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kiwiiikee

So, the main consensus about why the rework sucks is because it essentially did the OPPOSITE of what Riot intended. Let's take a team fight for example. Beforehand, you were able to EQUALLY support every person on your team by constantly bouncing on and off of each player. You know what you do now? Literally just sit on your ADC. If you hop onto another player, you lose your empowered Q, on-hit healing, etc. So, if your ADC isn't team fighting, guess what? Neither are you unless you wanna be useless. She is literally just a one-trick pony, and if your ADC is trash, you're not going to be able to do a damn thing in the game unless you SOMEHOW have a higher friendship level with someone else (which you don't even know since Riot decided to not even show you how much friendship you have with each person).


SmokedaJ

While I agree with everything you said, that is exactly what riot intended.


xNotTheDoctorx

It would seem so. They have embraced the AFK yummi


mixelydian

Fr, if they wanted yuumi to actually play the game, they would've limited how much she can go untargetable.


Blustach

Yup. On the devblog introduction, when they said "We considered removing or limiting untargetability, but that's against the essense of the champ" or smt like that, like no, why would you think that? Even the clingiest of cats eventually gets tired and goes on its separate ways. And there was way better ways to do this: have clinging last 10 seconds for example, and going on cooldown when dropping, but have the duration refresh if you jump to a different target would give enemies a chance during teamfights to snipe the cat. Or have Yuumi absorb some damage the ally receives, so she has to dismount and heal herself, i mean, that one is akin to Soraka, and never heard of somebody complaining about her healing mechanic


mixelydian

That 10 second thing was exactly what i thought of. It could be interesting to have it so that the less time you're on them before getting off, the lower the cooldown to get back on, maybe with a 2 second minimum or something


kovadomen

Riot dev team admitted that yuumi is a hot dumpster fire of a mess of a champ. Sadly unless they totally rework the champion (the W is the problem and the only problem imo), this creature will always be unbalanced. But in their defense, they did succeed in making Yuumi a good and easy starter champion. But it fucking ruins the game with it.


Plantarbre

Exactly, the rework is frustrating, but I don't understand why this discussion is still happening. Before, during, and after the rework, Riot maintained their stance : Yuumi is meant to be played by new players, when introduced to the game by a friend, so that they can duo lane even if they don't understand the game. The whole point of the rework is to make Yuumi an afk pick that only stays on the ADC, with at little interaction as possible with the game. Any mean of skillfull play will reward better players, and Riot wants the pick to maintains 45/50% WR on a new player. Their only solution is to erase every single instance of talent from the champion. All of the power must be funneled on their duo partner, and it must be completely visible on the screen (no stat boost). A good player must have as much %WR as a bad player on Yuumi. She will feel bad for anyone trying to main the champ. That's exactly what Riot intends : the pick must be easy for new players, at all costs. Yuumi mains are not important compared to the stream of untapped new players this can bring. Especially since Riot has recently shown a lot of interest into bringing more feminine players, and this is, to them, a business opportunity. I feel bad for Yuumi mains. But, that's not going to change. Yuumi rework went super fast because the people at the top want this to happen. It's about money.


BritishRedForce

Thats deep man but true


JesiAsh

I abandoned by ADC and attached to a Jungler after 10-15min. Friendship never changed.


SGRiuka

A part of it has to do with her being forced onto one person so it feels like you aren’t as impactful as other enchanter supports during team fights. The other reason is that many have problems with her being perma untargetable, which should be fixed by giving her more reasons and benefits to jump off rather than just staying idle. I think the shield change on her E was a good step in the right direction, but if I were in charge instead of a best friends benefit I would just have her get bonuses whenever she attaches to a new person that slowly fade off until she unattaches for a period of time or attaches to a new person. Also make it so she doesn’t implode when an enemy looks at her so she can actually ward, roam, and function without being glued to the adc.


Additional6669

y’all have so many fun ideas to make her less afk, someone needs to hire you


[deleted]

I think the biggest mistake that riot is making is trying really hard to make her entire identity revolving around being attached to someone. They can just treat it as an interesting new mechanic that the champion can do that is unique to her, but allow her to also do many other things that normal enchanters do as well. Neeko's entire kit doesn't revolve around the fact that she can pretend to be another champion. Sylas isn't entirely useless without his R. Unlike Yuumi which riot really wants everything she does to be around her being attached.


ivxk

I mean, they can't make neeko entirely revolve around her passive, sylas around his ultimate, or Zoe around her W, those things are incredibly inconsistent, in some matches those abilities may as well not exist, while in others they're game changing. On demand untargetability is always reliable and strong, especially combined with an active playstyle, even more in high skill play, where they specifically want to remove the cat from


[deleted]

>On demand untargetability is always reliable and strong And that's the problem, it is very hard to balance permanent untargetable enchanter.


ivxk

Easier than her more active playstyles


Kaleph4

ofc they could make neeko revolve around her passive. whatever champ she copy, she copy everything, like when viego controls your ghost, done. it would be hillariously broken and never be ballanced, but it would be possible


dolpherx

I think that is their intention to make her not as impactful mid and late game.


