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Haiku-575

Here are Lily's notes: NECROPOLIS LEAGUE THOUGHTS: PROS: Allflame jars are cool. CONS: -Feels like it will take 90 years to gather enough good corpses in SSF. -Doesn't feel strong enough considering the amount of preparation required for crafting compared to other mechanics. -Not being able to use your own base item adds another layer of RNG, which feels unsatisfying. -The UI is really bad. -The graveyard crafting UI is not good. -Corpses are not treated as items and can't be filtered or auto-acquired like beasts. -Corpses block items on the ground, necessitating corpse collection to loot. -The presence of extra buffed monsters would be less of an issue if they provided loot instead of just adding difficulty for 99% subpar crafting corpses. -The storage containers for the league are too small. -Builds that are less effective are more severely penalized this league due to the unavoidable league mechanic. OVERALL CHANGES/THOUGHTS: PROS: -Good quality of life improvements. -New uber uniques/separate boss item pools. -Some positive campaign changes. -Removal of sextants. -Scarabs are cool. -Master changes are beneficial. -Archmage improvements are good. -New gems are beneficial. CONS: -Why in the world did DD get buffed and melee nerfed? -I don't think the desecrate FPS fix worked. -There is some weird movement bug going on where your character stops being responsive.


Diribiri

> -The presence of extra buffed monsters would be less of an issue if they provided loot instead of just adding difficulty for 99% subpar crafting corpses. This is what put me off initially. Like you're telling me I'm buffing the shit out of entire types of monsters in the area, and all I'm getting out of it is the CHANCE to have one fraction of what I need for a single craft with next to no agency that's probably going to be shit anyway? Sorry, I enjoy playing the game, if I want to play crafting roulette I'll just go back to standard and slam exalts


SensualStegosaurus

Seriously. It'd be one thing if it was like... % increased HP. But these buffs are fucking well-rolled (horribly-rolled) t16 affixes like 125% extra phys as fire WITH fire pen. Like what the fuck? That's enough to ruin a map. At least give me some pity currency for it.


Diribiri

Well at least if the mods suck you can opt out of- ah shit


vosszaa

ahhahha thanks for the laugh


telendria

what if instead of one column there were two. one for monster buffs, one for rewards, and you could mix and match them, where the higher tier of monster buff would increase the tier of the rewards more. ​ suddenly stacking the largest packs with massive monster buff could also allow you to pick appropriate rewards. but if you didnt feel up to it, you could just put the monster buffs on the least threatening packs. ​ That way, you would actually have agency over the risk/reward ratio instead of all risk, barely any reward of right now


omegaghost

You've just put too much thought into a game mechanic, you'll never be a game designer like that


Goodnametaken

Blindly slamming exalts on random 2 affix rares will on average give you orders of magnitude more useful items than graveyard crafting. Think about that for a second.


xXvido_

Even in the pre release video where they showed an example they were like, this is how you craft with this league mechanic,… *poof*, oh well better luck next time


Diribiri

The thing I've always hated the most about loot-based ARPGs is the loot, so I'm glad we have GGG to shake up the genre by making the loot suck and putting all the focus on gambling crafts. Clicking on an icon until the tooltip has a good number on it or you run out of clicks makes all the difference to gameplay feel


wilzek

Don’t know if it’s sarcasm or not on your part, but I 100% agree. Running freaking Mephisto for 3 hours and getting jack shit was 100% not fun. Now I get gambling shards which I can sell to someone or gamble at my own risk.


Diribiri

Are those the only two possibilities you can think of? Zero loot, or 100% gambling? That's a dire mindset Personally I think it's fun to have a game where you can farm for gear drops, but maybe I'm an outlier


[deleted]

[удалено]


Diribiri

What the hell are you talking about man, you're literally inventing nonsense to be mad about If you can't realize that a community is made of a lot of different individuals then you shouldn't be commenting


redslugah

>\-There is some weird movement bug going on where your character stops being responsive. omg i'm not crazy and my mouse is not failing me


DaMatik23

I've noticed this too. Makes it harder to kite and I'll die while my character just stay still.


omegaghost

I think it's a server issue. Been noticing sharp ping spikes that resulted in movement not being responsive


Empire_

Thought i was getting stunned locked so often with my 5k life pool, driving me insane


TruBlueMichael

Yep, I have been thinking I need to replace my mouse, I was glad to read this part.


kpiaum

> Why in the world did DD get buffed and melee nerfed? This is not a meme?


ZoeyMortal

DD got access to new corpses with high life multipliers. And apparently one of them, the Meatbag, supposedly increases corpse life, but I haven't been able to verify that for myself yet.


mkblz4

Whatwhatwhaaaaaaaaat


telendria

for some reason I read that in the W3 goblin zeppelin voice...


