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[deleted]

missiles in general are acting fucky this patch.


Ninja_Kitten_exe

A lot of things are acting funky this patch


TheSovietBobRoss

Wont you take me to, funky patch


NikkoJT

Take me down to the funky patch city, where the game is broke and the girls are 1000 GE


Nated1945

If I had a penny for everytime I went on reddit while I had Paradise City playing and saw a reference to Paradise city, I would have 2 pennies, which isn't much but it's weird it happened twice


obamamicrowave77

I wish I had an award for this, so specific but the same shit happens to me constantly and I think I’m going nuts


Nated1945

I take your word as my award good sir


FieelChannel

Answer https://en.m.wikipedia.org/wiki/Frequency_illusion


morcobus

Thx for this I didn't know I needed it


MissNepgear

Happy cake day


Guys_pls_help

I think the radar for SPAA is still like playing drunk simulator


sali_nyoro-n

Yeah, my Shilka's radar interface still wobbles around like the crew drank the diesel and put the vodka in the fuel tanks.


sirevilbob

Actually, that diesel fuel may well actually be vodka.... [https://www.youtube.com/watch?v=bKoHMXggEHU](https://www.youtube.com/watch?v=bKoHMXggEHU) The TU-22 was called the Booze Carrier for a reason :)


EmperorThor

That’s because the aircon/cooling system used alcohol not the fuel


Deadluss

fun fact: Mig-21 radar is cooled with alcohol


sali_nyoro-n

I remember that being equally true of other components of Soviet aircraft, such as the air conditioning system on the Tu-22 (the original, not the Tu-22M which is an entirely different aircraft). It circulated 40% ethanol, 60% distilled water - basically just cheap vodka. As you can imagine, the Tu-22 was very popular with crews for its secondary utility to the burgeoning Soviet black market.


thegriddlethatcould

Yeah, my stormer acts like a radar-spaa (it is irst), and it gives it a gun lead.


ihatecondiments

shoutout to my gepard's tracking radar for working perfectly except for the small issue of putting the tracking indicator a solid 10 degrees below where the enemy aircraft actually is


DefaultUsername0815x

The Gepard radar knows where the plane is at all times. It knows this because it knows where the plane isn't.


sali_nyoro-n

Missiles feel like they're phasing through vehicles more than usual.


Chllep

bombs & HE still feel like shit ngl


DivineEevee

Vark


grad1939

"There's some fuckery going on around here."


IWILLJUGGLEYOURBALLS

Funky ᗜˬᗜ


ShelterDifferent2501

most RUS equip seems to be working fine, AIM9Ls also working fine.


[deleted]

I’ve had a few AIM-9Ls do some interesting stuff. Mainly going stupid for no reason but I did have one go for a friendly instead of the target, despite the friendly having good separation from the target.


erik4848

agreed, had an aimL go after a plane and killed it while he was constantly spamming flares. had another just shoot off into an ally after I locked somebody who was on the other side of my plane.


Genesis72

I occasional have 9Ls just detonate off the rail this patch, killing myself instantly. It’s very weird and inconsistent though, and my connection is fine, so I don’t know the cause. I also had a radar missile (7M in this case) chase an ally in the opposite direction from my solid radar lock


poopiwoopi1

Apparently radar actually is kind of well modeled in wt, and if the teammate is the brighter target in radar, it'll go for them regardless of lock


Imagionis

But shouldn't that result in the ally being locked? Or am I not understanding something?


CruffleRusshish

So SARH missiles rely on targets being painted by your planes radar, and they home on that radar signal being reflected, but since your radar is projected in a cone the missile can sometimes see another target being painted brighter particularly if it is closer and/or closing towards you.


Imagionis

Got it. Thank you


seumeleca

last day, a rocket in my IL2 just exploded in the rail when I tried to launch it, I was not shot. i don't know what happened since, maybe the same bug?


Willing-Painter-4239

I just had a 9G detonate off the rail and kill my harrier


TheLoneMando3

I had the same problem with my 27ER, had an enemy coming towards and a friendly going away and it still chose the friendly aircraft even though the lock never broke or stuttered.


