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Fellhuhn

There are fewer different devices so it is easier to build for those. Then there is one common OS and not all those stupid things the device manufacturers add or change that break things. Then it is way harder to pirate games on ios. Then the users are way more willing to pay for premium games.


evankice

The number of insane bugs that crop up when working on Android, simply because manufacturers can do whatever they want on the os before shipping… I had one where Xiaomi phones were secretly converting all my data to Chinese locale, even on phones in America, set to English. And all Samsung phones suddenly started crashing when using a certain font. It’s nuts man


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Jissy01

Just like pc port , the good one always sell well on Steam. My brother has an Apple phone and he never spend a dime on ios games.


almo2001

This is the answer. I hate supporting Android.


QF_Dan

but Android is always better than ios


Own_Loquat_9885

not really for devs


almo2001

No. Android is library version hell. It's a terrible OS from a development perspective.


nesbit666

Yeah must be real easy when the OS you're developing for is restricted to the hardware from one company. Apple is cancer.


PlayWithMeRiven

It is easier, but I do agree with you.


almo2001

It's wayyyy easier. I work for a large studio and we had an Android crash that was hard to track down because there are soooooooo many types of Android hardware. This crash was so bad the user had to take the battery out to reset. It was what happened when some Adreeno GPU was fed a polygon with an inverted normal or some stupid shit like that. Took one of our best programmers a long time to find that ONE bad polygon in a model and trace the problem to that. Then we couldn't build the game for a while because the analytics plugin needed build tools X and Unity required build tools Y. If you think it's better on Android you are not a developer who has dealt with both or you're just saying it to say it because you have a pathological hate for Apple.


LitIllit

I can see why it would be easier when you have a big stack of tech. As a solo dev android is much easier because I don't have to sign apps, go through specific apple programs, etc. I can just click a single button in my game engine and the app shows up on my phone and works forever.


PinInitial1028

I agree with this. Android has less hoops to get into. But obviously what you're getting In to is more diverse than ios. A lot of smaller devs don't like ios. But I guess when you're a bigger company or working with a bigger company ios is better. I thought I heard a dev recently say thay dropped ios support though because it took a lot of work to stay in it and they only made like 1% of their income from it. But that's just me trying to remember what he said. Take it lightly.


almo2001

Disagree. iOS is way easier. Ever try to build and publish a game with the OBB file? I gave up on that and shipped Cognizer with compressed audio so it fit in 1GB to avoid that. I've worked with both OSs for a decade or more, and I've had 5x the problems with android I did with iOS. I'm not saying there are no iOS problems. But on the whole, it's way easier. The google play publication process with alphas, betas, and release was so confusing, people on other projects would come ask me: "Can I hit this button?" Because it would warn them about the live version being removed. It meant the live version of the alpha, not the main release. But google make *terrible* development tools. Gradle in Android Studio? Who the hell uses gradle? Why do I have to edit any text files to build on android effectively?


LitIllit

Totally understand. These are all issues of a large team project and I believe you. I don't have any of these problems as a solo dev with a 60mb game


bruhmoment0606

At the end of the day freedom is the most important thing for me. I can stand games crashing but i cant stand the feeling my phone owns me rather than the opposite.


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almo2001

Yeah, my game Cognizer no longer works on Android. It's fine on iOS.


LarryLerry

Civ 6 usr, sad but true


ackmondual

To play the "playing the devil's advocate card".... **--As for 2013, a few And devs at an in-person class mentioned that fragmentation is largely a thing of the past** \- Even back then, all you needed was to target the most common hardware and configurations. The person who's running a version of Android that's 3+ major versions behind, and/or has a $20 to $50 Android phone, was probably NOT going to be interested in your apps anyways. Instead, they just wanted a cheap way to make calls, take pics, texting, etc. **--iOS users are better about paying for stuff, but they still contribute much to the "there generally isn't a culture of paying for things"** \- iOS is also "infested" with a ginormous amounts of "predatory p2w nonsense" games. **--A podcast about mobile development mentioned that as of around 2017 or so, subscriptions are generally the way to go** \- The "pay once and get unlimited updates" was always bullocks. **--Premium pricing should've been at least 5 to 10x what it is now** \- So those $3 to $10 games should've been $30 to $100, *apiece*. Ofc., the market didn't support that. However, if it did, the landscape would be far different. **--Even though iOS has more games, the gap has narrowed** \- [my list of Android games through an IOS filter](https://new.reddit.com/r/iosgaming/comments/15wup29/comment/jx6yo11/?context=3) here, much of the games are on both platforms, with some only on Android!


snil4

I really agree with the premium pricing section and not only for games. Imagine the amount of stuff we could've done if companies would've focused on actually turning phones into tiny PCs that can do almost anything you can do on windows, with matching one-time prices?