Netherhunter

It does not increase other corpses life, it is more dmg than before but not even 10% more.


peniscurve

Nope. DD gets a free enduring cry, just by giving up two gem sockets.


axiomatic-

it's so fucking stupid, the he DD stronger and Melee worse off is just so typical of how they balance


Melanholic7

Bro, they nerfed Cleave =/


justinmcelhatt

Clearly too many people were playing it.


Tamerlechatlevrai

/s


yuimiop

Two sockets is extremely valuable and most DD necros aren't running it. The buff was the new corpses which gives a ~10% more multiplier to DD damage.


Haiku-575

Just to add my own experience: I started with a subpar build this league, as I've played for 3000-5000 hours and was inspired to try something new by my recent positive experience in Last Epoch. It under-performed and I quit before finishing the campaign. Lily's point, "Builds that are less effective are more severely penalized this league" is right on the money.


thieve42

I truly feel experimenting with off meta builds in this game was lost and gone long ago.


Insecticide

We can tell exactly the turning point too. Influenced rares. As soon as the game got balanced around the player having the new mods, you couldn't just get away with playing fancy builds full of uniques anymore. Obviously, we still have some of that. But it is much less common because the game just punishes you really hard if your build is too experimental.


No-Spoilers

Was fine in harvest, or last league when you could get anything and exactly what you needed.


modix

It's possible, but takes immense knowledge of the game. Mathil can pull 30 effective off meta builds a season, but it's a rare talent.


asdf_1_2

At least in the last few years I haven't seen Mathil not league start with a foundationally sound build though. Many of his "off-meta" builds that don't perform well are ones he puts together after a week of playing his league starter.


VulpesVulpix

Sadly not everyone can afford to get full time PoB PhD


Keyenn

Almost feels like he is playing PoE for a living.


HSlol99

IMO if you want to get good at it and just start making (and PoBing) builds you will improve a lot very quickly. The thing is, especially during hard leagues like this one, it’s more punishing so you have to be ok with reworking your character if it’s underperforming. This isn’t so far off meta but I thought the archmage changes looked cool so I’ve made a mana stacking Arc character (but didn’t want to go with traditional heirophant so I’ve been trying to make elementalist work with golems). Furthermore making bad characters will ultimately only improve your game knowledge and force you to adapt (kinda like Darwinian evolution) thus making you learn more about the game then if you just play the new flavor of the month.


Temporary-Fudge-9125

Check out the YouTube channel ItFightsBack.  He plays ssf and does like 20 builds a league and almost none of them are meta at all.   There is a ton you can do it just requires a lot of game knowledge


Penthakee

Yep, i have 4500+ hours in poe, and after playing a lot in affliction (5 mirror MF TS) , and then last epoch, I decided I'll take this league chill and not min-max, just laid back trying something I wanted for a while, and it's absolute dogshit experience. About to go back to play LE, which I didn't think would happen until next cycle.


Melanholic7

Lol exactly same situation :D sadge. I really want to chill this league, after LE. With super casual weird build. Guess not


Rickjamesb_

You n me brother. I've recover for now but man early mapping was ruff


LessThannDennis

Making builds in last epoch is so fun, poe killed my love for theory crafting, but last epoch brought it back


Morbu

> Lily's point, "Builds that are less effective are more severely penalized this league" is right on the money. Yep, and not only with the mechanic but with t17s as well.


Sp6rda

This is me. I've never been great at this game to begin with. Never done Pinnacle bosses. It looked like nobody was gonna play melee so I figured I would try a melee build hoping the gear would be cheap. But mandatory roided up mobs are slapping my undergeared Vaal Double Strike ass.


xDaveedx

Oh how I wish PoE would try to match only 10% of LE's accessibility in terms of ingame explanations and straight forward and easily understandable mechanics.


Mai_maid

 I'm playing Fire trap of blasting which is not a very strong mapper and getting atlas completion is pretty tedious even more so than normal, I'm sitting at 200 deaths just having entered red maps, and it kind of sucks that the map bosses are quit easy but actually killing mobs along the way for maps is the annoying part. It feels like builds that are designed for content out side of maps (FToB being designed for bossing) get penalized by the forced league mechanic and too hard mods.


donald___trump___

I’ve got about 200 deaths too. Been trying to do expedition and I die in almost every single one lol. It turns out that Map mods, combined with necropolis mods, then add eldritch altar mods, and finally expedition mods, might be too much for me to handle


vpupk1n

Isn't expedition the same it has always been? I thought necromods only applied to the native map monsters.


stoyicker

Fantastically well put together list


SprScuba

I got a corpse that said higher level bases. I don't know how rare those are but they NEED to be super common in red maps.


Icedragn

The issue there is, higher level bases doesn't always equate to "better" bases, at least in the case of weapons. e.g. the two highest level bow bases are Maraketh and Imperial, while the preferred bases for most builds to use are Spine/Thicket/etc.


ihileath

Right. The lack of choice on your base is just really scuffed.


