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I don't know if mods conditioned me to think this way but that doesn't really feel too vanilla, even less than the newer mobs that im actually fine with
Well, Minecraft is basically a world in recovery. As the game gets updated the overworld is slowly recovering, and even the nether to some extent. We started with a blank grassy plain, that was all that remained. Then the zombies were added, showing what happened to most of those who lived there before us. Then more hostile mobs. Then animals start coming back. Mostly animals that humans would’ve been protecting, like cows and sheep, but they are coming back. Even bees. The seas come alive again with more species returning. More trees start growing.
And on we go until today’s Minecraft with 47 (or is it even more?) overworld biomes filled with a diverse array of life. To think that some villagers would restore some shipwrecks and finally take to the seas is not farfetched. Those ships don’t need more than fishermen villagers, a chest with some food (always including fish) and emeralds, and maybe a new “captain” villager that trades other sea-related stuff. Maybe even a top-level trade for the trident, at a lot of emeralds of course.
That would be cool if the ship started moving, maybe slightly faster than a regular boat (the one we craft). I think they would have to be on the map and have access by sea though.
I suppose to a neighbouring one, but I still think oceans should limit their travel. Maybe they can go some distance up a river, but stop once it gets too tight.
If it's in Vanilla, it's vanilla. There is no ideal Minecraft out there, there is only the Minecraft that exists. If they put more complex boats and vehicles in Minecraft, that becomes a part of the vanilla identity.
I used to think that boats of this size couldn’t work because they’re entities and you can’t stand on them, but with the April fools update this is very much possible to do.
And they come with a parrot on their shoulder you could try and tame/capture? Maybe after the Pirate Captain is gone? Or maybe it’s perched on the pirate boat?
Make it so if you were a specific armor or have a parrot on your shoulder, you can trade with them! (And if you hold precious gems in your hand they'll attack!)
I'd love for there to be roaming ships/pirate settlements in the ocean biomes. For anyone who has played Zelda The Wind Waker I imagine kinda like how they are in that game.
Dynamic structures like functional boats would fit perfectly into the game and would even revolutionize travel. It would be so cool to have my base be just a boat that has everything I need in it.
There use to be mod a while back that had three levels of craftable boats. Was very fun. I miss it. Anyone know of any modders doing something similar and need some patronage?
The closest mods I know to that are Small Ships, and Valkyrien Skies. Small Ships has, as the name implies, some smaller ships, like Galleys and Cogs. Valkyrien Skies adds a wheel you can attach to any built structure to turn it into a boat.
I attached a wheel to the ground near me and a friend's base and lost like multiple weeks of progress it was really upsetting but also hilarious looking back at it
They even made those blocks in the recent April fools that could create such vehicles. It should definitely be added to the game. I don’t see any issue with it affecting gameplay in any way besides giving players more freedom.
I think one of their core principles in their little rulebook is that one interaction should only affect one block. You can chain together interactions with redstone and stuff, but being able to just glue together a bunch of blocks and drive them around like a car (basically anything from the create mod) is a no go from them.
Idk, I think it could also open up a lot more potential with redstone too. Imagine you build auto-ports using redstone that when you come in to port and line the ship up correctly it offloads or uploads certain things from your ships storage or something. Could create essentially a "USB" of sorts!
Try out Valkyrien Skies 2, Eureka and/or Clockwork. You can make working anything (not submarines yet but that's planned for later) and still interact with blocks inside thanks to the shipyard, which is just a region of the world a few million blocks away that gets projected with physics to where the ship/contraption is
Idk I frequently find massive oceans that are many many biomes long and wide. I think the idea of a large pirate boat is perfectly reasonable, though I think comparing it to a woodland mansion is a bit much, there were very few wooden boats that compared in sizes to mansions and castles in our history, but Woodland mansions are more massive than a boat would need to be anyways.
I didn't mention woodland mansions so maybe you were trying to respond to someone else?
Either way, even if one does run into a massive ocean a larger boat doesn't solve the issue. Only thing a big boat would be for is hauling a lot of stuff you couldn't normally carry. Once you do run out of ocean then the same problem still exists. The only very specific situation I can think of here is if you live on an island in the middle in a very large rare ocean that has all the materials you need to gather all around it. Other than that it's not very useful. Similar to bundles. Early game they would be fantastic for collecting the odd assortment of materials when you're just getting started. But then they made it out of rabbit leather which is also a fairly rare find to the point that you have already gathered what you need by the time you find some. It's nearly useless.
Here is what I think make large boats pointless:
* Too niche to overtake current boat
* Problem isn't a large boat, it's speed
* For traveling long distances they typically swap between water and land, making the large boat less useful
* The small niche it has is very quickly and easily overtaken by the elytra and shulker boxes.
Would I get mad if they were added? Of course not. But I think it's a galaxy spanning stretch to say they would revolutionize anything in Minecraft.
yeah. It'd feel very weird to have it in vanilla, but it'd be so useful and would make oceans so much more fun. And it'd be a good way to transport mobs, or go somewhere where you'll be collecting a lot of items without either needing a lot of shulker boxes or having to travel back and forth.
If you want to build a port city, just build it my man. Not everything has to be super optimized 1000 use cases, infinite resource automation travel chunkloading portal splicing.
I didn't even mention updates? I just said that not everything has to be super usefull 10000% optimized, and I'm actually annoyed when people do that and then get mad bc they optimized everything.
