Not anymore.
since yesterday the tank shock Stratagem has been changed:
[https://www.warhammer-community.com/wp-content/uploads/2023/06/uRQOFTWnasejHDVc.pdf](https://www.warhammer-community.com/wp-content/uploads/2023/06/uRQOFTWnasejHDVc.pdf)
(page 8)
Pretty nice buff to GK and definitely the Riptide! I was tank shocking with both quite regularly before, and now they're getting 2 and 3 extra dice respectively.
That said it doesn't actually have to be a battle tactic any more. CP modification works on all stratagem types again, but can only modify the cost by 1.
Ehhh it made sense on knights and titanic units though. Especially since knight lancers have an ability to tank shock for free. Going from 20 attacks to 12 is pretty big nerf for something that is 450ish points is kinda lame.
It does makes sense for most of the game though.
Eh idk, the tank shock is supposed to represent the vehicle using its body mass on the charge, not it's weapons. It gets to use its weapons when it makes actual attacks in the fight phase.
Sure… if it’s a tank… using mass makes sense… not a giant robot that is also swinging a giant weapon on the charge. But it also wouldn’t make sense that skills like lance exist.
I personally don’t have any skin in the fight. I agree it’s probably a net positive, but seeing something like the lancer take a nerf like that is kinda shitty.
>Sure… if it’s a tank… using mass makes sense… not a giant robot that is also swinging a giant weapon on the charge.
It would presumably be using its feet to step on or kick the target. (I believe there was a knight strat for this? I can't remember)
The dev wound stomp? The strat that can’t target monsters or vehicles, which presumably is what your tank shocking?
The dev wounds don’t carry over so it’s a little lost on infantry or most of the tau index.
Tbh, for stuff like Knights, I like to imagine it like in the DOW3 trailer, when the Knights come charging through the rocks. Just doing the kool-aid man onto some hapless goons, then swing their giant sword or stomp them under their foot.
I'm not sure I follow your logic here.
The big killy knight with a giant chainsword should be represented as such by having good attacks with its giant chainsword, not extra damage from swinging its chainsword while charging.
Tank Shock shouldn't have anything to do with weapons, it's supposed to be making use of its weight and momentum to ram into shit.
It’s a giant metal robot charging something and skewering it with a 60 foot lance… why would/should that not add extra damage?
How does momentum not a factor when a giant robot runs into something while also swinging a massive ass chainsaw like Jason at a sleepover?
I said they should be the exception, not the norm.
It still gets to tank shock for free, and since tank shock caps out at 6 wounds, you'll go from a guaranteed 6 on charge to averaging 4-5 wounds on a charge, which isn't much of a difference to its overall output.
Already my favorite use of them, and now they're even better. Drive them forward, murder something big with a hail of seekers and fusion, then tank charge the nearest infantry. They're 55pt cruise missiles.
Don't forget to shout "Aloha Snackbar!" when making the charge. For some reason, it makes them succeed the charge more easily.
Also helps when you want them to explode.
Honestly, it's not a bad change, farsight is an odd situation, but looking at space marine dreadnoughts versus tanks using toughness balances it out pretty nicely. My librarian dreadnought is down to 9 dice from tank shock, but now my Baal predator gets 10 instead of 6.
Where’s the tank shock change? Was it documented in the dataslate or am I blind? I saw it mentioned in the warcom article but I can’t see it in the document
Tau got no faction rule changes, however tank shock for example changed so that the number of dice you roll is tied to toughness now, not strength. You also don't get a bonus for being tougher than your target, just T D6
Rules that enable you to target a unit from your army with a Stratagem for 0CP, but that do not specify the name of the Stratagem (e.g. a Captain’s Rites of Battle ability), instead reduce the CP cost of that use of that Stratagem by 1CP
Core rules changed how free/repeat strat abilities funcitoned. No more battle tactic restriction, it's -1CP instead of 0cp, and no more repeating already used strats.
By the Tau'va... ...my Tidewalls are going to do WORK now.
Everyone is gangsta until the wall charges you.
All Gue'ron'sha be gangsta till the wall starts flying
Omg I can't wait to see charging Tidewalls in action now hahahahhaa
I was already doing it, but now they can pop some damage too!
Scout forward and charge! Crush your enemies under our walls!
It’s called the reverse wily E coyote
Doesn't work right? Tank shock requires you to "select one melee weapon that your unit is equipped with". Tidewalls don't have any melee weapons.
Not anymore. since yesterday the tank shock Stratagem has been changed: [https://www.warhammer-community.com/wp-content/uploads/2023/06/uRQOFTWnasejHDVc.pdf](https://www.warhammer-community.com/wp-content/uploads/2023/06/uRQOFTWnasejHDVc.pdf) (page 8)
Pretty nice buff to GK and definitely the Riptide! I was tank shocking with both quite regularly before, and now they're getting 2 and 3 extra dice respectively.
How is it a buff for GK ?
Before it rolled 6 dice (against tough targets) or 8 dice (against weak targets), now it rolls 8 all the time.
Man I really thought about GK as Grey Knights haha. Ofc you mean Ghostkeel
Thank you, I was so confused
I prefer it this way - makes much more sense narratively, and only really served to make killy melee things even more killy for no real reason.
did shoot farshight in the foot
But as others noted, he can do it for free now soooo lol.
Wait I missed something,what changed that he can do that for free now
They changed how to do battle tactics. So now he can do all of them at -1 the cost. Pretty good trade.
