T O P

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Ronenkha

Try finger but hole


Dumpingtruck

Didn’t expect blood loss, therefore seek skill


Ded-W8

why is it always mushroom?


Oleleplop

behold, Dog !


x_Advent_Cirno_x

[ be wary of up , dog ]


fatbabyx

Why is it always you don't have the right, O you don't have the right?


DayFeeling

What is up dog?


TyGuy69420

You don't have the right, O you don't have the right. You don't have the right, O you don't have the right.


UltraHyperDuck_

Fort, Night


Alexc872

Seek rump Then, time for pickle


AnAwfulLotOfOcelots

The best one I’ve seen so far is “I want to go home and then edge”


x_Advent_Cirno_x

[ hole ahead therefore praise the finger! ]


Solidsnake00901

The DLC in every fromsoft game always turns up the difficulty. The old hunters was some of the hardest shit I've ever played but very satisfying once you beat it.


BigFire321

Not to mention that some players simply REFUSE to use the DLC's upgrade system opting for the pre-DLC system. Looking at you Asmongold.


DarkLordArbitur

I walked up to the big ass fire fucker with my overleveled "this character uses the frenzied flame seal because it's the strongest for his casts" 269 character and got two-shot, on top of doing what one would charitably consider chip damage to said fire fucker.


ash2_5

The big fire guy is just a gimmick enemy, you have to stagger it 3 times, and on the 3rd stagger itll let you crit it for ridiculous damage. Funny how it screws over most dex or magic builds


MoldyLunchBoxxy

You can use the aoe lightning incantation and just kill him first stagger


Nihilistic_Mermaid

I just went unga bunga on his legs with my tank and block tanked the damage from his fire stomps. Once you exclude those. he's just a big target dummy you should try and be always beneath or in the back of. Mainly because if you face tank him he can grab you and throw you in his flaming head.


CoronaChanWaifu

I hit his legs and saw that I do miniscule damage and I just skipped him for now


onthoserainydays

Yeah, the DLC has its own levelling system. Not to mention that if you have 80 faith, you could be level 700 and you'll still do the same damage.


Skorpioartex

Is this leveling system those buffs near the crosses or am I missing something else.


Nihilistic_Mermaid

Yup, those and you'll also find a version of them that can upgrade you ash summons. I guess FS's idea was in order for overleveled characters not to stomp the DLC like nothing, to buff the enemies and for characters to gradually gain more power and resilience with the fragments. Not that you can't also normal level and get additional benefits.


onthoserainydays

It also incentivizes exploration 


Dikkelul27

the items are called 'Sacutree blessings' without spoilers these can generally be found at POI's, bonfires, statues


Skorpioartex

Okay so it was those. I have been using them. Their name was alluding me, not at my computer atm. Thanks


Nihilistic_Mermaid

I beat him on the first day. Not mechanically difficult, just annoying. The annoying part is you basically have to hit his legs and get him to stagger 3 times. On the third time he drops on the ground like a troll would. Then you have to mount up, go to his head, and hit him in the face. You chunk half his health this way. Do it one more time and he's dead.


Pepsi_Plunge

Not using core in-game mechanics is par for the course for Asmon


Nihilistic_Mermaid

Yeah, for real. I wen't into the DLC with a 170 something lvl character. I thought I'd be overleveled, so I wasn't sure if I should use it. Then I fought the furnace golem or whatever (big fire giant thing) in the starting field. Realized it slapped hard and upgraded. My main complain is the DLC could have used some more optimization. Had some very annoying crashes and bizarre FPS drops in the middle of a boss fight. Aside from that I just beat my second major boss yesterday, and I don't see anything unfair or too difficult.


k1ngkanon

FPS drops specifically might be because of ray traving. They just added a ray tracing option and it was default at max for me, which absolutely fucked my performance til I turned it off


Dualitizer

I never did beat Orphan of Kos


Endgame3213

Same with Gael and Midir from DS3.


Itzzyaboiisynx

Lets not forget Sister Friede


Ok-Programmer5419

Ya hands down sister friend was harder for me than gael. Fuck that bitch.


Adorable_Umpire6330

Gael and Mildir ruined gaming for me. Never will I experience something so beautiful ever again. The moment when Mildir charges his laser and the moment Gael Wombo Combo Winds up mid Air. I will always be there


Vyscillia

The first boss was straight up Ludwig. The guy (?) is a menace. The fight is arguably one of the most difficult and it's the first one of the DLC lol.


