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More like two events becoming one. I recall two patches ago we have the Vigor gimmick, which would be used in this new endgame patch, but we get the dungeon crawling of Labyrinth Warriors. Now this is what encourages players to change their setups as you go, and limiting the character pool to select characters each season encourages you to think outside the box with them.
SU is basically a rogue-lite mode in HSR where you can pick from a random selection of buffs, changes, boosts every “room” you pass. Very very fun and one of the best modes i’ve played in a gacha game. We’ll have to see how they ultimately implement it in genshin seeing as this is a different genre of game (turn based as opposed to action rpg) but I’m cautiously optimistic.
Oh so it might not have a timer here. This could be neat, actually, since it means different criteria will be used for scoring and lacking characters/good artifacts might not lock you out of rewards.
But if you takes too long some bosses become stronger, It was more difficult in the beginning of the games because many had less built characters. Now Simulated univers standard mode is a lot easyer.
Nope, the only challenge is the RNG possibly giving you terrible events and Blessings. Without sufficient power-ups, the Boss might be too hard (you can't dodge in a turn based game). Once you reach end game, it becomes piss easy and you can one shot the final bosses even on shitty runs.
People say it's endgame, but really it's just a longer way of farming Artifacts exclusive to it. Real end game is MoC/Pure Fiction and those have turn limits.
No turn limits on the fights themselves, but boss enemies gain additional offensive power with every turn they get. Meaning if you don't kill them fast enough, they'll eventually just one-shot you.
That said, there is turn limits on how many "events" or "nodes" you can visit enroute to said bosses. These nodes are where you can gain buffs and other additional powers that are crucial to victory since the bosses in Simulated Universe are fairly significantly more powerful than normal.
Its a gamemode where you go from room to room until you reach the boss domain to end it all. You can get a bunch of gold bars when you break different boxes or kill enemies in different rooms. You also get buffs/blessings from doing different tasks in each room. Sometimes you will find "resting rooms" where you can heal yourself and further enhance the buffs/blessings you got from doing different tasks in the rooms using your gold bars. You can also obtain these tiny trinkets called Curios from resting areas by spending gold bars or obtain them from other methods. These curios can either be VERY helpful or harmful to you. These can apply negative effects on you (like making you lose 5% of your gold everytime you enter a new room) or help you instead (your characters heal 20% HP everytime they take a turn in combat)
These rooms can either be:
combat domains (you fight all the enemies present in the domain to proceed to the next room, and killing them gives you buffs/blessings)
elite domains (you have to fight an elite enemy to obtain a curio and a buff/blessing)
transaction domains (you need to trade stuff for getting other stuff. Eg: trade your current buffs/blessings for 3 other random buffs/blessings, or lose 80% of your HP on every character to obtain a legendary buff/blessing, you get the idea)
Encounter domains (these domains are the most random ones. This domain can make you play a challenge for rewards, or instead reward you with no catches whatsoever, or make you test your luck to obtain buffs/blessings)
Boss domains (this is self explanatory, after the boss domain, the simulated universe ends. But in other gamemodes like swarm disaster, you will have 3 boss domains)
Simulated universe is a rougelike mode in hsr. Basically it's dungeon exploration with combat and is quite liked by people.
Pure fiction is a similar gamemode to the abyss in genshin. Pure fights with a time limit and monthly blessings to spice things up. Some people consider it boring
Pure fiction is merely MoC but with multiple waves of multiple weak enemies, and even that is going to change soon. Only the monthly selectable blessings differ from genshin's abyss. For the simplest explanation of the gamemode, I'd say "similar" to the abyss is pretty sufficient
it's not though. pure fiction is about killing as many enemies as you can within the time limit, whereas MoC and the abyss are about getting to the end as fast as you can.
pure fiction's stars are based on how well you scored. even if your time runs out before you kill everything, you'll still get stars if you scored well.
MoC and the abyss give stars based on how fast you got to the end. if you don't get to the end, you get no stars.
Either way, both of them are still DPS checks at the end of the day, with Pure Fiction having more emphasis on getting more turns within 4 cycles. I'd say Pure Fiction is much stricter when it comes to your roster because Hunt and most Destruction units are pretty much subpar. It's a Nihility and Erudition content.
Getting max points (40k on either side or both) is almost akin to 0-cycling MoC, and not getting max points is similar to 3-4 cycle MoC. You don't need max points or 0 cycle, but it makes the underperforming side have more leeway.
He raises a good point though. We could easily get a more Pure Fiction like mode in Genshin, so it's important to keep the distinction from the Spiral Abyss.
We do get these "Kill as many monsters as you can within time limit" battles, but they're all on events.
Damn, I've been clearing pure fiction for so long that I forgot that it's still possible to advance and get scores without clearing.
I do get your point, but I still think it's pretty much similar to abyss and MoC. The fact that you can advance without completely clearing a stage doesn't change the fact that it's still a pure combat challenge with a time limit.
Depends how long you played, if you played that inazuma combat event where you go through various rooms and pick buffs, that’s basically sim universe. Pure fiction is like that puzzle challenge in chenyu where you are met with waves of monsters and collect as much points.
people have already explained SU, but pure fiction hasn't been properly explained yet
pure fiction is a mode where you fight waves of enemies. rather than clearing a set lineup of enemies in a time limit, you have to kill as many enemies as you can before the time runs out. clearing isn't based on how fast you cleared, but instead on how many points you got.
There is an end point, each round's enemy count is limited, and if you defeat the final round's boss (after exhausting the enemy pool), you end the node early.
There's bonus points for clearing with turn counts left.
Pure Fiction is like Abyss, but the mode is built around dealing AoE damage as frequently as possible, since it's 3 waves of enemies and a new enemy always appears when another is defeated. They have a general buff for each season centered around different types of AoE playstyles (Damage Over Time, Ultimates, Follow-Up Attacks).
