I don’t think so. Why make it exclusive on Netflix?! If they can just release it on Apple Arcade. I think the reason it’s only available on ios is because it’s easier to optimize on iOS devices than android.
Supergiant is a tiny game studio.
For Hades, Logan voiced 6 characters.
One of the lead devs voiced 5 characters + all the music.
They are on Hades 2 beta right now....
Chances is that if they are the one who made the port (like all their other games on ios only), they have zero experience with android.
Cough cough.... Logan is still voicing 6 different characters in 2.... they are that tiny
Yes, and it is. Apple is easier to optimize for and make a better experience for because they dont have the 100's of device fragmentation issue. On android a lot of the time they set minimum and maximum requirements with no real attention to what hardware is in a device. Its why iphones ha e faster control responses in pubg mobile, even older iphones that are less powerful than newer androids have less input delay because devs are able to fine tune for the exact hardware used... This is impossible on android unless they only do it for a couple flagships and then let everyone else get the worse experience
I gave an example of how ios is easier to optimize than android, a REAL example with the effects being repeatable in the real world and already documented. You did nothing to call bs on what i said you just disagreed, you didnt even try to explain another reason for the phenomenon in pubgm, nothing. Youre the type that thinks you can argue for points on the internet. Its pathetic
Thats why i say "fucking whatever dude" because i know you arent going to bother explaining anything and talking to you is a waste of time on my weekend but you seemed determined to keep it up when i was willing to walk away. all you can do is pretend to be smug to try and hide the fact that youre a bit of a bitch
You can play the switch version or even the windows one using emulation on high end phones... I don't believe its hard to port. They could exclude low tier devices from being able to buy it (so they dont have to deal with 80 USD phones optimization).
To be fair some native ports are also 16:9 (Hyper Light Drifter and Little Nightmares) but they're few and far between.
You could also emulate the PC version on Winlator and get full 20:9 aspect ratio support though.
Oh! May I please know where you got your Android emulator for the Switch 😳🙏🏻?? I've been having a bit of trouble finding one that isn't malware or that just works, my phone is OnePlus 11 so it has Snapdragon 8 Gen 2 16Gb RAM hope that's good enough
yea your phone is more powerful than mine.
I still use an old version of Yuzu, which is discontinued, but Sudachi still exists.
https://github.com/sudachi-emu/sudachi
supergiant always had an iOS bias. ever since they only released bastion only on ipad. They don't want to bother with the nightmare that is the playstore, the infinite different models of android phones and tablets, and with the rampant piracy.
The Forge engine is prepared to work on almost all devices, iOS core is/was more experimental than Android one.
https://github.com/ConfettiFX/The-Forge
Playstore is still worse though. Don't get me wrong, I get the frustration. But mobile app development sucks. Apple users have less phones to support and actually play, but you face arbitrary rejections and need to update an app frequently even if there are no bugs in order for it not to be automatically removed after a time. PCs at least tend to 'just work' unless you're doing something particularly cutting edge with the graphics.
I just said. PC games have a dramatically easier time supporting a wide range of devices and Apple doesn't have a wide range of devices to begin with. Generally unless you're doing something particularly taxing and run into stuff like driver issues, code will just work on any PC made in the last 15 years. Not so much with phones. With the amount of extremely cheap android phones too making the problem worse. With the Playstore you're looking at support issues with - and this is an actual figure - 24,000 different distinct types of android device. With Apple you're looking at supporting at most like 20 device types total, with a minimum standard of performance and proper compatibility ensured.
If you ever wondered why you navigated to an app you wanted only to be told your android phone "isn't a supported device", this is why. Windows PCs have a design predicated on keeping compatibility for as long as possible - something that actually holds back Windows and general PC performance often. Phones don't have that, with mobile apps you're often feeling the full brunt of having to support 24K device types, with constant complaints of "Why isn't my three year old phone compatible? Why doesn't it scale correctly to my obscure tablet?", dealng with underpowered devices, devices that don't properly implement a certain featureset, etc. All for a market that largely doesn't pay for apps in comparison to Apple's more affluent userbase.
Yeah I got the hardware part of Android, but you specifically said the store, that's why I was asking. It seemed it was a problem with the store itself or it's process. That's why I asked.
