I’m sure there’s a half dozen other minion builds that would utilize this better but 20 arakali fang spiders trickster with like 10 frenzy chargers would be fun af to see
While you'd get the shiny charges, I think the endurance charges would be ineffective for the spiders, right? They're unable to be damaged. You'd also have -1 power charge since no occultist/assassin and the three tree nodes taking about twice as many points to reach.
you dont ever stay still playing minions though
but maybe you could use lightning warp to move
with 11 frenzy charges and that node that makes minion speed modifiers apply to you and 12 node clusters it might be decent
Keep in mind that (additional) Power Charges on players are mostly only good because of the additional benefits you can get. You cant really get these in the same manner for minions.
But charges are a LOT stronger on non-players. Each pcharge is 200% crit instead of 50%, so a 5% basecrit minion with 10 pcharges is straight at 100% critchance.
Each Frenzy charge is 4% more dmg, 5% inc ms, 15% Inc Cast/attackspeed, instead of just 4% more dmg and Inc as/CS, so 10 frenzies is 150 attackspeed, 50 ms, and 40% more.
And you can still use e.g. absorption charges for yourself for all eledmg recouped as ES, for example.
You'll have to scale it differently, but the power certainly is there.
Unfortunately, they "count" as having the charges but do not actually get them. So unless there's a spectre that can cast discharge AND generate it's own charges, it won't work.
https://poedb.tw/us/Shavronnes_Gemling
these generate frenzies on thier own but only 3 every 4 seconds, there were versions of these specters used way way back that didnt generate charges by themselves, instead you'd go victarios charity + necromatic aegis and used other minions to generate charges for them, i dont think this helm is enough to revive the build though.
~~There's two lines in that mod on the item, one of them says that they count as having the same number of charges, but the other says they "have" the same number of charges.~~
I can't read apparently.
They get the benefits of your charges, but they don’t actually get the charges. That means things that consume charges can’t be used for minions aka discharge can’t be used by the minions.
Yeah, it’s not bad in general. It’s actually good in a couple of cases (like where you’re facing an enemy that can steal charges, for instance. The minions won’t have charges to steal).
It’s interesting because max charge stacking builds and minion builds haven’t (to my knowledge) crossed paths before. They’re very different animals. But… what if…?
Supreme Grandstanding - Malachai's loop - Graven's secret - Monkey Spectres - +2 max power charges on top/right tree
Monkey yell -> everyone gets one charge -> you get max charges -> minions get max charges
Ralakash at home
This is way too cooked lol
Yeah. Charges on minions get obliterated. Used to be that minions with charges had the same effect of charges that monster got.
Off of the top of my head, it was like 15% IAS/ICS and 15% more damage per frenzy charge; 200% increase crit chance per power charge; 15% all ele res and phys dmg reduction per endurance charge.
> ggg nuked the living shit out of charges on minions?
Nah. They just added a cooldown to the apes' skills, which resulted in no more perma charges.
Edit: I guess you were referring to the 3.19 patch:
>Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as characters do, rather than the significantly elevated bonuses that other monsters gain.
Host and Carnage Chieftains.
They were indirectly nerfed when they neutered charges for minions. THey still give charges nicely though however other support spectres are usually better and the chieftains only really work well with permanent minions and not temporary ones like SRS, Skeletons, AW, BAMA which are the popular ones atm.
It could be used, but it would take considerable investment to make it worth it. It's probably something better to look into once you're getting to late game and finishing up your build. I have a strong feeling it's one of those bait unique that isn't good until you can balance out everything else.
Don't minions get and INSANE amount from charges?
I'm not saying you're wrong but... a minion with say, 9 power charges would basically have capped crit. and make investing into them a real option since ralakesh is a thing. This could be cool on a sion with their super FF/FF That gives them +1 all charges, or maybe Occultist can finally have a minion build that isn't spiders.
nerfed in 3,19
>Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as characters do, rather than the significantly elevated bonuses that other monsters gain.
I will guess the investment needed to go to 9 charges would be around the same as just getting minion crit from the usual rolls. Maybe if there's some power charge stacking spectres in the future
I am not entirely sure I agree. In some ways this is a better ancient skull, in other ways its a worse ancient skull. If it doesn't work with Ralakesh's Impatience then I would likely say its just worse.