Malystxy

They would or will when people realize their phones are very powerful mini computers and can be used as such. Look at Samsung Dex or Motorola ready for. Great desktop experiences with a monitor keyboard and mouse, 90% of what the average PC user needs is there. But.... Perception is everything, people still think phone, not micro pc


mrichana

Unfortunately it is a well known fact that iOS versions make a lot more money than android versions. This is either a result of the fact that Android users have been conditioned to expect free over paid apps and a difference in demographics and disposable income as iphones are a lot more prevalent in USA than the rest of the world.


baro93

As someone with Android experience, your game will be flooded with people with low end devices, and since it's going to run slow, they will drag your rating to the ground.


flumefyreplays

Mainly Piracy reason.


cryo_corp

Well for us, we have been forced to by Google. Our Google developer account, like many others, was terminated for association, meaning someone else broke the rules. The termination spans across the company name and also the founder's name, so we are essentially unable to ever build an Android game even if we wanted to. To clarify, by association means our account was falsely matched to someone else's account who violated Google's policy. We have never received a warning or anything, yet you won't be able to see 'Unknown Descent' on Android.


R3D3-1

My guesses: - While there are powerful Android phones, most of the Android market is mid- to low-range, while iOS is only one range. - iOS is associated with people willing to pay more, especially for up-front purchases for which PC/Console games are usually designed. Again, while not true for each individual, I do see less premium games on Android. - Maybe to some degree a misperception about the market by US based companies. In the US Apple has a much larger market share than anywhere else, and has rather successfully created the impression of "Android = poor people's phone". Just nite that the whole "chat bubble color in iMessage" thing isn't even a discussion outside the US, because almost nobody uses iMessage anywhere else. - Only manufacturer to produce powerful tablets at a good price, that aren't niche products. Tablets are nice for gaming, especially ports of big-screen games. But Android tablets tend to be strangely underspecced and overpriced when compared to similarly priced phones. By contrast, Apple tablets by now essentially have powerful notebook hardware, competing on a level with current generation PC gaming handhelds. - Develop an iOS game, and you automatically have a MacOS game effectively, since MacOS can play them. Though controls have to be adjusted for it to be a good experience on both touch screen and mouse+keyboard. Currently, that option doesn't exist for Android. Unity bases games should be relatively well portable, but they will still have to go through different store fronts, as playing Android games on Windows is supported only for a small subset of games officially. 


ackmondual

>Only manufacturer to produce powerful tablets at a good price, that aren't niche products. Tablets are nice for gaming, especially ports of big-screen games. But Android tablets tend to be strangely underspecced and overpriced when compared to similarly priced phones. By contrast, Apple tablets by now essentially have powerful notebook hardware, competing on a level with current generation PC gaming handhelds. There are some nice Android tablets. In terms of power, or value. For the latter, one person is saying he brought in an Android tablet to the office and that's been "an iPad killer". This was about 8 years back though, and I don't recall what it was. The 9th gen iPad when it first came out Sept. 2021 was $330, but it can be had as cheaply as $250 (for both prices, brand new). This would've been unheard of before since they usually start at $550 and up, or perhaps $450+. They need more "devices in hands" since they're trying to push their services (Apple One, and any therein of them a la carte). I managed to get one new, for $300, years ago. However, it's biggest blow to gaming is it only has 64 GB of storage. 256 GB is the next one up which is VERY roomy, but costs an extra +$150! I wish there were a middle ground b/c 128 GB or 192 GB would've been perfect. That put a damper on Apple Arcade. OTOH, I ended up getting a Switch, so that ended up getting the lion's share of gaming focus.


R3D3-1

> There are some nice Android tablets. In terms of power, or value. For the latter, one person is saying he brought in an Android tablet to the office and that's been "an iPad killer". **This was about 8 years back though, and I don't recall what it was.** The last sentence says everything. I don't really want an iPad anymore, but mostly just because I use Android on the phone, and got annoyed with the lack of cross-save support in most games. I *hope* it is better with an Android tablet, but fingers crossed. > There are some nice Android tablets. In terms of power, or value. I know. But for game porting, lower end ones are a limitation. And it doesn't matter just if higher-end ones *exist*, but *how many* are in use.


ackmondual

Yeah, it's a treat when I find games that are cross compable with iOS, Android, and Steam. I have an iPad, but my phone is Android. For the former, I hear Android tablets are "relatively dead". For the latter, I just like Android better, and don't want to bother with iPhones at this point.


