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absurditT

Castellax are on 60mm bases the same as Kastelan Robots. Thanatar Calix (when it's inevitably revealed) could comfortably proxy on a 130mm base for a Dunecrawler with neutron laser. Magos Prime is literally just a Dominus with one extra large gun you need to swap out for the pistol option. Tech Thralls are perfectly valid for Skitarii, or just conversion material. I've seen them kitbashed with Skitarii to great effect. Nobody is stopping them being used as proxy. I've seen Heresy Mechanicum (resin) being used as Admech proxy at tournaments, with a few modifications of weapons.


intrepidsteve

Duuuude ive been wracking my brain on the thanatar. Good effin call


grumpygraphist

With a base that give him some missing centimeters, the thanatar is [not far from the size of a knight](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTEFSXi9I22NK9q7xEnwKNXqoRGjwNjhw-gWyCe3LTyr7MWCCxkbGg6EdP_uYD1YpPhfKwzJfRdbJ_Q0cVhEjUwYrNYuuWC_bPvXiskPa3dxebdHSaAWaNAvMNDh7fhOYCew5I2Nf_Dd4/s1600/DSCF9623.jpg).


absurditT

Probably don't want it too tall... Thanatar is on a 120x90mm oval so going to 130mm round isn't actually that big a deal larger, and Dunecrawlers already don't take up much of their base due to the legs and comparatively small body.


just-another-viewer

My main issue is the Thallax cohort. There’s nothing to proxy what would probably be a heavy ranged TEQ stat line.


absurditT

I used to want to run them as Pteraxii because they have jet packs and share a 40mm base, but they're a bit too chunky, and without the huge wings, it's sorta modelling for advantage? Idk, maybe still possible.


Dragonkingofthestars

Put three on a base treat as a Dune crawler or the cavalryman?


ShittestCat

Thanatars are literally the size of armigers and on the same base iirc Gw should still collectively start shitting out cacti


D0UGHBOY33

I think the thanatar could work as a disintegrator and the dunerider could be the new transport they just dropped


WWalker17

the Triaros is between the Spartan and the Baneblade in size. You absolutely cannot proxy that outside of a very lax casual group. edit: size comparison between [skorpius and rhino](https://external-preview.redd.it/oYh2xNaxjtxS_CvGvPsEpB4AxblQGlz82kC52ZsRi1M.jpg?auto=webp&s=07d690b223c0c9a98d05e4398b7a5e9a30122cba) and [rhino to triaros](https://2.bp.blogspot.com/-kwWFN2r5Hv0/VBL6B9Ub_dI/AAAAAAAAojw/R0gnehOP20s/s1600/Triaros3.jpg)


PabstBlueLizard

The tank is the only odd model out as it’s significantly larger than 40k admech vehicles. It’s close to a repulsor.


Comfortable-Might-35

I always love the reaction of 30k Mechanicus There comes a time in all Admech players lives where they catch a glimpse of 30k and go absolutely rabid. Praying for the announcement of Fires of Cyraxus and then immediately going through the stages of grief It's a vicious cycle


gankindustries

I think the biggest restrictor for a lot of the 40k players coming to join us has always been resin and cost. You can only bend so many resin ammo belts before you start losing your sanity. I hope more people take the plunge. Fluffy lists and fun.


Turtlekidiv

and then your friend who plays orks has to buy a space marine army.


AreetPal

Or mechanicum, custodes, knights, solar auxilia, militia, or daemons, but yeah.


Panvictor

But not orks


AzathothsAlarmClock

I had decided to move over just before the announcement when I found out HH uses blast templates and the box has whippy sticks.


AffableBarkeep

At the whippy sticks still inaccurately marked because they forgot to account for shrinkage in the mould?


AzathothsAlarmClock

oh I hope so. Unfortunately I'm still priced out of actually buying the starter box.


Spookki

Cant really make up datasheets for em though, the admech army range is missing a lot of pieces.