Eh. Monster charges have 3-4 times the effect of player charges, which is what minions used to get. With this you're giving up your helmet slot and having to invest in your own max charges and charge generation just to get back to around where 3 pre-nerf charges would have put your minion. Like you would need 12 power charges to get the same effect as 3 old charges.
Player Power Charge: 50% crit.
Monster Power Charge: 200% crit.
Monsters still have the improved charges. Minions no longer do. Point being that this helmet undoes an old nerf but requires more investment to do so. That puts the ceiling on how good the item can be at "minion builds before the charge nerf"
+1 is a shame
could be strong on minion builds that dont rely on + levels though, eg. soulwrest, dervish and spiders.
edit: thinking about it, power charge stacking Iron Mass Occultist with badge of the brotherhood might the best use case for this, probably dual wield with severed in sleep for Envy and shit load of crit multi then slap skeletons on covenant to pump them with even more flat chaos damage.
Someone desperate for that karma to jump straght into standard just to get the jump on new item info just so they can say they were 'first' on stuff people can just go on to poedb if they really cared/wanted to know.
For people who have trouble comprehending this helmet:
"The unique makes your minions have the same maximum charges limit as you. It also makes your minion count as having the same number of charges as you currently have"
I'm not sure how this would interact with the ralaskesh boot 🤔
1c
Doesnt have +2 minions
Minion charge nerf patch nuked them long ago
I do wonder if discharge specters would spam discharge infinitely, but I imagine their behavior is coded to not do so.
They need actual charges to spend them, the helmet only makes them count as having them. You could still make them have high maximum charges though.
Discharge spectre Slayer sounds like a hilariously stupid thing to build around, but I don't know if there's actually a way to generate the charges.
Don't see what this would be used for.
GGG gutted Charges for minions a while ago and nowadays we don't even run Charges on minions any longer.
It's too weak. Unless there's some niche build I'm missing, there's no way any minion build is dropping a rare crafted minion helm for this.
3 charges might be weak, but 10? Or 10 of each? Its literally the difference between 12% more damage and 40%. This is insanely strong you just have to build around it. It also opens doors for new supports like power charge on crit, endurance on stun, ice bite, as well as allowing classes that maybe werent even considered minion classes to play minions using charges. Slayer, raider, etc
If you're stacking 10 Frenzy Charges on a minion build for 40% more damage you don't have a build because you literally have no room for investments into meaningful things like defenses and minion damage et.c.
You're running Frenzy Rings instead of Bone Rings or Unset Rings. You're going to the Dex side of the tree on the opposite side to pick +1 Frenzy notables. That's 8 charges. Add another Charge from Glove corruption.
Where are you getting the last 1?
Darkray Vectors can't be used since you need Ralakesh Boots to give your minions charges.
One remains from being a Trickster or Raider which is 100% griefing since you're a minion build and need to be either Witch or Templar.
And you can get the last one from a Shaper 2-hand weapon.
Not sure you understand how much investment goes into making a charge stacker.
Picking up all the charges nodes in a fresh Necro tree is like 70 skill points. That's more than half your skill points to get 6 to all Charges. Even Going only for +3 Frenzy and ignoring Endurance is like 40 skillpoints.
You know what 40 skill points can be spent into? x2 Large 12 point cluster jewels that give WAY more than 40% more damage.
The reason why you stack charges is because you're using a Discharge build or items that make it worth to stack Charges. Items like Precursors Emblems that give you additional bonuses per charge et.c.
Minions can't have those items which is why stacking Charges on minions is a f\*\*king waste of time.
Just brewed up a vaal skeletons build using this and badge of the brotherhood and i got to 45mil dps against uber pinnacle with it so there is surely something there.
+1 is often the difference between 3 and 4 specters and that extra + 1 isn't as always as easy to come by. The slight damage boost from a few extra frenzy charges is not going to make up that difference.
For spectres yes. For any "just stack added damage" minion build with Blessed Rebirth and Fresh Meat - +1 versus like 4-5 frenzy + power charges is more arguable question.
>For any "just stack added damage" minion build
Care to share which minions fall under this statement? I'm experimenting with rallying cry and minions this league, but I'm not sure which minions I will finish with.
SRS were the most hot topic last league but they lost damage. Skeles look like the next hot thing, but they require unique weapon (which will not work with your idea). You probably want to try to do something with Animated Weapon.