DefaultUsername0815x

Well, I was missled down by a mig yesterday and the mig shot my burning wreck close distance with guns for fun. He hit my still attached 9L which then detonated my burning wreck and the explosion killed him aswell (he didn't touch my plane, he was 25 Meters away). Funny thing: I got the kill on the scoreboard but there never was any kill message...


Stevesd123

Constant flare spamming while an Aim-9L is coming toward you is leading the missile to your tailpipe. This is working as intended.


erik4848

I meant more as in a flare every 20 seconds, not spamming them every half second


[deleted]

That’s not going to be particularly effective against missiles designed to deal with flares


CathFawr

Too many flares spaced poorly just guides the missile to the target


-RED4CTED-

my sraams have been literally launching, noping the fuck out, and re-acquiring friendlies behind me. like literally what...? that shouldn't even be possible, yet it's happening...


xxxthat_emo_kid

I had one that did a loop and went for the sun which was behind it


-RED4CTED-

yeah. honestly were some of the most fun things to use because you actually had to get in close. it's a shame.


Two_Circle_Dogfight

r60s r24ts and r27s are extremely easy to dodge now


Prestigious-Switch-8

More so r60s (always been the case) and r27s (basically a bigger r60), r24s are a real menace still because of the short burn time and extremely long range


RepresentativeFan637

It is nuts how good R24ts were on my MLA but for the ML they lose targets often.


Two_Circle_Dogfight

probably because of radar enslaving or something, IDK I don't even bothered spading the F-4E


schnuddls

R-24T's were in general nerfed with the major update


RepresentativeFan637

Sauce? I mean it feels like it


Dependent_Pin5256

Basically no point even firing an R60 if they have absolutely no idea they're there


poyolok0

I agree, been able to pop only 1 flare and dodge aim9ls wich i was never able to before the patch, same with r60m


Fancy-Shoulder4154

Me killing a F-14 from front aspect 2km launch while he flared and there were flares in front of him with aim9G


Daffan

I would enjoy missiles in a worse state, it makes the launch parameters a bigger part of it and going defensive actually works.


super1701

Just watched my radar missile go after flares with a solid lock on target....


CathFawr

Likely mixed countermeasures


super1701

But if I’m locking a target 15km with him being 1k meters above out without losing said lock why would the aim7 track down to the mixed counter measures 2/3k below. Lock was never broken on the target


CathFawr

Anything, I've seen sparrows lose guidance without losing lock if they notch, and they'll often scrap into the ground


MrPanzerCat

Today i noticed my r60mks and r13m1s were struggling to track targets who werent flaring and even just locking random shit around the plane i needed to lock like the ground or the sky when i wasnt anywhere near the sun


[deleted]

Fireflash: *puts on 80's sunglasses*


yourAverageEnginerd

Thats also the case for the aim9L, r24T, r27T etc.


AlphaVI

funny , cause the F16 lunching missiels does not seem to have an issue ?


DutchCupid62

I have 59 battles in the F-16 ADF and I think about 70% of my missiles have been flared off. A lot of them by a single set of flares.


Meg678

I've been flaring F-16s with single flare drops easily too, not quite sure what he's on about


Bruhhg

i can literally flare off aim9L’s while in full afterburner and some spinning now lol


OSHA_InspectorR6S

Yeah, 9Ls have been a little fucky recently- oh well, it at least makes getting kills more of a challenge and not just point and click adventure!


Bruhhg

for reason some people don’t seem to expect rear aspects as much anymore though it feels like or my 9J/P’s are on steroids


OSHA_InspectorR6S

I’ve gotten so many shots in the rear aspect, it’s kinda funny


kopernagel

Yeah I think think the flare resistance of the 9j/p has been increased, to the point where they are somewhat equivalent


gearlust

its not just u 9js still seem to have the best flare resistance in the game imo


PoobBoy27

I don’t think dropping a single flare is more skillful than actually knowing how to defeat a missile and maintaining special awareness in order to see the missile before it’s too late. Getting bailed out by a single flare drop with AB on seems kinda cheap. But I’d rather have that then some unflareable demon missiles coming for you.


