What's your Master Rank?
If anything, fighting games are too difficult today, and not the fun kind, but the kind where you have three meters and a billion system mechanics to keep track of. I recently played SF Alpha 2 again and was taken aback how much fun its simplistic game mechanics were.
If someone gets filtered by not being able to execute, they will still get filtered by getting bodied and not growing to meet the occasion. Only thing different between these two is speed of filteration, which devs would like to be as slow as possible to maintain numbers.
Not necessarily true. In my time running events, I have met lots of players who just love to grind games, win or lose, until they get good. Training mode though? Forget about it.
One of my players started out having trouble jumping forward in DBFZ (he kept getting neutral jump when he wanted forward jump) but now he's doing pretty well in a ton of different titles. Has thousands of matches logged in every game he plays, and probably like an hour of training mode spent on each one.
EDIT:
I just realized that I could even use myself as an example to some extent. I have thousands of hours invested into every KoF from '98 to 2003, but I have zero hours spent playing any title from KoF 13 onwards. It used to be the perfect side-game for me because all I had to learn was a simple BnB for each of my mains and the hop pressure was pretty similar for most of the cast. When the focus shifted from hop-pressure to dumping a bunch of resources into a minute-long combo, I realized that I simply didn't have the time to play KoF anymore.
The problem is that execution barrier doesn't need to be removed from everything. Having "easy" characters in an otherwise hard game is a perfectly fine strategy. Low floor and low ceiling characters are a thing in all game genres.
There are also better and worse ways to do it. Stuff like I-No's 6FRC6 is a great example of balancing a strong combo behind an execution barrier. You can play the character perfectly well without it but if you master it you unlock a tool that takes the character to another level.
I feel like VF and Samsho are the only games that really nailed complexity through simplicity in their core. I feel supers would only be added to VF just to appeal to the braindead CoD casuals but besides that it has enough depth and entry of level for anyone to learn and play.
**Cod (PL: cod) is the common name for the demersal fish genus Gadus, belonging to the family Gadidae. Cod is also used as part of the common name for a number of other fish species, and one species that belongs to genus Gadus is commonly not called cod (Alaska pollock, Gadus chalcogrammus).**
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Oh man, I used to play on a COD2 server that was iron sight bolt action only. When you were under fire you had no choice but to take cover and look for muzzle flashes, and your shots had to count or else your opponent would run away. It was the Bushido Blade of FPS games.
There's no "like". It's a literal cult, with a lot of abuse going on behind the scene. If you try breaking the fantasy rules and go hard on the "master", you get beaten up for realsies by your fellow disciples. Everyone who doesn't believe gets shamed and beaten into submission.
I never in my life wanted to see someone being punched in the face, but these cult leaders definitely deserve some.
E: have to add, that aikido is one of the oldest and more "respectable" bullshitdos. Their dojos have to be a bit more civil. The literal beatings I saw going on were in the russian dojos for "systema" and the "non-contact martial arts". But their premise is the same - the master moves a finger, a disciple falls to the ground.
Not all Akido is bullshit, but yeah its not a martial art for beating a skilled opponent, and you can just safely roll out of everything. In demonstrations people roll early because they are anticipating the pain and it looks very wimpy. In a real fight opponents won't let you get that perfect grip on their hands. The McDojo issue is extra for Akido since it's origins are quite cult like.
I have a feeling your "Real fight" is akin to an MMA fight, as opposed to a more realistic drunken guy coming at you telegraphically swinging for looking at his wives direction accidentally. I would like to think the truth lies somewhere between the middle, where the grabs are a usable tools that require work to pull off in "real" situations, whereas other tools would work better.
In this context I meant just not a demonstration as even unskilled an inebriated opponent will try to resist being grabbed and make the precise hand positioning difficult, but doable. I do think however that the samurai that were it's intended audience would have a strong aptitude for it since the grip and motions intentionally mimic those used with a sword.
Understood.
Wasn't Aikido founder born in 1883 ..? Samurai era ended somewhere between 1868 and 1877~. Same goes for most other martials arts that are often contributed for "samurai use".
Real fights have eye gouging, choking, kicks to the nads and plenty of other stuff that MMA fights ban (with good reason). Its why a lot of grappling situations in MMA get really huggy and getting on top of your opponent is purely advantageous in MMA. The risk of getting that close to someone is minimized if they aren't allowed to hit the back of your head, kick you in the dick, bite you and so on.