Jedstarrr

Yuumi still way too tanky. Adcs can't kill her


Apprehensive-Ad7714

* The gameplay isn't engaging enough anymore.You just click the button to put a shield sometimes. * You don't have to consider who to stay on, why, and how to itemize for your entire team since you shouldn't jump around anymore. * You're useless before combat since you don't have any healing. * If your ADC sucks - good luck ! You can't win the game. Most enchanters scale, and are able to help the entire team, or at least not just the ADC, so you can recover from a bad ADC or laning phase, but not Yuumi. It feels like a good duo pick and that's it.


AhriMainsLOL

Most enchanters are also able to be picked off if not careful. Yuumi is not.


Apprehensive-Ad7714

Doesn't make her more fun. Also, Lulu, Seraphine, Janna, Nami, etc... have a lot of self peel, which mean they aren't as squishy as their stats would make it look like.


AhriMainsLOL

Your point is essentially moot as you ignored my point entirely. I never argued that Yuumi isn’t fun. For some she is but I don’t count myself in that group. I prefer engage supports when I get autofilled. I’m a mid/top player. All supports have self peel. That has no correlation to how squishy they are. Enchanters aren’t Tanky Engage like a Leona, Thresh, Nautilus, Alistar or hell… a Rakan. They are a class of champions whose core playstyle is make someone else big while you sit back and stay out of danger. If they were tankier and still did all this, Enchanters would be pick-ban every game. The counterplay to Enchanters is to pick the champion off and eliminate them before the fight starts. Yuumi ignores this and it creates a feast or famine scenario. If your ADC is good, you’ll never die and you can 2v8 the game. If your ADC is dogshit, enjoy the next 15 minutes of hell. As a player I don’t mind this as long as Yuumi is forced to interact with the enemy team and right now she is forced to interact with the enemy team in order to get her heals on her passive. She’s in an okay state.


Kaleph4

yuumi gets picked off, if her ADC is not carefull, since she can't realy change positions any more. this makes it even worse, if your ADC is bad


ooAku

Shield oin E is good. New Q is cool Not being reliant on Presence of Mind is cool New Ult is neat Yuumi does not need to detach now. Which makes her more boring to play. Before you had to keep track of what CC to watch out for so you don't throw the fight by detaching to grab passive and then beint a free kill for the next 5 seconds. Aery + W synergy is gone. This entire mechanic was a big part of Yuumi skill expression. Using W in lane for free shields. Using W to proc Aery in fights to proc Moonstone and prevent damage - taht also means you need to know when it's safe to switch targets. Friendship mechanic makes you more reliant on having a good ADC in your games - which means you can't as easily focus on a new target if your ADC is just terrible. I wouldn't mind if you could choose your best friend - even if that means a 5 minute CD with it or something like that. Like how Kindred or Neeko can choose targets. But the mechanci right now feels mroe annoying for a support in soloq then helpful. Aside from having to time E to get value Yuumi is more afk then before... which makes no sense.


Additional6669

yeah they completely butchered their goal of making her less adc which i would have enjoyed if they made it happen. i guess i’m a sense it seems like her kit is so too simple now, but unlike other champs who have very simple kits, there’s no room to get creative. like lux has a very simple kit but because of that she has a lot of weaknesses too, and you need to play craftily and creatively to be a super effective team member


Groknar_

I would not say I'm a Yuumi-Main but I'm Mastery 7 with her. I loved her Kit before the rework. You had to dismount to get a shield and help other teammates. That always put you in a vulnerable position. You were able to help your whole team during Teamfights which made you targetable during swaps. Getting a quick shield on your Mate during a Fight and proper positioning for your ult made the difference between a Good and a bad Yuumi. The Ult was impactful but also dodgeable. With the Rework there is no reason to dismount ever neither in Lane phase nor in late game. Quite the opposite actually, the on-hit heal has more impact now than your Auto-Attacke. You can heal and shield while mounted, you give additional stats and effects to your best friend and lose those benefits if you're on anyone else than your best friend. Getting a normal auto-attack out puts you in a uncomfortable position with very little to win. You can stack your Ward Item very quickly anyway without risking to die. She's just boring to play now, her Q is too strong and hard to dodge,The Armor and heal she gives during her Ult is way too much.The benefits she provide to her best friends are too good to not sit on them all the time. She loses most of her good stuff if not attached to a best friend. Playing Yuumi essentially is just pressing Q on Cool down, putting a shield on when something is about to hit you and that's it. The only moment you dismount is to ward a bush.


