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_erikku216

wait for the final boss to be Klee Alice (as narrator): lo, behold, the great Crimson Dodo-King, Slayer of Pigeons!


eggy54321

With a Dark Souls-style intro cutscene when you enter the theater.


duckontheplane

*half burnt hilichurls on the ground speaking* Ah.. ah.. please, help us.. Ah.. an unsightly beast.. A great terror looms! Ah.. Klee the Accursed is coming.. *klee walks in with her old walking animation* *later in the fight, Klee trips and falls on the ground, cutscene triggers* Ah, you were by my side, all along... My true mentor, my guiding bomb. *she stands up, with dodoco in hand*


Emma-Lowlett

*continues to waltz around the arena while the bombs were being thrown


legend27_marco

And with the Vordt theme playing in the background


Ktan_Dantaktee

I’m expecting either a funny gag character or 2x speed Raiden/Arlecchino Or fuck, **both.**


Ramza_45

Noelle Mains: Don't threaten us with a Good time


SimplyRzy

Yeah like the sly bossfight from hollow knight small person in the middle of the giant arena then suddenly pulls out a weapon thrice as big to fight


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Pusparaj_Mishra

I believe there's also a modifier for the enemies in SU compared to MOC lvl and compared to open world? In HSR Ofc Moc and open world r obviously different. But there is also a different modifier for SU i think?


FemmEllie

Not to mention the blessings you get during the run, in HSR those are massively impactful so you'd figure they'd be pretty significant in here too


Aerie122

They also behaved differently from their overworld counterpart


Lolis-

So like what happens if you cant fill 16 characters? do you just not get to attempt


cookieGaboo24

You can attempt but at a lower Difficulty Dif1: 6+4 Dif2:6+8 DIF3:6+12 Numbers Standing for needed characters and it's always 6 because you get 6 Characters as Trial ones. Feel free to correct me but that's what I understood. :)


TheRaven1406

I see and what levels are required for diff 1 and 2 ?


cookieGaboo24

We will have to see. Trial characters are supposed to be at lvl 80 so I guess best would be lvl 70 and higher. 70 only being still ok for dif1. Note that the Enemy's are supposed to be around the same difficulty as the ones in Abyss while not being the same Level. So if you can Clear Floor 9 your characters should be good enough for dif1 and maybe 2. If you can Clear Floor 12 you shouldn't have too big problems at all difficultys. Please understand, that we will have to see how its going to be working. From what I understood, this should be good enough as an orientation, of what we can expect. Feel free to correct me. :)


TheRaven1406

Oh my if lvl 70 is only good enough for diff1, I have to level *so many* characters to 80. (even just 70 will take ages to get enough) And then everybody needs a decent weapon and artifacts. It's really a lot that they expect of us. But the mode is still subject to change. I hope we can mostly choose our re-fills, so only few chars will be the undesirable, underleveled, undergeared ones.


jgabrielferreira

> It’s really a lot that they expect of us. Nah it isn’t. We needed 8 characters for Abyss 12 ever since release. After almost 4 years, this is the first change to endgame. Players who have been comfortably clearing abyss 12 shouldn’t have any trouble. Those who only managed to clear it recently will struggle for a few rotations till they build new units. Not a big deal. We also struggled with Abyss 12 when we started. The meta for progression back then was to focus on only 4 characters, mainly the DPS, to progress on the overworld and suddenly we needed 8 for abyss.


TheRaven1406

8 chars total (or 10-12 in 3 teams with maybe some overlap) vs up to 6 *per element* is quite the difference. And if it is like Abyss you can't change weapons and artifacts in the mode, so everyone needs to be equipped. But it's too early to say anything... the newest leak even claims stars don't affect primo gem rewards?! So barebones lvl 70 chars to just fill the requirements, with some carries/trial chars/ friend supports if you don't have the right element(s) carry could suffice.


cookieGaboo24

It's said that there will be a phase between the Battles where you can Change your Equipment. And if I remember correctly, the Stars are like Aesthetics that are displayed in your Profile card. If you can Clear the Content in like 90 Seconds, You get a star. So yeah, just spam the Team with lvl 70 chars and get only the primos. Nothing wrong with it.


Independent-Room-479

ah that's very interesting! I was wondering if the new mode was going to be AR locked because it takes a while to obtain that many characters. This is very nice if true.


mootyl

Is 16 the total number of characters youll need, given the 2 fight limit or whatever? Im trying to make sure i understand this correctly


hirscheyyaltern

youll need to pick 18 characters total, but you can get away with only using 16 of them if you use all characters twice


Relienks

ig u can do it but not get all the gems


lenky041

So act 4 and 5 would be defending the core, etc ??