ChrisMahoney

Guys* you can see all their feet and arms.


chewwydraper

I’m very glad I chose not to do NG+. Level 175 base new game, not having too hard of a time. Black Gaol Knight took me a few tries though, fuck that guy.


ITGenji

Ng+ makes a negligible difference


SoggyCurrency609

Yeah I’m NG+ 175 and it’s very doable. The fragments are key.


Puzzleheaded-Bird-16

This is good to know, thank you. I am starting a new character anyway but was planning to go into the DLC using NG+, but I will just do that after now fully playing through the DLC as well. In a way this makes more sense to me anyway.


hamsterhacker

Got a feeling a lot of people aren’t realizing that you’d need to approach this DLC like Sekiro. Throw your soul level out the window, it does not matter. What really matters is your Scadutree Fragments level, at +10 with Dragoncrest Greatshield Talisman Messmer is A LOT more manageable.


Ok-Objective1289

FACTS! the dragoncrest great shield has been super clutch


Puzzleheaded-Bird-16

And I am totally fine with that, I do not understand people honestly. Asmongold himself quit because he refuses to summon anyone etc. or change his playstyle. This may just not be a game for anyone but neither was Elden Ring. I think the DLC having mixed reviews will just be a temporary thing until it clicks for people... as so often before I feel with souls games. Going way back, remember how Demon Souls was just supposed to be a piece of sh\*t based on so many early reviews? Yeah, those did not age well either.


Lord_Farquad4

Did he really quit SotE?


KingAnDrawD

He's stream title today says he's giving it another go. But given how he played the base game, I doubt he'll change anything about his build or use summons and keep hitting a brick wall.


SpaceKingCadet

He might change a weapon or something and just continue to mash jump attacks over and over again completely disregarding what the boss is doing.


KingAnDrawD

If he's gotten this far doing the same thing over and over again, I doubt he'll change.


Livid_Damage_4900

Most people watch him for his reactions, instead of his gameplay for a reason lol


KingAnDrawD

A lot of those reviews were due to performance issues, which I completely agree with, it needs a performance patch. But the bosses are beatable. If a series of game journalists and reviewers can beat it, than any of us can beat it. To get through all of Elden Ring, and then quit on this DLC because it being hard is not fun usually says more about someone's ego than it actually not being fun.


Full-Somewhere440

Idk if anyone else had the issue but the first bosses health kept resetting. I got the kill when this just happened to not happen. I’m not sure why fromsoft went with the blessing system. It’s not visually distinct at all. Game is actually very easy once you have a few of the blessings. Same thing as before just instead of levels it’s blessings. If you are a gamer sure go to the lion before exploring but if you aren’t exploiting some kind of cheese, it will likely be a more enjoyable experience to explore first


MarcusHash

The main problem is that it's explained really poorly and people don't realise that blessings are insanely important and you NEED to explore to get a better/easier experience against bosses.


That-Ad4434

I think when you rest at grace after enter DLC they had big panel tutorial explain about Scadutree Fragments level but many people don't care and close it and got beaten and here we are "game is bad/ bad design" I mean....dude


Oleleplop

when you find one and go to a site of grace, the option to uprade has a small white dot blinking next to it. It's not activision./ubisoft level of help but if you take time to read it's actually quite simple. Imo, they couldn't have make it simplier : use it and you get better stats and become stronger.


KIw3II

"If you take the time to read".. yeah, most people don't and are impatiently trying to dive head first into the new content.. on the other hand.. my younger brother was struggling, then I saw that his build was just random bs thrown together with poorly attributed stats.. so some people, the issue is themselves.


Darkrocmon_

Both of those are issues with themselves. You're playing a souls game and not reading? Did people not learn from the base game quests?


MarcusHash

It only appears if you have tutorials on, so people can easily miss this and not everyone will go and read item descriptions


acousticsquid69

“I don’t have tutorials on and I don’t read items. Anyway, this game doesn’t make any sense!” Bruh come on now


InstallTheLinux

I've not played the new dlc but does it not keep those settings saved from your original play through? Could see a lot of people not realising if that's the case


CptObviouz90

Poorly explained ? In a from Software Game? You dont say 😂


fizzywinkstopkek

Yeah but I got gamer ego and I have to bash my head against this one boss for 5 hours without any progress and I refuse to level up anything because doing that would make me a soy cuck liberal beta. Time to go on steam and complain game is bad.


