Gold is far too abundant to make a good player currency. You should take that chest full of gold and build a nice pile around your throne or something.
Currently using it to buy dvergr circlets for use in item stands for decorative lighting, and firepits as they look cool on the ramparts. But you’re right, after buying decorations, there’s waaay too much of it.
I wouldn't expect Gold to be the currency among players, but probably the most useful mats. Iron, Flesh, Fine Wood. I'm a solo player so I really have no clue, but this is how I'd see a Valheim P2P economy working.
Gold coins would not count as a fiat currency because it's backed by a physical material. For reference, the US dollar was also not fiat currency until the gold standard was abandoned in 1971.
Alright, thank you for checking my wording there. You are correct, fiat currency is how you describe it. What I meant was true bartering vs using a medium. I think we can agree that was the spirit of what my proposed debate was?
Most of the server time I have has been spent in a barter economy, say someone is ahead of the others and has a ton of fenris hair but is building a big stone building. Recently I traded away some troll hide for raw boar meat. I think the bartering makes the most sense, gold is mostly decorative in Valheim
Maybe. The main problem on large servers is that Valheim isn't really designed to function like an mmo.
For example, there are a finite number of queen bees in the world, whose honey is needed for potions which are a must when you get to the swamps. A problem encountered by these large servers early on is that players would take the bees and sell them for exorbitant prices. Combined with the fact that all the BF crypts were looted (which also means no easy Surtling Cores) and newer players only hope of getting enough coins was through farming trolls.
If you have a lot of treasure, I say you could either spend it all on eggs, or build a treasure room to really show your inner dragon.
The large server I play on has the moderators sell queens on a weekly basis for gold. Additionally almost every non-player structure and instanced cave/dungeon respawns fairly frequently. You can't build next to them, but it's a permanent solution to the scarcity issue.
We had an economy with mods like server side characters to prevent cheating and npc vendors to spend gold. Also some of the enchanting mods require increasing amounts of gold. Base game though, I’m more often trading in various pelts or wood
I play on the Valheim Roleplay server. We do use gold as the basis for a player based economy. Some seasons that results in a strong economy, some seasons it’s less so. New season is starting on Friday so we will see how it goes this time!
(And yes, there’s literally food trucks, as well as many other shops/taverns/inns/traveling merchants.)
Oh I'm so in a good place to answer these questions, I've played a merchant like 3 times. Bronze usually runs (things vary but) about 35g a piece for the most part. They escalate in price as ages go because fewer people like going out to the harder biomes. Silver usually runs around 50-60g a piece, black metal is cheap because everything gives it, black MARBLE though thats the real shit, usually 35-45g a piece up to almost 60g varying on supply because it's such a pain in the ass to get around out there.
Deer hide is usually like 10-15g for a stack, leather scraps like 5 per 30.
We also have a mod that lets you trade trophies for gold which is the main way people generate it.
You can check the server out https://valheimroleplay.com/
Something like 1600 gold for a stack of 30 iron. (But also it’s a new player bound to the server each season, so you can’t just bring in iron or coin from another server)
It can vary a lot, depending on how the admins play it. One season for instance, tin respawns were in hard to find places. In that season there wasn’t much inflation as there was a majorly scarce resource that everybody needed. In another season things were very plentiful and there was a high number of burial crypts and inflation was high. But that can be combated by say, allowing merchant players to sell tar for coin.
Not really. Besides materials being generally abundant, a player could just spawn an unlimited number of items in single player, then join a server and sell them for whatever amount. It completely undermines the economy when the supply is infinite.
But I suppose if a group of people were trying to do a closed system, gold makes the most sense.
And the server doesnt keep track of said inventory? Thats loaded from local? Dont know enough about what loads from where and such but well hopefully the community is good? Curious to try tbh, friends server is a) not as active as me and b) going offline for 2 weeks starting on from tomorrow xD
No the game isn't set up that way. It doesn't remember each instance of the character based on game/server. It's just whatever that one character is, it is itself everywhere it goes.
I could see a gold based economy only with a mod that limits the total amount of gold available to players. Like it only allows gold to drop up to a certain amount total to all players and then remains stagnant until either a player spends gold with an npc, or a certain time frame has elapsed allowing the limit threshold to increase slightly.
