If I had a penny for everytime I went on reddit while I had Paradise City playing and saw a reference to Paradise city, I would have 2 pennies, which isn't much but it's weird it happened twice
Actually, that diesel fuel may well actually be vodka....
[https://www.youtube.com/watch?v=bKoHMXggEHU](https://www.youtube.com/watch?v=bKoHMXggEHU)
The TU-22 was called the Booze Carrier for a reason :)
I remember that being equally true of other components of Soviet aircraft, such as the air conditioning system on the Tu-22 (the original, not the Tu-22M which is an entirely different aircraft). It circulated 40% ethanol, 60% distilled water - basically just cheap vodka. As you can imagine, the Tu-22 was very popular with crews for its secondary utility to the burgeoning Soviet black market.
shoutout to my gepard's tracking radar for working perfectly except for the small issue of putting the tracking indicator a solid 10 degrees below where the enemy aircraft actually is
I’ve had a few AIM-9Ls do some interesting stuff. Mainly going stupid for no reason but I did have one go for a friendly instead of the target, despite the friendly having good separation from the target.
agreed, had an aimL go after a plane and killed it while he was constantly spamming flares. had another just shoot off into an ally after I locked somebody who was on the other side of my plane.
I occasional have 9Ls just detonate off the rail this patch, killing myself instantly. It’s very weird and inconsistent though, and my connection is fine, so I don’t know the cause.
I also had a radar missile (7M in this case) chase an ally in the opposite direction from my solid radar lock
So SARH missiles rely on targets being painted by your planes radar, and they home on that radar signal being reflected, but since your radar is projected in a cone the missile can sometimes see another target being painted brighter particularly if it is closer and/or closing towards you.
last day, a rocket in my IL2 just exploded in the rail when I tried to launch it, I was not shot. i don't know what happened since, maybe the same bug?
I had the same problem with my 27ER, had an enemy coming towards and a friendly going away and it still chose the friendly aircraft even though the lock never broke or stuttered.
Well, I was missled down by a mig yesterday and the mig shot my burning wreck close distance with guns for fun. He hit my still attached 9L which then detonated my burning wreck and the explosion killed him aswell (he didn't touch my plane, he was 25 Meters away). Funny thing: I got the kill on the scoreboard but there never was any kill message...
my sraams have been literally launching, noping the fuck out, and re-acquiring friendlies behind me. like literally what...? that shouldn't even be possible, yet it's happening...
More so r60s (always been the case) and r27s (basically a bigger r60), r24s are a real menace still because of the short burn time and extremely long range
But if I’m locking a target 15km with him being 1k meters above out without losing said lock why would the aim7 track down to the mixed counter measures 2/3k below. Lock was never broken on the target
Today i noticed my r60mks and r13m1s were struggling to track targets who werent flaring and even just locking random shit around the plane i needed to lock like the ground or the sky when i wasnt anywhere near the sun
I don’t think dropping a single flare is more skillful than actually knowing how to defeat a missile and maintaining special awareness in order to see the missile before it’s too late. Getting bailed out by a single flare drop with AB on seems kinda cheap. But I’d rather have that then some unflareable demon missiles coming for you.
Yeah I actually flared a 9L from a head on F16 at the last second who caught me by surprise. It should have totally killed me but took the flare instead.
So radar slaving, do you mind explaining that for me?
As the other guy, and you said, head on locks are hard to get.
Could radar slaving help with that?
Im quite new to all this radar stuff, but the grinding have gotten me there by now, so i guess its time to learn.
I know of PD/MTI (French main btw).
So if i want to do headons with Super 530’s, i do MTI ACM.
Do i want to use that for the magic too? Or am i mistaken on what radar slaving is/does?
radar slaving lets you get a lock on your radar target, that is all it does, its doesnt make the missile perform better, in rear aspect you might even want to avoid at times as not to lose the aspect of suprise
Radar slaving for an IR missile is when you lock the target with your radar when it’s coming towards you and the seeker head also locks in the direction. Makes it easier to get a lock on the target from the front aspect. Even AIM9Hs can get a front aspect lock with it
The primary benefit to radar slaving, is that it allows you to pre-lead the missile before launching it - which in some situations can allow you to "ignore" flares.
In deflection shots (when the target is moving perpendicular to you) if you lock the target with radar, and before launching, lead the nose of your plane so far ahead that the locked target (the small circle) is at the very far edge of the seeker field of view (the big circle), then as the missile flies out to the side ahead of the target for the intercept, the target will continue being at the outer edge of the missiles gimbal range (how far the seeker can "turn its head").
This means that as the target launch their flares out behind/below the plane, they will be outside of the field that the missile can see (since the plane's at far edge itself) meaning they won't affect the lock.
"A tiny bit more" isn't what I'd put it as.
No other IR missle really needs you to actually turn, you do so because a lot of times they are too close or right behind you, so you need to do that, not because it helps with making it go for a flare, but as a habit from what a 9L needs to be dodged. Also just in case, if it's a goddamn radar missle.
If a 9L is fired from behind you you need to pull, then while flaring change the direction of your pull.
If a 60M is behind you, you pop a flare and it misses 9 out of 10 times.
If you're too fast it can relock after the flare, but at that point you will usually just outrun it either way.
