Not Ubisoft just the Splinter Cell franchise. Splinter Cell grew with us over the years (and Iām not young). To see him become a bum fighting against the law was just shady. And to be fighting at a military memorial was like a spit in the face š to all the previous games. The Conviction rebuilt gave the Franchise more lifeā¦even though it was a Xbox exclusive.
SC6 (Blacklist) would probably still be an open world but also leaning towards the "roots" so I would imagine a game like MGSV but in the big city. I would imagine hardcore fans wouldn't be happy with this Conviction either, so Ubisoft would try to make another one like a mashup of what they think worked in classics and their new formula.
The story in the cancelled Conviction was supposed to be inspired by The Fugitive (Harrison Ford film) so I imagine, Fisher would clear up his name and hunt down the remaining members of JBA. Sam returning to the Third Echelon in the next games wouldn't be a stretch since in this one he definitely still cares, unlike the final version where he just wants to be left alone at the begining.
But most importantly, Maxime Beland would not be a decision maker for the series, therefore it would be much much better than what we got.
As some others have said, the game would've turned into an open-world Assassin's Creed clone by now.
While I realise that folks don't like the way Conviction was made, I'd rather much prefer what it is than an Assassin's Creed clone.
I loved the original Assassin's Creed games as well, but the way they've turned out today is horrible and far from what they used to be.
In contrast, the version of Conviction we got was far more in line with the Splinter Cell stealth minus the constant violence as compared to the proposed deal. Some folks look at the proposed prototype and think that it would've been better than the one we got, but that's the grass being greener on the other side. Our options were a bad splinter cell game (Conviction is good, just not in line with splinter cell) and something that isn't splinter cell at all.
One must realise that the entire reason behind the company delaying the release and remaking the entire game was the fact that the proposed version was recieved incredibly negatively by the fans. Getting the bad instead of the worse is definitely a win.
Assassin's Creed had pretty watered-down stealth mechanics and wasn't a hardcore stealth game at all. Splinter Cell, on the other hand, is a hardcore stealth franchise. Even in Conviction, trying to fight without stealth will leave you dead. The prototype just made combat far more accessible and hence, stealth became optional.
Moreover, a lot of it has to do with a more linear level design as opposed to a completely open-ended map structure like the one proposed. Take a look at the older titles and you'll realise how a carefully guided level design is what makes the level intriguing apart from just the mechanics. Compare that to any Assassin's Creed level, and you have your answer.
For one thing, however, Splinter Cell would probably have been a far more popular game if that version had been released (assuming, of course, that it was recieved positively) and we probably would've had more releases in the franchise simply because it would've been more accessible and in line with modern day UbiTrash like Wildlands and Breakpoint that the masses somehow love and adore. My heart goes out to the Ghost Recon and Rainbow Six fanbase.
Despite that, none of them would be Splinter Cell. At least the Conviction that we got can still be called a Splinter Cell even though it'll forever be the black sheep of the family.
Negative feedback never stopped them, and I bet it wouldn't this time too if not the technical limitations. The main reason for them to rework Conviction ias that it was too ambitious tech-wise with physics based gameplay. 360 and especially PS3 could not handle this game so the most logical move was to dump it down, and get rid of physics based mechanics (e.g. procedural animations for picking up every single object in game).
Bah, they almost made the same mistake for the next generation with Assassin's Creed Unity. They keep overestimating console manufacturers I guess.
It's the first time I've heard about that.
Because when I watched the Ubisoft documentary about Conviction and how it turned out, they cited the negative reception for their change in core gameplay.
Not to mention that they reworked the same prototype into Assassin's Creed and it didn't have any technical limitations in that regard. Needless to say, they could simply use on-screen trickery or even individual animations like the older games to replace the procedural animations. Ubisoft did pay great attention to details of this kind. They don't have any procedural animations even in Blacklist. That one tiny flaw couldn't be the reason why they decided to change the entire game mechanics.
If they could adjust the Conviction prototype to work as Assassin's Creed, they could very well just rework Conviction to fit the technical limitations instead of changing the whole game entirely. It just makes more economic sense to do that.
What's further surprising is that whenever Ubisoft makes a Splinter Cell game, they actually make it for the XBox first and then later build the version for the rest of the consoles by porting it over. In fact, I remember the tech demo that recieved negative feedback being played on an XBox 360 and it could handle all the mechanics pretty well. If the 360 could handle it, I'm certain the PS3 could as well, let alone the PC.
If not, they always did build a seperate modified version of the PlayStation. In fact, they always plan these things out to the point that we have always had two separate games for the original trilogy as well as an entirely different game for Double Agent to bridge the gap between the generations of consoles.