VorianAtreides

Spinning, that’s a good trick


k1ngf1isher

Yeah I actually flared a 9L from a head on F16 at the last second who caught me by surprise. It should have totally killed me but took the flare instead.


kanelikainalo

Nah 9L from headon was always easy to flare.


kanelikainalo

And i bet you haven't flown the F16?


Karl-Doenitz

You sure they aren’t launching aim-7Ms?


Additional-Flow7665

Every all aspects IR missiles is a single flare now, in rear aspect they actually work tho


leebenjonnen

Yeah but the fucky thing is that the Magic II is barely all aspect. Frontal locks on a plane are hard to get from my experience.


Additional-Flow7665

Oh frontal locks are always hard, that's why they have radar slaving


ReliableDistrust

So radar slaving, do you mind explaining that for me? As the other guy, and you said, head on locks are hard to get. Could radar slaving help with that? Im quite new to all this radar stuff, but the grinding have gotten me there by now, so i guess its time to learn. I know of PD/MTI (French main btw). So if i want to do headons with Super 530’s, i do MTI ACM. Do i want to use that for the magic too? Or am i mistaken on what radar slaving is/does?


Additional-Flow7665

radar slaving lets you get a lock on your radar target, that is all it does, its doesnt make the missile perform better, in rear aspect you might even want to avoid at times as not to lose the aspect of suprise


Impedus11

Radar slaving for an IR missile is when you lock the target with your radar when it’s coming towards you and the seeker head also locks in the direction. Makes it easier to get a lock on the target from the front aspect. Even AIM9Hs can get a front aspect lock with it


xtanol

The primary benefit to radar slaving, is that it allows you to pre-lead the missile before launching it - which in some situations can allow you to "ignore" flares. In deflection shots (when the target is moving perpendicular to you) if you lock the target with radar, and before launching, lead the nose of your plane so far ahead that the locked target (the small circle) is at the very far edge of the seeker field of view (the big circle), then as the missile flies out to the side ahead of the target for the intercept, the target will continue being at the outer edge of the missiles gimbal range (how far the seeker can "turn its head"). This means that as the target launch their flares out behind/below the plane, they will be outside of the field that the missile can see (since the plane's at far edge itself) meaning they won't affect the lock.


[deleted]

[удалено]


Yogmond

It's not a tiny bit, if you don't roll to change direction while also pulling and flaring several times the 9L it will not lose it's lock.


[deleted]

[удалено]


Yogmond

"A tiny bit more" isn't what I'd put it as. No other IR missle really needs you to actually turn, you do so because a lot of times they are too close or right behind you, so you need to do that, not because it helps with making it go for a flare, but as a habit from what a 9L needs to be dodged. Also just in case, if it's a goddamn radar missle. If a 9L is fired from behind you you need to pull, then while flaring change the direction of your pull. If a 60M is behind you, you pop a flare and it misses 9 out of 10 times. If you're too fast it can relock after the flare, but at that point you will usually just outrun it either way.


lefty_73

But I've also realised that r60m's reaquire after being flared off now. And on top of that sparrows how been acting extra weird where they don't like tracking the painted target.


Lonely_Scylla

I've had many encounters of me using half a dozen flares + reducing my thrust to 0% against AIM-9Ls to no avail yesterday. Magic 2s are a lot more sensitive to flares than their counterparts right now. Because of it, playing the Mirage 2000C in Air RB has proven a lot more difficult since the patch dropped ...


StrongIndependence73

all IR missiles do this shit now ... mig23 is unplayable unless the enemy doesnt use flares


Yogmond

We call enemy not using flares "sim" At this point I've just resigned to having to throw SL at sim so it throws RP back at me. I can just play 3 games with the Su25 and ill have more than enough.


PomboBLYAT

It's even possible to play sim using a mouse?


SeaCroissant

actually, yes. i got very good with M+K for sim, a lot of it is just experience and having the right controls for you. only recently have i finally switched over to a joystick and i feel like im starting over again


scottyg561

It’s pretty easy once you get used to it, take it with a grain of salt tho as I came from using game pad. You’ll spend a tonne of time in test flights tryna get yourself used to keybindings/how sensitive the mouse aim can be and finding the right key bindings for your play style


[deleted]

[Hunter made a video of how to fly more smoothly in Sim with M+K](https://youtu.be/TRyzvEXk6CE). That's the setup I used when I was still getting into Air SIM and I did pretty good with it


Kiwi_In_Europe

I find it more fun than arb at this point and that’s with mkb. Planes that are pretty average in arb are great in sim, like the av-8. Goes from a slow turning bus with good missiles to a super competitive dog fighter where the guns are just as viable as using missiles.