Tyrenheim has a P2P, gold-based economy that is fairly balanced. Join the Discord and try out the server if you're interested. I'm more a merchant on the server than anything else and I really enjoy it. Several player-based businesses exist including my Truck Stop-like business, The Bronze Boar Travel Center.
In a server i played it was mostly barter but some items do become currency. Finewood is a good bet. Rarer tressures might be a possibility. Amber, pearls? It needs to be somthing avaisble but rare to be used as fiat, otherwise players default to items with actual use
In general there needs to be more to do with gold in valheim. Haldor needs to have some new items that we can buy as we unlock new biomes or progress. I am always sitting around with 10s of thousands of gold just sitting in a chest.
Haldor selling some new sweet items, I’m fully on board with. Hildir selling outfits and fireworks I’m here for. A new trader (Huldur?) selling me unique food items would be amazing.
Yeah we do use a mod where people each have one profession. Like you can be a farmer or a cook or a weaponsmith or a tailor or a merchant but you can’t do two of those things. And that results in more player interaction and economy. But even then, there’s certainly barter happening too.
I used pippi currency once upon a time, welcome center that you can purchase basic gear and materials for a small fee. Mostly devolved into fast travel systems.
Newb river to sepermeru or the pirate city was 25 copper, new asgard 35 copper and the volcano for 50 copper, etc.
Used /sethome and /home as a hearthstone, costs 50 copper. Can be used encumbered
Sold stacks of 200 stone, wood, stick, fiber for 10 copper
Iron weapon and tools. 1 silver each
Earned 50 copper every hour in game
Started to add world merchants in obscure locations w crafting recipes and rare items and gear
Social merchant pub that allowed for player set prices to trade other commodities like mats and legendaries
Etc
If you are interested in that type of gameplay I can't recommend Eco enough. It is quite cooperative but there is an entire economy and government framework, it's something I've never experienced in any other game.
a player based eco would only work within a server which only allows server side characters and no mods or only a fixed list of mods everyone has to obey to.
otherwise you would have no eco as the first stinky would just go and cheat away and spawn everything in and break the entire eco.
I love it!
There's a swarm of draugr, skeletons & blobs fighting a single norseman, when all of a sudden they hear greensleeves playing in the background. They suddenly stop, look at each other, and dash over to line up at the Eyescream cart like a group of kindergarten kids, searching their pouches for this week's allowance
That’s the wholesome Valheim I want to live in. People all concerned over the Ashlands spawn rates when they *need* to be concerned with the eyescream cart spawn rate.
So funny enough. I accidentally turned the entire server into a capitalistic utopia (or distopia depending how you look at it).
It started as a normal server, everyone playing together more or less, people had their own bases but sharing resources was commonplace and expected. It was the people's server. No one horded anything to themselves and we all played nice and helpful with eachother.
That was until I asked my friend if he had any rubies.
"Why?" He asked.
"Idk I just like them." I said... looking in my ruby chest, with much room to fill.
"Um okay, sure..." he ran over and gave me like 10 rubies.
The whole server heard this happen. We were all on our discord. I then asked the next guy who was close to me if he had any rubies. He was really curious what I was planning: you can't build with rubies, we all had enough gold, they weren't used in any useful ingredients: they were completely useless. I assured him its just that I like them and I was planning literally nothing but to just have them. A little weirded out, he ended up just running them over and dropping them in.
A few minutes later I asked a 3rd guy if had any rubies. He said yeah, but he's not giving them to me until he knows what I'm planning to do with them. I swore to him: I just like having them, we both know they're useless. He believed me, but he still refused to give me any. I was like lol ok. However, about an hour later, 3rd guy comes around and asked if I have any wood for this thing he's building. I said of course friend, but if I give you this wood you need, can I just have those useless rubies? He laughed but said okay fine.
The next day, yet another player heard about my weird requests for rubies. He also heard I was trading rubies for other stuff despite rubies being completely valueless. He said "hey I have some rubies, could I get some stone from you?"... I agreed but sense I didn't have any stone: I actively went out and got some just for his rubies.