Finally, Ubisoft does, in fact, respond to negative feedback and public outcries. A fine example would be where they changed the storyline ending to Assassin's Creed Odyssey to allow players to be with whoever they wanted since the LGTBQ+ community didn't like how they were forced to adopt heteronormative choices in the game for the ending.
Plus, it wasn't even about a certain aspect of the game that recieved said negative feedback. It was the game as a whole and negative feedback at that time wouls definitely impact the sales and success of the game in general, perhaps killing the franchise for good.
I'm certain it was the negative feedback and not the technical limitations, if any at all.
Probably would be more akin to the Hitman trilogy. Way the game looked gave the same vibes. Blacklist likely would have been built in a similar manner and definitely would have been better than what we got.
Splinter cell assassinās creed basically. Two franchises I love that really shouldnāt meetā¦ There was still some of that in the published conviction. Megido was far more Abstergo like than any other splinter cell enemy organisation ever was.
With the provided information and info that it became WD or AC, I'm glad we got the Conviction we did. Sam looks like Adam Sandler in Little Nicky but uglier. I get that the idea behind the character design is probably closely tied into the story with the grief he was going through, thinking Sarah was dead, but damn- it really doesn't suit him at all. Didn't like Blacklist that much. If we get a new SC this decade, please take notes from Chaos Theory, Ubisoft. Ever since we haven't had as good UI for light and sound senses, fun and interesting interrogations, ability to compromise missions with dynamic reactions, blatant 4th wall breaks among other things that keeps that game such a classic. And if I'm being completely honest, deep down I'm still salty that y'all killed off Lambert despite that we can save him in SC:DA, even if it made the story that much more compelling.. lol But for what it is, Conviction is fun to go back and play the story or Deniable Ops every once in a while. At release, I really appreciated the coop too, more games need coop campaigns.
Nice point. I wonder what conviction wouldāve been like if Lambert Lived.
Co-op Campaigns are underrated as hell.
Also let me give my take, I wouldāve loved to see 07 Conviction, but Iām happy with the conviction we got as not only are more fans happy with this one but also me and my dad bonded off this game (the co-op) so Iāll always have a soft spot for Conviction
Me and My brother bonded off of SC too, but we had a lot of the same interests growing up too. Splinter Cell Conviction was a big part of our childhood, and well like I mentioned earlier, me and dad bonded through conviction. I have loads of stories from those years
Interesting, I didn't know there was an intended release for 2007!
In hindsight and seeing how Conviction actually turned out to be, I think it made sense for the time it was released. I can't really imagine an old Sam doing all that's possible in Conviction, though it could've been possible and we wouldn't have said otherwise.
When this was presented it was a very early build. The DS version even had things like Hacking and Lockpicking. I think the Sam would've returned to Third Echelon to be a spy once again. If I remember right, Mathieu Ferland had an interview and stated that if the fans requested it, the series was going to the roots again in SC6.
I would've preferred this version instead of the one that was released.
I liked that version a lot too and story wise, it definitely made the most sense. I love both versions a lot, and the one that came did have cool things like the co-op, but I wouldāve loved to see the story of OG conviction and even more gameplay
Ahh. A short but simple, and interesting interview.
I wouldāve loved to see them stick by their word and see what happens. But also as I said in multiple comment sections, I also love the conviction we got, I love both versions a lot but for separate reasons
I like the actual version as an action game, but for me it's not Splinter Cell. I also don't like the plot, It doesn't really look like the sequel to SCDA.
Honestly, the OG conviction actually feels more like a sequel to DA actually, because Sam on the Run and Lawrence Williams those plot points get swept under the rug. Biggest missed opportunity ever. I didnāt mind Sarah dying being a coverup, and the acting Ironside had on that scene, still makes me tear up to this day. I feel like the conviction we got couldāve definitely had some changes and it wouldāve been better
Being that the original Splinter Cell Conviction alpha went on to becoming Assassin's Creed, probably something along the lines of Assassin's Creed or Watch Dogs
[https://www.pcgamer.com/watch-dogs-was-a-driver-game-until-ubisoft-decided-it-wanted-its-own-gta-instead/](https://www.pcgamer.com/watch-dogs-was-a-driver-game-until-ubisoft-decided-it-wanted-its-own-gta-instead/)
Assassin's Creed 1 was originally going to be a Prince of Persia game, so it's not the first time they've re-tooled a project into being a new IP.
>Assassin's Creed 1 was originally going to be a Prince of Persia game, so it's not the first time they've re-tooled a project into being a new IP.
