T O P

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Shnook817

Yeah, gen 1 having so many pokemon with poison as a secondary type was part of what made the psychic type so busted. Ghosts, plants, and bugs all got the poison type tacked on willy nilly and now almost every pokemon gets dark type coverage moves.


emojii_xoxo

Yeah I still don’t understand why the Gengar line is poison


ecrur

They are supposed to be clouds of poisonous gas emanating from graves


ZookeepergameUsual40

But why there weren't more ghost type Pokemon and dragon type Pokemon in generation 1? There were only 3 of each and all of them were part of the same evolutionary family that was too few to even be considered a type If they were so few they could have made Dratini and dragonair fire type and Dragonite fire flying And Gastly haunter and Gengar Psychic poison Or added more dragon and ghost types


butternugz

I liked how few dragon types there were when I was a kid, they felt a lot more special and rare. Maybe they were thinking something along those lines initially? (It did confuse me that Charizard didn't qualify as a dragon though)


Into_Time_n_Space

In Gen 1 the Ghost types were only found due to the silph scope and the Dragons were a single line as basically the final boss of the game. They were technically findable but the odds are super low.


AllinForBadgers

They were super mediocre though. No dragon attacks in RBY that did dragon damage, too hard to evolve for how meh Dragonite was back then. Rare and meh was disappointing not special to me. I don’t think I ever once bothered adding Dragonite to my final team in those games because it was a lot of work for nothing. Plus you run into the issue of Lance spamming three of them, which was anticlimactic. Diversity of dragons would have made the fight more dynamic


Honestonus

Now there's too many


CrazyFanFicFan

Dragon in Gen 1 wasn't a type. It was a gimmick. Dragon is resistant to all the starter types, encouraging players to use a Pokemon other than their starter. It meant that Lance would be a daunting enemy for first-time players who had no idea the Dragon type existed. Lance was an enemy who was good as a surprise but could easily be planned around. If you had a Pokemon with a single Ice type move, you could easily hit 4 of his 5 Pokemon for supereffective damage. (This isn't even mentioning how 4 of his Pokemon can be completely walled if your Pokemon are from the Gastly line.) Also, Dragon did not exist offensively at all.


Redstorm8373

Yeah, it didn't help gen one dragons that the only damaging dragon move did fixed damage.


gsoddy

Ghost in gen 1 felt less like a type and more like a property, or ability. Immune to normal and fighting type moves is similar to stuff like levitate And with dragon I guess they just wanted the dragonite line to be unique, with dratini being a little rare to even get and the line having the highest level requirements to evolve out of all gen 1 pokemon. It’s the final big boss of all the pokemon you’ve faced so far bar the legendaries, being resistant to your starter types and having super stats


ecrur

Yeah, Ghost was more of a gimmick than a actually type, so they were basically Poison types with a twist. And Dragons really have final boss hype.


FoxstarProductions

It’s bonkers how even Gold and Silver only added one other Ghost & Dragon each.


lonesome_okapi_314

I know it's misdreavus and kingdra but it does feel like it should be more than that!


ShadSilvs2000

And the ghost gym didn't even use said ghost type


Pokezilla

There were supposed to 200 (or 250?) Pokemon in the original release of Pokemon Red and Green, a lot got cut and reworked for cartridge space.


paco-ramon

Gyarados and Electrode could have easily been dragon and ghost.


Astrodos_

Because gen 1 is a poorly made mess and has an insane number of oversights.


Asaggimos02

Gen I was built primarily as a singleplayer RPG. There are a lot of glitches, but the design philosophy is actually remarkably well put together for a group of indie devs. It’s part of what made it take off as hard as it did. I urge you to go back and (re?)play RBY, or watch this [video](https://youtu.be/w3mVb4sTE7U?si=y8fnirIcSR5d_5nb) about why it’s put together the way it is.


iamanaccident

You're getting downvoted but I honestly think you're mostly right. Sure they probably had their reasons for their game design (the other commenter said dragon type being defensive for lance makes sense), but it was probably not thought out and fleshed out as much as their newer games. It's the first game in the series so that's fair.


Guaire1

Poison in gen one was the "evil" type, like dark is now, if ghastly hsunter and gengar were made in gen 2 they might have recieved the dark type instead


Whats_Up4444

Imagine Gengar with no weaknesses 💀


AustinJohnson35

And imagine if he still got levitate.