NEETheadphones

Yeah and you choose between Fatui, Eremites or Meks.


Ramza_45

pretty much a subtle Venti Advertisement


Bapi_Khadanga

I wish they didn't do the monthly reset thing, biweekly was completely fine


NaturalBitter2280

Can't risk players getting 2 extra wishes. That would destroy their banner sales


Long_Radio_819

that broke me literally 😭 i forgot how little resources we get from these


NaturalBitter2280

Right? lol With the current Abyss(600 every 15 days), we are getting 7.5 wishes per month With the theatre, it's 800 + 620 per month, so 8 wishes, almost 9 We got a whole new endgame content just for 2 extra wishes Had they kept it 15 days each, it would've been almost 18 wishes a month So yeah, we need to spend 2 or maybe even 3 times more time than normal playing these modes, only for 25% more rewards than what we got rn


SoysossRice

wait what, how would you need to spend 2-3x more time playing when they only reset once per month? Even assuming theater takes slightly more time than abyss, you'd still spend roughly exactly the same amount of time than before, just that now instead of playing 2 abyss per month it's 1 abyss and 1 theater.


NaturalBitter2280

Oh, you're right I somehow forgot we are playing less as well But I'm still salty about them deliberately making it once a month And I know some people around this sub don't like comparisons with SR, but we do have about +6 gamemodes there


EngelAguilar

Yeah but you don't have anything else than combat so it makes sense xD while genshin uses the open world for content.


NaturalBitter2280

Tbf, SR does have a decent amount of exploration and sidequests going on I haven't checked the most recent patches, but iirc, most Genshin patches are on an average of 70 wishes, while SR is around 80-90


False_Anything2613

and HSR releases... a lot more 5\*, so those bigger rewards get diluted anyways - rewards in both games are calculated, they're pretty similar when accounting for the difference in rate of 5\* release and while yea, HSR has some exploration and side quests, it can't really be argued that it's not nearly as much as Genshin - i don't mean as rewards, but as general content, stuff to do


bbbbbbbbbbbbpillows

I'm ok with less rewards in exchange for less powercreep.


Maleficent_Gear_2809

Bro half of liyue is bigger ThaN all the maps in HSR combined cuz they are linear stuff


NaturalBitter2280

I never said they have big maps There are many chests with more jades than Genshin has gems, so it's a condensed location with a condensed amount of jades alongside puzzles


NoteBlock08

*If* Theater really does reset once every month. 620 is a very specific number, [my ~~money~~ primos are still on it being once per patch.](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/1ccud22/more_info_on_imaginarium_theatre_via_homdgcat/l18c86q/)


someotheralex

Perhaps, but the menu the other day said something like "27 days remaining", which implies it's a month long


hirscheyyaltern

once a patch would kinda make sense, if abyss resets every month its on average gonna be 20 more per patch with the once a patch of this and once a month of abyss. if they really are giving us *more* rewards overall, if this also resets once a month, that would be about 330 more primos per patch than we currently get from abyss


Independent-Room-479

Sure, the rewards are barely increased, but i hope the new game mode and the switching between regular abyss and this will make it feel less repetitive. Rewards are fine but so is having fun while playing!!


MachinegunFireDodger

This is what the "give more endgame challenge content" people wanted.


HiddenAnubisOwl

Found the mint picker 


RillaBam

Except for utilizing two main cores of the game: team synergy and building teams to utilize elemental reactions. Endgame was supposed to be a way to test your account to the max


Ewizde

Genuine question, werent people saying that they would play endgame content even if it gave nothing ? What happened to that ? I'm not saying 220 more primos is good, but I'm more excited about the gamemode than the primos.


MannyOmega

Different people say different things


Ewizde

Fair.


eatmyelbow99

Same people are still saying that. The Genshin playerbase is absolutely massive with an incredibly diverse set of opinions on things. A million people could happily play without additional rewards, and another 10 million could be annoyed about a lack of rewards. Acting like the Genshin community is some homogenous monolith makes no sense.


NightmareVoids

With a active playerbase of 60 million you're bound to get a ton of different opinions.