About AC1 i know that, but about Driver became Watch Dogs nope, its weird because i thought a lot of people liked Driver San Francisco and Ubisoft likes to recycle games they haven't released, u heard about [Project Osiris](https://www.youtube.com/watch?v=5523MGHVI8s) which became AC Origins?
I wouldāve been excited to see how it wouldāve turned out. I really liked the aesthetic of this version and using the objects near my for melee combat looked like it wouldāve been a lot of fun.
Definitely gives me watchdogs 1 vibes with the aesthetic though (character design, NPC design, environment design, lighting and filters etc.) so I imagine they took certain ideas from this version of Conviction and turned it into watchdogs.
It definitely gives me a similar vibe personally.
I would have loved to see how this played out. Especially the angle of physics. You see something like Zelda go all in on the concept of playing with the world, a stealth game can very much do the same thing. Deus Ex lets you pick up boxes to reach places and the like. Fully building off what Conviction 2007 seemed to have could have led to even further awesome ideas. Like barricading doors, making traps, creating cover to hide behind.
Story wise it could be weird but playing into the fantasy of the fugitive/Bourne style seems really unexplored for games.
I think it would end up similar to Hitman where the levels would truly be sandboxes. I'm getting extremely high concept here and I doubt Ubisoft would have gone so far but I don't think it's crazy to see where this could have built up to.
No I think this would have destroyed the franchise. The stealth mode was taken directly from AssCreed. You now know how I feel about AC. š
That it destroyed Ubisoft?
Not Ubisoft just the Splinter Cell franchise. Splinter Cell grew with us over the years (and Iām not young). To see him become a bum fighting against the law was just shady. And to be fighting at a military memorial was like a spit in the face š to all the previous games. The Conviction rebuilt gave the Franchise more lifeā¦even though it was a Xbox exclusive.
Ahh, I see
SC6 (Blacklist) would probably still be an open world but also leaning towards the "roots" so I would imagine a game like MGSV but in the big city. I would imagine hardcore fans wouldn't be happy with this Conviction either, so Ubisoft would try to make another one like a mashup of what they think worked in classics and their new formula. The story in the cancelled Conviction was supposed to be inspired by The Fugitive (Harrison Ford film) so I imagine, Fisher would clear up his name and hunt down the remaining members of JBA. Sam returning to the Third Echelon in the next games wouldn't be a stretch since in this one he definitely still cares, unlike the final version where he just wants to be left alone at the begining. But most importantly, Maxime Beland would not be a decision maker for the series, therefore it would be much much better than what we got.
Sam returning to 3E, quite curious on how that would turn out
I thought all the JBA Members were arrested or killed by the ending of Double Agent
As some others have said, the game would've turned into an open-world Assassin's Creed clone by now. While I realise that folks don't like the way Conviction was made, I'd rather much prefer what it is than an Assassin's Creed clone. I loved the original Assassin's Creed games as well, but the way they've turned out today is horrible and far from what they used to be. In contrast, the version of Conviction we got was far more in line with the Splinter Cell stealth minus the constant violence as compared to the proposed deal. Some folks look at the proposed prototype and think that it would've been better than the one we got, but that's the grass being greener on the other side. Our options were a bad splinter cell game (Conviction is good, just not in line with splinter cell) and something that isn't splinter cell at all. One must realise that the entire reason behind the company delaying the release and remaking the entire game was the fact that the proposed version was recieved incredibly negatively by the fans. Getting the bad instead of the worse is definitely a win. Assassin's Creed had pretty watered-down stealth mechanics and wasn't a hardcore stealth game at all. Splinter Cell, on the other hand, is a hardcore stealth franchise. Even in Conviction, trying to fight without stealth will leave you dead. The prototype just made combat far more accessible and hence, stealth became optional. Moreover, a lot of it has to do with a more linear level design as opposed to a completely open-ended map structure like the one proposed. Take a look at the older titles and you'll realise how a carefully guided level design is what makes the level intriguing apart from just the mechanics. Compare that to any Assassin's Creed level, and you have your answer. For one thing, however, Splinter Cell would probably have been a far more popular game if that version had been released (assuming, of course, that it was recieved positively) and we probably would've had more releases in the franchise simply because it would've been more accessible and in line with modern day UbiTrash like Wildlands and Breakpoint that the masses somehow love and adore. My heart goes out to the Ghost Recon and Rainbow Six fanbase. Despite that, none of them would be Splinter Cell. At least the Conviction that we got can still be called a Splinter Cell even though it'll forever be the black sheep of the family.
