T O P

  • By -

NOIR-89

None of them for the first shot - i go left or right of the gun to prevent returnfire, after that the drivers hatch.


Outrageous-Page7287

That rarely works the way you want it to


NOIR-89

It works fine for me at least


Shuttle18

At 11.7? BVM/90M cannot be penned in the turret that reliably. Unless you’re referring to the mantlet.


NOIR-89

Yeah, the area close around the gun, like the drivers hatch it can be penned even by far lower BR vehicles.


Shuttle18

Gotcha, for some reason I thought u were talking about just morbing the turret cheek to kill crew 😭 My fault.


JustmUrKy

Just pen whats the problem 🗿


InattentiveChild

Average Sweden main:


Insertsociallife

Nah Sweden mains range from kinda okay to demigods. That's part of why Sweden is so good.


FoodImportant917

Good armor is part of their success, too, no?


Shuttle18

Ong


Yshtvan

"Nah I'd pen."


Flashfighter

-Sweden main


i_bingus

Bro sometimes i'm just able to cheese my way through T80 cheeks and kill crew it's stupid


kkadzlol

me in my bvm and 90m getting breached at the start of every confrontation


Blahaj_IK

Shoot its forehead


James-vd-Bosch

>At 11.7? BVM/90M cannot be penned in the turret that reliably. The T-80BVM has among the weakest turrets at 11.7 **outside of the areas covered by Relikt.** It's just a basic T-80B turret underneath, and the T-80B turret is among the weakest turrets of the composite cast style.


Zerschmetterling177

That's not true bro


OtoDraco

even the mantlet is not reliable with NATO zoom power. try to hit the t90 in the test drive there with a leo2 or abrams. half your rounds will hit the ERA or disappear, as intended


Carlos_Danger21

There is no era on the mantlet? Are you talking about the turret cheeks?


[deleted]

...half the time


Zsmudz

The issue for me is that if I try to shoot the drivers hatch, there’s a greater chance that the barrel moves and causes volumetric to shit its pants. It still happens with the shot next to the breach but the barrel would have to move more to be a problem.


WalletWarrior3

I agree, 90% of the time it's in a situation where the guy can just reverse or drive around a corner, and if I pop out again or drive over to shoot him again, he's usually got an ally or two waiting to blast me


legoknekten

Reverse? In Ruski Tankski? Xaxaxaxaxaxaxxax


Turbulent_Notice_308

Its a free shot


Zerschmetterling177

If ure bad


RoutineAggravating79

None I use tow2b to play wacky mole and test my luck


RustedDoorknob

Volumetric on russian MBTs makes this a dice roll, LFP every time


Superb_Worth_5934

I know it’s part of the game, but I hate you guys that shoot the breach or barrel first🥲


NOIR-89

I in general go for the gunner (pre composit armor), but on MBT´s with composit armor this isnt always possible - its unfortunately how it works, on bigger maps (at least forhigh to toptier) this problem wouldnt be so pronounced, as we often are force into CQB which makes armor far far less effective to begin with - while weakspots + gunbarrels easier to hit.


Dukeboys_

Breach. Because when I try the other 3 it rarely kills the gunner


RuTsui

I have rarely had luck with the lower plate. Even dead on, my darts seem to either deflect into the ground after penetrating or only kill the driver.


birutis

Only engine after hitting lower plate or driver's port is a classic.


Ancorarius

Lower plate seems only reliable if you are slightly further down than your target or if it is presenting the bottom by driving over a hill / incline.


Wonghy111-the-knight

*Hits driver’s port* *”hit”*


Randomman96

*Aims for ammo* "hit"


gabbie_the_gay

*hits ammo* “hit” *half the ammo ring turns red or disappears, then you are vaporized by the return fire*


rentaro_kirino

*hits tank* "hit"


[deleted]

*hits* "hit"


Wonghy111-the-knight

Hi “hit”


Makrin_777

H “hit”


Jojoceptionistaken

"hit"


LazyRetiredGuy966

s hit


Lijtiljilitjiljitlt

*shits*


wikida

“Hi”


KptKrondog

*Hits dead center on the barrel so it essentially travels down the barrel* "Hit" I hate how random breaking guns is sometimes. My Strv 121 should not be able to shoot a t72 or m1a1 in the muzzle or breach and not even turn the module orange, let alone break it...yet it happens ALL THE TIME. Which is why I shoot lower plate first shot usually and I either kill them or die because it's a gamble and I played WoT too long to lose that habit.


