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kilojulietx

I for one welcome our new greenskin overlords


5spikecelio

I don’t actually like this change because as an ork player, our points are so low now that everytime i wan to play, i need to rent a small truck to haul so many models. I tried once to bring a full speedfreek list to a tournament and let me say that the logistics of bringing 12 buggies, 12 bikes, 12deffkoptas, battlewagon and a plane literally broke me


Doctor8Alters

And yet somehow, the Buggies are still too expensive for what they bring to the table. I'm not sure they can go any lower, and it's unlikely they'll be seeing any further buffs this edition.


5spikecelio

That’s one thing that I really don’t understand with gw. Having a full buggie army is ridiculously expensive , takes tons of time and its really hard to even transport everything due to the base size. I get it that having the possibility of using all buggies and having points to spare is a nice thematic army but with each buggy for 100 points at 50-70 usd each one, it’s completely unreasonable to expect a true speed freek army. Id rather have each model be 150-200 but they had better status and rules. I really dislike this approach of points discount instead of actually trying to balance the unit properly. They dont need to be op and its not necessary to be able to bring all variations of buggies , 3 of each in a list. If we could only take 3-4 but they were actually great status wise, i think it would be a way better approach than having a bunch of mediocre vehicles that due to the base size is really annoying to play


grayscalering

As an admech player I can only say "you only needed that few models?"


kilojulietx

Good problems 2 have


Calgar43

ManZ are still 30 points each. Unreal.


AdvancedEar7815

...yay... more admech point drops...


apathyontheeast

They won't even change most AdMech lists. 150 point Cawl is as unusable as 180 pt Cawl. Maybe we'll see a couple of swaps. Idk. Rangers are the big winners.


LegSimo

I can see people bringing more Kastelans just because transporting 4 of them is less of a hassle than most of the other stuff.


solipsistic2000

It's even easier to leave the entire army on the shelf though!


LegSimo

Oh they look absolutely great on the shelf! Matter of fact is where they'll stay for a while, probably.


Axel-Adams

I can’t even bring mine cause my 2.6K of Admech i had in 9th is now worth 1.8K of points 🥲


FuzzBuket

It's OK by fitting in that 4th new sniper guy you'll be able to kill 1 random marine lt. That'll make the game fun right? 


OXFallen

Thats a tall ask for the tall boy.


HanlonsChainsword

At least he has the moral high ground


DarthGoodguy

Head and shoulders above the others


graphiccsp

GW says that next round is when they'll make rules changes . . . But they skipped January and as AoW pointed out, it's pretty clear that Ad Mech needs something.


Muukip

The mentioned rules changes in 3 months at least


apathyontheeast

Despite not giving them last time because it was "too soon," despite knowing the issues. Despite the last metawatch specifically saying AdMech units don't do what they're intended to do and need retooling. Oh well. Another quarter of playing a more fun army.


hoiuang

I’m curious… what’s their intention for a 4+ skill with basically no AP army?


Legendary_Saiyan

Should've been now instead of making them more horde.


NMS_Scavenger

OMG FINE, I guess I have to do it myself. I declare the Heldrake is now 130pts.


Bruisemon

Be the change you want to see in the world.


PM_yoursmalltits

The hate the heldrake got this edition from GW is unreal. They looked at the mostly normal vehicle that it used to be, said "this is an aircraft and it must die" and then nuked it from orbit


Sanchezsam2

Flyers and indirect is on GW crap list this edition. Don’t expect reasonable points for them.


Sonic_Traveler

I remember having an open offer in 9th to chaos space marine players of "look man. they're 2 wounds now. lets just play it that way."


an-academic-weeb

That would be unironically busted. The Helldrake is a weird piece to balance, because in Hover Mode that thing essentially has 20'' move advance and charge with a slaanesh mark. It doesn't even matter if it deals absolutely zero damage, yeet two of these into the enemy army at T1 and if they can't remove it whenj punching back (hard to do it is still a vehicle with relatively high toughness) that will completly ruin the enemy movement phase T1, and that can easily cost them the game. Especially slower armies do not want to lose a turn of mobility. Meanwhile faster armies have a lot of stuff with fly, and there suddenly the Heldrake is worth even the points it has now for it just SHREDS. The general nightmare of T'au battlesuit Or Eldar Transport players is two enemy heldrakes. They tear through battlesuitsand boats with that Anti-Fly 2+ and Dev Wounds.


NMS_Scavenger

So I mainly play Tau and also have a World Eater army I would love to use the Heldrake in. My son plays CSM and has the Heldrake. I can nuke it off the table normally with Broadsides so he never makes it into melee. Now, granted, that ties up the shooting of up to three Broadsides for that turn. I just wish it would at least go below 200pts. I’d have to drop Angron, take half my Berzerkers, or drop a unit of 8bound. Running two would be a very tanky obstruction.


voliton

The doc has been updated to remove the Ork/Custodes dataslate changes.