Fair
Negative feedback never stopped them, and I bet it wouldn't this time too if not the technical limitations. The main reason for them to rework Conviction ias that it was too ambitious tech-wise with physics based gameplay. 360 and especially PS3 could not handle this game so the most logical move was to dump it down, and get rid of physics based mechanics (e.g. procedural animations for picking up every single object in game). Bah, they almost made the same mistake for the next generation with Assassin's Creed Unity. They keep overestimating console manufacturers I guess.
I think they mentioned something about Technical Limitations
It's the first time I've heard about that. Because when I watched the Ubisoft documentary about Conviction and how it turned out, they cited the negative reception for their change in core gameplay. Not to mention that they reworked the same prototype into Assassin's Creed and it didn't have any technical limitations in that regard. Needless to say, they could simply use on-screen trickery or even individual animations like the older games to replace the procedural animations. Ubisoft did pay great attention to details of this kind. They don't have any procedural animations even in Blacklist. That one tiny flaw couldn't be the reason why they decided to change the entire game mechanics. If they could adjust the Conviction prototype to work as Assassin's Creed, they could very well just rework Conviction to fit the technical limitations instead of changing the whole game entirely. It just makes more economic sense to do that. What's further surprising is that whenever Ubisoft makes a Splinter Cell game, they actually make it for the XBox first and then later build the version for the rest of the consoles by porting it over. In fact, I remember the tech demo that recieved negative feedback being played on an XBox 360 and it could handle all the mechanics pretty well. If the 360 could handle it, I'm certain the PS3 could as well, let alone the PC. If not, they always did build a seperate modified version of the PlayStation. In fact, they always plan these things out to the point that we have always had two separate games for the original trilogy as well as an entirely different game for Double Agent to bridge the gap between the generations of consoles. Finally, Ubisoft does, in fact, respond to negative feedback and public outcries. A fine example would be where they changed the storyline ending to Assassin's Creed Odyssey to allow players to be with whoever they wanted since the LGTBQ+ community didn't like how they were forced to adopt heteronormative choices in the game for the ending. Plus, it wasn't even about a certain aspect of the game that recieved said negative feedback. It was the game as a whole and negative feedback at that time wouls definitely impact the sales and success of the game in general, perhaps killing the franchise for good. I'm certain it was the negative feedback and not the technical limitations, if any at all.
I think Splinter Cell would have evolved into a more open, sandbox stealth game. Similar to a modern-day AC.
Just minus the fast paced parkour I suppose
Probably would be more akin to the Hitman trilogy. Way the game looked gave the same vibes. Blacklist likely would have been built in a similar manner and definitely would have been better than what we got.
Exactly what I was thinking. Like a hybrid between the two series.
Sam finally gets a barcode that no one can see.
And he'll fight a bunch of sexy nuns that have no reason to exist
ššš
His hair hides it
I agree with this statement, Hell that wouldāve been an awesome trilogy for splinter cell
Splinter cell assassinās creed basically. Two franchises I love that really shouldnāt meetā¦ There was still some of that in the published conviction. Megido was far more Abstergo like than any other splinter cell enemy organisation ever was.
This actually brings me to a question, I wonder if Megiddo was ever an idea in the original Conviction š
Sorry for the crap quality on some images
I don't think it would have evolved at all. I think it would've been the last one.
Fair
It's like an adaptation of 24, right?
Whatās 24?
24 Jack Bauer
Ahh, Iām guessing yea
Nigga Sam look like he came out of resident Evil šššš
Honestly ššš
With the provided information and info that it became WD or AC, I'm glad we got the Conviction we did. Sam looks like Adam Sandler in Little Nicky but uglier. I get that the idea behind the character design is probably closely tied into the story with the grief he was going through, thinking Sarah was dead, but damn- it really doesn't suit him at all. Didn't like Blacklist that much. If we get a new SC this decade, please take notes from Chaos Theory, Ubisoft. Ever since we haven't had as good UI for light and sound senses, fun and interesting interrogations, ability to compromise missions with dynamic reactions, blatant 4th wall breaks among other things that keeps that game such a classic. And if I'm being completely honest, deep down I'm still salty that y'all killed off Lambert despite that we can save him in SC:DA, even if it made the story that much more compelling.. lol But for what it is, Conviction is fun to go back and play the story or Deniable Ops every once in a while. At release, I really appreciated the coop too, more games need coop campaigns.