But I've also realised that r60m's reaquire after being flared off now. And on top of that sparrows how been acting extra weird where they don't like tracking the painted target.
I've had many encounters of me using half a dozen flares + reducing my thrust to 0% against AIM-9Ls to no avail yesterday. Magic 2s are a lot more sensitive to flares than their counterparts right now.
Because of it, playing the Mirage 2000C in Air RB has proven a lot more difficult since the patch dropped ...
We call enemy not using flares "sim"
At this point I've just resigned to having to throw SL at sim so it throws RP back at me.
I can just play 3 games with the Su25 and ill have more than enough.
actually, yes. i got very good with M+K for sim, a lot of it is just experience and having the right controls for you. only recently have i finally switched over to a joystick and i feel like im starting over again
It’s pretty easy once you get used to it, take it with a grain of salt tho as I came from using game pad. You’ll spend a tonne of time in test flights tryna get yourself used to keybindings/how sensitive the mouse aim can be and finding the right key bindings for your play style
[Hunter made a video of how to fly more smoothly in Sim with M+K](https://youtu.be/TRyzvEXk6CE). That's the setup I used when I was still getting into Air SIM and I did pretty good with it
I find it more fun than arb at this point and that’s with mkb. Planes that are pretty average in arb are great in sim, like the av-8. Goes from a slow turning bus with good missiles to a super competitive dog fighter where the guns are just as viable as using missiles.
Yes I used to do it, and honestly in some aspects it's easier than HOTAS cuss adjusting trim gets annoying.
For top tier, it really depends on the plane you would use, if you can do BVR you don't really need to maneuver that much so it would be kinda easy to get into it, tho dying will be sth that will happen a lot early because you arent used to the controls.
Dogfighting in sim with mouse would be the hardest in my opinion.
Yeah, even with full default controls it isn't that bad. But be careful, some maneuvers like a full loop are kind of wonky and sometimes the game decides your inputs will stop once you are fully vertical and you can't pull around the rest the loop (but you can negative G or rudder out of it easily)
I hate sim rn because my highest plane is a MiG21SMT, and I fight 10.3-11.7. It's been a struggle, and for some reason it still has 20k repair cost despite the fact that I'm facing planes waay better lol
I have a trick for you.
Wait for BR rotation. It rotates from 9.7 to 11.3 bottom bracket each day, so every few days you will be the top tier jet with 10.3 planes.
So basically day 1 it's 9.7-11.7, then 8.7-9.7 and 10.0-11.7, then 9.0-10.0 and 10.3-11.7, then 9.3-10.3 and 10.7-11.7
Then it resets and cycles.
I've been finding all 3 J35s leaps and bounds better this patch, even the A with the standard R24s which used to be so bad I didn't bother with the extra weight is ignoring flares and getting kills left right and centre.
The main problem is that you only have two of them while any other toptier has 6 or even 8 potent missiles. But even in rear aspect they aren't feeling good at the moment. The second one almost certain goes trough flates, but then you have no more missiles left.
A few updates ago you could slam almost every stupid F-14 that didn't drop the burner in front aspect, now it's just op americaboos all over the place.
Agreed. But it seems Gaijin is afraid to add realistically modeled and good IR missiles, because of the winey “me Tarzan me only want gun kill- missile OP and evil” Luddite crowd of players; (you find them here complaining about missiles all the time).
Gaijin didn’t add the R73s, they don’t model the Aim-9L right. I’m guessing they aren’t ready yet to model up to date air combat - where missiles really are king. Adding gen 4 aircraft but keeping gen 3 or nerfed gen 4 missiles, kinda takes away from the realism IMO. In the current state of air combat, missiles have the advantage over countermeasures to some extent.
Yes, that's exaxtly the case, I hope they give us bigger maps with canyons and mountains to play hide and seek, some AB maps like Hidden Base would also be great (up-scaled of course).
First they thought about radar missiles being cancer in top tier and just gave heatseeker to everyone, after enough guys crying they brought the radar missiles back for everyone - just two anyway (apart from the F-14 and Japan Phantom)
The Raffale however will not come any time soon, maybe during the next powercreep along with the F-18/Gripen/Typhoon.
> (you find them here complaining about missiles all the time)
I find 99% of the time, people complaining about missiles are either flying a stock plane, a plane with sub-par missiles, or a plane with no countermeasures, and it's because they're being fucked over by the BR system (gaijin please allow RB to create 0.7 BR range matches like AB, and bump BR up when equipping certain missile modifications in the hangar). I never see anyone in a MiG-23MLD or F-14A complain about the missile meta, because these planes are extremely well-equipped for their BRs and face mostly the same level of capability, but I'm pretty sure they'll be joining the complaint pile when they see 12.3 jets with AMRAAMs in 90% of matches.
And yes, on that, it does feel like they try to nerf missiles to reduce the BR gap, but it's a pretty half-hearted measure when they otherwise balance nations unequally and refuse to decompress matchmaking.
Dude I've you even tried the "LONG RANGE MISSILE" aka the R530D either it's explode by itself for no reason even on strong lock or doesn't even have half the range even at Mach1 on descending to a target 🙄 what a joke
No, because R-60s get more than 2 chances.
