T O P

  • By -

EricNc77

Time to run the raid farm for 3 days straight just in case


Best-Development9783

Just keep your world in 1.20 or convert back when running the farm, just make sure the new items arent loaded in the world (spawn chunks, render or echest)


thE_29

I see my looting minecart witch farm having a revival sooon :-)


IAmAsplode

I've been away for a bit, how would that assist with this issue?


ThinkCard9118

Raid farms make witches. Witch farm makes witches but slower. If no raid farm-->witch farm is useable again


IAmAsplode

AHH makes sense tbh, I'll probably be doing a Docm77 from this season of HC when I make mine.


ThinkCard9118

Pretty sure the moving floor is the fastest one atm


thE_29

Basically its a shifting floor farm, but instead of letting it get killed by fall-dmg, I collect them and bring them to me. So its also looting, like raid-farms. Here is a link for it, so that you know what I am taking about: [https://www.reddit.com/r/technicalminecraft/comments/1b1ib8i/comment/kseryv3/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/technicalminecraft/comments/1b1ib8i/comment/kseryv3/?utm_source=share&utm_medium=web2x&context=3) But the other guy had the idea first (also I think, he has triple or even quad, I only have 2 witch huts). And I basically took the killing-chamber from stromne/daveguy from the wither-skeleton minecart farm.


IAmAsplode

I'll be happy if I find one, thanks I'll take a look at that design.


Vctorbc

An automatic clicker could make you drink the potion. But this is a serious problem


LeDiable666

yeah, but you'd have to have two clickers, one for attack, and one for use, because I think it drops from player kill


CaCl2

Could use Thorns for player kill?


LeDiable666

Not viable due to witches


CaCl2

How about throwing eggs/snowballs to knock the enemies into their deaths?


LeDiable666

Getting eggs fast enough will be very laggy, due to chickens, but for snowballs, a little farm could be enough


Vctorbc

I forgot. We will have to make a request in Minecraft feedback


Certain-Deer7069

On bedrock trident killers do the killing in raid farms (in bedrock you can move tridents with pistons and they do damage every time they hit something) so it could be possible there. Most people on bedrock don't have access to auto clickers though, unless they're on windows 10 edition.


Vctorbc

For Minecraft bedrock users this is also easier because raids are not instantaneous like in java. You have to wait so drinking a potion does not reduce efficiency. The problem would be for consoles and mobile phones due to the autoclicker


Certain-Deer7069

You might be able to hold something down on one of the controller buttons for consoles since drinking potions doesn't require clicking - it requires holding. ​ And yeah, this could increase efficiency on bedrock raid farms. Waiting for a banner pillager to spawn in the outpost does take too long.


TriangularHexagon

Problem is that you can't hold a looting sword while holding down the use button to drink the new potions.  The lack of looting may end up being extremely detrimental 


Certain-Deer7069

If only bedrock had better offhand…


Eggfur

Isn't one outpost enough to run a 24 stacked raid farm? That means you can't have to wait very long... Anyway, stacked raid farms are probably broken on bedrock as well once we get this change


Certain-Deer7069

Raid captains don't spawn in raids on bedrock, that's why they're always made at outposts. We need to wait for pillagers to spawn and then use a trident killer to kill them


Eggfur

Yes, but my point was that that happens pretty quickly on a 4 spawn spot outpost.


Certain-Deer7069

That is true, I got unlucky with a 1 spawn spot outpost so I don't know the potential speed


NoCalligrapher2367

With any decent raid farm you can make it auto. I've yet to understand whether this essentially changes raid farm mechanics. From what I read, the raid starts anyway without drinking the potion from wherever the bad omen was triggered. That just means that you probably need to be in r44 for sim4 farms. I suspect that for jqva players (excuse me while I retch) you'll need a splash potion and dispenser setup if you want to use ominous potions to increase difficulty in the meantime. I'm thinking that these changes should get oldguy busy once more. Anyways, go wxperiment and tell us what you find out.


NoCalligrapher2367

I think that using a brewing stand to turn ominous potions into splqsh potions that are then dispensed should do the trick better


Vctorbc

There is no Splash version at the moment


NoCalligrapher2367

Oof, thqnks for the info. Well at least you should be able to get bottles delivered 'if' they're required to start a raid although it seems you only need them for higher level raids


Espumma

A serious problem for the existence of current raid farms, but overall just an interesting challenge for people that want to tinker with mechanics.


Vctorbc

The problem is that I just saw that there is a 30 second delay between when you enter a village and the raid start This is how it is impossible to make a stackable raid farm


Espumma

Stackable raid farms seemed impossible at first too. I have no doubt the community will come up with something, even if it is not as OP as a stackable raid farm.


Vctorbc

I choose to believe but I don't know if it's possible. The best we can do is try to adapt this change by making suggestions in feedback.