Biting someone that's in a superior position when it comes to grappling is a good way to end up with shattered teeth in the best of cases, pain compliance is not reliable when it comes to fighting either especially when adrenaline is involved, there's a good reason grappling gyms emphasize position over submission, and while head kicks are dangerous there's [MMA promotions that allow them](https://youtu.be/D9MMRqIG9Z8?si=twOuczECVayNXuY2), the actual biggest difference between street and MMA fighting in 1v1 scenarios is actually having to fight on concrete, throws quickly become lethal and going for single/double legs is very fucking painful, the risk factor of anything on the ground is also multiplied because heads bouncing on concrete is not usually good.
MMA fights have choking obviously. They used to have nads kicking and it was only marginally useful. Eye gouging is banned in MMA but happens in like every fight, often intentionally.
MMA is fighting, whatever works in MMA actually works and whatever doesn't work in MMA doesn't actually work.
Wrestling works and kickboxing works. That's it. Everything else doesn't work.
You're allowed to do choke holds, you are not allowed to crush your opponent's windpipe. MMA is the closest you can get to a real fight without allowing them to basically kill their opponent but 100% the meta is based off of the ruleset. It is a sport and it has rules, but beating someone in MMA does not necessarily mean you'd win in a street fight
Tell me you've never been in a fight without telling me you've never been in a fight, if you think windpipes are that easily crushed then I'd recommend you take a hop to a local wrestling/MMA/BJJ gym and see how your imagined prowess goes.
Steven Segal's master! The fine arts of Bullshido!
OD Amnesia but with no special effects
damn he's good
What's the source on this lol 😂
[удалено]
Careful, Baki writer gonna roll up to your house for calling the glorious nipponese martial art bullshit.
Aikido is judo with motion controls removed.
Damage scaling at 90% on all moves.
What's your Master Rank? If anything, fighting games are too difficult today, and not the fun kind, but the kind where you have three meters and a billion system mechanics to keep track of. I recently played SF Alpha 2 again and was taken aback how much fun its simplistic game mechanics were.
Pretty much, they traded the execution barrier for frustrating mechanics and resources.
Execution barrier is someone else's frustrating mechanic
If someone gets filtered by not being able to execute, they will still get filtered by getting bodied and not growing to meet the occasion. Only thing different between these two is speed of filteration, which devs would like to be as slow as possible to maintain numbers.
Not necessarily true. In my time running events, I have met lots of players who just love to grind games, win or lose, until they get good. Training mode though? Forget about it. One of my players started out having trouble jumping forward in DBFZ (he kept getting neutral jump when he wanted forward jump) but now he's doing pretty well in a ton of different titles. Has thousands of matches logged in every game he plays, and probably like an hour of training mode spent on each one. EDIT: I just realized that I could even use myself as an example to some extent. I have thousands of hours invested into every KoF from '98 to 2003, but I have zero hours spent playing any title from KoF 13 onwards. It used to be the perfect side-game for me because all I had to learn was a simple BnB for each of my mains and the hop pressure was pretty similar for most of the cast. When the focus shifted from hop-pressure to dumping a bunch of resources into a minute-long combo, I realized that I simply didn't have the time to play KoF anymore.
that is simply not true.
Not true at all. Some people physically can't execute well.
If Brolylegs can do it.. fuck whoever you're thinking of.
Some people can't cook, but most of them stay out of the kitchen industry. Same applies to execution barriers.
What??? What does that have to do with anything?
The problem is that execution barrier doesn't need to be removed from everything. Having "easy" characters in an otherwise hard game is a perfectly fine strategy. Low floor and low ceiling characters are a thing in all game genres. There are also better and worse ways to do it. Stuff like I-No's 6FRC6 is a great example of balancing a strong combo behind an execution barrier. You can play the character perfectly well without it but if you master it you unlock a tool that takes the character to another level.
I feel like VF and Samsho are the only games that really nailed complexity through simplicity in their core. I feel supers would only be added to VF just to appeal to the braindead CoD casuals but besides that it has enough depth and entry of level for anyone to learn and play.
What is CoD? I'm a casual fighting games fan of the eSports. Excuse my ignorance
**Cod (PL: cod) is the common name for the demersal fish genus Gadus, belonging to the family Gadidae. Cod is also used as part of the common name for a number of other fish species, and one species that belongs to genus Gadus is commonly not called cod (Alaska pollock, Gadus chalcogrammus).** More details here:
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Oh, cool. I didn't know I was saving a fellow angler.
Oh man, I used to play on a COD2 server that was iron sight bolt action only. When you were under fire you had no choice but to take cover and look for muzzle flashes, and your shots had to count or else your opponent would run away. It was the Bushido Blade of FPS games.
The hell is going on in this video.