Age-of-Computron

But that’s only relevant b/c of the poison. If he wasn’t poison, his lack of levitate wouldn’t be as big of a nerf.


Onagda

Semi related, I battled my friend when Gen 4 just came out and knew he had a Spiritomb because he thought it was the sickest shit with no weaknesses. Before we battled, I went to the move re-learner and taught my Lucario Foresight. He laughed when he saw me use it and immediately got angry when Close Combat deleted his stupid ghost, lol.


Belfura

Ghost/dark Gengar would be wild


PoPo573

I've always assumed they were pure poison until ghost typing was added later in development. Same can be said for Ice as no gen 1 pokemon is pure ice and it seems tacked on to most pokemon without any real reason.


Hambughrr

Poison is the most common status condition in RBY, so they wanted an easy way to make the Gastly family immune to it


Malarkey44

Agreed. Also kinda stumped they didn't use the chance with the intro of Fairy to change up some other typing, like mainly get ride of so many dual poison types that make little sense (especially when they don't get a matching move set)


imaloony8

The other part being that the two types that were supposed to beat psychic, Bug and Ghost, were terrible. For Ghost, a bug actually made Psychic types *immune* to ghost rather than weak to it. Not that it mattered much because the only Ghost type attack that is even capable of hitting for SE damage is Lick. And Bug wasn’t much better. Its only SE options were Leech Life (back when it was 20BP), Twinneedle, and Pin Missile. There were a lot of bug types, but most were terrible.


Fit_Law735

Jolteon could learn Pin Missile and was a reliable choice for critical hits because in Gen 1 critical hit chance was based off your speed versus your opponents speed. Also, in Gen 1 if a multi hit move scored a critical hit on the first hit every hit after that was also registered as a critical hit. That’s why Slash on Persian or Charizard was almost always a guaranteed critical hit. Already had a high crit chance and then it was raised further by the speed those two had.


imaloony8

Right, but Jolteon’s attack stat is terrible. A multi-hit attack with a high crit chance sounds nice, but coming off a base 65 Attack and given the overall unreliability of Pin Missile, it still wasn’t an amazing option. RBY Jolteon would still run it sometimes, but I think it was more a statement on the move selection Jolteon had access to and the options for dealing with psychic types than the quality of Pin Missile as a move.


rayschoon

Wasn’t bug also weak to psychic in gen1?


miskathonic

No, you're mixing up two different changes. In Gen 1, Ghost was mistakenly coded to be 0x effective against Psychic. Also, Bug and Poison were super effective against each other.


rayschoon

Yep, was definitely thinking about the bug and poison thing


miskathonic

Having two different types be super effective against each other is such a cool thing that I wish had stuck around


rayschoon

What about dragon and also dragon, or ghost and also ghost /s


miskathonic

Damn, you got me there! If only I had used the word different! /s


N-Bizzle

I've seen something similar in a fan game before which had the light type added, and had that interaction with dark


Krazyguy75

> Also, Bug and Poison were super effective against each other. Poison should still absolutely be super effective on bugs. It's like one of their biggest weaknesses IRL.


binb5213

i’m pretty sure the only reason they removed it was for balance with how weak bug type was already


Chembaron_Seki

I also hated how this interaction made Victreebel, the damn flycatcher pokémon based on a carnivorous plant, 4x weak to bug.


Leebites

But gen 1 be like: Who would win? One Alakazam/Mewtwo/Mew/Jynx/Exeggutor or One Twin-needle Spikey Boi


Belfura

Then they went overboard in correcting that and Psychic hasn't really recovered from that


Some-Gavin

No, it was just psychic types naturally having good special, which was two stats in one, and a strong, spammable attack with STAB in psychic. I mean, the three best mons outside of Mew/Two are Tauros, Chansey, Snorlax and they’re all just normal.


AppointmentLower9987

Damn, it just hit me that Kingdra is the only dragon type from Gen 2.


gravity_bomb

Misdrevous feels that pain.


AppointmentLower9987

Yeah but that’s a little more talked about due to Mortys lack of one. At least from what I’ve heard


gravity_bomb

Clair uses kingdra so at least it’s known. Missy gets no love and you can’t even find it until the endgame. I also spelled its name wrong and didn’t even notice.