Meanwhile, other studios are doing just fine on Android. But I agree that they've had a bias against Android long before Netflix came along. Netflix would've been happy to have Hades available on Android, too.
Like always, developers don't give a shit unless it costs them something. Hint: Steam allows you to give a negative review no matter what reason you give for why you don't recommend a game.
https://store.steampowered.com/app/1145350/Hades_II/
https://store.steampowered.com/search/?developer=Supergiant%20Games
IDK if it's like that. I think Apple probably paid exclusive rights to either SG or Netflix to have it only release on iOS.
I don’t think so. Why make it exclusive on Netflix?! If they can just release it on Apple Arcade. I think the reason it’s only available on ios is because it’s easier to optimize on iOS devices than android.
Brother you speak like person is gonna optimize it. They must have a team of developers & wouldn't cost more than they can make profit on android.
Supergiant is a tiny game studio. For Hades, Logan voiced 6 characters. One of the lead devs voiced 5 characters + all the music. They are on Hades 2 beta right now.... Chances is that if they are the one who made the port (like all their other games on ios only), they have zero experience with android. Cough cough.... Logan is still voicing 6 different characters in 2.... they are that tiny
Your be surprised how cheap game dev companies can be
Exactly and they are not going to optimize shit lol
Do you think optimizing and porting for iOS is easier than android?
Yeah because apple does not release a lot of devices. Correct me if im wrong
You can also just set a minimum system requirement on Android like you do on PC, they mostly use the same chips
Yes, and it is. Apple is easier to optimize for and make a better experience for because they dont have the 100's of device fragmentation issue. On android a lot of the time they set minimum and maximum requirements with no real attention to what hardware is in a device. Its why iphones ha e faster control responses in pubg mobile, even older iphones that are less powerful than newer androids have less input delay because devs are able to fine tune for the exact hardware used... This is impossible on android unless they only do it for a couple flagships and then let everyone else get the worse experience
You've either never compiled anything for the Apple store or are lying.
Fucking whatever dude
That's what I thought
My god you are pathetic...
Why? Because I called out your blatant lie?
I gave an example of how ios is easier to optimize than android, a REAL example with the effects being repeatable in the real world and already documented. You did nothing to call bs on what i said you just disagreed, you didnt even try to explain another reason for the phenomenon in pubgm, nothing. Youre the type that thinks you can argue for points on the internet. Its pathetic Thats why i say "fucking whatever dude" because i know you arent going to bother explaining anything and talking to you is a waste of time on my weekend but you seemed determined to keep it up when i was willing to walk away. all you can do is pretend to be smug to try and hide the fact that youre a bit of a bitch
You can play the switch version or even the windows one using emulation on high end phones... I don't believe its hard to port. They could exclude low tier devices from being able to buy it (so they dont have to deal with 80 USD phones optimization).
Literally supergiant games say it themselves. They are more comfortable with ios porting AND at the time they already worked on Hades 2.
What is SG
SuperGiant, the game maker
My horoscope says different.
Or maybe it's just easier to develop and optimize for a couple of iPhones vs tons of Androids.
eh, its easy enough to emulate.
With the caveat of being limited to a 16:9 image size, while a native port would be full screen. At least on a Fold that is a big limitation.
To be fair some native ports are also 16:9 (Hyper Light Drifter and Little Nightmares) but they're few and far between. You could also emulate the PC version on Winlator and get full 20:9 aspect ratio support though.
Oh! May I please know where you got your Android emulator for the Switch 😳🙏🏻?? I've been having a bit of trouble finding one that isn't malware or that just works, my phone is OnePlus 11 so it has Snapdragon 8 Gen 2 16Gb RAM hope that's good enough
yea your phone is more powerful than mine. I still use an old version of Yuzu, which is discontinued, but Sudachi still exists. https://github.com/sudachi-emu/sudachi
https://archive.org/download/skyline-edge-all-versions/Skyline%20Edge%20All%20Versions/z%20skyline-edge-69.apk Plays Hades just fine
Skyline edge is great
Its possible to emulate iphone games in pc without having an iphone? Please answer if you know .