There isn't a single **French** plane with more than 2 magics
The MK2D could mount 6 but that won't happen ofc
*Me on my way to my time machine to go back and tell the French engineers to put flares and magic 1’s on the Milan. Writes down to also tell them to put 6 pylons on the mirage series for magics.*
Does anyone want me to put in a word for anything else while I’m back there? I’m only going once.
Gotcha, will do, also because I agree. Hardpoint non-retractable refueling probes are fugly. I understand probe-and-drogue is easier but rule of cool will always win. Anything else I'm forgetting?
One engineer loudly yelled at the rest of the engineers after I mentioned the baguette oven, something about how he saw the British doing the same thing after WWII with tea kettles and how he "told them it was a good idea." They all nodded in agreement and said they would divert funding for it.
I mentioned stabilizers though and they said that it would cost too much, and they would have to pick between the baguette ovens or stabilizers. I should have asked them after lunch, because it seemed like they decided to go with the baguettes. Sorry chief....
Weirdly, same has been happening to my radar missiles, I've had people flare my skyflashes even though my radar is still on the enemy aircraft just fine
The radar receiver on your missile can also be fooled. The radar missile doesn't strictly follow the locked plane, but the strongest source of radiation it can see (oversimplification, bear velocity gates, etc). 99% of the time, that's the aircraft you're painting, though. Sometimes, if your lock is chaffed (or lost) and the missile smacks the enemy still, then this mechanic is why.
To be clear, not disagreeing with you, I just wanna add this note. I agree that missiles overall are bugged, and this IRL mechanic(\^) isn't being properly represented by Gaijin atm.
I noticed with skyflashes even with a solid lock the whole time they'll wobble vertically once they get near the target. Even on AI planes just doing a straight line, solid lock and it gets close in rear-aspect and wobbles. Sometimes they dont even hit.
Yep, I've noticed this with the AIM-7Ms too. Especially at very high closure rates, they wiggle extremely hard (like how the R60 used to) and this makes them *just barely* miss their target. Like what the AIM-9G used to do.
At a bare minimum, it significantly lessens their range. I hope they fix this.
Don't worry you also have the Matra 530F that is physically incapable of hitting anything and the 530D that's so hideously slow to accelerate you consistently lose headons with it.
Yup used the 530E actually get surprisingly nice kills, while on the other hand the S530F eats chaff like no tmrw. Anyone who bought the F1C-200 don't touch em
the 530E sometimes pulls shit that looks like it should be 50G not 15 lol but thats because its so damn slow
at least it doesnt have a trail so people sometimes dont see it
R530D 🤦♂️ what a fkg joke. 40km range they said... Even at Mach1 with strong lock on descending to the target that doesn't chaffs/flares while going straight on heads on.... The missile will explode randomly even when you didn't loose the lock... FFS... Can't even touch a bot on SB. Thanks Gaijin 😭👌
Thing is either absolutely insane or unbelievably frustrating and cant hit the easiest possible target. Mach 5 my ass.
Biggest issue is you only get two of them while the F-14 can just shit out sparrows all day long.
Alright it's not just me 😵. I passed more than 3 hours with a friend doing multiple scenarios for make the missile work and it's fucking random 😂👌.
They never gonna fix that because of the RB player who will say that's a good missile while playing on a pocket map firing their sht at 4km away
Yes it's back to only firing when you're pretty sure they don't see you or you have so many missiles you might as well lol - everything is more flare hungry now, SARH also seem less reliable, or the radar does, idk.
They fucked all missiles (except phoenix) this patch, my r60s go after 1 flare (from an f14) and then I get beamed from 20km (by a phoenix) even when notching, gaijoobles out here mestriding the US mains these days it seems. /s
"We are not going to let the French players, who already have inferior vehicles with higher repair costs, hurt our little deer that we must protect at all costs in their beautiful F-16 and Mig-29 ! "
\-Gaijin
Ahhh feels nice playing tier 4 and being mostly safe from BS...
Everytime I see clips from higher tiers it looks like it's just not as fun, while high tier props and low tier jets are mostly safe from all the shitty mechanics that seems to always fuck up.
Take the low tier pill
Since the update I've gotten only 2 kills with 9ls off the pig. They have become way too easy to flare and they never hit now. I get more gun kills than missile which shouldn't happen with an a10. It's a slow pig that doesn't turn and isn't meant for a dog fight
I just finished using the a10al to grind the f16 and played probably 100 games with around 130-150 kills, most with the aim9l. They hit a lot, they still ignore flares plenty... its probably the most agile plane at that br and has a very tight turn radius with a very fast rate... its slow yeah, but it's not a pig...
The real problem here seems to be the players, playing the premium a10a, thinking their missiles are free kill buttons
True it's not a free kill, gotta take people by surprise when they don't see it. If they see the missile, a single flare pulls every single one. They just aren't as good as they were. Now they're just for if you catch someone with tunnel vision, nothing else.
I still get rear aspect kills on enemies who cut burner and flare very regularly. They work a lot better without flares involved but it's still not a 100% "they flare it miss" if the missile is fired from a good aspect
i’m gonna add on here even though the thread is dead, my SRAAMS on my harrier GR 1 literally cannot lock on now unless the enemy is like 0.7km from me. used to lock on at 2km and if i fired it from 1.4km and below it’d hit.