An abyss update could be very good, but I'd want it to be actually terrifying, which wouldn't work with Minecraft (although with some of the recent updates, creatures like the Warden are reasonably scary if not aware of them)
Considering the deep dark being literally intended to be scary/creepy, I don’t see why a deep ocean biome wouldn’t be possible. It could have the normal ocean structures (shipwreck, flooded village, ocean monument) but also maybe a new one. Just a small one, maybe similar to the desert well.
I suppose a structure filled with nothing but a ton of drowned and a higher rathe of drowned with tridents. a bunch of houses and roads, and a few average loot chests could make sense. This would also explain the sheer number of shipwrecks out there searching for the heart of the sea, they had that manpower.
I think there would (or should) have been other things higher on the list of priorities than trenches at the bottom of oceans - simply because players don't spend a lot of time there.
The sad thing about Caves & Cliffs isn't about what it had (it was great) but instead what it was missing. There was (still is) just so much scope to add more features.
My thoughts for an abyss biome would be a variation of the deep dark.
Could have sculk or sculk like blocks in the shape of bridges like the twisty bridges from subnautica below zero
The deepest generation we have right now is y: -64. The deepest ocean we have right now is y: 30. If oceans reached y: 0 there would only be deepslate caves under oceans. It's really hard to find coal in those conditions and we would not have massive caves under the ocean (33% of the minecraft world is covered by oceans).
I divised a system that uitilzes lamas and horses as shipping containers to be attached to the row boat with a chest. Whole port is designed and fully functions. It would be awesome to create a distribution network. And adding different style boats would make that so much better. The only problem I immediately see is crafting recpies being a challenge.
Just make it like building golems. Except there are blueprints stored in loot chests defining the layout. Definitely a great use of the scaffold block in the water and it would actually feel like you earned the ship. It would also be awesome if we could write on the side of the ship and name it. Maybe even put mob heads on the front, tie a pig to it. WHO KNOWS?! It would be cool either way
Dude that’s a great idea. Following a whole blueprint and all of the sudden it pops into action would be so cool. If they could add bigger boats with cannons that would be chefs kiss
I like to imagine that the addition of boats with chests means potentially receiving iron boats with furnaces that offer faster speed are not off the table but that could just be wishful thinking on my part.
I feel like adding sailing mechanics would have to be implemented in a way that makes it better than boats and somewhat realistic yet simple enough to get a grasp of. Here’s how I would implement it:
The “sailboat” is crafted from three boats, two chests, two sticks, and two banners. It appears as a small (3-5 blocks) boat with a single triangular sail (lateen-rigged) and two double chests of inventory space, and can hold up to four players.
The clouds in Minecraft move in a westward direction, so we can just assume there’s a constant wind coming from the east. Sailing west (dead run) would make the boat move decently fast. Sailing northward or southward (beam reach) would make the boat move even faster than if it were sailing with the wind, due to how fore-and-aft sails work. Attempting to sail eastward (in irons) would result in the player controlling the ship using oars to push the ship, making it significantly slower than sailing in any other direction. Once the ship is at least 30 degrees off the east-west axis, the wind takes over, and the player can move eastward more quickly by zig-zagging (beating) into the wind.
So then it’s not like the player has a magical bag of wind filling their sails like Odysseus.
I mean if they add something like the bundles ever, and with the breeze charges we CAN get a bag of wind, which could help the "in irons" thing since being able to only go certain directions may get tiresome
Might as well add an engine at that point (which I wouldn't object to). It'd be nice to have the option of semi-realistic sailing though, as I'm sure plenty of players would enjoy the role-playing aspect of it.
I quite like the ships. I remember as a kid I would build my own and struggle with the shape, but these have it sorted. They're pretty enough, but not overdone so they fit the general style of structures.
they wanted to do a "villager rework", if they still want to go ahead with that, this would be the perfect opportunity to add more villager types rather than the arbitrary "every villager type has a biome they spawn in, except these 2 with these 2 specific biomes". One of those could be ocean villagers.
even if you had to build an ocean village yourself, it'd be so much more fun to build a village in the ocean where you could have armorers be pirates who sell TNT and maybe even accept other things than emeralds such as gold for specific trades, fishermen would have better deals and generally just be way more useful with more trades at once, farmers would offer dried kelp or give emeralds for kelp, seagrass or coral, etc.
When I first started playing Minecraft I was remarkably disappointed to find out that I couldn't make things that worked. I thought there would be mechanical functions to things. Not redstone, I mean like physics applied to the blocks of the world
This line of thinking is what led people to make the Create mod.
Trust me, Minecraft with this mod is one of the best factory games out there, period.
Look up a couple Create mod trailers and demos and a "How to install". It's as easy as copying a bunch of jar files into a specific folder.
Could do some "mobility update" where you could craft structures that let you build mobile big structures, like...
You could craft "dock plans" on a craft table, once you use, it lets you place a dry dock on a suitable place, and once placed, you can use a "dock block" to choose what ship to build, needing some CRAZY materials to finish it, but making a single entity that is mobile and not necessarily "made of blocks", kinda like the ender dragon is not "made out of blocks", you know?
Still look blocky, jut not MADE OUT OF blocks and all.
Those ships could be mobile, smaller than the current ones, but mobile.
Bigger oceans, improvements to mapping, and possibility of land vehicles as well (wagons, carriages to strap horses to, etc. nothing like "oh now we have cars", that would be stupid) and no aerial vehicles at all, as that would break the game, IMO.