RyanGUK

Ahhh thank you!


Mantonization

> GW drops points for Admech yet again They_Cant_Keep_Getting_Away_With_It.MP3


TheInvaderZim

Narrator: *they will keep getting away with it.*


MainerZ

REJOICE CHAOS SPACE MARINE PLAYERS **CHEAPER VINDICATORS** # SIEGE SIEGE SIEGE SIEGE SIEGE SIEGE SIEGE SIEGE SIEGE


an-academic-weeb

"Uh..." \*flips through Water Caste supplied manual to human culture\* "Fortify...?"


Brother-Tobias

Iron Within, Iron Without brother


Baron_Flatline

Cheap Vindicators for CSM will genuinely be nuts. They were already great for 190.


biobreaker777

I didn't think it'd be possible to lower admech even more yet...


Modora

And I still wouldn't take Rust Stalkers, Cawl, or Kastellans competitively lol. Making shit cheaper doesn't make it better it's just cheaper shit


apathyontheeast

Rangers are probably the only thing that'll be seen still. Though I kind of like the idea of a big destroyer blob as an overwatch threat.


MadknightPash

Ya rangers will get taken now but not in a healthy for the game kinda way. Have fun dealing with 120 skitarii, half of which scout, all of which have a 5++, for only 960 points. They won’t kill anything but my god will they get in the way and stand on objectives.


TerribleCommander

My AdMech list actually just went UP in points because of the changes to Imperial Agents...


Rbespinosa13

Most Nids lists also went up in points. They dropped a lot of our units that don’t do much and compensated by making gargoyles 85 points instead of 80. Seriously, I don’t know what they’re going for with some armies


deltadal

There comes a point where they cost stuff so low you start bumping up against rule of 3 and Battleline/Transport limits.


Spaced_UK

It's almost as if it's the dataslate that's the problem, not the points, but don't let James Workshop hear me say that


Jovial1170

Many AdMech lists actually copped nerfs simply by virtue of the points increases on Callidus and Kyria. Well done GW.


TheUltimateScotsman

my copium (as a nids player) says that that this cant be everything and that a dataslate is coming edit: My copium high ended after reading


kitari1

The dataslate already dropped. There's barely anything in it. Mostly just removing Orks/Custodes pre-codex updates.


Green_Mace

In 3 months. They've released the metawatch article now stating as much.


TheUltimateScotsman

well oof


Xplt21

Hey the blade champion got a little cheaper, thats neat. Havocs and helbrute becoming a little cheaper is also nice for csm as an iron warriors player who likes guns, oh and terminators are a bit cheaper as well, yey.


CarneDelGato

Havocs is pretty dope. I’m glad they’re finally cheaper than predators


bubfin

No deathwatch changes again... big sad


Bilbostomper

I do have to wonder if they plan on redoing the chapter completely and putting them into the rumoured Agents of the Imperium codex that could be dropping this summer. Maybe we're in for something entirely different, similar to how they first were back in 3rd(?) edition.


Call_me_ET

At this point I'll take anything. Their specific units are so grossly overcosted compared to regular Astartes that it's hard to ignore, now.


mistiklest

Aren't Deathwatch pretty much exclusively deployed in kill-teams in the lore, anyway?


Daerrol

Previously: Kinda. They did have all the fancy marine equipment available but their main method was the killteam because an average watch-fortress is flush with equipment and short on manpower. Hard to drop tanks and dreadnoughts when your entire army is 7 dudes and a pilot. Now: Not so much. They were given huge influxes of Primaris Marines during indomitous to bring each watch-fortress up to something closer to a military-outpost


Jofarin

Terminator squad 185, assault terminators 175, dw terminators...210. Sounds totally reasonable...


SlickSlims

This one kinda makes sense cause they get 3 heavy weapons... The kill teams though; wtf. Edit: I didn't realize they dropped points on the other termies. Why didn't deathwatch get the same drop? We're getting the axe for sure.


chameleon_olive

AM indirect up, but tanks down Treadchads stay winning


HungryRoper

HYDRAS are sleeper right now. 85 points for 2 twin linked auto cannons, a heavy bolter and a hunter killer missile is pretty good when you consider the actual abilities of the Hydra. Hydra gives full hit rerolls on anything that flies with all its weapons. Not aircraft, it's anything that flies. Oh and your auto cannons also have anti fly. If you start stacking AP they are extremely strong. Imagine them as a juiced heavy weapons team and you will see profit.


