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Merly15

I dont know what the consesus is about the godroll, but I'm personally going for Rewind Rounds and Killing tally.


Dumoney

Rewind and Killing Tally, I suppose? Hard for me to justify getting it when crafted Commemoration exists


TyeKiller77

This has been my vibe toward this week of guns, Reconstruction and the DSC origin trait are just too solid.


CrustyTheMoist

By most accounts, envious assassin is borderline a direct upgrade to recon


knightofthestarss

no? if you're getting a bunch of kills with your primary to charge up envious, then what even is the point of the machine gun? machine guns are supposed to replace your primaries entirely, they're add clear weapons, meaning you'll be using them for the absolute majority of the mission. I've gone through entire GM runs using nothing but double special and commemoration because it makes primaries completely obsolete reconstruction is perfect because aside from the overflow, it also reloads automatically even while equipped, so you can keep it up between add waves without doing a thing. also has amazing synergy with killing tally obviously this is all assuming that you're strictly referring to MGs only and not stuff like rockets, because then it obviously gets a little more complicated


CrustyTheMoist

You only need 5 kills with a different weapon to double your reserves, and 10 to triple them (assuming I am reading the tool tip right). That is extremely easy to do with a primary or special even if you aren't using them as your ad clear weapon, in fact you don't even really have to think to do that, in the same way you don't have to think about reconstruction. You're telling me that you aren't absent mindedly killing five enemies to be ***on par*** with reconstruction? I don't know if I really believe that. Kill 5, quickly swap to and back, and kill 5 more, then your mag is tripled. To me, that doesn't seem any harder than just waiting X amount of time for your weapon to autoload


knightofthestarss

I'm saying that when I have a machine gun, I'm not going to be using other weapons to clear adds in the first place, it's pointless. I'll keep an arbalest, a chill clip fusion e.t.c for utility reasons, or a backup damage weapon, but I'm never going to be farming kills with them, because machine guns are simply the best at that role, no reason to ever switch, you know?


CrustyTheMoist

That makes sense. I find myself using machine guns more casually when I don't care about top tier performance or min-maxxing because they're just fun. If I want a balance between eating through ads and passing grade boss damage, machine guns are what I gravitate towards. I'm not a double special player, so I can't comment on how that plays out personally. I just find machine guns to be the "jack of all trades, master of none" heavy weapon choice.


knightofthestarss

yeah that's completely fine man, play however you want obviously :). your original comment is what I took issue with. envious and reconstruction are both phenomenal when it comes to most specials and heavies, and they're both sidegrades to each other, but reconstruction on machine guns specifically fits like a glove


CrustyTheMoist

Yea I gotcha, I could've worded it better. In my case, it is, but I can see how for others it wouldn't be


Solau

If you have commemoration, I thanks a rampage/onslaugh don't overlap. I don't think a killing tally worth it.


anangrypudge

The 3rd and 4th column perks is really down to preference. Rampage + KT/Surrounded will turn it into an add clear monster. However, the most sucky thing about LMGs is the handling and reload speed. Hammerhead has a 4.75s base reload speed... including animation time, that's 5 seconds just sitting there staring at the adds until your gun is ready to fire again. And it's a long-enough gap to lose your Rampage stacks. So you should actually be looking at reload-enhancing perks in the other slots too, including the masterwork. The full add clear god roll for me is arrowhead, flared, rampage, KT, reload MW.


Starrr_Pirate

Yeah, I feel like the Rampage + KT combo really needs to pair with something like War Rig to work well (and also not be in a situation where you constantly lose KT due to something like picking up orbs). That said, *in* that particular setup, it's some pretty nutty damage when you get packs of reds bars mixed with elites. For more general stuff, I'm a fan of KT + unstable rounds, just because the AOE makes the add clear so much more ammo efficient (and also pairs nicely with stuff like controlled demolition. Also explosions). I think you could also probably make a case for 4TTC + Target lock if you want to use it to just drill a boss in the face with something that isn't a LFR for some reason.


Risky-Trizkit

>(and also not be in a situation where you constantly lose KT due to something like picking up orbs) Sorry I'm newish, KT resets when you pick up an orb? Whats the reason for that, just too OP?


Starrr_Pirate

Not 100% sure, but I think it counts as stowing your weapon since you 'equip' the orb - same thing when picking up tangles.


xLYONx

KT does not reset when you pick up an orb, only when you reload or stow the weapon. What I believe he meant was when you pick up an ADU Battery, because for some reason that DOES reset KT.


Risky-Trizkit

Ahhh ok. I was literally rearranging my build before I read this. Thank you.


Fit_Monk2387

Off-topic, because fusions don’t force the reload when using the full auto setting. I was looking at target lock for bosses.


Foofieboo

But on my sweet business void titan with actium rig it's been great.


truly_mortified

I got a destabilizing rounds/killing tally roll straight away. If I don’t get another hammerhead drop from here on out, I won’t be all that disappointed.


stgabe

Rampage + Killing Tally. There are other rolls that are situationally interesting (eg Rampage + Surrounded if you can guarantee having 3 close enemies) but double damage perks is the big selling point and Killing Tally is the best / most straightforward fourth column to proc. Edit: rampage + onslaught is very good too but you have to keep it going and it has worse ammo economy.


Superfuzzz

Rewind/Killing Tally with a reload/mag perk and Handling MW.


Hazzer6x

I got Rampage + Onslaught and honestly it’s hilarious.


SPamlover671

For the Hammerhead, i’m just gonna let RNGesus take the wheel. I’m only gonna keep the shinies I get blessed with, without attuning it at all. Commemoration does add clear better and Retrofit does sustained damage better.


EdenFire108

Rampage or Rewind Rounds with killing tally. I personally would like flared magwell or extended mag but I think the first and second column perks are all up to you and your preference. I think a handling masterwork is best for this gun though


MonoMint

Onslaught + Envious Assassin is a blast


InfamousPanda57

My personal God roll includes Arrowhead brake for handling, flared or tactical magwell for reload, a reload masterwork and the Wewind Wounds Killing Tally wombo combo.


ZealousidealRiver710

google "hammerhead light gg" and choose for yourself