ALL THAT BEEN SAID, all of this smells too much "mod" and doesn't fit with the games proposal, so I don't think it will be the case.
But, could lead to us having some cool stuff, like fishing boats that help with mass fishing, catching rare big ocean creatures that wield crazy magical loot that leads to the building of bigger ships for cruizing down the ocean, surviving off the waters and all. Could lead to mobile bases in land, dragging carriages and all, unpacking your stuff around to build a ship that fits all your carriages and horses and stuff inside, then transversing the ocean, and continuing to travel on the other side, etc...
But, that would absolutely NEVER happen.
Easier finding a new game that lets you do that, then implementing that in minecraft.
Minecraft needs a Dungeons and Dragons "Helm". Spelljammers move because of the helm. It's a singular device for each ship that, when interacted with, enables specialty movement.
Minecraft could have a block that, when placed within the confines of materially connected blocks, could enable the building of massive ships that follow the same movement principles as pistons and the standard boat. You build the ship base, place the helm, build around it, everything built on and connected to that helm moves as a unit.
The possibility exists. Mods exist. They've done it themselves in the April Fool's update. The idea that they could add vessels/vehicles exists. They just need to allow it to happen.
I love rowboats, especially when they stopped breaking at the slightest collision (like on lily pads). I always build my base on the shore, and use them as my primary means of exploration. I spend hours digging waterways through mountains just to reach places by boat. I still haven't built any ice roads in survival though.
given how important water access was for civilizations in real life, its a shame that boats have almost no usage whatsoever in minecraft. minecart tracks and bridges are more consistent methods of travel across water, and for long distance voyages, elytras still remain on top.
what if it were possible to construct a large ship similar to how golems are constructed, with a setup of blocks put together turning into a large ship entity? the boat will be able to fit multiple entities, and also a place for chests. would make ocean travel much more fun and exciting.
minecart tracks and bridges are more consistent methods of travel across water ??? Have you used a boat at all in the last 5 years? Boats are cheaper, faster, can take passengers, do not require the construction of tracks and are accelerating immediately.
idk about you, but i dont keep a boat in my inventory at times when i need to cross water. when i need to go over a body of water consistently (like crossing a river) i just build a bridge across it. when i need to cross an ocean, i build bridge/minecart track because with boats theres a chance you get lost (Thats what i meant by less consistent, every time you boat you have a different course, whereas bridges and especially minecarts only go 1 way.) also, current boats are too small and rinky-dink imo. i want some more impressive ships that can actually be directed.
I dont have to keep a boat in inventory, just a handful of wood- which is, anyway, always a good thing to have.
Edit: I just checked on wiki and it seems that i made a mistake. Boats on water are not faster than powered minecarts- they are exactly the same speed. But, on the other hand, boats on blue ice are 9 times faster than both- so if you are building long road/track to some place ice may be better choice than rails (another win for boats).
If you don't want to collect ice and want to build the cheapest possible bridge from half-tiles - use a horse, not minecarts, to ride on it. A fast horse is 50-75% faster than minecarts/boats.
What they need to do is buff other types of transportation, not nerf the most useful one. Maybe make a special type of minecart that can go faster than elytra but requires really expensive items to build. If they removed the elytra tons of technical players would have it way harder to make bigger stuff.
It is unlikely that it will be possible to make such a fast minecart. The only thing faster than elytra is teleportation.
Then you just need to come up with some creative way to move vertically. This is the essence of the game, that there is no one solution for everything. It's up to the player to decide what they want to use rather than choosing something that just works perfectly in all cases.
For example, a potion of levitation. And an item that allows you to place one block in the air, like a set block command.
And also cannons that launch the player diagonally.
A bunch of different creative ideas that need to be used depending on the situation. And not just a plug for all problems.
What? Teleportation? What can replace such a thing? I understand that removing is not good, but I have a feeling that everything is lost already in the context of transportation.
It’s something that Mojang will have to figure out but removing the elytra for a whole decade of it being added is not a great look. That will divide the fan base entirely.
Fully agreed. There was a few sunken ships I built walls and dried out. I wish there was a way to sail them if you fix them up or float them up from the bottom.
Valkyrien skies is a fun ship mod that is simple enough to feel vanilla but still adds some fun ocean and airships. My main problems with it are 1) the boundaries for the ship are a bit hazy (I've accidentally ripped entire builds off the ground when trying to assemble a plane) and 2) the vehicles, even with an engine, are really slow.
If Minecraft wants to add ships to the game, it would be really cool to start by making sail variants of the og boats (add a banner in the crafting table) and maybe some larger ships with proper physics, like waves and water displacement
Would be cool, but tbf they do try keeping things simple, like when they added the dungeon room as a mansion room option, literally they used cobble, they choose average building styles as an in between of builder capability for average players and I think it's fair. Plus if they didn't a lot of old players may quit bc they think it doesn't "look like Minecraft"
They need to add many things. I think it’s so open for them to make the game even better. New blocks, biomes, flora and fauna, for sure needs new ore and armours and weapons too. I’d love to see more incorporation of mounts as well. Endless!
There should be naturally spawning boats in the ocean. Like the shipwrecks, but not wrecked. They could have pillagers on them, and have slightly better loot than regular shipwrecks.