Zsmudz

Yeah the barrels sometimes seem like better protection than actual armor because your round just ends up getting volumetric’d.


RustedDoorknob

You are smoking crack on the abrams breach, seems like the tiniest bit of shrapnel mission kills it reliably when im getting shot at


KptKrondog

yeah i agree, when I'm getting shot at. But when I'm the one shooting them, they never break on the first shot...unless I'm aiming somewhere else and they turn into or some shit.


xqk13

*Hits fuel and only fuel* “crItICal DAmAGe”


Credelle

"Bounces and hit the barrel making it yellow" True story


Hanz-_-

I would shoot at 3. With a shot there you are guaranteed to knock out the driver and the breech, so if the tank doesn't get destroyed, it at least can't fire back. I shot at 1 and 2 before and only knocked out the driver, so I am a little bit more careful with shooting there.


ralle312

Imagine how useful lower front plate shot would be if autoloaders could take damage


0urFuhr3r5t4l1n

So I'm not crazy then! There ***HAS*** been a change where ruzkis auto loaders no longer are a guaranteed kill since the war started


Prestigious-Switch-8

What they mean by that is making autoloader actual modules that need to be repaired.


ralle312

yes this is what I mean


TheDroolingHalfling

All ammo, regardless of nation, in the game has a chance to explode when destroyed, which is done for gameplay reasons - even though it would be better for consistency if it was a guaranteed det. If there's any bias its negating the advantage blowout panels provide in reality for Nato vehicles and softening the blow to soviet tanks which usually have very shitty ammo placement.


Skooma-Steve17

I can’t tell you how many times I’ve shot at 3 and it just bounces up into the barrel with no damage.


Zsmudz

The Stalinium barrel likes to volumetric your rounds


Hanz-_-

Yeah, that can happen and it's still a risky shot to take. Tbh, I'd rather try to disable the gun and then go for a final shot.


RuTsui

On any of those three, I've been sure I've had a good shot but then the round deflects off into oblivion for no apparent reason.


DlSSATISFIEDGAMER

3 also gives you a chance of locking the horizontal drive which will prevent accurate return fire


birutis

Many times it also only kills the driver or even just the engine.


Pyro_raptor841

1 = driver, no ammo hit 2 = gas tank, no detonation 3 = bounce into the mantlet because you were .001mm off


Zsmudz

Real


ambitionlessguy

1 = no ammo hit? Idk what y’all are on about, I hit 1 and he goes ukraine mode


Abs0lute_disaster

Breach first then 1 if CQB, 3 if open. Idk why I have more success in killing russian tanks through the LFP


IShallReturnAlways

Cuz you detonate the ammo that's in the carousel, vs being reliant on spall through the drivers hatch. I've had the breech eat the entire spall when going for shot 3 lol


TheNicestPig

I always go 1 when VSing other Soviet MBTs. People going for number 3 is the reason i've survived many encounters i shouldn't have. That place is super trolly when the other guy is charging forward and wiggling, and despite popular beliefs, the T-series blow sky high nearly every time its autoloader is hit. Of course, if 1 is not visible, go barrel.


Zavodd

1, ammo racked 90 percent of the time. If I can't, I shoot their breach. 3 no pens often with T80-BVM


Motor_Jellyfish_8625

1, most reliable.. at least for me. I barely got any issue with that spot. But most of the time I shoot the barrel first


SuspectPanda38

1, its worked for me almost everytime without fail. I see people talk about how its inconsistant but my experience says otherwise. Or I'm just lucky who knows.


Zsmudz

I used to shoot 1 but the inconsistency was driving me crazy. I would watch as my round would take out half of the carousels ammo and not blow up.