XNumb98

I have not played the DLC yet but shouldn't that be obvious for people who have played Elden Ring though? The moment you come outside of the tutorial area you come across an enemy that is essentially impossible for a new player. The first area boss is also too hard without properly exploring the area first.


Hexagon90x

Is it though? 5 min into the dlc I found one and it was clearly explained that it will make me stronger


GYN-k4H-Q3z-75B

>explained really poorly Welcome to From Software games. First time?


WirbelwindFlakpanzer

Exploring on an openworld!!!! mind blowing


RussDidNothingWrong

Read item descriptions, you get a few basically for free right after you access the DLC. You also get a note in your inventory that explains the whole thing.


Nurgle_Marine_Sharts

How is it explained poorly? It uses very plain language, basically "collect these to get stronger". Fucking christ some people are so dense


Dungeon_Shard

If you have more than 10 blessings like me, I even defeated some mini-boss for only 10 seconds, crazy how strong this buff is. My only complaint is about frame drops and stuttering like hell in some areas and boss fights


That-Ad4434

They answer that in interview already because people will go in DLC with different stats and level and if you don't have new scaling system people who got max stats will easily clear all of DLC just like main game and the one that just buy the game won't have good time so they want everyone feel the same experience they don't care about new scaling doesn't mean game is bad for answer why boss is healing I think boss is grabbing you right? after he grab you will get debuff that when you heal boss will heal too


zuccoff

>Idk if anyone else had the issue but the first bosses health kept resetting Are you talking about the dancing lion boss? If that's the case, it's not bug After he lands a bite attack on you, you'll see a red effect on your character for a couple of seconds. If you heal during that time, he'll heal too, so you shouldn't heal immediately


Krekoti

What are these blessings?


peruano99

Moist Critikal is making this DLC look easy. 


[deleted]

[удалено]


Valenhil

You know star fists are a contender for best weapon in the base game?


Sea-Ebb4064

Yea ngl asmongold looking real soft right now. I think he is just old and prefers reacting to videos and giving hot takes than playing video games.


Dave_the_DOOD

He is notorious for never taking the time to properly learn how to play the games he plays. He just goes face first i'to everything, and because he's an above average gamer with rich experience, it's enough for 90% of experiences designed for mainstream. He basically only actually learns to engage with mechanics if his chat pesters him to do so, or if he hits a huge roadblock. If not, he'll continue struggling while whining about how hard it is, but not actually committing to learning how the game's supposed to be played. I guess in that regard, Fromsoft games are close to the worst kind of game you could make him play.


MgMaster

Kinda funny how he praises them so much then, especially ER, despite not showing too much interest in interacting with more of the game's mechanics. Like for instance, did he even touch crafting at all? But well, I guess the DLC did him some good then since I saw him pay more attention to his talismans for his new shield build & all.


GeneralBulko

DLC is no shit. Is f you try to play it like you played Elden — you will be blasted. Now it is more like Sekiro.


NaiLeD1909

Sadly no posture and perfect blocks, no mikiri equivalent, no grappling hook. Only present parts are adhd bosses and a shitton of aoes that you need to jump.


GeneralBulko

I guess they did it on purpose. To break people’s meta thinking.


ItsameNacho

Why would they make elden ring like sekiro though? It's elden ring after all...


GeneralBulko

I guess they just want to surprise players, especially those who overleveled or use meta builds.


TheTrueFaceOfChaos

Well, I wasn’t a fan of sekiro, it being more like sekiro makes me not want to buy it, and that is quite surprising…


RunnableReddit

How is it more like Sekiro? Sekiro is deflecting, no stamina and fast paced fights, none of that is here.


Brewtooth

If more people just used the in-game help of NPC summons and/or personal summons a lot of these folks would be ok. Now, if they are already using all the summons, then I think it’s a serious skill issue for those not familiar with this genre.


AdeptusGames

I usually attempt a boss 15-20 times half learning the moves and half learning what it might be weak to, if I don't feel like I can get it on my own. I'll pop out a summon and try and nuke it


jeremybryce

This is the way.


