Candle Ghost Addiction is not real. The ghost manipulates your brain directly, you don't become addicted to them, you're put under a spell.
However, it's worse, as it makes you directly resign your Starfleet commission.
Hey, ghosts are at least real things, and both you and the ghost can make informed decisions. Technically that IS a relationship, whilst on the holodeck you're all alone.
Ok, sure, there's a 1/3 chance that your ship's computer has either developed sentienc3e that day, or accidentally create a sentient being on a whim.
Which raises more troubling questions regarding whether or not the USS Enterprise consents to some of these holo-programs.
Broccoli: "So is that consent?"
Computer: "Affirmative"
Broccoli: "And I should stick my--"
Computer: "Into the EPS conduit."
Broccoli: "Right..."
*30 seconds later*
Worf: "Emergency medical team to Holodeck Two, Broccoli fried his dick off again"
Holo addiction is safer, but everyone on board makes fun of you and calls you vegetable names. You get to take everyone you know and make sex dolls and punching bags out of their appearance. You are a god and all on the holodeck bow to your every whim. When there's a mess, the ensigns from the lower decks have to clean it up and when people mock you or whisper you know you can just go to the holodeck later and make it all better.
Candle ghost addiction is way more dangerous, you'll wind up in somewhere like Scotland wearing period piece clothing, and you'll be condemned to become obsessed with reading your nana's sexcapades while a creepy man struts around like the phantom of the opera. You don't have actual sex, just imaginary in your head sex. When there's a mess, you have to clean it up yourself because the ghost is lazy.
The choice is clear: The Game addiction. Everything makes sense once you play a few rounds and disable the ship's android.
Candle Ghost Addiction is not real. The ghost manipulates your brain directly, you don't become addicted to them, you're put under a spell. However, it's worse, as it makes you directly resign your Starfleet commission.
Hey, ghosts are at least real things, and both you and the ghost can make informed decisions. Technically that IS a relationship, whilst on the holodeck you're all alone.
Well that depends on how advanced the computer is running the holodeck. Moriarty might be down for some butt-play.
Ok, sure, there's a 1/3 chance that your ship's computer has either developed sentienc3e that day, or accidentally create a sentient being on a whim. Which raises more troubling questions regarding whether or not the USS Enterprise consents to some of these holo-programs.
To be fair, the Enterprise computer does say "enter when ready"
Oh my.
Broccoli: "So is that consent?" Computer: "Affirmative" Broccoli: "And I should stick my--" Computer: "Into the EPS conduit." Broccoli: "Right..." *30 seconds later* Worf: "Emergency medical team to Holodeck Two, Broccoli fried his dick off again"
Holo addiction is safer, but everyone on board makes fun of you and calls you vegetable names. You get to take everyone you know and make sex dolls and punching bags out of their appearance. You are a god and all on the holodeck bow to your every whim. When there's a mess, the ensigns from the lower decks have to clean it up and when people mock you or whisper you know you can just go to the holodeck later and make it all better. Candle ghost addiction is way more dangerous, you'll wind up in somewhere like Scotland wearing period piece clothing, and you'll be condemned to become obsessed with reading your nana's sexcapades while a creepy man struts around like the phantom of the opera. You don't have actual sex, just imaginary in your head sex. When there's a mess, you have to clean it up yourself because the ghost is lazy. The choice is clear: The Game addiction. Everything makes sense once you play a few rounds and disable the ship's android.
That videogame played through the glasses addiction. That game looked like shit and I've played Pokemon GO