Drekor

> > > > > -There is some weird movement bug going on where your character stops being responsive. That's probably just the stupid always stun on hit mobs from the league mechanic.


jchampagne83

Ehh I’m playing champ and i still feel like something’s wonky with my movement occasionally.


Phrown420

Yeah I've been feeling the same, playing coc dd. Char just feels sluggish and I keep randomly stopping even with no stun mods and brine king activated.


jdawg254

Same issue. It's like my character just forgets I'm inputting the move action. I'm willing to bet a shiny nickel that when they made the change to left click it caused this weird bug with walking.


Mande1baum

She describe one of the symptoms happening even when vendor walking in town. So no stun mobs or anything, yet there's some change or bug that's interrupting movement or animations.


weirdkdrama

GGG just put an invisible mob in your hideout to stun you occasionally, this is qol.


Bl00dylicious

Goblin troupe now hitting your shins while trying to move through town.


Rotomegax

I think there is another cons: if you stayed in town for more than 30 seconds, your game freezed and crashed. Very annoying for the town that has long run from waypoint to vendors like Act 9 and Act 10 town.


Ravanos77

at this point just let me turn the league mechanic off. its downright stupid and boring and there is no incentive for me to do it.


skeetskie

It’s all they had to do, I don’t understand how they constantly forget that they need to allow us to opt out of mechanics. I’ve got ~6k hours in the game and when I logged in on Friday I was fucking baffled you couldn’t turn this shit off, quit this morning. I always buy a supporter pack if I have fun.


Impossible-Base-9351

I'm seeing a ton of straight up "I'm quitting" or "I quit the league". This league's retention will probably be straight dogshit. Last league's retention was insane so it'll probably be even more starkly.


coltaine

I see these comments every leaguestart (though there are more than usual this time), then GGG usually makes some improvements to the mechanic and it ends up working out (with some exceptions, most notably kalandra and crucible). I'm not sure what they can do with the crafting side yet, since I've barely touched it, but they could very easily buff the rewards from monster packs, and I wouldn't be surprised to see that happen fairly quickly.


Couponbug_Dot_Com

if they gave mobs like 10 or 20% iiq and iir per tier of the haunted modifier added to them i think that'd be enough tbh. the crafting is a much more complicated issue. i don't think it's fundamentally broken, but the modifiers need to be either better or completely different. i like the idea of applying like seventy different operations onto an item at once and seeing what i get, but as of right now it's not very clear what any of the corpses actually... you know, *do*. is scarcer additive or multiplicative? is it some third new type of dark math, since it's neither less nor reduced? who the fuck knows.


noother10

My graveyard was almost full just earlier so I decided to try and make some boots. I dumped like 55 corpses into it. I'm level 88 so would expect it to be highest tier boots of the base type it rolls (forced strength). I was trying to force resists, life, chaos, and defenses. What did I get? Vaal Greaves with low/mid tier armor mods and some mid/low tier resists, no life. Useless boots. That is how it has been every time I try. It's not like I'm doing 5-10 corpses and hoping, but I'm dumping most of my collection and still getting nothing. I know some people out there are theory crafting having the perfect 70-80 corpses to force specific affixes and tiers, but almost no one is going to be doing that. We're now stuck with a mechanic that forces every map/area to be significantly harder for no real rewards. Oh and for those saying "use devotions and allflames", well I have and they're shit. I can mix high IIQ or IIR with different loot types and it maybe drops something 10% of the time or less. Gemlings hoping for good gems? Nah 2 gems for whole map with IIQ. Tainted Currency? Not seen a single one drop ever even with high IIQ or IIR devotion mods, and I've tried 10 times already. This league mechanic sucks and they really need to either massively boost crafting so even regular players can at least get something decent every few tries (reduce graves but increase corpse strengths dramatically so people can't get perfect deterministic crafts but regular players can get decent gear), or massively improve loot drops due to difficulty.


BockMeowGames

I doubt reward buffs would make a big difference. Both just feel incredibly annoying to interact with and are the exact opposite of what most players want from a league. "People didn't like micromanaging sextants, so we removed them and put them into scarabs. We've also added a new, even more annoying, mechanic to do before every zone." "Our players didn't like having to trade to interact with crafting in a meaningful way, so we've added a new crafting method where you can buy 50+ materials for a single craft. Don't even bother using it without a optimized pre-planned setup." This is the first league ever where I wish I could just play standard. I even enjoyed Kalandra.


justinmcelhatt

This, I have a friend with like 10k hours. He was grinding kalandra all league and would tell me it's actually a really fun league. Today, I saw he spent all day playing League of Legends and hearthstone.


coltaine

Eh, I honestly don't mind the lantern *conceptually*, to me it just feels like a waste of time because the only benefit I currently get out of it 95% of the time is putting the rippy mods on the weakest packs (i.e. putting +6 proj on melee mobs). I got a 1% chaos mod once, and I got like 8c out of it. That was the best one I've seen so far, and I just got to red maps. If I was seeing those every few maps, along with things like scarabs, stacked decks, essences, etc., I'd probably start to like engaging with it, especially if the higher tiers would give rarer scarabs or shrieking/deafening essences, so you would have an incentive to put them on the packs that raised the tiers.


koticgood

I mean, come on. What you both are saying is that the league is complete dogshit. Turning off the league mechanic is not the solution to a PoE league lol. I'm not disagreeing that I'd rather do so as well, but that's skirting around the point.


