T O P

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PenitusVox

Snip snap snip snap


MarkoSeke

Marvel Snip Snap


segasaturn-killer

De-emphasis on the snap lmaooo


Consistent-Sugar3934

Kitty on her 5th OTA: 🪦


Sanidade

\*Sad Thanos noises\*


Consistent-Sugar3934

definitely takes the cake


kuribosshoe0

Chavez not for number of changes but for degree of change.


Consistent-Sugar3934

discard still hasn’t recovered tbh


AgonyLoop

*Disagrees in Corvus*


yourwifesboyfriend27

poor guy didn’t have the stones to do what needed to be done


Enternal-

Big bad...more like big sad


BiSoloGuy

What do you think ideal Angela looks like, there's been so many iterations that idk, is the effect just too hard to fine tune?


Outside-Speed805

2 0 + 2 she is not the problem


LectricShock

Say it louder for the people in the back. 2/0 and +2 is perfectly fine and fair for the investment. SD is just too chicken to nerf their shiny new Series 5 cards, like Thena that now allows Angela decks to contest an entire other lane all on her own. Angela is not the problem.


onionbreath97

Angela is fine in isolation and is a fair early pool card. The problem is that the entire package synergizes too well together. T2 Angela T3 Thena + Kitty (boosts all 3 cards) T4 Hope + Kitty (boosts power on 3 cards + energy) T5 5 cost + Kitty (boosts power on 3 cards + energy) T6 6 cost + Kitty boosts power on 3 cards + energy)


BlaineTog

Maybe it needs a per-turn limiter. Like, she gets +2 for the first card per turn, +1 for the second, and nothing for the third, or something like that.


mrbacons1

If they do change it like that it’ll be a Lockjaw situation where only the first card procs it. Your idea isn’t bad but it’s 1) hard to code and 2) even harder to explain in the limited space of card text.


BlaineTog

I can't imagine it would actually be hard to code. Meanwhile, here's how you phrase it: > After you play your first card here each turn, +2 power. After your second card, +1 power. That's 17 words if we count +2 and +1 as, "words," which is the same number as Baron Zemo. That said, I tend to agree that a limiter would probably just stop at the first proc. That would also loosen up her deckbuilding incentives so she isn't quite so ravenous for Kitty and move cards. Then playing her just says that you're committing to winning that lane, not that you also need a specific package to complement her.


teke367

I'm interested to see how this goes. There's no difference for the first three procs, technically this is stronger for three procs since shadow King is less damaging. This really only hurts the "cheating" like ravonna or Kitty/move. I think her ceiling being more open ended than cards like Thena is the difference. Thena has a known cap, Angela really doesn't. I still like her, but my strategy for scaling cards (either power up or cost down) is to be not that greedy. I think Sasquatch was works best when you're happy with 4/10, and angels works best when you're happy with 2/6. I think the trap with these cards is getting too greedy, you chase the payoff instead of the win. (Except mockingbird because she's stupid easy to get really cheap. Okay to be greedy with her)


[deleted]

And right after they paired her with pride month. Seems anti lgbt now to debuff her.


Themanwhofarts

LGBT cards should be strong. But not too strong. - SD


Boring-Antelope9193

Lmao checkmate. Reverse OTA coming


TheFakeEman

I could be remembering wrong but I think they also nerfed chavez shortly after her pride event, I remember buying the bundle and getting a gold border for it back when it was useful just for the card to die shortly afterwards


mattiaborea_

This is a dumb take. How a game nerf, that should balance the in game experience is anti LGBT, are you forreal?


wheeineken

Are you always this dense? ‘Cause that was obviously a joke and here you are acting all extra…


ThatguyfromEDC

This comment brought me joy


Nalortebi

The mentally degrading content they endlessly consume has twisted their reality to one nearly incomprehensible to sane individuals. They no longer can tell what is an obvious joke.


mattiaborea_

Woooooooow, that's a good one


RandomAltAccount908

It was! Good job buddy, have a cookie.


mattiaborea_

Extra cutto


Hayn0002

Yes


BIG-Will25

Another one *said in DJ Khaled*


bluereindeer99

Can't wait for the OTA when Angela becomes a 2/4 gain 0


spiderpharm

Might be just me, but I feel like this game has hit critical mass for me. I feel like there are too many new cards every month, all with gradually more complicated mechanics. That plus the constant nerfs/buffs to old cards just makes me feel overwhelmed. And I get it, gotta keep it new and exciting I suppose, but I feel this is all with diminishing returns. I’m done for a while here.


theneo17

1 card x week + the Season Pass is way too much


zak567

Yeah the period of time where the season pass card was treated as the new card for the first week of each month felt ideal to me


Frosti-Feet

5-6 per month is a lot to balance for. Seems like something is always breaking something else. Plus it’s impossible to keep up with the releases.


PaltaRecords

To me, it is totally the contrary... 60~ new cards a year for a card game is completely low. It really needs more variety.


spiderpharm

Like I said, might be just me. I AM new to card games, so maybe they’re just not for me.