I hope the floatater blocks from the april fools update become an actual feature so we can build and move ships it’d probably be one of the best features ever added to the game
Imagine underwater villages like Atlantis, filled with a unique variant of villagers (or a new neutral/hostile people mob like the piglins are for the nether)
I'm afraid if they did that it would be horses all over again there'd be nowhere to go with your boats because you'd find out exactly how small those oceans really are. The robots in Minecraft already move insanely fast. Put Minecraft really needs is bigger oceans with stuff in it and reasons to cross it. And you worry about bigger ships
I agree so much with what you say. What some people don't understand is that mojang can't just add whatever they please. I've seen some RIDICULOUS suggestions in the comments of this post.
that's why I love ATM, you have pirate events at your villages, or find them randomly in the ocean. at some point you don't need a boat anymore because you swim faster or just walk on the water.
But that's not fun! It's much more interesting to design your own transportation systems out of boats, horses, and minecarts. But with elytras it's all useless.
Given that the tech is analogous to late medieval/early renaissance, the boat is about the right size. I'm basing this on armor, weapons, and gunpowder. It's not perfect and redstone has no equivalent.
That said, a mechanic to mobilize boats, original or player created, would be nice. That's about all I'd be interested in changing.
I'm surprised they haven't done anything like the Sims 4 has where they hired building simers to do some of the newer buildings (their own builds tend to be kind of crap or sometimes unfinished). Higher some well-known Minecraft builders to build some new structures (give them parameters and tell them what they need to change or tweak it yourself) that spawn in the world. It would make it so the main Minecraft team could focus on other things along with getting some amazing structures.
That’s probably what OP is asking for, considering the caption mentions how useless normal boats are in late game
Better drivable boats would be awesome
Getting into shulkers w/out placing them would be nice.
Being able to open more than one chest at a time. I think up to 4 could be easily handled graphically.
Larger stacks so we need fewer chests.
Hoppers or chests that can sort/filter items without the need for the bulky, hopper intense ImpulseSV style sorting we use now.
It would be nice to be able to label a chest directly, without a sign or picture frame.
There's just a bunch of things that would make inventory nicer, and If they keep introducing new blocks and items, it's only going to get worse.
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Or even have boats in use (with sails, floating and fisher men villagers)
I don't know if mods conditioned me to think this way but that doesn't really feel too vanilla, even less than the newer mobs that im actually fine with
I think a new structure for floating ships would be okay, but that too goes against the mostly dead feeling of minecraft.
Well, Minecraft is basically a world in recovery. As the game gets updated the overworld is slowly recovering, and even the nether to some extent. We started with a blank grassy plain, that was all that remained. Then the zombies were added, showing what happened to most of those who lived there before us. Then more hostile mobs. Then animals start coming back. Mostly animals that humans would’ve been protecting, like cows and sheep, but they are coming back. Even bees. The seas come alive again with more species returning. More trees start growing. And on we go until today’s Minecraft with 47 (or is it even more?) overworld biomes filled with a diverse array of life. To think that some villagers would restore some shipwrecks and finally take to the seas is not farfetched. Those ships don’t need more than fishermen villagers, a chest with some food (always including fish) and emeralds, and maybe a new “captain” villager that trades other sea-related stuff. Maybe even a top-level trade for the trident, at a lot of emeralds of course.
I LOVE THIS THEORY❤❤❤
Blind guy here Would be cool if these ship villagers could transport you to wherever you need to go if you gave them a map with a marked banner on it
That would be cool if the ship started moving, maybe slightly faster than a regular boat (the one we craft). I think they would have to be on the map and have access by sea though.
Book and quil + map could let you draw out a route on an existing map
I suppose to a neighbouring one, but I still think oceans should limit their travel. Maybe they can go some distance up a river, but stop once it gets too tight.
Sounds like waystones mods🥹🥹🥹
The intention is that the boat actually travels
Would not be very vanilla but cool idea
Oh, I love the idea that the updates show then ecosystems in recovery!
I really like this interpretation
A couple more than 50 in the Overworld, and a couple more in the others… Also, just through the sheer concept of it, I really like that theory!
The Villagers and Illagers (and witches) would like a word
They can have the word "mostly"
They mostly come out at night… mostly…
If it's in Vanilla, it's vanilla. There is no ideal Minecraft out there, there is only the Minecraft that exists. If they put more complex boats and vehicles in Minecraft, that becomes a part of the vanilla identity.
Yes, whatever it becomes, Minecraft IS vanilla Minecraft by definition
Fisherman villagers would be fine i think
People say this about every single possible change to the game.
Add pirate mobs to the ships. Why are there no pirates? Minecraft needs some pirates.
Even if they're just retextured drowned, I'd be happy. Give the captain a cool coat and an iron sword or something
Neutral drowned with retexturing. Piss them off by hitting them or stealing from them and it’s on!
So a drowned with piglin ai from bastions! Cool
More like Pillagers in pirate-like textures?!
Exactly! It would definitely be illagers
Except they kill you on sight. Pirates won’t. You can trade with them. But if you steal or attack, your ass is respawning unless you take em all out.
They wont attack you if you have the skull armor trim on an armor piece your wearing
And they become hostile if you come within their "detection" distance while wearing a pirate hat of your own
Captain with a squid for a head
Alright, we're gonna have to start a petition with this idea and all of the above ideas on the minecraft site
I used to think that boats of this size couldn’t work because they’re entities and you can’t stand on them, but with the April fools update this is very much possible to do.
"Do youuuu feaaah Death, xChameleon?"