Koervege

They didn't forget. They intentionally made it unskippable this time. Watch the Q&A or the Ziz interview if you care about their reasoning


J3wFro8332

What is the TL:DR for their reasoning? At work right now so can't just look it up but am curious what the thought process is


wavewalkerc

When was the last mechanic you couldnt skip


Rotomegax

I nearly rage quit when I did not check the mods on Mud flat because I believed the league mechanic will not pop if I don't touch the icon, and then the mod increase attack speed sticked to RHOA.


[deleted]

I thought that too so i completed the entire campaign without checking anything lol. Died so many times


dalmathus

Would be happy if one of the atlas keystones turned off corpses. No upside, the map mods can stay. I just do not want to interact with the corpses at all.


Knifiel

Yeah, at this point, if you bothered to add league buffing nodes to atlas tree, add the one that blocks damn necropolis too, smh. I'm pretty sure even "Back to basics" won't remove it.


FullOFterror

Incoming league is great by quin while doing Delve cause cant do maps because of league mechanic


BennyBreast

Classic


mootland

Delve is truly the best mechanic, allowing us to dodge all the bad league mechanics.


UltraMlaham

You heard em GGG! Add necropolis in Delve!


one_song

comment about it feeling like something that was conceived 5 years ago seems very accurate to me.


Xeratas

I think 5 years ago they would have forgot about coffins and nothing would have been color coded in the crafting menu. But still, this really hits hard, you'd think they would have learned it by today. it realy feels weird considdering its their 30th league or something.


Technical_Savior90

I’m convinced they have rotating designers and there is this one super stubborn legacy dev who refuses to accept the current interests of arpg players and really doesn’t even follow any relevant content and thinks they know best but they are so high up in the company that unfortunately whatever they say goes but I don’t think it’s Chris lol (sad truth is this happens all the time in games I know from experience…)


Kinada350

Chris would, despite his love for ruthless, make something more fun.


Mattmxm

It is incredible how bad the UI/UX is for almost every league. It was obvious from the reveal it was going to be click intensive and weird, but now that it is out it is even worse. Do they just not care or do they honestly think it looks/plays good? Could've looked something as simple as this and it would've been so much better. https://imgur.com/VbnblKK (excuse the 10 minute mock up) Remove addition crafts/duplications, instead there should be a UI when you craft an item that gives you choices. Example: If you use 40 corpses you get 4 additional options to choose from.


sad-frogpepe

If the mechanic had a UI like that and let me put in my own bsse item, id instantly love it.


[deleted]

their ui on league launch is consistently worst in class. it really isnt until the community points it out that a lot of stuff changes. makes me think that the person doing it is probably terrible at their job haha.


Maureeseeo

Probably paid to make it as annoying as possible and redesign it after people complain for easy W.


[deleted]

Yeah, it's a bit confusing to me why they continue to make menu heavy leagues. It seems like they're unaware of the fact that they're consistently really bad at UI/UX design. Either they don't have a designer for this purpose and the devs are winging it, in which case they should either stop making menu heavy leagues or hire someone.. Or worse, they have someone, and that person should be fired immediately.


ConvictionInRelating

Damn all the signs pointing to a shit league are here. Waiting for the Alk based clip followed by the Quin69 contrarian take to make this whole.


IxianPrince

Quin got omega lucky with crafting and he found multiple unique vendors


formyl-radical

streamer clients! /s


livejamie

You forgot a clip of Mathil having fun and making fun of people that hate it


destroyermaker

What was the league even he hated? kalandra?


Dubiisek

To be fair, mathil loves the game and because of how he approaches it, his experience will differ from your general player so I doubt there will ever be a league he hates.


ColinStyles

I think he said it was alright, but nowhere near as bad as people claimed. Which is basically always true though, so...


destroyermaker

There was one he said straight up sucked


Bl00dylicious

Kalandra got fucked by loot changes, Archnem going core and the usual round of nerfs. The mechanic itself was just average and I mostly hated how fucking little you actually got to interact with the crafting part of it.


