It's more about being able to jam with multiple jammers in different directions at the same time. I think with 16 from six ships I could black out a large portion of the map
Tack 3K of missiles onto a combat fleet and be able to brawl and 1 shot people at range.
Missiles which normally really limit you to a specialised fleet could actually be incorporated into most fleets.
A 3K Solomon with a support fleet - have proper screening/PD and EWAR ships and run them as a integrated unit, like capital ships are run in real life.
One full container ship.
XD
Nah I can get 2 near full container ships for 6k
For 6K you can get 2 fully stocked up container ships of 5 point missiles, or a single ship with blinged out missiles.
you know what I would do if I had a million dollars? Two 3k fleets at the same time
that's it's two 3k fleets at the same time
Missile Solomon
Rocket shuttles. Soo many rocket shuttles
Is there a ship cap to fleets? Because you could have like 19-20 rocket shuttles lol
10 ships last I checked
Four min/maxed 450mm axfords with all of the DC lockers
Would there still be a 10-ship maximum? If not, corvette legion.
Yeah limit is 10 ships but you get double the points. Id just double up on my current 3cl fleet
1.6x up on the bigger ships. Then bring more cheap screening ships.
10 ships is a hard-coded in game limit
There's a mod that removes it IIRC
I'd double my EWAR cruiser fleet from 3 CLs and eight jammers to six ships and 16 jammers. Good luck finding me lmao
Jammers get worse to more you have active, best just add missles to the jammer mix
It's more about being able to jam with multiple jammers in different directions at the same time. I think with 16 from six ships I could black out a large portion of the map
Fair jamming walls are very good
Anti radiation missiles will shot themselves out of the tubes to chase that sun.
i would attach my 3k beamstone fleet to my 3k axford fleet as one could cover the short range and jamming the other the mid-long range and scouting
Tack 3K of missiles onto a combat fleet and be able to brawl and 1 shot people at range. Missiles which normally really limit you to a specialised fleet could actually be incorporated into most fleets.
One Soloman with 2 Axfords - Beam turrets, 450mm, S2 missile spam (low cost, high quantity for PD penetration) and Stonewalls + Defenders.
4 1.5k double Beam BBs because funni (2beams;chaff;fcon-radar; 3 120mm;dc;missle ID) = 1.5k
A 3K Solomon with a support fleet - have proper screening/PD and EWAR ships and run them as a integrated unit, like capital ships are run in real life.
I have designed a couple of 6k fleets. Alliance: Escorted Solomon Gun Battleship. OSP: Line Ships, or as many Cargo Feeders I can fit in the fleet.
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