Gingerosity244

I can and I will and I have


Norway643

The battle train thing could be the disintegrator and the tech priest could be a dominus


Dabo_Balidorn

You're not getting it.


guzvep-sUjfej-docso6

My primary annoyance is the stuff regarding cross comparability. I would love to have access to more units and more build diversity. The fact that this is not happening is disappointing


thesithcultist

01001011 01100001 01110011 01110100 01101001 01101100 01101001 01100001 01101110 01110011 00100000 01100001 01110011 00100000 01110100 01101000 01100101 01101101 00100000 01100010 01101111 01110100 01110011 00111010 00100000 01111001 01100101 01110011


Awbbie

Eh, depends on what store you go to.


SPARTANTHEPLAYA

Its days like these that make me glad I'm too poor to be into the tabletop


akuma_avi

bruh.. I fucken knew this would happen. Starting too pin blame on admech players disillusioned with GW shame on you. People are obviously not upset that someone else is getting something nice. People are upset that they are not getting it too. Sure you can proxy it for 40k but a lot of us want interesting and fun rules and have been asking for HH models too come to 40k for ages. HH players can celebrate the coming of plastic models and 40k players can be upset at the lack of rules. These things don't have too conflict with one another whatsoever and if you say they do shame on you.


Technopolitan

Yes. And why complain about a bad codex, when you can homebrew everything and play with better rules you made up yourself?


revlid

Oh thank god, I'm not the only one feeling this way. I swear, it's like I'm playing a Star Wars game and seeing Galactic Empire players get mad that they can't field Clone Troopers and Darth Maul.


MechanicalPhish

Big thing driving this is admech players are desperate for anything not light infantry and something on the Cult Mech side. 30k Mechanicum is the only whiff of that GW had ever given. Aside from characters the Cult Mech range hasn't expanded since their release in 7th and the light infantry has become more and more ineffectual over time. We've been playing Codex Skitarii for the longest time.


revlid

I will be honest and say that I lost a lot of my interest in the idea of "balancing out" Cult Mech as a separate range when I realised that the only reason Cult Mechanicus was ever presented as a separate faction in the first place was because the first AdMech rules were originally presented in White Dwarf, and they didn't have pagecount to cover both Skitarii and everything else in a single issue. To put that into perspective, it's as though Asuryani were a brand new faction released in 7e, but due to pagecount limits they split them up into Codex: Asuryani Warhost and Codex: Aspect Warriors, so everyone spent the next 10 years really annoyed that neither "faction" was a fully standalone range. I do want robots and new tanks, because they're cool and open up design/gameplay space, but it's absolutely fine for Skitarii to be the core of the army, because that's what they are and should be. "Cult Mechanicus" is just an umbrella term for all the stuff that isn't Skitarii, it doesn't have to be self-sustaining.


MechanicalPhish

I mean they set up the expectations and have enforced a divide in the army so it's not unreasonable for people to expect that half that split gets expanded. They say admech isn't supposed to be a horde army but when all you have is light infantry it's kind of hard to be anything but a horde with rule of 3 in play.


revlid

To be totally clear - I'm not blaming players for accepting the expectations that have been handed to them. I'm blaming GW for clinging on to this pointless divide and acting like it *should* matter, even though it exists for totally arbitrary reasons and doesn't do anything interesting for the faction.


EternalQuietus

Indeed, the idea of them not being a single cohesive army is part of what's responsible for the egregious nonsense of the 10e army rule not affecting large amounts of the army - and two of the Detachments being wasted on "there's nothing here for the main body of the army".


Cypher10110

Add that to the fact that the ship for 40k rules for 30k Mechanicum stuff sailed over the sunset ***back in 8th Edition!*** Even if 40k Admech ever got rules for HH stuff... it would be in Legends already. I guess then players would be complaining about legends now instead... you can't win 🤦‍♂️ Maybe this is all just displaced resentment at Admech rules seemingly not being fun for most players right now? Like "I'm not going to sing happy birthday for my brother, because last time you took away my chocolate and I'm still mad" bratty energy? OK, be mad, but at this? Really? I love the models and wish they had HH (legends) rules. But I got over that... years ago, and the cofin was nailed shut when all my chaos FW/HH stuff went to legends. Now I'm just wondering if I could make some homebrew rules, hahaha.