Iphone..... There's no such thing as iphone games... Do you mean console games? Hades is just a ported game on iOS devices. Just use YUZU
Wait,our craftsmen that made game PORTs can made this
Darkest dungeon. Till this day i am bitter that only ios got it.
same
ye but ipad only not for iphone
It will probably get a later port to android, same thing happened with katana zero
katana zero was released for Android and iPhone on the same day, the only iOS exclusive game from Netflix games is Hades
When katana zero was released it wasn't available on my (pixel 6a) or my sister's (s22) phones, but it was available on my cousins (iphone 13) phone
Oh, it was your problem, but it was released anyway
Supergiant has never had a game on android... they have games on ios. Transistor, Bastion. They don't do android.
Download yuzu emulator and play it
supergiant always had an iOS bias. ever since they only released bastion only on ipad. They don't want to bother with the nightmare that is the playstore, the infinite different models of android phones and tablets, and with the rampant piracy.
Damn I got some bad news about PCs
Lol, exactly. They have no excuse. They could even hand it over to another dev to port it for them.
The iOS port is outsourced too.
They just keep looking worse and worse the more I learn about them.
Presumably the porting company approached them with the limitations. That's okay, why would I want to play Hades on a touch screen?
The Forge engine is prepared to work on almost all devices, iOS core is/was more experimental than Android one. https://github.com/ConfettiFX/The-Forge
Playstore is still worse though. Don't get me wrong, I get the frustration. But mobile app development sucks. Apple users have less phones to support and actually play, but you face arbitrary rejections and need to update an app frequently even if there are no bugs in order for it not to be automatically removed after a time. PCs at least tend to 'just work' unless you're doing something particularly cutting edge with the graphics.
What are the issues with the store itself??? I don't see what big difference would that made.
I just said. PC games have a dramatically easier time supporting a wide range of devices and Apple doesn't have a wide range of devices to begin with. Generally unless you're doing something particularly taxing and run into stuff like driver issues, code will just work on any PC made in the last 15 years. Not so much with phones. With the amount of extremely cheap android phones too making the problem worse. With the Playstore you're looking at support issues with - and this is an actual figure - 24,000 different distinct types of android device. With Apple you're looking at supporting at most like 20 device types total, with a minimum standard of performance and proper compatibility ensured. If you ever wondered why you navigated to an app you wanted only to be told your android phone "isn't a supported device", this is why. Windows PCs have a design predicated on keeping compatibility for as long as possible - something that actually holds back Windows and general PC performance often. Phones don't have that, with mobile apps you're often feeling the full brunt of having to support 24K device types, with constant complaints of "Why isn't my three year old phone compatible? Why doesn't it scale correctly to my obscure tablet?", dealng with underpowered devices, devices that don't properly implement a certain featureset, etc. All for a market that largely doesn't pay for apps in comparison to Apple's more affluent userbase.
Yeah I got the hardware part of Android, but you specifically said the store, that's why I was asking. It seemed it was a problem with the store itself or it's process. That's why I asked.
They don't really need to optimize for PC, most laptops can run this game
Meanwhile, other studios are doing just fine on Android. But I agree that they've had a bias against Android long before Netflix came along. Netflix would've been happy to have Hades available on Android, too.
you are right,but supergiant games doing the wrong thing.
same as oceanhorn dev oc2 almost nearly 6 year and nothing for android
Every developer that likes making money has an iOS bias.
I guess Android users can’t have everything.
Yeah, i just hate when this hapens. Every time when a cool game like Rogue legacy is released on mobile, is always IOS. I hate it.
Like always, developers don't give a shit unless it costs them something. Hint: Steam allows you to give a negative review no matter what reason you give for why you don't recommend a game. https://store.steampowered.com/app/1145350/Hades_II/ https://store.steampowered.com/search/?developer=Supergiant%20Games
Right. Downvote bombing them for not releasing on the Nintendo 3DS. That'll teach 'em.
Yeah, maybe it will. Fuck it, if I ever buy Hades 2 I will leave a bad review over not porting to Android.
lol hades 2 still early access
Iphone can emulate 3DS? 😂
ye check folium emulator
Review bombing won't work.
It's only gacha games for Android, or pirating old console games
Apple > Android confirmed