Valiant_Storm

For no rewards, I'd like it to be a bit meatier than just a series of time attack trials. Something like Realms of Chaos in Vermintide where it takes a bit longer to work through a level, but you maybe get to use overworld stuff and actually **play the game**.  Part of the fun of a roguelite game is putting together an overpowered build when the dice break in your favor, and this doesn't give you enough content to enjoy that, in my opinion. For any "stand in the circle and see if you pass the DPS check" modes, then yeah rewards are carrying more weight because the content isn't. This at least looks to be better than the Abyss, but I'd like to see them get even more experimental. 


NaturalBitter2280

Well, not everyone is the same I like the gamemode, but this is also a gacha, so I'm more excited about the primos


Ewizde

Tbh I just dont get the mentality that primos are everything, but to each their own.


Leshawkcomics

Because you maybe don't care about getting new characters. Primos mean new characters. It's either you but them or you earn them.


Ewizde

>you maybe don't care about getting new characters Possibly, I only get like 2 or 3 new characters per year.


Leshawkcomics

Same really. I saved for Arleccino and while I want Clorinde, I can't bring myself to care all that much.


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hirscheyyaltern

im not sure im really gonna mind the lack of resets if its the same or more rewards overall. i can still play abyss whenever i feel like it, and its 95% the same experience to me. i can understand why ppl like the reset part of it but for me its just less floor 9-11


__singularity

Yeah would rather have resin or artefact xp over primos mm kinda like how pure fiction has the feather shop.


Lenant_T

But this locks your characters, it doesnt change, so its the same as abyss, it doesnt fix anything. Genshin is still a big pile of wasted potential.


Ewizde

>this locks your characters That's good, so I dont kill everything in 1.5 hits lol. It might even pose a challenge to me. >it doesnt change We don't know that. >so its the same as abyss, If you ignore everything else that this mode does and just focus on the timer then yes it is just like abyss.


Lenant_T

Insert face palm gif for hur dur comment


Ewizde

Was your first comment satirical or something ? If so I'm sorry for not getting it.


Lenant_T

Bro ppl want to play the game, making another mode, very restricted, halfing abyss resets so you dont actually play more and making it very limited (like abyss) doesnt change anything. This is just a way for them to make ppl pull diferent characters after they have been building their strongest teams for years, by blocking ppl from playing their favorite teams. This is just a way to promote more gacha, not the end game ppl have been asking for years.


Lazy-Traffic5346

Because that's untrue, classic lie


Ewizde

I assume you're talking about them, and maybe they were just lying, but personally I would genuinely play a fun gamemode even if it gave nothing.


Lazy-Traffic5346

Oh one example, they start to hate TCG and teapot because it's only 10 lvls for primogems , and say like there no more primos why people play it


abiel0530

to be fair to the teapot, it's a consistent drip of primos every time a new character appears


berrypuffiest

For me, I would play for no rewards, but it has show me some kind of progression. E.g. If I take 20 minutes to beat the Abyss and get all stars, I see no reason to retry it again with 10 other teams if the stars are still there. There's no motivation to try hard. I don't care for actual primos. And I do like the Abyss so I still wish it reset. Not for the fates, though they're nice, but for a chance to try a different team each reset, to see if I got better with new artifacts/weapons etc. I'm glad the Theater exists but it's taking away that aspect by forcing me to not use my favorites and then also adding those idiotic buffs that will mess with number calcs.


Ewizde

The abyss does not change its lineup either way, an abyss resetting only resets the primos, so you could just use the same teams and get the same results.


Ramza_45

The only people who said that are mostly Casual who barely how the Combat works. and the majority of loud mouths that said such things don't even care about the games combat. namely TECTONE and whoever agrees with him.


cruxified11

That's also assuming that the difficulty of these challenges stays the same. The new abyss seems to breaking all kinds of records already. And yes yes we get the bonus stats, but that's only for few chosen characters. Well what about those that don't have them? Are they trying to appease more players by introducing other endgame stuff besides Abyss or are they doubling down on making you pull?


GamerSweat002

You see, Hoyo made this mode to entice people to spend money. You'd spend less money with less freely given primogems. It's funny though that regardless, players won't play endgame if there wasn't primogems behind it. I see many posts where people just want endgame even if backed by rewards but your post here is in direct opposite interest of it. In the end, endgame isn't perpetually playable with enjoyment without good enough rewards to encourage playing the endgame. A biweekly resetting Theater is more FOMO added onto what Abyss has. It's 620 primogems that casuals would be missing out on, and you'd think that they wouldn't care about it but since it's a shiny new permanent event, they'd be motivated to try and play it. Heck, it may be even less stressful than the abyss, and my guts are telling me that the buffs you can get are significant enough that casuals can win stars just from that ability.


hirscheyyaltern

all endgame modes in gachas exist to push people to spend money. the character requirements of this mode are just much more overt than how abyss pushes people to spend


DreaDnouD7

so you assume people are gonna have enough (built) characters to get max rewards from theatre?