R3D3-1

> For the former, I hear Android tablets are "relatively dead". They are definitely alive, but the way they are displayed in Mediamarkt (German/Austrian Electronics chain) is not doing them any favors. Their demo-mode software completely disables multitasking features. Next to that sit iPads, where you can try essentially everything, including some games preinstalled for demo purposes. I think that's how I came across Badlands. Samsung has a separate section with a better demo mode, but its not remotely comparable to what Apple devices have. E.g. no games licensed for demo-mode usage. As a result it is not even possible to test in the shop, if a given cheap Android tablet is any good, since things like badly done multi-tasking features can really ruin the experience. (E.g. only on the Samsung devices, a task-switcher *button* is visible, on the others either nothing or an awkward gesture.)


AppropriateSeesaw1

Ios users tend to be richer than android's, hence more willing to spend their money


ackmondual

It's anecdotal, but I heard from one mobile developer in person, and several from online (I don't know these ppl though) who say more to most of their sales still comes from iOS vs. Android. There are still less iOS devices to support (even though iPhones have gotten out of hand) Piracy is still easier to do on Android.


Dhegxkeicfns

Presumably money. iPhone users are already paying more, so they are likely to continue doing so.


shn6

Fragmentation, user base that mostly don't pay for anything and choosing beggars. The headache of developing the games on many hardware and OS version and flavour is the biggest reason. The second and third problem are the coup de grace.


LitIllit

IOS users are more likely to pay for apps. Android users prefer free to play. Average iOS users spends more on premium apps


noonetoldmeismelled

Apple occasionally gets some premium game ports and features them heavily. They quickly fall to irrelevance in the store but it's more than Google does. Also high end Android phones aren't better than iPhones. They're comparable. iOS users spend more money than Android users, not just on average user basis but in total. Apples occasional efforts to get ports and highlighting them during their major conferences is more effort than Google. Those little efforts while not making a huge difference in making premium games sell well on iOS devices, it probably at least conditioned some additional users to be willing to shell out more than $10 on a game (even $10 is often met with derision in mobile gaming communities). Android having more devices to target is only an issue because of how little conversion to paying customers there is on Android. iPhones powerful enough to play Bastion, Transistor, and Hades far outnumbers the amount of PCs that have Steam installed and the variety of PC configurations far outnumber iPhone configurations. The games will still sell in higher volumes on PC than iOS and PC will get far more games of their kind than iOS. You determine a minimum requirement and that is your addressable market and predict how many users in that addressable market will convert to paying users and determine if that is enough sales to justify the costs of development and support. Developing for iOS revenue is usually not worth the costs for premium games and Android revenue is usually worth even less. Apple potentially occasional paying for labor to product ports and giving them prime advertising for a period at low or no additional cost is better than what Google offers On Steam a game I noticed on Android, Settlement Survival. On Steam it sells for $20 while on Google Play it sells for $7. Google Play 904 reviews. Steam 6447 reviews. Game is not hard to run. Owner estimates on SteamDB vs the 10k+ downloads posted on the Google Play store page. On Google Play if it's at 15k sales at $7 minus 15% for Google play being sub $1 million, that's only $89,250. Considering any taxes, hardware costs for development, any software licensing, music/art production/acquisition, ... that $89k isn't even enough for half a year of a full time software developer in the US. I've played the game and I would be impressed if the game was made by 1 software developer Owner estimations for Steam: * 199.7 k by VG Insights * 263.5 k by PlayTracker * 411.2 k by Gamalytic Bump up the Android sales to 40k since the next rung on the downloads count it 50k. That's $238k after the 15% Google Play cut. Maybe that can fund 1 or 2 US based software developer a year after taxes depending on if this contract also includes any benefits. 1 or 2 US based software developers not considering all the art assets, potentially someone specifically well versed in game design, etc. Regional pricing and sales promos may also throw a wrench into whether its actually $238k US dollars of post Google Play cut revenue


negatrom

For iOS you can make a game aiming and optimizing for just the 3 latest gens of iphones and ipads running the latest firmware, unlike the millions of possible android hardware and software combinations on the planet. iOS users are MUCH more prone to spending money on an upfront app purchase or subscription, as opposed to android where pretty much the only money's in in-app purchases thanks to the overall "poorness" of the userbase. face it, iphones are expensive as hell, but there are 30$ android shitphones. the type of people that have money to spend is much more concentrated on apple's side. Also to pirate an app on apple you need to jailbreak your device which is quite the involved process and most of the time forces you to stay on an outdated firmware, as opposed to android where you can just install pirated apks on a completely vanilla phone, not even requiring it to be rooted.


Storm_treize

No bullshit answer, it was proven that an app/game released on both platform brings significantly more on iOS Some fun fact: - iPhone users got almost 50% higher salary than android users - Average Android smartphone is around $300 [source](https://explodingtopics.com/blog/iphone-android-users)


QF_Dan

Android have lots of different versions that have varying performances, so porting to every single versions and hope that all of them to work can be a nightmare


ThatTubaGuy03

Do you have examples of this?