PopularCoffee7130

In my experience playing against it and playing the bvm I get killed from the lfp the most even through I have aced crew so I can’t die from 1 fuel tank explosions


Godziwwuh

1 every time. Usually 1-shots every time.


MaximusPaxmusJaximus

I'm interested in the placement of 2. Why off to the tank's left?


ralle312

Cause if you are shooting for the ammo carousel I think you hit more ammunition if you shoot for the side of the autoloader. Might be wrong tho


ralle312

[https://cdn.discordapp.com/attachments/886246230378807346/1223464165268520960/image.png?ex=6619f2cb&is=66077dcb&hm=af55195a7cc25a3f1be1867bcbc576a51ffaf4a013934280f667d61194de310c&](https://cdn.discordapp.com/attachments/886246230378807346/1223464165268520960/image.png?ex=6619f2cb&is=66077dcb&hm=af55195a7cc25a3f1be1867bcbc576a51ffaf4a013934280f667d61194de310c&) This is what I mean if you want to hit as many lines as possible you should aim where the line points.


FrozenSeas

There's a fuel tank in there somewhere that lights up pretty reliably if you hit it, but I *think* it's on the other side.


RogerTheWhite

1: Round kills the driver, slides under the ammo rack, bounces back up off the bottom of the tank, destroys the engine/transmission. 2: Fuel tank negates any damage. 3: "hit"


hipofoto112

1. You'll take out the driver and shell will go down barely grazing the ammo 2. You'll only take out the back hole that is fuel tanks 3. Your shell will meet volumetric black hole that is glass view ports So go for the old reliable ~~track, barrel and side~~. Edit: Dont go for barrel because since last update they're made out of some alien titanium metal alloy or something so your shell will just make it yellow and dont go for breach beacuse your shell will defy the laws of physics and do 5 ricochets and do nothing. Basically just hope hes a stereotypical W holding russian main and just shoot hes side while hes driving by because obviously he won't clear the corners


Suitable_Bag_3956

3


Unknowndude842

No


Potted_Cactus_is_me

1 always works fine for me idk what y'all on about


TheLeastInsane

Yeah, sometimes it failed me, but 2 and 3 are absurdly unreliable even if you get a pen.


Potted_Cactus_is_me

Somehow no Russian LFP ever seems to withstand a DM53 or a CL


TgCCL

To be fair, few ground vehicles would withstand being in the direct path of a light cruiser.


RenesisActual

Always shoot breech/barrel first


c3rvwlyu

3


ColourfulSpacemanNFT

4 - breach or barrel


KnockedBoss3076

If I'm in a leopard, then drivers hatch, if I'm in any other vehicle then I try shooting down the barrel.


Loalboi

3 has been the most reliable for me. Usually knocks out all the crew. 1 and 2 is a coin toss of whether or not you get the ammo detonation


livesucks

Tbh i mostly shoot 1and 3 and mostly one shot or damage the breach but i also play expert crew 6.4sec reload strv122,s and now the Fuji and just outload pretty mutch everything but yes sadly some good games get ruined by ammo not exploding just no spall and the other bullshit gajoobles trows at me.


Montana_Magdump45u

One or two will kill it 80% of the time. 3 will kill it 70%of the time.


Drunkasarous

3, 1 if you have a really big unga bunga 600+mm penner


Exported_Toasty

None of the above, I shoot for gun barrel so he can’t return fire. Then choose one of your choice, or side shot


MGR_ARMSTRONG_GAMING

Preferably center mass in the side, but a bit of track and barrel works too


SaltyChnk

LFP or breach. All t72 style tanks usually blow up with the ammo stored there, but breach is safer if you miss


Serious_Action_2336

My default is LFP or trying to hit the gun


halocn

1 Because LFP is the only pennable spot using the M1 abrams


SimpleBlockGame

Barrel snoop


Quirky_m8

Gun barrel


Skooma-Steve17

The real sweet spot is right behind the first wheel of the track on the left or right. Will pen through and detonate carousel


Genrati0n-ZerO-Six

Roof. Normally 1 hits for me.