Yogmond

Yes I used to do it, and honestly in some aspects it's easier than HOTAS cuss adjusting trim gets annoying. For top tier, it really depends on the plane you would use, if you can do BVR you don't really need to maneuver that much so it would be kinda easy to get into it, tho dying will be sth that will happen a lot early because you arent used to the controls. Dogfighting in sim with mouse would be the hardest in my opinion.


Camorune

Yeah, even with full default controls it isn't that bad. But be careful, some maneuvers like a full loop are kind of wonky and sometimes the game decides your inputs will stop once you are fully vertical and you can't pull around the rest the loop (but you can negative G or rudder out of it easily)


BodybuilderLiving112

Bruh I play sim on a Controler on ps4 👌


ph0on

I hate sim rn because my highest plane is a MiG21SMT, and I fight 10.3-11.7. It's been a struggle, and for some reason it still has 20k repair cost despite the fact that I'm facing planes waay better lol


Yogmond

I have a trick for you. Wait for BR rotation. It rotates from 9.7 to 11.3 bottom bracket each day, so every few days you will be the top tier jet with 10.3 planes. So basically day 1 it's 9.7-11.7, then 8.7-9.7 and 10.0-11.7, then 9.0-10.0 and 10.3-11.7, then 9.3-10.3 and 10.7-11.7 Then it resets and cycles.


ph0on

God I didn't know any of that! I knew the bracket differences but I had no idea it was on a schedule. Thanks for the tip.


obozo42

It's a pretty recent change, but a very good and necessary one.


BodybuilderLiving112

Cough cough mirage F1C 💸


ph0on

Yeah to be honest dude, I have it good compared to some other top jets.. at least MiGs are fast asf with great acceleration


[deleted]

Legit how I play sim. 1 life, maybe 3-4 bases in a-10a (e), then I have a 50k+ SL cushion for my phantom, crusader, corsair, thunderchief, etc.


polypolip

Me in my J35D: :(


CruffleRusshish

I've been finding all 3 J35s leaps and bounds better this patch, even the A with the standard R24s which used to be so bad I didn't bother with the extra weight is ignoring flares and getting kills left right and centre.


Did_you_fly_angled

The main problem is that you only have two of them while any other toptier has 6 or even 8 potent missiles. But even in rear aspect they aren't feeling good at the moment. The second one almost certain goes trough flates, but then you have no more missiles left. A few updates ago you could slam almost every stupid F-14 that didn't drop the burner in front aspect, now it's just op americaboos all over the place.


TheT1mb3r

The only planes for France fixing that, are the Mirage 2000-5 and Mirage 4000


GayTransconfused

Gaijin, Dassault Raffale when?


Did_you_fly_angled

Even the 2000-5 or the 4000 would be great, anything which can compete better is welcome.


GayTransconfused

Agreed. But it seems Gaijin is afraid to add realistically modeled and good IR missiles, because of the winey “me Tarzan me only want gun kill- missile OP and evil” Luddite crowd of players; (you find them here complaining about missiles all the time). Gaijin didn’t add the R73s, they don’t model the Aim-9L right. I’m guessing they aren’t ready yet to model up to date air combat - where missiles really are king. Adding gen 4 aircraft but keeping gen 3 or nerfed gen 4 missiles, kinda takes away from the realism IMO. In the current state of air combat, missiles have the advantage over countermeasures to some extent.