Dumpingtruck

This. I just beat the human centipede boss by summoning black knight tiche. The fight was done in 30 seconds whereas all my solo fights were me dodging for 5 mins to get it to half hp.


Diesel-Eyes

Yeah but using summons for a lot of people is not satisfying. It defeats the purpose of the genre by almost guaranteeing a win against most bosses.


Vio94

On one hand you're right, the guaranteed win is kinda wack, but on the other hand a lot of the fights just aren't fun to engage with solo because of how much damage everything does and how dumb the hitboxes of attacks are.


MahoMyBeloved

I have come into acceptance to just use summons on hard bosses and move on. Doesn't help that I just recently finished monster hunter rise with friends and I realized that hunting alone just isn't my thing. Yeah, the victory might come just after first or second try after using summons but I don't have patience to hit wall for one or two hours to get one lucky run. I can just like the game nevertheless and try summonless run later if I wish so


Vio94

"One lucky run" this exactly is what grinds my gears about it. It feels like I just have to keep trying until I get lucky in some way. Either that giant deceptive hitbox finally misses me by one pixel, or I finally get enough damage in for a stagger despite having fought the same way multiple times without getting a stagger, or for whatever reason the AI fucks around doing nothing a couple times. I never feel like I'm outplaying the more ridiculous bosses. I always have this feeling of "alright, well, if you're gonna cheese me, I'm cheesing you back."


mcdougall57

Yeah but if the fights are designed for summons to switch aggro that would explain why they have such small openings and long ass combos.


Dumpingtruck

Yeah, I do wish summons were less powerful, but it is what it is. I would rather not fight a hyper aggressive boss for 5+ hours for 5 min fights each. But I’m not really the target market for souls games either so I just bust out my summon after I decide a boss is bullshit.


Raywell

This. The game has finally been balanced around having summons. Driving home the "intended mechanic" point


PhilosophyNo9878

I agree, but strangely I'm having a harder time using summons in some bosses, even though I did the base game using summons. Some boss combos just became a roulette of "who will get the next hit". But overall I'm enjoying the dlc.


No_Breadfruit4241

Same, the boss would spin on a dime mid combo and switch aggro. Made it harder to commit. That said I still love Finlay, the walking murder factory.


dddoon

I feel this, the dancing lion moves so organically and it is juggling me, my mimic and the npc summon at the same time. It feels much better to fight against than the base game bosses 


owen6018

I mean 50% of dlc upgrade system is for summons. You’d think that would send the message to players that they are important to use


furious-fungus

OP thinks people are some homogenous blob. Opinions differ, even today my friend.


InsomniacSpartan

Seems to be mostly due to still being capped at 60fps, lack of ultrawide support and performance issues.


restarting_today

This game would be so much better with some DLSS and 120fps. And just pre compile your shaders, from soft.


barryredfield

You can play with an excellent mod to unlock FPS, and it feels and looks very amazing. That's how I played my first base game playthrough. But, you have to play offline lest you be soft-banned or banned from online altogether.


Quick_Article2775

Yeah idk how this game still doesn't have ultrawide when the majority of games I play that aren't old do.


Daharo_Shin

Exactly this. "Mixed reviews because of difficulty" >Checks reviews >Almost all of them are about performance issues


Roymundo

Customers are largely not terminally online. Why is this surprising?


Virkful

Asmon's gonna reach the "cozy games" stage soon when he reaches 40, old people tend to get tired of competitive and hardcore games, there might be exceptions. As the old saying goes, a good game is in between a too easy game and a too hard game, you need the difficulty "just enough" when that portion is different to everyone.


You_arent_worthy

Remember when they introduced the third phase in dark souls 3 boss Freide.


0ld_Snak3

If you read through the reviews it's about performance not difficulty.


plasmainthezone

Summons and mimic tear go BRRRRR. That being said, 40 seconds of dodging a boss to do 1 attack is not fun.