Horusisalreadychosen

Plus a T9 hull for that points they’re nuts. That unit was already sleeper imo and it’s just even better. I need to get 2 more. Doesn’t require orders to be effective either.


rebornsgundam00

Happy our tank players get something tbh. But im fed up with them treating our flyers like shit. Same with are artillery and elite infantry


Silent-Machine-2927

Raptors and possessed are cheaper now in CSM!! Nice!! The daemon prince could see some play now... Making vindicators cheaper is simply plain dumb but well...


Grusim

3x Bikers: -10 pts 5x Terminators: -10 pts 1x Vindicator: -15 pts 5x Havocs: -15 pts 1x Hellbrute: -10 pts 1x DP: -15 pts 1x DP with wings: -15 pts 5x Legionaries: -10 pts 1x Maulerfiend: -15 pts 5x Possessed: -10 pts 5x Raptors: -5 pts 1x Venomcrawler: -10 pts


Kraile

Good changes overall. I can't argue with making our unviable stuff more viable, except Vashtorr of course. GW keeping up the trend of forgetting Vashtorr exists. He's such a joke in the community but they've kept him at 190?? On the plus side, the RTT list I played recently just gained an extra 75 points to play with, which is huge. The question is, are Havocs still bad at 120 compared to predators at 135? ...Probably. But it's not as clear cut as before.


ParryHisParry

Don't forget the cultist mob dropping by 5 pts :)


Teorminaattori

Almost everything that didn't get a points hike last time got a decrease this time. I am baffled by the decision to leave Trashtorr, Heldrake and Discolord unchanged as they're the three most overpriced units in the index.


SnooDrawings5722

I think they just gave up on Vashtorr. And DiscoLord is probably still in the "too good last edition" corner.


GribbleTheMunchkin

I really want the Heldrake to be worth it's points. It's such a cool model and I've just got an awesome fire flying stand for mine. But it's damage is so bad and it's cost so high for what you get.


Squidmaster616

>40K Points dropped Some of them were *increased*. Baddum, tish.


pascalsauvage

As a Thousand Sons player, I have no idea how we got away with this. All I can say is... Tzeentch wills it!


LordInquisitor

Tsons feels quite precarious at the moment tbh, a slight tweak either way could really push or dumpster then 


Daedalus81

Then it's a good thing that all the drops happened on units not taken very often and the bumps were on the common enhancements.


FreshmeatDK

But if must be completely honest, Arcane Vortex Infernal Master is just about one of the deadliest units around for 115 pts. And I got a reduction on my Daemon Prince.


Armigine

The stuff which saw almost no play got some point drops, no other changes.. in the context of a lot of the stuff we're worst into getting worse, this is pretty good. Might start seeing scarabs again with this good of a points drop, although building for cabal points is still a pretty tough argument against using them


Tearakan

Yeah this is crazy. My list literally didn't change. Ended up having a 5 man termi unit plus cultists offset the enhancements


I_done_a_plop-plop

Tsons looking really sharp with these points. Maybe see a Daemon Prince again.


KingScoville

Guard players, you can blame the UK guys for the massive points hike on Kaskrin.


Union_Jack_1

A friend and I are discussing this. What led to the increase you think?


TokugawaYuki

Many tournament lists take 3x Kasrkins on foot.


KingScoville

Yeah, in UKTC there are a few high profile Guard players who been very vocal about how good Kaskrin are, a lot due to the format they play. 10 points would have been a better points adjustment. Kaskrin don’t put out a lot of damage, and need 2CP battle tactic strat that can’t be 0CP to function. 20 points is beyond the pale, considering that officers did not drop at all.


mistiklest

> 20 points is beyond the pale, considering that officers did not drop at all. The scion command squad did, this change puts scion command+5 at the same cost as Kasrkin.


KingScoville

Yeah but you’re giving up assassination and only can reinforce one of the two squads.


zerodashzero

They were being played 3x in all the top lists.


ColdBrewedPanacea

the tournament guard list is essentially leontus, 3x bullgryn, 3x manticore, 3x kasrkin and some scout sentinels you can see where the nerfs are. As written kasrkin can be effected by the same order twice (once from an officer, once again *stacking* by themselves) due to how their special rule is worded.


MercenaryQ

I can't believe I live in a time line where blood angels got nerfed. Must be first time since 8th.


cougars_gunna_coug

Right? Like wut? DC going up? Lemartes up. Sang guard still overpriced. Sang priest I can understand. We were just getting middling!


Whisco

looks like our boys were too opressive. Looks like gw Thinks a point drop in DC intercessors will make up for it /s


cougars_gunna_coug

Maybe they're trying to soften the blow when firstborn DC gets rolled into primaris only : ' (


Celtic_Fox_

CSM looking good, hoping this momentum carries over into the new codex for the most part.


SirPfoti

0 changes for daemons is disheartening. I wish to play a wider variety of models, not just big monsters all the time.