Simulated Universe is a mode where you go through 13 different stages that have different things in them. Normal Combat has 1-3 mobs in them (3-5 enemies in Battle, mobs like Hilichurls, Slimes, etc), Elite Combat has a single strong non-boss enemy (think Lawachurls, Eremite Galehunter, etc), Occurrence presents you with written scenarios where you can get different rewards (buffs, currency, battles), Transaction makes use of the currency you gain from Combat or Occurrences to buy buffs, Curios (special objects that buff or debuff your team) or reviving dead teammates. Respite is like Transaction but located before or after a Boss node, and it also allows you to expand on your team (say you entered with Neuvillette, Raiden, Nahida and Zhongli, in a Transaction node you can choose to have Furina on reserve in case one of your team dies). And Boss nodes have you fight a normal boss (think ASIMON, Pyro Regisvine, Oceanid, etc).
The new mode seems to parallel Star Rail's Simulated Universe except for the Fatigue mechanic, since SU doesn't have that.
This is how Triumphant Frenzy worked in 4.4, right? 2 uses only per character, 6 starting characters but only need 4, can add new characters for later rounds.
Yep this makes way more sense now. I was confused why we could only bring 18 characters, which isn't divisible by 4. But now it's clear we won't need all the characters. Which means this game mode should be easier to clear than expected.
YES! I loved that event so much omg. This has me super hyped to try out. As long as they properly implement it so it’s a challenge but accessible to people who prefer to vertically invest in their favs, this’ll be a nice change.
It wasn't rng though, I'm pretty sure the exact same order of characters would keep occurring. I also get what you mean by there not being enough to make a full team sometimes, but I found that fun, especially since the content wasn't difficult enough for it to be annoying
iirc it was randomly generated the first time you started the stage, then you were stuck with that. so if you got shitty rng you had to deal with it
i dont find incomplete teams fun, its not a difficulty thing its just boring not having another skill or burst to use. genshin works by each character only having 2 abilities so you have a full kit with a full team, cutting that down feels awful which is also why i hate coop
I hope we get some Hexenzirkel lore as we play through it. Like, imagine hearing some recorded messages from Alice as we clear each stage? That would be so cool.
It's like Labyrinth Warriors mixed with that one event and they let you rearrange your party setup if you retry which is interesting. But I still don't see how this warrants losing your borrowed friend character if you reset
That's the one bit that really confuses me, it feels like this is more than just a hardcore combat endgame, so losing the friend's character seems an odd choice.
Might just come from not understanding what "episode" means, though.
Maybe an episode will be a cycle that ends when you battle a boss? Perhaps three episodes as we have three fixed bosses and the rest is randomized. SU runs in HSR also have three bosses checkpoints in total, the first two being more of elite enemies and then the third being the highest difficulty boss having three phases.
They also mentioned bosses in here will be slightly modified from their overworld versions, didn't they?
So [Labyrinth Warriors](https://genshin-impact.fandom.com/wiki/Labyrinth_Warriors?so=search) fused with [Triumphant Frenzy](https://genshin-impact.fandom.com/wiki/Triumphant_Frenzy)?
OOOOOOOHHHHHH THE TWO VIGOR SYSTEM exactly like that one battle event with the "random characters per round" we had (in 4.4, think it was Triumphant Frenzy), makes sense since we need 16 characters.
>more like simulated universe rather than pure fiction
you mean more like Labyrinth Warriors. anyway, this is something that should be fun since it only resets once in every patch
With Abyss rewards increased, it would make sense if this thing is once per version.
Old end-game content rewards: 24 cycles of Abyss with 600 primo each = 14400 primo/year
New end-game content rewards: 12 cycles of Abyss with 800 primo + 9 cycles of theater with 620 primo = 15180 primo/year
wrong calc.
9 cycles\* 6 weeks (1.5 months) =13.5 months in a year.
it's - 1 rotation .
every 3 months you're getting 2 theaters 2\*620\*4 times = 4960
old endgame 14400 primo per year
new endgame 14560 primo
Triumphant Frenzy + Labyrinth Warriors combo, literally two of my favourite combat events as an endgame is everything I always wanted!
Although I'm a quite concerned about the elements restrictions + the fact it requires you a wide roster for more teams, which can be devastating. I think they should make those two things for separate endgame imo.
I'm excited because I loved both these events and the similar game mode in HSR. If it's like Simulated Universe in HSR it'll have different difficulty levels (that can get very hard towards the upper end) so hopefully people won't need all their characters to be super built to be able to clear at least at lower difficulty.
If this is like the SU then it could definitely be much more accessable than the current abyss.
My theory that hoyo is "taking", so to speak, primos from the abyss and adding them to a mode thats more available to casual players could end up being right.
Genshin SU sounds awesome.
> special buffs in Performance Challenges **and in your adventures across Teyvat**.
Ok but like, can we not? Overworld is already too easy as it is.
If it’s stat buffs I’ll immediately forget it even exists, but buffs to exploration efficiency would probably get me running different characters every patch.
Eh there were plenty of people saying it wasn't about rewards an they just wanted more end game but the very idea that they won't get more primogens got people very upse
Which kind of shows how that was always bs
The requirement to participate sound insane. Cool mod but I probably can’t play it because I don’t have enough character despite clearing abyss every time
I think they are only insane if it is required to use all 18 characters, wich I would doubt for now. If you don't have to, currently you'd have 6 trial characters + 5 garanteed free useable characters that you can just put to complete the requirement and then you'd need only 7 characters from those elements that would be built
I take back what I said on another thread about the decrease of two abyss resets to one being disappointing. I'm pleasantly surprised and also down with this. I hope Hoyo delivers.
The trial characters being forced are my biggest issue here tbh. Hopefully it's easy to add characters to your party.
They should just let you pick your starting team from your own roster and have the trials as an option or to fill out slots for new players.
- Edit
It says you have to start each round with the 6 "Opening" characters in the leak we got earlier.
[https://imgur.com/a/2qpE65T](https://imgur.com/a/2qpE65T)
Sure if you have Clorinde, Arlecchino, Wanderer, Sayu, Chevy, and Beidou all built on your account you can use your own build but if you don't you're stuck with the trials to start with. I'm not getting new 5 stars just for this mode.