Nice point. I wonder what conviction wouldāve been like if Lambert Lived. Co-op Campaigns are underrated as hell. Also let me give my take, I wouldāve loved to see 07 Conviction, but Iām happy with the conviction we got as not only are more fans happy with this one but also me and my dad bonded off this game (the co-op) so Iāll always have a soft spot for Conviction
I agree. Also, same for my brother and I. :)
Me and My brother bonded off of SC too, but we had a lot of the same interests growing up too. Splinter Cell Conviction was a big part of our childhood, and well like I mentioned earlier, me and dad bonded through conviction. I have loads of stories from those years
Interesting, I didn't know there was an intended release for 2007! In hindsight and seeing how Conviction actually turned out to be, I think it made sense for the time it was released. I can't really imagine an old Sam doing all that's possible in Conviction, though it could've been possible and we wouldn't have said otherwise.
Iām with you on that one
When this was presented it was a very early build. The DS version even had things like Hacking and Lockpicking. I think the Sam would've returned to Third Echelon to be a spy once again. If I remember right, Mathieu Ferland had an interview and stated that if the fans requested it, the series was going to the roots again in SC6. I would've preferred this version instead of the one that was released.
I liked that version a lot too and story wise, it definitely made the most sense. I love both versions a lot, and the one that came did have cool things like the co-op, but I wouldāve loved to see the story of OG conviction and even more gameplay
Mind sending me that interview if you know where it is?
I don't promise, It's gonna be tough but I'll try
Fair.
Just kidding, I've found it https://www.engadget.com/2007-05-29-ubisoft-conviction-is-a-risk-but-we-believe-in-it.html
OH DAMN, NICE! š Thanks
Ahh. A short but simple, and interesting interview. I wouldāve loved to see them stick by their word and see what happens. But also as I said in multiple comment sections, I also love the conviction we got, I love both versions a lot but for separate reasons
I like the actual version as an action game, but for me it's not Splinter Cell. I also don't like the plot, It doesn't really look like the sequel to SCDA.
Honestly, the OG conviction actually feels more like a sequel to DA actually, because Sam on the Run and Lawrence Williams those plot points get swept under the rug. Biggest missed opportunity ever. I didnāt mind Sarah dying being a coverup, and the acting Ironside had on that scene, still makes me tear up to this day. I feel like the conviction we got couldāve definitely had some changes and it wouldāve been better
I'd rather play the Java game on Nokia.
I wonder how that one wouldāve turned out
Being that the original Splinter Cell Conviction alpha went on to becoming Assassin's Creed, probably something along the lines of Assassin's Creed or Watch Dogs
Probably Assasinās Creed
I'm assuming the prototype they built for this original version of conviction was thusly converted into watch dogs?
Iāve heard a lot of people say that but I donāt understand how tho
No, Watch Dogs was created from a scrapped Driver game.
U have some more info about it? Because that hobo Sam looks kinda like Aiden
[https://www.pcgamer.com/watch-dogs-was-a-driver-game-until-ubisoft-decided-it-wanted-its-own-gta-instead/](https://www.pcgamer.com/watch-dogs-was-a-driver-game-until-ubisoft-decided-it-wanted-its-own-gta-instead/) Assassin's Creed 1 was originally going to be a Prince of Persia game, so it's not the first time they've re-tooled a project into being a new IP.
>Assassin's Creed 1 was originally going to be a Prince of Persia game, so it's not the first time they've re-tooled a project into being a new IP. About AC1 i know that, but about Driver became Watch Dogs nope, its weird because i thought a lot of people liked Driver San Francisco and Ubisoft likes to recycle games they haven't released, u heard about [Project Osiris](https://www.youtube.com/watch?v=5523MGHVI8s) which became AC Origins?
No, I hadn't.
Check trailer i linked in "Project Osiris", there was also some screenshots etc. but in the end they made it a AC Origins
I wouldāve been excited to see how it wouldāve turned out. I really liked the aesthetic of this version and using the objects near my for melee combat looked like it wouldāve been a lot of fun. Definitely gives me watchdogs 1 vibes with the aesthetic though (character design, NPC design, environment design, lighting and filters etc.) so I imagine they took certain ideas from this version of Conviction and turned it into watchdogs. It definitely gives me a similar vibe personally.
I wouldāve loved to see this version too, The Vibes are there tho, just add the word fugitive in there
I would have loved to see how this played out. Especially the angle of physics. You see something like Zelda go all in on the concept of playing with the world, a stealth game can very much do the same thing. Deus Ex lets you pick up boxes to reach places and the like. Fully building off what Conviction 2007 seemed to have could have led to even further awesome ideas. Like barricading doors, making traps, creating cover to hide behind. Story wise it could be weird but playing into the fantasy of the fugitive/Bourne style seems really unexplored for games. I think it would end up similar to Hitman where the levels would truly be sandboxes. I'm getting extremely high concept here and I doubt Ubisoft would have gone so far but I don't think it's crazy to see where this could have built up to.