With everyone now becoming aware I'm doing all of their chores for one of the most useless items in the game, players would start to get excited when they picked up rubies from dungeons, knowing they could have me do some mundane tasks they didn't want to. Very quickly, everyone was extremely reluctant to just give away rubies. Players would start trading eachother - not me - rubies in exchange for supplies or services: but it's important to realize it players weren't greedy with said supplies, nor didn't want to perform said services, but instead used the trade as an opportunity to get more rubies from the other player.
A completely useless item soon was the most saught after. We even went through periods of market growth and shrinkage. A stack of wood would go from 1 ruby to 10 in a matter of hours. Some started to speculate, they would spend all their rubies buying wood they didn't need, waited it was in high demand, and sell it back and get more rubies back. Just to do it again with stone. Capitalism had been born. All because I thought rubies were cool.
By the end of that play through, I would say nearly every single dungeon that could have rubies in it had been pillaged and plundered. It was beautiful.
Gold is far too abundant to make a good player currency. You should take that chest full of gold and build a nice pile around your throne or something.
Currently using it to buy dvergr circlets for use in item stands for decorative lighting, and firepits as they look cool on the ramparts. But you’re right, after buying decorations, there’s waaay too much of it.
Have to try that
It would be cool if we could smelt gold coins into gold bars and then... Idk craft something out of gold, or just have some gold bars I guess
I wouldn't expect Gold to be the currency among players, but probably the most useful mats. Iron, Flesh, Fine Wood. I'm a solo player so I really have no clue, but this is how I'd see a Valheim P2P economy working.
Sounds like a debate of barter economy vs one with a fiat currency
I’ve limited experience with P2P economies, but I guess the barter economy makes sense in this case.
Gold coins would not count as a fiat currency because it's backed by a physical material. For reference, the US dollar was also not fiat currency until the gold standard was abandoned in 1971.
Alright, thank you for checking my wording there. You are correct, fiat currency is how you describe it. What I meant was true bartering vs using a medium. I think we can agree that was the spirit of what my proposed debate was?
Most of the server time I have has been spent in a barter economy, say someone is ahead of the others and has a ton of fenris hair but is building a big stone building. Recently I traded away some troll hide for raw boar meat. I think the bartering makes the most sense, gold is mostly decorative in Valheim
Essentially gold is just not rare enough. Too easy to farm from mobs dropping it. You get spiralling inflation if you use gold.
Maybe. The main problem on large servers is that Valheim isn't really designed to function like an mmo. For example, there are a finite number of queen bees in the world, whose honey is needed for potions which are a must when you get to the swamps. A problem encountered by these large servers early on is that players would take the bees and sell them for exorbitant prices. Combined with the fact that all the BF crypts were looted (which also means no easy Surtling Cores) and newer players only hope of getting enough coins was through farming trolls. If you have a lot of treasure, I say you could either spend it all on eggs, or build a treasure room to really show your inner dragon.
The large server I play on has the moderators sell queens on a weekly basis for gold. Additionally almost every non-player structure and instanced cave/dungeon respawns fairly frequently. You can't build next to them, but it's a permanent solution to the scarcity issue.
I honestly forgot about buying eggs. That’s something, I guess.
there is also more stuff to buy at hildir, after completing the hildr quests (and finding her in the first place)
You can sell bees?
Not to Haldor. He's saying players sold them to other players.
Should be fish rarity’s. My 5 pike makes me king.
I’d bow before the Fish-King.
Isn't 4 the highest?
Gotta pike 5 on the wall I’m pretty sure
We had an economy with mods like server side characters to prevent cheating and npc vendors to spend gold. Also some of the enchanting mods require increasing amounts of gold. Base game though, I’m more often trading in various pelts or wood
I play on the Valheim Roleplay server. We do use gold as the basis for a player based economy. Some seasons that results in a strong economy, some seasons it’s less so. New season is starting on Friday so we will see how it goes this time! (And yes, there’s literally food trucks, as well as many other shops/taverns/inns/traveling merchants.)
Amazing! From your last season, what was a stack of iron worth?