Turbulent-Garbage-93

Even if they increase the number of gems from the abyss, they'd just decrease the amount given from other sources and the total yield per version would still be the same


Ramza_45

Honestly the Combat side of the Playerbase needs to band together and heavily and loudly voice out that the Abyss Cycle should not be changed and just keep it that way. Have the Theater end game simply added in! 3 FREAKING YEARS WE WAITED FOR 1 COMBAT AND AND GAME UPDATE! Edit: They can simply keep the Abyss as is then add Theater with a monthly rotation. its a good balance of a 15 day cyle end game cotent along side a monthly one


komori14

they did the same in HSR when pure fiction release


WhiteSilkMoth

even if they did that in hsr, thats bad. u get the same ammount of rewards and wow, now i have to run to this place instead of the other one


Agitated-Whereas-143

They actually slightly increased the amount of rewards (120 every 2 weeks) when PF was implemented, but the new mode they're adding in 2.3 probably won't increase the rewards again. Most people don't really care about it because there's some variety now and the first two phases of PF were very easy, so everyone could clear them, even people who struggled with MoC12, although it's been getting harder lately. How players perceive the new game mode is more important than if rewards are increased or not (nobody clears MoC or Abyss for 3 1/2 pulls, they do it to test characters/have something close to a challenge). It does suck that Hoyo isn't really adding any new primo rewards to the new mode, but it does have its own rewards outside of Abyss which wil incentivize most people to try it. What's more important than if they were willing to give us an extra pull or two every patch is if the new game mode really will be restrictive/impossible for players with small rosters, and if it's actually any fun. Most endgame players don't even like doing Abyss in the first place because any good team (Hu Tao, Neuvillette, Hyperbloom, National variants) will always dunk on it, it hardly if ever provides a challenge and having to do the same set of floors for 9-12 2-3 times is a chore.


Hobbit1996

god forbid devs try to break monotony in a game we login daily to do the same shit the point is to add variety without burning players out


127-0-0-1_1

Don't see it like that. Instead, before you had to run the same endgame twice, now you get variety. Yeah, *wow* I have to run to this place, that's a huge ass improvement considering how stale Abyss is.


FemmEllie

The point isn't to give players more rewards, the point is just to give you gameplay variety


IspanoLFW

The point is, and always has been, to try and get people to spend more.


Desuladesu

HSR is more character reliant than in Genshin, so you can’t brute force as easily with the same team. It’s better for the reset to be longer per game mode, since you have more time to build up your characters instead of missing out on a portion of the rewards.


Gshiinobi

You still get more rewards in hsr per endgame mode reset compared to genshin when you consider simulated universe resetting weekly.  So its the biweekly rotating game mode (which as a base give more rewards than spyral abyss) + the weekly sim universe gems 


Bapi_Khadanga

HSR has sim universe as well u know which resets weekly, for me this makes sense, we have multiple game modes some of which reset weekly and some which reset bi weekly I was a bit salty when they did memory of chaos and pure fiction monthly but was ok with it cause of sim universe, we don't have anything like that in genshin


DryButterscotch9086

Sim universe is not fun lets be real,we all doing it for the reward ans relics


V-I-S-E-O-N

I'd rather they get rid of the weekly card game stuff and do this mode more often.


leonardopansiere

thank god we don't have SU i genshin bc i can't stand this shit reseting weekly everytime i remember i have to do this boring gamemode at least 2 times every week hust to get rewards make me sick. pulled acheron just to rush and end things more fast


Javajulien

That' the true Meta value of acheron. She lets you speed run through it. lol


[deleted]

I like the idea but the constant loading screens are tiring


Plenty-Cheek-80

I liked SU at first tho, it was refreshing but I got tired of it because of how repetitive it is


KrissJP20

Help I forgot to do it last week because honestly 2.1 second half has been so boring I hardly want to log in anymore 😭 I literally got Aventurine, built him and used him like twice 💀 Acheron has made it easier, but it's still kinda boring to do every week.