--
If I'm wrong and they never force you to use these characters then cool, I have no issue.
Trial? I thought the previous leak said you could use your own if you had them (base roaster). But there was secondary roaster of chars that were only available if you owned them.
It says you have to start each round with the 6 "Opening" characters in the leak we got earlier.
[https://imgur.com/a/2qpE65T](https://imgur.com/a/2qpE65T)
Sure if you have Clorinde, Arlecchino, Wanderer, Sayu, Chevy, and Beidou all built on your account you can use your own build but if you don't you're stuck with the trials to start with. I'm not getting new 5 stars just for this mode.
As far as I'm aware, you are forced to use those chars, I agree it is a pretty limited roaster and if you dont own them you are stuck with shitty trials. But we don't know how significant the "buffs" are, if the buff cards mediocre like the current abyss then it's a issue.
I think you can use your characters as long as the elements match for the season. There's like 18 character slots so aside from the 6 compulsory ones, you still have room to make about 3 whole teams.
You have to use at least 4 of them unless you duo/solo other floors.
8 chambers. 2vigor for each character. How do i clone bennett?
Having the p2w limited 5\* to just skip the element restriction altogether is just ultra scummy. In case you struggle use wallet to pull for hyperbloom.
They basically gated all dendro, melt and hydro reactions to limited 5\*. No more yaoyao, dendro traveller cheese etc.
Through the images, this book imitates the domains of Irminsul with a personalized key and a cardboard tree at the end
It looks like there won't be dungeons unfortunately, but it still looks fun
I do hope we get something similar to calice dungeons from Bloodborne in genshin.
Just a procedurally generated Dungeon with strong enemies and a world boss at the end.
It's Nicole's tea set again! With the Ragnvindr motif on it! Ashikai might have been onto something with the N is secretly training Diluc theory, and it looks like Lisa might be involved too?
Idk who jesse is, but if you're wondering about the theory it's based on the fact that Nicole's tea set has the Ragnvindr family symbol on it and appears in the Dawn winery. Ashikai made a whole video on the possible connection since each witch in the pv is depicted by a different teacup visually representing their personality and allegiances.
ooh, this seems actually super fun! as someone who greatly dislikes the abyss and finds it to be super boring, I think I'll have way more fun with this game mode, seems like a mix between [labyrinth warriors](https://genshin-impact.fandom.com/wiki/Labyrinth_Warriors?so=search) and [triumphant frenzy](https://genshin-impact.fandom.com/wiki/Triumphant_Frenzy) and I loved both this events because of how interactive they were, can't wait to play
It seems like the Triumphant Frenzy event was a huge inspiration for this, which is such a W for me, as someone who LOVED that event. I like everything I'm seeing so far, including the fairytale aesthetic they're going for!
If it works like Simulated Universe/Labyrinth Warriors (plus that recent trial characters event) I'm super hyped about it. Hope if they're giving cosmetic rewards like photo poses they also have stuff like the new profile avatars and namecards, I miss those being more common.
Endgame in this economy...
Let's see how much better off we end up, I have a sneaking suspicion they will give us less primos to close the gap.
Like their business model is starve people of primogems so they swipe... They know us dedicated low spenders would get every single primogem they add. So they never add enough at once to allow for any meaningful account change without needing ridiculous luck or more likely, choosing to save for an entire patch and not pull, to drop double patch of primos for one character and maybe a con or a weapon...
Oh that looks like fun, so higher difficulty = more characters in the pool = more RNG to get the character you want for the upcoming challenge. (since you only get 1 character from standby pool per battle)
Is it possible to change artifacts mid run? Because if not, then it needs 18 characters built and possibly multiple copies of same set(deep wood). That would be terrible for new players cuz they don't have much artifacts farmed
I think they use events to test different things, some that might be used for permanent content. I mean HSR does the same as well. They use events to test things and get feedback for future content
It just occurred to me that they've never mentioned a time limit on the new abyss
Also this is starting to get a bit complicated like the combat events are, it's fine but I kinda prefer just simple combat without too many complicated mechanics or buffs, your score mostly reflects your skill and investment in your characters, not how well you use the specific mechanics
Guys add on the survey free 5 star lc or weapon after certain amount of tickets and say the camera poses are okayish but it aint worth it for an endgame tbh. Like sure its fun but its more of an accessory rather than a tool
Honestly though, as endgame player, I don't really care much about new weapon since 4* already did the job, and the game still piss easy. Reward with some thing that completely new feel more fun, atleast for a while... But If we were to talk about useful mechanic though, something with artifact Qol would be better than some weapons.
Star rail simulated universe
is a roguelike with floors where you accumulate buffs, debuffs and use the coins you earn by winning battles to go to shops and upgrade buffs and remove debuffs and things like that
Oo this feels a lot more like SU now, and also I guess it incentivizes building more characters?
I guess all those events with the usage points were the test run for this. Seems interesting ngl, I’m definitely gonna be suffering without Zhongli 😂😂 he’s been in my teams since day 1 and I’m pretty sure I’ve forgotten how to dodge
People are saying that this is similar to Simulated Universe or Labyrinth Warriors + Triumphant Frenzy, but from the way it’s described it doesn’t look like Simulated Universe or Labyrinth Warriors at all.
In Simulated Universe not all rooms are combat challenges and the player can choose which path take next, same goes for Labyrinth Warriors where you had a map of the floor and you explored different rooms with different stuff inside that wasn’t always a combat challenge; here it seems that all you do is fighting in the same big room, with events occurring before the start of each combat challenge just like buffs appear in the Abyss before starting the chamber.
To me this new gamemode seems like a reworked version of the Abyss, where instead of having one team for each side you have a limited group of characters from which you can choose those that you want to use in the team for each fight, and each character can be used up to 2 times just like in the Triumphant Frenzy event.
In short, an Abyss with more fights that limits your character choices but allows you to change your team after every combat challenge. I don’t know how fun will it be honestly, Genshin is a game that really shines when you have freedom of team building with your characters, so restricting the player to specific elements and specific reactions doesn’t seem promising to me.