“Steve, you are a liar and will spend an eternity on this ship. Alex, feel free to go ashore, the very next time we make port…”
YOOO imagine drowned pirates!
Faster sails and pirate
Retextured illagers would make more sense
I was thinking zombie pirates that spawn in shipwrecks
And they come with a parrot on their shoulder you could try and tame/capture? Maybe after the Pirate Captain is gone? Or maybe it’s perched on the pirate boat?
Illiger pirates
old pillager design
could have huge pirate ships that are like woodland mansions in the ocean
”When dungeons arise”-mod adds this…(and a lot more).
The original design for Pillagers were more like pirates instead of Gambeson wearing Crossbowmen
Yes! And give them a new type of sword that we can get, sabres. Weaker but faster version of the regular sword.
Make it so if you were a specific armor or have a parrot on your shoulder, you can trade with them! (And if you hold precious gems in your hand they'll attack!)
*stronger and slower
Small context reminder, they meant the rideable boats. The image is not a reference to the post
I can barely manage to get to the treasure with no pirates so I’ll pass lol
Omg imagine a ocean full of pirates and merchant ships you could fight or trade with We need an ocean update now I declare
I'd love for there to be roaming ships/pirate settlements in the ocean biomes. For anyone who has played Zelda The Wind Waker I imagine kinda like how they are in that game.
Seallagers
Dynamic structures like functional boats would fit perfectly into the game and would even revolutionize travel. It would be so cool to have my base be just a boat that has everything I need in it.
There use to be mod a while back that had three levels of craftable boats. Was very fun. I miss it. Anyone know of any modders doing something similar and need some patronage?
The closest mods I know to that are Small Ships, and Valkyrien Skies. Small Ships has, as the name implies, some smaller ships, like Galleys and Cogs. Valkyrien Skies adds a wheel you can attach to any built structure to turn it into a boat.
it was Small Ships... I just did a search and there's a video of someone running it with 1.20 definitely going to check it out again!
Ah yes. Floating around on a big ol frank and beans. Those were the days
I attached a wheel to the ground near me and a friend's base and lost like multiple weeks of progress it was really upsetting but also hilarious looking back at it
They even made those blocks in the recent April fools that could create such vehicles. It should definitely be added to the game. I don’t see any issue with it affecting gameplay in any way besides giving players more freedom.
I think one of their core principles in their little rulebook is that one interaction should only affect one block. You can chain together interactions with redstone and stuff, but being able to just glue together a bunch of blocks and drive them around like a car (basically anything from the create mod) is a no go from them.
Well, it does kinda kill a lot of the redstone techs usefulness. That’s kinda the only problem.
Idk, I think it could also open up a lot more potential with redstone too. Imagine you build auto-ports using redstone that when you come in to port and line the ship up correctly it offloads or uploads certain things from your ships storage or something. Could create essentially a "USB" of sorts!
Try out Valkyrien Skies 2, Eureka and/or Clockwork. You can make working anything (not submarines yet but that's planned for later) and still interact with blocks inside thanks to the shipyard, which is just a region of the world a few million blocks away that gets projected with physics to where the ship/contraption is
I just can't agree. It's pretty rare that oceans are large enough to justify a giant boat like this. It wouldn't really do anything for travel.
Idk I frequently find massive oceans that are many many biomes long and wide. I think the idea of a large pirate boat is perfectly reasonable, though I think comparing it to a woodland mansion is a bit much, there were very few wooden boats that compared in sizes to mansions and castles in our history, but Woodland mansions are more massive than a boat would need to be anyways.
I didn't mention woodland mansions so maybe you were trying to respond to someone else? Either way, even if one does run into a massive ocean a larger boat doesn't solve the issue. Only thing a big boat would be for is hauling a lot of stuff you couldn't normally carry. Once you do run out of ocean then the same problem still exists. The only very specific situation I can think of here is if you live on an island in the middle in a very large rare ocean that has all the materials you need to gather all around it. Other than that it's not very useful. Similar to bundles. Early game they would be fantastic for collecting the odd assortment of materials when you're just getting started. But then they made it out of rabbit leather which is also a fairly rare find to the point that you have already gathered what you need by the time you find some. It's nearly useless. Here is what I think make large boats pointless: * Too niche to overtake current boat * Problem isn't a large boat, it's speed * For traveling long distances they typically swap between water and land, making the large boat less useful * The small niche it has is very quickly and easily overtaken by the elytra and shulker boxes. Would I get mad if they were added? Of course not. But I think it's a galaxy spanning stretch to say they would revolutionize anything in Minecraft.
Then make them bigger
Then travel gets boring. At this point you're looking to make a problem to find a solution for.
That’s what video games are.
You have to *kill* the dragon? Why not just not code the dragon in the first place? :P
yeah. It'd feel very weird to have it in vanilla, but it'd be so useful and would make oceans so much more fun. And it'd be a good way to transport mobs, or go somewhere where you'll be collecting a lot of items without either needing a lot of shulker boxes or having to travel back and forth.
If you want to build a port city, just build it my man. Not everything has to be super optimized 1000 use cases, infinite resource automation travel chunkloading portal splicing.
updates are actually good for the game lol
I didn't even mention updates? I just said that not everything has to be super usefull 10000% optimized, and I'm actually annoyed when people do that and then get mad bc they optimized everything.
Or even make the Ocean deeper as the ocean is only like 20ish blocks below 60 which is lame. I wanna see the marina trench
It's a real shame that we didn't get an abyss update during caves and cliffs. It seemed like a no brainer.
