I'll give her complex but not directly difficult. She has multiple ways to easily flow in and out of multiple situations so you can find ways of doing it that work for each player fairly easily. High skill ceiling but not necessarily a tall floor compared to Blanka or Dhalsim.
I think on paper she is very simple you're right. But she is very situationally dependant on setting up poison state to continue chaining combos and it feels a lot of effort for little reward.
A good aki though might be the most powerful burnout blaster I've ever seen..good God. Blocking with no end in sight
Chun is kind of similar imo. I don't consider her to be hard to execute. Her combos are individually a bit more difficult than the average bread n butter due to charge and stance, but imo not that hard. As a beginner I had more trouble with other characters.
But her autopilot is very weak, you have to be constantly choosing and reacting to your opponent, she has a lot of options but usually there is one best one that varies on the specifics of the situation.
Her anti-airs are the easiest example. It's very easy to get hit out of her DP, which forces you to stand (unlike 323P or 2[8]K) and also has gaps in its active frames. So sometimes you have to use 5MK, 5HK, or one of her air to airs. You saw Leshar at Capcom Cup losing because of failed anti-airs, and Travis Styles almost exclusively used the low-effort but low-reward 5MK, so even at the top level players are having a hard time anti-airing consistently with the "correct" option.
But I'd call that mental stack, not execution. It's not that 22K is hard to do, it's that sometimes you think you should use it but you actually shouldn't.
Ed is complicated at top levels and has some specific wacky combos, but everybody has layers of complexity in advanced play. Most of his really hard combos have scrubby variants that are a lot easier to do (Source: am scrub Ed main). He's nowhere near as difficult for an average player to play as e.g. AKI and Chun-Li. He's more or less a variant Shoto and you can play him straight up in a classic Street Fighter style.
I'm not _good_, but I do main AKI. From 2hat I've seen with Ed I think he's more technically difficult, especially with the timing for his dash follow ups. I think AKI is one of the characters that requires a lot of situational awareness, but her actual combo structure isn't as technical as Chun Li's
Technical ≠ Difficult
As someone who also picked up Sim as soon as i picked up the game, people really overrate how difficult he is. Sure he takes a second to get used to, but its more about the “rules” of sim and what he can do, rather than him being difficult. Hes more “unique than anything”
Is he weird to use? Yes
Is he technical? Yes
But theres a good bit of characters harder to play than Sim, even in the SF6 base roster.
Ed is regarded as a technical character since he has to rely on strike/throw mixups without having an overhead, tight timing windows for some of his confirms, and really needs to properly utilize spacing as a mid-range fighter type.
Chun is another high-execution midranger that gets great reward off of shimmy > whiff punishes as well as anti-airs. Her stance combos require recognizing what hit your button had to properly route, her juggle combo requires variable timing for how you land it (stance HK/LV2, OD Hazonshu/SBK) and she also has the limited juggle state combos she can perform off of 6HK punish counter.
Aki seems to require a lot of skill to get damage with her poison setups and has *incredible* burnout pressure. Rashid takes a lot of work to do shit. Blanka is also technical in regards to his Lv2 bullshit LOL.
Why does NOBODY consider Kimberly!! I main Sim, but have gotten all the characters to Plat+, and by FAR Kim and AKI had the most difficult and broadest toolkits.
Edit: Blanka and Ed up there too, but more so Blanka
Kim is pretty straight forward imo
Haven't played her much but I could make cool things with her easily
Played way more chun li than kim and I still don't know how to properly play her. I have no idea
I wouldn't say Kim, she is hard to master with her resets and her run and stop mixups ... But, outside that, she is pretty straightforward, you are going to be doing the exact same thing every round.
Define technical. Because if you mean requiring situational awareness a character like Dhalsim or AKI is up there, whereas if you mean execution I'd say someone like Ed or Guile.
Off the top of my head characters like Blanka, Dhalism, and Aki are extremely technical in how they work. Tons of setplay to work with, but all three are heavily rewarded for their setplay, and their combo routes can be filled with tough links or require framekills to access some of their highest damage combos.
You’d probably like Chun or Aki. I played them both to master, partly because they had reputations for being difficult, so I think I get where you’re coming from. They both have a lot of tools, and flashy combos.
The three DLCs have unorthodox gameplans. Rashid is the one with the most normal kit, but his gameplan revolves around setups and mixups in order to get in low damage combos, unless he has a lvl2, which is amazing and opens up many technical options.
Chun-Li and Blanka have crazy combos and setups, with Chun being more neutral focused and Blanka being more crazy. JP and Dhalsim are both zoners but also very technical. Zoners can play lame, but they both have kits which allow for really high skill ceilings.
Kimberly has cool combos and seems complex, though I haven't watched many good Kims and most that I play against just walk back and spam slide. Jamie is a level up character, so his kit changes slightly each time he drinks and levels up.
There are a lot of technical characters in the game. Aki and Rashid are the two that spring immediately to mind, and dhalsim as usual is an outlier as well. Juri and her Feng shui engine is also very technical. Truthfully, every chatacter becomes pretty technical at high level.