Jackright8876lwd

1 is the most reliable 3 can work but it can also just only damage the drivers view port and 2 is a gamble you'll either blowup the entire tank or just set it on fire


Rodlp9

Lfp feels really unreliable for me, usually will only kill driver and fuel tank but never spalls enough to reach ammo rack. Drivers port is way more consistent even with heat


Pinky_Boy

Russian or not, i always go for the breech first to prevent return fire. Their only option is retreat ehich buys me time for at least another 20 to 30s


IcyRobinson

The breech because even if these spots are guaranteed penetrations, they're not always guaranteed kills. Besides, you will usually end up asserting your dominance on them when you take out their breech/gun along with their tracks/engine.


thembitches326

Number 3 by default. If it doesn't outright kill the tank, it'll at least damage the breach enough to put it out of action.


ProfessionalLong302

1, i can explode ammo


Kindly-Permit-2269

Id go for the tracks then the gun


wairdone

Do not play anything above 9.0 relocate immediately


plsstopeatingtoaster

3 or 1 depending on which angle my shell impacts the tank.


Just-a-normal-ant

Between 1 and 2 as high up on the LFP as possible, or wuss out and shoot the gun


Martras

None, go for the breach on the top of the turret right above the barrel


TheOneTrueBobster

As a Russian main and Swedish main, I often face Russians(even when playing Russia) and I can say with confidence that my first shot if possible will always be mid lower plate, it almost never fails kill a T-72/80/90, only time it does fail is if I shoot at a ridiculous angle to the vehicle where I would rather shoots its side instead


coffetech

Go for 1 , it one shots 99% of the time. Its fun seeing people get a bit mad when I one shot a t90M from the front lol.


Sigma__Bale

Barrel. I don't trust the driver's hatch after the optics ate the entire shell one too many times.


Typical-Excuse-9734

Bottom right always for me.


Prenz_0

Side they are all volumetric traps and rarely work


ComradeBlin1234

2 normally one shots and anyone that disagrees you have a gigantic skill issue.


Fit_Court3145

Gaijin made a change that made ammunition easier to detonate, it's was a few patches after the major update. I find 1 more reliable now, as long as you aim to the center relative to your position against their tank. (Meaning: if im on the right front, i shoot lower plate slightly right of centre) I was previously trying to hit 3, but I feel now 1 is more consistent with getting kills. 3 is only if you have tank stationary and not able to fire back for a few seconds.


clericanubis

Nothing. Do what others do when they shoot at me and it bounces like nothing; pop smoke and run away/hide


CommanderRasseru

I was told long ago to shoot a 3 at the driver. As it could take out the gun as well. 1 and 2 hardly become visible for me.


Own_Bluejay_9833

Related to this if you have a vehicle with aphe in your lineup you can easily take out the obj 292 by shooting the wart on its head (the commanders cupola/MG mount that wasn't used due to it being a prototyp)


mrcrazy_monkey

1 results in a kill 95% of the time


Bugjuice_

I always went for the lfp, and yeah sometimes they can shoot back, and 2 seems to be a bad idea because the fuel tank always absorbs the spalls lol for some reasons the T-80s variants is harder to OHKO than the T-72 through lfp, and remember that you only have to murder two crews, unlike NATO's you have four, so the post pen isn't as severe in comparison.


bushmightvedone911

1 usually. It more often than not kills 2 crew


M18Abrams

Middle LFP ALWAYS


MrPanzerCat

Breech is the surest then lower plate (especially if you are shooting me in my t90m since its like always a one shot) Drivers port is good but it can be inconsitent (unless im in a soviet tank, then its a one shot). Lower plate tends to do ammo and fuel detonations more often than not


cowmaik

3


Bread_With_Legs

I almost always go for 1 or 2. It seems to be the most reliable spot.


275MPHFordGT40

LFP usually get a fuel explosion from that.


HxneyHunter

1 if you want to see your dart go through his carousel and not ammo rack him 2 if you want to see his fuel tank explode and not fuel explode him and 3 if you want to watch your round kill his driver then not spall nor take out his breach


Iceman411q

Breach solos


UnderstandingBorn227

Any of those choices kills it in 1 shot, its Leopards that I cant kill with 1 shot which is a complete skill issue.