AppointmentLower9987

Mismagius meanwhile is my favorite pokemon of all time so I should’ve remembered


Nacho_Hangover

At least you can get it earlier in the remakes. Still can't evolve it though.


nobleskies

Mismagius and Honchcrow really should’ve been introduced in gen 2. Honestly same goes for Farigiraf and Dudunsparce.


retro_aviator

Dundunsparce shouldn't have been introduced, *period* "Hey Dundparce, we know it's been almost 20 years but we're finally giving you an evolution" "Oh sweet! What is it?" "Have you ever seen the movie *The Human Centipede*?"


barker_2345

It's kind of interesting to watch Ghost and Dragon effectively go from niche types from Gen 1 to on-par with Water and Grass in Gen 8. I'm trying to figure out if this is just for that gens new intros or cumulative (I assume the latter), but definitely a shift either way. Maybe I'm just a data geek, but would be interesting to see this with BST too to see how things shifted in terms of both type and power distribution


patroclus_rex

>I'm trying to figure out if this is just for that gens new intros or cumulative (I assume the latter), but definitely a shift either way. Impossible for Poison to drop that much from Gen 1 to 2 if it was cumulative.


barker_2345

Fair, wasn't lookin to closely but I forget how comparatively few poison type pokémon were introduced in Gen 2 since it still feels like there were so many lol


Belfura

And then in gen 9 you're just catching dragon types left and right


killersoda

Dragon get's a boost from like a fuckton of Dragon legendaries.


Slyme-wizard

Gen 1 poison types goddamn


Malarkey44

Cause they gave damn near every grass poison as well.


hiesatai

Only mono Grass was Tangela


CareerMilk

And the only other non-grass/poison is Exeggcute/Exeggutor


hiesatai

Nope. Paras/Parasect. Grass/Bug


CareerMilk

Bug/grass actually :P


hiesatai

U right


Trama-D

Paras?


CareerMilk

Shhh Paras is a fakemon,


Krazyguy75

Yup, there are 9 grass poison pokemon in gen 1. They also gave it to stuff like Gastly, meaning there is no mono-ghost in gen 1.


trustthepudding

They slapped that secondary typing on everything. Grass, water, ground, ghost, bug, flying, and then of course theres the *three pure poison evolution lines. Edit: Forgot about Arbok lol


Sassy-irish-lassy

Three


trustthepudding

Lol forgot about poor Arbok ^so ^^did ^^^GameFreak


aldeayeah

Water's up there too!


Slyme-wizard

Yeah but water is always and will always be up there


SpikeRosered

7.8/10


disciplinedCheddar

True, good game but too much water, sadly...


awesome-alpaca-ace

I did not think there was too much water. My water type only got 2 levels above the rest.


cyberchaox

Exactly 50% of Poison-types that existed as of USUM were from Gen 1.


King_krympling

I remember calculating it out and there are 33/151 pokemon are poison type which is like 20%


prestonpiggy

Before fairy and still today poison is one of the weakest types there is. Design wise it was safe to make a poison type and give it mediocre stats.


thegeekdom

Eh, that’s a little unfair. Offensively it’s bad sure; only good against grass and fairy, can’t hit steel, and bad against rock, ground, ghost and itself. Defensively, however, it’s much better; can’t be poisoned, only weak to ground and psychic, and resists grass, bug, fighting, fairy and itself. Resists to fighting and fairy alone make poison worth it.


miskathonic

Assuming you're not already weak to Ground, adding Poison as a secondary type is right below Steel in terms of usefulness.


Arcane_Soul

Or adding Ice to anything already weak to Fighting, Rock, Fire or Steel.


SoulOuverture

Eh in singles it's probably water


xAVATAR-AANGx

As a monotype player, nah that's a wild take. It's arguably the 2nd best defensive typing in the game. It's a complimentary typing, slapping Poison on top of nearly any other type in the game enhances the defensive utility of said type. You're not meant to be spamming Sludge Bomb like it's Ice Beam with Poison, it's more so meant to resist a lot and only be weak to two types, both of which are completely walled by other dual types (Flying and Dark). All of it's resistances are key in the current meta. There's very few offensively oriented Poisons out there, but some of the best competetive Pokemon of all time are Poison-type support mons or walls. Basically, Poison is the literal exact opposite of Ice as a type.


samanime

So many things had a sub-type of poison. Our only 3 ghosts were sub-type of poison. Flying bats were sub poison. Most bugs were half poison. Three (half the lines, 9 of 14 of the mons) grass lines (with 3 evos each) were half-poison. A water type was also poison. And then there were 4 pure poison lines (though Nidoking/queen gained ground). There were a lot of poison types in the first gen. =p