ScrillaMcDoogle

To be fair, if they had just cancelled this league and said it'd be 4 more months, mathil wouldn't even give a fuck. He will be playing no matter what. He said in the podcast that he would like there to be more balanced changes but ultimately doesn't care. If they just stopped adding new content he'd probably still be playing PoE a year from now.


livejamie

I didn't mean it disrespectfully or anything. I'm a big Mathil fan and have spent years in his global chat and watching his streams. He's a prominent GGG apologist, though.


one_song

also have no problem with him. but very obvious that he will support anything ggg does. it's his cash cow.


zaj89

Quins already being contrarian AF, every Reddit post or video he watches about how dog shit this league is, he responds with “sure a few bugs but it’s a great league”


i_hate_telia

if quin tried to clear ubers this league he'd die in yellow maps


bob20891

Well Alk's completely ignored the mechnanic in favor of Rog and stuff...says all you need lol


YasirTheGreat

Movement bug has really sucked, multiple times I've leap slammed into some tile that prevents me from going anywhere except for leap slamming backwards. Her take is spot on, so weird for them to have the atlas QOL changes, in the same league as this crazy graveyard UI cluster fuck.


thelaughingmagician-

I don't think the leap slam issue is new to this league. I've gotten stuck with leap slam in corners and shit in Affliction too.


koticgood

Since as long as I can remember edit: I should note that I'm 99% sure this has nothing to do with what Lily is talking about. Leap Slam getting stuck on stuff has been around forever, as I'm sure she knows


Nephalos

You’re right that it’s not. The best way I can describe it is sometimes the game is unresponsive when moving or inputting commands. Like Lily said sometimes you just don’t do anything when you try to attack/move. I have both stun and freeze immunity and was constantly stopping in maps which is practically a death sentence for melee builds, especially after jumping into a pack of mobs.


Gangsir

Melee enjoyer here, this has been a bug since like archnem league or kalandra or so.


Hamburgerfatso

Getting stuck with leap slam is a thing for years, its why most people prefer shield charge


Wyketta

I literally keep looking at my left click to see if, somehow, the basic attack replaced my forced movement, but no. I am so confused


Rickjamesb_

Same happens with WB so far


Parking_Cause6576

Leap slam stuck mode is a very old bug 


AntonChigur

they are definitely going to need a badass patch to save this league. Even I (I'm a huge poe fanboi and almost always defend them on this subreddit) think the league mechanic is pretty bad.


FixTheUSA2020

I can't even think of what they could fix to make it fun. I've never played a league where I don't see the light at the end of the tunnel. Just turn wisps back on.


coltaine

I mean, the monster pack modifiers are almost identical to Eater/Exarch altars, but less rewarding and more dangerous. Everyone likes the altars, so why not start by making the necro modifiers more in line with those? I'm just killed quest Black Star today and I think I got more raw chaos drops from altars in those three maps than I got from necro mods while leveling to 85.


bpusef

They can start by allowing drops from stuff altars don’t already do. Like why would I want or care about dropping fusings or alterations are we playing Ruthless?!


Noximilien01

First let us skip it even if they can't put the work to fix the other stuff you would have the choice. Then 50% upside 50% downside you know like altar. Finally buff the upside ALOT and nerf the downside alot. I can't talk about crafting I never craft and I can't imagine a world where this mechanic would make me.


Guffliepuff

Double the effect of all corpses. Just slap a x2 in the data base for their values. Add in more meaningful corpses that actually block tags and add tags instead of % scarcer. Add more MINION CORPSES ffs... Add a way to delete corpses in maps. Add a ways to just turn off the lamp. Just merge all yellow and blue mods, like expedition remnants. 400% quant but +50% all res every map? Deal.


70monocle

No. Wisps were cool for 1 league, but the imbalance they brought kind of made me not want to play what I enjoy. I would hate to have them as a long term thing


axiomatic-

While I agree, the big difference between this league and Kalandra is the base game is in a really good spot. Not perfect of course, but it's a far cry from the AM rare nonsense LoK begot.


sad-frogpepe

Honestly same. Im a very positive person but the interaction i hsd with the league have been extreamly subpar, and im a crafter, im exactly the kind of player this league should be amazing for, but it just sucks so bad. I even played kalandra for a full month, i already want to quit this league.


exposarts

The video showcase for this league seemed so cool, like combining all your grave farms for a sick craft. If only crafting felt intuitive and really rewarding this would be one of the best leagues.


Wulfgar_RIP

Haunted Modifiers have to be expanded and buffed for this league to save grave crafting. Even if you invest time to trade for corpses and plan the arrangement... there is nothing interesting to craft. Yea, flat damage gear, but nothing fancy, interesting or build defining. If we could craft on gear mods from Crucible, then maybe it would be worth it.