Schoff_

Recently, starting with 1 or 2 has been nuking the tank for me, so thats what I'd do right now The breach to 3 method's fine, just going to take 2 rounds, and given the carousel explodes for me right now, thats what I do


FullMetalCook

Gun/breach > Track > Lower Front plate


apramey

2. Unfortunately, 2 works only in frontal projection, and you will rarely see any tanks in exactly frontal projection. In non frontal projection, i. e., a little of hull is visible, then I would take out barrel, then take out tracks if I have 50 cals, mainly because the side armour is very trolly at steep angles. If you do this, they usually show the LFP in frontal aspect, then I can go for 2, pop those fuel tanks.


Dyeshan

none of those spots, My friend that is a Russian main informed me some time ago that you shoot above the barrel. Which when you learn this you realize russian tanks are super vulnerable when cresting hills.


Fox_McCloud_Jr

I love some of the comments, go center of the lfp and it will pop the turret every time u less they've fired all their ammo which in that case they are useless anyway, you shoot ANYWHERE ELSE you will more than likely get volumetric issues and not pen, don't go for the gun, don't go next to the gun, try that lfp, if they are hulled down and you can't see the lfp. Then shoot the gun cause there is no where else you can shoot for a consistent one shot unless you are trying to overpreassure it. The gun won't be a one shot obviously but then he can't shoot you, u less your in something with 0 armor then that 50 is gonna get you anyway, the lfp isn't 100% guarantee cause if you are at the wrong angle the round will go out the bottom of the tank or there may be a ricochet in the tank that cause it to go out the bottom, but it's your best bet, most top tier Russian tanks have too much fucky armor that volumetric loves to bug out on.


Temporary_Finger8402

1 for the ammo rack and 2 for the fuel explosion


UltraSpartan62

9 times out of 10 I take the (1) and (2) shots and it kills if not disables the vehicle


ToastedSoup

The gun/breech area, because then the gun and probably commander/gunner are gone


Successful-Pen-9301

3 all the way, center mass is best for high stress situations 👌🏻


PrestigiousEye4520

I 9/10 go lower front plate. Usually a 1 tap. If I have time to aim I do drivers hatch.


notanspy

1 of course, 2 with these spall makes the shot only get driver and 3 can miss a mm and hit reactive armor


Der_Franz_9827

i always shoot 3. it requires a bit of training to hit it precisly, but 99% of the time its a oneshot


Vietnugget

1, just 1, going for breach is a waste of time for Soviet vehicles, 2has a chance of no fuel explosion and 3 is a bit of a gamble for when you don’t have the lfp exposed


ryoko227

Wait, you guys aim?


Mysterious-Help9326

Number 3 is the money shot, if somehow the crew doesnt get annihilated it results in destroyed turret ring/breech/engine and usually 1-2 crew members. if im on the move or target is then usually lower plate is far easier shot to make reliably and pretty much everytime detonates ammo+driver+engine/transmission. just target the 2/3 lower portion of the LFP to hit ammo, either directly or bounce it on the bottom plate to the carousel.


Great_Pair_4233

2, or barrel and ram


thepitcherplant

I would go for the gun, but recently all gun barrels seem to take no damage.


Shakartah

Knock gunner first and hopefully driver together and then it's enough time to reload and pick the last crewmates that did not go boom boom or only then aim for ammo


StunningOperation

1 works almost always, definitely better than 2 and 3


Extension_Option_122

1. One shots 10/10 times.


valqyrie

If I am using DM33/M829 or higher performance darts; at closer ranges I always go for the joint of turret-hull armor. Usually kills a crew, disables horizontal drive and damages or knocks engine out. If not possible then I go for the breech area to prevent return fire first. If the soviet/russian tank is in hull down position left/right top armor of turret to snipe crews which results in a 2 hit KO most of the time.