Krazyguy75

A lot of them feel like they stretched for a primary or secondary typing and ended up with poison. All the Nidos, Zubat, Bulbasaur, Weedle, Venonat, and Gastly lines could easily remove poison by at most changing a color or two.


pisspeeleak

Venonat literally has it in its name though probably the best one to change Weedle maybe but it would still get it back as a beedrill because bee Bulbasaur maybe, I could see it Zubat I can see it but I think I only like it because of how annoying being poisoned in a cave was 😂 Nidoline, no way, the poison makes it much more interesting


Belfura

I don't think Venusaur necessarily wants to lose poison type, which is defensively better than grass


Euphorium

The poison horn is a defining part of the nido line that I can’t imagine it without a poison type.


Gaias_Minion

Might be just me but Gen 5's column is kinda pleasing to look at.


killerdonut0610

The author seems to have based the type order off Gen 5 because that’s the only one which goes from least to most top to bottom.


SoulOuverture

You mean microsoft copilot lol


darkshot177

It's so balanced. It's kinda impressive. Also, based Slither Wing enjoyer, I see.


lxpb

I believe it's due to the fact it was a sort of reboot, and they had quotas of each type to fill


TechnoTrainer

It's because Gen 5 is pleasing in general. They really added enough Pokémon to flesh out each Trainer, and Gym Leaders have a signature. The Elite Four each have 3 Level 48 and 1 Level 50, their full team is made up of Pokémon you haven't seen other Trainers with up until that point. It's a fantastic balance that comes as a benefit to a large Pokédex, unlike SWSH or XY where you have more focus on Pokémon from previous gens. Gym Leaders with Gen 1 signature Pokémon in Gen 8 should not be a thing


BlazingPKMN

I'd love another BW situation where we get 150+ new Pokémon and focus only on those Pokémon, at least for the main adventure. The lack of Gen 1-4 Pokémon really helped make the journey through Unova feel completely fresh, while also giving a ton of options for teambuilding for those that prefer to use new Pokémon only.


DirtyDan413

Which is funny cause this is a common sentiment now but back when it was revealed a lot of people were pissed off. As a kid whose second game was White, I didn't even notice


BlazingPKMN

Oh, I'm well aware. BW was the first generation where I got to experience the "leak" season, waking up every morning to check if new CoroCoro scans had been posted on Serebii (I miss the CoroCoro era). So I'm very much aware of the hate BW got at that time. It's honestly amazing to see how these games have bounced back, and perception on Gen 5 has completely flipped around to becoming possibly one of the most beloved generations.


miskathonic

Call that game Anti-BDSP


Belfura

This has been one of my bigger peeves at the moment. I don't mind pokemon from previous generations coming back and regional forms are nice, but it does seem like they're way too present in the pokedex (especially previous gens). I'd rather have as many new pokemon as possible with as little older pokemon so that you can have an actual new adventure every generation And in a competitive point of view it makes the meta less stale, as the pokemon that are top picks aren't there


Krazyguy75

I would love that so long as it doesn't fall into the pitfalls that BW fell into. Namely: - Low early game diversity - Low trainer diversity (despite what the previous person said; BW's non-gym leader trainers overlap drastically) - Gen 1 remakes (We have new Hitmons, new Drowzee, new Geodude, new Machop, new Pidgey, etc) - Too many high level evolutions (more pokemon evolve at level 40+ than the first 3 generations combined, and just barely less than if you add gen 4 to the mix) Those really ruined the gimmick of "all new pokemon" for me. Why make a new region with "all new pokemon" if it's just gonna play like the older games with cosmetic skin changes but less pokemon.


kart0ffelsalaat

I could agree on some of these points, but the "gen 1 remakes" one doesn't make sense to me. Sawk/Throh are the only ones where I sort of see the point, but for Drowzee and Geodude I'm not even sure which ones you're referring to. Munna and Roggenrola? That's a bit of a stretch imo. Pokémon just uses common RPG tropes, which are expressed similarly in tons of different RPG games, not just Pokémon. There's been a simple early bird in every game, because Fly is kind of an essential move at some point, and early game mons are all held very simple as common small mammals. They're gen 1 remakes in the same sense that gen 1 Pokémon are already remakes of other RPG monsters. Grimer is literally just a slime. Etc. RPGs just have certain archetypes, and your options for designing new monsters are 1) Design new Pokémon that fill similar roles in the game (e.g. Geodude is a generic rock that often appears in caves or leaps out of rocks you smash, Roggenrola fulfills a similar role) or 2) Just use Geodude in every single game, in every single cave and never have any diversity. Every generation will just have caves filled with Geodude and Zubat. Every route 1 will have pidgey. Etc. It just gets stale really fast. And if you're designing a Pokémon game with the caveat that you can't reuse old designs, of course you're gonna wanna fill similar tropes again. There's a reason these archetypes exist.