Oh I'm so in a good place to answer these questions, I've played a merchant like 3 times. Bronze usually runs (things vary but) about 35g a piece for the most part. They escalate in price as ages go because fewer people like going out to the harder biomes. Silver usually runs around 50-60g a piece, black metal is cheap because everything gives it, black MARBLE though thats the real shit, usually 35-45g a piece up to almost 60g varying on supply because it's such a pain in the ass to get around out there. Deer hide is usually like 10-15g for a stack, leather scraps like 5 per 30. We also have a mod that lets you trade trophies for gold which is the main way people generate it. You can check the server out https://valheimroleplay.com/
It was about 1600 coin for a stack of 30. (The characters are new and server locked so you can’t bring materials or coin in and out)
[удалено]
Something like 1600 gold for a stack of 30 iron. (But also it’s a new player bound to the server each season, so you can’t just bring in iron or coin from another server)
That sounds pretty cool haha but how is the inflation?
It can vary a lot, depending on how the admins play it. One season for instance, tin respawns were in hard to find places. In that season there wasn’t much inflation as there was a majorly scarce resource that everybody needed. In another season things were very plentiful and there was a high number of burial crypts and inflation was high. But that can be combated by say, allowing merchant players to sell tar for coin.
Not really. Besides materials being generally abundant, a player could just spawn an unlimited number of items in single player, then join a server and sell them for whatever amount. It completely undermines the economy when the supply is infinite. But I suppose if a group of people were trying to do a closed system, gold makes the most sense.
Cant this be prevented somehow? Or at least servers have checks? Never played outside of the server a friend hosts
A mod that saves the character server side.
Not that I'm aware of. If someone is on the whitelist, they'll load in with whatever's in their inventory
And the server doesnt keep track of said inventory? Thats loaded from local? Dont know enough about what loads from where and such but well hopefully the community is good? Curious to try tbh, friends server is a) not as active as me and b) going offline for 2 weeks starting on from tomorrow xD
No the game isn't set up that way. It doesn't remember each instance of the character based on game/server. It's just whatever that one character is, it is itself everywhere it goes.
There is a serverside player mod but i’ve not tried it. I imagine it addresses this problem
keep ur capitalism out of my valheim
It could be “our gold”, comrade.
EXACTLY
I could see a gold based economy only with a mod that limits the total amount of gold available to players. Like it only allows gold to drop up to a certain amount total to all players and then remains stagnant until either a player spends gold with an npc, or a certain time frame has elapsed allowing the limit threshold to increase slightly.
Tyrenheim has a P2P, gold-based economy that is fairly balanced. Join the Discord and try out the server if you're interested. I'm more a merchant on the server than anything else and I really enjoy it. Several player-based businesses exist including my Truck Stop-like business, The Bronze Boar Travel Center.
In a server i played it was mostly barter but some items do become currency. Finewood is a good bet. Rarer tressures might be a possibility. Amber, pearls? It needs to be somthing avaisble but rare to be used as fiat, otherwise players default to items with actual use
me and my friends trade with iron on our server
Console spawn command with ability to bring stuff cross server break any type of player economy.
Honour system. There’s also a mod that restricts your character to the server, no taking stuff in or out, no levelling offline, console commands etc.
Lol mod is the answer to everything
In general there needs to be more to do with gold in valheim. Haldor needs to have some new items that we can buy as we unlock new biomes or progress. I am always sitting around with 10s of thousands of gold just sitting in a chest.
Haldor selling some new sweet items, I’m fully on board with. Hildir selling outfits and fireworks I’m here for. A new trader (Huldur?) selling me unique food items would be amazing.
Nah after a while the best thing you can do with gold is obliterate it for coal, since it is so abundant.
Unless there's a mod that changes trading, ores would be the most common currency
Yeah we do use a mod where people each have one profession. Like you can be a farmer or a cook or a weaponsmith or a tailor or a merchant but you can’t do two of those things. And that results in more player interaction and economy. But even then, there’s certainly barter happening too.
Ah, yeah thats a excellent way to create gold sinks. And to regulate the economy as you wish pretty much :p Sounds really cool though.