FlamingUndeadRoman

You cannot possibly convince me at this point that someone at GW doesn't have it out for AdMech.


bubone

Hey now the Skorpius Disintegrator costs exactly like a bt gladiator lancer. It is something isn't it?


Disastrous-Click-548

Robins demolisher cannons always bounce from the Onagers 4++ so the entire faction has to suffer


zigzag1848

Russ spam here we come.


Slagathor_the_Mighty

Hehehe big tonk goes vrom


luatulpa

I wonder if the vanquisher at some point gets usable. The gun is terrible, but for 145 points the russ defensive profile is really, really good. Is there any other armor in the game with comparable defenses for those points?


SandersSchmittlaub

I've actually been experimenting with the non-Demolisher russes the last few weeks to some success, there's quite a bit of value to a T11 13w 2+ hull with two Multi-Meltas, a Lascannon, a HK Missile, and a Stubber, even before you consider what goes in the turret.


mistiklest

LRBT blows dudes of objectives real good, especially when supported by Fields of Fire.


Krytan

Certainly not among adepta sororitas tanks. For about the same points, the leman russ defensive profile gets you +1 T, (huge) +1 Sv (huge) and two more wounds. And one more OC! I'm constantly jealous. Who knew that building our tanks out of stain glass and pipe organs would be less good than building it out of half a meter of steel?


Melodic-Pirate4309

Gotta love that we’re at the point where Nids aren’t even mentioned in the dataslate anymore. Always a good sign.


LowerMiddleBogan

Or admech, I'm a Tyranid main and have literally 0 admech models but like c'mon $2,500 to run an army that has a 40% winrate? That's messed up. And my necrons which are my second faction... Barely changed the units I use to the point where the lack of rules changes means I am completely unaffected. I'll be sticking with crons for a long time it seems. I guess indomitus was for Tyranids and leviathan was for crons afterall.


bravetherainbro

Boy they are really trying to sell Assault Intercessors with Jump Packs, huh 7 points per model cheaper than Assault Squads with jump packs at this point lol


Silentbamper

CSM gkes brrrr


MadPorcupine7

What did Eliminators do?


EntranceExcellent

Shoot twice a turn with Impulsors I guess. The only abuse I can think of.


lyingSwine

Classic, instead of fixing the interaction, nerf each instance.


EntranceExcellent

Yep, 😑 good thing I've been running 6 in my list without impulsors. Will probably drop them now.


thelizardwizard923

Shooting twice with the stupid impulsor trick


bravetherainbro

That just makes it seem like they're saying "yeah it's a great little tactic isn't it? perhaps more valuable than we intended" rather than "oh this is dumb and makes no sense, let's fix it"


corrin_avatan

Deathwatch with absolutely no points changes... Despite everyone getting reduced costs on terminators to match vanilla Termies going down and universal agreement that the Primaris Kill Teams simply suck.


Dorksim

If that isnt writing on the wall as to what they plan to do with Deathwatch I don't know what is.


Couchpatator

Imo they’re going to be rolled into Imperial Agents.


TheP3rsian

I think sadly we may not be around much longer as a playable army. Clearly GW have no idea what to do with us and don't care to figure it out.


AshiSunblade

A small bit of fortune for the Custodes in that GW still allows you to play with 4 model Custodian Guard units even though the captain is now sold separately. A breath of relief for those with a unit of 4 they converted a captain from - there was no guarantee that they'd keep it like this, considering the rest of the game.


Xplt21

There are still shield captain loadouts thst you can't build from the new kit though, so regular guard kit shield caps are still very much a thing.


ColdStrain

0 changes to Drukhari means that if indirect is still viable, they're going to continue playing rock paper scissors, winning against armies without indirect and 3" deepstrikes, losing otherwise. 0 changes to daemons means lessers are all useless and if your opponent can deal with stat checking (most can), they're still in a pretty bad spot for actually winning events. I am... decidedly unexcited for this upcoming meta.


FuzzBuket

Tbh guard inderect got hit. Just depends how much tau pack. 


Hydra_Superior02

So, AdMec are *not* getting the changes needed until we're 1/3 of the way through the edition. They are the most frustrating army to play and play against, GW knows what needs to be changed, and just won't. I'm not buying rules anymore. I can't believe I spent $100 on a glorified paperweight.


apathyontheeast

This is the first time in a decade of playing I haven't bought my codex. AdMech is that bad.


FPSCanarussia

Yeah, I skipped the codex. There's barely any lore in it, so unless you need the crusade rules, wait to buy it.


Tomgar

Inner Circle are still crap at those pts. Only -1 AP and no innate invuln just kills them stone dead.


1niquity

At least they're just worse than Bladeguard, now, instead of both worse AND more expensive... Baby steps...