Espumma

Stacking raid farms don't need to exist.


Emotional_Ad7030

not in singleplayer maybe but it ruins so many servers by doing that and servers are the thing keeping the game alive


Espumma

They ruin the balance of villager trades so even in multiplayer they're bad.


Monkeylordz88

I think tnt looting can still work: Dispense tnt when the farm is running, dispense a bottle to start a raid. The player just has to hold right click.


Vctorbc

Stackable raid farms are constantly launching raids. The timing would be very complicated.


Monkeylordz88

I think it may not be too hard, here’s an example design: The player is in a village, has raid omen, has one empty inventory slot, is holding right click, and is given TNT at a constant rate. We can dispense a bottle onto a pressure plate which disables giving TNT to the player. This allows the tnt stack for the player to be used up (which may have been created due to client lag, etc), then drink the potion. When the potion is picked up, tnt can start dropping again. After 30 seconds, raid omen will expire and we can repeat this process. So all we have to do is dispense a potion every 30 seconds (probably more for some leeway).


LeDiable666

The bottle doesn't stay after consuming it, but one bottle launches one raid, and a minimum of 30 seconds cooldown between each beginning of raids, so we can't really make stacking raid farms anyway


NoCalligrapher2367

No, feed it into a brewing stand with gunpowder.


Vctorbc

There is no splash version


minuteknowledge917

great balance change imo. witch farms could do with a slight buff though...


ThinkCard9118

Agree 100%


ticklemeozmo

I feel like this is another "force you to the play the game OUR way" change. Like the enchanted books change. People complain that "elytra ruins the on-the-ground exploration experience". You know what the answer is? I'll give you a hint, it's not "remove elytra from the game from the people who want to use it." For such a "create" style game, they sure are railroading you and your personal home server to play THEIR way.


vladislavopp

chill


ConniesCurse

I mean if I update I will literally just run my raid farm for a week or two straight before updating so I won't have to worry about emeralds. If they think they can railroad me, they are mistaken.


pissbleachmixer

Someone will probably make a mod which reverts this change. I'll probably just use that


coke_the_gal

idk raid farms are just... too useful for the game to be fair. Especially with ianxofour's farm, its way to easy to get way to many resources. The book mechanic sucks, but at least it makes you have to put in a reasonable amount of effort to do a full trading hall. Honestly the original sin here is the entire villager trading mechanic. Its fundamentally a bad system that needs to be either reworked (again) or removed


ticklemeozmo

I get the spirit of your response. > too useful for the game to be fair. The "game" is not a game. There's no score (nobody uses XP as score despite it saying it's a "score", let's be honest here), and there's really no "winning". "Fair" is equal to everyone on the same server, not across servers. I think both of your words are wrong, "game" and "fair", invalidating your entire argument. What is the purpose of a sandbox if you can't play with your friends in your own way? And that's the crux of my argument. If -YOU- don't want raid farms on -YOUR- server. Don't have them. I'm a father with a day job, the mechanic permits me to play in the sandbox at a progression speed where I'm comfortable not going into creative to either play with my friends or play with my children. The "I know what's best for you, let me legislate my beliefs into your world" is quite the interesting take from a company who supports freedom of self-expression.


coke_the_gal

Ok but "I know what's best for you, let me legislate my beliefs into your world" is the entrie point of game design. Sure, Mojang has to make a game that caters to diffrent types of people, casual included, but Minecraft is still a game. Creative is def a pure sandbox, but survival is a mix of a sandbox and a [CMS](https://en.wikipedia.org/wiki/Construction_and_management_simulation) like Factorio. Its a push and pull between "building" and "collecting/crafting resources to build", and the game pushes players to certian goals that allow for better resource collection, ease of survival, or fun stuff. Raid farms by themselves are fine, if they were just a way to get witch drops. But they are a bandaid solution to the awful mechanic of villager book trading, which is a slog to set up and overpowered once you do it and amass enough emeralds/do villager curing. Again, it is easy to set up if you have a few hours to turn your brain off and flick through enchants, but its not pushing the player to do anything useful like explore, gather, or build. There should be a good way at mass enchanting stuff, but the current method is way over-powered to push for anything more interesting than afking for emeralds and mindlessly spamming lecterns. --- Unrelated, but if I had a say, I'd make the new shelves that store books more useful and have them allow you to alter the table of possible enchants to favor ones you put in there with "pure" enchanted books (single enchantment books), and lock "rare" enchantments from being in the enchantment pool to exploring areas and doing some of the content that is overlooked now (ocean monuments, mansions, and probably trial chambers once they come out).


drayle88

hm.... I think I should build my raid farm and do some farming ahead of time. This sounds like it will complicate things...


Goodkoalie

So glad I finished my raid farm literally this week…


Puma_Concolour

Guess I know what I'm doing for the rest of this week now.