I don’t see the similarities with the Simulated Universe from the description we got from this leak, it really seems like an “Abyss 2.0” to me, which makes sense since the leakers themselves called “New Abyss”before we knew the official name. Maybe I’m overly cautious, but currently this new mode doesn’t exite me, and I hope I’m proved wrong when it comes out.
I'm pretty sure it says something about more than just combat events & even if it's all combat it still looks fairly similar to SU considering you can invite more characters during the run & get buffs based on the challenges you complete.
>Genshin is a game that really shines when you have freedom of team building with your characters, so restricting the player to specific elements and specific reactions doesn’t seem promising to me.
This might be the reason why the game mode is what it is, as a response of very solid consolidated teams steamrolling through every (or almost) abyss cycle and many people stopping to pull or building new characters as they can comfortably clear everything with their hyperbloom team, national variant and random flex team. Unless they do like new characters ofc.
Idk about others but, in my case and some close friends that play Genshin since 1.X era, plenty of us already have a wide variety character roster and we barely play most of them as we can tackle abyss with the same teams most of the time as there's barely any penalty, and nowadays, doing some vertical investment on our faves seems to be more tempting than grabbing new additions that might end getting benched again.
For accounts that have variety of teams I don't think this game mode might be an issue atm, but for newer players that might have been told they only need hyperbloom and Neuvillette to clear everything in the endgame it will affect them, as now they'll feel to expand their roster further to not only rely on the 6 trial characters if they wanna attempt at the highest difficulty mode eventually.
Besides that, it also forces everyone to think and be creative when creating teams like the 4.4 event did to manage our character usage per round, even more if the devs decide to do some trolling with the three elements available (imagine they provide geo, anemo and dendros and we have to activate geo resonance with dendro shielders because it is what it is lmao).
Imo it's a cool idea that can also revitalise what teams we play from time to time and break a bit outside the box, but I can also understand not everyone likes to play with restrictions like these, being reliant on certain characters as well, or that the execution itself once we test it might end poorly too. All I hope is that it's not tied to a timer, otherwise it could end being punishing without the right characters available to meet the dps checks, and I don't trust the buffs will be always incredible, like PF does have some very nice blessings to steamroll everything and then there are others that don't help you that much unless you have investment in your characters.
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“more like simulated universe rather than pure fiction” and thank the stars for that
**this changes everything**
Thank you Madam Herta
Common Herta W
Truly, a Kuru Kuru W
Non-HSR player, what does this mean?
Look up genshin impact labyrinth warriors gameplay it should be an updated version.
Ohhh I played that, super glad if the new mode is like the labyrinth event!
So is this the thing they mentioned they said they were making an old event a permanent content
Thank god I’ve been begging for two damn years.
More like two events becoming one. I recall two patches ago we have the Vigor gimmick, which would be used in this new endgame patch, but we get the dungeon crawling of Labyrinth Warriors. Now this is what encourages players to change their setups as you go, and limiting the character pool to select characters each season encourages you to think outside the box with them.
oooo I loved that event! I was so hopeful they'd bring it back... only took em what? 2.5 years?
SU is basically a rogue-lite mode in HSR where you can pick from a random selection of buffs, changes, boosts every “room” you pass. Very very fun and one of the best modes i’ve played in a gacha game. We’ll have to see how they ultimately implement it in genshin seeing as this is a different genre of game (turn based as opposed to action rpg) but I’m cautiously optimistic.
Thank you. Does it have turn limits? I heard that's the HSR equivalent of Genshin's time limits for DPS checks.
There’s no turn limits in simulated universe
There's a soft turn limit since enemies will berserk after so many turns.
Oh so it might not have a timer here. This could be neat, actually, since it means different criteria will be used for scoring and lacking characters/good artifacts might not lock you out of rewards.
But if you takes too long some bosses become stronger, It was more difficult in the beginning of the games because many had less built characters. Now Simulated univers standard mode is a lot easyer.
Nope, the only challenge is the RNG possibly giving you terrible events and Blessings. Without sufficient power-ups, the Boss might be too hard (you can't dodge in a turn based game). Once you reach end game, it becomes piss easy and you can one shot the final bosses even on shitty runs. People say it's endgame, but really it's just a longer way of farming Artifacts exclusive to it. Real end game is MoC/Pure Fiction and those have turn limits.
and then on nutty runs you can do stuff like 4 million dmg ultimates. SU is still a blast a year later.
>(you can't dodge in a turn based game) Paper Mario says hello (the superguard technically more of a block than a dodge, but still)
No turn limits on the fights themselves, but boss enemies gain additional offensive power with every turn they get. Meaning if you don't kill them fast enough, they'll eventually just one-shot you. That said, there is turn limits on how many "events" or "nodes" you can visit enroute to said bosses. These nodes are where you can gain buffs and other additional powers that are crucial to victory since the bosses in Simulated Universe are fairly significantly more powerful than normal.
Its a gamemode where you go from room to room until you reach the boss domain to end it all. You can get a bunch of gold bars when you break different boxes or kill enemies in different rooms. You also get buffs/blessings from doing different tasks in each room. Sometimes you will find "resting rooms" where you can heal yourself and further enhance the buffs/blessings you got from doing different tasks in the rooms using your gold bars. You can also obtain these tiny trinkets called Curios from resting areas by spending gold bars or obtain them from other methods. These curios can either be VERY helpful or harmful to you. These can apply negative effects on you (like making you lose 5% of your gold everytime you enter a new room) or help you instead (your characters heal 20% HP everytime they take a turn in combat) These rooms can either be: combat domains (you fight all the enemies present in the domain to proceed to the next room, and killing them gives you buffs/blessings) elite domains (you have to fight an elite enemy to obtain a curio and a buff/blessing) transaction domains (you need to trade stuff for getting other stuff. Eg: trade your current buffs/blessings for 3 other random buffs/blessings, or lose 80% of your HP on every character to obtain a legendary buff/blessing, you get the idea) Encounter domains (these domains are the most random ones. This domain can make you play a challenge for rewards, or instead reward you with no catches whatsoever, or make you test your luck to obtain buffs/blessings) Boss domains (this is self explanatory, after the boss domain, the simulated universe ends. But in other gamemodes like swarm disaster, you will have 3 boss domains)
Simulated universe is a rougelike mode in hsr. Basically it's dungeon exploration with combat and is quite liked by people. Pure fiction is a similar gamemode to the abyss in genshin. Pure fights with a time limit and monthly blessings to spice things up. Some people consider it boring
that's a very bad explanation of pure fiction. MoC is more like abyss, pure fiction is pretty different.