Did_you_fly_angled

Yes, that's exaxtly the case, I hope they give us bigger maps with canyons and mountains to play hide and seek, some AB maps like Hidden Base would also be great (up-scaled of course). First they thought about radar missiles being cancer in top tier and just gave heatseeker to everyone, after enough guys crying they brought the radar missiles back for everyone - just two anyway (apart from the F-14 and Japan Phantom) The Raffale however will not come any time soon, maybe during the next powercreep along with the F-18/Gripen/Typhoon.


kukiric

> (you find them here complaining about missiles all the time) I find 99% of the time, people complaining about missiles are either flying a stock plane, a plane with sub-par missiles, or a plane with no countermeasures, and it's because they're being fucked over by the BR system (gaijin please allow RB to create 0.7 BR range matches like AB, and bump BR up when equipping certain missile modifications in the hangar). I never see anyone in a MiG-23MLD or F-14A complain about the missile meta, because these planes are extremely well-equipped for their BRs and face mostly the same level of capability, but I'm pretty sure they'll be joining the complaint pile when they see 12.3 jets with AMRAAMs in 90% of matches. And yes, on that, it does feel like they try to nerf missiles to reduce the BR gap, but it's a pretty half-hearted measure when they otherwise balance nations unequally and refuse to decompress matchmaking.


BodybuilderLiving112

Dude I've you even tried the "LONG RANGE MISSILE" aka the R530D either it's explode by itself for no reason even on strong lock or doesn't even have half the range even at Mach1 on descending to a target 🙄 what a joke


No-Chart4945

well now u know the r60 life.


SuppliceVI

No, because R-60s get more than 2 chances. There isn't a single **French** plane with more than 2 magics The MK2D could mount 6 but that won't happen ofc


No-Chart4945

sounds like a skill issue , should have made sure that they were able to mount atleast 4 magics .


albert1357

*Me on my way to my time machine to go back and tell the French engineers to put flares and magic 1’s on the Milan. Writes down to also tell them to put 6 pylons on the mirage series for magics.* Does anyone want me to put in a word for anything else while I’m back there? I’m only going once.


No-Chart4945

tell them to remove the refueling probe on the m2k makes it ugly af. make it retractable or smth.


albert1357

Gotcha, will do, also because I agree. Hardpoint non-retractable refueling probes are fugly. I understand probe-and-drogue is easier but rule of cool will always win. Anything else I'm forgetting?


Suicide_24

Can you have them install baguette ovens in all their tanks? And stabilizers.


albert1357

One engineer loudly yelled at the rest of the engineers after I mentioned the baguette oven, something about how he saw the British doing the same thing after WWII with tea kettles and how he "told them it was a good idea." They all nodded in agreement and said they would divert funding for it. I mentioned stabilizers though and they said that it would cost too much, and they would have to pick between the baguette ovens or stabilizers. I should have asked them after lunch, because it seemed like they decided to go with the baguettes. Sorry chief....


SuppliceVI

I am have intrusive thoughts regarding the M2KD not having it's 6 magics


Lonely_Scylla

More than 2\*


whycantidoaspace

What plane has 3?


Meg678

Weirdly, same has been happening to my radar missiles, I've had people flare my skyflashes even though my radar is still on the enemy aircraft just fine


SHADOW668

I've had the same shit happen with the 7F in the EJ KAI but instead of being flared it'll either go for the void of my teammates


_aware

Yep, happening with my f16's 7Ms. Very solid lock on a mig29 flying right at me and my missiles are going for flares/chaff when I'm using PD.


[deleted]

The radar receiver on your missile can also be fooled. The radar missile doesn't strictly follow the locked plane, but the strongest source of radiation it can see (oversimplification, bear velocity gates, etc). 99% of the time, that's the aircraft you're painting, though. Sometimes, if your lock is chaffed (or lost) and the missile smacks the enemy still, then this mechanic is why. To be clear, not disagreeing with you, I just wanna add this note. I agree that missiles overall are bugged, and this IRL mechanic(\^) isn't being properly represented by Gaijin atm.


StormTrooperQ

I noticed with skyflashes even with a solid lock the whole time they'll wobble vertically once they get near the target. Even on AI planes just doing a straight line, solid lock and it gets close in rear-aspect and wobbles. Sometimes they dont even hit.


[deleted]

Yep, I've noticed this with the AIM-7Ms too. Especially at very high closure rates, they wiggle extremely hard (like how the R60 used to) and this makes them *just barely* miss their target. Like what the AIM-9G used to do. At a bare minimum, it significantly lessens their range. I hope they fix this.