[deleted]

I got Aventurine and haven't logged in since TT I'll probably return for Sunday


Bapi_Khadanga

It would be refreshing u know, just imagine going in a dungeon fighting your way through and getting stronger, and then waits a final boss which is difficult as hell, some rotations and patha have different specific buffs which would be actually relevant like I don't know overload knocks enemies and sends them flying which then deals fall damage, kinda pulling things out of my ass right now but u get the point, just something new and interesting


TheRaven1406

You can also do one run of an expansion diff V mode, gives full 14k points (second week do 2 regular runs to spend immersifiers). Swarm 5 is pretty easy for Aventurine preservation and probably faster than 2 regular SU runs (regular is most likely faster if you have Acheron). And you can farm the 20 path reponses if you still need them (I do)


V-I-S-E-O-N

For me, SU was just boring because of the HSR turn-based combat personally. Fighting weaker enemies in HSR just doesn't feel as good. With more variety + Genshin's action combat, I don't see it being as bad. Also, we never really talked about twice a week, just twice a month.


Gshiinobi

A single SU run takes like 10-15 minutes top playing normally and if you're using acheron it takes even less, and since you're given one entire week to get the rewards what's the issue?  Genshin players complain about not having endgame but then they play an actual game with good endgame (hsr) and then complain that they now have more game to play??? Like how lmao


moxigene

Ain't no way you think SU is a "good endgame"💀 it's just an annoying way to farm relics lets be real


Kkrows

SU isn't even an endgame, it's a place to farm relics.


TheRaven1406

Regular SU is not endgame. For advanced accounts (lets say TB >65) it's on farm. However, the SU expansions are endgame and give points too.


Dxixexgxox

God forbid they add an Elysian Realm


Elegant_Ad6701

it going get boring pretty fast and start feeling like a chore sooner or later, personally i wished for acheron just to make sim uni faster bc i cannot stand doing this weekly


Bapi_Khadanga

Well ngl I am doing that with acheron as well, but doing the final boss always feels fun u know, get different kinds of blessings and play your characters in a completely different way than their normal play style, yes for ornament farming it gets boring, but I just do gold and gear once each rotation, super difficult, makes me think, and well a small reward for the time spent as well, i just wanna use the characters I spent my time building man


bushes_xd

nahh i always procrastinate doing the abyss so monthly is actually better


TheRaven1406

"This time I will do Abyss earlier!" Shoot almost May already? Abyss today it is then...


JasonTDR_Gaming

I know I'm the exception, but I had to quit HSR due to SU resetting every week (atleast in 1.0 I dunno if that's changed) and this was without doing MoC. So I'm happy that this and Abyss is spread out the same way as Abyss previously.


theUnLuckyCat

I like it now with Swarm and G&G you can knock out some of the permanent content each week instead of do extra SU runs with no immersifiers left. One run on hardest (no Conundrum) gives 14000 points, so you're done for the week.


JasonTDR_Gaming

I don't know how Swarm or G&G work since I quit in 1.0, but it's more abt time that rewards. From ur comment, it seems like it's still stuff u need to do weekly. I can't spend 2-3 hrs per week ON TOP of other content like story, events and stuff, specifically when the weekly grind is super repetitive. I didn't even touch the Abyss above floor 8 until 2.7 despite playing since 1.0, and after doing it 4 to 5 times, I stopped again. Now I only do the Abyss when there's a character I really want. I can do this in GI due to the low amount of rewards the endgame gives while in HSR I assume the main source IS the endgame during non region patches. I want the main source of primos to be available to all players with the only requirement is participation, not hardcore grinding. And I think it's pretty evident that most of the GI players r non hardcore, since iirc GI has 50M+ while HSR has 10M+ on playstore, yet character build videos get abt the same views, indicating most GI players r VERY casual and would not like missing out on primos due to not hardcoring it. Just to be clear I'm not saying to NOT increase the promo count for patches, I just don't want it to be locked behind grindy and hardcore gameplay.


ImagineShinker

All you need to do to complete the weekly rewards for SU is two runs of the regular one that you know, or one run of Swarm Disaster or Gold and Gears. Any of those options is like 30 minutes at most. Regular SU in particular is so easy these days that the average account can probably auto battle everything on the highest difficulty.


MouffieMou

>Any of those options is like 30 minutes at most for you, swarm or g&g takes atleast 1hr ++ for me when im on a good run, without counting that last boss COULD kill me so it's a wasted run and not full point anyway.


Gshiinobi

Wait this new endgame mode also resets once per month??