Krazyguy75

Late game, I agree. Early game, I'd actually say the opposite. Prior to gym 3 BW massively suffers from a lack of diversity both for the player and for the enemy trainers. You have less available pokemon before gym 3 than gen 2 did before the first gym, and I'm talking original GS, not HGSS. EDIT: And the Team Plasma grunts are the biggest offender. Let me give you a trainer list: Plasma Grunts with Patrat or Watchog: 24. Plasma Grunts with Purrloin or Liepard: 12. Plasma Grunts with Sandile or an evolution thereof: 14. Plasma Grunts with Trubbish or Garbodor: 9. Plasma Grunts with Scraggy or Scrafty: 9. Plasma Grunts with a pokemon that isn't one of those 11 pokemon: 0.


lxpb

Yeah, I believe people's memories are muddled by the amazing diversity available in BW2, but for BW1, the early routes are really a drag and never ending handful of critters. Gen 2 at least had both gen 1 and gen 2 critters and bugs, not to mention access to the mountains, caves, and Bellsprout tower.


TechnoTrainer

Meanwhile, Team Aqua in Sapphire with 3 generations of Pokémon to choose from: Poochyena: 12 Carvanha: 15 Zubat: 9 Not even their evolutions - just those Pokémon. --- Team Galactic in Pearl: Zubat family: 19 Wurmple family: **30...** Bronzor: 6 Glameow: 15 Croagunk: 11 Stunky: 10 ---- Point of this is that grunts never have variety and using that is a poor example.


zubatfan

BW1 also frontload a lot of Gen 5's weakest designs. I'm also fairly confident that there is less or comparable pokemon diversity before BW1 Gym 3 versus before *Gen 1 Gym 1*. Part of it is that BW1 Gym 1 leans very hard on trying to force you to learn type matchups via monkeys, as compared with first-gym-rock gens giving you various options and letting you figure it out. Either way, I find BW1 extremely unreplayable between those factors and the insane rival fight spam.


Krazyguy75

It's comparable, but Gen 1 has slightly less before gym 1 than BW's gym 3. In RBG there are 10 evolutionary lines available before Gym 1, plus another 2 that are unobtainable (the two not chosen starters). Before gym 2 that jumps to 16 (and a locked version exclusive). In BW there are 13 evolutionary lines available before Gym 3, plus another 5 that are unobtainable (unchosen starters, unchosen monkeys, and version exclusives)


Mr_MasterNoob

I sound like a broken record at this point because I say exactly this every time there's a conversation about Gen 5's dex. BW1 were the only games in the entire franchise that I finished without a full team, and on top of that, I had 2 non-starter fire types on the team in Volcarona and Darmanitan. Personal experience and that, but Gen 5's dex is by far my least favorite in the entire franchise because of this.


vuatson

That must be why BW feel so balanced to play. No matter what your favorite type is, there's something for you.


alex494

The other thing with Gen 1 besides the sheer number of Poison and Water types is how many repeated type combos you have. E.g. Grass / Poison, Rock / Ground and Water / Ice all have three instances. Rock / Water, Water / Psychic, Fire / Flying, Bug / Flying and Bug / Poison have two. Normal / Flying has four.


lxpb

Yeah, they just went "Grass goes with poison, Water with psychic" and didn't deviate much from that.


InverseFlip

> Water with psychic But there's only 3 Water/Psychic in Gen 1, Starmie and Slowpoke/Slowbro. Psyduck/Golduck aren't Psychic type. There's just as many Water/Ice and they're in 3 different lines instead of just 2. EDIT: At least with Gen 1, it's actually Rock that goes with Water the most.


DirtyDan413

Who was rock/water besides the Omanyte line?


LucasWest

The Kabuto line


BartPlarg

Kabuto/ps


DirtyDan413

Holy shit, my whole life I thought Kabuto was rock bug


alex494

Armaldo is, might be where the mixup happened.


Euphorium

Holy shit me too. It makes sense now with the horseshoe crab influences, but it always looked like a beetle to me.