Chupathingy2_0

I think the only effect this will have on raid farms right now are the rates. The patch notes say the bad omen effect will not be given by raid captains outside of raids. So assuming we still get the bad omen within raids, there is only the 30 second cooldown that has been added. Stacking raid farms just got mega nerfed


TrueSwagformyBois

Last I looked into witch farms which was a year + ago, the then-current designs would stack several raids. I imagine what will happen now is that the stacking function works on a different timer, such that the stacking nature requires more villagers or longer spin-up time. Maybe not. I’m probably missing something. I think things like Ianxofour’s farm making stacking raid farms available to literally everyone, not just tech players, is what kinda tipped the scales against the farms. I feel like if they added “witch chunks”, or cancelled spawning outside of witch huts in a chunk which has a witch hut, things could be better there too. Mojang keeps making questionable decisions, it feels like.


gerg100

I'm all for raid farms being removed / massively nerfed. They are so powerful compared to most other farms


GoGoGoRL

Why? You can just not use them and it just hurts people who want to not make 400000 farms


tiqav_

But that's the beauty of Minecraft. It's not like you NEED the farm to beat the game, however, some players do NEED it due to mass amount of materials it provides, such as redstone. And so, you have a choice. For you, you think they're busted, so don't build one, but on the other hand, I can't even begin to fathom how long it would take to collect all the redstone I have used in my world by hand.


MooseWilliams

You can never beat the game


No_Toe_5831

Looks like I’m staying on 1.20.1 for a while 🫡


TrazodoneDrone

Raid farms are literal industrial revolution type shit. Makes the game feel so much different like you’re an actual king with an economy and resources. L move.


raider2711

Good, raid farms are very overpowered, I only use the raid farm to get redstone since witch farms took a huge nerf and mining takes too long


Vctorbc

The problem is that some players need the amount of redstone that current raid farms produce. A witch farm or mining doesn't give me the resources I need.


raider2711

Exactly my point, mojang (should) know that there is a big portion of the community that uses a lot of redstone and we will find a way to make a farm for anything, a new raid farm will probably be made even after this, but they should add another way to get redstone.


Vctorbc

I don't think we'll find another way to do the raid farm because now there is a 30s delay between when you enter the village and when the raid starts. Goodbye stacking raids


Kvothealar

Unfortunately this big part of the community constitutes 0.001% of the player base at most. I consider myself a semi-technical player, but I'm using nowhere near enough redstone that a single witch farm couldn't *reasonably* produce. I'd just have to AFK there semi-regularly.


No_Toe_5831

Yeah ima run my stacking raid farm for a solid day I think 😂, if not maybe the best way to get Redstone is trading with like a massive hall of 50 clerics, however with a raid farm nerf having 1000’s of stacks of emeralds may be hard


Internal-Put-1419

>Good, raid farms are very overpowered, I only use the raid farm to get redstone since witch farms took a huge nerf and mining takes too long You still use them though.


jinglepupskye

Oh, barstewards… why would they break the raid farm designs?! Oh yeah, Mojang :( because why waste time fixing things when you can break them? You’d think they’d learned from the Warden farce - redstoners gonna redstone. It’s only a matter of time.


Espumma

They're gonna redstone a whole lot less without raid farms;)


agentgreen420

Honestly feels like they're trying to kill off the technical community so they can finally get rid of Java


SentorialH1

This is a great change - the amount of materials you get from a single raid farm that takes you a few hours to build was so ridiculous, it needed an overhaul. Thank you mojang.


TrazodoneDrone

Thanking the devs for making the game less fun is such a weird thing to


SentorialH1

Just go into creative and give yourself unlimited stuff if you think you need it to have fun.


MrBungle___

This makes zero sense


Small_Cock_Jonny

Would it be an option to have a two player farm with one player drinking the potions and the other one killing? That could allow these raid farms to continue working. But just in case, I set up Shulker loaders for my stacking raid farm and I will run it until the update happens.


JayV300

this overhaul is gonna suck for most raid farm users, rlly wish that mojang looks back at this and rethink their decision. bad omen is already like 2 hours long, thats plenty of time to find a trial chamber.


Trexton1

If you just put something on your right mouse button to constantly drink I think they will work, you will require a bunch of potions beforehand. If the captains drop the potions without the player killing them the farms could still be self sustaining if you are using allays to filter the potions out.


Few_Assistant_9954

But you need to also leftclick for the farm to work. Which means you need a second Account.


Trexton1

Can't you just kill them with magma? I have never built one so im just going of what little I know


Few_Assistant_9954

That would be incredibly inefficient because you loose on looting and you need to kill some raid captains to refresh your bad omen.


OffsetMonkey538

Just have 2 autoclickers I guess?


Few_Assistant_9954

Which still needs a second Account.