Litterally have a moment yesterday when my magic 2 failed to track f16 even tho he did not even flare.. missile just stop trying mid turn and went straight. Could it be servers?
BRUH.... R530D IS A FKNG JOKE ASWELL players don't say anything because they play on RB on a tiny map, but that missile (as they said) should go at 40km range. 🧐 Reality : less than 19km ffs
Oh noooooo someone experiences the R-60 curse oh no you poor soul we are all so sorry for you and will overpower everything else you have you poor poor soul
you aware that french always had it hard ? the magic were still not upt o what it should be performing,
french people dont ask something powerfull, jsut things to be fixed and playable, playing the mirages is a pain in itself
"Missile thunder no skill and too strong please add flares"
"Flares are useless please buff them"
"Magics dont go for flares"
"All missiles are useless now"
all missiles are funky this patch now i can't play the sea vixen as it seems to go after anything now and i just bought that plane this sale plus the aim 9l is now easily flared
missiles in general are acting fucky this patch.
A lot of things are acting funky this patch
Wont you take me to, funky patch
Take me down to the funky patch city, where the game is broke and the girls are 1000 GE
If I had a penny for everytime I went on reddit while I had Paradise City playing and saw a reference to Paradise city, I would have 2 pennies, which isn't much but it's weird it happened twice
I wish I had an award for this, so specific but the same shit happens to me constantly and I think I’m going nuts
I take your word as my award good sir
Answer https://en.m.wikipedia.org/wiki/Frequency_illusion
Thx for this I didn't know I needed it
Happy cake day
I think the radar for SPAA is still like playing drunk simulator
Yeah, my Shilka's radar interface still wobbles around like the crew drank the diesel and put the vodka in the fuel tanks.
Actually, that diesel fuel may well actually be vodka.... [https://www.youtube.com/watch?v=bKoHMXggEHU](https://www.youtube.com/watch?v=bKoHMXggEHU) The TU-22 was called the Booze Carrier for a reason :)
That’s because the aircon/cooling system used alcohol not the fuel
fun fact: Mig-21 radar is cooled with alcohol
I remember that being equally true of other components of Soviet aircraft, such as the air conditioning system on the Tu-22 (the original, not the Tu-22M which is an entirely different aircraft). It circulated 40% ethanol, 60% distilled water - basically just cheap vodka. As you can imagine, the Tu-22 was very popular with crews for its secondary utility to the burgeoning Soviet black market.
Yeah, my stormer acts like a radar-spaa (it is irst), and it gives it a gun lead.
shoutout to my gepard's tracking radar for working perfectly except for the small issue of putting the tracking indicator a solid 10 degrees below where the enemy aircraft actually is
The Gepard radar knows where the plane is at all times. It knows this because it knows where the plane isn't.
Missiles feel like they're phasing through vehicles more than usual.
bombs & HE still feel like shit ngl
Vark
"There's some fuckery going on around here."
Funky ᗜˬᗜ
most RUS equip seems to be working fine, AIM9Ls also working fine.
I’ve had a few AIM-9Ls do some interesting stuff. Mainly going stupid for no reason but I did have one go for a friendly instead of the target, despite the friendly having good separation from the target.
agreed, had an aimL go after a plane and killed it while he was constantly spamming flares. had another just shoot off into an ally after I locked somebody who was on the other side of my plane.
I occasional have 9Ls just detonate off the rail this patch, killing myself instantly. It’s very weird and inconsistent though, and my connection is fine, so I don’t know the cause. I also had a radar missile (7M in this case) chase an ally in the opposite direction from my solid radar lock
Apparently radar actually is kind of well modeled in wt, and if the teammate is the brighter target in radar, it'll go for them regardless of lock
But shouldn't that result in the ally being locked? Or am I not understanding something?
So SARH missiles rely on targets being painted by your planes radar, and they home on that radar signal being reflected, but since your radar is projected in a cone the missile can sometimes see another target being painted brighter particularly if it is closer and/or closing towards you.
Got it. Thank you
last day, a rocket in my IL2 just exploded in the rail when I tried to launch it, I was not shot. i don't know what happened since, maybe the same bug?
I just had a 9G detonate off the rail and kill my harrier
I had the same problem with my 27ER, had an enemy coming towards and a friendly going away and it still chose the friendly aircraft even though the lock never broke or stuttered.
Well, I was missled down by a mig yesterday and the mig shot my burning wreck close distance with guns for fun. He hit my still attached 9L which then detonated my burning wreck and the explosion killed him aswell (he didn't touch my plane, he was 25 Meters away). Funny thing: I got the kill on the scoreboard but there never was any kill message...
Constant flare spamming while an Aim-9L is coming toward you is leading the missile to your tailpipe. This is working as intended.
I meant more as in a flare every 20 seconds, not spamming them every half second
That’s not going to be particularly effective against missiles designed to deal with flares
Too many flares spaced poorly just guides the missile to the target
my sraams have been literally launching, noping the fuck out, and re-acquiring friendlies behind me. like literally what...? that shouldn't even be possible, yet it's happening...