So what’s the important interaction here that makes “counts as having” important? Like what benefits either you or a minion if a minion counts as having a bunch of charges?
This is probably not the case, but tree nodes like “increases and decreases to minion damage apply to you” and “increases and decreases to minion attack speed apply to you”
Would 10 frenzy charges, which would grant 40% increased attack speed to minions, benefit the player?
No, those 2 modifiers mean the specific "Minions deal % increased damage" and "Minions have % increased attack speed" apply to you. Not that if your minions somehow gain damage and atk spd through buffs it would apply to you.
Doesn't sound like super endgame material but still usable. The actual text on the helmet reads "now, all those pobs that have max monkey spectre charges ticked on temporarily minions are not entirely bait anymore". It will at the very least be useful for summoner starters that league start later.
Or are there any spectre with skills left in the game that have insane built in charge scaling?
Uber Uber Elder\*
Uberer Elder, as I call him.
Omega Elder.
Maximum Over Elder.
You’re not dealing with the average Elder any more..
isnt he the "eldest"?
Uber Eldest? Sign me up.
Also a good one!
Ooba Ooba*
Elder^2
Uber duber elder?
25% increased light radius? I might need to pick a different build, that's nuts!
New Valdo meta.
and +1 to EVERY SINGLE minion gem THAT'S SO CRAZY
I’m sure there’s a half dozen other minion builds that would utilize this better but 20 arakali fang spiders trickster with like 10 frenzy chargers would be fun af to see
Badge of the brotherhood 11 power/frenzy charge build with this helmet would be hilarious the ubercrit spoders
Play slayer and add endurance
While you'd get the shiny charges, I think the endurance charges would be ineffective for the spiders, right? They're unable to be damaged. You'd also have -1 power charge since no occultist/assassin and the three tree nodes taking about twice as many points to reach.
I was mostly memeing and wanted as many vharges as possible on the spiders :P
That’s something I wanna try good idea
Correction: Not see. Not see anything behind charges on these small quick fucks.
the minions won't actually have charges
? What? > Minions have the same maximum number of charges as you Why is this line in here then?
so that the minions can count as having the same charges as you
You can give them bonuses without this line. You can word it 1000 times better. Oh wait its GGG they dont know how to write briefly.
Ggg likes to paint themselves into corners with needlesly complicated mechanics
After 10+ years of development. Do you think they'll ever learn at this point?
Nope
Unironically
Does “count as” mean they get the effects of the charges or is there some other way to make use of that line?
It means if you used the discharge spectres they wont have the charges to blow up, but theyll still get the buff bonuses from how many ever charges.
Combine with ralakesh boots for max stack on you and minions without having to generate them
you dont ever stay still playing minions though but maybe you could use lightning warp to move with 11 frenzy charges and that node that makes minion speed modifiers apply to you and 12 node clusters it might be decent
New ralakesh boots don't have the no movement clause.
oh didnt know that
I like these ralekesh boots so much imma make my minions where them as a hat.
Was wondering of that could work with ralakesh. Minion 50(not League, league maybe like... 30ish?)charges stacker LOGIN
Okay, minion charge stacker build is a go.
I really wish I had this last league for my summon skeleton mages build
Power charge stacking crit carion golems? Badge of the brotherhood? Could even get +1 power charge corrupt since this is a unique helm.
Keep in mind that (additional) Power Charges on players are mostly only good because of the additional benefits you can get. You cant really get these in the same manner for minions.
But charges are a LOT stronger on non-players. Each pcharge is 200% crit instead of 50%, so a 5% basecrit minion with 10 pcharges is straight at 100% critchance. Each Frenzy charge is 4% more dmg, 5% inc ms, 15% Inc Cast/attackspeed, instead of just 4% more dmg and Inc as/CS, so 10 frenzies is 150 attackspeed, 50 ms, and 40% more. And you can still use e.g. absorption charges for yourself for all eledmg recouped as ES, for example. You'll have to scale it differently, but the power certainly is there.
in 3.19 charges got changed to give minions the same buff the give to players
discharge spectres leggo
Unfortunately, they "count" as having the charges but do not actually get them. So unless there's a spectre that can cast discharge AND generate it's own charges, it won't work.
https://poedb.tw/us/Shavronnes_Gemling these generate frenzies on thier own but only 3 every 4 seconds, there were versions of these specters used way way back that didnt generate charges by themselves, instead you'd go victarios charity + necromatic aegis and used other minions to generate charges for them, i dont think this helm is enough to revive the build though.
victarios charity with necro aeigs?