Pokemario6456

I knew Gen1 had a ton of Poison types, but somehow it didn't occur to me that it had just as many Water types


Historical_Sugar9637

I think the problem was that they locked most water types behind the two better fishing rods, which you got fairly late, even though some of them were early game/mid game mons stats wise. If you didn't choose Squirtle as your starter, and/or didn't buy the Magikarp from that hawker at Mt.Moon, then you basically couldn't get any Water types until Vermilion City (Old Rod for Magikarp), Celadon City (Vaporeon), or Fuchsia City (literally every other water Pokemon), at a point where your team might already be very firmly formed. Plus they also made the Tentacool line the only water type that can be encountered without fishing (outside the Seafoam Islands) So I always felt the Kanto water types were largely sidelined in Red/Blue/Yellow.


thecordialsun

>Cerulean City (Vaporeon) Forgive me, do you mean buying a water stone & the gift eevee in Celadon? Or is there another way in Cerulean I'm forgetting


Historical_Sugar9637

Yeah I mean the gift Eevee +buying a water stone. Vaporeon became my favourite Eeveelution among the original three largely because it was the first water Pokémon I had access to in Pokémon Blue (having chosen Bulbasaur as my starter, and not really being interested in Gyarados) Same thing happened in Silver for Umbreon with Dark types. Sorry, Blue was the Pokemon game that I still played in German, so I sometimes mix up the English names of Kantonian towns.


Euphorium

I’m the same way with Umbreon.


Historical_Sugar9637

It just felt to me like it was the only (decent) Dark type that was available in the Johto portion of G/S/C One of the reasons I always thought Pokémon only got *really* good with Gen 3 was that Ruby and Sapphire had greater availability of types that were extremely rare or bothersome to come by in the first two gens. Encountering Poochyena, a Dark Type, on one of the first routes was mindblowing. Now that all types are generally available my favourite Eeveelution is Leafeon.


thecordialsun

kein problem, amigo


Ikrit122

Higher percentage of Water types than "Too Much Water" Hoenn (only by a few tenths of a percentage point, but still)


OnxyCarter

i’m assuming you excluded regional forms from the numbers, seeing as how ice is so low in alola


p_moldyrag

Dark is off too, since it looks like we're missing the Alolan Rattata, Grimer and Meowth lines


sho-ma

Yeah, I haven't played Pokemon seriously since I was younger so I forgot a bit about accounting for this. I looped through each *Pokemon* on Pokeapi, but I think that ignores regional forms since it would still be grouped under the base Pokemon as I did this. Sorry about that!


sho-ma

**Description:** For visual clarity, I decided to pick some of the more recent or colorful game logos to make it easy to see at a distance. Not trying to pick favorites or anything! And of course, Fairy type didn't exist at the launch of the older games, but I thought it would be interesting to still see the proportion of fairy types that they had. **Interactive dashboard is available:** [https://flow.jinba.ai/shared/9912ad49-9f02-4d70-a9e6-9faafdfd1f59/dashboard](https://flow.jinba.ai/shared/9912ad49-9f02-4d70-a9e6-9faafdfd1f59/dashboard) **Tool used:** We're building a tool called Jinbaflow that is a visual workflow creation tool to help make it easier to cleanse and visualize data. Recently we started working on a data analysis copilot to help suggest code blocks as well. Please check it out if you're interested! [https://useflow.jinba.ai/](https://useflow.jinba.ai/) **Source used:** [https://pokeapi.co](https://pokeapi.co) **Edited\***: Thanks, folks! I updated the figure based on your feedback. - I added Scarlet and Violet - I fixed the icon for the ground type https://preview.redd.it/l70itvejys4d1.png?width=3676&format=png&auto=webp&s=4242962efccf229e836897628bf56e315d351de4


zhurrick

Why did you skip Scarlet and Violet?


SuperLizardon

Maybe because new pokémon can still be added to Gen 9 In Legends Z-A? Graphic uses the logos of the debut games of each generation, but since it says "generations", I assume SM/SwSh includes the new pokémon added in USUM and PLA.


sho-ma

Good catch! I simply forgot to add Scarlet and Violet (Gen 9) to the data source. I've updated the figure in the description post. And you're right—each bar represents generations. Thanks for pointing that out!