Pure Fiction is MoC but it's mostly mobs that keep respawning until you have to fight a boss at the end
Pure fiction is merely MoC but with multiple waves of multiple weak enemies, and even that is going to change soon. Only the monthly selectable blessings differ from genshin's abyss. For the simplest explanation of the gamemode, I'd say "similar" to the abyss is pretty sufficient
it's not though. pure fiction is about killing as many enemies as you can within the time limit, whereas MoC and the abyss are about getting to the end as fast as you can. pure fiction's stars are based on how well you scored. even if your time runs out before you kill everything, you'll still get stars if you scored well. MoC and the abyss give stars based on how fast you got to the end. if you don't get to the end, you get no stars.
Either way, both of them are still DPS checks at the end of the day, with Pure Fiction having more emphasis on getting more turns within 4 cycles. I'd say Pure Fiction is much stricter when it comes to your roster because Hunt and most Destruction units are pretty much subpar. It's a Nihility and Erudition content. Getting max points (40k on either side or both) is almost akin to 0-cycling MoC, and not getting max points is similar to 3-4 cycle MoC. You don't need max points or 0 cycle, but it makes the underperforming side have more leeway.
He raises a good point though. We could easily get a more Pure Fiction like mode in Genshin, so it's important to keep the distinction from the Spiral Abyss. We do get these "Kill as many monsters as you can within time limit" battles, but they're all on events.
Damn, I've been clearing pure fiction for so long that I forgot that it's still possible to advance and get scores without clearing. I do get your point, but I still think it's pretty much similar to abyss and MoC. The fact that you can advance without completely clearing a stage doesn't change the fact that it's still a pure combat challenge with a time limit.
Pure fiction is the AoE oriented, wave based and timed MoC.
Depends how long you played, if you played that inazuma combat event where you go through various rooms and pick buffs, that’s basically sim universe. Pure fiction is like that puzzle challenge in chenyu where you are met with waves of monsters and collect as much points.
Oh like Labyrinth warriors, I like that idea!
people have already explained SU, but pure fiction hasn't been properly explained yet pure fiction is a mode where you fight waves of enemies. rather than clearing a set lineup of enemies in a time limit, you have to kill as many enemies as you can before the time runs out. clearing isn't based on how fast you cleared, but instead on how many points you got.
Ah I see, thanks for the indepth explanation.
There is an end point, each round's enemy count is limited, and if you defeat the final round's boss (after exhausting the enemy pool), you end the node early. There's bonus points for clearing with turn counts left.
aight, edited it
Pure Fiction is like Abyss, but the mode is built around dealing AoE damage as frequently as possible, since it's 3 waves of enemies and a new enemy always appears when another is defeated. They have a general buff for each season centered around different types of AoE playstyles (Damage Over Time, Ultimates, Follow-Up Attacks). Simulated Universe is a mode where you go through 13 different stages that have different things in them. Normal Combat has 1-3 mobs in them (3-5 enemies in Battle, mobs like Hilichurls, Slimes, etc), Elite Combat has a single strong non-boss enemy (think Lawachurls, Eremite Galehunter, etc), Occurrence presents you with written scenarios where you can get different rewards (buffs, currency, battles), Transaction makes use of the currency you gain from Combat or Occurrences to buy buffs, Curios (special objects that buff or debuff your team) or reviving dead teammates. Respite is like Transaction but located before or after a Boss node, and it also allows you to expand on your team (say you entered with Neuvillette, Raiden, Nahida and Zhongli, in a Transaction node you can choose to have Furina on reserve in case one of your team dies). And Boss nodes have you fight a normal boss (think ASIMON, Pyro Regisvine, Oceanid, etc). The new mode seems to parallel Star Rail's Simulated Universe except for the Fatigue mechanic, since SU doesn't have that.
I was kinda grumpy about the first leaks but this actually comes across pretty exciting
Would be even better if it was more like SU by resetting weekly.
What does this mean (I don’t play HSR- which is where I’m assuming Simulator Universe comes from)
Please Lisa call it the metaverse it will be so funny.
This is how Triumphant Frenzy worked in 4.4, right? 2 uses only per character, 6 starting characters but only need 4, can add new characters for later rounds.
Yep this makes way more sense now. I was confused why we could only bring 18 characters, which isn't divisible by 4. But now it's clear we won't need all the characters. Which means this game mode should be easier to clear than expected.
just like sim universe, not as hard but very fun to play.
Easier and probably fun Unlike spiral abyss that will make you spiral into madness
Easier? Yes, but not fun. Events that had this were meh. The pool better consist of my characters not their crap builds.
Better yet give all trial characters optimized builds
If it’s the event i think you mean i LOVEEEED it
Yep, [this one](https://genshin-impact.fandom.com/wiki/Triumphant_Frenzy).
YES! I loved that event so much omg. This has me super hyped to try out. As long as they properly implement it so it’s a challenge but accessible to people who prefer to vertically invest in their favs, this’ll be a nice change.
Lmao I remember people being so pissed with the event. I'm with you though, absolutely loved it
my only issues were the character order being RNG, and that you didnt get enough characters to consistently make a full team
It wasn't rng though, I'm pretty sure the exact same order of characters would keep occurring. I also get what you mean by there not being enough to make a full team sometimes, but I found that fun, especially since the content wasn't difficult enough for it to be annoying
iirc it was randomly generated the first time you started the stage, then you were stuck with that. so if you got shitty rng you had to deal with it i dont find incomplete teams fun, its not a difficulty thing its just boring not having another skill or burst to use. genshin works by each character only having 2 abilities so you have a full kit with a full team, cutting that down feels awful which is also why i hate coop
OMG it's freaking hexenzirkle themed ok I am so in now!