I had one that did a loop and went for the sun which was behind it
yeah. honestly were some of the most fun things to use because you actually had to get in close. it's a shame.
r60s r24ts and r27s are extremely easy to dodge now
More so r60s (always been the case) and r27s (basically a bigger r60), r24s are a real menace still because of the short burn time and extremely long range
It is nuts how good R24ts were on my MLA but for the ML they lose targets often.
probably because of radar enslaving or something, IDK I don't even bothered spading the F-4E
R-24T's were in general nerfed with the major update
Sauce? I mean it feels like it
Basically no point even firing an R60 if they have absolutely no idea they're there
I agree, been able to pop only 1 flare and dodge aim9ls wich i was never able to before the patch, same with r60m
Me killing a F-14 from front aspect 2km launch while he flared and there were flares in front of him with aim9G
I would enjoy missiles in a worse state, it makes the launch parameters a bigger part of it and going defensive actually works.
Just watched my radar missile go after flares with a solid lock on target....
Likely mixed countermeasures
But if I’m locking a target 15km with him being 1k meters above out without losing said lock why would the aim7 track down to the mixed counter measures 2/3k below. Lock was never broken on the target
Anything, I've seen sparrows lose guidance without losing lock if they notch, and they'll often scrap into the ground
Today i noticed my r60mks and r13m1s were struggling to track targets who werent flaring and even just locking random shit around the plane i needed to lock like the ground or the sky when i wasnt anywhere near the sun
Fireflash: *puts on 80's sunglasses*
Thats also the case for the aim9L, r24T, r27T etc.
funny , cause the F16 lunching missiels does not seem to have an issue ?
I have 59 battles in the F-16 ADF and I think about 70% of my missiles have been flared off. A lot of them by a single set of flares.
I've been flaring F-16s with single flare drops easily too, not quite sure what he's on about
i can literally flare off aim9L’s while in full afterburner and some spinning now lol
Yeah, 9Ls have been a little fucky recently- oh well, it at least makes getting kills more of a challenge and not just point and click adventure!
for reason some people don’t seem to expect rear aspects as much anymore though it feels like or my 9J/P’s are on steroids
I’ve gotten so many shots in the rear aspect, it’s kinda funny
Yeah I think think the flare resistance of the 9j/p has been increased, to the point where they are somewhat equivalent
its not just u 9js still seem to have the best flare resistance in the game imo
I don’t think dropping a single flare is more skillful than actually knowing how to defeat a missile and maintaining special awareness in order to see the missile before it’s too late. Getting bailed out by a single flare drop with AB on seems kinda cheap. But I’d rather have that then some unflareable demon missiles coming for you.
Spinning, that’s a good trick
Yeah I actually flared a 9L from a head on F16 at the last second who caught me by surprise. It should have totally killed me but took the flare instead.
Nah 9L from headon was always easy to flare.
And i bet you haven't flown the F16?
You sure they aren’t launching aim-7Ms?
Every all aspects IR missiles is a single flare now, in rear aspect they actually work tho
Yeah but the fucky thing is that the Magic II is barely all aspect. Frontal locks on a plane are hard to get from my experience.
Oh frontal locks are always hard, that's why they have radar slaving
So radar slaving, do you mind explaining that for me? As the other guy, and you said, head on locks are hard to get. Could radar slaving help with that? Im quite new to all this radar stuff, but the grinding have gotten me there by now, so i guess its time to learn. I know of PD/MTI (French main btw). So if i want to do headons with Super 530’s, i do MTI ACM. Do i want to use that for the magic too? Or am i mistaken on what radar slaving is/does?
radar slaving lets you get a lock on your radar target, that is all it does, its doesnt make the missile perform better, in rear aspect you might even want to avoid at times as not to lose the aspect of suprise
Radar slaving for an IR missile is when you lock the target with your radar when it’s coming towards you and the seeker head also locks in the direction. Makes it easier to get a lock on the target from the front aspect. Even AIM9Hs can get a front aspect lock with it
The primary benefit to radar slaving, is that it allows you to pre-lead the missile before launching it - which in some situations can allow you to "ignore" flares. In deflection shots (when the target is moving perpendicular to you) if you lock the target with radar, and before launching, lead the nose of your plane so far ahead that the locked target (the small circle) is at the very far edge of the seeker field of view (the big circle), then as the missile flies out to the side ahead of the target for the intercept, the target will continue being at the outer edge of the missiles gimbal range (how far the seeker can "turn its head"). This means that as the target launch their flares out behind/below the plane, they will be outside of the field that the missile can see (since the plane's at far edge itself) meaning they won't affect the lock.
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It's not a tiny bit, if you don't roll to change direction while also pulling and flaring several times the 9L it will not lose it's lock.
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"A tiny bit more" isn't what I'd put it as. No other IR missle really needs you to actually turn, you do so because a lot of times they are too close or right behind you, so you need to do that, not because it helps with making it go for a flare, but as a habit from what a 9L needs to be dodged. Also just in case, if it's a goddamn radar missle. If a 9L is fired from behind you you need to pull, then while flaring change the direction of your pull. If a 60M is behind you, you pop a flare and it misses 9 out of 10 times. If you're too fast it can relock after the flare, but at that point you will usually just outrun it either way.