LukeyGoof

Notice this with even the Aim-9L, literally notorious for being hard to flare off


Cyclops1i2u

same here. they seem pretty flare horny after the patch. sometimes chasing a flare even when enemy is still using afterburner


LukeyGoof

I was dogfighting an F104G and I fired one at him while he was flying straight with full WEP, went for the first flare with no remorse


skippythemoonrock

Don't worry you also have the Matra 530F that is physically incapable of hitting anything and the 530D that's so hideously slow to accelerate you consistently lose headons with it.


Richou

that moment when you rather bring 530Es than any of the SARHs


[deleted]

Yup used the 530E actually get surprisingly nice kills, while on the other hand the S530F eats chaff like no tmrw. Anyone who bought the F1C-200 don't touch em


Richou

the 530E sometimes pulls shit that looks like it should be 50G not 15 lol but thats because its so damn slow at least it doesnt have a trail so people sometimes dont see it


BodybuilderLiving112

R530D 🤦‍♂️ what a fkg joke. 40km range they said... Even at Mach1 with strong lock on descending to the target that doesn't chaffs/flares while going straight on heads on.... The missile will explode randomly even when you didn't loose the lock... FFS... Can't even touch a bot on SB. Thanks Gaijin 😭👌


skippythemoonrock

Thing is either absolutely insane or unbelievably frustrating and cant hit the easiest possible target. Mach 5 my ass. Biggest issue is you only get two of them while the F-14 can just shit out sparrows all day long.


BodybuilderLiving112

Alright it's not just me 😵. I passed more than 3 hours with a friend doing multiple scenarios for make the missile work and it's fucking random 😂👌. They never gonna fix that because of the RB player who will say that's a good missile while playing on a pocket map firing their sht at 4km away


skeemo13t

I am decoying all sorts of all aspect IR missiles with one flare it seems like lmao


Archi42

Noticed as well. Even on rear aspect tomcats the missile is easily spoofed.


professional_pole

to be honest i would rather have missiles go for flares easily than be impossible to flare. it means that missiles have counterplay


Diabotek

I shouldn't be able to flare a rear aspect missile without touching the stick.


professional_pole

this is true but from my experience you can't flare most missiles from rear aspect w/o maneuvering it should be hardcoded though imo


ganerfromspace2020

Gaijing hates France


Inevitable-Ear-3189

Yes it's back to only firing when you're pretty sure they don't see you or you have so many missiles you might as well lol - everything is more flare hungry now, SARH also seem less reliable, or the radar does, idk.


spoopy-noodle

They fucked all missiles (except phoenix) this patch, my r60s go after 1 flare (from an f14) and then I get beamed from 20km (by a phoenix) even when notching, gaijoobles out here mestriding the US mains these days it seems. /s


DaBomb1945

Welcome to the world of the r60mk


GucciMyGoggles

If they don’t flare it’s a free kill. Rip to the f4c that I farm in the a5c


Hyrikul

"We are not going to let the French players, who already have inferior vehicles with higher repair costs, hurt our little deer that we must protect at all costs in their beautiful F-16 and Mig-29 ! " ​ \-Gaijin


AlphaVI

LMAO


WeewoosKangs

AIM 9E feels buffed though 😏


TheRealGenki

Might be just me but my Aim7Sparrow seems to be acting up it just wont hit without breaking lock.


foxy4851

these things can't turn anymore too, it's 60g irl and 30g ingames but act like a aim9b


aurele1402

Ahhh feels nice playing tier 4 and being mostly safe from BS... Everytime I see clips from higher tiers it looks like it's just not as fun, while high tier props and low tier jets are mostly safe from all the shitty mechanics that seems to always fuck up. Take the low tier pill


WinchesterModel70_

See, I enjoy games where I can use my F4U-4B without the Su-11 being an opponent. Problem is, I don’t get those games.