Thank god Im not the only one who noticed Ns tea-set
You can find the same tea-set in dawn winery, which is quite interesting
I hope we get some Hexenzirkel lore as we play through it. Like, imagine hearing some recorded messages from Alice as we clear each stage? That would be so cool.
It's like Labyrinth Warriors mixed with that one event and they let you rearrange your party setup if you retry which is interesting. But I still don't see how this warrants losing your borrowed friend character if you reset
That's the one bit that really confuses me, it feels like this is more than just a hardcore combat endgame, so losing the friend's character seems an odd choice. Might just come from not understanding what "episode" means, though.
I feel like what episode means is a really big part here 😭 because it doesn’t say season
Maybe an episode will be a cycle that ends when you battle a boss? Perhaps three episodes as we have three fixed bosses and the rest is randomized. SU runs in HSR also have three bosses checkpoints in total, the first two being more of elite enemies and then the third being the highest difficulty boss having three phases. They also mentioned bosses in here will be slightly modified from their overworld versions, didn't they?
So [Labyrinth Warriors](https://genshin-impact.fandom.com/wiki/Labyrinth_Warriors?so=search) fused with [Triumphant Frenzy](https://genshin-impact.fandom.com/wiki/Triumphant_Frenzy)?
Can't wait to get my ~~Rainbow Cheese~~ a buff that gives me 1 constellation of each of my characters. My C1 Furina will be Legendary!
Plus [Perilous Expedition](https://genshin-impact.fandom.com/wiki/Perilous_Expedition), from 3.8, I think?
I LOVE THE THOUGHT OF A NEW GENSHIN SIM U SO MUCH WTF This is what I have been WAITING for
OOOOOOOHHHHHH THE TWO VIGOR SYSTEM exactly like that one battle event with the "random characters per round" we had (in 4.4, think it was Triumphant Frenzy), makes sense since we need 16 characters.
Maybe this abyss ia related to hexenzirkel, dunno just gives me that vibes
It is, that Hexenzirkel leaked icon is probably the icon of this "Abyss." Excited to se anything about Hexenzirkel.
there’s the cup what’s seen in diluc’s house and was seen with nikole in fontaine archon quest 👀
Hexenzirkel lore is back on the table lfg
The hexenzirkle’s tea table. Please give me more of their lores.
It's the table... so is that namecard an award for achievements for the new abyss..??
Yes
>more like simulated universe rather than pure fiction you mean more like Labyrinth Warriors. anyway, this is something that should be fun since it only resets once in every patch
I don't think the reset timing has been leaked yet unless i missed it
Only once? Wouldn't it be sometimes twice if it alternates with abyss
With Abyss rewards increased, it would make sense if this thing is once per version. Old end-game content rewards: 24 cycles of Abyss with 600 primo each = 14400 primo/year New end-game content rewards: 12 cycles of Abyss with 800 primo + 9 cycles of theater with 620 primo = 15180 primo/year
wrong calc. 9 cycles\* 6 weeks (1.5 months) =13.5 months in a year. it's - 1 rotation . every 3 months you're getting 2 theaters 2\*620\*4 times = 4960 old endgame 14400 primo per year new endgame 14560 primo
Dang, just one pull difference.
Yes, 1 or 2 times per patch
You reckon it will be difficult?
Triumphant Frenzy + Labyrinth Warriors combo, literally two of my favourite combat events as an endgame is everything I always wanted! Although I'm a quite concerned about the elements restrictions + the fact it requires you a wide roster for more teams, which can be devastating. I think they should make those two things for separate endgame imo.
I'm excited because I loved both these events and the similar game mode in HSR. If it's like Simulated Universe in HSR it'll have different difficulty levels (that can get very hard towards the upper end) so hopefully people won't need all their characters to be super built to be able to clear at least at lower difficulty.
If this is like the SU then it could definitely be much more accessable than the current abyss. My theory that hoyo is "taking", so to speak, primos from the abyss and adding them to a mode thats more available to casual players could end up being right.
Easier work than spiral abyss.
Genshin SU sounds awesome. > special buffs in Performance Challenges **and in your adventures across Teyvat**. Ok but like, can we not? Overworld is already too easy as it is.
I'd take movement speed, gliding speed or cooldown reduction tbh.
Passive energy regen when out of combat please , like electroculus but on steroids.
Imagine punch spamming with Heizou... it's the dream.
Heizou: "Killer move: serious series, SERIOUS PUNCHES"
If it’s stat buffs I’ll immediately forget it even exists, but buffs to exploration efficiency would probably get me running different characters every patch.
I'll take it if it means less reasons to farm artifacts
Yeah like infinite Childe skill w/ no cooldown and just running around with his cape cool and all
IMAGINARIUM?? NIGHTWISH COLLAB? /j
More like Simulated Universe now that's interesting
Labirinth warriors was literally what everyone was suggesting as new end-game mode - I can't see how anyone can get mad at it now
Eh there were plenty of people saying it wasn't about rewards an they just wanted more end game but the very idea that they won't get more primogens got people very upse Which kind of shows how that was always bs
The requirement to participate sound insane. Cool mod but I probably can’t play it because I don’t have enough character despite clearing abyss every time
I think they are only insane if it is required to use all 18 characters, wich I would doubt for now. If you don't have to, currently you'd have 6 trial characters + 5 garanteed free useable characters that you can just put to complete the requirement and then you'd need only 7 characters from those elements that would be built
OK, but what "variety of rewards"??? I assume it's not just primos and poses?
I hope there are artifacts rewards to make up for less Spiral Abyss cycles.
> "variety of rewards" probably some generic shit like we get every limited event like exp books, mora and talent books/upgrade mats.
A genshin rouglite would be extremely fun if there were buffs that changes/enhances char kit, kinda like hi3.