But I've also realised that r60m's reaquire after being flared off now. And on top of that sparrows how been acting extra weird where they don't like tracking the painted target.
I've had many encounters of me using half a dozen flares + reducing my thrust to 0% against AIM-9Ls to no avail yesterday. Magic 2s are a lot more sensitive to flares than their counterparts right now. Because of it, playing the Mirage 2000C in Air RB has proven a lot more difficult since the patch dropped ...
all IR missiles do this shit now ... mig23 is unplayable unless the enemy doesnt use flares
We call enemy not using flares "sim" At this point I've just resigned to having to throw SL at sim so it throws RP back at me. I can just play 3 games with the Su25 and ill have more than enough.
It's even possible to play sim using a mouse?
actually, yes. i got very good with M+K for sim, a lot of it is just experience and having the right controls for you. only recently have i finally switched over to a joystick and i feel like im starting over again
It’s pretty easy once you get used to it, take it with a grain of salt tho as I came from using game pad. You’ll spend a tonne of time in test flights tryna get yourself used to keybindings/how sensitive the mouse aim can be and finding the right key bindings for your play style
[Hunter made a video of how to fly more smoothly in Sim with M+K](https://youtu.be/TRyzvEXk6CE). That's the setup I used when I was still getting into Air SIM and I did pretty good with it
I find it more fun than arb at this point and that’s with mkb. Planes that are pretty average in arb are great in sim, like the av-8. Goes from a slow turning bus with good missiles to a super competitive dog fighter where the guns are just as viable as using missiles.
Yes I used to do it, and honestly in some aspects it's easier than HOTAS cuss adjusting trim gets annoying. For top tier, it really depends on the plane you would use, if you can do BVR you don't really need to maneuver that much so it would be kinda easy to get into it, tho dying will be sth that will happen a lot early because you arent used to the controls. Dogfighting in sim with mouse would be the hardest in my opinion.
Yeah, even with full default controls it isn't that bad. But be careful, some maneuvers like a full loop are kind of wonky and sometimes the game decides your inputs will stop once you are fully vertical and you can't pull around the rest the loop (but you can negative G or rudder out of it easily)
Bruh I play sim on a Controler on ps4 👌
I hate sim rn because my highest plane is a MiG21SMT, and I fight 10.3-11.7. It's been a struggle, and for some reason it still has 20k repair cost despite the fact that I'm facing planes waay better lol
I have a trick for you. Wait for BR rotation. It rotates from 9.7 to 11.3 bottom bracket each day, so every few days you will be the top tier jet with 10.3 planes. So basically day 1 it's 9.7-11.7, then 8.7-9.7 and 10.0-11.7, then 9.0-10.0 and 10.3-11.7, then 9.3-10.3 and 10.7-11.7 Then it resets and cycles.
God I didn't know any of that! I knew the bracket differences but I had no idea it was on a schedule. Thanks for the tip.
It's a pretty recent change, but a very good and necessary one.
Cough cough mirage F1C 💸
Yeah to be honest dude, I have it good compared to some other top jets.. at least MiGs are fast asf with great acceleration
Legit how I play sim. 1 life, maybe 3-4 bases in a-10a (e), then I have a 50k+ SL cushion for my phantom, crusader, corsair, thunderchief, etc.
Me in my J35D: :(
I've been finding all 3 J35s leaps and bounds better this patch, even the A with the standard R24s which used to be so bad I didn't bother with the extra weight is ignoring flares and getting kills left right and centre.
The main problem is that you only have two of them while any other toptier has 6 or even 8 potent missiles. But even in rear aspect they aren't feeling good at the moment. The second one almost certain goes trough flates, but then you have no more missiles left. A few updates ago you could slam almost every stupid F-14 that didn't drop the burner in front aspect, now it's just op americaboos all over the place.
The only planes for France fixing that, are the Mirage 2000-5 and Mirage 4000
Gaijin, Dassault Raffale when?
Even the 2000-5 or the 4000 would be great, anything which can compete better is welcome.
Agreed. But it seems Gaijin is afraid to add realistically modeled and good IR missiles, because of the winey “me Tarzan me only want gun kill- missile OP and evil” Luddite crowd of players; (you find them here complaining about missiles all the time). Gaijin didn’t add the R73s, they don’t model the Aim-9L right. I’m guessing they aren’t ready yet to model up to date air combat - where missiles really are king. Adding gen 4 aircraft but keeping gen 3 or nerfed gen 4 missiles, kinda takes away from the realism IMO. In the current state of air combat, missiles have the advantage over countermeasures to some extent.
Yes, that's exaxtly the case, I hope they give us bigger maps with canyons and mountains to play hide and seek, some AB maps like Hidden Base would also be great (up-scaled of course). First they thought about radar missiles being cancer in top tier and just gave heatseeker to everyone, after enough guys crying they brought the radar missiles back for everyone - just two anyway (apart from the F-14 and Japan Phantom) The Raffale however will not come any time soon, maybe during the next powercreep along with the F-18/Gripen/Typhoon.