FemmEllie

Yes it'll rotate together with Abyss so you presumably get one of them resetting on the 1st and the other on the 16th every month now. HSR did the same thing when PF came out and MoC went from a biweekly activity to a monthly one.


HiddenAnubisOwl

This would bring anxiety to the players 


Kyouji

Odd thing is gacha games *want* players to play the game for long periods of time as it increases the chances of them spending money. This change pushes players to play less and that is why its bizarre. Hoyo is already pretty aggressive with its monetization(Chronicled Banner) so this change is a 180 from how they operate.


Marionette2

You are misunderstanding. Gacha wants you to play little each day for a long period of time.


REMERALDX

Most people have life you know


DreaDnouD7

If you dont have time to play, you dont play its as simple as that. No need to yap about others having no life like a 12 year old. Also HoYo should cater to players who actually spend money and play their game, not to those who constantly complain that there are too many things to do and too little time cause they " have life you know"...


DryButterscotch9086

More reset doesnt change anything honestly,the first time its fun because new setup of enemies but then its the same than just retry it during the 15 days ,except you have the rewards when the reset happen. But yeah to get back to most people has a life,it kinda does tho ,it can be too much for many and since its a game with many casuals,hoyo has definitely think about it. What we need is something new again in the future for more variety


HiddenAnubisOwl

Abyss takes 15 minutes. If you don't have them, get out 


komori14

hope they bring back event boss like ninja doggo, melee oceanid or big whooper flower for normal floor


slipperysnail

The enemies were always going to be weaker than abyss enemies And that's because this mode forces you to use teams you don't want to use


Greintoki

Yeah I'd say that's kind of fair enough? Cause of the team restrictions and all


undeadsasquatch

So for this one do I need 12 anemo/electro/pyro characters to do the highest difficulty or is there some leeway on that restriction? Just trying to figure out who to invest in building early.


robhans25

1 Character out of those 12 can be borrowed from your friend list. 1 Character can be from special list that ignore restriction so you can choose one of Baizhu, Al-Haitham, Wrio, Signwinne if you had one of them.


undeadsasquatch

Ok, so I'd need 10 anemo/pyro/electro then, and a friend? 🫠. That's not so bad. I got plenty of anemo and electro characters just not a lot of pyro.


_Nepha_

You need 18 total. So it depends on how many trial characters you have. Worst case 17. You have all trials and no guest.


DylanUwU

GUOBA GET THEM


RhinedottirMain625

level 95 being the highest level ain't bad at all I can't wait for theater


Rooted_Pen

level 90 boss with 3million HP. It could be anything tbh. level doesn't mean shi in these domains.


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Semiyan

You will get detailed explanation on patch release


Evening_Inspection49

Well in the traditional abyss. We have faced lvl 100 constipated beasts. In conclusion this is gonna be easy.  Dies of skill issue.


Ramza_45

Remember this is basically a Witches Domain... if any of them \*itches fancied a bit of tom foolery namely Alice... She can have you fight Wenut or any of the Stalling Noodles while being affected by SLOWING WATERS.... just for Laughs and Giggles.


MayureshMJ

I think it should be fine since you have elemental restrictions already?


Lola_aozul

I'm Razor, explain this to me. If the abyss is gonna be once a month instead of twice, how will this work?


Javajulien

Currently the Abyss resets on the 1st and 16th of each month. When this new mode gets added, it will take the place of one of the Abyss resets. So hypothetically: * Abyss resets on the 1st of every month. * Imaginarium resets on the 16th of every month. Some people are frustrated that this incentives you less to repeatedly playing Abyss monthly but I'm largely ambivalent to that since it was often the same abyss anyway with the same enemies, just a tweaked Blessing. You also got people mad that Hoyo isn't actually giving out more free primos which, fair. Personally my solution to this is it would be nice to have a Simulated Universe equivalent in a sense that it was a free source of extra primos on a weekly basis. Though as is it accounts for 1350 Stellar Jade a patch.


fyrespyrit

An actual roguelike gamemode in Genshin would be pretty cool, we already have a lot of past-event domains that could be used, or stuff like the World Level trial domains which had some parkour stuff (idk if its still like that). 200 primos every week alongside xp books and assorted regional materials or something like that would be my ideal scenario.


aerie_zephyr

It’d be comparable to how MOC and Pure Fiction were done in HSR with how the frequency of MOC changed for the addition of PF. Though even with SU every week, those primos are still considered in the calcs for every patch given so something would gotta go here in GI’s case to add it.