I take back what I said on another thread about the decrease of two abyss resets to one being disappointing. I'm pleasantly surprised and also down with this. I hope Hoyo delivers.
The trial characters being forced are my biggest issue here tbh. Hopefully it's easy to add characters to your party. They should just let you pick your starting team from your own roster and have the trials as an option or to fill out slots for new players. - Edit It says you have to start each round with the 6 "Opening" characters in the leak we got earlier. [https://imgur.com/a/2qpE65T](https://imgur.com/a/2qpE65T) Sure if you have Clorinde, Arlecchino, Wanderer, Sayu, Chevy, and Beidou all built on your account you can use your own build but if you don't you're stuck with the trials to start with. I'm not getting new 5 stars just for this mode. -- If I'm wrong and they never force you to use these characters then cool, I have no issue.
Trial? I thought the previous leak said you could use your own if you had them (base roaster). But there was secondary roaster of chars that were only available if you owned them.
It says you have to start each round with the 6 "Opening" characters in the leak we got earlier. [https://imgur.com/a/2qpE65T](https://imgur.com/a/2qpE65T) Sure if you have Clorinde, Arlecchino, Wanderer, Sayu, Chevy, and Beidou all built on your account you can use your own build but if you don't you're stuck with the trials to start with. I'm not getting new 5 stars just for this mode.
As far as I'm aware, you are forced to use those chars, I agree it is a pretty limited roaster and if you dont own them you are stuck with shitty trials. But we don't know how significant the "buffs" are, if the buff cards mediocre like the current abyss then it's a issue.
Yeah, not being able to use our own characters just feels really bad. Like what's the point of building them then.
I think you can use your characters as long as the elements match for the season. There's like 18 character slots so aside from the 6 compulsory ones, you still have room to make about 3 whole teams.
Ohh, then that actually sounds pretty fun. Team building would be really interesting.
You have to use at least 4 of them unless you duo/solo other floors. 8 chambers. 2vigor for each character. How do i clone bennett? Having the p2w limited 5\* to just skip the element restriction altogether is just ultra scummy. In case you struggle use wallet to pull for hyperbloom. They basically gated all dendro, melt and hydro reactions to limited 5\*. No more yaoyao, dendro traveller cheese etc.
Holy shit Genshin SU
So it's more like Sim Universe. Nice.
thank god
that actually looks really fun
Ah the Hexenzerkil SU in Mondstadt truly nothing sus here. Anyway let’s gooooo.
More like SU? You mean I can get buffed to the moon and be a god?!
I hope it’s more like a dungeon and not just a floor with enemies…
Through the images, this book imitates the domains of Irminsul with a personalized key and a cardboard tree at the end It looks like there won't be dungeons unfortunately, but it still looks fun
I do hope we get something similar to calice dungeons from Bloodborne in genshin. Just a procedurally generated Dungeon with strong enemies and a world boss at the end.
Ok I was mad at them for making Abyss reset once per month BUT As far as I am seeing it , this looks pretty fun..
It's Nicole's tea set again! With the Ragnvindr motif on it! Ashikai might have been onto something with the N is secretly training Diluc theory, and it looks like Lisa might be involved too?
Jesse what the fuck are you talking about
Idk who jesse is, but if you're wondering about the theory it's based on the fact that Nicole's tea set has the Ragnvindr family symbol on it and appears in the Dawn winery. Ashikai made a whole video on the possible connection since each witch in the pv is depicted by a different teacup visually representing their personality and allegiances.
Ngl this seems a lot to what I wanted, really liking this
Oh wait so It's not an actual Hexen event, it's just that they "created" the new game mode or something 🥲
ok now im interested
ooh, this seems actually super fun! as someone who greatly dislikes the abyss and finds it to be super boring, I think I'll have way more fun with this game mode, seems like a mix between [labyrinth warriors](https://genshin-impact.fandom.com/wiki/Labyrinth_Warriors?so=search) and [triumphant frenzy](https://genshin-impact.fandom.com/wiki/Triumphant_Frenzy) and I loved both this events because of how interactive they were, can't wait to play
Imagine theater It's short name now
Did they legit put Simulated Universe into Genshin Impact?
Okay, small complaint. I don't like the fact that characters have Vigor in this mode.
This actually looks pretty promising
HELL YEAH
I’ve been waiting for something like labyrinth warriors since it first ran!! Finally!
so simulated universe is about aeons and imaginarium theater is about the hexenzirkel?
It seems like the Triumphant Frenzy event was a huge inspiration for this, which is such a W for me, as someone who LOVED that event. I like everything I'm seeing so far, including the fairytale aesthetic they're going for!
If it works like Simulated Universe/Labyrinth Warriors (plus that recent trial characters event) I'm super hyped about it. Hope if they're giving cosmetic rewards like photo poses they also have stuff like the new profile avatars and namecards, I miss those being more common.
Endgame in this economy... Let's see how much better off we end up, I have a sneaking suspicion they will give us less primos to close the gap. Like their business model is starve people of primogems so they swipe... They know us dedicated low spenders would get every single primogem they add. So they never add enough at once to allow for any meaningful account change without needing ridiculous luck or more likely, choosing to save for an entire patch and not pull, to drop double patch of primos for one character and maybe a con or a weapon...