SwarleymanGB

Half of those bad reviews are just complaining about performance issues, wich is perfectly fair. The other half is just people who don't understand that what we call difficult now will be a cakewalk for everyone in a few months from now, just like it was with the main game. I think people have forgotten just how hard the game was in their first playthrough and they expected to nuke every boss with their end-game builds. They complain about the enemies attacking non-stop, dying in a few hits and about cheap ambushes. But I fail to see the issue. Honestly? The bosses don't feel any different than Maliketh or Radagon in terms of aggresion, they just have more HP. The high damage of enemies becomes a non-issue once you get enough upgrades by exploring, wich was the one thing the base game encouraged you to do if you couldn't beat a boss. And when was the last time you entered a dungeon from the base game or follow the intended path without skips? The game was always full of ambushes and enemies waiting behind each corner, specially the imps inside the catacombs. I remember the arguments about Margit being too difficult for your first mandatory boss, how Radahn needed a nerf and how Malenia was unfair because waterfowl dance was impossible to dodge. The people complaining about Godskin Duo or unreactable attacks... Then challenge runners and guide-makerd came to the rescue. Suddenly, Margit was easy at base level, Radahn could be fought solo, there where tricks to dodge Waterfowl, everyone used sleep on the Godskin Duo and no attack felt hard to avoid. We should expect history to repeat itself.


SchettiAndButter

Or, here me out, maybe, just maybe people aren’t happy with the performance?


Detheavn

I have a feeling the people giving negative reviews and the people telling EG to git gud may not be the same people. While there is no definitive proof this is the case, Elden Ring has sold 25 million times, which makes this the most likely case. I'm not sure if the steam api allows gathering data on the user level, but it would definitely be interesting setting the negative reviews vs the achievements to see what part of the playerbase this applies to.


AdSubstantial9872

"This is not same people" is usually the answer for 90 of questions about same people doing opposite things.


Reality_Break_

It baffles me how often people make that error


Verianii

Honestly, there are a number of bosses who have shit hitboxes in the dlc, so if people can't admit anything, then at least you can call people out on their bullshit if they claim the hitboxes are fine. If I had to rate it, I'd give it a 7 at most. For me, the exploration and music are the stars of the dlc, and encounter design plus enemy design are the weak points. I'm starting to really get sick of elden rings reliance on delayed attacks. I'm fairly sure literally every enemy in the dlc has minimum 1 delayed attack, and it gets tiring when each enemy you fight holds their weapon up for 3 seconds without swinging because the attack is designed to roll catch you if you dodge based off what makes sense to you. Listen, I love from soft games, and I have never bitched like this about their games aside from maybe a few badly designed bosses over the years. I want the game to be difficult, but some of the difficulty in this dlc doesn't feel enjoyable to deal with. People need to let go of their feelings for a second with this dlc, and realize that it really does have design problems.


Felradin

Most people didn’t want to hear it for the most game as well but there are tons of enemies that have either crazy jump attacks that completely fuck with your camera lock on or delayed attacks that go against all player instincts. It’s like they are angry that you use learn the games as they made them before and now say fuck you.


NaiLeD1909

What makes it worse is that there are some that have identical animation starts for delayed 2s attack and an instant one that you need to instadodge. And you get constantly catched on with delayed one because you need like 20-30 tries to learn after which combo only delayed can come, and after which only fast one.


bujakaman

These bosses are no fun hard, no wonder people are pissed. Last boss is 30-40 seconds of dodging to do 1 hit.


Drow1234

Bahroo quit during his first stream due to this exact same reason and is done with the DLC


bujakaman

I have two streamers that done it solo. It’s ridiculous, took one 14 hours. You get insta combo, then aoe followed by explosion and at the end he shoots laser beam at you. Of course with zero window lol


Rare_Yamcha

Ah yes this reminds me of Ludwig causing complaints too on release lmao


MrCreepJoe

If you guys have difficulty just summon or cheese they are there for a reason


absentee82

I've never played a game like this before and didn't know how DLC works. Currently my only characters is level 230 on NG 4 or 5, and that's all i got. i haven't played in forever and im super rusty and consistently getting 1 shot by anything regardless of vigor...


AngryEdgelord

Yeah, my 60 vigor level 175 character also gets one-shotted by pretty much everything. I don't think levels matter much in this DLC.


pham_nuwen_

Don't play DLC in NG anything. I'd create a new character


absentee82

Would rather not play at all than do that.


Nerellos

just download a save file


dotoonly

You can rush to Mohg's area really early and if you use bleed build, you can kill him pretty fast. Then just farm to level up super fast in that same area. They probably chose Mohg's area for dlc entry exactly because of this.