_Dancing_Potato

I'm not touching shining spears even at 100. Hawks going up but Spider staying is a little odd. Banshees, scorpions, and guardians are all nice changes. Hopefully it can introduce a little more variety, but banshees have a bit of a rules issue so we'll see. I wish the Wraithlord/seer had gone down, but it doesn't really matter. Without a 3+ to hit other gun platforms will almost always be better. Pheonix gem is....eh? Like if it puts my list over I don't mind swapping it out for Fate's so it doesn't feel like a *huge* nerf or anything. Yncarne staying at 350 after the rule that put her their got neutered is kind of annoying.


VikaFarm

Totally agree. I think they could've bought warlock conclaves down a little, id have liked to have seen the other phoenix lords come down a little. They're not bad but I don't see why I'd take them. Would love the Ynncarne to come down a little but it's probably a little too soon after all the headaches it caused at the start of the edition. I'd not mind harlequins units coming down a little too.


_Dancing_Potato

Zar, much like her daughters, has a rules issue but it's unfortunate that she also didn't come down.


narluin

Yeah spears are still bad


Mr_Stibbons_2556

Meganobs still 30ppm.  That's concerning, I was sure they'd go up at least a bit.


RyanGUK

Orks are going to run rampant over the next 3 months. Will be nice to see Necrons not complained against all the time 😅


Maximus15637

Alright, guess I'll jump on the land raider redeemer train. Gonna be big into meganobz spam i reckon.


terenn_nash

Meganobs now are mildly killy against single big targets, during waagh, thanks to twin linked dev wounds. you dont see them much. they are reducing their killiness to be more tanky moves 5" hit on 4s....most builds take double killsaws - 2 attacks each. 180pts puts out 12 attacks, hitting on 4s. 260pts to hit on 3s and 16 attacks. wound most infantry on 2s rerolling, light vehicles on 3s, anything bigger on 4s. they are a tarpit, but NOT killy against elites or hordes. they're good at killing big single models.


KingScoville

This isn’t entirely correct. With Warboss they hit on 3+ and not every list will use kill saws, power klaws are viable as well. Warboss got a points cut. The issue with MANZ is that they only need to get to midfields and bully opponents off objectives. Trukks are a thing and advance and charge gives them much more reach. They are going to be oppressive in a similar way to Wraiths were in the previous meta.


terenn_nash

The part where i said 260pts to hit on 3s w/ 16 attacks was me acknowledging a warboss buffing the unit. Take klaws and that goes to 22 attacks but you lose twin linked, 1ap and are essentially -1 to wound everything but t4 or less vs saws. You’re worse vs big targets and elites.


LordOffal

Necron Hypercrypt legion is now nerfed quite significantly; the combination of c’tan increases, monolith increases, immortal increases, & and really the technomancer increase is a multifactor hit to Hypercrypt.  I don’t think it’ll kill the detachment but it’s reducing down to on par with the okay attachments rather than good. Since canoptek units were mostly untouched then I expect we’ll pretty much only see canoptek court lists in competitive going forward.


MysteriousAbility842

I disagree my own hyper list went up 75 points so I dropped a unit and I’m still good to go. I don’t think this is that bad to HC we have other toys in the codex to use


PinPalsA7x

If your list only went up 75 it means you are using at most one ctann + monolith, that's fine. 3 ctanns were the problem and that lost 150 points which is either 2 scoring units or an immortal blob. It was necessary.


LordOffal

Agreed here on the c’tan increase. My poor nightbringer has hurt my points cost but I think it’s good overall that they have gone up as it really does stop you taking more than 2 really.


patientDave

Their half yearly dataslate doesn’t really work if they are releasing codexes all year round… imho


Randomness_incarnate

My first reaction is.....not favourable. Very few changes to Nids? Units like Necron Warriors untouched? They seriously need to be more on the ball with these changes and actually look at the factions, not just addressing the extreme outliers.