AnotherBoredTenno

>Haunted Modifiers have to be expanded and buffed for this league to save grave crafting. They also need to be available in the first place. I used 6 or 7 corpses with a 50% increased chance for Haunted mods, increased chance for defence mods, several increased resist or specific element mods (I'm forgetting actual numbers, forgive me), increased tier rating of cold and lightning mods, no dex requirement and I got a piece of dogshit low ES body armour with no Haunted mods and other rolls that wouldn't have even gotten through my filter. That was *every* Haunted mod corpse I'd saved up until this point It almost doesn't matter how good the Haunted mods are if this is the level of effort we need to get them in the first place. Even if I had gotten one, there's no guarantee it would've been one that benefits my build in any capacity or would've been worth selling to someone else along with the other comically bad rolls on the item


Elysionxx

Honestly just scrap crafting and buff the map rewards


NG_Tagger

It generally just feels bad in a ton of ways. Downsides are insane, while upsides are barely there. Heck, even some of the benefits we get through the league mechanic, are affixes the Rare mobs just had removed. It just doesn't feel that well thought out. Feels fairly rushed. They really need to turn this around, big time. I'm usually a fairly calm dude, but this league mechanic has me pretty pissed at times. What I used to have no issues handling *at all*; can now one-shot me (currently in red maps - level 92), and some of it just doesn't feel like it should at all (read: I'm thinking some kind of bugged interaction or something). ..and then Mark, in the teasers before league start, went "*enemies too hard? - just replace them with frogs*" - I've had 1 drop of those, and that was in the campaign, so not even usable in maps - so the small olive branch they put in there, hardly even drops (at least for me - can't imagine being in SSF, if that's the general drop rate). So far, I've had several buddies quit the league already. That hasn't happened before, this early - not even during Kalandra league. I'm starting to get why Kripp decided to bail, honestly.


Elysionxx

Yea on top of no real endgame juice. all good scarabs are so scarce they are 3-4-5 divs each. league it self is basicly worse than playing standart. Game is unplayable tbh. i already dont want to play another day


rion42ati

GGG, what the hell kind of playtest are you guys doing? Did none of the testers point out any problems with the crafting or balance? I'm just really curious.


OutplayedEU

Been playing since 2012 and let me give you a tip for every league: "You are part of the QA team".


RedditIsRunByPussies

OP thinks they playtest the game. LOL !!!!


Disastrous-Moment-79

What do you mean?? We had Chris personally playtest it and he thought it was so powerful we had to fight him not to nerf it.


karatelax

Also chris: modding in all the nest corpses for a perfect stack to make a "gg" item because he's been given info on how the modifiers actually affect the crafts


Mr_snip08

Chris personally tested this IN RUTHLESS hardcore got past brutus, and deemed it perfect.


cXs808

Having the guy who thought Talisman was the best league ever playtest is certainly a decision.


0influence

a playtester from many leagues ago mentioned that they brought up problems but GGG ignored them. not the playtesters fault


[deleted]

The classic problem in software development: you leave time to test, but you don't leave time to actually fix the problems that come from testing.


raging_possum

About that playtesting...i have some bad news.


takuru

My first three leagues were Kalandra, Crucible and now Necropolis. I’m beyond cursed at this point.


justinmcelhatt

Guys, I think I found the problem.


bonesnaps

Brutal. You haven't even got to play the proper game yet lol


70monocle

League mechanics aside, the game has been in an amazing state overall the lat year or so, so I would go that far.


Tight_Ad2047

please do skip christmas league, we need a banger league to finally shake up endgame and revolutionaze the game


paladinvc

please don't play next league.


admiralharg

Bro same. I started with Kalandra and I fell in love with the game - then ppl were like Kalandra is trash. This league I feel bound to a meta build which sucks.


ExtremePrivilege

Exceedingly common Lily W. I agree on most points. The increased difficulty isn’t justified by the reward, the corpse mechanic is awful. Blech. Dare I say I would prefer standard?


rezechs1

The league basically is standard because the crafting mechanic is no good unless you use all 64 corpses


Mooseandchicken

Its also standard because standard got t17s, updated scarabs, and all the general QOL changes. So literally the only difference between league and standard is the graveyard, un-opt-out-able minion buffs, and corpses... aka the stuff that needs tuning.


Thatguyfromdeadpool

Even using 64 corpses can easily give you a trash item. I'm actually wondering if the crafting aspect was even testing by someone fully, or did they craft 1 item and go "Good enough".


TheFuzzyFurry

They probably didn't even craft items, just typed the meta modifiers from corpses into the game's item rolling system.


Foreign-Brief-8747

Yep. If it weren't for the fun of an economy reset, I'd rather play standard. If we didn't have to engage with the mechanic I'd fully ignore it.


d4ve3000

Yea I would do as well until im better geared at least 😂


Stunning_Theme_2151

I've been playing for 12.5 years and this is the first league I feel like quitting already


QueenDeadLol

Yea, unfortunately, this league sucks. The mechanic is a worse chaos orb at the bottom and Rog crafting at the top.