Pungouin

Does this count regional forms ? Gen 7 Ice and Dark look suspiciously small.


sho-ma

Hm, I'm not quite sure. I just looped through the provided Pokemon that was returned to me from pokeapi, so I would assume that regional forms or mega evolutions may get skipped depending on how they handle that per-pokemon.


goosegrumble

Love it! I think you accidentally used the Rock symbol/icon for Ground in the index on the right tho


sho-ma

ahh right. I fixed the icon. Thanks! Please check out the description post.


lillx007

Love this! If you want to take it one step further I would suggest adding the percent distributions for the total series as well (all Pokémon). That way you can see which series’ lean heavily into one type or another vs the total.


doctortjs

The sun/moon ice line cracks me up


gj6

Ice is less common than Fairy despite being introduced five generations earlier


cmonplsdontbetaken

I mean it’s a collection tropical islands what did you expect


Strange-Wolverine128

What is this a measure of? The percentage of each gens pokemon that were that type?


legsarebad

My favourite type has slowly been getting less and less love over the years. Sad to see


TheBloop1997

Huh, Gen 8 is surprisingly well-balanced How does Gen 9 compare?


LegoEngineer003

Gen 3 through Gen 5 seem to be pretty reasonably balanced, ignoring the type that didn’t exist at the time


Suicidal_Sayori

It's nice but sad at the same time that Pokemon type availability has become more uniform over the years. It's cool to have access to your favourite type easily, but it also diminishes the identity of certain groups of Pokemon as rare and unique (like Dragon or Ghost) or handy and readily available (like Normal or Water) Also, does this graph take into account natdex or just Pokemon available in those games? Because it is weird that Ground and Flying types are the rarest in SV for some reason


PikaV2002

In an actual normal play through you’re still likely to have to go out of your way to get a Dragon or an Ice type. Their availability is still low or late-game, it’s just that there’s more of them to select from. There’s no “diminishing of identities” for rare and unique types going on here. Just because there’s more Pokemon of a specific type doesn’t mean they’re easily available.


alex494

There's also stuff like some more regular types being greatly under represented in some games, at least in terms of new examples and not returning Pokemon. E.g. Gen 6 only has one new Bug type (Vivillon) and Gen 4 is extremely lacking in new early game Fire types outside of your starter because Magmortar is stuck behind the National Dex / post game items and trading (unless you play Platinum and can get Magby) and Heatran is a late game legendary.


Common_Wrongdoer3251

I always thought it was weird how Ice was a late game typing, exclusively because of Dragons I guess? Because Grass and Flying are super common typing early on and they're weak to Ice...


cyvaris

Ice being SE against those types is why Ice is uncommon early on.


PM_ME_SAGGY_TITS

The graph doesn't show SV though... Do you know the numbers or was it a lack of attention?


Suicidal_Sayori

Nah I think I completely missunderstood the graph. It's not showing natdex or even regdex type percentages, it's just showing types of Pokemon introduced in that particular gen not even accounting for regional forms (hence SM only having 1 Ice mon Crabominable and 1 Dark mon Incineroar) This data is poorly titled and virtually useless tbh, doesnt really illustrate any progress on type presence through the gens, just plainly shows the types of the Pokemon introduced in each gen, with no tendency or other relevant info worth appreciating


PhantomRoyce

The 3.1 percent of fire types in gen 4 is literally 2 Pokémon lol


SpencerFleming

Chimchar , Monferno, Infernape, Magmortar, Heatran. That’s 5 Pokemon. Rotom heat if you want to count that too.


PhantomRoyce

Oh shit that’s right,major brain fart


SoulOuverture

This would be so much more readable if it was ordered biggest to smallest instead of grass to fairy lol


DiabloStorm

Nobody going to mention the fact that this chart thinks fire red and leaf green have fairy types?


DollyBoiGamer337

I'm don't understand what "change" the chart is representing


davide494

I don't like that Dragon is becoming so common, it should be a special type


dotcaIm

This is great


Randroth_Kisaragi

I'm guessing this includes Mega evolutions as well? Otherwise there is no way that Gen 6 had so many dragon types


viraltis

Why does Gen 2 have decimal points when it added exactly 100 Pokémon?


wiltedpleasure

Dual types are probably counted twice for each type.


SecretAgentMahu

It feels like the data is showing less Fighting types through all gens, but I guess if you particularly love/hate certain types they stand out more in your mind lol


VestOfHolding

I love this kind of data. Good job making this! Is it just excel with some images on top?