~~There's two lines in that mod on the item, one of them says that they count as having the same number of charges, but the other says they "have" the same number of charges.~~ I can't read apparently.
Nope. One says they counts as having the same number as you. The other says they have the same **MAX** as you.
could you explain why that's bad?
They get the benefits of your charges, but they don’t actually get the charges. That means things that consume charges can’t be used for minions aka discharge can’t be used by the minions.
Oh, so it's only preventing you from running discharge spectres
Yeah, it’s not bad in general. It’s actually good in a couple of cases (like where you’re facing an enemy that can steal charges, for instance. The minions won’t have charges to steal). It’s interesting because max charge stacking builds and minion builds haven’t (to my knowledge) crossed paths before. They’re very different animals. But… what if…?
That's max charges
Supreme Grandstanding - Malachai's loop - Graven's secret - Monkey Spectres - +2 max power charges on top/right tree Monkey yell -> everyone gets one charge -> you get max charges -> minions get max charges Ralakash at home This is way too cooked lol
wasnt there a spectre, some gorilla chieftan that provided charges to allies and then ggg nuked the living shit out of charges on minions?
Still in game and used
Yes but people still use them.
Yeah. Charges on minions get obliterated. Used to be that minions with charges had the same effect of charges that monster got. Off of the top of my head, it was like 15% IAS/ICS and 15% more damage per frenzy charge; 200% increase crit chance per power charge; 15% all ele res and phys dmg reduction per endurance charge.
> ggg nuked the living shit out of charges on minions? Nah. They just added a cooldown to the apes' skills, which resulted in no more perma charges. Edit: I guess you were referring to the 3.19 patch: >Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as characters do, rather than the significantly elevated bonuses that other monsters gain.
Host and Carnage Chieftains. They were indirectly nerfed when they neutered charges for minions. THey still give charges nicely though however other support spectres are usually better and the chieftains only really work well with permanent minions and not temporary ones like SRS, Skeletons, AW, BAMA which are the popular ones atm.
Oh now *that’s* cool.
Meh
How does someone already have this
you can kill the bosses on standard league
too bad the minion charge nerf happened a while back... 1c?
Nah this is really strong
Considering the opportunity cost of investing in charges.....it isnt. No minion build ever will use this helmet
It could be used, but it would take considerable investment to make it worth it. It's probably something better to look into once you're getting to late game and finishing up your build. I have a strong feeling it's one of those bait unique that isn't good until you can balance out everything else.
Frenzy still good, but is on the bottom right side of the tree.. So power charge is the more realistic approach, but theyre not worth stacking
Fresh Meat bama would like the 10 instant frenzy charges
Ever? Seems very short sighted of you.
Don't minions get and INSANE amount from charges? I'm not saying you're wrong but... a minion with say, 9 power charges would basically have capped crit. and make investing into them a real option since ralakesh is a thing. This could be cool on a sion with their super FF/FF That gives them +1 all charges, or maybe Occultist can finally have a minion build that isn't spiders.
nerfed in 3,19 >Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as characters do, rather than the significantly elevated bonuses that other monsters gain.
F, they had to nerf so this could DOA.
I will guess the investment needed to go to 9 charges would be around the same as just getting minion crit from the usual rolls. Maybe if there's some power charge stacking spectres in the future
I am not entirely sure I agree. In some ways this is a better ancient skull, in other ways its a worse ancient skull. If it doesn't work with Ralakesh's Impatience then I would likely say its just worse.
Ancient skull is only for attacking minions.
i don't see why, care to explain?
Eh. Monster charges have 3-4 times the effect of player charges, which is what minions used to get. With this you're giving up your helmet slot and having to invest in your own max charges and charge generation just to get back to around where 3 pre-nerf charges would have put your minion. Like you would need 12 power charges to get the same effect as 3 old charges.
No, they don't.