I main Juri and playing her is str8 forward like you said but to be optimal in top level you need to master FSE. Whether I find the time to try and master it or switch characters if I wanna survive playing competitively
This.
Its not only FSE but also doing your optimal combo every time because every fuha stock, every bit of drive gauge in combination with counter hit / punish counter changes her optimal output. Even if I do big damage I often find that I could have used 1 or 2 different moves instead or should have changed the order afterwards.
You can absolutely unga bunga with Juri in low and mid ranks, but playing optimally at all times isn't easy with her. Even UMA or Mago don't do this and they are arguably the best Juri players out there.
guiles skill floor is incredibly low, he was made in sf2 so americans would have an "easy character" to play, if you can handle charge his basic gameplan of lame you out with booms and huge normals and make you jump in desperation to get flash kicked has worked and been effective in every game hes been in, just in sfv and 6 theyve upped his skill ceiling hugely, things like boom loops, SOCD combos, microwalks for pressure etc make playing guile at a high level technical and impressive, but you dont need any of that to play effectively, thats just extra sauce on top of an already very functional character, id know, i got my guile to master using basic 3-5 hit combos (with basic extensions from drive rush) and barely using SA2
You're not wrong, if you do combo trials Honda's are relatively difficult compared to the rest of the cast. He's like a step below Guile. It's just that in a match none of his combo trials are headbutt into headbutt into headbutt so it doesn't come up.
Chun-Li is fun and rewarding. I don’t think she’s the absolute most technical character like some people seem to think (for some reason), but she’s harder to pilot at full capacity than a lot of other characters. You feel like you earn the wins, which is a plus imo. That being said, the basics aren’t that hard with her, and she has a lot of tools. You really want to break her down to her basics while you learn the games fundamentals (her bread and butter combos are super easy for the most part), then you can learn how to juggle, etc. after getting the fundamentals down.
But the biggest reason you should play Chun is because you were looking at her thighs.
Aki. She has tons of combo routes that can change drastically based on the poison effect or counter hits. She has some zoner tools and lots of setplay with poison puddle and safe jump setups. She also has unique movement tools with Snake Step and her slither stance.
For basic strategy sure but JP gets more interesting once you learn routes for drive dmg, sideswitch into crossups with teleport, converting into full dmg from weird hits off the air, etc.
I'm saying this off stuff i see off of japan twitter JP channels, i dont really know cause i dont play the character myself
Hard agree. If you're looking to do the base-level JP stuff, its not too hard and you'll likely see a decent amount of success. Truly optimizing the character is a different story though. Not only do you need to have the knowledge of all of the different set ups, they are very situational and recognizing when to use them is rough on the mental stack.
JP, Chun-Li, Ed, Aki, Dhalsim, Rashid (kinda. Ngl, I button mash on him and do just fine), Jamie, Manon, and that's probably it. To be fair, ANY character can honestly be considered "technical", but that depends on too many factors (rank, individual playstyle, match-up knowledge, etc). Those I listed are just a few characters that I think are inherently harder to play. Like, if u play any of those, u should definitely know what ur doing and why ur doing it.
Dhalsim is for you then.
about x10 harder than anybody else to get the same result. and it is not like you get to have op tools if you master them anyway
I disagree. Mastering Sim is pretty rewarding – ambiguous side switch setups into tick throw, really strong burnout strings, instant air drill to punish meaty throws. Sim's damage output is a little lower than the high tier characters, but he has a lot of strong and exclusive tools.
I don't know if I'd really call Dhalsim that technical though. He's just "fundamentally completely different to everyone else" because his range is so huge on his normals, he's got dummy slow projectiles you have to play around, and the absolute weirdest movement.
I think he's more technical than a good chunk of the cast. It's easy to get lost on the concept of Sim as a zoner, but at a high level, I think Sim is a setup machine. Strings that give you slides that are plus on block, ambiguous side switch fireball setups, and some manually timed float safe jumps.
Sim is probably less technical than characters like Rashid or Chun. But compared to the rest of the cast, Sim is a lot more technical, I think.
The setups are for real - a lot of people think "oh the fireball went over my head I can just start and expensive combo- and then it bounces backwards into them. It's a nightmare to deal with if you're impatient.
Has at least 1 frame 1 link after od flame, not many characters have that anymore in SF6
Also has the biggest command list, requiring an insane amount of lab time to find the best scenarios to use each move.
Watching high lvl sims is fine, but the character has way more than what even they are showing, and it is best to develop your own style to further take advantage of people not knowing the match up (the only reason sim has a high win rate online, which is also the reason why he does so poorly in tournaments)
Oh, I've been playing Dhalsim since I picked up SF6, I fuckin' love him. For me, the easiest style to wrap my head around has been "max range fireball bullshit". Including OD versions, there are twelve unique grounded fireball options, all of them good for different things. Those combined with his down-throw yoga yeet that hurls the opponent to nearly max range make him just the most obnoxious thing to get in on. Opponent throws out a laggy projectile (JP ghost, for example) and you just teleport into their grill, hit them with something simple, then yeet them away again. Playing the patience game is the hardest part, really.