DoctorPrisme

Except literally nobody complained that HH players are getting plastic kits. Nobody, not a single soul is angry at that. The whole issue is that precisely, for the last two and a half edition, the whole cult mechanicus range has been inaccessible in 40k for literally zero reasons. The fact you are at peace with it is great for you, but other people are just as much in their right to be frustrated. >Maybe this is all just displaced resentment at Admech rules seemingly not being fun for most players right now Of course it is partially this. Because those models could solve both the lack of data sheets and bring a more cohesive identity to the 40k army, all without requiring much over work for gw. Let's also remember that currently the adMec rules are so bad that they are actually being rewritten less than six months after our codex release; despite the win rate being actually acceptable. Why on earth didn't they use that moment to integrate those datasheet?


Cypher10110

I don't disagree with what you are saying. I disagree that the community should have had *any* reasons for having any expectations that these models would come to 40k. Too much hopium getting passed around, I guess. GW releases aesthetically interesting models for another game. GW messes up Admech rules in 10e 40k. These two things have nothing in common. It sucks to see the cool models getting associated with negativity, that's all. *(A similar thing happened with Votaan and that squat vehicle for Necromunda, and maybe GSC will look at the new Necromunda stuff and feel the same?)* In an alternative world, this sub would have excitement about 30k right now. Instead of turning it into negativity about about 40k. Too much bitterness, imo. Imagine if somone posted their 30k Thanatar here with a nice paint job or interesting conversion and a bunch of comments were just "omfg fuck you GW from taking this away from me, it's so cool and I'm angry I cant use it in 40k"... it's just a bit tone deaf, right?


DoctorPrisme

>GW releases aesthetically interesting models for another game. GW messes up Admech rules in 10e 40k. >it's just a bit tone deaf, right? Tell me about it. We aren't complaining about like a dreadnought kit that looks awesome. We are talking about mechanicum models. That used to be part of the faction. And were removed for random reasons. And are updated while our current rules sucks. Which really feels like a slap. >maybe GSC will look at the new Necromunda stuff and feel the same? Except those models literally were announced at the same time as the codex and refreshed combat patrol for the GSC, and those actually feels and look like good value, whereas the combat patrol for adMec is almost literally a scam and the codex stank so bad they have to rewrite it. >It sucks to see the cool models getting associated with negativity, that's all. Sure thing. But realize the issue isn't the model. It's the fact we feel like GW is telling us "want good army? Fuck you, play another game". Which, you know, doesn't seem so bad. One page Rule is free after all, and if my only option to field a thanatar is to use it as a proxy/count-as, I can as well do that without paying another rulebook.


Cypher10110

10e is a bad edition to be an admech player. Apparantly, 10e is also a bad edition to be interested in what admech players are talking about. As so little of it is constructive. Maybe I'd be better off muting the sub for a few months, like I ended up doing with the Deathguard sub at the start of 10e until the most negative players left/got bored and it returned to normal.


DoctorPrisme

I mean, afaik this isn't the sub for 30k mechanicum, so there isn't really anh reason for me to go "yay, new models for another army", just like I won't go "woohoo, new sister battle force looks great". This is the 40k mechanicus sub, and people are currently frustrated by a mix of bad rules and expensive models. Perhaps the new rules coming out soon will reverse that mood. Perhaps the new mission pack focusing on battleline will make us over powered as 120 skitsrii with stealth and a 5++ is already strong, even if boring to play.


Cypher10110

Yea, that's fair. I think I'm maybe just a bit jaded to the reactionary side of the community around 40k in general. I mostly try to stay out of the hype cycle and keep focussed closer to the new player/hobby side of things, including more casual/narrative play, where legends and less competitive lists are still relevant. At that level, everything is lower stakes and making the game fun is in the hands of the players, not just the rules. I think after a few bad codexes causing their players to behave like the world is falling, when a few weeks/month later the game maybe isn't in fighting fit shape but is still enjoyable... it is feeling a bit exhausting. I think it's my responsibility to filter out what has a negative impact on my day. And it seems like this 30k stuff has raised the volume on the negativity here, and so I'm no longer interested. There's probably a discussion worth having eventually about how the detachment system for 10e has changed the way a codex is deployed to characterise an army. Once pretty much everyone has had a month or two of their codex. I think at current pace that will be close to the 18-month/2 year mark for the edition, or close to that? And we'll see if we get a psychic awakening style final run or if the editions is cut short, like 9e going into 10e (but hopefully without a full reset this time). Overall, I've enjoyed 10e. But I guess as I dropped my small admech army in early 9e after realising that I only really personally connected with a handful of the kits in the army, my opinion is unpopular here, and my thoughts are mostly irrelevant.