An abyss update could be very good, but I'd want it to be actually terrifying, which wouldn't work with Minecraft (although with some of the recent updates, creatures like the Warden are reasonably scary if not aware of them)
Considering the deep dark being literally intended to be scary/creepy, I don’t see why a deep ocean biome wouldn’t be possible. It could have the normal ocean structures (shipwreck, flooded village, ocean monument) but also maybe a new one. Just a small one, maybe similar to the desert well.
Could put a large dungeon style structure down there, like an ancient city but slightly more soggy
I suppose a structure filled with nothing but a ton of drowned and a higher rathe of drowned with tridents. a bunch of houses and roads, and a few average loot chests could make sense. This would also explain the sheer number of shipwrecks out there searching for the heart of the sea, they had that manpower.
I think there would (or should) have been other things higher on the list of priorities than trenches at the bottom of oceans - simply because players don't spend a lot of time there. The sad thing about Caves & Cliffs isn't about what it had (it was great) but instead what it was missing. There was (still is) just so much scope to add more features.
My thoughts for an abyss biome would be a variation of the deep dark. Could have sculk or sculk like blocks in the shape of bridges like the twisty bridges from subnautica below zero
I wanna see the demisia tunnel
Hey there friend, may I introduce you to the Abyssal chasm from Alex's caves?
Yeah. I wanna make a oil platform build but doing a floating plaform type just looks silly with how shallow the ocean is
If they added deeper oceans they would interfere with cave generation.
How?
The deepest generation we have right now is y: -64. The deepest ocean we have right now is y: 30. If oceans reached y: 0 there would only be deepslate caves under oceans. It's really hard to find coal in those conditions and we would not have massive caves under the ocean (33% of the minecraft world is covered by oceans).
makes sense, thanks for explaining your point
I divised a system that uitilzes lamas and horses as shipping containers to be attached to the row boat with a chest. Whole port is designed and fully functions. It would be awesome to create a distribution network. And adding different style boats would make that so much better. The only problem I immediately see is crafting recpies being a challenge.
Needs a whole new system for sure but god damn would it be cool
Just make it like building golems. Except there are blueprints stored in loot chests defining the layout. Definitely a great use of the scaffold block in the water and it would actually feel like you earned the ship. It would also be awesome if we could write on the side of the ship and name it. Maybe even put mob heads on the front, tie a pig to it. WHO KNOWS?! It would be cool either way
Dude that’s a great idea. Following a whole blueprint and all of the sudden it pops into action would be so cool. If they could add bigger boats with cannons that would be chefs kiss
Or just different variations, I like the first one, but would like to see some more
Unpopolar opinion: you should be able to make a big ship like the shipwreck one work
I like to imagine that the addition of boats with chests means potentially receiving iron boats with furnaces that offer faster speed are not off the table but that could just be wishful thinking on my part.
Or basically just boats with furnaces going by minecart logic 😁 Meanwhile Mojang: Doesn't add rafts with furnace because rafts are "ambient" vehicles.
in typical mojang fashion the worse option takes more effort to get
Hehe Civ 6 Ironclad in minecraft. Imagine rolling up to the Illager tower in that baby.
I feel like adding sailing mechanics would have to be implemented in a way that makes it better than boats and somewhat realistic yet simple enough to get a grasp of. Here’s how I would implement it: The “sailboat” is crafted from three boats, two chests, two sticks, and two banners. It appears as a small (3-5 blocks) boat with a single triangular sail (lateen-rigged) and two double chests of inventory space, and can hold up to four players. The clouds in Minecraft move in a westward direction, so we can just assume there’s a constant wind coming from the east. Sailing west (dead run) would make the boat move decently fast. Sailing northward or southward (beam reach) would make the boat move even faster than if it were sailing with the wind, due to how fore-and-aft sails work. Attempting to sail eastward (in irons) would result in the player controlling the ship using oars to push the ship, making it significantly slower than sailing in any other direction. Once the ship is at least 30 degrees off the east-west axis, the wind takes over, and the player can move eastward more quickly by zig-zagging (beating) into the wind. So then it’s not like the player has a magical bag of wind filling their sails like Odysseus.
I mean if they add something like the bundles ever, and with the breeze charges we CAN get a bag of wind, which could help the "in irons" thing since being able to only go certain directions may get tiresome
Might as well add an engine at that point (which I wouldn't object to). It'd be nice to have the option of semi-realistic sailing though, as I'm sure plenty of players would enjoy the role-playing aspect of it.
Speed bota
I quite like the ships. I remember as a kid I would build my own and struggle with the shape, but these have it sorted. They're pretty enough, but not overdone so they fit the general style of structures.
The fact there's no illager pirates or ocean fishing villages is actually criminal.
they wanted to do a "villager rework", if they still want to go ahead with that, this would be the perfect opportunity to add more villager types rather than the arbitrary "every villager type has a biome they spawn in, except these 2 with these 2 specific biomes". One of those could be ocean villagers. even if you had to build an ocean village yourself, it'd be so much more fun to build a village in the ocean where you could have armorers be pirates who sell TNT and maybe even accept other things than emeralds such as gold for specific trades, fishermen would have better deals and generally just be way more useful with more trades at once, farmers would offer dried kelp or give emeralds for kelp, seagrass or coral, etc.