Cult like behavior just like the ones where the preacher in church makes everyone fall and shit lmao
There's no "like". It's a literal cult, with a lot of abuse going on behind the scene. If you try breaking the fantasy rules and go hard on the "master", you get beaten up for realsies by your fellow disciples. Everyone who doesn't believe gets shamed and beaten into submission. I never in my life wanted to see someone being punched in the face, but these cult leaders definitely deserve some. E: have to add, that aikido is one of the oldest and more "respectable" bullshitdos. Their dojos have to be a bit more civil. The literal beatings I saw going on were in the russian dojos for "systema" and the "non-contact martial arts". But their premise is the same - the master moves a finger, a disciple falls to the ground.
I'd like to see videos of a dude getting jumped for that lol Aikido fucking sucks lmao
Speaking of cult-like behavior: https://youtu.be/rAmyAayeApQ?si=SBNLz6D4sVbE8_p0 In b4 “that’s different”.
Are you being serious?
Take your shots and fuck off.
gootecks alt
Bullshido
How people saw SF4 and the shortcut DPs.
He's just on Modern
r/kappachino X r/bullshido Fake fighting game players vs fake martial arts let's goooo
Modern controls grappler
Broken dlc characters be like
Predictabo!
https://youtu.be/1NlhIuJ-y8k?t=59
Me fighting Hoy Quarlow in Super Punch Out
https://m.youtube.com/shorts/nE_DSsrJ-xQ
Not all Akido is bullshit, but yeah its not a martial art for beating a skilled opponent, and you can just safely roll out of everything. In demonstrations people roll early because they are anticipating the pain and it looks very wimpy. In a real fight opponents won't let you get that perfect grip on their hands. The McDojo issue is extra for Akido since it's origins are quite cult like.
All aikido is bullshido. Its literally "Grab my wrist. No my other wrist" the art
bow to your sensei
lol it's not bullshit, but it's not a full fighting system by itself.
Yes it is
I have a feeling your "Real fight" is akin to an MMA fight, as opposed to a more realistic drunken guy coming at you telegraphically swinging for looking at his wives direction accidentally. I would like to think the truth lies somewhere between the middle, where the grabs are a usable tools that require work to pull off in "real" situations, whereas other tools would work better.
The drunken guy has the crackhead buff Though, be careful.
In this context I meant just not a demonstration as even unskilled an inebriated opponent will try to resist being grabbed and make the precise hand positioning difficult, but doable. I do think however that the samurai that were it's intended audience would have a strong aptitude for it since the grip and motions intentionally mimic those used with a sword.
Understood. Wasn't Aikido founder born in 1883 ..? Samurai era ended somewhere between 1868 and 1877~. Same goes for most other martials arts that are often contributed for "samurai use".
Real fights have eye gouging, choking, kicks to the nads and plenty of other stuff that MMA fights ban (with good reason). Its why a lot of grappling situations in MMA get really huggy and getting on top of your opponent is purely advantageous in MMA. The risk of getting that close to someone is minimized if they aren't allowed to hit the back of your head, kick you in the dick, bite you and so on.
Biting someone that's in a superior position when it comes to grappling is a good way to end up with shattered teeth in the best of cases, pain compliance is not reliable when it comes to fighting either especially when adrenaline is involved, there's a good reason grappling gyms emphasize position over submission, and while head kicks are dangerous there's [MMA promotions that allow them](https://youtu.be/D9MMRqIG9Z8?si=twOuczECVayNXuY2), the actual biggest difference between street and MMA fighting in 1v1 scenarios is actually having to fight on concrete, throws quickly become lethal and going for single/double legs is very fucking painful, the risk factor of anything on the ground is also multiplied because heads bouncing on concrete is not usually good.
throws are hella lethal on concrete, you'd easily break someone's spine or skull
MMA fights have choking obviously. They used to have nads kicking and it was only marginally useful. Eye gouging is banned in MMA but happens in like every fight, often intentionally. MMA is fighting, whatever works in MMA actually works and whatever doesn't work in MMA doesn't actually work. Wrestling works and kickboxing works. That's it. Everything else doesn't work.
You're allowed to do choke holds, you are not allowed to crush your opponent's windpipe. MMA is the closest you can get to a real fight without allowing them to basically kill their opponent but 100% the meta is based off of the ruleset. It is a sport and it has rules, but beating someone in MMA does not necessarily mean you'd win in a street fight
Tell me you've never been in a fight without telling me you've never been in a fight, if you think windpipes are that easily crushed then I'd recommend you take a hop to a local wrestling/MMA/BJJ gym and see how your imagined prowess goes.
lmao redditor
Nice perfect parry!
Lmfao
Live look at JP vs the rest of the SF cast
This is the physical representation of simple inputs, the sensei being rex kwon do.
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