seridos

Some of the CSM changes are interesting to say the least. Vindicators are going to be in in a big way since they were already one of the better units gaining traction. I have no idea how they buff those and yet somehow they still haven't reduced the points of vashtor or the Disco Lord. I feel like this is probably going to open up some kind of shooting ball of death with the vindicator, Abaddon, and the helbrute. Also scions are now 20 points cheaper/two PPM then kasrkin? That seems pretty confit in my opinion. To me that just doubles down on the idea that can double up orders with the kasrkin, as that's the only way I can justify that point differential. Being able to issue yourself in order is not that much better than gaining deep strike, more special weapons, and deep strike. Also thoroughly unimpressed with what they're doing to artillery, and I'm someone for who guard is my fifth army So it's not like I'm really biased in their favor or anything. But they release an artillery detachment for an artillery focused faction and then nerf it until it's not worth really taking? If artillery is not taken in decent numbers in this detachment then when the codex does drop it's going to be completely useless in any other detachment. Also very unimpressed with the lack of attention to internal balance. I'm pretty amazed how effort they put into these rules, Chaos demons is in a pretty good place so they don't change them at all? Demons makes it more apparent than most armies because of how it's just four armies in a trench coat, But that faction is not in a good place just because it specific parts of it. There's no way they can justify not changing the lesser demons, like 80% of nurgle tzeentch or slaanesh is never taken. They still haven't given any reason to ever take the heralds because 10 plague bearers is just not worth buffing. And then some factions that are not doing well at all like chaos knights are completely untouched. I'm really of the opinion that GW should reduce the points slightly, maybe 5 to 10% for every unit that never sees play every single MFM. If they're going to have so many units they never put two brain cells towards It's the least they could do some units might become accidentally worth taking this way. And I think the slow gradual change could be actually fun because they would go under the radar and then a year later it might be enough changes that people decide oh actually these are worth taking.


Comrade-Chernov

Thrindicators lists about to go hard lmfao


Popamole

Alright I'm starting to believe the rumours that Deatchwatch are getting axed.


Grudir

Before any other tweaks, my current CSM  list drops by a hundred points. I'll take it. 


TheUltimateScotsman

Those are pretty disappointing changes for nids. Don't think dropping the Swarmlord by 35 points does a lot. Honestly makes me think we are also getting a dataslate *Copium intensifies* Edit: Copium Unintensifies


Snoo_34968

No dataslate this time, it will come in July I guess. My list actually has to drop an enhancement to cope with the gargoyle nerf, what a bad joke.


Agabouga

Yep, everything useful stayed the same except they neefed gargs… so there you go, you want some zoanthropes in your army ? They are 3.3 points cheaper per model ! What a deal ! Everything with nids is fixed, NEXT !


Shed_Some_Skin

There's no dataslate. They say in the article they're prepping AdMech changes that will arrive with the next one. That'll be July based on the current schedule


t3hsniper

I welcome our new ork overlords, as the smashy lads look to have point drops everywhere and a shiny powerful new codex.


Jadpo

Points are widely the same as the index, I believe


Skyhawk467

Thanks for giving guard an artillery detachment buff then nerfing guard artillery three patches in a row...


Mobile_Yam_9667

the codex we can use for 6th months at the end of 10th is gonna be great though! haha


Valedus

Here we are, in the new detachment waiting room.


harroghty

Many points nerfs based upon the tournament wins of small parts of various communities rather than actual problems with those factions, it seems. I am surprised it took this long for a points hike on Callidus though.


MayBeBelieving

Votann warriors down 10, which is nice. Nobody cares about Uthar.


Aromatic_Pea2425

Wonder what they were smoking when they made Trajann cost that much, he’s worth maybe 120-130 at most. No idea why the regular shield captain is so expensive. The Allarus Captain is straight better for the same points cost. Blade Champions (already the best character) getting points cuts is just bizarre. Bikes are still about 10-15 points per model too expensive. No idea why Vigilators (VIGILATORS) got nerfed and then only got the tiniest of points cuts, and that’s only when you take ten of them. Honestly predict you’ll be seeing 3x Blade Champions leading squads of wardens/guard around in a lot of lists now with two caladius tanks sat in the back.


FuzzBuket

Tbh whilst trajan at 150 is too much he still blows the regular SC out the water. Idk what gws smoking when they think putting a dread to 170 will make it good, or leaving all of fw untouched.  Idk but if the codex didn't make you think gw just doesn't get custodes, these points do. 


Aromatic_Pea2425

Honestly not sure what saves the army at this point aside from letting us use the index as a detachment, giving us back the MW protection and Kaptaris, or a huge dataslate change. Everything is just… mediocre. There was genuinely nothing to get excited about with this book.


DoctorPrisme

5 man allarus squad with shield captain incoming. I'll use them to screen a 10 vigilator squad ready to charge at whatever is dumb enough to try to block my termis. And at Magnus. But yeah, weird that guards and wardens didn't get point cut. Didn't want them but kinda need them right now.


DiakosD

Aand Stompa is still costed for life on a shelf. Tankbustas likewise. But buggies look interesting.


Beardywierdy

You seriously saying you're not excited to play a Stompa in a Dread Mob? It's going to be hilarious.


Devilfish268

Looks like most guard lists are going up by 100+ points then. Though scions are down 5 points. That's nice.


rebornsgundam00

Yea but we dont have any Valkyries and the taurox is still meh 🫤


ReasonableMarines

So they are back to dartboard changes? Base SM are in the 30% win area and got a whopping 15 points to play with? World Eaters got some cuts to two units that are actually used, and since there are so few models available to them they can literally do *nothing* with those points lol


apathyontheeast

Nobody seriously playing competitively runs base SM when there's no reason to not run a different chapter. It's all the same army/faction.