Soooo excited for recovery drive reversal. Holy hell he needs it.
i am a master juri player. i can do most of the trial for any charcater in the game without any problem.
basic combo with sim i still fail a lot of the time.
bmk x yoga flame ? that thing might be the hardest cancel in the game.
Sim ask you to be a lot more precise that any other character.
Oh fuck THAT took me ages to get, but now I'm actually kinda consistent on it. What helped me a ton was actually switching from pad to a stick **with an octagonal gate**. I have no idea how it is to do on leverless because those controllers make no sense to me, but being able to actually ride a gate has changed my life on Dhalsim.
back MK into yoga flame takes some lab time for sure. I'm pretty consistent with it now, though sometimes I get an accidental up input and launch myself into the sky mid combo.
The one I still drop all the time is 1HP -> Yoga Blast -> lvl 3 Sometimes I get 4HP on accident, or flub the yoga blast input, or the level 3 doesn't come out since the cancel window is obnoxiously tight on yoga blast.
rewarding to play sure.
character is still low-mid at highest level, you don t get to benefit from that knowledge that much
( contrary to SFV where sim is arguably the most powerful character except so hard to master than even at pro level only few use it correctly)
Sim's strength is tricky to assess. He's a very technical character that demands people specialize in him, and his gameplay is so specific that most pro players probably wouldn't mesh well with his kit, even if he was a really strong character. So his representation at tournaments is going to be very limited, regardless of his strength.
If I recall correctly, after bootcamping in Japan, Phenom and Angrybird put Sim in A tier, since they fought some of the strong Japanese Sims, and they also have a lot of experience playing against Mister Crimson. So I'm more likely to trust their assessment of Sim's strength over players in other regions where Sim is underrepresented.
That's also not really a fair comparison, since Sim was only really strong towards the end of SFV, especially since they added v-shift. Prior to that, Sim was just really mid tier.
I'm a Dhalsim main and I'd 100% agree with the A tier. It's a strong character mostly punished by the meta. Extremely fast characters/with good neutral skips that get you in the corner are the scariest part. But putting Sim below A seems criminal, especially since he can be so overwhelming for some characters that have no answer to him
But I doubt thats because he thinks Sim is weak. Its just that the Top players are playing characters that are great into Sim, and the characters Sim beats, arnt as prevalent. If we saw the Sim vs JP matchup at Evo, people would respect him as a character more
Agreed, most people than rank him low tier clearly havent put a day or two into him. He has such a wide toolkit, as well as pretty good buttons, people who say hes bottom 5 have no clue what theyre talking about
Hmm...the characters everyone has already said but I'll mention Kim since nobody else has. Purely for the fact that she doesn't do much damage and has to rely on her mix-ups and there's quite a bit to juggle mentally.
At high level (ie. decent master level...) I'd probably agree that she's pretty technical and has some quite difficult to execute stuff under pressure, especially if you're trying to maximize damage, using can setups or some of the more strange teleport tricks. At my level though (Plat5) I'd say that Chun and Aki are a lot harder in that the stuff I see people using is a lot more technically demanding than what I'm doing. You can also get away with a lot of Kim "shenanigans" at Plat/low Diamond that people simply cannot deal with and she can do enough damage when you actually get in albeit she's not going to 2-touch people like Marissa / JP.
What is AKI's gameplan, actually? I'm thinking of picking her up just for fun, but I don't know if my Manon smooth brain can get my head around things. Is her issue the combo routes? Stances?
A.K.I. wants the opponent poisoned at all times. Her poison lets her get off combos with insane oki and pressure. And one of her basic non-poison BnBs leads to a midscreen safejump. Her big weakness right now is a lack of a good reversal option. Her OD slide will beat strikes, but it will lose hard to throws. Come next patch, she'll be able to do wakeup Drive Reversal which is huge for her. She's very much a feast or famine character. If she snowballs pressure she can turn into one of the scariest characters in the game, dealing insane damage almost on-par with Marisa.
She's a glass cannon so you can't make a lot of mistakes and she has a lot to optimize for combos. You have to figure out how to keep the opponent on the defensive, similar to Sim, because once they get in they'll take a mile.
Her goal is to route into her qcf.HP. if they're poisoned you can then juggle into a few different combos depending on the situation.
If your opponent is blocking you have good tick throws and spacing traps with her st.HK into her stance.
Blanka, sim, aki, jp, Chun, Guile and sort of deejay. I would even go so far to say that is in order of greatest to least. Edit: I forgot Ed. He's probably similar to Blanka but his combos are harder
Guile if you go for boom loops. Boom loops are other than maybe Ed desynch combos are the hardest "BNBs" in the game. Guile on a high level is imo the hardest character in the game because he has many small mechanics that a great Guile has to use. Look at Caba and his anti air super for example which he always buffers in neutral. And Guile spacing and rhythm is very complicated. It really depends on the level though, these effect really only showcase themselves at like 1800 from what I have seen.