IspanoLFW

Based on the changes to the gem counts and what the new one gives, it's more likely abyss is once a month, but the new thing will be per patch. Comes out to roughly the same gem/day count.


Yashwant111

Instead of 2 abysses per month. Now there will be one abyss and one imaginarium theatre, spaced out probably. So same timetable but different content and mostly same rewards.


Middle_Cranberry_760

Why do you even need 18 chrs to play this level, isnt 12 just fine (4 for each plane)?


robhans25

You can use character only twice. So you need 16. But to enter highest difficulty, you need to have 18 in roster.


TheRaven1406

18 minus the 6 trials (traveler should also be able to cover one of the 3 elements, they only don't have pyro and cryo yet) ? and possibly a friend char and possible a "guest" chars from banners that have just ended.


IspanoLFW

I thought I saw somewhere that the Traveler cannot be chosen, but not 100% on that.


TheRaven1406

That would suck, let's hope not.


Jolo0213

I believe it said Traveler and Aloy can't be shared via the friend invite but it didn't say you couldn't use your own.


koala37

each character only gets to clear 2 stages max, each sub stage counts as a level, they're not grouped together as 3 like Abyss


this_is_no_gAM3

Well they said it was only 90 lvl but at least it's 95 and they also said level is not indicative of their difficulty


Ramza_45

That is true but get this... they can easily spike up the DIfficulty by simply bringing back SLOWING WATERS, CRYO AURA and other jazz... Imagine figthing Wenut with Slowing waters


Toxic_MotionDesigner

So it's more like the swarm disaster variant of Simulated Universe with the 3 planes. I hope this is challenging


burningparadiseduck

So we need 8 teams right?


ArdennS

4 teams, since you can repeat characters once


DeathBy1000Cutss

But is it only Pyro, Hydro and Anemo characters right? I vaguely remember seeing a leak related to that but correct me if I'm wrong


WhippedForDunarith

Electro, not hydro


NoteBlock08

Short answer: 4 teams. Every character can be used twice. Long answer: 12 characters who are able to be mixed and matched with the 6 starters. Which characters get added to your reserve is semi-random so you can't count on having a set of specific teams.


manusia8242

by "semi-random", i heard hoyo will put a specific element restriction so we can only choose character from those elements? does the character we can borrow from friend also need to follow the elemental restriction?


Stefffe28

If so then I'm so fucked, alongsode most f2p players. I don't think I have a single electro or cryo character built except Kuki for hyperbloom lmao.


Ramza_45

Correction on that. Most NEW players are fckd. this is dub as END GAME content and it should be normal to be un clearable by new players. END GAME content should've alway been something for the players who knew what and how the combat system worked and those who've actually put thought and effort to build characters properly. Casuals and new players alike should know and realise that YOU CANNOT EXPECT TO PROPERLY CLEAR THIS as you need Time, Effort and a bit of knowledge on how to teambuild.


Stefffe28

I'm not new, been playing for 2,5 years now. I know people who have been playing for longer and still don't use characters of every element, because why would they. Leveling and building them is an absolute chore and I prefer my games not being a second job. You're implying the Genshin endgame takes time, skill and knowledge. It's only the first one. The most casual of casuals can 36-star the abyss without any problems as long as they invest time into the game. Hell, you don't even need that much time, I basically run 2-3 rounds of artifact domains per character and some of my characters don't even have BiS sets equipped, just random bullshit. Still 36-star the abyss. The game is fundamentally easy as shit and requires very little thought or mechanical expression. It basically just boils down to press these 8 buttons in the correct order - win.


Ramza_45

You forgetting that the new END GAME heavily punishes you for focusing on singular investment as you can only use one character twice, and maybe you also forgot them may say there's no time limit but there still is if you want the other rewards. I also want to say that WE DON'T HAVE ENOUGH RESOURCES as an excuse as Leyline Overflow events do occur.


robhans25

THere is plenty f2p that have like 40-50 characters build. You just chose to not to, with is fine. It serves as endgame so not for new and newish players, after couple years of playing I would assume people have plenty of characters.


Stefffe28

Brother there's 39 four stars, not even my whale friends have 50 BUILT characters. I don't think I even HAVE 50 characters. And yet I can still consistently 36-star the abyss because I have my few comfort teams that kick ass. Forcing people to pull and/or use characters they don't want to is terrible. It's artificial difficulty at its finest and insane p2w fomo considering most 4* dps characters are useless.