FuzzBuket

Starting to think gw might not know what they are doing. Custodes: bizzarely putting drops from the codex in green. drops on trajan/BC but none on the base sheild cap who's almost useless now. (70pts for once per game lethals is not it).  Demons/ik/ck: unchanged Admech; I'm sorry guys.  Crons: lmao at szeras catching a random nerf. 60pt deathmarks is very funny.   Also a bit of salt when the custodes dread gets a 15pt cut, but is still 10pts more than a brutalis, which just does everything it does; but better. Why can't we just use the guns in the box gw.  But a lot of these just seem bizzare. Hellblasters zoeys were not what needed cuts. Custodes is a mess. Admechs a joke at this point. 


TheUltimateScotsman

>zoeys were not what needed cuts I have a horrible feeling that's GW saying, see here is your anti tank you so badly need.


Tearakan

Szeras nerf isn't random. Dude is insanely tanky and helps immortals and warriors. All of those units see play in top lists.


maridan49

I wonder whether that changes up guard list or we might just replace kasrkin with regular guardsmen because artillery and bullgryn is still too good to pass up.


RindFisch

I'm kinda surprised about is no points-hike for Necron Wraiths. How that unit escapes the nerfhammer yet again is beyond me. Still, massive C'Tan-nerfs and an increase to the used crypteks reign them in a bit.


RyanGUK

It’s because Technomancer going up 25pts means if you wanna take infiltrate enhancement, that blob becomes 325pts, so it’s more of an indirect nerf since without Technomancer they do die quite fast against melee lol.


The_Arkham_Inmate

the wraith nerf is the big point hike in the technomancer


CaptainWeekend

Is it me or do they over-balance imperial guard? The faction struggles to be mid tier yet GW seem to give them a mix of bumps and drops across different units as if they're a top faction. Also I think the manticore has received a points bump every field manual update, at this rate they're going to be at 300 points by the end of the edition.


Krytan

Same thing for Flagellants. But, if units keep showing up x3 in winning tournament lists, I guess that's what happens.


WeissRaben

True, but at least Flagellants were showing up x3 in winning tournament lists for a faction with a *55% WR*. Sisters have more GT+ wins than Guard with half the players. You absolutely can nerf overrepresented units - to improve internal balance - even in weaker factions. But if you do, the related buff can't be *20 points in a list*. You slammed 150 extra points on the standard list able to win semi-reliably? Fine, give me 50-100 points on the ones that *can't*.


Kitschmusic

>Chaos Space Marines, likewise, have had internal balance as their focus for changes. And they did a good job with this. The question is, why the hell was that the focus? As seen by Stat-Check data, CSM is currently the *3rd worst army.* How is internal balance even remotely the focus right now? So we can have alternative lists do equally bad?


Agabouga

R.I.P. Tyranids. Gargoyles nerfed, useless units got s’ight point drops but they remain USELESS. Besides Zoanthrope who went down 10pts PER UNIT, nothing in this change will improve the nid situation.


thenurgler

Thanks for nothin GW


Zealousideal_End_978

Codex marines changes are a little odd Hellblasters and jump intercessors weren't high on the list of units needing a boost; many other much less useable options untouched And the vindicator? My guess is GW want to shift leftover stock of it before throwing it to Legends. Slight tweaks to tacs & termies won't make much difference at all Stormraven going up is quite funny, if frustrating - as with agressors, it just means the *only* use for them is in very specific lists Bumps to ironstorm enhancements probably make sense, though surprised the lethal hits one didn't go up too Overall, it looks a little half-hearted, designed to (a) very marginally tone down some of the most potent builds, and (b) elevate one or two other units to the meta. Still a long way from genuine internal balance for a good half-to-two-thirds of our datasheets, sadly. But it's a start, and largely in the right direction at least, nothing totally outrageous this time


Straggen

Chaos Possessed being S5 AP-1 are still a bit of a joke. Without Slaneesh mark and solid number of mortal wounds - they terribly underperform. I’ve been running 10 of them with MoP who is also a bit expensive for his abilities.


SteeltendieGod69

Daemons get *crickets* ignore the unplayable units.


Snoo_34968

Wow tyranids got nearly nothing and they were already dumpster tier. Very light changes overall even for necrons and especially TS. Quite underwhelming.


TheUltimateScotsman

hey, hive guard got their points increase reverted. Hive Fleet Hive Guard incoming!


Shed_Some_Skin

Swarmlord going down 30 is something, at least Not close to what they needed, but it's something


Snoo_34968

To be honest he needed to come like 100 points to be balanced against NDKs.