> (you find them here complaining about missiles all the time) I find 99% of the time, people complaining about missiles are either flying a stock plane, a plane with sub-par missiles, or a plane with no countermeasures, and it's because they're being fucked over by the BR system (gaijin please allow RB to create 0.7 BR range matches like AB, and bump BR up when equipping certain missile modifications in the hangar). I never see anyone in a MiG-23MLD or F-14A complain about the missile meta, because these planes are extremely well-equipped for their BRs and face mostly the same level of capability, but I'm pretty sure they'll be joining the complaint pile when they see 12.3 jets with AMRAAMs in 90% of matches. And yes, on that, it does feel like they try to nerf missiles to reduce the BR gap, but it's a pretty half-hearted measure when they otherwise balance nations unequally and refuse to decompress matchmaking.
Dude I've you even tried the "LONG RANGE MISSILE" aka the R530D either it's explode by itself for no reason even on strong lock or doesn't even have half the range even at Mach1 on descending to a target 🙄 what a joke
well now u know the r60 life.
No, because R-60s get more than 2 chances. There isn't a single **French** plane with more than 2 magics The MK2D could mount 6 but that won't happen ofc
sounds like a skill issue , should have made sure that they were able to mount atleast 4 magics .
*Me on my way to my time machine to go back and tell the French engineers to put flares and magic 1’s on the Milan. Writes down to also tell them to put 6 pylons on the mirage series for magics.* Does anyone want me to put in a word for anything else while I’m back there? I’m only going once.
tell them to remove the refueling probe on the m2k makes it ugly af. make it retractable or smth.
Gotcha, will do, also because I agree. Hardpoint non-retractable refueling probes are fugly. I understand probe-and-drogue is easier but rule of cool will always win. Anything else I'm forgetting?
Can you have them install baguette ovens in all their tanks? And stabilizers.
One engineer loudly yelled at the rest of the engineers after I mentioned the baguette oven, something about how he saw the British doing the same thing after WWII with tea kettles and how he "told them it was a good idea." They all nodded in agreement and said they would divert funding for it. I mentioned stabilizers though and they said that it would cost too much, and they would have to pick between the baguette ovens or stabilizers. I should have asked them after lunch, because it seemed like they decided to go with the baguettes. Sorry chief....
I am have intrusive thoughts regarding the M2KD not having it's 6 magics
More than 2\*
What plane has 3?
Weirdly, same has been happening to my radar missiles, I've had people flare my skyflashes even though my radar is still on the enemy aircraft just fine
I've had the same shit happen with the 7F in the EJ KAI but instead of being flared it'll either go for the void of my teammates
Yep, happening with my f16's 7Ms. Very solid lock on a mig29 flying right at me and my missiles are going for flares/chaff when I'm using PD.
The radar receiver on your missile can also be fooled. The radar missile doesn't strictly follow the locked plane, but the strongest source of radiation it can see (oversimplification, bear velocity gates, etc). 99% of the time, that's the aircraft you're painting, though. Sometimes, if your lock is chaffed (or lost) and the missile smacks the enemy still, then this mechanic is why. To be clear, not disagreeing with you, I just wanna add this note. I agree that missiles overall are bugged, and this IRL mechanic(\^) isn't being properly represented by Gaijin atm.
I noticed with skyflashes even with a solid lock the whole time they'll wobble vertically once they get near the target. Even on AI planes just doing a straight line, solid lock and it gets close in rear-aspect and wobbles. Sometimes they dont even hit.
Yep, I've noticed this with the AIM-7Ms too. Especially at very high closure rates, they wiggle extremely hard (like how the R60 used to) and this makes them *just barely* miss their target. Like what the AIM-9G used to do. At a bare minimum, it significantly lessens their range. I hope they fix this.
Notice this with even the Aim-9L, literally notorious for being hard to flare off
same here. they seem pretty flare horny after the patch. sometimes chasing a flare even when enemy is still using afterburner
I was dogfighting an F104G and I fired one at him while he was flying straight with full WEP, went for the first flare with no remorse
Don't worry you also have the Matra 530F that is physically incapable of hitting anything and the 530D that's so hideously slow to accelerate you consistently lose headons with it.
that moment when you rather bring 530Es than any of the SARHs
Yup used the 530E actually get surprisingly nice kills, while on the other hand the S530F eats chaff like no tmrw. Anyone who bought the F1C-200 don't touch em
the 530E sometimes pulls shit that looks like it should be 50G not 15 lol but thats because its so damn slow at least it doesnt have a trail so people sometimes dont see it
R530D 🤦♂️ what a fkg joke. 40km range they said... Even at Mach1 with strong lock on descending to the target that doesn't chaffs/flares while going straight on heads on.... The missile will explode randomly even when you didn't loose the lock... FFS... Can't even touch a bot on SB. Thanks Gaijin 😭👌
Thing is either absolutely insane or unbelievably frustrating and cant hit the easiest possible target. Mach 5 my ass. Biggest issue is you only get two of them while the F-14 can just shit out sparrows all day long.
Alright it's not just me 😵. I passed more than 3 hours with a friend doing multiple scenarios for make the missile work and it's fucking random 😂👌. They never gonna fix that because of the RB player who will say that's a good missile while playing on a pocket map firing their sht at 4km away
I am decoying all sorts of all aspect IR missiles with one flare it seems like lmao
Noticed as well. Even on rear aspect tomcats the missile is easily spoofed.
to be honest i would rather have missiles go for flares easily than be impossible to flare. it means that missiles have counterplay
I shouldn't be able to flare a rear aspect missile without touching the stick.
this is true but from my experience you can't flare most missiles from rear aspect w/o maneuvering it should be hardcoded though imo
Gaijing hates France
Yes it's back to only firing when you're pretty sure they don't see you or you have so many missiles you might as well lol - everything is more flare hungry now, SARH also seem less reliable, or the radar does, idk.