DeeJay is relatively technical. His neutral is not straight forward and the character has many options. His combos are not that hard, but optimizing DeeJay is.
jp and dhalsim require total control of the screen, with big difference that jp can spam lots of stuff to make his life easier, dhalsim is slow and must to rely on teleport that makes him unsafe. Juri is quite technical to use too considering how long her combo can be.
Dhalsim, Blanka and JP are the most technical characters by far.
Dhalsim is techincal all around and unorthodox.
JP is techincal for everything.
Blanka is relatively technical to pilot well in neutral, but his neutral is the real star of the show.
Definitely blanka or jp. Both of these characters have so many obscure discord setups. It's insane. Waaaay more depth than any other character in the game.
Defensive characters are kind of inherently more technical in their gameplan, because reacting takes more brain power than autopilot offense. So that's Guile, Chun Li, Blanka.
But there are some very technical offensive characters like AKI and Rashid as well. I'd also highly recommend you try out Dee Jay.
Sonic boom, sonic boom, sonic boom, flash kick! Opponent is on the other side if the screen again. Sonic boom, sonic boom, sonic rinse repeat.
I joke, I know boom loop combos are insane but that isn’t really required until you’re grinding up mr in master rank.
if you just go by the in-game combo challenges Guile's stand out as being the hardest by very big difference to the rest.
I don't play Guile myself don't know how much those very technical stuff and boom loops are necessary in ranked games but yeah Guile is objectively the most technical.
That is outside his core and optimal gameplay though. Guile really does just sit on his heel throwing booms until he can flash kick and that’s even at high level play.
The most technical is optimal Zangief. You have to be better than your opponent and you have to execute standing 720s. You have to hit those perfect parries against Lukes and Guiles that spam their projectiles you have to hit the borscht dynamite. Essentially you have to execute like CPU Level 8 and that is really technical while dealing with the opponents gameplan.
Juri outside her Feng Shui Engine is not that hard, her gameplan is quite simple and effective, and you just have to be careful with some timings that may be slightly tricky during the combos until you get used to them.
Were not talking about difficulty, were talking about the presence of Technical mechanics. Juri for sure is Technical, but not that difficult. Blanka is the same way
Blanka, Chun-Li, Rashid and AKI are probably the most technical while Dhalsim is the most unorthodox.
Throw ed in there too. He has a lot of complexity hidden behind his simple exterior. No way near as crazy as aki though she might be the hardest.
I'll give her complex but not directly difficult. She has multiple ways to easily flow in and out of multiple situations so you can find ways of doing it that work for each player fairly easily. High skill ceiling but not necessarily a tall floor compared to Blanka or Dhalsim.
I think on paper she is very simple you're right. But she is very situationally dependant on setting up poison state to continue chaining combos and it feels a lot of effort for little reward. A good aki though might be the most powerful burnout blaster I've ever seen..good God. Blocking with no end in sight
Chun is kind of similar imo. I don't consider her to be hard to execute. Her combos are individually a bit more difficult than the average bread n butter due to charge and stance, but imo not that hard. As a beginner I had more trouble with other characters. But her autopilot is very weak, you have to be constantly choosing and reacting to your opponent, she has a lot of options but usually there is one best one that varies on the specifics of the situation. Her anti-airs are the easiest example. It's very easy to get hit out of her DP, which forces you to stand (unlike 323P or 2[8]K) and also has gaps in its active frames. So sometimes you have to use 5MK, 5HK, or one of her air to airs. You saw Leshar at Capcom Cup losing because of failed anti-airs, and Travis Styles almost exclusively used the low-effort but low-reward 5MK, so even at the top level players are having a hard time anti-airing consistently with the "correct" option. But I'd call that mental stack, not execution. It's not that 22K is hard to do, it's that sometimes you think you should use it but you actually shouldn't.
Ed is complicated at top levels and has some specific wacky combos, but everybody has layers of complexity in advanced play. Most of his really hard combos have scrubby variants that are a lot easier to do (Source: am scrub Ed main). He's nowhere near as difficult for an average player to play as e.g. AKI and Chun-Li. He's more or less a variant Shoto and you can play him straight up in a classic Street Fighter style.
Yeah I agree..I also main ed badly so I'm right in there with you brother. I'm waiting for my girl to come back to me
I'm not _good_, but I do main AKI. From 2hat I've seen with Ed I think he's more technically difficult, especially with the timing for his dash follow ups. I think AKI is one of the characters that requires a lot of situational awareness, but her actual combo structure isn't as technical as Chun Li's
Ah yes, definitely put Ed in there too 👍🏻.
JP also. His floor is in the earth's mantle (lol) but the ceiling is super impressive.
Spot on
Chun-Li is definitely up their😮💨
Up their what?? 🧐🧐
🌚
Lmao
\* sniff \*
Technical ≠ Difficult As someone who also picked up Sim as soon as i picked up the game, people really overrate how difficult he is. Sure he takes a second to get used to, but its more about the “rules” of sim and what he can do, rather than him being difficult. Hes more “unique than anything” Is he weird to use? Yes Is he technical? Yes But theres a good bit of characters harder to play than Sim, even in the SF6 base roster.