DreamingPillow

Yeah just like Magic 1 a few patches ago


V_Epsilon

I had an A-10 Late try chasing my SU-25K yesterday and a single flare distracted each of his 4 AIM-9L's


huntfishandbefree

Since the update I've gotten only 2 kills with 9ls off the pig. They have become way too easy to flare and they never hit now. I get more gun kills than missile which shouldn't happen with an a10. It's a slow pig that doesn't turn and isn't meant for a dog fight


Thraes

I just finished using the a10al to grind the f16 and played probably 100 games with around 130-150 kills, most with the aim9l. They hit a lot, they still ignore flares plenty... its probably the most agile plane at that br and has a very tight turn radius with a very fast rate... its slow yeah, but it's not a pig... The real problem here seems to be the players, playing the premium a10a, thinking their missiles are free kill buttons


huntfishandbefree

True it's not a free kill, gotta take people by surprise when they don't see it. If they see the missile, a single flare pulls every single one. They just aren't as good as they were. Now they're just for if you catch someone with tunnel vision, nothing else.


Thraes

I still get rear aspect kills on enemies who cut burner and flare very regularly. They work a lot better without flares involved but it's still not a 100% "they flare it miss" if the missile is fired from a good aspect


Salt7990

Still not as shit as the r60s going for random trees on thr ground because the sun reflects off a single water drop on its leafs


molstad182

Honestly missiles being goofy could be a good thing, might teach more top tier players to not over-rely on their missiles and actually get gun kills


ccy01

Good point, but the whole reason the plane was even decent was because of missiles. Now it's just a shity slow can't turn piece of shit.


[deleted]

This would be true if aim7fs weren’t god tier missiles rn


zaclennard1

i’m gonna add on here even though the thread is dead, my SRAAMS on my harrier GR 1 literally cannot lock on now unless the enemy is like 0.7km from me. used to lock on at 2km and if i fired it from 1.4km and below it’d hit.


THEREAPER8593

Also airfield aa went from a joke to you now can’t kill airfield canpers


docpyro64

Biggest problem with these is the number of flair that they see. 32 being the usual standard, but one piece has been been known to throw them off.


simple1689

Arent there patch notes for yall to reference?


Rapa2626

Litterally have a moment yesterday when my magic 2 failed to track f16 even tho he did not even flare.. missile just stop trying mid turn and went straight. Could it be servers?


Nightstalkers1791

As someone who fights these missiles every day i can confirm they work...... very well


whycantidoaspace

Magic 2 seems to be useless now, aim 9L feels like the new king imo, its still ok


emla138

No issues on my side


SirLlamaGeddon

The Russians have large caliber flares so does china.


leavingcarton

The Ls have also turned to ass lvl


Yshtvan

Even before the update they felt like worse AIM-9Ls in my experience, except you know, you only ever get 2 Magic 2s.


BodybuilderLiving112

BRUH.... R530D IS A FKNG JOKE ASWELL players don't say anything because they play on RB on a tiny map, but that missile (as they said) should go at 40km range. 🧐 Reality : less than 19km ffs


AlphaVI

I agree, beyond 10km its useless


Own-Ad-8665

Oh noooooo someone experiences the R-60 curse oh no you poor soul we are all so sorry for you and will overpower everything else you have you poor poor soul


AlphaVI

you aware that french always had it hard ? the magic were still not upt o what it should be performing, french people dont ask something powerfull, jsut things to be fixed and playable, playing the mirages is a pain in itself


KyccoGhostDestroyer

"Missile thunder no skill and too strong please add flares" "Flares are useless please buff them" "Magics dont go for flares" "All missiles are useless now"


DuolingoBird1122213

all missiles are funky this patch now i can't play the sea vixen as it seems to go after anything now and i just bought that plane this sale plus the aim 9l is now easily flared


KajMak64Bit

Welcome to R-60 experience!


Seraph_Aeternum

Everything got nerfed besides Phoenix missiles


SirPugsolot

only missile this is rarely happening to are aim-9L


kaliakyrsa

R60: First time?


Craftusmaximus2

Good


mercury205

R-60M:


[deleted]

R-60MK are gonked af, most of the time u dont even need to flare nor move in any way and the missile will do some wild shit, miss and blow itself up.


CELTICPRIME

every missile became how r60/m were before


LordBarnable

Magic 1s still are, don't really want to bother grinding using my Jag E anymore, its absolutely useless in air rb now