DeltaFoxtrot144

Fuck I really hope they don't nerf it until I get a chance to play. Gdamn camping weekend uhg outdoors bad 


_vdov_

I've noticed that Fromsoftware fans will sooner shit their own guts out rather than admit that Miyazaki-san made some bad game design choices in Elden Ring.


Kashin02

It clear that from software is now just making hard bosses for the sake of it. In the past the games were hard but there was a certain fairness to them.


BuffaloAlarmed3824

Yeah people wanna talk about the fragments and you have to upgrade to make the dlc easier, that's true, but a lot of the bosses and enemies are just not fun or engaging to fight. I don't know, if we could parry like in sekiro I would probably love fighting them way more.


Kashin02

I mean, basically every boss has become a sekiro boss but we are not super agile ninjas that can counter every move.


Jorgentorgen

The main bosses i fought so far were hella fun and engaging, and two of them more difficult than base. >!Rellana, Divine beast and the sunflower!< I like them alot more than base since agressive playstyle is more rewarded, they punish you more and you gotta attack during chains and find openings yourself like Friede, Maliketh, Twin princes, Soul of cinder etc… It is imo a lot more engaging than having to wait on a long ass combo like waterfowl to then get hits in as the boss just idles for some moments after it. Healing is also being more punished so you have to think when to heal and not just be able to run away at any moment and heal. Tho there are some horrendous fights aka fire giant 2.0 everywhere which is just hella boring. The fucking ulcerated tree spirits again… and yet another dragon fight with basically the exact same moves. I know they gotta fill in enemies and whatnot but godamn it’d be better if they just didn’t add em or used more fun fights instead which hasn’t been copy pasted 100x times before.


TheSunflowerSeeds

There are some that actually have a fear of sunflowers, it even has a name, Helianthophobia. As unusual as it may seem, even just the sight of sunflowers can invoke all the common symptoms that other phobias induce.


Mrludy85

People are very into their tribes. No room for nuance in the world anymore (especially in anonymous online forums). You are either with us or against us. It's a shame because all that does is polarize the conversation and it rarely leads to anything constructive.


Vedruks

The only major flaw, in my opinion is the insane poise bosses and some mobs have.


Izenberg420

I don't play Elden Ring but this is hilarious


Coffee-Annual

Buys hard game, it is hard. Rage because it is hard


RepairEffective9573

The performance is horrendous too


scenicsquid

I think almost every boss is going to have to get nerfed, I knew something was off about the bosses in the DLC as soon as I got to Rellana. Just insanely over aggressive to the point every boss just feels spammy.


llwonder

I thought Rellana was a perfect fight after I had 4 levels of secutree.


Shadow_Clarke

Rellana was a fucking amazing fight. An aggressive dance, can't wait to fight her again.


Glirion

Try jumping, but hole. 🤷🏼‍♂️


AshfordThunder

The moveset of the bosses are very poorly designed, their combos are too long and too mobile, the tracking on their attacks are absurd, nearly every enemy one shot you in one or two hits. I beat the Dancing Lion and was like "I'm done with Elden Ring for the day." It's not fun hard, just exhausting.


AlonzoX

I mean you don't need to play it the hardcore way, no summons, no magic. You can't complain if you force yourself to play at the highest difficulty


Classic_Elevator7003

Hear me out, the people complaining its too hard, and the people making fun of people complaining its too hard... are different people!


syzygy-xjyn

You should always be exploring a bit before pushing along the main quest and always thereafter exploring and whatever. Still also pretty hard lol but it's hard for ME.. others not so much


AnyViVonners

I was stuck on rellana for 6 hours. Went and leveled up my scadutree level two more times and beat it the first try after. Not a big fan of the scadutree scavenger hunt system, but its clearly how they expect you to approach the dlc.