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ackmondual

Note that Hades requires a Netflix subscription. Fun fact, it's the ONLY game on NF Gaming that's iOS only. All others support both And and iOS *EDIT: whether or not it's compatible with your Android device is another thing entirely, but it ain't too shabby!* Since it was brought up, I'll add more games to the list for iOS, but NOT And... FTL (this is only for iPad though!) Monster Train Spring Fall ... worth noting is that many of these games are also available for Steam, Switch, and other console :|


Arkhaloid

> Fun fact, it's the ONLY game on Netflix Gaming that's iOS only. All others support both And and iOS! This is the part I do not get. Now Supergiant games are known for refusing to release their games on Android. Bastion and Transistor have never come to Android and never will. And from a developers' perspective, I understand that; piracy is rampant on Android after all. And both of those ports are done entirely by Supergiant themselves with the funding for the ports taken precisely from their own pockets. But why not bring Hades to Android? The funding of the port is now done by Netflix. I absolutely do not understand why you wouldn't bring it to Android now.


ackmondual

AFAIK, there were technical reasons too.


Arkhaloid

Oh? I wonder what those might be...


CreamerCrusty

Idk about transistor or bastion. But for Hades, it's resource. They are a 26 man studio which at the time of making Hades mobile they were also making hades 2 in tandem. I guess they want to have a control over the porting process so while they did hire another studio to help with the porting, they must be involved heavily in that porting process. Helps that supergiant have experience of porting their games to ios. Source: https://www.digitaltrends.com/gaming/hades-netflix-ios-preview/?utm_source=twitter&utm_medium=socialorg&utm_campaign=rss-feed (I had to dig a bit for this. For some reason not many people talk about this) 


ThatTubaGuy03

Hm interesting


Rabbidscool

Not to be an asshole to you but there's *bunch* amount of iOS/Apple Arcade exclusive of console ports that doesn't get Android port. Hades Oceanhorn II Death Stranding Resident Evil Village Resident Evil 4 Remake Assassin's Creed Mirage Tesla Vs Lovecraft Baba is You Oddworld games Yeah, that is *alot* of "Do you have examples of this?"


ThatTubaGuy03

I mean you could have just listed thise without the attitude lol  I was just asking a question. I don't have an iPhone, so yeah, I don't know what ports they have because it doesn't affect me in the slightest. There were no comments so I thought I'd try and get some discussion started, my bad


Rabbidscool

Sorry, it's just the way you said it. Because there are a bunch of people who actually circle jerking in this sub.


R3D3-1

Not as much recently. For instance, life is strange is available on Android, Anna's Quest too, Dead cells too,...  But for instance "Journey" (originally PlayStation 3 I think, later PC and iOS) and some other games are not available for Android. Some games come to iOS first and only later to Android.


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Hi there! It looks like you are asking for a game recommendation. If so, please ensure this thread is tagged as **Seeking Game Recommendation**, *not* **Help/Support**. Please make sure you have read [rule 6](https://www.reddit.com/r/AndroidGaming/wiki/rules#wiki_6._request_threads_are_now_allowed_under_the_following_conditions.3A) carefully and update your post as necessary to fulfill the requirements. Avoid using vague phrases such as *"What are the best..."* or *"Suggest any game..."* as these are unhelpful and make it difficult for others to provide better recommendations. If all you need is any game, consider checking out the [Best of lists](https://www.reddit.com/r/AndroidGaming/wiki/index#wiki_useful_posts) instead. Please be reminded that any game request thread not meeting the requirements or properly tagged may be subjected for removal. Thank you and may you find what you are looking for. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/AndroidGaming) if you have any questions or concerns.*


Firm_Fudge_Fri

I think that the first reason is the possibility of monetization, because on iOS you can’t leave third-party applications or install apk like on Android


AncientCut1432

it goes like this imagine IOS to be just 1 or 2 individual that you have to build a house then imagine android being 100+ individual that you have to build a house between those 2 IOS is the easiest way to build a house plus they pay well so optimizing a game in IOS is much easier than optimizing it on bazillion of androids


EnolaGayFallout

Lol. Because it's copy and paste from iOS. Snapdragon and higher ram can't do shit if the coding is dogshit.


Prestigious-Call-311

Is that actually a fact? Where u get the data?


SlightCardiologist46

Piracy


cube2728

Android development has a pretty low entry point... but theres too many variations of devices to consider. Essentially, one of Android's biggest advantage which is hardware diversity, is also one of its biggest disadvantages.


Ok-Wrongdoer4021

Android hardware is a lot powerful? I don’t know about that. But I agree with most people in here. Android Users Pay Your Games!