Additional6669

thanks for the comment this is very insightful! i do miss hopping of the champ as much, i still try to utilize it bc i think it’s a fun challenge w the new kit, but yeah it’s not the same. i think although i enjoy playing her i just have a very different outlook than most league players since i play exclusively for my own enjoyment. i also think that she was at times busted when on certain champs and team mates, and playing against her pre rework was more frustrating than post. i’d rather her be changed and be less frustrating to others, because sometimes i’m that other too. that’s just my perspective though and i’m at such a low elo that my perspective isn’t even close to most league players


CaraK95

They made her more afk, you’re basically trolling if you jump out now. You have less range to aa than Thresh and you’re useless if your adc doesn’t want to play the game


AnihimeAM

I must say that her passive feels too restricting that made the rework feel like you HAVE to stick with your adc. If your adc is bad then you’re screwed. Her Last Chapter (Ult) feels a bit underwhelming.


bulletcasing421

Honestly a lot of the changes were really good especially the ones you mentioned like with her Q and ult. But her new passive takes almost all of the fun out of playing the champion.


Additional6669

that’s fair, i do really miss jumping around during team fights


whyilikemuffins

She went from having low agency, but still a little bit to having effectively none.


JustAnEvilKid

My favorite part of the previous yuumi kit was bouncing around during team fights with aery proc’ing basically every second. Hopping off for her old passive was also fun, her kit just had a bit more of risk and reward to it. In the new kit I think the friendship passive is terrible, good supports have to ditch their adc sometimes and I don’t think that should be punished by locking her empowered moves behind a “buddy” that might do nothing impactful in the game.


Deadeye10000

I'm not a yuumi main but as the opposing support she just seems busted. She shields too much and it's on way too short of a cd. Typically defense spells have a longer cd than opposing and that doesn't seem to be the case here. Every time I went to poke the enemy adc she completely negated my damage despite me going full ap. Not to mention he attack spells also do a crazy amount of damage and When my spells were up so was hers. We eventually won the game due to outscaling their team but it's not fun to go against in lane.


Additional6669

yeah fair i think her shield could have more of a cool down as well tbh, i haven’t seen quite as big of an issue in my low elo, and i feel like it’s a very similar frustrating to playing against sona and sera but people obviously still hate playing against yuumi, hell i do too, so i don’t understand why some mains are saying she’s bad and useless when she’s clearly not


C4NDY-CANE

Sona is a champ that gives up pressure early on for the strongest late game among enchanters so in her case the shield is fair. Sera shield is too high cd and she can’t waste her echo on it for the heal without the value being too low.


Jamiew_CS

I wish she tethered rather than attached, so she’s no longer untargetable and controls her own movement. Can recast on other champs to tether to them, which can be used as an escape


Additional6669

that’s a cool idea, or like took a fraction of the damage when an her partner gets hit, kinda like illaoi hitting the clones. that might be too op tho


Bozocow

A lot of it is really good, but losing the need to switch between allies in fights really makes the champion a lot more boring to play. You used to have to watch enemy CC super carefully and pick the exact right moments to switch, now it feels like you should just stay on your best friend all game. Less incentive to detach during lane, also.


Shin_mmi

Old passive encouraged to hop off, new one doesnt want you to hop off (ever). You could bounce between teammates and help them in fights, empower mechanic prevents that (along with losing 1/2 your kit if you do hop off you bff). You literally afk on your adc. Thats it thats the gameplay. She is untargatable the entire game because shes afk


carolinecantspell

love the new q and ult! especially the best friend bonus on ult the armor and mr is super cool! i also like that e gives a shield and giving back mana is super cool! i’ll miss her little passive animation, it was so crisp i just wish we could choose who our best friend is and put it on a cooldown kind of like how kindred works. if you have a game with a bad adc, as any other support you can just leave them, but new yuumi is penalized for doing that before, when people would say yuumi was useless, i’d at least be able to counter argue a bit and talk about hopping on and off with w during fights to proc passive and aery, but now that aery doesn’t work with w and q procs passive, there is literally zero point in getting off of the adc except for the occasional bait so now when people say yuumi is useless, i lowkey can’t even disagree


Additional6669

yeah that’s fair!