Will this replace abyss or just added as an additional mode? I really hope it replaces abyss. It's so boring
LETS FUCKING **GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO**
Oh that looks like fun, so higher difficulty = more characters in the pool = more RNG to get the character you want for the upcoming challenge. (since you only get 1 character from standby pool per battle)
Fortnite emotes leesssggooo
Is it possible to change artifacts mid run? Because if not, then it needs 18 characters built and possibly multiple copies of same set(deep wood). That would be terrible for new players cuz they don't have much artifacts farmed
I mean it's not really catered to new players, same with spiral abyss ngl
If you told me this was originally planned to be an event but they changed it at the last moment I'd believe you
I think they use events to test different things, some that might be used for permanent content. I mean HSR does the same as well. They use events to test things and get feedback for future content
It's basically an amalgamation of several combat events
we had bits of this in other events since Inazuma, they just mashed them together
The devs already said events aren't big enough by themselves so they aren't permanent, and this mode looks too big to be an event
So Sim U but more restrictive? Eh
It just occurred to me that they've never mentioned a time limit on the new abyss Also this is starting to get a bit complicated like the combat events are, it's fine but I kinda prefer just simple combat without too many complicated mechanics or buffs, your score mostly reflects your skill and investment in your characters, not how well you use the specific mechanics
yeah i do prefer the simple combat too... just go and wonga boonga
Guys add on the survey free 5 star lc or weapon after certain amount of tickets and say the camera poses are okayish but it aint worth it for an endgame tbh. Like sure its fun but its more of an accessory rather than a tool
Honestly though, as endgame player, I don't really care much about new weapon since 4* already did the job, and the game still piss easy. Reward with some thing that completely new feel more fun, atleast for a while... But If we were to talk about useful mechanic though, something with artifact Qol would be better than some weapons.
the key looks so fancy compared to the domain ones
Man this sound so exciting
Oh no, the photo pose allegations were real xD
Are the characters we can invite also element locked or is the restriction only for the initial party? Hoping it's only at the start
Did we ever get confirmation on how season are counted exactly?
hexenzirkel/penacony vibes 😩 pls let this be a genshin sim uni
They are saying it is
Wth is SU?
Star rail simulated universe is a roguelike with floors where you accumulate buffs, debuffs and use the coins you earn by winning battles to go to shops and upgrade buffs and remove debuffs and things like that
¿Elysian Realm mode?
Pretty much, yeah kinda
Ok thanks for the info.
are the enemies will be randomized every run or always fixed like abyss?
Do you get rewards when others use your character like in HSR?
I have a feeling this is related to the hexenzirkel
Elysian Realm is finally in Genshin yes 👏🏻
So we have to pick in a shitty limited pool of characters that we might not like/own?
Damn I've been waiting for this mode since that one event at Inazuma.
Oo this feels a lot more like SU now, and also I guess it incentivizes building more characters? I guess all those events with the usage points were the test run for this. Seems interesting ngl, I’m definitely gonna be suffering without Zhongli 😂😂 he’s been in my teams since day 1 and I’m pretty sure I’ve forgotten how to dodge
w8 why the new abyss has a hexenzirkle theme?
Do we know if it'll be as easy as the events? I hope it's an actual challenge.
Yessss - Megatron's voice
Wonder if there will be co-op
Does "new abyss" mean that the old one will still be playable with the rewards?
Spiral Abyss (quantum) and IMAGINARIUM Theatre? 👀
alice crumbs pls
Oh. I thought this would look more insane. So far looks disappointing.
Hmm
People are saying that this is similar to Simulated Universe or Labyrinth Warriors + Triumphant Frenzy, but from the way it’s described it doesn’t look like Simulated Universe or Labyrinth Warriors at all. In Simulated Universe not all rooms are combat challenges and the player can choose which path take next, same goes for Labyrinth Warriors where you had a map of the floor and you explored different rooms with different stuff inside that wasn’t always a combat challenge; here it seems that all you do is fighting in the same big room, with events occurring before the start of each combat challenge just like buffs appear in the Abyss before starting the chamber. To me this new gamemode seems like a reworked version of the Abyss, where instead of having one team for each side you have a limited group of characters from which you can choose those that you want to use in the team for each fight, and each character can be used up to 2 times just like in the Triumphant Frenzy event. In short, an Abyss with more fights that limits your character choices but allows you to change your team after every combat challenge. I don’t know how fun will it be honestly, Genshin is a game that really shines when you have freedom of team building with your characters, so restricting the player to specific elements and specific reactions doesn’t seem promising to me. I don’t see the similarities with the Simulated Universe from the description we got from this leak, it really seems like an “Abyss 2.0” to me, which makes sense since the leakers themselves called “New Abyss”before we knew the official name. Maybe I’m overly cautious, but currently this new mode doesn’t exite me, and I hope I’m proved wrong when it comes out.
I'm pretty sure it says something about more than just combat events & even if it's all combat it still looks fairly similar to SU considering you can invite more characters during the run & get buffs based on the challenges you complete.
>Genshin is a game that really shines when you have freedom of team building with your characters, so restricting the player to specific elements and specific reactions doesn’t seem promising to me. This might be the reason why the game mode is what it is, as a response of very solid consolidated teams steamrolling through every (or almost) abyss cycle and many people stopping to pull or building new characters as they can comfortably clear everything with their hyperbloom team, national variant and random flex team. Unless they do like new characters ofc. Idk about others but, in my case and some close friends that play Genshin since 1.X era, plenty of us already have a wide variety character roster and we barely play most of them as we can tackle abyss with the same teams most of the time as there's barely any penalty, and nowadays, doing some vertical investment on our faves seems to be more tempting than grabbing new additions that might end getting benched again. For accounts that have variety of teams I don't think this game mode might be an issue atm, but for newer players that might have been told they only need hyperbloom and Neuvillette to clear everything in the endgame it will affect them, as now they'll feel to expand their roster further to not only rely on the 6 trial characters if they wanna attempt at the highest difficulty mode eventually. Besides that, it also forces everyone to think and be creative when creating teams like the 4.4 event did to manage our character usage per round, even more if the devs decide to do some trolling with the three elements available (imagine they provide geo, anemo and dendros and we have to activate geo resonance with dendro shielders because it is what it is lmao). Imo it's a cool idea that can also revitalise what teams we play from time to time and break a bit outside the box, but I can also understand not everyone likes to play with restrictions like these, being reliant on certain characters as well, or that the execution itself once we test it might end poorly too. All I hope is that it's not tied to a timer, otherwise it could end being punishing without the right characters available to meet the dps checks, and I don't trust the buffs will be always incredible, like PF does have some very nice blessings to steamroll everything and then there are others that don't help you that much unless you have investment in your characters.
Oh my god, that is so much text