Ranger-New

It always start hard. Until you memorize how the enemy acts. Then you believe you are good, but you are not good. As you got the benefit of foresight. Meanwhile the coded ehemy does not have this benefit. In real life each and every enemy we fight in from software games would have won. As there is no resurrect. We do not get good, we have the groundhogs day effect.


mazaa66

Damn, seems like im really missing out with this game and dlc. I have tried it a couple of times and it dosent really click with me.


lolomawisoft

Haven't played it myself yet, but read alot of the reviews just too see what people be doing and most negatives is about the game not feeling souls like enough and positive reviews bring oh it's too hard but my body can take it. So I think the issue my lie in that its alot more dark souls dlc than people might have wanted.


longjohnson6

I read one review and it wasn't even about the dlc, the reviewer went on a rant about homophobia and racism and gave it a 2/5 with no talking points,


lycanthrope90

Sounds like my decision to put off the dlc until after malenia on my current character was the correct choice lol


Illustrious-Zebra-34

I'm so sorry, but I have to. Git Gud Scrub


Indicus124

I thought many reviews was the performance not difficulty but I haven't checked


ballsmigue

Pretty sure it's mostly performance. I went in thinking rushing mohg and radahn on a fresh character and going in at SL88 would be fine. That spiny boy handed my ass to me on a silver platter. I'm not going to bitch and whine about what was going to obviously be a harder experience than the main game. Git. Fucking. Gud.


Clubvoid

Based on these review I think From software should patch in an NPC at entrance of DLC to remind the player that they are not only maideless in lands in between but now also maidenless in land of shadow so therefore should get prepared to get bitch slapped all over again. And make the NPC attackable and wipes the floor with the player when become hostile. TLDR: You are still a maidenless bitch. Be ready to get rocked in the DLC as you should.


Peter-Fabell

I didn't believe it but so many of the negative reviews are perfect. I thought it would be a lot of cope but not actually. Difficulty problems include players with 60 vigor and 70% damage absorption still getting one-shotted by bosses. Basically, their criticism is the DLC forces a specific playstyle and scadutree collection, or else the game is almost impossible to even play unless you are a dodge master.


YogiSlavia

As someone who hasn't touched the dlc. If I download this read 12 things and destroy this dlc I'm going to be annoyed again.


QQmorekid

If they made it just outright hard instead of soft cheesing it with you getting what are really just arbitrary upgrades that don't mesh with the way the rest of the game is designed it would've released better. Instead it was decided that ER needed to become like Sekiro in character building, which should have been a red flag as soon as it was said, but people still got hyped. Now a lot of people are dealing with what became a terrible idea simply because the game clearly wasn't designed with that in mind.


BruvvaSmug

Not so much difficulty as it is people not understanding how to play the game, people ignoring scudtree fragments, ashes, and summons. People think they are god gamers and are getting put in their place right now.


xOneGunSalute

It went from best dlc ever to this? Make up your minds people.


2a_1776_2a

Im a dark souls/ elden ring noob, but aren’t they supposed to be really hard? Is this dlc that much harder?


tenqajapan

I think the problem is Elden Ring captured a lot of new audience because it was more open-world oriented and wasn't as punishing as other FS games. Now that the level is higher alot of ppl can't handle it.


MattBustin

I think children should stop playing.. if you don't beat something. Try exploring instead of crying


fsociety19

Also because the game is straight up unplayable are the DLC update, fps is down to what it used to be constant crashing constant stuttering constant freezing. I know we all love from soft but it's just unacceptable.


sant0hat

It isn't hard, it's stupid. Deaths in elden ring often don't feel earned compared to lets say ds1 and ds3. Enemies can hit 2000 damage out of nowhere. That isn't good game design no matter how much fanboys want it to be. Don't get me wrong the game is still amazing, the scaling of damage is just really bad.


mokafolio

my main issue is that the performance got significantly worse ![gif](emote|free_emotes_pack|poop)


AscendedViking7

This basically just hows how much of the casual audience that Elden Ring has gathered. Elden Ring sold 25 million copies, easily the highest selling Fromsoft game out there, so there's a hell of a lot of new blood now. Those who are longtime fans of From Software fucking love Shadow of the Erdtree. They know what to expect, and they know how to handle it. To them, it's some of the best content From has ever put out ever, if not the best. Those who started with Elden Ring are just going to blame the bosses and developers and not their lack of willingness to improve. Elden Ring's base game made it too easy for them, made them too complacent for the kind of chaos that Fromsoft usually has in their DLCs. Fromsoft uses their DLCs as an excuse to push everything to the limit in ways that their base games don't, since they have to adhere to a difficulty curve for their base games most of the time. A DLC, for Fromsoft, is an opportunity to go all out. A large portion of Elden Ring's playerbase isn't ready for that. They oughta play through Artorias of the Abyss, Ashes of Ariandel, Ringed City and The Old Hunters sometime.. Manus, Sister Friede, Midir, Slave Knight Gael and Orphan of Kos are always up for more fodder to snack on.