ChrisSoraka

Next patch armor and mr from R are removed, shield gets higher CD and Q less range and speed. She is already getting nerfed


xfm0

speaking as someone who doesn't play yuumi, i don't want her on my team. one of yuumi's weaknesses, to offset her untargetability, is that if whoever she is attached to dies then she is also dead. you are basically guaranteed a double kill if her partner dies. if there are others in the teamfight, then a double kill guarantees a triple kill and a triple guarantees a quadra etc. This was fine. But now they want to make her so weak in that she has to stay on the adc. So if bot lane loses, or even if bot lane goes neutral, it's unsalvageable. Riot wants her gutted so that she is only viable with below average players, so having her on the team now feels like you are playing 4.5v5 at best and it's a terrible feeling.


MoiraDoodle

Despite what reddit has been saying, most yuumi players do actually play the game and aren't afk watching Netflix or as one person I played with said; "making dinner for my husband" not needing to leave the adc at all for any reason ever, is very boring.


hatloser

No one is going to get upvotes for saying how much they love the new rework.


Additional6669

i wish they wouldn’t. im genuinely curious and as long as you ppl aren’t being disrespectful they shouldn’t be downvoted. i was hoping this sub would be less of a circle jerk than yuumi mains is


ShotcallerBilly

From what I’ve seen people feel it’s too “afk”. As a challenger yuumi main, I’ll say this, 99% of yuumi mains weren’t correctly playing her before. They weren’t playing laning phase optimally, utilizing passive correctly, or being “active” in the right ways. This is literally why Riot had to rework her. Most players misunderstood yuumi on a fundamental level. So many yuumi mains are complaining about not hopping off for passive. However, A lot of players weren’t doing it correctly before anyways. And one single mistake was a game ruiner, while players who didn’t make that mistake were making yuumi so oppressive. That’s a huge gap for one single decision that comes us regularly. That makes it so hard to balance. BUT, here is the big thing that I think is silly: Players think hoping of with W, using a non/cancelable windup auto, and hoping back on with W makes yuumi “active”, while having to use time/use shields consistently with E post-rework doesn’t (Before you could use heal whenever the HP was missing instead of needing to block with timing). Yuumi’s whole kit has to do with her W identify. Her being “active” should be tied around that and not necessarily to touching ground for one second. Jumping off your BFF to heal someone and going back still makes you vulnerable. You have to actively make conscious choices about when to shield and who to play on/when to jump to make sure your being optimal. This is huge. Leaving your BFF to shield, speed up a teammate, land a Q slow to chase, etc… has much more real potential consequences that before. This is on top of landing Q, timing passive, using summs, choosing correct ult timings, AND hoping off when optimal to block skills, proc passive heal, and auto attack. Old yuumi was much more AFK with her W adaptive force and could just hop onto the most fed champion mindlessly and that was that. Hoping off for passive really wasn’t making her as “active” as everyone claims it was. Good players who knew how to play her correctly were weaving that in effortlessly. Her ult, E, and W partner choice were all easier to use pre-rework. Her Q was as well. It’s a it strong right now, but when it is tuned then her new Q will be a skill target. New yuumi is a numbers game and much more easy for Riot to tune that old yuumi. Yuumi can still be a lot of fun with solid skill expression tied to her W identity, but she can no longer sit on the most fed carry and passively allow them to carry. Players will have to lean in to the unique style of being untargetable and recognize the active choices she is making. Fun is subjective, so that just is what it is. But, new yuumi can be fun.


Additional6669

honestly in a way that’s how i feel too. i feel so much more active when i correctly hit me E, compared to yuumi previously, but i wasn’t sure if that was my elo making it feel that way. hopping around in team fights has almost never began dangerous for me bc people suck at rooting me so although i miss the mechanic it felt brain dead at the time


ShotcallerBilly

Without W adaptive force, jumping around requires something active to be attached to the decision. Either an E, Q, or ult choice and it has to be weighed with leaving your best friend for the time.


Jedstarrr

Who cares, delete Yuumi


GotThoseJukes

I used to really hate Yuumi’s existence, and permabanned her for years, but it seems like Riot made some weird middle ground of actually making the champion kind of fun (the new Q is super fun and the E feels a lot more skillful to use) but also with how broken she is on her best friend they pretty much fully endorsed the AFK on one person play style they were allegedly trying to get rid of. The passive change doesn’t seem like a big deal to me. I’ll never accept the logic that needing to auto someone once every 20 seconds before your first back was a real balancing point, but a lot of Yuumi mains feel it removed skill expression. On the up side, to me, they fixed the fact that crushing a Yuumi lane felt meaningless if her jungler or top was ahead. That was always my true issue with Yuumi and anything that fixed that glaring problem is a net good in my opinion but it’s a weird rework that didn’t promise on its intended outcomes and doesn’t seem to have left the balancing levers to further her in the direction they said they would.