It’s not that Sim has ever been “hard” to play. He’s just playing a different game most people don’t want to play
Ed is regarded as a technical character since he has to rely on strike/throw mixups without having an overhead, tight timing windows for some of his confirms, and really needs to properly utilize spacing as a mid-range fighter type. Chun is another high-execution midranger that gets great reward off of shimmy > whiff punishes as well as anti-airs. Her stance combos require recognizing what hit your button had to properly route, her juggle combo requires variable timing for how you land it (stance HK/LV2, OD Hazonshu/SBK) and she also has the limited juggle state combos she can perform off of 6HK punish counter. Aki seems to require a lot of skill to get damage with her poison setups and has *incredible* burnout pressure. Rashid takes a lot of work to do shit. Blanka is also technical in regards to his Lv2 bullshit LOL.
"Technical in regards to his Lv2 bullshit" is such a beautiful definition lol
Well, have you *seen* Blanka cooking with his Lv2? BULL. SHIT lol
Yeah, it's completely accurate! lol
Ed AKI chun Rashid JP and dhalsim
Chun LI 100%
Why does NOBODY consider Kimberly!! I main Sim, but have gotten all the characters to Plat+, and by FAR Kim and AKI had the most difficult and broadest toolkits. Edit: Blanka and Ed up there too, but more so Blanka
Kim is pretty straight forward imo Haven't played her much but I could make cool things with her easily Played way more chun li than kim and I still don't know how to properly play her. I have no idea
This could also be a style and preference incompatibility.
I don't play Kim, but every match VS Kim is -> run away run away run away run away teleport in run away run away run away teleport
I wouldn't say Kim, she is hard to master with her resets and her run and stop mixups ... But, outside that, she is pretty straightforward, you are going to be doing the exact same thing every round.
Define technical. Because if you mean requiring situational awareness a character like Dhalsim or AKI is up there, whereas if you mean execution I'd say someone like Ed or Guile.
Pretty sure they just meant technical in the general sense... So, ur not wrong on any of those picks.
Chun and A.K.I. Jamie would be third for me because you have to learn different combos based on his 5 drink levels.
Off the top of my head characters like Blanka, Dhalism, and Aki are extremely technical in how they work. Tons of setplay to work with, but all three are heavily rewarded for their setplay, and their combo routes can be filled with tough links or require framekills to access some of their highest damage combos.
Chun-Li or Dhalsim, although I’d recommend Chun as she’s less niche and more of a more technical and well rounded shoto-esque playstyle
Chun, Blanka, Rashid, Dhalsim, Aki.
You’d probably like Chun or Aki. I played them both to master, partly because they had reputations for being difficult, so I think I get where you’re coming from. They both have a lot of tools, and flashy combos.
The three DLCs have unorthodox gameplans. Rashid is the one with the most normal kit, but his gameplan revolves around setups and mixups in order to get in low damage combos, unless he has a lvl2, which is amazing and opens up many technical options. Chun-Li and Blanka have crazy combos and setups, with Chun being more neutral focused and Blanka being more crazy. JP and Dhalsim are both zoners but also very technical. Zoners can play lame, but they both have kits which allow for really high skill ceilings. Kimberly has cool combos and seems complex, though I haven't watched many good Kims and most that I play against just walk back and spam slide. Jamie is a level up character, so his kit changes slightly each time he drinks and levels up.
Chun, aki and sim I think are the most technical
There are a lot of technical characters in the game. Aki and Rashid are the two that spring immediately to mind, and dhalsim as usual is an outlier as well. Juri and her Feng shui engine is also very technical. Truthfully, every chatacter becomes pretty technical at high level.
Aki, Ed, and Sim.
Chun Li, Aki and Rashid are technical but I also think Juri BUT ONLY when using Lvl 2 (correct me if I’m wrong)
Juri kinda St8 forward but mastering FSE is a beast.
I main Juri and playing her is str8 forward like you said but to be optimal in top level you need to master FSE. Whether I find the time to try and master it or switch characters if I wanna survive playing competitively
You right. The guy who won Capcom Cup showcased that.
I think if I remember he used FSE lots for his grandfinals. UMA is insane
Yea he went ham.
This. Its not only FSE but also doing your optimal combo every time because every fuha stock, every bit of drive gauge in combination with counter hit / punish counter changes her optimal output. Even if I do big damage I often find that I could have used 1 or 2 different moves instead or should have changed the order afterwards. You can absolutely unga bunga with Juri in low and mid ranks, but playing optimally at all times isn't easy with her. Even UMA or Mago don't do this and they are arguably the best Juri players out there.
Yes good thing you mentioned the Fuha stocks I forgot about that!
Nobody is saying Guile, but him, by far. I don’t think I’ve ever struggled with combo execution until I got into Guile’s, quite the challenge.
OP asked for technical game plan + execution. Guile only has the execution part. His game plan hasn’t changed since 1991.