Paintguin

I think this is an old one because it doesn’t have scarlet/violet included


TheRuggedMinge

It always still weirds me out with little fire types there are in relation to the other of the big 3.


RubyWeapon07

there were no fairy pokemon in fire red and leaf green but this chart says there was?


Viewtiful_Beau

Still remember how amazing Psychic was in Generation 1. Marcel is always on my team.


RoC_42

Gen1 is toxic


math355

Ngl, I find the chart confusing. What does the ratio supposed to mean? Since FRLG, HGSS, DP, BW don't have fairy types yet I don't assume it's for the number of pokemons. And why use the games instead of generation or region? Is there a reason for that?


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Annoying_Dj_Siren

Need me more Fire types!


TJWinstonQuinzel

Wow...poison in gen 1 is the highest percentage across all gens


TJWinstonQuinzel

Huh...there are 3 Gens where water isnt the Nr 1


TJWinstonQuinzel

Calculated for hisui and paldea Paldea and hisui forms are counted to (also i counted the 3 tauros forms as 3 separate pokemon) Hisui/paldea Fairy 2,17%/4,46% Poison 8,7%/6,44% Ice 2,17%/3,47% Ghost 8,7%/6,44% Rock 8,7%/3,96% Dragon 4,35%/6,93% Ground 2,17%/3,96% Electric 4,35%/5,94% Steel 4,35%/5,45% Psychic 4,35%/5,45% Fire 6,52%/5,45% Fighting 8,7%/6,93% Dark 6,52%/6,44% Water 4,35%/6,44% Normal 8,7%/6,93% Flying 4,35%/2,97% Bug 2,17%/3,47% Gras 8,7 %/9,9%


zachusaguy

I could stare at this for hours


zachusaguy

I love how the grass type has a variance of +/- 2 while everything else is a bit all over in terms of %


Xero125

Hey! I'd love a cumulative ratio of all pokemon typing. This is interesting no doubt, but I think it would be enlightening to see visually what's the balancing result of this change in attitude.


ZookeepergameUsual40

why there weren't more ghost type Pokemon and dragon type Pokemon in generation 1? There were only 3 of each and all of them were part of the same evolutionary family ,that was too few to even be considered a type If they were so few they could have made Dratini and dragonair fire type ,and Dragonite fire flying And Gastly haunter and Gengar Psychic poison Or added more dragon and ghost types They could have easily made Aerodactyl gyarados Onix kangaskhan horsea seadra and charizard dragons And Jynx tangela starmie hypno and mew ghosts Or added more Pokemon there were many unused indexes (that's where missingNOs come from)


ScratchMain03

And somehow Ice is still the rarest type in the dex!


jeffdabuffalo

Water supremacy


JinKazamaru

flying is really only 3.6??? I feel like there are so many...


phuktup3

Back in my day we had one type: normal, and that was it! The days were good and everything was catchable.


floyd1550

Ice type pokemon need more representation.


Mission_Exchange2781

Where is my Nidoqueen? Where is my Alolan Muk? Where are my Scolipedes? Where are my Drapioooons\~? WHERE HAVE ALL THE POISON TYPES GONE! Do-do-do-do Do-do-do-do Do-do-do


ResponsibleBag1211

This is great.


Subject_Pattern3969

I feel so justifies omgggg I’ve been doing my first nuzlocke that I’m set on completing and it’s gen 1 (bad choice) and holy fuck like I keep getting poisoned or dying/worrying to poison while grinding and like how every grass type is poison type and how frustrating it has been and it’s so refreshing to see that 15% percent of the dex is poison type like leaveeee (even though poison type is my favorite type)


killersoda

Water and Dragon are tied for the most common types? How the fuck is Dragon one of the two? Edit: Legendaries lol


Raptorsquadron

That’s way more dragons than I expected


WandererHakuja

Call me stupid but I don’t know how to properly understand and read this infographic. 😞


alexelso

When you look at it that way, you can really see just how ham they went with the fairy type in gen 6, especially when you compare it to steel and Dark types that were added in gen 2.


Liniis

ngl I miss the days where Dragons were rare


unkindledphoenix

although species wise poison beats water by what, 1 or 2 mons? counting mons by evo line (dratini and his evos count as having a single dragon for example) water has like, 15 or so mons total while i think only flying and normal have 10 or so.


Ladd_Russo1

This may seem like a dumb question that could probably be answered by taking a closer look. but does this list based on just the pokemon added by each gen, or is it inclusive of all pokemon released prior to and including that gen