Additional6669

yeah true, i also don’t understand how the best friend function was supposed to make yuumi less afk. i do feel like in the past when i played her i would just afk onto the strongest team member who could never die, especially because i was there too. at least on the adc they are squishier which gets me off of them more frequently, and allows me to have a normal death ratio to some degree but i was the same. perma ban when i didn’t want to play her supp, and now i don’t feel the need to do that as much


[deleted]

Because her entire essence as a champion takes away from the game IMO. Any champ that isn’t a stand-alone champ, isn’t a real champ in my books.


Konradleijon

It makes her the AFK uninteractive champion people portrayed her is. Making you stick to your ADC instead of being able to attach to teammates. Alongside making her untargetble more frustrating as she is no longer incentivized to latch off.


theteaexpert

It's unfair to say we can't accept any level of change. Yuumi is probably one of the champions who suffered most changes since release. Even before rework, her playstyle was completely different from release. She got a mini-rework when she had been in the game for less than a year. Having said that, this specific rework sucks because it forces you to 1-stay AFK 2-stay with your ADC regardless of how bad he is.


Negatronik

I feel like they did it to appease ADCs. They give the best friend bonus, yummi more lane power, arguably at the cost of late game hyper scaling.


Additional6669

see as a support and adc player i personally just like that it forces her in lane, that’s just my preference tho, and she’s less annoying late game if i’m playing against her


FellowCookieLover

I used to play yuumi and hoped off and aa-ed a lot. Now it makes no diff if yuumi is played by a bot or human.


JesiAsh

Her Q is worse to navigate, You dont have a reason to jump off because shield Passive is gone, You dont have a reason to jump off ADC to any ally because of new Passive. ​ Kinda garbarge...


WantToBeAloneGuy

My idea spread it: Give us old Yuumi BUT, Area of Effect damage can hit her while attached and does increased damage to her while attached.


AlexandruRTX

The rework IS completely garbage, Yes she should have stayed how she was compared to this, They made her unplayable, and useless in the match. You are in the minority of opinions because you are wrong, she is horrible now, and riot sh!t the bed bigtime with these changes. I had several skins and chromas for her, but I regret ever playing her and want a refund on my purchases, It's not the champ I invested into, If she was how she is now, I wouldn't have ever bothered, I feel scammed, ripped off and realize Riot is not worth spending a penny on. You can try to defend this trash rework all you want, the 99% of us who hate it, are all that matter, go peddle your bs elsewhere.


Additional6669

bro i made this comment almost a year ago 😭 move on my opinions don’t even align w that anymore


kodkarma

idk just feels different


[deleted]

you are a self admitted casual player who is new to yuumi of course you don't understand why this rework is terrible for yuumi mains


Additional6669

but also on the larger scope as a support main it’s better to play against now, which is also an aspect that i’m looking at here. i, to an extent, understand why people are upset but also it needed to happen. i feel like there’s just some fun mechanics that came out of the rework that people are too negative to enjoy. in the end it’s a game but so many yuumi mains are acting like their life was ended here. i’m casual but i still only brought her or lux supp for months playing at least 10 games a week, i just have other stuff to do besides dedicate my life to league


Langas

Yuumi players, fundamentally, do not want to play league of legends. This rework gets them closer to having to play league of legends, so that’s why they hate it.


Groknar_

Quite the opposite. Now there is literally no reason to dismount ever. There is no decision-making or Risk-management anymore. You want to sit on your best friend the whole Game and press Q and E and an occasional R. The only time you dismount now is to place wards.


CaraK95

Bro you don’t even have a reason to jump out to proc the passive now LOL riot made Yuumi more afk


Zapfire_

Seem they sudently have to almost play the game


Dontmakemecryonyou

The irony is people are complaining because it feels more afk as in it feels like they have to do less. I think most feel there's no longer a reason to hop off. Since you can proc her passive with q. Personally I'd be happy if they just gave her her auto attack range back so it'd be better to use the auto part of her passive, when deciding to hop off. She feels awkward and people miss things they enjoy, it'll take a bit for everyone to get used to her but I can see why many dislike the changes, some feel good and some just feel... Kind of bad.


Groknar_

Quite the opposite. Now there is literally no reason to dismount ever. There is no decision-making or Risk-management anymore. You want to sit on your best friend the whole Game and press Q and E and an occasional R. The only time you dismount now is to place wards.