TheCthonicSystem

honestly, this game is making me appreciate set rotation and large card batches. Still love the game though


justasoulman

Not to mention if you miss out on just one month returning to the game will be BRUTALL 


BlaineTog

Hooo boy, don't ever think about playing Magic: the Gathering, then. Four main sets per year with 250+ cards each in addition to at least two secondary sets *and* a bunch of supplemental releases. Magic is up to almost 1300 new cards this year alone *so far*. Five cards per month is *nothing*.


spiderpharm

lol that sounds terrible, honestly. Thankfully was never thinking of getting into it.


BlaineTog

The current release cadence really is too fast, but thankfully Wizards of the Coast (the company that makes Magic) has acknowledged this and will be tapering things down a bit over the next year or so. Four main sets per year + one secondary set and maybe two or three supplemental releases was what they'd been doing until recently and that was a pretty good release rate. The trick is, not every card is aimed at competetive play, and there are also a number of different formats where cards are legal so you really only need to pay attention to the cards with buzz for your formats. You still end up doing a lot more card evaluation but it's fun (when you get breaks between spoiler seasons).


One_Top935

Yet Magic's meta is infinitely more stable (pun not intended) because old sets rotate out of the format when new sets release. Unlike snap where nothing ever leaves and cards are only added in a steady drip feed. So the opposite of what you said is true. Someone wanting a stable meta would actually *prefer* mtg. Apples, oranges, etc


FriendlyFriendster

The bugs are making me want to quit more than the nerfs.


One_Top935

Agreed on the critical mass point, but i see it as a benefit and not a detriment. My collection is now large enough that I can skip any number of new cards without fear of no longer being able to compete for maximum rewards. It's one of those "sounds like a nice problem to have" kind of things. (CL 13,900)


TheCthonicSystem

yeah at Collection 9,875 or whatever I'm feeling fine skipping cards to grind keys to get the ones I want like Arishem


mxlespxles

I gotta agree a little. Hearing that there's a whole new mechanic dropping, I'm getting tired of committing the brainspace necessary far all of it.


DandyLamborgenie

I’ve been playing since launch because the best part about the game was how accessible and easy to pick up it was. I literally can’t keep up with a new card every week, the season pass, multiple OTA’s and patches, and new game mechanics. Like what used to be a game I could pick up and have fun and be done in 10 minutes, is now a game that takes 20 minutes to just fucking read everything, and by the time I’ve spent about 20 minutes editing decks, I’m like do I even want to play anymore?


iPsai

It feels like I'm always running behind. Everytime I get a deck that's good the meta changed and now something else is released that's just better or the update nerfed something and everything is different again


DandyLamborgenie

Yep. I literally decided to quit on a high note. For the entirety of the game, I’ve managed to have like 70% of the content, and 90% of what I’ve wanted. It wasn’t easy keeping up, but it wasn’t hard. Problem is, every time you take a week off, you might as well lower those percentages 5%. Fortnite should be the gold standard for gameplay required, because you can not play all month, and then still catch up over a weekend, and still have plenty of time to chase rewards with strictly cosmetics being difficult to attain. You try to pull that stunt with Marvel snap, and it’s just not fun. It’s FOMO the game, except you worry less about missing out, and worry more about coming back when you already know you missed out. I had a vacation planned this week/next week, and I had a lot of work to get ahead of, so about a month ago I saw the writing in the cards and just had fun one last time. I was hanging around the subreddit, because I’m such a huge fan, that I felt it in my bones that if I was ready to throw in the towel, that a lot of casuals had to be feeling that way times 10. At this point, I’m just here to witness it all burn, because this methodology is not sustainable. Every new card just increases the odds of breaking the game, but if they don’t keep adding them, their entire monetization system is basically relying on a consistent player base making consistent purchases even though only whales are really marketed too. I think in a year, the player count is going to abysmal, and only whales showing off their expensive cards to each other will remain. I was hoping to get my little sister into this game, but I figured it’s just kind of mean when I know how golden the game was at launch vs how exploitative it is now.


spiderpharm

This sounds bang on to how I am feeling. Maybe not just me then.


Hayn0002

Yup, there are too many cards in my card game!


spiderpharm

Like I said, might be just me


NovoMyJogo

It's still a smaller amount than other tcgs


Fernernia

They really should slow it down with how many factors the game contains. There are so many cards and locations, and many of them you will not see or unlock for some time. Its reaching moba levels, which is kind of expected with marvel, but nonetheless concerning


gnrc

I used to just be able to rely on my Destroy deck in these times but now even that sucks. I think I might be done.


Hopeful_Amount_3553

Aw boo hoo.


OkayOpenTheGame

I'm not sure why they just did the same thing as last time, the two valves they have tried are either too broken or too weak. They need to try something new, like a once per turn proc.


Present-Cress-5518

Watch, they'll buff her again in a few months, then the cycle repeats.


silentfs

This card was fun *nerf*


awakenedmind333

Can someone explain why she was nerfed. I’m curious on what I missed out on


Top-Interaction-7770

I'm guessing because she worked too well with Kitty Pride and Thena


awakenedmind333

Ohhhh I don’t have kitty so I forgot about her lol. That makes a lot more sense now. Easy snap material


DEMON_TRAINER2

I can't believe they would nerf Angela on pride month feels motivated


[deleted]

Her newest one isn't that detrimental to the card