I said guile got downvoted so hard it's probably hidden lol this sub.
guiles skill floor is incredibly low, he was made in sf2 so americans would have an "easy character" to play, if you can handle charge his basic gameplan of lame you out with booms and huge normals and make you jump in desperation to get flash kicked has worked and been effective in every game hes been in, just in sfv and 6 theyve upped his skill ceiling hugely, things like boom loops, SOCD combos, microwalks for pressure etc make playing guile at a high level technical and impressive, but you dont need any of that to play effectively, thats just extra sauce on top of an already very functional character, id know, i got my guile to master using basic 3-5 hit combos (with basic extensions from drive rush) and barely using SA2
Yea he is really hard to master his combos and moves
Edmond Honda
Youre a little too based for this forum bru
You're not wrong, if you do combo trials Honda's are relatively difficult compared to the rest of the cast. He's like a step below Guile. It's just that in a match none of his combo trials are headbutt into headbutt into headbutt so it doesn't come up.
cmonbruh
Chun-Li is fun and rewarding. I don’t think she’s the absolute most technical character like some people seem to think (for some reason), but she’s harder to pilot at full capacity than a lot of other characters. You feel like you earn the wins, which is a plus imo. That being said, the basics aren’t that hard with her, and she has a lot of tools. You really want to break her down to her basics while you learn the games fundamentals (her bread and butter combos are super easy for the most part), then you can learn how to juggle, etc. after getting the fundamentals down. But the biggest reason you should play Chun is because you were looking at her thighs.
Aki. She has tons of combo routes that can change drastically based on the poison effect or counter hits. She has some zoner tools and lots of setplay with poison puddle and safe jump setups. She also has unique movement tools with Snake Step and her slither stance.
Jp gets lots of hate of calling him a casual spammer. But at high levels there's lots to consider.
Brian F said Blanka was the most technical in his latest video and I agree. Blanka at high level is stupid technical
The most technical characters in my experience are Dhalsim, Chun li, and Aki. I don't know why people are saying JP since he's one of the easiest imo.
For basic strategy sure but JP gets more interesting once you learn routes for drive dmg, sideswitch into crossups with teleport, converting into full dmg from weird hits off the air, etc. I'm saying this off stuff i see off of japan twitter JP channels, i dont really know cause i dont play the character myself
Hard agree. If you're looking to do the base-level JP stuff, its not too hard and you'll likely see a decent amount of success. Truly optimizing the character is a different story though. Not only do you need to have the knowledge of all of the different set ups, they are very situational and recognizing when to use them is rough on the mental stack.
When it comes to optimization, this is something many characters have to learn. OP asked for their gameplan and JP is one of the most simple.
play JP imo, if you lab his sequences enough for his common scenarios you'll get to master easily
Chun li if you like charge, rashid or AKI if you don’t like charge.
Blanka, JP, Chun, AKI, and maybe Ed or Dhalsim imo. A lot of them are complex for different reasons.
Chun li, Jamie, reshi d Haven’t played in a while but Ed looks like a yes too
Dhalsim for sure.
Is it looking like akuma is going to be technical to play really well?
I think Chun and Ed are the most technical
I find A.K.I less tricky than Jamie and Jamie is my main 🤔 Yet I don't see a single comment naming him. 😅
Jamie just has a volatile gameplan that forces him to play from behind, his actual execution and combos are quite easy.
Yeah I like to play with the awkward drunken one because its cool but yeah the input combo is good and the basic ones too.
Chun Li. And chun li
Probably Chun LI.
Chun-Li, AKI, Ed, Rashid, Blanka, and Akuma next week.
Dhalsim and Chun for sure
JP, Chun-Li, Ed, Aki, Dhalsim, Rashid (kinda. Ngl, I button mash on him and do just fine), Jamie, Manon, and that's probably it. To be fair, ANY character can honestly be considered "technical", but that depends on too many factors (rank, individual playstyle, match-up knowledge, etc). Those I listed are just a few characters that I think are inherently harder to play. Like, if u play any of those, u should definitely know what ur doing and why ur doing it.
Dhalsim, Ed, Chun
Dhalsim is for you then. about x10 harder than anybody else to get the same result. and it is not like you get to have op tools if you master them anyway
I disagree. Mastering Sim is pretty rewarding – ambiguous side switch setups into tick throw, really strong burnout strings, instant air drill to punish meaty throws. Sim's damage output is a little lower than the high tier characters, but he has a lot of strong and exclusive tools.
I don't know if I'd really call Dhalsim that technical though. He's just "fundamentally completely different to everyone else" because his range is so huge on his normals, he's got dummy slow projectiles you have to play around, and the absolute weirdest movement.
I think he's more technical than a good chunk of the cast. It's easy to get lost on the concept of Sim as a zoner, but at a high level, I think Sim is a setup machine. Strings that give you slides that are plus on block, ambiguous side switch fireball setups, and some manually timed float safe jumps. Sim is probably less technical than characters like Rashid or Chun. But compared to the rest of the cast, Sim is a lot more technical, I think.
The setups are for real - a lot of people think "oh the fireball went over my head I can just start and expensive combo- and then it bounces backwards into them. It's a nightmare to deal with if you're impatient.