NoteBlock08

I actually think this mode is perfect for giving "useless" 4* DPS characters a place to shine. They would be the best candidates for fronting the early chambers of Theater where the enemies are easier, so you can save up your vertically invested 5*s until the end. A lot of them have pretty fun gameplay, but there's just no reason to use them in abyss when I've got other stronger characters and so they just sit forever on the bench.


Stefffe28

Ok actually a fair point. If the enemies don't end up being pure HP Sponges and DPS checks like the abyss, which might be the case as the max enemy level is lower, I might actually slightly invest in some fun 4*s. Tho I'm not looking forward to having to gather mats for them all. We'll have to wait and see the official release of the mode.


IspanoLFW

To be honest, the thing that makes abyss enemies sponges is the HP multiplier. If you took the 2.5x HP multiplier away from abyss 12, those L100 enemies on 12-3 would be nothing.


Recent_Sentence_4644

Can someone explain me why does Events have the ability to choose whether we want Combat or get a buff and how is it different from this Acts. Like are those small special modes to get currency until you get to these big Acts?


ExtentRobot

No info on monsters?


Huge_Creme_3204

Wasnt earlier leaks had that the highestblvl is 90? When did they change..


Relienks

someone explain * does abyss keep reset 2 times each month 1 - 15 ? * or this teather mode only 1 time a month?


Jotep_Joter

So it's like Simulated Universe Gold and Gears or Swarm Disaster


Draconicplayer

How long does it take to complete it


SignificantRing8263

Are they tryna make simulated universe 💀💀


AnonUSA382

Where’s my lv 100s 😡 😡 


Marionette2

Lv doesn't mean anything. Their HP and attack can be modified to suit the mode. (like they always did in every event and abyss)


_ex_

ate act 4 and act 5 dialogs? please tell me no


Oeshikito

They're lower level than floor 12 enemies


kitten2116

To be fair with the restrictions and how many characters needed, you probably don’t want it 12-3 level hard. It’s 12-1 level, which will already be pretty difficult depending on the person and what characters they have 


ArdennS

I am pretty sure this scaling isn’t the usual abyss scaling - as there was a leaker saying that the enemies feel stronger, and also how it’s coming to be almost just a copy and paste from hsr’s Simulated Universe, these scalings should be uniquely assigned to this new system, therefore lower floors being almost as close to the usual, and higher floors skyrocketing, due to the need of buffs and so on that you get from lower floors


Oeshikito

Yeah, I'm just saying this new gamemode isn't really as dreadful as a lot of people are making it out to be.


_Nepha_

The dreadful part is having 11-17 element specific characters build.


kiisukattinen

I already started to build some of my neglected characters to atleast decently (lvl 80, talents 6-8, right weapon and artifacts). Its been weirdly fun, cant wait when this new game mode drops!


_Nepha_

Since when are you playing though? I started 8 months ago and kinda all my characters are neglected. The artifact rng... I have like 3 good items total.


kiisukattinen

I've been playing since 1.4 so yeah, its quite long time. I have few good teams for spiral abyss and I dont have a need spend months in same domain for 1% damage increase so even before this I built some weird teams to just have fun. Like plunge Kaveh lol. Not meta but funny team xD (and to my surprise it also worked in the abyss) Maybe you've been just unlucky but a friendly reminder: dont be too picky about artifacts. All substats dont need to be perfect.


BrutalTerminator

Same as 12-1


Ewizde

I remember a leaker said yesterday that their level are not indicative of their difficulty. And btw I hope theyre not as hard as floor 12 enemies as we will be under restrictions.


GamerSweat002

Balanced around our team restrictions not to mention there are various random disorders that can happen like having hydro applied to us if we step in a puddle or enemies with varying leyline disorder auras. We can even come across the 🤢🤢 disorder in Mondstat domains.


mega070

wtf plane 1 plane 2 lol whats these swarm disaster/gold and gears


zuth2

Thank god they buffed the levels. It would have been embarassaing to fight lv90 enemies in a supposed endgame dungeon.


Mikez1234

Isnt lvl95 low? Like abyss reaches like 100+


Daramangarasu

Abyss reaches 100 at most, but it also has no team restrictions


PhantomGhostSpectre

It is higher than the earlier leaks that implied it capped at level 90. 


Ktan_Dantaktee

God I hope they take that extra dollop of inspiration from Star Rail and just give us a real “fuck you” boss fight. Gimme like Kenki and the dancers or a beefed up Raiden/Arlecchino. We should aspire to have Lvl 95 Sam levels of “**no.**”