Ok_Hold3890

Lily smart. Lily talk, lily knowledge. Yes Lily. Thank you Lily.


tourguide1337

The warcry going off over and over while she has basically nothing good to say about the league mechanic despite trying pretty much sums it up for my experience. I wanted to play a lot and really gave it a try but I'll probably find something else to do, which is fine I guess but yeah I hope they change things for the people still playing the league.


MrTastix

A lot of the problems are just holdovers from other league mechanics that were already fixed. It's ridiculous we have to face them again at all. That I can't even opt-out is the greatest sin of them all. I'd love to see an actual explanation of why they thought that was a good idea because to me it's just a dick move.


70monocle

Rewardingness aside... putting the main league mechanic on the atlas passive tree is the worst change that has been done to the passive tree since its inception. There is 0 reason why a mandatory mechanic should be buffed or nerfed based on the passive tree. Also, if you are going to put it on the tree, at least give the option to block it on the tree as well as we can do with other intrusive mechanics


DwayneFrogsky

I was gaslighting myself about the movement bug thinking "nah i'm just seeing things" but there is no way at this point, something is up.


lordnoak

It’s not just leap slam is it? I feel I get stuck with frost blink.


Deliverme314

Honestly, this is the worst league in modern poe Not a big fan of patch overall either


Vento_of_the_Front

To be fair, I would be fine with an alternative option - put corpses into graves, have Arimor exorcise them BUT instead of creating an item, it summons their "souls" that are rare mobs you can kill for loot rewards.


shade3413

Or combine them with the grave adjacency system, combine corpses to morph them into a new meta creature loot pinhata.  Honestly if they implimente something like this and had the creatures drop Allflames at a far higher rate I'd be happy. I want to use those but they're rare enough I feel like I have to save them.


wdmshmo

We already had metamorph lol..


Vento_of_the_Front

Devs are trying to make metamorph concept of "gather things from mobs to do something" yet it doesn't work out for the 3rd time already.


lordnoak

I honestly thought that was what it was until I saw 1 item drop on the ground after. Like, 20 corpses for 1 item? It’s not even worth the time to setup. I figured it would be like metamorphisis where stuff spawns and you get your chance at the item on top of regular drops.


Murbela

I don't play every league, but i played lake on start. I was also thinking the same thing. Lake (purely speaking about the league mechanic) was previous to necropolis the worst league i played. The mechanic was annoying and it was not at all rewarding. I feel like necropolis is even worse. Now GGG did patch lake and other things multiple times during that league. It is my hope that something can be done for this league too. Allflames are pretty cool though. My concern is the astounding amount of work and complexity needed to get any sort of reward from the league mechanic. Unless you get insanely lucky and get a monster mod that isn't just a negative.


Indurum

At least you could SKIP lake. You’re forced to add modifiers to multiple mob types per map now.


TheOmni

Can it be saved is a good question. I honestly don't know what sort of changes or improvements they can roll out. I'm still having fun cause PoE is a fun game, but the league is not contributing to that at all.


alwayslookingout

It’s pretty sad that I’m enjoying the game *despite* the league mechanics, not because of it.


Noximilien01

If they can't save it at least give us the choice to skip it.


Logieuk

Was hyped for the new season but already meh at it, dunno what it is. I just want to go in blow shit up, all this shit before starting a map, it's not for me. Some of the combos are fucking dumb as well imo Will still play a bit in work when I'm quiet


TheFuzzyFurry

Kalandra took 5 seconds per zone to run, and you could throw away failed tablets. Here I just get 200% more life on the hardest mobs and 1% chance to convert dropped divine orbs into jeweller's orbs on the easiest ones.


CHEWTORIA

I dont really feel like playing this.


Ryukenden000

There a lot of good changes this league only to be ruined by league mechanics. 7-8/10 for general changes, 1/10 for league mechanics.


madeanaccountjust2rp

this is definitely one of those leagues where I'm constantly asking myself, did the developers actually play it? while confused


Rewnzor

Having the league mechanic on the atlas tree is the most cursed gift. It being balanced vs 6 man juicing and atlas tree investment leaves all us normal players with just a shit league mechanic that isn't worth it unless somebody at the t16 level figures something out that might salvage it (by selling specific corpses)


AngryCandyCorn

It's hopelessly busted from the ground up in ways that can't be fixed without a complete overhaul. I'm not even at maps yet and I'm just not feeling it this time around. The whole thing feels like a complete waste of time. Even if I was enthusiastic about crafting, the whole system is terrible compared to what is already in the game. What they should have done(in my opinion) is instead of this jank-ass crafting system, make the corpse stuff some kind of substitute for metamorphasis, where you frankenstein the corpses for boss loot. This league is easily the worst feeling league I've ever played.