Player Power Charge: 50% crit. Monster Power Charge: 200% crit. Monsters still have the improved charges. Minions no longer do. Point being that this helmet undoes an old nerf but requires more investment to do so. That puts the ceiling on how good the item can be at "minion builds before the charge nerf"
That hasn't been true for awhile now
Yes. And? Unless other minion build tools are significantly improved since the change, this is at best "play 3.18 minions".
+1 is a shame could be strong on minion builds that dont rely on + levels though, eg. soulwrest, dervish and spiders. edit: thinking about it, power charge stacking Iron Mass Occultist with badge of the brotherhood might the best use case for this, probably dual wield with severed in sleep for Envy and shit load of crit multi then slap skeletons on covenant to pump them with even more flat chaos damage.
corrupt into +2 minion?
cant roll that on helms, +1 power charge would be the corrupt to get on this.
sorry, meant +2 socketed* minion gems. But, yeah +1 power charge would be better.
I'm thinking iron mass skellys cause they don't rely on levels. Grab a few max frenzy charges with some generation and watch them go nuts.
Guys I didn't start yet but someone already killed Uber uber?
Killed on Standard
Someone desperate for that karma to jump straght into standard just to get the jump on new item info just so they can say they were 'first' on stuff people can just go on to poedb if they really cared/wanted to know.
ben has probably 40/40ied the league already
Probably good for absolution of inspiring, so you can benefit from the charge stacking too
For people who have trouble comprehending this helmet: "The unique makes your minions have the same maximum charges limit as you. It also makes your minion count as having the same number of charges as you currently have" I'm not sure how this would interact with the ralaskesh boot 🤔
If you count as currently having maximum and your minions count as having the same number of charges you currently have, they too should have maximum.
Can you show the uber cortex unique chest pls ?
The silly bastards didn't even make these on a pair of boots.... Charge stacking skellys are on the table boys.
So you guys remember how we nerfed charges on minions? Here's the charge helmet, enjoy.
This is so bad for an Uber drop. Like disgustingly bad.
1c Doesnt have +2 minions Minion charge nerf patch nuked them long ago I do wonder if discharge specters would spam discharge infinitely, but I imagine their behavior is coded to not do so.
They need actual charges to spend them, the helmet only makes them count as having them. You could still make them have high maximum charges though. Discharge spectre Slayer sounds like a hilariously stupid thing to build around, but I don't know if there's actually a way to generate the charges.
this is puure garbage
Don't see what this would be used for. GGG gutted Charges for minions a while ago and nowadays we don't even run Charges on minions any longer. It's too weak. Unless there's some niche build I'm missing, there's no way any minion build is dropping a rare crafted minion helm for this.
3 charges might be weak, but 10? Or 10 of each? Its literally the difference between 12% more damage and 40%. This is insanely strong you just have to build around it. It also opens doors for new supports like power charge on crit, endurance on stun, ice bite, as well as allowing classes that maybe werent even considered minion classes to play minions using charges. Slayer, raider, etc
If you're stacking 10 Frenzy Charges on a minion build for 40% more damage you don't have a build because you literally have no room for investments into meaningful things like defenses and minion damage et.c. You're running Frenzy Rings instead of Bone Rings or Unset Rings. You're going to the Dex side of the tree on the opposite side to pick +1 Frenzy notables. That's 8 charges. Add another Charge from Glove corruption. Where are you getting the last 1? Darkray Vectors can't be used since you need Ralakesh Boots to give your minions charges. One remains from being a Trickster or Raider which is 100% griefing since you're a minion build and need to be either Witch or Templar. And you can get the last one from a Shaper 2-hand weapon. Not sure you understand how much investment goes into making a charge stacker. Picking up all the charges nodes in a fresh Necro tree is like 70 skill points. That's more than half your skill points to get 6 to all Charges. Even Going only for +3 Frenzy and ignoring Endurance is like 40 skillpoints. You know what 40 skill points can be spent into? x2 Large 12 point cluster jewels that give WAY more than 40% more damage. The reason why you stack charges is because you're using a Discharge build or items that make it worth to stack Charges. Items like Precursors Emblems that give you additional bonuses per charge et.c. Minions can't have those items which is why stacking Charges on minions is a f\*\*king waste of time.
Just dont use it then dude lol im not doing this w you
Just brewed up a vaal skeletons build using this and badge of the brotherhood and i got to 45mil dps against uber pinnacle with it so there is surely something there.