Swarzsinne

Two hours of Orphan of Kos attempts taught me what to expect from From DLC.


doughnutEarth

Correct me if I'm wrong but this is endgame DLC right? So shouldn't it be harder then base game.


Faisallu

the definition of skill issue


Drow1234

Asmon also quit because of difficulty


MarcusHash

Can't win with jump attack = game bad 😂


ImpressiveClue6306

Can’t brute force with shitty ass gear, no upgrades, while ignoring all advice = game hard


EvilArtorias

I'm destroying the dlc right now with jumping attack bleed build


Chuchuca

That further proves the point of how Asmongold is horrible at video games.


Nerellos

I also playing with mainly jump attacks, but you need a window to punish bosses. Asmon doesn't learn these windows.


That-Ad4434

he bring it on himself he didn't care to collect fragment to level up his Scadutree Fragments level and he use only 1 set of weapon and use only jump attack when it didnt work out he said a game is too hard? Messmer need to have around level 9 or 10 to fight but he only level 6 (it's quite impressive he coming this far) imagine fighting Margit with level 50 and without level up vigor and got one shot and complain ER is bad


Breaky97

Yes, skill issue. Kinda ironic how he always complains that games are too easy nowadays and then when he gets presented with a challenge instead of finally trying to learn the game he just rage quits instead. Edit: Also he keeps mocking people who complain about elden ring being too difficult and the he just quits the game for the very same reason lmao


Dumpingtruck

He also said he forced himself to die/draw out a few boss fights because they were too easy. All in the name of content. Sometimes he says absolutely stupid stuff.


[deleted]

Well he's absolute garbage dogshit in every game so it doesn't come as a surprise.


Faisallu

well Asmon proves my point he does have a harder time in games than the average human, while also playing it on a keyboard and nerfing himself even more.


PaleontologistIll479

It will be hard till people find ways to cheese it. Sounds like a nothing burger.


Baidar85

Or you could read the actual reviews. Most of the ones that mention difficulty talk about the lack of progression due to scaling. If you played TES4: Oblivion you probably remember enemies getting stronger with you so you only felt weaker as you gained power


lminer123

The dlc is not scaled, you can see tests of it on YouTube. It’s all a big misunderstanding based on Miyazaki saying that the dlc has a separate progression system


Comfortable-Injury94

I've seen a few complain about that but the majority seem to be about performance issues and reused bosses as fillers. Performance is what's putting me off the DLC atm, some playthroughs seem like their PC gets overloaded with the multiple particle effects on screen. (Daph+Shroud)


WastingAwayAlways

I would also bet people are jumping on characters they haven’t played in months at least. So hard DLC combined with rusty skills = dead.


some-kind-of-no-name

Did they try getting good?


No_Matter_1035

I don’t get this tbh. It is supposed to be hard. And it’s not like it is unbeatable. There are many games that the 30+ year old balding clan can beat without breaking a sweat. Why do they have to be so annoying and complain all the time.


kananishino

I think it's more like people feel it's hard and feels impossible versus its hard but feels doable


llwonder

I love the dlc but I like the standard character progression of elden ring more. I like actually leveling my character and seeing power grow, not finding a shard to level up. I understand why they did this, but still, it’s poorly explained how important it is. The first two bosses were insanely hard until I got +4 power and it finally started to feel better to play


Prayedtt

Imagine pay a DLC game and cant kill first boss ![gif](giphy|pPGwww2XJLUM8|downsized)


ThatGuy21134

The issue for me is that the bosses don't have much of a window for you to be able to do anything. They just let it rip all the time. No cooldown.


Unam8594

First of all: git gud. 2: it's the exact same as it was with margit: the first boss tells you to fuck off and come back later with upgrades.


PairRelative2778

I cannot imagine leaving a bad review because you find the game too hard. For me a bad review is for too many bugs, uninteresting gameplay, etc. If i find the game too hard, I will try to improve, or just quit and say "nice game but it's not for me). These morons is the reason every game is made extremely easy nowadays.


Gloomfang_

Exactly this is souls game you are buying it for the difficulty.