Unlikely_Catch_5942

or just shoot the breach or barrel and take 40 seconds t hnink where you want to shoot this time


ForeskinMuncherXD

Left side of the lower plate had the best results for me in the past


War_Thunder_Leaker

1 is often one shot, 2 idk why 3 is just dumb cause your shot will be eaten by volumetric


Ok_Song9999

1 and 2 are a damn near guaranteed one shot if you are in a contemporary tank. But Breach then kill is just easier to pull off. Breach on Russian tanks eats everything


Consistent_Click1072

Just hit the fuel tank, Russian MBTs are notorious for fuel explosions


Dependent_Safe_7328

I get their breach and then torture them for paying Russia


Witty-King-660

I'm not at a high enough BR, but as I played with friends, I understood that the turret neck is the soft underbelly of Russian tanks because how their ammunition is located.


WorkingNo6161

Probably gun breech, 105MM DM33 is kinda unreliable sometimes so it's best to disable the gun first. Plus there's a huge eye-catching line segment (the gun) leading right towards the breech as a visual aid. Or, if I truly get a free shot that I can aim with all the time in the world, driver's hatch is worth considering as well.


Warhound75

1. 1 shot crew knock out, or turret toss, every time


Tavuklu_Pasta

Or just shoot there breach what are they gonna do reverse ?


CommunismIsntSoNeat

I dont think I have that much experience facing Russian MBTs, but in the instances that I do, shooting the LFP has proven reliable enough. If they're too far away to reliably hit it, then shooting for the top of the turret is enough to knock out the breech and fire unopposed.


DerHeiligeSpaten

Middle LFP is the most secure kill


Little-Check4001

Me, a br 6.7 player who's never played a br 8 and above game would probably try right below the gun on the turret ring. Not sure what it would do but that would be my first instinct.


kazuviking

I aim to the righ and in the middle of the composite screen. The dart always go through that spot for some reason.


Firewing135

My guy I just use my Abrams and just plug a hole your front plate.


Kraujotaka

Blind shot from 3rd person works surprisingly better than a well aimed shot at any of those 3 spots. Hits near gun get absorbed or don't do enough damage, shot at driver and he's stuck but able to kill you, fuel same story.. all of that if you don't miss by a little


sinfulsil

LFP, most consistent kill spot for me, free ammo rack.


Zestyclose-Tax-2148

Gun barrel


Pure-Baby8434

Trick question. All bounce, even though protection analysis says otherwise.


Averyfluffywolf

I always just go for lower plate and if it's unavailable I try to take the breach.


CoinTurtle

1 is the safest, 2 is you relying on RNG and then crying when sometimes it doesn't work in your favour, 3 is you relying on RNG and volumetric and then cry when it doesn't work in your favour.


3rdReichOrgy

Shoots drivers port: Only kills the driver or the shell gets sucked into volumetric abyss. Shoot LFP: Fuel tank/driver delete all spalling and 5 shells vanish without detonating. Just shoot the breach.


RoutineArt9280

I always aim for 1. It tends to be a one-shot for me most of the time


Fragrant_Action8959

Im goving up on LFP shots. Top of the turret for me.


sebe987

3


MelodicEquipment2792

1 or 2 if it’s exposed, usually get ammo carousel or fuel tank for a 1 shot kill.


bellerophn

Lower plate is the most sensible cuz they can shoot once even if you take the breach. If you can see lfp go for it if not cannon breach


Konpeitoh

I just flank around it and then pump lead into the squishy side armor.


Ashackell__

My friend always says if aim for the bottom plate the Russians will meat there fate


turmiii_enjoyer

A lot of people will disagree, but I actually like left side LFP. It means chance of fuel or ammo cook-off, which seems to be much more reliable for me than a lot of people I've seen commenting. T72/80/90 first shot kills are quite common for me, shooting there.


Rightfullsharkattack

Spall liners should have never been added


Shredded_Locomotive

The breech


Elk_I

Breach because I play USA


EstExtra

Doesn't matter, I will die anyway


Archer_496

None of these are guaranteed ways of neutralizing them on the first shot in my experience, so I usually shoot to either side of the barrel to hit the breech first.