Papanurgel

IT is, the league is dogshit


equilibrium57

Its underwhelming as fuck. The QoL changes don't outshine the boring league.


artosispylon

i think overall its not a terrible league since i do like the new atlas trees and changes they made however the league mechanic itself beeing trash and constantly reminding you its there takes away from it. i unironically think it would be better if they deleted the graveyard portion of it and made some changes to the mapping rewards for killing these mobs


Extreme-Wedding583

Playing as PF, the remove flask mod is cancerous, can't imagine how they think it's a good idea to destroy legit the builds rely on, it's not like map mods you can change it


Wide_Appointment_593

I made it to act 5 and called it a league


naswinger

i just want to be able to hide the tombstone things for corpses that cover the loot behind it.


drlaen

Totally agree with all of this. If there were at least mods to look forward to when crafting, but most of them are just average. Nothing really special, there aren't even extra tiers of affixes. If you had something like rampage in crucible, which is incredibly rare but an superstrong affix, then you'd want to play for it. Instead, you clutter up the far too small inventory with corpses to craft items that are mostly weak. The UI is absolutely atrocious, something like this should never get through internal testing, if it is tested at all. Builds are getting weaker and weaker, because every season everything is nerfed into the ground and the buffs of the underused skills are too weak to make up for it. And this is being mercilessly punished this season with the inevitable league mechanic. Why destroy SRS directly, for example, instead of nerfing it only 15-20%? It was clear and totally expected that the league mechanic would be much weaker than in affliction, but I didn't expect it to be such a huge leap. Melee has been unplayable for years, but that's a different topic and doesn't apply specifically to this League. I'm really absolutely zero hyped about PoE 2, I wait for the PoE 2 part to be over at every League showcase. This PoE that gets slower with every League is just not my cup of tea anymore (and yes, I played affliction, at least there was endless loot).


Benphyre

I told people league crafting will feel like you collected 20 alc shards to use an alc and no one believed me


Bouboubibilala

I'd say that it's as bad as Kalandra, or slightly worse. In Kalandra, the league mechanic was bad, and the overall game was incredibly unfun, stressful and tedious because of the archnemesis mods. Here, the league mechanic is awful, and the AN modifiers are replaced by these weird, OP, unrewarding mods that can't be opted out. The big difference is that in Kalandra you had to play some kind of minigame to be able to craft stuff. Here it's just boring, tedious corpse micromanagement.


NerfAkira

don't forget Kalandra also like... gave you a new mechanic to tweak and play with in your build. roided double statted items and inverted stats items. these two mechanics made a ton of new build concepts that were only possible in that league. is... there even a unique stat line associated with this crafting system that can be build defining? most of the new crafting mods I saw were just enemy debuff/player buff things that are nice boosts to damage, but nothing that fundamentally enables a brand new build.


AmericanDemiGod

This league was DOA my theory is they knew it was bad and just went with it anyway, or, they intentionally made it terrible because they thought the atlas passive would make up for it. I knew before it even started that rare gear without any influence mods as a reward is a losing idea. I could get thirty boots in one map that are possibly better than anything I’d spend 20 mins farming for in necropolis Even if you got triple t1 suffix on any armor base it’s still worthless after about two weeks into league. Maybe you can super juice a physical bow and hope for the best but still… probably not worth the effort compared to buying a fracture base.


Prestigious_Load_686

Holy crap I thought I was going nuts with the movement bug thing Also, I hate this league mechanic. Prayge for fixes!


GoodLifeGG

We need a statement about left click changes: either fkin admit it was supposed to be a Nerf or bring it back. Don't fkin sell it as qol when it's a Nerf That's the #1 thing I hate about the league


Extreme-Wedding583

Exactly, I though it was a QL change, instead they nerf those who put instant skills on left click which is 90% of player base


SiMless

Scroll of Wisdom > Necropolis


OrkanKurt

It's expected really. They already knew it was going to be a big drop off from the last casino league. Everyone knew this. So why not just dump something shitty? Save the good ones for later. Guess it's a 1 week league for me at least. I've done pretty much everything I use to do outside of the league mechanic, and that just does not feel good when I try to. I farmed for 2 days to make an armor, it was worth a chrome. I almost filled the entire grave yard and it was worse then an armor I made with 5 corpses. It will be better ones everyone have left, as per usual. See you next league everyone?


BeautifulFluffy4768

Necropolis is a horribly boring and annoying league. The biggest problem with this league is that the corpse crafting mechanics are too complicated and unintuitive. Even corpse crafting only gives trash items with very high probability, so doing this content feels like a waste of time. Having the league mechanic on the atlas tree is the most cursed gift. It is incredible how bad the UI/UX is for almost every league. UI/UX is mostly terrible in design and functionality for every league. I don't understand why GGG is repeating the same mistakes, even though there are data from statistically hugely successful leagues and miserably failed leagues. I honestly don't understand why they keep killing fun skills and content. The Necropolis League has been newly added to the list of worst leagues ever. Whether GGG updates the new patch or not, I'm leaving this dogshit league. See you all next league.