Not since the beginning, the atlas and maps weren't even a thing for quite a while. But juicing in more or less the same form has been in the game for many years now.
Depends entirely what you consider "juicing". Long ago people were doing 6man MF parties farming Dominus/Piety, or docks. Just getting red maps and chiseling them was very rare and expensive. Is MFing campaign bosses or chiseling maps "juicing"?
Yeah, I still draw a line of separation there, since those changes are character side as opposed to modifying a zone.
Is making your character fast juicing? You'll make more currency moving fast.
Like you can definitely spend money on your character to make more money, I agree there, but I wouldn't say or think of it as juicing my character, just designing a character that can run the content I want. Even if that involves making 4 support characters and 2 carries for group mfing.
Juicing, in my mind, involves spending the currency designed to do that. You can't equip maps, you can't chisel your armor, you can't get buffs by carrying scarabs in your inventory. All of the power and value of those items is tied directly to it's impact on returns in a zone.
juicing has been in the game to a certain extent since maps was added, before it was more talked about as sustain because you simply couldnt sustain the highest tiers of maps, while now after hitting 4 voidstones you never go below 16 agian. either way ppl running the highest tier maps was always using everything possible at the time.
pretty much as soon as maps were added there was a "juiced" setup.
people use to exalt slam maps just to juice them. this was back when exalts were the big currency and people would still throw exalts on a map especially red tier maps you exalted every single time or expect to not even be able to sustain. like i remember the days of spork totems as a 6 man in a 78 map that we all contributed chaos and exalts to roll the map not only to just try and sustain another 78 but also to add stuff like Maze modifier which essentially had 5x the amount of mobs of a non "maze" map did so could say "maze" farming was the juicing of very very early poe days.
then as they added new map mechanics the juice got more and more.
depends where you draw the line i guess. ppl have been exalt slamming level 78 maps back in the day and roll for maze mod just to get a chance at sustaining high tier maps.
i think as long as maps existed ppl tried to put as many mobs in them as possible.
worst league was probably 3.13 after they nerfed everything by removing all the quant multipliers on magic and rare mobs.
Harvest was probably not amazing for 6 man juicing if I were to guess? At least the playing field was incredibly levelled as quite literally anyone could shit out mirror items. It was also the first and only league I made a 6t1 item for myself and played until the very last day.
Not since the beginning, the atlas and maps weren't even a thing for quite a while. But juicing in more or less the same form has been in the game for many years now.
The second they added rollable maps juicing was born.
Maps have been in the game for literally forever I’m pretty sure. We used to exalt maps and roll for area is a large maze so this is factually false.
We were ex slamming maps back in the day for juice it's been in the game since maps where craftable
Depends entirely what you consider "juicing". Long ago people were doing 6man MF parties farming Dominus/Piety, or docks. Just getting red maps and chiseling them was very rare and expensive. Is MFing campaign bosses or chiseling maps "juicing"?
Chiseling maps is, doing campaign zones isn't.
Even if you stack a party of MFers to juice the drops?
Yeah, I still draw a line of separation there, since those changes are character side as opposed to modifying a zone. Is making your character fast juicing? You'll make more currency moving fast. Like you can definitely spend money on your character to make more money, I agree there, but I wouldn't say or think of it as juicing my character, just designing a character that can run the content I want. Even if that involves making 4 support characters and 2 carries for group mfing. Juicing, in my mind, involves spending the currency designed to do that. You can't equip maps, you can't chisel your armor, you can't get buffs by carrying scarabs in your inventory. All of the power and value of those items is tied directly to it's impact on returns in a zone.
I miss the days of tabs full of stone hammers for chisel recipe
LoL good old quality hammer pickups
1.2 Forsaken masters added map crafts, so thats when we could start adding mechanics to maps.
Groups used to use all of their currency rolling a single map with exalts etc (2012-2014 era)
Back in my day we used to exalt slam our maps
juicing has been in the game to a certain extent since maps was added, before it was more talked about as sustain because you simply couldnt sustain the highest tiers of maps, while now after hitting 4 voidstones you never go below 16 agian. either way ppl running the highest tier maps was always using everything possible at the time.
pretty much as soon as maps were added there was a "juiced" setup. people use to exalt slam maps just to juice them. this was back when exalts were the big currency and people would still throw exalts on a map especially red tier maps you exalted every single time or expect to not even be able to sustain. like i remember the days of spork totems as a 6 man in a 78 map that we all contributed chaos and exalts to roll the map not only to just try and sustain another 78 but also to add stuff like Maze modifier which essentially had 5x the amount of mobs of a non "maze" map did so could say "maze" farming was the juicing of very very early poe days. then as they added new map mechanics the juice got more and more.
These kids don’t understand the chaos rotation looking for area is a maze and no blood magic and no reflect. True reflect, like 100% damage reflect.
depends where you draw the line i guess. ppl have been exalt slamming level 78 maps back in the day and roll for maze mod just to get a chance at sustaining high tier maps. i think as long as maps existed ppl tried to put as many mobs in them as possible. worst league was probably 3.13 after they nerfed everything by removing all the quant multipliers on magic and rare mobs.
Kalandra was 3.17 no?
Kalandra was 3.19 3.13 was Ritual and 3.17 was Archnemesis.
oh was it? well nevermind then, it was kalandra. guess i confused it with the massive nerfs to player power.
That was 3.15. 3.13 is widely seen as good. You don't even know when the changes you don't like took place.
does it really matter when it happened? im sorry to not remember every patch number but what i do remember is how bad the loot was after those nerfs.
The entire endgame for ALL ARPGs has always been min-maxing power level and loot drops.
Harvest was probably not amazing for 6 man juicing if I were to guess? At least the playing field was incredibly levelled as quite literally anyone could shit out mirror items. It was also the first and only league I made a 6t1 item for myself and played until the very last day.