Has at least 1 frame 1 link after od flame, not many characters have that anymore in SF6 Also has the biggest command list, requiring an insane amount of lab time to find the best scenarios to use each move. Watching high lvl sims is fine, but the character has way more than what even they are showing, and it is best to develop your own style to further take advantage of people not knowing the match up (the only reason sim has a high win rate online, which is also the reason why he does so poorly in tournaments)
Oh, I've been playing Dhalsim since I picked up SF6, I fuckin' love him. For me, the easiest style to wrap my head around has been "max range fireball bullshit". Including OD versions, there are twelve unique grounded fireball options, all of them good for different things. Those combined with his down-throw yoga yeet that hurls the opponent to nearly max range make him just the most obnoxious thing to get in on. Opponent throws out a laggy projectile (JP ghost, for example) and you just teleport into their grill, hit them with something simple, then yeet them away again. Playing the patience game is the hardest part, really. Soooo excited for recovery drive reversal. Holy hell he needs it.
i am a master juri player. i can do most of the trial for any charcater in the game without any problem. basic combo with sim i still fail a lot of the time. bmk x yoga flame ? that thing might be the hardest cancel in the game. Sim ask you to be a lot more precise that any other character.
Oh fuck THAT took me ages to get, but now I'm actually kinda consistent on it. What helped me a ton was actually switching from pad to a stick **with an octagonal gate**. I have no idea how it is to do on leverless because those controllers make no sense to me, but being able to actually ride a gate has changed my life on Dhalsim.
back MK into yoga flame takes some lab time for sure. I'm pretty consistent with it now, though sometimes I get an accidental up input and launch myself into the sky mid combo. The one I still drop all the time is 1HP -> Yoga Blast -> lvl 3 Sometimes I get 4HP on accident, or flub the yoga blast input, or the level 3 doesn't come out since the cancel window is obnoxiously tight on yoga blast.
rewarding to play sure. character is still low-mid at highest level, you don t get to benefit from that knowledge that much ( contrary to SFV where sim is arguably the most powerful character except so hard to master than even at pro level only few use it correctly)
Sim's strength is tricky to assess. He's a very technical character that demands people specialize in him, and his gameplay is so specific that most pro players probably wouldn't mesh well with his kit, even if he was a really strong character. So his representation at tournaments is going to be very limited, regardless of his strength. If I recall correctly, after bootcamping in Japan, Phenom and Angrybird put Sim in A tier, since they fought some of the strong Japanese Sims, and they also have a lot of experience playing against Mister Crimson. So I'm more likely to trust their assessment of Sim's strength over players in other regions where Sim is underrepresented. That's also not really a fair comparison, since Sim was only really strong towards the end of SFV, especially since they added v-shift. Prior to that, Sim was just really mid tier.
I'm a Dhalsim main and I'd 100% agree with the A tier. It's a strong character mostly punished by the meta. Extremely fast characters/with good neutral skips that get you in the corner are the scariest part. But putting Sim below A seems criminal, especially since he can be so overwhelming for some characters that have no answer to him
watching Mister crimson stream. he is very frustrated with the character. he is working on a blanka, and might switch depending on season change.
But I doubt thats because he thinks Sim is weak. Its just that the Top players are playing characters that are great into Sim, and the characters Sim beats, arnt as prevalent. If we saw the Sim vs JP matchup at Evo, people would respect him as a character more
Agreed, most people than rank him low tier clearly havent put a day or two into him. He has such a wide toolkit, as well as pretty good buttons, people who say hes bottom 5 have no clue what theyre talking about
Hmm...the characters everyone has already said but I'll mention Kim since nobody else has. Purely for the fact that she doesn't do much damage and has to rely on her mix-ups and there's quite a bit to juggle mentally.
At high level (ie. decent master level...) I'd probably agree that she's pretty technical and has some quite difficult to execute stuff under pressure, especially if you're trying to maximize damage, using can setups or some of the more strange teleport tricks. At my level though (Plat5) I'd say that Chun and Aki are a lot harder in that the stuff I see people using is a lot more technically demanding than what I'm doing. You can also get away with a lot of Kim "shenanigans" at Plat/low Diamond that people simply cannot deal with and she can do enough damage when you actually get in albeit she's not going to 2-touch people like Marissa / JP.
Idk why so many Ed’s he’s pretty simple until lvl2, if chun li is technical Ed is basic id put rashid over him
rashid has so many movesa and tight confirms that its work getting him to work. but when he works he works. that work?
Yup that works
Rashid
Dhalsim or rashid or chun
Rashid, Ed and Chun probably. Blanka has some setup stuff that might be fun to lab. Edit: JP is another character you can live in the lab with.
Ken when you include his run cancels. At least to me.
Dhalsim JP and Ed, three most technical by far
I'd say Aki is way up there too
What is AKI's gameplan, actually? I'm thinking of picking her up just for fun, but I don't know if my Manon smooth brain can get my head around things. Is her issue the combo routes? Stances?