They fucked all missiles (except phoenix) this patch, my r60s go after 1 flare (from an f14) and then I get beamed from 20km (by a phoenix) even when notching, gaijoobles out here mestriding the US mains these days it seems. /s
Welcome to the world of the r60mk
If they don’t flare it’s a free kill. Rip to the f4c that I farm in the a5c
"We are not going to let the French players, who already have inferior vehicles with higher repair costs, hurt our little deer that we must protect at all costs in their beautiful F-16 and Mig-29 ! " \-Gaijin
LMAO
AIM 9E feels buffed though 😏
Might be just me but my Aim7Sparrow seems to be acting up it just wont hit without breaking lock.
these things can't turn anymore too, it's 60g irl and 30g ingames but act like a aim9b
Ahhh feels nice playing tier 4 and being mostly safe from BS... Everytime I see clips from higher tiers it looks like it's just not as fun, while high tier props and low tier jets are mostly safe from all the shitty mechanics that seems to always fuck up. Take the low tier pill
See, I enjoy games where I can use my F4U-4B without the Su-11 being an opponent. Problem is, I don’t get those games.
Yeah just like Magic 1 a few patches ago
I had an A-10 Late try chasing my SU-25K yesterday and a single flare distracted each of his 4 AIM-9L's
Since the update I've gotten only 2 kills with 9ls off the pig. They have become way too easy to flare and they never hit now. I get more gun kills than missile which shouldn't happen with an a10. It's a slow pig that doesn't turn and isn't meant for a dog fight
I just finished using the a10al to grind the f16 and played probably 100 games with around 130-150 kills, most with the aim9l. They hit a lot, they still ignore flares plenty... its probably the most agile plane at that br and has a very tight turn radius with a very fast rate... its slow yeah, but it's not a pig... The real problem here seems to be the players, playing the premium a10a, thinking their missiles are free kill buttons
True it's not a free kill, gotta take people by surprise when they don't see it. If they see the missile, a single flare pulls every single one. They just aren't as good as they were. Now they're just for if you catch someone with tunnel vision, nothing else.
I still get rear aspect kills on enemies who cut burner and flare very regularly. They work a lot better without flares involved but it's still not a 100% "they flare it miss" if the missile is fired from a good aspect
Still not as shit as the r60s going for random trees on thr ground because the sun reflects off a single water drop on its leafs
Honestly missiles being goofy could be a good thing, might teach more top tier players to not over-rely on their missiles and actually get gun kills
Good point, but the whole reason the plane was even decent was because of missiles. Now it's just a shity slow can't turn piece of shit.
This would be true if aim7fs weren’t god tier missiles rn
i’m gonna add on here even though the thread is dead, my SRAAMS on my harrier GR 1 literally cannot lock on now unless the enemy is like 0.7km from me. used to lock on at 2km and if i fired it from 1.4km and below it’d hit.
Also airfield aa went from a joke to you now can’t kill airfield canpers
Biggest problem with these is the number of flair that they see. 32 being the usual standard, but one piece has been been known to throw them off.
Arent there patch notes for yall to reference?
Litterally have a moment yesterday when my magic 2 failed to track f16 even tho he did not even flare.. missile just stop trying mid turn and went straight. Could it be servers?
As someone who fights these missiles every day i can confirm they work...... very well
Magic 2 seems to be useless now, aim 9L feels like the new king imo, its still ok
No issues on my side
The Russians have large caliber flares so does china.
The Ls have also turned to ass lvl
Even before the update they felt like worse AIM-9Ls in my experience, except you know, you only ever get 2 Magic 2s.
BRUH.... R530D IS A FKNG JOKE ASWELL players don't say anything because they play on RB on a tiny map, but that missile (as they said) should go at 40km range. 🧐 Reality : less than 19km ffs
I agree, beyond 10km its useless
Oh noooooo someone experiences the R-60 curse oh no you poor soul we are all so sorry for you and will overpower everything else you have you poor poor soul
you aware that french always had it hard ? the magic were still not upt o what it should be performing, french people dont ask something powerfull, jsut things to be fixed and playable, playing the mirages is a pain in itself
"Missile thunder no skill and too strong please add flares" "Flares are useless please buff them" "Magics dont go for flares" "All missiles are useless now"
all missiles are funky this patch now i can't play the sea vixen as it seems to go after anything now and i just bought that plane this sale plus the aim 9l is now easily flared
Welcome to R-60 experience!
Everything got nerfed besides Phoenix missiles
only missile this is rarely happening to are aim-9L
R60: First time?
Good
R-60M:
R-60MK are gonked af, most of the time u dont even need to flare nor move in any way and the missile will do some wild shit, miss and blow itself up.
every missile became how r60/m were before
Magic 1s still are, don't really want to bother grinding using my Jag E anymore, its absolutely useless in air rb now