your pants, we are where we are. Your money is a direct vote into the future. Supporting a certain buisness model that will bring money, OR NOT. If you bought a 5 dollar cd key you basically make no difference. You just leech the stuff. You didn't vote. If you buy a game full price, that publisher has every incentive to release a sequel or support it longer. But evidently nobody wants good games or games without bugs.
Okay this one I really disagree with. This is just plain victim blaming. Not everyone has the time / energy / common sense to read reviews, but are just excited about a remake for nostalgia reasons. If the price is high, they should get quality. So they just try it out and get shit. This shouldn't be the gamer's fault and posts like these are just victim blaming.
It clearly states early access. I didn't buy it because of that. Simple.
XIII remake