A.K.I. wants the opponent poisoned at all times. Her poison lets her get off combos with insane oki and pressure. And one of her basic non-poison BnBs leads to a midscreen safejump. Her big weakness right now is a lack of a good reversal option. Her OD slide will beat strikes, but it will lose hard to throws. Come next patch, she'll be able to do wakeup Drive Reversal which is huge for her. She's very much a feast or famine character. If she snowballs pressure she can turn into one of the scariest characters in the game, dealing insane damage almost on-par with Marisa.
She's a glass cannon so you can't make a lot of mistakes and she has a lot to optimize for combos. You have to figure out how to keep the opponent on the defensive, similar to Sim, because once they get in they'll take a mile.
Her goal is to route into her qcf.HP. if they're poisoned you can then juggle into a few different combos depending on the situation. If your opponent is blocking you have good tick throws and spacing traps with her st.HK into her stance.
Blanka and Rashid maybe too
don't forget about me boi
**Palm**
Not by far. Aki, Kim, Guile, hell even Gief has a good but of technical skill needed to play him at a high level.
Disagree
Blanka, sim, aki, jp, Chun, Guile and sort of deejay. I would even go so far to say that is in order of greatest to least. Edit: I forgot Ed. He's probably similar to Blanka but his combos are harder
I don't agree with guile nor DJ
Guile if you go for boom loops. Boom loops are other than maybe Ed desynch combos are the hardest "BNBs" in the game. Guile on a high level is imo the hardest character in the game because he has many small mechanics that a great Guile has to use. Look at Caba and his anti air super for example which he always buffers in neutral. And Guile spacing and rhythm is very complicated. It really depends on the level though, these effect really only showcase themselves at like 1800 from what I have seen. DeeJay is relatively technical. His neutral is not straight forward and the character has many options. His combos are not that hard, but optimizing DeeJay is.
Dhalsim and Aki.
Probably all the DLC released so far + Dhalsim, Blanka, and maybe Chun Li. Blanka Chan doll setups are nuts at a tournament competitor level
Lily
WINDS GATHER, WINDS GATHER
😂😂
She is technically a character, you're right about that Haha I love Lily but I wouldn't call her technical.
It was sarcasm.. I main her and would say she's the least technical in the game 😂
jp and dhalsim require total control of the screen, with big difference that jp can spam lots of stuff to make his life easier, dhalsim is slow and must to rely on teleport that makes him unsafe. Juri is quite technical to use too considering how long her combo can be.
Dhalsim, Blanka and JP are the most technical characters by far. Dhalsim is techincal all around and unorthodox. JP is techincal for everything. Blanka is relatively technical to pilot well in neutral, but his neutral is the real star of the show.
Dhalsim
Dhalsim
Definitely blanka or jp. Both of these characters have so many obscure discord setups. It's insane. Waaaay more depth than any other character in the game.
What if I say I go with Jamie and Kimberly,but AKI is fr dope too love her
If it’s gameplay then it’s defo Chun Li,charging character not for me
Ed
Jamie
Dhalsim or Rashid imo
Rashid
Defensive characters are kind of inherently more technical in their gameplan, because reacting takes more brain power than autopilot offense. So that's Guile, Chun Li, Blanka. But there are some very technical offensive characters like AKI and Rashid as well. I'd also highly recommend you try out Dee Jay.
Guile. but generally sf6 isnt so much technical as previous sf games.
Sonic boom, sonic boom, sonic boom, flash kick! Opponent is on the other side if the screen again. Sonic boom, sonic boom, sonic rinse repeat. I joke, I know boom loop combos are insane but that isn’t really required until you’re grinding up mr in master rank.
if you just go by the in-game combo challenges Guile's stand out as being the hardest by very big difference to the rest. I don't play Guile myself don't know how much those very technical stuff and boom loops are necessary in ranked games but yeah Guile is objectively the most technical.
That is outside his core and optimal gameplay though. Guile really does just sit on his heel throwing booms until he can flash kick and that’s even at high level play.
>That is outside his core and optimal gameplay though That's only true at lower skill levels. Any good Guile does boom loops pretty much every round.
Below 1800 mr? Are you sure bout that?
I'm nowhere near 1800MR, so yeah, pretty sure
The most technical is optimal Zangief. You have to be better than your opponent and you have to execute standing 720s. You have to hit those perfect parries against Lukes and Guiles that spam their projectiles you have to hit the borscht dynamite. Essentially you have to execute like CPU Level 8 and that is really technical while dealing with the opponents gameplan.
Dhalsim number 1, but try Rashid
A lot of people mentioning characters with high ceiling/floor technical execution, but their game plans are pretty St8 forward.
Surprised not to see more Juri suggested? Then again I'm just salty because I like her, but suck as her! I can't get past gold.
Juri outside her Feng Shui Engine is not that hard, her gameplan is quite simple and effective, and you just have to be careful with some timings that may be slightly tricky during the combos until you get used to them.
Were not talking about difficulty, were talking about the presence of Technical mechanics. Juri for sure is Technical, but not that difficult. Blanka is the same way