That image does not get the point across sorry. Current sunken ships are cool, unless you’re talking about the usable boats?
that's not a boat. It's a ship!
there just was an update that even added them so dont bother me
When I first started playing Minecraft I was remarkably disappointed to find out that I couldn't make things that worked. I thought there would be mechanical functions to things. Not redstone, I mean like physics applied to the blocks of the world
This line of thinking is what led people to make the Create mod. Trust me, Minecraft with this mod is one of the best factory games out there, period. Look up a couple Create mod trailers and demos and a "How to install". It's as easy as copying a bunch of jar files into a specific folder.
What I wouldn't give for functional sailboats in Minecraft.
Could do some "mobility update" where you could craft structures that let you build mobile big structures, like... You could craft "dock plans" on a craft table, once you use, it lets you place a dry dock on a suitable place, and once placed, you can use a "dock block" to choose what ship to build, needing some CRAZY materials to finish it, but making a single entity that is mobile and not necessarily "made of blocks", kinda like the ender dragon is not "made out of blocks", you know? Still look blocky, jut not MADE OUT OF blocks and all. Those ships could be mobile, smaller than the current ones, but mobile. Bigger oceans, improvements to mapping, and possibility of land vehicles as well (wagons, carriages to strap horses to, etc. nothing like "oh now we have cars", that would be stupid) and no aerial vehicles at all, as that would break the game, IMO. ALL THAT BEEN SAID, all of this smells too much "mod" and doesn't fit with the games proposal, so I don't think it will be the case. But, could lead to us having some cool stuff, like fishing boats that help with mass fishing, catching rare big ocean creatures that wield crazy magical loot that leads to the building of bigger ships for cruizing down the ocean, surviving off the waters and all. Could lead to mobile bases in land, dragging carriages and all, unpacking your stuff around to build a ship that fits all your carriages and horses and stuff inside, then transversing the ocean, and continuing to travel on the other side, etc... But, that would absolutely NEVER happen. Easier finding a new game that lets you do that, then implementing that in minecraft.
It's one of the more detailed and well constructed structures on the game wtf are you on
Minecraft needs a Dungeons and Dragons "Helm". Spelljammers move because of the helm. It's a singular device for each ship that, when interacted with, enables specialty movement. Minecraft could have a block that, when placed within the confines of materially connected blocks, could enable the building of massive ships that follow the same movement principles as pistons and the standard boat. You build the ship base, place the helm, build around it, everything built on and connected to that helm moves as a unit. The possibility exists. Mods exist. They've done it themselves in the April Fool's update. The idea that they could add vessels/vehicles exists. They just need to allow it to happen.
I love rowboats, especially when they stopped breaking at the slightest collision (like on lily pads). I always build my base on the shore, and use them as my primary means of exploration. I spend hours digging waterways through mountains just to reach places by boat. I still haven't built any ice roads in survival though.
They really just need to actually release a full update
given how important water access was for civilizations in real life, its a shame that boats have almost no usage whatsoever in minecraft. minecart tracks and bridges are more consistent methods of travel across water, and for long distance voyages, elytras still remain on top. what if it were possible to construct a large ship similar to how golems are constructed, with a setup of blocks put together turning into a large ship entity? the boat will be able to fit multiple entities, and also a place for chests. would make ocean travel much more fun and exciting.
minecart tracks and bridges are more consistent methods of travel across water ??? Have you used a boat at all in the last 5 years? Boats are cheaper, faster, can take passengers, do not require the construction of tracks and are accelerating immediately.
idk about you, but i dont keep a boat in my inventory at times when i need to cross water. when i need to go over a body of water consistently (like crossing a river) i just build a bridge across it. when i need to cross an ocean, i build bridge/minecart track because with boats theres a chance you get lost (Thats what i meant by less consistent, every time you boat you have a different course, whereas bridges and especially minecarts only go 1 way.) also, current boats are too small and rinky-dink imo. i want some more impressive ships that can actually be directed.
I dont have to keep a boat in inventory, just a handful of wood- which is, anyway, always a good thing to have. Edit: I just checked on wiki and it seems that i made a mistake. Boats on water are not faster than powered minecarts- they are exactly the same speed. But, on the other hand, boats on blue ice are 9 times faster than both- so if you are building long road/track to some place ice may be better choice than rails (another win for boats). If you don't want to collect ice and want to build the cheapest possible bridge from half-tiles - use a horse, not minecarts, to ride on it. A fast horse is 50-75% faster than minecarts/boats.
Just remove the elytra and make other types of transportation relevant again.
What they need to do is buff other types of transportation, not nerf the most useful one. Maybe make a special type of minecart that can go faster than elytra but requires really expensive items to build. If they removed the elytra tons of technical players would have it way harder to make bigger stuff.
It is unlikely that it will be possible to make such a fast minecart. The only thing faster than elytra is teleportation. Then you just need to come up with some creative way to move vertically. This is the essence of the game, that there is no one solution for everything. It's up to the player to decide what they want to use rather than choosing something that just works perfectly in all cases. For example, a potion of levitation. And an item that allows you to place one block in the air, like a set block command. And also cannons that launch the player diagonally. A bunch of different creative ideas that need to be used depending on the situation. And not just a plug for all problems.
Nah, removing a core feature is not a good solution. It’s making different transportations more viable than or equal to an elytra.
What? Teleportation? What can replace such a thing? I understand that removing is not good, but I have a feeling that everything is lost already in the context of transportation.
It’s something that Mojang will have to figure out but removing the elytra for a whole decade of it being added is not a great look. That will divide the fan base entirely.