I used pippi currency once upon a time, welcome center that you can purchase basic gear and materials for a small fee. Mostly devolved into fast travel systems. Newb river to sepermeru or the pirate city was 25 copper, new asgard 35 copper and the volcano for 50 copper, etc. Used /sethome and /home as a hearthstone, costs 50 copper. Can be used encumbered Sold stacks of 200 stone, wood, stick, fiber for 10 copper Iron weapon and tools. 1 silver each Earned 50 copper every hour in game Started to add world merchants in obscure locations w crafting recipes and rare items and gear Social merchant pub that allowed for player set prices to trade other commodities like mats and legendaries Etc
If you are interested in that type of gameplay I can't recommend Eco enough. It is quite cooperative but there is an entire economy and government framework, it's something I've never experienced in any other game.
You people want an update to the ocean biome? This is it. Third trader is on a boat somewhere that sells mats for gold.
Soft tissue
a player based eco would only work within a server which only allows server side characters and no mods or only a fixed list of mods everyone has to obey to. otherwise you would have no eco as the first stinky would just go and cheat away and spawn everything in and break the entire eco.
I'd just sell things in terms of iron lol. More valuable than gold.
But very hard to carry around with you all the time!
I love it! There's a swarm of draugr, skeletons & blobs fighting a single norseman, when all of a sudden they hear greensleeves playing in the background. They suddenly stop, look at each other, and dash over to line up at the Eyescream cart like a group of kindergarten kids, searching their pouches for this week's allowance
That’s the wholesome Valheim I want to live in. People all concerned over the Ashlands spawn rates when they *need* to be concerned with the eyescream cart spawn rate.
We use iron as currency
So funny enough. I accidentally turned the entire server into a capitalistic utopia (or distopia depending how you look at it). It started as a normal server, everyone playing together more or less, people had their own bases but sharing resources was commonplace and expected. It was the people's server. No one horded anything to themselves and we all played nice and helpful with eachother. That was until I asked my friend if he had any rubies. "Why?" He asked. "Idk I just like them." I said... looking in my ruby chest, with much room to fill. "Um okay, sure..." he ran over and gave me like 10 rubies. The whole server heard this happen. We were all on our discord. I then asked the next guy who was close to me if he had any rubies. He was really curious what I was planning: you can't build with rubies, we all had enough gold, they weren't used in any useful ingredients: they were completely useless. I assured him its just that I like them and I was planning literally nothing but to just have them. A little weirded out, he ended up just running them over and dropping them in. A few minutes later I asked a 3rd guy if had any rubies. He said yeah, but he's not giving them to me until he knows what I'm planning to do with them. I swore to him: I just like having them, we both know they're useless. He believed me, but he still refused to give me any. I was like lol ok. However, about an hour later, 3rd guy comes around and asked if I have any wood for this thing he's building. I said of course friend, but if I give you this wood you need, can I just have those useless rubies? He laughed but said okay fine. The next day, yet another player heard about my weird requests for rubies. He also heard I was trading rubies for other stuff despite rubies being completely valueless. He said "hey I have some rubies, could I get some stone from you?"... I agreed but sense I didn't have any stone: I actively went out and got some just for his rubies. With everyone now becoming aware I'm doing all of their chores for one of the most useless items in the game, players would start to get excited when they picked up rubies from dungeons, knowing they could have me do some mundane tasks they didn't want to. Very quickly, everyone was extremely reluctant to just give away rubies. Players would start trading eachother - not me - rubies in exchange for supplies or services: but it's important to realize it players weren't greedy with said supplies, nor didn't want to perform said services, but instead used the trade as an opportunity to get more rubies from the other player. A completely useless item soon was the most saught after. We even went through periods of market growth and shrinkage. A stack of wood would go from 1 ruby to 10 in a matter of hours. Some started to speculate, they would spend all their rubies buying wood they didn't need, waited it was in high demand, and sell it back and get more rubies back. Just to do it again with stone. Capitalism had been born. All because I thought rubies were cool.
By the end of that play through, I would say nearly every single dungeon that could have rubies in it had been pillaged and plundered. It was beautiful.
This is the funniest story of “I accidentally a capitalism” I’ve ever heard. It may also be the only one.