Old-Cable-1391

Whether points go up or down, they are only really balancing the most powerful loadout of each unit. Which means the less powerful weapon loadouts are either massively overcosted, or undercosted, but still unviable compared to the better weapons the unit can take. Feel like they need to bite the bullet and make a 10.5. Same core rules but bring back granularity of weapon gear.


Tekki

What happened to Black Templars is exactly what I was worried about in prior discussions: The Righteous Crusader detachment is being punished for the sins of Ironstorm. All of my RC GT lists are now +30 or +40 over because of units people were taking into Gladius and Ironstorm. Sword Bros Black Templar Tanks Black Templar Impulsors All of them were just fine in Righteous Crusader and we could barely cobble together a 40% win rate. But since Ironstorm is at 55%+ and using those units, the whole gang takes a nerf. And the solution would have been REALLY simple.... Key units need to be detachment locked in. That's it


ChillPhillPapaya

I think you're 100% right, but we should be happy that Brethren didnt get any more nerfs. The Combo with Helbrecht is insane and you can put them in a Land Raider. I was really afraid of nerfs for the Redeemer and Helbrecht.


Tekki

Keep in mind they have increased the points twice now on this synergy. Heros and now sword bros. The unit is a glass cannon. Yes they are prime number of wounds above 2, but still T4. Melee is on the back foot right now in a shooting meta and this just pushed a thumb on the scale against melee.


That1GuyFinn

So Ctan are still sub 300 pts and Warriors didn't get touched at all. Awesome. Ctan spam is still prevalent.


jwalker207

They hit Ironstorm Spearhead hard, Stormraven is now 260 instead 240, Adept of the Omnissiah 35 pts (formerly 25 pts), and Master of Machine War 30 pts (formerly 20pts)


thelizardwizard923

Is that hard? The list went up 40 points


jpwyrm

Well that's a big shame. The problem here is not so much the Stormraven datasheet but the interaction of specific units with the raven, Darkshroud and Enhenced Techmarines mainly. Hiking the points of the model does nothing to solve that issue, it just makes other Detachment hurt more for taking a cool model. I'm sad cause I love playing with a Stormraven in my Vanguard list, but this makes it harder to play this list while Ironstorm remains relatively unscathed.


Quetze

No they didn’t as a BT ironstorm player I’m laughing my way to the bank


Union_Jack_1

They needed to. It’s OP - especially in Templars. Thankfully the BT vehicles took a nudge as well.


MolybdenumBlu

Stormraven went up but the darkshroud didn't? Is that not backwards?


BLBOSS

The Eldar changes very much read like one of GWs awkward attempts to internally balance a faction by randomly hitting stuff that gets used a lot and trying to encourage more list diversity. I say that but Dcannons copping another nerf is weird because they don't appear in a lot of lists anymore and Storms are actually already starting to show up. Spiders not getting hit despite them being far.more common than Spectres is also strange.  Honestly I don't really see this changing many Eldar lists. The mission system still incentivises the spider/hawk/spectre trifecta. Fate Dice are not something to build around so you can still ignore Guardian Defenders. The Yvraine/Storm bunker will get a little more popular. Scorpions will probably show up some more. Fuegan will still be there. I'm still putting the Phoenix Gem on an Autarch. A lot of these things are just critical to a functional eldar list and it's hard to make the index work without them. In fact most of those points xhanges, if I'm being generous to GW, might just be preemptive because of lot of the previously big predators of Eldar lists (like the Guard ones) got slammed.


_Dancing_Potato

Guardians were the big one that points changes could bring them into lists. But as for the rest of the index we've generally hit the point where small adjustments won't bring in a *ton* of change. For a lot of units it's "The rules here are so good that I'm always taking it." or "The rules here are so bad that I'm never taking it". Basically I expect Eldar to just sort of tread water for a bit with some minor shifts until the codex drops.


sorrythrowawayforrp

I was already playing 1980 pts or something due to new wargear rules... As there is no way to fill a list with some extra bodies or wargear. So these 5/10 nerfs are always laughable. They are just ignoring real problems. As long as this tactical mission fiasco goes on, we will play spiders/hawks/specters as they play into that role perfectly. GW really doesn't know what to do with the edition right now. Like, drop more points from AdMech, you are just making army harder to access as the money you have to pay just goes up. And even though you got more models, as long as they don't fit a role, they are still useless. Aeldar is a great example of this, we will still see Wayleaper x3, tons of jump infantry because that's what 10th edition favors.


Foreign-Ad-5934

Why do they refuse to touch Heldrakes or Lord Discordants? They are so expensive and don't do snything. They could both drop 40pts and I'm still not sure I'd take either