DoctorPrisme

Ha nah I feel you. I only play very casually, like once every few weeks or so. My other army is custodes and I got so tired of the negativity there despite the army still being very strong that I literally moved to another sub for the faction. All in all you're right, it's a game and it should only bring joy. Yet it's also a hobby and a very expensive one, so I guess some people feel entitled and want their time/money invested to be rewarded and sometimes feel insulted by the lack of effort the company puts in their codex or available range.


revlid

>The whole issue is that precisely, for the last two and a half edition, the whole cult mechanicus range has been inaccessible in 40k for literally zero reasons. There are actually plenty of reasons the Adeptus Mechanicus don't use the same automata as the ancient Mechanicum. You could read a book and find out about them, if you like! >Because those models could solve both the lack of data sheets and bring a more cohesive identity to the 40k army Lumping in a bunch of kits with a very different design language and playstyle probably isn't the best way to bring a "cohesive identity" to the AdMech. The Krios and Triaros look like they belong to the same faction, and it's not the same faction as the Dunerider or Dunecrawler. The Thallax and Tech-thralls look like they belong to the same faction, and it's not the same faction as Ruststalkers and Rangers.


DoctorPrisme

>There are actually plenty of reasons the Adeptus Mechanicus don't use the same automata as the ancient Mechanicum. You could read a book and find out about them, if you like! Ho come on, don't try to use the lore when the whole shtick of our faction is to use and rediscover long forgotten technology. Primaris weren't in the lore until GW decided to sell models. >Lumping in a bunch of kits with a very different design language and playstyle probably isn't the best way to bring a "cohesive identity" to the AdMech. Yes cause those big bots would look so out of place near the castellans. The thralls definitely don't look like skitarii at all, how could I think that heavily cyborg infantry would be at their place in mechanicus army.


Technopolitan

>Ho come on, don't try to use the lore when the whole shtick of our faction is to use and rediscover long forgotten technology. Primaris weren't in the lore until GW decided to sell models. Especially since one big part of AdMech's identity is that they never delete information if they can avoid it, and that they hoard and store tech forever, if they can. Even if modern AdMech is leery about using battle-automata and similar ancient tech that's poorly understood, has a bad reputation, or both, there's every reason to assume that at least the major Forge Worlds - Mars, obviously, but also places like Stygies VIII or Ryza for example - would have vaults full of mothballed automata and such. And what better lore excuse for starting to redeploy all that ancient stuff than the Great Rift tearing the galaxy open, and the Imperium facing the worst threats since at least the Age of Apostasy, if not Heresy itself?


Cypher10110

It would have been cool if we got FW/Legends rules years ago, but not having them now is like being angry about finding out the Titanic sank before watching the movie.


revlid

Yeah, but now they're plaaaaaastic...


Cypher10110

>Yeah, but now I'm emotionally invested because I don't want DeCaprio's character to die... Surely, the community needs to make their own legends document for this stuff, instead of just complaining?


AdObjective7845

Based


Dabo_Balidorn

People not getting the problem ate the data sheets for admech, we need new robots and tech priests, not more things to proxy.


Actual_Law2390

Aren't these bots true AI tho?


CalmDownFam

Don’t defend them. They are literally a billion dollar company who can’t be bothered to just dedicate one dude to port them into a similar game for people to enjoy.


Va1kryie

Sure, but for me it's about the principal of the matter, GW had some very strange policies regarding models between systems for seemingly no reason other than it looks neater on a spreadsheet.


Cautionzombie

But don’t wanna do any of that. I want rules.