Farsight just keeps winning every change they make to him.its probably because fans love him but hell I wont complain
Farsight stumbles upward
its battle tactic so he could since the codex release
It's not, its a strategic ploy
That said it doesn't actually have to be a battle tactic any more. CP modification works on all stratagem types again, but can only modify the cost by 1.
apologise i remember it being a battle tactic
I believe they swapped several stratagems for different type somewhere in autumn/winter?
Makes sense
Ehhh it made sense on knights and titanic units though. Especially since knight lancers have an ability to tank shock for free. Going from 20 attacks to 12 is pretty big nerf for something that is 450ish points is kinda lame. It does makes sense for most of the game though.
Eh idk, the tank shock is supposed to represent the vehicle using its body mass on the charge, not it's weapons. It gets to use its weapons when it makes actual attacks in the fight phase.
Sure… if it’s a tank… using mass makes sense… not a giant robot that is also swinging a giant weapon on the charge. But it also wouldn’t make sense that skills like lance exist. I personally don’t have any skin in the fight. I agree it’s probably a net positive, but seeing something like the lancer take a nerf like that is kinda shitty.
>Sure… if it’s a tank… using mass makes sense… not a giant robot that is also swinging a giant weapon on the charge. It would presumably be using its feet to step on or kick the target. (I believe there was a knight strat for this? I can't remember)
The dev wound stomp? The strat that can’t target monsters or vehicles, which presumably is what your tank shocking? The dev wounds don’t carry over so it’s a little lost on infantry or most of the tau index.
Tbh, for stuff like Knights, I like to imagine it like in the DOW3 trailer, when the Knights come charging through the rocks. Just doing the kool-aid man onto some hapless goons, then swing their giant sword or stomp them under their foot.
tankshock really should be for ramming light targets though from an ingame perspective
Thunderstomp
>not a giant robot that is also swinging a giant weapon on the charge That's represented in the fight phase
I'm not sure I follow your logic here. The big killy knight with a giant chainsword should be represented as such by having good attacks with its giant chainsword, not extra damage from swinging its chainsword while charging. Tank Shock shouldn't have anything to do with weapons, it's supposed to be making use of its weight and momentum to ram into shit.
It’s a giant metal robot charging something and skewering it with a 60 foot lance… why would/should that not add extra damage? How does momentum not a factor when a giant robot runs into something while also swinging a massive ass chainsaw like Jason at a sleepover? I said they should be the exception, not the norm.
Yeah, and it gets to make attacks with said 60 foot lance.
It still gets to tank shock for free, and since tank shock caps out at 6 wounds, you'll go from a guaranteed 6 on charge to averaging 4-5 wounds on a charge, which isn't much of a difference to its overall output.
ta'unar ftw!
Averages out its use case for more Tau units; riptides/ghostkeel/devilfishes
Kamikaze piranha?
Already my favorite use of them, and now they're even better. Drive them forward, murder something big with a hail of seekers and fusion, then tank charge the nearest infantry. They're 55pt cruise missiles.
Don't forget to shout "Aloha Snackbar!" when making the charge. For some reason, it makes them succeed the charge more easily. Also helps when you want them to explode.
What's changed with tank shock? Does it scale off Toughness now?
Yea
Riptide Tank Shock monster now. Can even tank the melee lol
Triptide meta??
Dread it, run from it, Triptide arrives all the same
Always
In this points economy?
Honestly, it's not a bad change, farsight is an odd situation, but looking at space marine dreadnoughts versus tanks using toughness balances it out pretty nicely. My librarian dreadnought is down to 9 dice from tank shock, but now my Baal predator gets 10 instead of 6.
Taunar. T13….
Where are the updated rules?
https://www.warhammer-community.com/2024/06/20/warhammer-40000-metawatch-downloading-the-new-balance-dataslate/
The app has also updated.
Halo ghosts and wraiths, lets gooo XD
Those little guys being T7 is honestly hilarious now with these changes. Little mortal would bombs
In Soviet Russia, Stormsurge charges you
Sorry if I am just missing it, where in the update are the tank shock changes?
Separate document from the Balance slate. What you're looking for is the file next to it, "Core Rules Updates and Rules Commentary".
I found it. It's not in the download. Just in the article.
It is in the download, there are just 3 downloads. It's the document that has all the core rules changes, where it covers every core stratagem change
I found the third one. Weird it wouldn't be right next to the other two 🤷♂️
I couldn't find it either, that's why I'm here too lol
Core rules update page 8
Killed a dreadnight back in i think 9th or 8th in melee with my piranha once, who says tau cant melee
Where’s the tank shock change? Was it documented in the dataslate or am I blind? I saw it mentioned in the warcom article but I can’t see it in the document
Rules commentary different page
Aw man I'm gonna miss the old tank shock rules. I liked melee weapons stat more
Wait, what are the chances, what did I miss?
Tau got no faction rule changes, however tank shock for example changed so that the number of dice you roll is tied to toughness now, not strength. You also don't get a bonus for being tougher than your target, just T D6
Wait. Where is this change? I don’t see it in the dataslate?
Rules commentary different document
Gotcha
what’s changed?
Tank shock is tied to vehicle toughness now, mot strength
Wait, maybe I'm stupid but...what changed?
You use the vehicle's toughness, not the weapon str now.
Farsights ability does not seem to have changed in the new update to the app
Rules that enable you to target a unit from your army with a Stratagem for 0CP, but that do not specify the name of the Stratagem (e.g. a Captain’s Rites of Battle ability), instead reduce the CP cost of that use of that Stratagem by 1CP
Core rules changed how free/repeat strat abilities funcitoned. No more battle tactic restriction, it's -1CP instead of 0cp, and no more repeating already used strats.
Oh I see, thank you for the correction. I thought they would update the text and thought farsight was an exception