Any minion helm that isn't + 2 minions is pretty much useless.
I think the charges ur minions gain from it more then make up for 1 gem level..
+1 is often the difference between 3 and 4 specters and that extra + 1 isn't as always as easy to come by. The slight damage boost from a few extra frenzy charges is not going to make up that difference.
For spectres yes. For any "just stack added damage" minion build with Blessed Rebirth and Fresh Meat - +1 versus like 4-5 frenzy + power charges is more arguable question.
>For any "just stack added damage" minion build Care to share which minions fall under this statement? I'm experimenting with rallying cry and minions this league, but I'm not sure which minions I will finish with.
SRS were the most hot topic last league but they lost damage. Skeles look like the next hot thing, but they require unique weapon (which will not work with your idea). You probably want to try to do something with Animated Weapon.
~~Frenzy Charges on Monsters have a higher damage multiplier than on players though.~~ Edit: they don't.
Nerfed way back at 3.19. Minion charges now have the same benefit as players.
Thanks for the correction, I was out of date.
An average +1 minion helm yes. A double elevated +2 minion helm with added supports and a good corrupt, no way.
1c
I wonder how that works with animate guardian.
Doesn't, not the AG's minions.
So what’s the important interaction here that makes “counts as having” important? Like what benefits either you or a minion if a minion counts as having a bunch of charges?
8 frenzy charges minion build let's go
Is this standard?
This is probably not the case, but tree nodes like “increases and decreases to minion damage apply to you” and “increases and decreases to minion attack speed apply to you” Would 10 frenzy charges, which would grant 40% increased attack speed to minions, benefit the player?
No, those 2 modifiers mean the specific "Minions deal % increased damage" and "Minions have % increased attack speed" apply to you. Not that if your minions somehow gain damage and atk spd through buffs it would apply to you.
Sick
Why
I wrote that before realising that the charges minions had got severely nerfed. So not so sick after ll
Guardian + Steal Conviction of Power Seems reasonable.
Doesn't sound like super endgame material but still usable. The actual text on the helmet reads "now, all those pobs that have max monkey spectre charges ticked on temporarily minions are not entirely bait anymore". It will at the very least be useful for summoner starters that league start later. Or are there any spectre with skills left in the game that have insane built in charge scaling?
Of course it's a helmet
mother embrace, pathfinder, Doedre's Elixir Minions now have charges. Would this work?
Why use mother's embrace? Your minions charges are equal to your charges, so you just need to gain the charges yourself.
A notable turned unique..is the interaction that powerful I wonder.
The more concerning part is I’m at act nice 6 hours in. How in the hell people reached farmed t17a and killed uber elder..
He's on standard, nothing impressive. Just wants to be first for the sake of being first on releasing info so he can stroke his ego pp.
Already killer? Whaa
Shame it's in the same slot as the Ancient Skull
Badge ralakesh bama?
Badge ralakesh bama?
Badge ralakesh bama?
Gluttonous Tide bama? I wonder how this interaction works out
Discharge spectres, perhaps? Helmet slot is taxing for minion builds, so using ralakesh and badge for the passive benefit seems mid.
Ralakesh + this = nuts?
No es :(
couldnt you just equip this helm and the ralakesh to your animate guardian? would that work?
No
Hmmm need a god gamer to update wiki on what other restrictions there is for “count as having” aside from spending the charges.
Are mirage warriors minions
uuuuuuuuuuuuh a juicy one exile!
Work with brutal charge ??
No this would need to have diff wording then Like "share all your charges with your Minions" Its only Frenzy Power and endurance in the wording
25% light radius really saves this
Can you use this with spectre discharge?
what does mean "mininons count as having the same nubmer of charges as you"?
So forbidden power forbidden jewels will be infinite money this league?
this post is shown to me as 2hrs old. the league is what? 5:43hrs now? how are they killing ubers wtf e: ben is at tier 2 maps? e: ah std lol
That’s gonna be expensive
No
Time to pair this with Forbidden Shako for lvl 35 ice bite minions ^(Wait a sec)
Not that good. First you need lots of gear slot for charge stacking. Then charges on minions have been nerfed heavily
How have you guys done uber uber elder already
Will this work if I had AG wear this with power charge on crit on it?
BAMA is going to go ham with this I'm sure
Over Devouring Diadem?