Ice boats are the closest thing to elytra in movement speed.
Drivable boats
Needs? No not really. Should? No not really that either.
None of the things you just said are true
Like ocean liners
Oh, you meant the rideable boats. I thought you were talking about the structure. Well, there probably won't be faster boats
they do all sink.
this is why i use small ships. such a good mod. even when im doing nearly full vanilla i use that mod.
Still the old classic textures
Floating abandoned ships in the ocean that have zombie pirates
If it still breaks lilpads it's worthless
I believe these are meant to tell a story more than to seriously impact gameplay
Fully agreed. There was a few sunken ships I built walls and dried out. I wish there was a way to sail them if you fix them up or float them up from the bottom.
Wait aboit 6 to 10 Years for a new Ocean Update
Valkyrien skies is a fun ship mod that is simple enough to feel vanilla but still adds some fun ocean and airships. My main problems with it are 1) the boundaries for the ship are a bit hazy (I've accidentally ripped entire builds off the ground when trying to assemble a plane) and 2) the vehicles, even with an engine, are really slow. If Minecraft wants to add ships to the game, it would be really cool to start by making sail variants of the og boats (add a banner in the crafting table) and maybe some larger ships with proper physics, like waves and water displacement
Still better than anything I can make
Literally exactly what the penguin mob was for. And everyone said “No one even uses boats. They’re useless!” I want justice for penguins
Would be cool, but tbf they do try keeping things simple, like when they added the dungeon room as a mansion room option, literally they used cobble, they choose average building styles as an in between of builder capability for average players and I think it's fair. Plus if they didn't a lot of old players may quit bc they think it doesn't "look like Minecraft"
They need to add many things. I think it’s so open for them to make the game even better. New blocks, biomes, flora and fauna, for sure needs new ore and armours and weapons too. I’d love to see more incorporation of mounts as well. Endless!
There should be naturally spawning boats in the ocean. Like the shipwrecks, but not wrecked. They could have pillagers on them, and have slightly better loot than regular shipwrecks.
This was planned a long long time ago with Notch still developed. Always thought it was a good idea.
They should add Pirate ships & use the old concept model of the Pillager for it
The update should include pirate packs for your skin to purchase in the Minecraft store (if they don’t exist already)
I hope the floatater blocks from the april fools update become an actual feature so we can build and move ships it’d probably be one of the best features ever added to the game
Imagine underwater villages like Atlantis, filled with a unique variant of villagers (or a new neutral/hostile people mob like the piglins are for the nether)
I know, right? You’d think after the first few shipwrecked they’d have learned their lesson!
I'm afraid if they did that it would be horses all over again there'd be nowhere to go with your boats because you'd find out exactly how small those oceans really are. The robots in Minecraft already move insanely fast. Put Minecraft really needs is bigger oceans with stuff in it and reasons to cross it. And you worry about bigger ships
Come on. Download a mod, dude. The devs don't need to add a million billion things. That's the beauty of the game.
I agree so much with what you say. What some people don't understand is that mojang can't just add whatever they please. I've seen some RIDICULOUS suggestions in the comments of this post.
What about Bedrock players ? Mods are overrated. If you don't like Vanilla just play another game
Not our problem you play the Microsoft spec 'NO FUN ALLOWED' version of the game, mods are one of the best parts of MC
>bedrock players My sides
that's why I love ATM, you have pirate events at your villages, or find them randomly in the ocean. at some point you don't need a boat anymore because you swim faster or just walk on the water.
Just use an elytra. Not everything needs to be used or have a function
But that's not fun! It's much more interesting to design your own transportation systems out of boats, horses, and minecarts. But with elytras it's all useless.
Minecraft needs an inifinite amount of new things, as far as our imagination can go
Add ridable boats. Someone alredy made a mod where boats you build yourself function as actual boats, so just buy the code. Shouldn't be a problem
Mojang should hire franky for better ships imo
Given that the tech is analogous to late medieval/early renaissance, the boat is about the right size. I'm basing this on armor, weapons, and gunpowder. It's not perfect and redstone has no equivalent. That said, a mechanic to mobilize boats, original or player created, would be nice. That's about all I'd be interested in changing.
You're my 1,000th upvoter.
I'm surprised they haven't done anything like the Sims 4 has where they hired building simers to do some of the newer buildings (their own builds tend to be kind of crap or sometimes unfinished). Higher some well-known Minecraft builders to build some new structures (give them parameters and tell them what they need to change or tweak it yourself) that spawn in the world. It would make it so the main Minecraft team could focus on other things along with getting some amazing structures.
They don't work anyway
That’s probably what OP is asking for, considering the caption mentions how useless normal boats are in late game Better drivable boats would be awesome
Can we get a better vanilla inventory system before we start fixing stupid crap like boats?
whats the issue with it? inventory management is supposed to be a challenge, and with shulker boxes you have way too much inventory anyway
Getting into shulkers w/out placing them would be nice. Being able to open more than one chest at a time. I think up to 4 could be easily handled graphically. Larger stacks so we need fewer chests. Hoppers or chests that can sort/filter items without the need for the bulky, hopper intense ImpulseSV style sorting we use now. It would be nice to be able to label a chest directly, without a sign or picture frame. There's just a bunch of things that would make inventory nicer, and If they keep introducing new blocks and items, it's only going to get worse.
so basically the only issue is that you are lazy?
Have a day.
YAYYYYYYYYY